论文检索

输入标题、作者或关键词,从 8,216 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
8,216篇论文匹配“New Approaches”
第 245 / 411 页

Desen Yuan, Lei Wang 0186

This paper introduces a novel approach to Image Quality Assessment (IQA) by presenting a new loss function, Dual-Criterion Quality (DCQ) Loss, which integrates the Mean Squared Error (MSE) framework with a Relative Perception Constraint (RPC). The RPC is comprised of two main components: the Quantitative Discrepancy Constraint (QDC) and the Qualitative Alignment Constraint (QAC). The QDC focuses on capturing the numerical relationships of relative differences by minimizing the mean squared error between the differences in predicted scores among samples within a batch size and the differences in Mean Opinion Scores (MOS). Meanwhile, the QAC aims to capture the ordinal relationships between these differences. This method is designed to closely align with human subjective assessments of image quality, which are frequently quantified using the MOS, and to enhance the interpretability and reliability of IQA. Unlike existing ranking methods that suffer from complex pipelines and the introduction of errors through the generation of pair-wise or ordering data, DCQ Loss provides a more straightforward and efficient approach. Moreover, the loss function outperforms current rank-based IQA methods in terms of convergence, stability, and the ability to emulate human perception of visual quality. The effectiveness of this approach is validated through extensive experiments on various mainstream datasets and IQA network architectures, demonstrating significant performance gains over traditional rank loss approaches and contributing to the ongoing development of IQA.

Jun Ma, Tuukka Ruotsalo

Understanding human assessment of semantically salient parts of multimedia content is crucial for developing human-centric applications, such as annotation tools, search and recommender systems, and systems able to generate new media matching human interests. However, the challenge of acquiring suitable supervision signals to detect semantic saliency without extensive manual annotation remains significant. Here, we explore a novel method that utilizes signals measured directly from human cognition via electroencephalogram (EEG) in response to natural visual perception. These signals are used for supervising representation learning to capture semantic saliency. Through a contrastive learning framework, our method aligns EEG data with visual stimuli, capturing human cognitive responses without the need for any manual annotation. Our approach demonstrates that the learned representations closely align with human-centric notions of visual saliency and achieve competitive performance in several downstream tasks. We also introduce an open EEG/image dataset to facilitate research in utilizing cognitive signals for multimodal data analysis and developing models for cross-modal representation learning.

Jingjing Liu, Youyi Zheng, Kun Zhou 0001

When people use agent characters to travel through different spaces (such as virtual scenes and real scenes, or different game spaces), it is important to reasonably position the characters in the new scene according to their personal characteristics. In this paper, we propose a novel pipeline for relocating virtual agents in new scenarios based on their personal characteristics. We extract the characteristics of the characters (including figure, posture, social distance). Then a cost function is designed to evaluate the agent's position in the scene, which consists of a spatial term and an personalized term. Finally, a a Markov Chain Monte Carlo optimization method is applied to search for the optimized solution. The results generated by our approach are evaluated through extensive user study experiments, verifying the effectiveness of our approach compared with other alternative approaches.

Ruohao Guo, Liao Qu, Dantong Niu, Yanyu Qi, Wenzhen Yue, Ji Shi 0003, Bowei Xing, Xianghua Ying

Audio-visual semantic segmentation (AVSS) aims to segment and classify sounding objects in videos with acoustic cues. However, most approaches operate on the close-set assumption and only identify pre-defined categories from training data, lacking the generalization ability to detect novel categories in practical applications. In this paper, we introduce a new task: open-vocabulary audio-visual semantic segmentation, extending AVSS task to open-world scenarios beyond the annotated label space. This is a more challenging task that requires recognizing all categories, even those that have never been seen nor heard during training. Moreover, we propose the first open-vocabulary AVSS framework, OV-AVSS, which mainly consists of two parts: 1) a universal sound source localization module to perform audio-visual fusion and locate all potential sounding objects and 2) an open-vocabulary classification module to predict categories with the help of the prior knowledge from large-scale pre-trained vision-language models. To properly evaluate the open-vocabulary AVSS, we split zero-shot training and testing subsets based on the AVSBench-semantic benchmark, namely AVSBench-OV. Extensive experiments demonstrate the strong segmentation and zero-shot generalization ability of our model on all categories. On the AVSBench-OV dataset, OV-AVSS achieves 55.43% mIoU on base categories and 29.14% mIoU on novel categories, exceeding the state-of-the-art zero-shot method by 41.88%/20.61% and open-vocabulary method by 10.2%/11.6%. The code is available at https://github.com/ruohaoguo/ovavss.

