Recent advances in image editing, driven by image diffusion models, have shown remarkable progress. However, significant challenges remain, as these models often struggle to follow complex edit instructions accurately and frequently compromise fidelity by altering key elements of the original image. Simultaneously, video generation has made remarkable strides, with models that effectively function as consistent and continuous world simulators. In this paper, we propose merging these two fields by utilizing image-to-video models for image editing. We reformulate image editing as a temporal process, using pretrained video models to create smooth transitions from the original image to the desired edit. This approach traverses the image manifold continuously, ensuring consistent edits while preserving the original image's key aspects. Our approach achieves state-of-the-art results on text-based image editing, demonstrating significant improvements in both edit accuracy and image preservation. Visit our project page: https://rotsteinnoam.github.io/Frame2Frame/.
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Spiking Neural Networks (SNNs) have gained significant attention due to their biological plausibility and energy efficiency, making them promising alternatives to Artificial Neural Networks (ANNs). However, the performance gap between SNNs and ANNs remains a substantial challenge hindering the widespread adoption of SNNs. In this paper, we propose a Spatial-Temporal Attention Aggregator SNN (STAA-SNN) framework, which dynamically focuses on and captures both spatial and temporal dependencies. First, we introduce a spike-driven self-attention mechanism specifically designed for SNNs. Additionally, we pioneeringly incorporate position encoding to integrate latent temporal relationships into the incoming features. For spatial-temporal information aggregation, we employ step attention to selectively amplify relevant features to variant steps. Finally, we implement a time-step random dropout strategy to avoid local optima. The framework demonstrates exceptional performance across diverse datasets and exhibits strong generalization capabilities. Notably, STAA-SNN achieves state-of-the-art results on neuromorphic datasets CIFAR10-DVS of 82.10% and with performances of 97.14%, 82.05% and 70.40% on the static datasets CIFAR-10, CIFAR-100 and ImageNet, respectively. Furthermore, this model exhibits improved performance ranging from 0.33% to 2.80% with fewer time steps.
We propose UniPhy, a common latent-conditioned neural constitutive model that can encode the physical properties of diverse materials. At inference UniPhy allows `inverse simulation' i.e. inferring material properties by optimizing the scene-specific latent to match the available observations via differentiable simulation. In contrast to existing methods that treat such inference as system identification, UniPhy does not rely on user-specified material information. Compared to prior neural constitutive modeling approaches which learn instance specific networks, the shared training across materials improves both, robustness and accuracy of the estimates. We train UniPhy using simulated trajectories across diverse geometries and materials -- elastic, plasticine, sand, and fluids (Newtonian & non-Newtonian). At inference, given an object with unknown material properties, UniPhy can infer the material properties via latent optimization to match the motion observations, and can then allow re-simulating the object under diverse scenarios. We compare UniPhy against prior inverse simulation methods, and show that the inference from UniPhy enables more accurate replay and re-simulation under novel conditions.
Model binarization has made significant progress in enabling real-time and energy-efficient computation for convolutional neural networks (CNN), offering a potential solution to the deployment challenges faced by Vision Transformers (ViTs) on edge devices. However, due to the structural differences between CNN and Transformer architectures, simply applying binary CNN strategies to the ViT models will lead to a significant performance drop. To tackle this challenge, we propose BHViT, a binarization-friendly hybrid ViT architecture, and its full binarization model with the guidance of three important observations. Initially, BHViT utilizes the local information interaction and hierarchical feature aggregation technique from coarse to fine levels to address redundant computations stemming from excessive tokens. Then, a novel module based on shift operations is proposed to enhance the performance of the binary Multi-Layer Perceptron (MLP) module without significantly increasing computational overhead. In addition, an innovative attention matrix binarization method based on quantization decomposition is proposed to evaluate the token's importance in the binarized attention matrix. Finally, we propose a regularization loss to address the inadequate optimization caused by the incompatibility between the weight oscillation in the binary layers and the Adam Optimizer. Extensive experimental results demonstrate that our proposed algorithm achieves SOTA performance among binary ViT methods. The source code is released at: https://github.com/IMRL/BHViT.
