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Kaihang Pan, Wang Lin, Zhongqi Yue, Tenglong Ao, Liyu Jia, Wei Zhao, Juncheng Li, Siliang Tang, Hanwang Zhang

Recent endeavors in Multimodal Large Language Models (MLLMs) aim to unify visual comprehension and generation by combining LLM and diffusion models, the state-of-the-art in each task, respectively. Existing approaches rely on spatial visual tokens, where image patches are encoded and arranged according to a spatial order (e.g., raster scan). However, we show that spatial tokens lack the recursive structure inherent to languages, hence form an impossible language for LLM to master. In this paper, we build a proper visual language by leveraging diffusion timesteps to learn discrete, recursive visual tokens. Our proposed tokens recursively compensate for the progressive attribute loss in noisy images as timesteps increase, enabling the diffusion model to reconstruct the original image at any timestep. This approach allows us to effectively integrate the strengths of LLMs in autoregressive reasoning and diffusion models in precise image generation, achieving seamless multimodal comprehension and generation within a unified framework. Extensive experiments show that we achieve a new SOTA for multimodal comprehension and generation simultaneously compared with other MLLMs. Project Page: https://DDT-LLaMA.github.io/.

Wang Lin, QingSong Wang, Yueying Feng, Shulei Wang, Tao Jin, Zhou Zhao, Fei Wu, Chang Yao, Jingyuan Chen

Large language models (LLMs) have significantly enhanced cross-modal understanding capabilities by integrating visual encoders with textual embeddings, giving rise to multimodal large language models (MLLMs). However, these models struggle with non-natural images such as geometric and charts, particularly in fields like education and finance. Despite efforts to collect datasets and fine-tune the MLLMs, the gap with natural image understanding is still evident, and the cost of collecting large and diverse non-natural image datasets is high. To address this, we analyzed the limitations of transformer-based vision encoders(ViT) within existing MLLMs from a frequency perspective. Studies have shown that ViT models are less effective at capturing high-frequency information, impairing their ability to capture elements like points, lines, and angles in non-natural images. In response, we introduced FM-ViT, a frequency-modulated vision encoder that utilizes Fourier decomposition to extract high and low frequency components from self-attention features and re-weight them during tuning to non-natural images. In addition, we combine the features of CNN models with FM-ViT and propose EDGE, an MLLM with enhanced graphical encoders tailored for understanding non-natural images. Extensive experiments have confirmed the effectiveness of our FM-ViT and EDGE in 4 types.

Daoyi Gao, Yawar Siddiqui, Lei Li, Angela Dai

Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D meshes with clean, compact geometry, reminiscent of human-crafted 3D models. We approach articulated mesh generation in a part-by-part fashion across two stages.First, we generate a high-level articulation-aware object structure; then, based on this structural information, we synthesize each part's mesh faces. Key to our approach is modeling both articulation structures and part meshes as sequences of quantized triangle embeddings, leading to a unified hierarchical framework with transformers for autoregressive generation.Object part structures are first generated as their bounding primitives and articulation modes; a second transformer, guided by these articulation structures, then generates each part's mesh triangles.To ensure coherency among generated parts, we introduce structure-guided conditioning that also incorporates local part mesh connectivity.MeshArt shows significant improvements over state of the art, with 57.1% improvement in structure coverage and a 209-point improvement in mesh generation FID.

Suzhen Wang, Weijie Chen, Wei Zhang, Minda Zhao, Lincheng Li, Rongsheng Zhang, Zhipeng Hu, Xin Yu