Xinghao Wu, Xuefeng Liu 0001, Jianwei Niu 0002, Haolin Wang 0002, Shaojie Tang 0001, Guogang Zhu, Hao Su 0001

To address data heterogeneity, the key strategy of Personalized Federated Learning (PFL) is to decouple general knowledge (shared among clients) and client-specific knowledge, as the latter can have a negative impact on collaboration if not removed. Existing PFL methods primarily adopt a parameter partitioning approach, where the parameters of a model are designated as one of two types: parameters shared with other clients to extract general knowledge and parameters retained locally to learn client-specific knowledge. However, as these two types of parameters are put together like a jigsaw puzzle into a single model during the training process, each parameter may simultaneously absorb both general and client-specific knowledge, thus struggling to separate the two types of knowledge effectively. In this paper, we introduce FedDecomp, a simple but effective PFL paradigm that employs parameter additive decomposition to address this issue. Instead of assigning each parameter of a model as either a shared or personalized one, FedDecomp decomposes each parameter into the sum of two parameters: a shared one and a personalized one, thus achieving a more thorough decoupling of shared and personalized knowledge compared to the parameter partitioning method. In addition, as we find that retaining local knowledge of specific clients requires much lower model capacity compared with general knowledge across all clients, we let the matrix containing personalized parameters be low rank during the training process. Moreover, a new alternating training strategy is proposed to further improve the performance. Experimental results across multiple datasets and varying degrees of data heterogeneity demonstrate that FedDecomp outperforms state-of-the-art methods up to 4.9%. The code is available at https://github.com/XinghaoWu/FedDecomp

Zhen Ye 0006, Zeqian Ju, Haohe Liu, Xu Tan 0003, Jianyi Chen, Yiwen Lu, Peiwen Sun, Jiahao Pan, Weizhen Bian, Shulin He 等

Recent progress in large-scale zero-shot speech synthesis has been significantly advanced by language models and diffusion models. However, the generation process of both methods is slow and computationally intensive. Efficient speech synthesis using a lower computing budget to achieve quality on par with previous work remains a significant challenge. In this paper, we present FlashSpeech, a large-scale zero-shot speech synthesis system with approximately 5% of the inference time compared with previous work. FlashSpeech is built on the latent consistency model and applies a novel adversarial consistency training approach that can train from scratch without the need for a pre-trained diffusion model as the teacher. Furthermore, a new prosody generator module enhances the diversity of prosody, making the rhythm of the speech sound more natural. The generation processes of FlashSpeech can be achieved efficiently with one or two sampling steps while maintaining high audio quality and high similarity to the audio prompt for zero-shot speech generation. Our experimental results demonstrate the superior performance of FlashSpeech. Notably, FlashSpeech can be about 20 times faster than other zero-shot speech synthesis systems while maintaining comparable performance in terms of voice quality and similarity. Furthermore, FlashSpeech demonstrates its versatility by efficiently performing tasks like voice conversion, speech editing, and diverse speech sampling. Audio samples can be found in https://flashspeech.github.io/

Xiaodi Li 0004

Portrait video editing has attracted wide attention thanks to its practical applications. Existing methods either target fixed-length clips or perform temporally inconsistent per-frame editing. In this work, we present a brand new system, StreamEdit, which is primarily designed to edit streaming videos. Our system follows the ideology of editing propagation to ensure temporal consistency. Concretely, we choose to edit only one reference frame and warp the outcome to obtain the editing results of other frames. For this purpose, we employ a warping module, aided by a probabilistic pixel correspondence estimation network, to help establish the pixel-wise mapping between two frames. However, such a pipeline requires the reference frame to contain all contents appearing in the video, which is scarcely possible especially when there exist large motions and occlusions. To address this challenge, we propose to adaptively replace the reference frame, benefiting from a heuristic strategy referring to the overall pixel mapping uncertainty. That way, we can easily align the editing of the before- and after-replacement reference frames via image inpainting. Extensive experimental results demonstrate the effectiveness and generalizability of our approach in editing streaming portrait videos. Code will be made public.