How can we troubleshoot a deep visual model, i.e., understand why it makes certain mistakes and further take action to correct its behavior? We design a Model Diagnosis and Correction system (MDC), an automated framework that analyzes the pattern of errors, proposes candidate causes of attributes, conducts hypothesis testing via attribute editing, and ultimately generates counterfactual training samples to improve the performance of the model. Unlike previous methods, in addition to the linguistic attributes, our method also incorporates the analysis for implicit causal attributes, those cannot to be accurately described by language. To achieve this, we propose an image editing module capable of leveraging both implicit and linguistic attributes to generate counterfactual images depicting error patterns and further experimentally validate causality relationships. Lastly, we enrich the training set with synthetic samples depicting verified causal attributes and retrain the model, further boosting accuracy and robustness. Extensive experiments on fine-grained classification and face security applications demonstrate the superiority of our approach in model diagnosis and correction. Specifically, we achieve an average relative improvement of 62.01% in HTER for face security application over state-of-the-art methods.
ViiNeuS: Volumetric Initialization for Implicit Neural Surface Reconstruction of Urban Scenes with Limited Image Overlap
PDF ↗Neural implicit surface representation methods have recently shown impressive 3D reconstruction results. However, existing solutions struggle to reconstruct driving scenes due to their large size, highly complex nature and limited visual observation overlap.Hence, to achieve accurate reconstructions, additional supervision data such as LiDAR, strong geometric priors, and long training times are required.To tackle such limitations, we present ViiNeuS, a new hybrid implicit surface learning method that efficiently initializes the signed distance field to reconstruct large driving scenes from 2D street view images.ViiNeuS's hybrid architecture models two separate implicit fields: one representing the volumetric density of the scene, and another one representing the signed distance to the surface.To accurately reconstruct urban outdoor driving scenarios, we introduce a novel volume-rendering strategy that relies on self-supervised probabilistic density estimation to sample points near the surface and transition progressively from volumetric to surface representation. Our solution permits a proper and fast initialization of the signed distance field without relying on any geometric prior on the scene, compared to concurrent methods.By conducting extensive experiments on four outdoor driving datasets, we show that ViiNeuS can learn an accurate and detailed 3D surface scene representation in various driving scenarios while being two times faster to train compared to previous state-of-the-art solutions.
Active learning (AL) is a label-efficient machine learning paradigm that focuses on selectively annotating high-value instances to maximize learning efficiency. Its effectiveness can be further enhanced by incorporating weak supervision, which uses rough yet cost-effective annotations instead of exact (i.e., full) but expensive annotations. We introduce a novel AL framework, Instance-wise Supervision-Level Optimization (ISO), which not only selects the instances to annotate but also determines their optimal annotation level within a fixed annotation budget. Its optimization criterion leverages the value-to-cost ratio (VCR) of each instance while ensuring diversity among the selected instances. In classification experiments, ISO consistently outperforms traditional AL methods and surpasses a state-of-the-art AL approach that combines full and weak supervision, achieving higher accuracy at a lower overall cost.
Recent progress in controllable image generation and editing is largely driven by diffusion-based methods. Although diffusion models perform exceptionally well in specific tasks with tailored designs, establishing a unified model is still challenging. In contrast, autoregressive models inherently feature a unified tokenized representation, which simplifies the creation of a single foundational model for various tasks. In this work, we propose EditAR, a single unified autoregressive framework for a variety of conditional image generation tasks, e.g., image editing, depth-to-image, edge-to-image, segmentation-to-image. The model takes both images and instructions as inputs, and predicts the edited images tokens in a vanilla next-token paradigm. To enhance the text-to-image alignment, we further propose to distill the knowledge from foundation models into the autoregressive modeling process. We evaluate its effectiveness across diverse tasks on established benchmarks, showing competitive performance to various state-of-the-art task-specific methods.
