Neural rendering methods can achieve near-photorealistic image synthesis of scenes from posed input images. However, when the images are imperfect, e.g., captured in very low-light conditions, state-of-the-art methods fail to reconstruct high-quality 3D scenes. Recent approaches have tried to address this limitation by modeling various degradation processes in the image formation model; however, this limits them to specific image degradations. In this paper, we propose a generalizable neural rendering method that can perform high-fidelity novel view synthesis under several degradations. Our method, GAURA, is learning-based and does not require any test-time scene-specific optimization. It is trained on a synthetic dataset that includes several degradation types. GAURA outperforms state-of-the-art methods on several benchmarks for low-light enhancement, dehazing, deraining, and on-par for motion deblurring. Further, our model can be efficiently fine-tuned to any new incoming degradation using minimal data. We thus demonstrate adaptation results on two new degradations, desnowing and removing defocus blur. Code will be made available upon acceptance.
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Diffusion models have achieved remarkable success in the domain of text-guided image generation and, more recently, in text-guided image editing. A commonly adopted strategy for editing real images involves inverting the diffusion process to obtain a noisy representation of the original image, which is then denoised to achieve the desired edits. However, current methods for diffusion inversion often struggle to produce edits that are both faithful to the specified text prompt and closely resemble the source image. To overcome these limitations, we introduce a novel and adaptable diffusion inversion technique for real image editing, which is grounded in a theoretical analysis of the role of $\eta$ in the DDIM sampling equation for enhanced editability. By designing a universal diffusion inversion method with a time- and region-dependent $\eta$ function, we enable flexible control over the editing extent. Through a comprehensive series of quantitative and qualitative assessments, involving a comparison with a broad array of recent methods, we demonstrate the superiority of our approach. Our method not only sets a new benchmark in the field but also significantly outperforms existing strategies.
Quantization is a promising approach to reduce the high computational complexity of image super-resolution (SR) networks. However, low-bit quantization leads to severe accuracy loss in SR networks compared to high-level tasks such as image classification. This is because the feature distributions of the SR networks are significantly divergent for each channel or input image, making it difficult to determine a quantization range. Existing SR quantization works approach this distribution mismatch problem by dynamically adapting quantization ranges to the variant distributions during the test time. However, such a dynamic adaptation incurs additional computational costs that limit the benefits of quantization. Instead, we propose a new quantization-aware training framework that effectively overcomes the distribution mismatch problem in SR networks without the need for dynamic adaptation. Intuitively, the mismatch can be reduced by directly regularizing the distance between the feature to be quantized and the quantization grids during training. However, we observe that mismatch regularization can collide with reconstruction loss during training and adversely affect the SR accuracy. Thus, we avoid the conflict between two losses by regularizing the mismatch only when the gradients of mismatch regularization are cooperative with those of reconstruction loss. Additionally, we introduce a layer-wise weight clipping correcting scheme to find a better quantization range for layer-wise different weights. Experimental results show that our algorithm effectively reduces the distribution mismatch, achieving state-of-the-art performance with minimal computational overhead. Our code will be released.
Recent video-text foundation models have demonstrated strong performance on a wide variety of downstream video understanding tasks. Can these video-text models genuinely understand the content of natural videos? Standard video-text evaluations could be misleading as many questions can be inferred merely from the objects and contexts in a single frame or biases inherent in the datasets. In this paper, we aim to better assess the capabilities of current video-text models and understand their limitations. We propose a novel evaluation task for video-text understanding, namely retrieval from counterfactually augmented data (RCAD), and a new Feint6K dataset. To succeed on our new evaluation task, models must derive a comprehensive understanding of the video from cross-frame reasoning. Analyses show that previous video-text foundation models can be easily fooled by counterfactually augmented data and are far behind human-level performance. In order to narrow the gap between video-text models and human performance on RCAD, we identify a key limitation of current contrastive approaches on video-text data and introduce LLM-teacher, a more effective approach to learn action semantics by leveraging knowledge obtained from a pretrained large language model. Experiments and analyses show that our approach successfully learn more discriminative action embeddings and improves results on Feint6K when applied to multiple video-text models. We will release our dataset upon acceptance.