Character customization, or 'face crafting,' is a vital feature in role-playing games (RPGs), enhancing player engagement by enabling the creation of personalized avatars. Existing automated methods often struggle with generalizability across diverse game engines due to their reliance on the intermediate constraints of specific image domain and typically support only one type of input, either text or image. To overcome these challenges, we introduce EasyCraft, an innovative end-to-end feedforward framework that automates character crafting by uniquely supporting both text and image inputs. Our approach employs a translator capable of converting facial images of any style into crafting parameters. We first establish a unified feature distribution in the translator's image encoder through self-supervised learning on a large-scale dataset, enabling photos of any style to be embedded into a unified feature representation. Subsequently, we map this unified feature distribution to crafting parameters specific to a game engine, a process that can be easily adapted to most game engines and thus enhances EasyCraft's generalizability. By integrating text-to-image techniques with our translator, EasyCraft also facilitates precise, text-based character crafting. EasyCraft's ability to integrate diverse inputs significantly enhances the versatility and accuracy of avatar creation. Extensive experiments on two RPG games demonstrate the effectiveness of our method, achieving state-of-the-art results and facilitating adaptability across various avatar engines.

Jiamu Zhang, Shaochen Zhong, Andrew Ye, Zirui Liu, Sebastian Zhao, Kaixiong Zhou, Li Li, Soo-Hyun Choi, Rui Chen, Xia Hu 等

Densely structured pruning methods -- which generate pruned models in a fully dense format, allowing immediate compression benefits without additional demands -- are evolving owing to their practical significance. Traditional techniques in this domain mainly revolve around coarser granularities, such as filter pruning, thereby limiting their performance due to restricted pruning freedom.Recent advancements in Grouped Kernel Pruning (GKP) have enabled the utilization of finer granularity while maintaining the densely structured format. We observed that existing GKP methods often introduce dynamic operations to different aspects of their procedures, where many were done so at the cost of adding complications and/or imposing limitations -- e.g., requiring an expensive mixture of clustering schemes; or having dynamic pruning rates and sizes among groups, which lead to reliance on custom architecture support for its pruned models.In this work, we argue the best practice to introduce such dynamic operation to GKP is to make `Conv2d(groups)` (a.k.a. group count) flexible under an integral optimization, leveraging its ideal alignment with the infrastructure support of Grouped Convolution. Pursuing such direction, we present a one-shot, post-train, data-agnostic GKP method that is more performant, adaptive, and efficient than its predecessors; while simultaneously being a lot more user-friendly with little-to-no hyper-parameter tuning or handcrafted criteria required.

Zunnan Xu, Zhentao Yu, Zixiang Zhou, Jun Zhou, Xiaoyu Jin, Fa-ting Hong, Xiaozhong Ji, Junwei Zhu, Chengfei Cai, Shiyu Tang 等

We introduce HunyuanPortrait, a diffusion-based condition control method that employs implicit representations for highly controllable and lifelike portrait animation. Given a single portrait image as an appearance reference and video clips as driving templates, HunyuanPortrait can animate the character in the reference image by the facial expression and head pose of the driving videos. In our framework, we utilize pre-trained encoders to achieve the decoupling of portrait motion information and identity in videos. To do so, implicit representation is adopted to encode motion information and is employed as control signals in the animation phase. By leveraging the power of stable video diffusion as the main building block, we carefully design adapter layers to inject control signals into the denoising unet through attention mechanisms. These bring spatial richness of details and temporal consistency. HunyuanPortrait also exhibits strong generalization performance, which can effectively disentangle appearance and motion under different image styles. Our framework outperforms existing methods, demonstrating superior temporal consistency and controllability. Our project is available at https://kkakkkka.github.io/HunyuanPortrait.

Chenhao Li, Taishi Ono, Takeshi Uemori, Sho Nitta, Hajime Mihara, Alexander Gatto, Hajime Nagahara, Yusuke Moriuchi

Recent inverse rendering methods have improved shape, material, and illumination reconstruction using polarization cues. However, they only support dielectrics, ignoring conductors, which are common in everyday life. Since conductors and dielectrics have different reflection properties, using previous dielectrics-based methods will lead to obvious errors. In addition, conductors are glossy, which may cause strong specular reflection and is hard to reconstruct. To solve the above issues, we propose NeISF++, an inverse rendering pipeline that supports conductors and dielectrics. The key ingredient for our proposal is a general pBRDF that describes both conductors and dielectrics. As for the strong specular reflection problem, we propose a novel geometry initialization method using DoLP images. This physical cue is invariant to intensities and thus robust to strong specular reflections. Experimental results on our synthetic and real datasets show that our method surpasses the existing polarized inverse rendering methods for geometry and material decomposition as well as downstream tasks like relighting.