Text-driven motion generation has made significant strides in recent years. However, most existing works focus on human motion, largely overlooking the rich and diverse behaviors of animals. Understanding and synthesizing animal motion have important applications in wildlife conservation, animal ecology, and biomechanics. Animal motion modeling presents unique challenges due to species diversity, varied morphological structures, and different behavioral patterns in response to similar textual descriptions. To address these challenges, we propose AniMo for text-driven animal motion generation. AniMo consists of two stages: motion tokenization and text-to-motion generation. In the motion tokenization stage, we encode motions using a joint-aware spatiotemporal encoder with species-aware feature modulation, enabling the model to adapt to diverse skeletal structures across species. In the text-to-motion generation stage, we employ masked modeling to jointly learn the mappings between textual descriptions and motion tokens. Additionally, we introduce AniMo4D, a large-scale dataset containing 78,149 motion sequences and 185,435 textual descriptions across 114 animal species. Experimental results show that AniMo achieves superior performance on both the AniMo4D and AnimalML3D datasets, effectively capturing diverse morphological structures and behavioral patterns across animal species.
Adversarial examples can mislead deep neural networks with subtle perturbations, causing them to make incorrect predictions. Notably, adversarial examples crafted for one model can also deceive other models, a phenomenon known as the transferability of adversarial examples. To improve transferability, existing studies have designed increasingly complex mechanisms, but the improvements achieved remain relatively limited and are often difficult to adapt to other modalities, further restricting the scalability of these methods. In this work, we observe a mirroring relationship between model generalization and adversarial example transferability. Motivated by this observation, we propose an augmentation-based attack, called OPS (Operator-Perturbation-based Stochastic optimization), which constructs a stochastic optimization problem by input transformation operators and random perturbations, and solves this problem to generate adversarial examples with better transferability. Extensive experiments on both images and 3D point clouds demonstrate that OPS significantly outperforms existing state-of-the-art methods in terms of both performance and cost, showcasing the universality and superiority of our approach. The code is available at https://github.com/the-full/OPS.
We introduce the task of predicting functional 3D scene graphs for real-world indoor environments from posed RGB-D images. Unlike traditional 3D scene graphs that focus on spatial relationships of objects, functional 3D scene graphs capture objects, interactive elements, and their functional relationships. Due to the lack of training data, we leverage foundation models, including visual language models (VLMs) and large language models (LLMs), to encode functional knowledge. We evaluate our approach on an extended SceneFun3D dataset and a newly collected dataset, FunGraph3D, both annotated with functional 3D scene graphs. Our method significantly outperforms adapted baselines, including Open3DSG and ConceptGraph, demonstrating its effectiveness in modeling complex scene functionalities. We also demonstrate downstream applications such as 3D question answering and robotic manipulation using functional 3D scene graphs. See our project page at https://openfungraph.github.io
Class incremental learning (CIL) aims to enable models to continuously learn new classes without catastrophically forgetting old ones. A promising direction is to learn and use prototypes of classes during incremental updates. Despite simplicity and intuition, we find that such methods suffer from inadequate representation capability and unsatisfied feature overlap. These two factors cause class-wise confusion and limited performance. In this paper, we develop a Confusion-REduced AuTo-Encoder classifier (CREATE) for CIL. Specifically, our method employs a lightweight auto-encoder module to learn compact manifold for each class in the latent subspace, constraining samples to be well reconstructed only on the semantically correct auto-encoder. Thus, the representation stability and capability of class distributions are enhanced, alleviating the potential class-wise confusion problem. To further distinguish the overlapped features, we propose a confusion-aware latent space separation loss that ensures samples are closely distributed in their corresponding low-dimensional manifold while keeping away from the distributions of drifted features from other classes. Our method demonstrates stronger representational capacity and discrimination ability by learning disentangled manifolds and reduces class confusion. Extensive experiments on multiple datasets and settings show that CREATE outperforms other state-of-the-art methods up to 5.41%.