Xiangcheng Du, Zhao Zhou, Xingjiao Wu, Yanlong Wang, Zhuoyao Wang, Yingbin Zheng, Cheng Jin 0001

Deep networks have shown impressive performance in the image restoration tasks, such as image colorization. However, we find that previous approaches rely on the digital representation from single color model with a specific mapping function, a.k.a., color space, during the colorization pipeline. In this paper, we first investigate the modeling of different color spaces, and find each of them exhibiting distinctive characteristics with unique distribution of colors. The complementarity among multiple color spaces leads to benefits for the image colorization task. We present MultiColor, a new learning-based approach to automatically colorize grayscale images that combines clues from multiple color spaces. Specifically, we employ a set of dedicated colorization modules for individual color space. Within each module, a transformer decoder is first employed to refine color query embeddings and then a color mapper produces color channel prediction using the embeddings and semantic features. With these predicted color channels representing various color spaces, a complementary network is designed to exploit the complementarity and generate pleasing and reasonable colorized images. We conduct extensive experiments on real-world datasets, and the results demonstrate superior performance over the state-of-the-arts.

Zhichao Liao, Fengyuan Piao, Di Huang, Xinghui Li, Yue Ma 0033, Pingfa Feng, Heming Fang, Long Zeng 0001

Drawing freehand sketches of mechanical components on multimedia devices for AI-based engineering modeling has become a new trend. However, its development is being impeded because existing works cannot produce suitable sketches for data-driven research. These works either generate sketches lacking a freehand style or utilize generative models not originally designed for this task resulting in poor effectiveness. To address this issue, we design a two-stage generative framework mimicking the human sketching behavior pattern, called MSFormer, which is the first time to produce humanoid freehand sketches tailored for mechanical components. The first stage employs Open CASCADE technology to obtain multi-view contour sketches from mechanical components, filtering perturbing signals for the ensuing generation process. Meanwhile, we design a view selector to simulate viewpoint selection tasks during human sketching for picking out information-rich sketches. The second stage translates contour sketches into freehand sketches by a transformer-based generator. To retain essential modeling features as much as possible and rationalize stroke distribution, we introduce a novel edge-constraint stroke initialization. Furthermore, we utilize a CLIP vision encoder and a new loss function incorporating the Hausdorff distance to enhance the generalizability and robustness of the model. Extensive experiments demonstrate that our approach achieves state-of-the-art performance for generating freehand sketches in the mechanical domain. Project page: https://mcfreeskegen.github.io/.

Cong Wang 0018, Chengjin Yu, Jie Mu, Wei Wang 0335

While current CNN-based low-light image enhancement (LIE) approaches have achieved significant progress, they often fail to generate better perceptual quality which requires restoring better details and more natural colors. To address these problems, we set a new path, called PercepLIE, by presenting the VQGAN with Multi-luminance Detail Compensation (MDC) and Global Color Adjustment (GCA). Specifically, observed that latent light features of the low-light images are quite different from those captured in normal light, we utilize VQGAN to explore the latent light representation of normal-light images to help the estimation of the low-light and normal-light mapping. Furthermore, we employ Gamma correction with varying Gamma values on the gradient to create multi-luminance details, forming the basis for our MDC module to facilitate better detail estimation. To optimize the colors of low-light input images, we introduce a simple yet effective GCA module that is based on spatially-varying representation between the estimated normal-light images in this module and low-light inputs. By combining the VQGAN with MDC and GCA within a stage-wise training mechanism, our method generates images with finer details and natural colors and achieves favorable performance on both synthetic and real-world datasets in terms of perceptual quality metrics including NIQE, PI, and LPIPS. The source codes will be made available at https://github.com/supersupercong/PercepLIE.