Fanqi Pu, Yifan Wang, Jiru Deng, Wenming Yang

Perspective projection has been extensively utilized in monocular 3D object detection methods. It introduces geometric priors from 2D bounding boxes and 3D object dimensions to reduce the uncertainty of depth estimation. However, due to errors originating from the object's visual surface, the bounding box height often fails to represent the actual central height, which undermines the effectiveness of geometric depth. Direct prediction for the projected height unavoidably results in a loss of 2D priors, while multi-depth prediction with complex branches does not fully leverage geometric depth. This paper presents a Transformer-based monocular 3D object detection method called MonoDGP, which adopts perspective-invariant geometry errors to modify the projection formula. We also try to systematically discuss and explain the mechanisms and efficacy behind geometry errors, which serve as a simple but effective alternative to multi-depth prediction. Additionally, MonoDGP decouples the depth-guided decoder and constructs a 2D decoder only dependent on visual features, providing 2D priors and initializing object queries without the disturbance of 3D detection. To further optimize and fine-tune input tokens of the transformer decoder, we also introduce a Region Segmentation Head (RSH) that generates enhanced features and segment embeddings. Our monocular method demonstrates state-of-the-art performance on the KITTI benchmark without extra data. Code is available at https://github.com/PuFanqi23/MonoDGP.

Haoran Xu, Peixi Peng, Guang Tan, Yiqian Chang, Luntong Li, Yonghong Tian

Vision-based Reinforcement Learning (VRL) attempts to establish associations between visual inputs and optimal actions through interactions with the environment. Given the high-dimensional and complex nature of visual data, it becomes essential to learn policy upon high-quality state representation. To this end, existing VRL methods primarily rely on interaction-collected data, combined with self-supervised auxiliary tasks. However, two key challenges remain: limited data samples and a lack of task-relevant semantic constraints. To tackle this, we propose DGC, a method that distills guidance from Visual Language Models (VLMs) alongside self-supervised learning into a compact VRL agent. Notably, we leverage the state representation capabilities of VLMs, rather than their decision-making abilities. Within DGC, a novel prompting-reasoning pipeline is designed to convert historical observations and actions into usable supervision signals, enabling semantic understanding within the compact visual encoder. By leveraging these distilled semantic representations, the VRL agent achieves significant improvements in the sample efficiency. Extensive experiments on the Carla benchmark demonstrate our state-of-the-art performance.

Radu Berdan, Beril Besbinar, Christoph Reinders, Junji Otsuka, Daisuke Iso

Edge-based computer vision models running on compact, resource-limited devices benefit greatly from using unprocessed, detail-rich RAW sensor data instead of processed RGB images. Training these models, however, necessitates large labeled RAW datasets, which are costly and often impractical to obtain. Thus, converting existing labeled RGB datasets into sensor-specific RAW images becomes crucial for effective model training. In this paper, we introduce ReRAW, an RGB-to-RAW conversion model that achieves state-of-the-art reconstruction performance across five diverse RAW datasets. This is accomplished through ReRAW's novel multi-head architecture predicting RAW image candidates in gamma space. The performance is further boosted by a stratified sampling-based training data selection heuristic, which helps the model better reconstruct brighter RAW pixels. We finally demonstrate that pretraining compact models on a combination of high-quality synthetic RAW datasets (such as generated by ReRAW) and ground-truth RAW images for downstream tasks like object detection, outperforms both standard RGB pipelines, and RAW fine-tuning of RGB-pretrained models for the same task.