When an object detector is deployed in a novel setting it often experiences a drop in performance. This paper studies how an embodied agent can automatically fine-tune a pre-existing object detector while exploring and acquiring images in a new environment without relying on human intervention, i.e., a fully self-supervised approach. In our setting, an agent initially learns to explore the environment using a pre-trained off-the-shelf detector to locate objects and associate pseudo-labels. By assuming that pseudo-labels for the same object must be consistent across different views, we learn the exploration policy "Look Around" to mine hard samples, and we devise a novel mechanism called "Disagreement Reconciliation" for producing refined pseudo-labels from the consensus among observations. We implement a unified benchmark of the current state-of-the-art and compare our approach with pre-existing exploration policies and perception mechanisms. Our method is shown to outperform existing approaches, improving the object detector by 6.2% in a simulated scenario, a 3.59% advancement over other state-of-the-art methods, and by 9.97% in the real robotic test without relying on ground-truth. Code for the proposed approach and implemented baselines together with the dataset will be made available upon paper acceptance.
Reconstructing surfaces from normals is a key component of photometric stereo. This work introduces an adaptive surface triangulation in the image domain and performs the normal integration on a triangular mesh afterwards. Our key insight is that surface curvature can be computed from normals. Based on curvature, we identify flat areas and aggregate pixels into triangles. The approximation quality is controlled by a single user parameter facilitating a seamless generation of low to high-resolution meshes. Compared to pixel grids, our triangle meshes adapt locally to surface details and allow for a sparser representation. Our new mesh-based formulation of the normal integration problem is strictly derived from discrete differential geometry and leads to well-conditioned linear systems. Results on real and synthetic data show that 10 to 100 times fewer vertices than pixels can be achieved. Experiments suggest that this sparsity translates into a sublinear runtime in the number of pixels. For 64 MP normal maps, our meshing first approach generates and integrates meshes in minutes while pixel-based approaches require hours for the integration alone.
Egocentric videos provide a unique perspective into individuals' daily experiences, yet their unstructured nature presents challenges for perception. In this paper, we introduce AMEGO, a novel approach aimed at enhancing the comprehension of very-long egocentric videos. Inspired by the human's ability to memorise information from a single watching, our method focuses on constructing self-contained representations from the egocentric video, capturing key locations and object interactions. This representation is semantic-free and facilitates multiple queries without the need to reprocess the entire visual content. Additionally, to evaluate our understanding of very-long egocentric videos, we introduce the new Active Memories Benchmark (AMB), composed of more than 20K of highly challenging visual queries from EPIC-KITCHENS. These queries cover different levels of video reasoning (sequencing, concurrency and temporal grounding) to assess detailed video understanding capabilities. We showcase improved performance of AMEGO on AMB, surpassing other video QA baselines by a substantial margin.
Biomedical imaging datasets are often small and biased, meaning that real-world performance of predictive models can be substantially lower than expected from internal testing. This work proposes using generative image editing to simulate dataset shifts and diagnose failure modes of biomedical vision models; this can be used in advance of deployment to assess readiness, potentially reducing cost and patient harm. Existing editing methods can produce undesirable changes, with spurious correlations learned due to the co-occurrence of disease and treatment interventions, limiting practical applicability. To address this, we train a text-to-image diffusion model on multiple chest X-ray datasets and introduce a new editing method, RadEdit, that uses multiple image masks, if present, to constrain changes and ensure consistency in the edited images, minimising bias. We consider three types of dataset shifts: acquisition shift, manifestation shift, and population shift, and demonstrate that our approach can diagnose failures and quantify model robustness without additional data collection, complementing more qualitative tools for explainable AI.