Fangjian Liao, Xingxing Zou, Waikeung Wong

Image-to-image (i2i) translation has achieved notable success, yet remains challenging in scenarios like real-to-illustrative style transfer of fashion. Existing methods focus on enhancing the generative model with diversity while lacking ID-preserved domain translation. This paper introduces a novel model named Uni-DlLoRA to release this constraint. The proposed model combines the original images within a pretrained diffusion-based model using the proposed Uni-adapter extractors, while adopting the proposed Dual-LoRA module to provide distinct style guidance. This approach optimizes generative capabilities and reduces the number of additional parameters required. In addition, a new multimodal dataset featuring higher-quality images with captions built upon an existing real-to-illustration dataset is proposed. Experimentation validates the effectiveness of our proposed method.

Wenxiao Zhang, Ziqi Wang, Li Xu, Xun Yang 0001, Jun Liu 0036

Point cloud plays a significant role in recent learning-based vision tasks, which contain additional information about the physical space compared to 2D images. However, such a 3D data format also results in more expensive training costs to train a sophisticated network with large 3D datasets. Previous methods for point cloud compression focus on compacting the representation of each point cloud for better storage and transmission but ignore the improvements in training efficiency. In this paper, we introduce a new open problem in the point cloud field, named point cloud condensation : Can we condense a large point cloud dataset into a much smaller synthetic dataset while preserving the important information of the original large dataset? In other words, we explore the possibility of training a network on a smaller dataset of informative point clouds extracted from the original large dataset but maintaining similar network classification performance. Training on this small synthetic dataset could largely improve the training efficiency. To achieve this goal, we propose a two-stage approach to generate the synthetic dataset. We first introduce a nearest-feature-mean based strategy to initialize the synthetic dataset, and then formulate our goal as a parameter-matching problem, which we solve by introducing a gradient-matching strategy to iteratively refine the synthetic dataset. We conduct extensive experiments on various synthetic and real-scanned 3D object classification benchmarks, showing that our synthetic dataset could achieve almost the same performance with only 5% point clouds of ScanObjectNN dataset compared to training with the full dataset. Codes are available at https://github.com/XLechter/PointCondensation.

Yu Liu 0012, Longhan Feng, Qi Jia 0001, Zezheng Liu, Zi-Huang Cao

Elliptical Object Detection (EOD) is crucial yet challenging due to complex scenes and varying object characteristics. Existing methods often struggle with parameter configurations and lack adaptability in label-scarce scenarios. To address this, we propose a new semi-supervised teacher-student framework, namely Dual-Teacher Collaborative Guidance (DTCG), comprising a five-parameter teacher detector, a six-parameter teacher detector, and a student detector. DTCG allows the two teachers specializing in different regression approaches, and co-instructing the student within a unified model, so as to prevent errors and enhance performance. Additionally, a feature correlation module highlights differences between teacher features and employs deformable convolution to select advantageous features for final parameter regression. Furthermore, we devise a collaborative training strategy to update the two teachers asynchronously. Extensive experiments conducted on two widely recognized datasets affirm the superior performance of our DTCG over other leading competitors across various semi-supervised scenarios. Notably, our method achieves a 5.61% higher performance than the second best method when utilizing only 10% annotated data. Code is available at https://github.com/FengLongHan/DTCG.

Fan Nie, Jiangqun Ni, Jian Zhang 0086, Bin Zhang 0048, Weizhe Zhang

Nowadays, the abuse of AI-generated content (AIGC), especially the facial images known as deepfake, on social networks has raised severe security concerns, which might involve the manipulations of both visual and audio signals. For multimodal deepfake detection, previous methods usually exploit forgery-relevant knowledge to fully finetune Vision transformers (ViTs) and perform cross-modal interaction to expose the audio-visual inconsistencies. However, these approaches may undermine the prior knowledge of pretrained ViTs and ignore the domain gap between different modalities, resulting in unsatisfactory performance. To tackle these challenges, in this paper, we propose a new framework, i.e., Forgery-aware Audio-distilled Multimodal Learning (FRADE), for deepfake detection. In FRADE, the parameters of pretrained ViT are frozen to preserve its prior knowledge, while two well-devised learnable components, i.e., the Adaptive Forgery-aware Injection (AFI) and Audio-distilled Cross-modal Interaction (ACI), are leveraged to adapt forgery relevant knowledge. Specifically, AFI captures high-frequency discriminative features on both audio and visual signals and injects them into ViT via the self-attention layer. Meanwhile, ACI employs a set of latent tokens to distill audio information, which could bridge the domain gap between audio and visual modalities. The ACI is then used to well learn the inherent audio-visual relationships by cross-modal interaction. Extensive experiments demonstrate that the proposed framework could outperform other state-of-the-art multimodal deepfake detection methods under various circumstances.