Zenghui Yuan, Jiawen Shi, Pan Zhou, Neil Zhenqiang Gong, Lichao Sun

Multi-modal large language models (MLLMs) extend large language models (LLMs) to process multi-modal information, enabling them to generate responses to image-text inputs. MLLMs have been incorporated into diverse multi-modal applications, such as autonomous driving and medical diagnosis, via plug-and-play without fine-tuning. This deployment paradigm increases the vulnerability of MLLMs to backdoor attacks. However, existing backdoor attacks against MLLMs achieve limited effectiveness and stealthiness. In this work, we propose BadToken, the first token-level backdoor attack to MLLMs. BadToken introduces two novel backdoor behaviors: Token-substitution and Token-addition, which enable flexible and stealthy attacks by making token-level modifications to the original output for backdoored inputs. We formulate a general optimization problem that considers the two backdoor behaviors to maximize the attack effectiveness. We evaluate BadToken on two open-source MLLMs and various tasks. Our results show that our attack maintains the model's utility while achieving high attack success rates and stealthiness. We also show the real-world threats of BadToken in two scenarios, i.e., autonomous driving and medical diagnosis. Furthermore, we consider defenses including fine-tuning and input purification. Our results highlight the threat of our attack.

Cheng Chen, Yunpeng Zhai, Yifan Zhao, Jinyang Gao, Bolin Ding, Jia Li

In-context learning (ICL), a predominant trend in instruction learning, aims at enhancing the performance of large language models by providing clear task guidance and examples, improving their capability in task understanding and execution. This paper investigates ICL on Large Vision-Language Models (LVLMs) and explores the policies of multi-modal demonstration selection. Existing research efforts in ICL face significant challenges: First, they rely on pre-defined demonstrations or heuristic selecting strategies based on human intuition, which are usually inadequate for covering diverse task requirements, leading to sub-optimal solutions; Second, individually selecting each demonstration fails in modeling the interactions between them, resulting in information redundancy. Unlike these prevailing efforts, we propose a new exploration-exploitation reinforcement learning framework, which explores policies to fuse multi-modal information and adaptively select adequate demonstrations as an integrated whole. The framework allows LVLMs to optimize themselves by continually refining their demonstrations through self-exploration, enabling the ability to autonomously identify and generate the most effective selection policies for in-context learning. Experimental results verify that our approach achieves significant performance improvements on four Visual Question-Answering (VQA) datasets, demonstrating its effectiveness in enhancing the generalization capability of few-shot LVLMs.

Tao Xie, Xi Chen, Zhen Xu, Yiman Xie, Yudong Jin, Yujun Shen, Sida Peng, Hujun Bao, Xiaowei Zhou

Reconstructing complex reflections in real-world scenes from 2D images is essential for achieving photorealistic novel view synthesis. Existing methods that utilize environment maps to model reflections from distant lighting often struggle with high-frequency reflection details and fail to account for near-field reflections. In this work, we introduce EnvGS, a novel approach that employs a set of Gaussian primitives as an explicit 3D representation for capturing reflections of environments. These environment Gaussian primitives are incorporated with base Gaussian primitives to model the appearance of the whole scene. To efficiently render these environment Gaussian primitives, we developed a ray-tracing-based renderer that leverages the GPU's RT core for fast rendering. This allows us to jointly optimize our model for high-quality reconstruction while maintaining real-time rendering speeds. Results from multiple real-world and synthetic datasets demonstrate that our method produces significantly more detailed reflections, achieving the best rendering quality in real-time novel view synthesis. The code is available at https://zju3dv.github.io/envgs.

Yicheng Chen, Xiangtai Li, Yining Li, Yanhong Zeng, Jianzong Wu, Xiangyu Zhao, Kai Chen