We study zero-shot instance navigation, in which the agent navigates to a specific object without using object annotations for training. Previous object navigation approaches apply the image-goal navigation (ImageNav) task (go to the location of an image) for pretraining, and transfer the agent to achieve object goals using a vision-language model. However, these approaches lead to issues of semantic neglect, where the model fails to learn meaningful semantic alignments. In this paper, we propose a Prioritized Semantic Learning (PSL) method to improve the semantic understanding ability of navigation agents. Specifically, a semantic-enhanced PSL agent is proposed and a prioritized semantic training strategy is introduced to select goal images that exhibit clear semantic supervision and relax the reward function from strict exact view matching. At inference time, a semantic expansion inference scheme is designed to preserve the same granularity level of the goal-semantic as training. Furthermore, for the popular HM3D environment, we present an Instance Navigation (InstanceNav) task that requires going to a specific object instance with detailed descriptions, as opposed to the Object Navigation (ObjectNav) task where the goal is defined merely by the object category. Our PSL agent outperforms the previous state-of-the-art by 66% on zero-shot ObjectNav in terms of success rate and is also superior on the new InstanceNav task.
We present the latest generation of MobileNets, known as MobileNetV4 (MNv4), featuring universally efficient architecture designs for mobile devices. At its core, we introduce the Universal Inverted Bottleneck (UIB) search block, a unified and flexible structure that merges Inverted Bottleneck (IB), ConvNext, Feed Forward Network (FFN), and a novel Extra Depthwise (ExtraDW) variant. Alongside UIB, we present Mobile MQA, an attention block tailored for mobile accelerators, delivering a significant 39% speedup. An optimized neural architecture search (NAS) recipe was also crafted to improve MNv4 search effectiveness. The integration of UIB, Mobile MQA and the refined NAS recipe results in a new suite of MNv4 models that are mostly Pareto optimal across mobile CPUs, DSPs, GPUs, as well as specialized accelerators like Apple Neural Engine and Google Pixel EdgeTPU - a characteristic not found in any other models tested. Our approach emphasizes simplicity, utilizing standard components and a straightforward attention mechanism to ensure broad hardware compatibility. To further boost efficiency, we finally introduce a novel distillation technique. Enhanced by this technique, our MNv4-Hybrid-Large model delivers impressive 87% ImageNet-1K accuracy, with a Pixel 8 EdgeTPU runtime of just 3.8ms.
Estimating human and camera trajectories with accurate scale in the world coordinate system from a monocular video is a highly desirable yet challenging and ill-posed problem. In this study, we aim to recover expressive parametric human models (i.e., SMPL-X) and corresponding camera poses jointly, by leveraging the synergy between three critical players: the world, the human, and the camera. Our approach is founded on two key observations. Firstly, camera-frame SMPL-X estimation methods readily recover absolute human depth. Secondly, human motions inherently provide absolute spatial cues. By integrating these insights, we introduce a novel framework, referred to as WHAC, to facilitate world-grounded expressive human pose and shape estimation (EHPS) alongside camera pose estimation, without relying on traditional optimization techniques. Additionally, we present a new synthetic dataset, WHAC-A-Mole, which includes accurately annotated humans and cameras, and features diverse interactive human motions as well as realistic camera trajectories. Extensive experiments on both standard and newly established benchmarks highlight the superiority and efficacy of our framework. We will make the code and dataset publicly available at https://wqyin.github.io/projects/WHAC/.
This paper presents a novel approach for the differentiable rendering of convex polyhedra, addressing the limitations of recent methods that rely on implicit field supervision. Our technique introduces a strategy that combines non-differentiable computation of hyperplane intersection through duality transform with differentiable optimization for vertex positioning with three-plane intersection, enabling gradient-based optimization without the need for 3D implicit fields. This allows for efficient shape representation across a range of applications, from shape parsing to compact mesh reconstruction. This work not only overcomes the challenges of previous approaches but also sets a new standard for representing shapes with convex polyhedra.