Heuristic information for consensus set sampling is essential for correspondence-based point cloud registration, but existing approaches typically rely on supervised learning or expert-driven parameter tuning. In this work, we propose HeMoRa, a new unsupervised framework that trains a Heuristic information Generator (HeGen) to estimate sampling probabilities for correspondences using a Multi-order Reward Aggregator (MoRa) loss. The core of MoRa is to train HeGen through extensive trials and feedback, enabling unsupervised learning. While this process can be implemented using policy optimization, directly applying the policy gradient to optimize HeGen presents challenges such as sensitivity to noise and low reward efficiency. To address these issues, we propose a Maximal Reward Propagation (MRP) mechanism that enhances the training process by prioritizing noise-free signals and improving reward utilization. Experimental results show that equipped with HeMoRa, the consensus set sampler achieves improvements in both robustness and accuracy. For example, on the 3DMatch dataset with FCGF feature, the registration recall of our unsupervised methods (Ours+SM and Ours+SC^2) even outperforms the state-of-the-art supervised method VBreg. Our code is available at \href https://github.com/Laka-3DV/HeMoRa \texttt HeMoRa .
As a highly practical application, image editing encounters a variety of user demands and thus prioritizes excellent ease of use. In this paper, we unveil MagicQuill, an integrated image editing system designed to support users in swiftly actualizing their creativity. Our system starts with a streamlined yet functionally robust interface, enabling users to articulate their ideas (e.g., inserting elements, erasing objects, altering color, etc.) with just a few strokes. These interactions are then monitored by a multimodal large language model (MLLM) to anticipate user intentions in real time, bypassing the need for prompt entry. Finally, we apply the powerful diffusion prior, enhanced by a carefully learned two-branch plug-in module, to process the editing request with precise control. Please visit https://magic-quill.github.io to try out our system.
Rethinking Spiking Self-Attention Mechanism: Implementing a-XNOR Similarity Calculation in Spiking Transformers
PDF ↗Transformers significantly raise the performance limits across various tasks, spurring research into integrating them into spiking neural networks. However, a notable performance gap remains between existing spiking Transformers and their artificial neural network counterparts. Here, we first analyze the cause of this gap and attribute it to the dot product's ineffectiveness in measuring similarity between spiking queries and keys, due to numerous non-spiking events. To address this, we propose a novel a-XNOR similarity measure tailored for spike trains. It redefines the correlation between non-spike pairs as a specific value a, effectively overcoming the limitations of dot-product similarity. Furthermore, considering the sparse nature of spike trains where spikes carry more information than non-spikes, the a-XNOR similarity correspondingly highlights the distinct importance of spikes over non-spikes. Extensive experiments demonstrate that a-XNOR similarity significantly improves performance across different spiking Transformer architectures on various static and neuromorphic datasets, further revealing the potential of spiking Transformers.
Scaling by training on large datasets has been shown to enhance the quality and fidelity of image generation and manipulation with diffusion models; however, such large datasets are not always accessible in medical imaging due to cost and privacy issues, which contradicts one of the main applications of such models to produce synthetic samples where real data is scarce. Also, finetuning on pre-trained general models has been a challenge due to the distribution shift between the medical domain and the pre-trained models. Here, we propose Latent Drift (LD) for diffusion models that can be adopted for any fine-tuning method to mitigate the issues faced by the distribution shift or employed in inference time as a condition. Latent Drifting enables diffusion models to be conditioned for medical images fitted for the complex task of counterfactual image generation, which is crucial to investigate how parameters such as gender, age, and adding or removing diseases in a patient would alter the medical images. We evaluate our method on three public longitudinal benchmark datasets of brain MRI and chest X-rays for counterfactual image generation. Our results demonstrate significant performance gains in various scenarios when combined with different fine-tuning schemes. The source code of this work is available on GitHub.
Reconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and facial movements, makes this challenging. Previous methods achieve real-time performance by combining 3D Gaussian Splatting with a parametric head model, but the resulting head quality suffers from inaccurate face tracking and limited expressiveness of the deformation model. These methods also fail to produce realistic effects under novel lighting conditions. To address these issues, we propose HRAvatar, a 3DGS-based method that reconstructs high-fidelity, relightable 3D head avatars. HRAvatar reduces tracking errors through end-to-end optimization and better captures individual facial deformations using learnable blendshapes and learnable linear blend skinning. Additionally, it decomposes head appearance into several physical properties and incorporates physically-based shading to account for environmental lighting. Extensive experiments demonstrate that HRAvatar not only reconstructs superior-quality heads but also achieves realistic visual effects under varying lighting conditions.
Existing multimodal generative models fall short as qualified design copilots, as they often struggle to generate imaginative outputs once instructions are less detailed or lack the ability to maintain consistency with the provided references. In this work, we introduce WeGen, a model that unifies multimodal generation and understanding, and promotes their interplay in iterative generation. It can generate diverse results with high creativity for less detailed instructions. And it can progressively refine prior generation results or integrating specific contents from references following the instructions in its chat with users. During this process, it is capable of preserving consistency in the parts that the user is already satisfied with. To this end, we curate a large-scale dataset, extracted from Internet videos, containing rich object dynamics and auto-labeled dynamics descriptions by advanced foundation models to date. These two information are interleaved into a single sequence to enable WeGen to learn consistency-aware generation where the specified dynamics are generated while the consistency of unspecified content is preserved aligned with instructions. Besides, we introduce a prompt self-rewriting mechanism to enhance generation diversity. Extensive experiments demonstrate the effectiveness of unifying multimodal understanding and generation in WeGen and show it achieves state-of-the-art performance across various visual generation benchmarks. These also demonstrate the potential of WeGen as a user-friendly design copilot as desired.
Multi-agent trajectory modeling has primarily focused on forecasting future states, often overlooking broader tasks like trajectory completion, which are crucial for real-world applications such as correcting tracking data. Existing methods also generally predict agents' states without offering any state-wise measure of uncertainty. Moreover, popular multi-modal sampling methods lack any error probability estimates for each generated scene under the same prior observations, making it difficult to rank the predictions during inference time. We introduce U2Diff, a unified diffusion model designed to handle trajectory completion while providing state-wise uncertainty estimates jointly. This uncertainty estimation is achieved by augmenting the simple denoising loss with the negative log-likelihood of the predicted noise and propagating latent space uncertainty to the real state space. Additionally, we incorporate a Rank Neural Network in post-processing to enable error probability estimation for each generated mode, demonstrating a strong correlation with the error relative to ground truth. Our method outperforms the state-of-the-art solutions in trajectory completion and forecasting across four challenging sports datasets (NBA, Basketball-U, Football-U, Soccer-U), highlighting the effectiveness of uncertainty and error probability estimation.
Recent years have seen a significant increase in video content creation and consumption. Crafting engaging content requires the careful curation of both visual and audio elements. While visual cue curation, through techniques like optimal viewpoint selection or post-editing, has been central to media production, its natural counterpart, audio, has not undergone equivalent advancements. This often results in a disconnect between visual and acoustic saliency. To bridge this gap, we introduce a novel task: visually-guided acoustic highlighting, which aims to transform audio to deliver appropriate highlighting effects guided by the accompanying video, ultimately creating a more harmonious audio-visual experience. We propose a flexible, transformer-based multimodal framework to solve this task. To train our model, we also introduce a new dataset--the muddy mix dataset, leveraging the meticulous audio and video crafting found in movies, which provides a form of free supervision. We develop a pseudo-data generation process to simulate poorly mixed audio, mimicking real-world scenarios through a three-step process---separation, adjustment, and remixing. Our approach consistently outperforms several baselines in both quantitative and subjective evaluation. We also systematically study the impact of different types of contextual guidance and difficulty levels of the dataset.