Diffusion models can generate realistic and diverse images, potentially facilitating data availability for data-intensive perception tasks. However, leveraging these models to boost performance on downstream tasks with synthetic data poses several challenges, including aligning with real data distribution, scaling synthetic sample volumes, and ensuring their quality. To bridge these gaps, we present Auto Cherry-Picker (ACP), a novel framework that generates high-quality cross-modality training samples at scale to augment perception and multi-modal training. ACP first uses LLMs to sample descriptions and layouts based on object combinations from real data priors, eliminating the need for ground truth image captions or annotations. Next, we use an off-the-shelf controllable diffusion model to generate multiple images. Then, the generated data are refined using a comprehensively designed metric, Composite Layout and Image Score (CLIS), to ensure quality. Our customized synthetic high-quality samples boost performance in various scenarios, especially in addressing challenges associated with long-tailed distribution and imbalanced datasets. Experiment results on downstream tasks demonstrate that ACP can significantly improve the performance of existing models. In addition, we find a positive correlation between CLIS and performance gains in downstream tasks. This finding shows the potential for evaluation metrics as the role for various visual perception and MLLM tasks.

Ren Wang, Haoliang Sun, Yuxiu Lin, Chuanhui Zuo, Yongshun Gong, Yilong Yin, Wenjia Meng

Multi-view representation learning integrates multiple observable views of an entity into a unified representation to facilitate downstream tasks. Current methods predominantly focus on distinguishing compatible components across views, followed by a single-step parallel fusion process. However, this parallel fusion is static in essence, overlooking potential conflicts among views and compromising representation ability. To address this issue, this paper proposes a novel Sequential fusion framework for Multi-view Representation Learning, termed SeqMvRL. Specifically, we model multi-view fusion as a sequential decision-making problem and construct a pairwise integrator (PI) and a next-view selector (NVS), which represent the environment and agent in reinforcement learning, respectively. PI merges the current fused feature with the selected view, while NVS is introduced to determine which view to fuse subsequently. By adaptively selecting the next optimal view for fusion based on the current fusion state, SeqMvRL thereby effectively reduces conflicts and enhances unified representation quality. Additionally, an elaborate novel reward function encourages the model to prioritize views that enhance the discriminability of the fused features. Experimental results demonstrate that SeqMvRL outperforms parallel fusion approaches in classification and clustering tasks.

Minshan Xie, Jian Lin, Hanyuan Liu, Chengze Li, Tien-Tsin Wong

Manga, a popular form of multimodal artwork, has traditionally been overlooked in deep learning advancements due to the absence of a robust dataset and comprehensive annotation. Manga segmentation is the key to the digital migration of manga. There exists a significant domain gap between the manga and the natural images, that fails most existing learning-based methods. To address this gap, we introduce an augmented segmentation annotation for the Manga109 dataset, a collection of 109 manga volumes, that offers intricate artworks in a rich variety of styles. We introduce a detailed annotation that extends beyond the original simple bounding boxes to the segmentation masks with pixel-level precision. It provides object category, location, and instance information that can be used for semantic segmentation and instance segmentation. We also provide a comprehensive analysis of our annotation dataset from various aspects. We further measure the improvement of the state-of-the-art segmentation model after training it with our augmented dataset. The benefits of this augmented dataset are profound, with the potential to significantly enhance manga analysis algorithms and catalyze the novel development in digital art processing and cultural analytics. This annotation, named MangaSeg, is publicly available at https://huggingface.co/datasets/MS92/MangaSegmentation.

Yu Yuan, Xijun Wang, Yichen Sheng, Prateek Chennuri, Xingguang Zhang, Stanley Chan

Image generation today can produce somewhat realistic images from text prompts. However, if one asks the generator to synthesize a specific camera setting such as creating different fields of view using a 24mm lens versus a 70mm lens, the generator will not be able to interpret and generate scene-consistent images. This limitation not only hinders the adoption of generative tools in professional photography but also highlights the broader challenge of aligning data-driven models with real-world physical settings. In this paper, we introduce Generative Photography, a framework that allows controlling camera intrinsic settings during content generation. The core innovation of this work are the concepts of Dimensionality Lifting and Differential Camera Intrinsics Learning, enabling smooth and consistent transitions across different camera settings. Experimental results show that our method produces significantly more scene-consistent photorealistic images than state-of-the-art models such as Stable Diffusion 3 and FLUX. Our code and additional results are available at https://generative-photography.github.io/project.