Although great progress has been made in 3D visual grounding, current models still rely on explicit textual descriptions for grounding and lack the ability to reason human intentions from implicit instructions. We propose a new task called 3D reasoning grounding and introduce a new benchmark ScanReason which provides over 10K question-answer-location pairs from five reasoning types that require the synerization of reasoning and grounding. This benchmark challenges models to conduct joint reasoning on questions and the 3D environment before predicting the 3D locations of target objects. We further design our approach, ReGround3D, composed of the visual-centric reasoning module empowered by Multi-modal Large Language Model (MLLM) and the 3D grounding module to obtain accurate object locations by looking back to the enhanced geometry and fine-grained details from the 3D scenes. A chain-of-grounding mechanism is proposed to further boost the performance with interleaved reasoning and grounding steps during inference. Extensive experiments on the proposed benchmark validate the effectiveness of our proposed approach. Our code will be released to the community.
Text-to-Image (T2I) generation has made significant advancements with the advent of diffusion models. These models exhibit remarkable ability to produce images based on textual prompts. Current T2I models allow users to specify object colors using linguistic color names. However, these labels encompass broad color ranges, making it difficult to achieve precise color matching. To tackle this challenging task, named as color prompt learning, we propose to learn specific color prompts tailored to user-selected colors. These prompts are finally employed to generate objects with the exact desired colors. Observing the existing T2I adaptation approaches cannot achieve satisfactory performance, we propose to generate basic geometric objects in the target color. Leveraging color and shape disentanglement, our method, denoted as ColorPeel, successfully assists the T2I models to peel off the novel color prompts from these colored shapes. In the experiments, we demonstrate the efficacy of ColorPeel in achieving precise color generation with T2I models and generalize ColorPeel to effectively learn abstract attribute concepts, including textures, materials, etc. Our findings provide a valuable step towards improving precision and versatility of T2I models, offering new opportunities for creative applications and design tasks.
Previous low-light image enhancement (LLIE) approaches, while employing frequency decomposition techniques to address the intertwined challenges of low frequency (e.g., illumination recovery) and high frequency (e.g., noise reduction), primarily focused on the development of dedicated and complex networks to achieve improved performance. In contrast, we reveal that an advanced disentanglement paradigm is sufficient to consistently enhance state-of-the-art methods with minimal computational overhead. Leveraging the image Laplace decomposition scheme, we propose a novel low-frequency consistency method, facilitating improved frequency disentanglement optimization. Our method, seamlessly integrating with various models such as CNNs, Transformers, and flow-based and diffusion models, demonstrates remarkable adaptability. Noteworthy improvements are showcased across five popular benchmarks, with up to 7.68dB gains on PSNR achieved for six state-of-the-art models. Impressively, our approach maintains efficiency with only 88K extra parameters, setting a new standard in the challenging realm of low-light image enhancement.
Text-to-motion models excel at efficient human motion generation, but existing approaches lack fine-grained controllability over the generation process. Consequently, modifying subtle postures within a motion or inserting new actions at specific moments remains a challenge, limiting the applicability of these methods in diverse scenarios. In light of these challenges, we introduce CoMo, a Controllable Motion generation model, adept at accurately generating and editing motions by leveraging the knowledge priors of large language models (LLMs). Specifically, CoMo decomposes motions into discrete and semantically meaningful pose codes, with each code encapsulating the semantics of a body part, representing elementary information such as "left knee slightly bent". Given textual inputs, CoMo autoregressively generates sequences of pose codes, which are then decoded into 3D motions. Leveraging pose codes as interpretable representations, an LLM can directly intervene in motion editing by adjusting the pose codes according to editing instructions. Experiments demonstrate that CoMo achieves competitive performance in motion generation compared to state-of-the-art models while, in human studies, CoMo substantially surpasses previous work in motion editing abilities.