Zhi Zhou, Junke Zhu, Zhangjin Huang

The 3D Gaussian Splatting (3D-GS) method has recently sparked a revolution in novel view synthesis with its remarkable visual effects and fast rendering speed. However, its reliance on simple spherical harmonics for color representation leads to subpar performance in complex scenes, particularly with effects like specular highlights and light refraction. Also, 3D-GS adopts a periodic split strategy, which significantly increases the model's disk space and hinders rendering efficiency. To tackle these challenges, we propose Gaussian Splatting with Neural Basis Extension (GSNB), a novel approach that substantially enhances the performance of 3D-GS in demanding scenes while reducing storage consumption. Drawing inspiration from basis function, GSNB utilizes a light-weight MLP to share feature coefficients with Spherical Harmonics (SH). This extends the color calculation of 3D Gaussians, resulting in more accurate visual effect modeling. This combination allows GSNB to achieve remarkable results even in scenes with challenging lighting and reflection conditions. Additionally, GSNB uses pre-computation to bake the MLP's output, thereby alleviating inference workload and subsequent speed loss. Furthermore, to leverage the capabilities of Neural Basis Extension and eliminate redundant Gaussians, we propose a new importance criterion to prune the converged Gaussian model and obtain a more compact representation through re-optimization. Our experimental results demonstrate that our method delivers high-quality rendering in most scenarios and effectively reduces redundant Gaussians without compromising rendering speed. The code is available at https://github.com/Dojizz/GSNB/.

Xiaochao Pan, Jiawei Yao, Hongrui Kou, Tong Wu, Canran Xiao

In the realm of autonomous driving, achieving precise 3D reconstruction of the driving environment is critical for ensuring safety and effective navigation. Neural Radiance Fields (NeRF) have shown promise in creating highly detailed and accurate models of complex environments. However, the application of NeRF in autonomous driving scenarios encounters several challenges, primarily due to the sparsity of viewpoints inherent in camera trajectories and the constraints on data collection in unbounded outdoor scenes, which typically occur along predetermined paths. This limitation not only reduces the available scene information but also poses significant challenges for NeRF training, as the sparse and path-distributed observational data leads to under-representation of the scene's geometry. In this paper, we introduce HarmonicNeRF, a novel approach for outdoor self-supervised monocular scene reconstruction. HarmonicNeRF capitalizes on the strengths of NeRF and enhances surface reconstruction accuracy by augmenting the input space with geometry-informed synthetic views. This is achieved through the application of spherical harmonics to generate novel radiance values, taking into careful consideration the color observations from the limited available real-world views. Additionally, our method incorporates proxy geometry to effectively manage occlusion, generating radiance pseudo-labels that circumvent the limitations of traditional image-warping techniques, which often fail in sparse data conditions typical of autonomous driving environments. Extensive experiments conducted on the KITTI, Argoverse, and NuScenes datasets demonstrate our approach establishes new benchmarks in synthesizing novel depth views and reconstructing scenes, significantly outperforming existing methods. Project page: https://github.com/Jiawei-Yao0812/HarmonicNeRF

Ziyang Zhou 0003, Pinghui Wang, Zi Liang, Ruofei Zhang, Haitao Bai

Deep neural networks are widely used in retrieval systems. However, they are notoriously vulnerable to attack. Among the various forms of adversarial attacks, the patch attack is one of the most threatening forms. This type of attack can introduce cognitive biases into the retrieval system by inserting deceptive patches into images. Despite the seriousness of this threat, there are still no well-established solutions in image retrieval systems. In this paper, we propose the Pre-denosing Augmented Image Retrieval (PAIR) model, a new approach designed to protect image retrieval systems against adversarial patch attacks. The core strategy of PAIR is to dynamically and randomly reconstruct entire images based on their semantic content. This purifies well-designed patch attacks while preserving the semantic integrity of the images. Furthermore, we present a novel training strategy that incorporates a semantic discriminator. This discriminator significantly improves PAIR's ability to capture real semantics and reconstruct images. Experiments show that PAIR significantly outperforms existing defense methods. It effectively reduces the success rate of two state-of-the-art patch attack methods to below 5%, achieving a 14% improvement over current leading methods. Moreover, in defending against global perturbation attacks, PAIR also achieves competitive results.