Jiahao Cui, Hui Li, Yun Zhan, Hanlin Shang, Kaihui Cheng, Yuqi Ma, Shan Mu, Hang Zhou, Jingdong Wang, Siyu Zhu

Existing methodologies for animating portrait images face significant challenges, particularly in handling non-frontal perspectives, rendering dynamic objects around the portrait, and generating immersive, realistic backgrounds. In this paper, we introduce the first application of a pretrained transformer-based video generative model that demonstrates strong generalization capabilities and generates highly dynamic, realistic videos for portrait animation, effectively addressing these challenges. The adoption of a new video backbone model makes previous U-Net-based methods for identity maintenance, audio conditioning, and video extrapolation inapplicable. To address this limitation, we design an identity reference network consisting of a causal 3D VAE combined with a stacked series of transformer layers, ensuring consistent facial identity across video sequences. Additionally, we investigate various speech audio conditioning and motion frame mechanisms to enable the generation of continuous video driven by speech audio. Our method is validated through experiments on benchmark and newly proposed wild datasets, demonstrating substantial improvements over prior methods in generating realistic portraits characterized by diverse orientations within dynamic and immersive scenes.

Runhui Huang, Xinpeng Ding, Chunwei Wang, Jianhua Han, Yulong Liu, Hengshuang Zhao, Hang Xu, Lu Hou, Wei Zhang, Xiaodan Liang

High-resolution image inputs allow Large Vision-Language Models (LVLMs) to capture finer visual details, improving comprehension. However, the increased training and computational costs associated with such inputs pose significant challenges. A common approach to mitigate these costs involves slicing the input into uniform patches using sliding windows, each aligned with the vision encoder's input size. While efficient, this method fragments the input, disrupting the continuity of context, which negatively impacts cross-patch perception tasks. To address these limitations, we propose HiRes-LLaVA, a novel framework designed to efficiently process high-resolution inputs of any size without altering the original contextual and geometric information. HiRes-LLaVA introduces two key components: (i) a SliceRestore Adapter (SRA) that reconstructs sliced patches into their original form, enabling efficient extraction of both global and local features through down-up-sampling and convolutional layers, and (ii) a Self-Mining Sampler (SMS) that compresses visual tokens based on internal relationships, preserving original context and positional information while reducing training overhead. To assess the ability of handling context fragmentation, we construct a new benchmark, EntityGrid-QA, consisting of edge-related tasks. Extensive experiments demonstrate the superiority of HiRes-LLaVA on both existing public benchmarks and EntityGrid-QA. For example, with SRA, our method achieves a performance improvement of 12% over state-of-the-art LVLMs in addressing fragmentation issues. Additionally, our SMS outperforms other visual token downsamplers, while offering high data efficiency.

Muhammad Shaheryar, Jong Taek Lee, Soon Ki Jung

Recent advances in diffusion models have positioned them as powerful generative frameworks for high-resolution image synthesis across diverse domains. The emerging h-space within these models, defined by bottleneck activations in the denoiser, offers promising pathways for semantic image editing similar to GAN latent spaces. However, as demand grows for content erasure and concept removal, privacy concerns highlight the need for identity disentanglement in the latent space of diffusion models. The high dimensional latent space poses challenges for identity removal, as traversing with random or orthogonal directions often leads to semantically unvalidated regions, resulting in unrealistic outputs.To address these issues, we propose Black Hole Driven Identity Absorption (BIA), a novel approach for identity erasure within the latent space of diffusion models. BIA uses a black hole metaphor, where the latent region representing a specified identity acts as an attractor, drawing in nearby latent points of surrounding identities to wrap the black hole. Instead of relying on random traversals for optimization, BIA employs an identity absorption mechanism by attracting and wrapping nearby validated latent points associated with other identities to achieve a vanishing effect for specified identity. Our method effectively prevents the generation of a specified identity while preserving other attributes, as validated by improved scores on identity similarity SID, FID metrics, qualitative evaluations, and user studies as compared to SOTA.