Camouflaged object detection (COD) has attracted a lot of attention in computer vision. The main challenge lies in the high degree of similarity between camouflaged objects and their surroundings in the spatial domain, making identification difficult. Existing methods attempt to reduce the impact of pixel similarity by maximizing the distinguishing ability of spatial features with complicated design, but often ignore the sensitivity and locality of features in the spatial domain, leading to sub-optimal results. In this paper, we propose a new approach to address this issue by jointly exploring the representation in the frequency and spatial domains, introducing the Frequency-Spatial Entanglement Learning (FSEL) method. This method consists of a series of well-designed Entanglement Transformer Blocks (ETB) for representation learning, a Joint Domain Perception Module (JDPM) for semantic enhancement, and a Dual-domain Reverse Parser (DRF) for feature integration in the frequency and spatial domains. Specifically, the ETB utilizes frequency self-attention (FSA) to effectively characterize the relationship between different frequency bands, while the entanglement feed-forward network (EFFN) facilitates information interaction between features of different domains through entanglement learning. Our extensive experiments demonstrate the superiority of FSEL over 21 state-of-the-art (SOTA) methods, through comprehensive quantitative and qualitative comparisons in three widely-used COD datasets.
We introduce SceneScript,a method that directly produces full scene models as a sequence of structured language commands using an autoregressive, token-based approach. Our proposed scene representation is inspired by recent successes in transformers & LLMs, and departs from more traditional methods which commonly describe scenes as meshes, voxel grids, point clouds or radiance fields. Our method infers the set of structured language commands directly from encoded visual data using a scene language encoder-decoder architecture. To train SceneScript, we generate and release a large-scale synthetic dataset called Anonymized Dataset consisting of 100k high-quality indoor scenes, with photorealistic and ground-truth annotated renders of egocentric scene walkthroughs. Our method gives state-of-the art results in architectural layout estimation, and competitive results in 3D object detection. Lastly, we explore an advantage for SceneScript, which is the ability to readily adapt to new commands via simple additions to the structured language, which we illustrate for tasks such as coarse 3D object part reconstruction.
Multi-Granularity Sparse Relationship Matrix Prediction Network for End-to-End Scene Graph Generation
PDF ↗Current end-to-end Scene Graph Generation (SGG) relies solely on visual representations to separately detect sparse relations and entities in an image. This leads to the issue where the predictions of entities do not contribute to the prediction of relations, necessitating post-processing to assign corresponding subjects and objects to the predicted relations. In this paper, we introduce a sparse relationship matrix that bridges entity detection and relation detection. Our approach not only eliminates the need for relation matching, but also leverages the semantics and positional information of predicted entities to enhance relation prediction. Specifically, a multi-granularity sparse relationship matrix prediction network is proposed, which utilizes three gated pooling modules focusing on filtering negative samples at different granularities, thereby obtaining a sparse relationship matrix containing entity pairs most likely to form relations. Finally, a set of sparse, most probable subject-object pairs can be constructed and used for relation decoding. Experimental results on multiple datasets demonstrate that our method achieves a new state-of-the-art overall performance. Our code is available.
In this paper, we propose a novel video depth estimation approach, FutureDepth, which enables the model to implicitly leverage multi-frame and motion cues to improve depth estimation by making it learn to predict the future at training. More specifically, we propose a future prediction network, F-Net, which takes the features of multiple consecutive frames and is trained to predict multi-frame features one time step ahead iteratively. In this way, F-Net learns the underlying motion and correspondence information, and we incorporate its features into the depth decoding process. Additionally, to enrich the learning of multi-frame correspondence cues, we further leverage a reconstruction network, R-Net, which is trained via adaptively masked auto-encoding of multi-frame feature volumes. At inference time, both F-Net and R-Net are used to produce queries to work with the depth decoder, as well as a final refinement network. Through extensive experiments on several benchmarks, i.e., NYUDv2, KITTI, DDAD, and Sintel, which cover indoor, driving, and open-domain scenarios, we show that FutureDepth significantly improves upon baseline models, outperforms existing video depth estimation methods, and sets new state-of-the-art (SOTA) accuracy. Furthermore, FutureDepth is more efficient than existing SOTA video depth estimation models and has similar latencies when comparing to monocular models.