Yuanyuan Liu 0004, Yuxuan Huang, Shuyang Liu, Yibing Zhan, Zijing Chen, Zhe Chen 0013

In Video-based Facial Expression Recognition (V-FER), models are typically trained on closed-set datasets with a fixed number of known classes. However, these models struggle with unknown classes common in real-world scenarios. In this paper, we introduce a challenging Open-set Video-based Facial Expression Recognition (OV-FER) task, aiming to identify both known and new, unseen facial expressions. While existing approaches use large-scale vision-language models like CLIP to identify unseen classes, we argue that these methods may not adequately capture the subtle human expressions needed for OV-FER. To address this limitation, we propose a novel Human Expression-Sensitive Prompting (HESP) mechanism to significantly enhance CLIP's ability to model video-based facial expression details effectively. Our proposed HESP comprises three components: 1) a textual prompting module with learnable prompts to enhance CLIP's textual representation of both known and unknown emotions, 2) a visual prompting module that encodes temporal emotional information from video frames using expression-sensitive attention, equipping CLIP with a new visual modeling ability to extract emotion-rich information, and 3) an open-set multi-task learning scheme that promotes interaction between the textual and visual modules, improving the understanding of novel human emotions in video sequences. Extensive experiments conducted on four OV-FER task settings demonstrate that HESP can significantly boost CLIP's performance (a relative improvement of 17.93% on AUROC and 106.18% on OSCR) and outperform other state-of-the-art open-set video understanding methods by a large margin. Code is available at https://github.com/cosinehuang/HESP.

Ting Zhe, Jing Zhang 0037, Yongqian Li, Yong Luo 0002, Han Hu 0003, Dacheng Tao

Detecting hand actions in videos is crucial for understanding video content and has diverse real-world applications. Existing approaches often focus on whole-body actions or coarse-grained action categories, lacking fine-grained hand-action localization information. To fill this gap, we introduce the FHA-Kitchens (Fine-Grained Hand Actions in Kitchen Scenes) dataset, providing both coarse- and fine-grained hand action categories along with localization annotations. This dataset comprises 2,377 video clips and 30,047 frames, annotated with approximately 200k bounding boxes and 880 action categories. Evaluation of existing action detection methods on FHA-Kitchens reveals varying generalization capabilities across different granularities. To handle multi-granularity in hand actions, we propose MG-HAD, an End-to-End Multi-Granularity Hand Action Detection method. It incorporates two new designs: Multi-dimensional Action Queries and Coarse-Fine Contrastive Denoising. Extensive experiments demonstrate MG-HAD's effectiveness for multi-granularity hand action detection, highlighting the significance of FHA-Kitchens for future research and real-world applications. The dataset and source code are available at MG-HAD.

Hao Yu 0023, Xin Yang 0012, Xin Gao 0038, Yihui Feng, Hao Wang 0068, Yan Kang 0001, Tianrui Li 0001

This paper delves into federated class-incremental learning (FCiL), where new classes appear continually or even privately to local clients. However, existing FCiL methods suffer from the problem of spatial-temporal catastrophic forgetting, i.e., forgetting the previously learned knowledge over time and the client-specific information owned by different clients. Additionally, private class and knowledge heterogeneity amongst local clients further exacerbate spatial-temporal forgetting, making FCiL challenging to apply. To address these issues, we propose Federated Class-specific Binary Classifier (FedCBC), an innovative approach to transferring and fusing knowledge across both temporal and spatial perspectives. FedCBC consists of two novel components: (1) continual personalization that distills previous knowledge from a global model to multiple local models, and (2) selective knowledge fusion that enhances knowledge integration of the same class from divergent clients and shares private knowledge with other clients. Extensive experiments using three newly-formulated metrics (termed GA, KRS, and KRT) demonstrate the effectiveness of the proposed approach. Our code is now hosted at: https://github.com/SkyOfBeginning/FedCBC.