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Zijia Lu, A S M Iftekhar, Gaurav Mittal, Tianjian Meng, Xiawei Wang, Cheng Zhao, Rohith Kukkala, Ehsan Elhamifar, Mei Chen

Long Video Temporal Grounding (LVTG) aims at identifying specific moments within lengthy videos based on user-provided text queries for effective content retrieval. The approach taken by existing methods of dividing video into clips and processing each clip via a full-scale expert encoder is challenging to scale due to prohibitive computational costs of processing a large number of clips in long videos. To address this issue, we introduce DeCafNet, an approach employing "delegate-and-conquer" strategy to achieve computation efficiency without sacrificing grounding performance. DeCafNet introduces a sidekick encoder that performs dense feature extraction over all video clips in a resource-efficient manner, while generating a saliency map to identify the most relevant clips for full processing by the expert encoder. To effectively leverage features from sidekick and expert encoders that exist at different temporal resolutions, we introduce DeCaf-Grounder, which unifies and refines them via query-aware temporal aggregation and multi-scale temporal refinement for accurate grounding. Experiments on two LTVG benchmark datasets demonstrate that DeCafNet reduces computation by up to 47% while still outperforming existing methods, establishing a new state-of-the-art for LTVG in terms of both efficiency and performance.

Xinyu Xiang, Qinglong Yan, Hao Zhang, Jiayi Ma

The research on adversarial attacks against trackers primarily concentrates on the RGB modality, whereas the methodology for attacking RGB-T multi-modal trackers has seldom been explored so far. This work represents an innovative attempt to develop an adaptive cross attack framework via multi-modal response decoupling, generating multi-modal adversarial patches to evade RGB-T trackers. Specifically, a modal-aware adaptive attack strategy is introduced to weaken the modality with high common information contribution alternately and iteratively, achieving the modal decoupling attack. In order to perturb the judgment of the modal balance mechanism in the tracker, we design a modal disturbance loss to increase the distance of the response map of the single-modal adversarial samples in the tracker. Besides, we also propose a novel spatio-temporal joint attack loss to progressively deteriorate the tracker's perception of the target. Moreover, the design of the shared adversarial shape enables the generated multi-modal adversarial patches to be readily deployed in real-world scenarios, effectively reducing the interference of the patch posting process on the shape attack of the infrared adversarial layer. Extensive digital and physical domain experiments demonstrate the effectiveness of our multi-modal adversarial patch attack. Our code is available at https://github.com/Xinyu-Xiang/ACAttack.

Hongxu Chen, Zhen Wang, Runshi Li, Bowei Zhu, Long Chen

Low-rank adaptations (LoRA) are widely used to fine-tune large models across various domains for specific downstream tasks. While task-specific LoRAs are often available, concerns about data privacy and intellectual property can restrict access to training data, limiting the acquisition of a multi-task model through gradient-based training. In response, LoRA merging presents an effective solution by combining multiple LoRAs into a unified adapter while maintaining data privacy. Prior works on LoRA merging primarily frame it as an optimization problem, yet these approaches face several limitations, including the rough assumption about input features utilized in optimization, massive sample requirements, and the unbalanced optimization objective. These limitations can significantly degrade performance. To address these, we propose a novel optimization-based method, named IterIS: 1) We formulate LoRA merging as an advanced optimization problem to mitigate the rough assumption. Additionally, we employ an iterative inference-solving framework in our algorithm. It can progressively refine the optimization objective for improved performance. 2) We introduce an efficient regularization term to reduce the need for massive sample requirements (requiring only 1-5% of the unlabeled samples compared to prior methods). 3) We utilize adaptive weights in the optimization objective to mitigate potential unbalances in LoRA merging process. Our method demonstrates significant improvements over multiple baselines and state-of-the-art methods in composing tasks for text-to-image diffusion, vision-language models, and large language models. Furthermore, our layer-wise algorithm can achieve convergence with minimal steps, ensuring efficiency in both memory and computation.

Zhiyang Guo, Jinxu Xiang, Kai Ma, Wengang Zhou, Houqiang Li, Ran Zhang

3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity for manual annotations, rigid skeleton topologies, and limited generalization across diverse shapes and poses. An alternative approach generates animatable avatars pre-bound to a rigged template mesh. However, this method often lacks flexibility and is typically limited to realistic human shapes. To address these issues, we present Make-It-Animatable, a novel data-driven method to make any 3D humanoid model ready for character animation in less than one second, regardless of its shapes and poses. Our unified framework generates high-quality blend weights, bones, and pose transformations. By incorporating a particle-based shape autoencoder, our approach supports various 3D representations, including meshes and 3D Gaussian splats. Additionally, we employ a coarse-to-fine representation and a structure-aware modeling strategy to ensure both accuracy and robustness, even for characters with non-standard skeleton structures. We conducted extensive experiments to validate our framework's effectiveness. Compared to existing methods, our approach demonstrates significant improvements in both quality and speed. More demos and code are available at https://jasongzy.github.io/Make-It-Animatable/.

Zilong Huang, Jun He, Junyan Ye, Lihan Jiang, Weijia Li, Yiping Chen, Ting Han

The reconstruction of immersive and realistic 3D scenes holds significant practical importance in various fields of computer vision and computer graphics. Typically, immersive and realistic scenes should be free from obstructions by dynamic objects, maintain global texture consistency, and allow for unrestricted exploration. The current mainstream methods for image-driven scene construction involves iteratively refining the initial image using a moving virtual camera to generate the scene. However, previous methods struggle with visual discontinuities due to global texture inconsistencies under varying camera poses, and they frequently exhibit scene voids caused by foreground-background occlusions. To this end, we propose a novel layered 3D scene reconstruction framework from panoramic image, named Scene4U. Specifically, Scene4U integrates an open-vocabulary segmentation model with a large language model to decompose a real panorama into multiple layers. Then, we employs a layered repair module based on diffusion model to restore occluded regions using visual cues and depth information, generating a hierarchical representation of the scene. The multi-layer panorama is then initialized as a 3D Gaussian Splatting representation, followed by layered optimization, which ultimately produces an immersive 3D scene with semantic and structural consistency that supports free exploration. Our Scene4U outperforms state-of-the-art method, improving by 24.24% in LPIPS and 24.40% in BRISQUE, while also achieving the fastest training speed. Additionally, to demonstrate the robustness of Scene4U and allow users to experience immersive scenes from various landmarks, we build WorldVista3D dataset for 3D scene reconstruction, which contains panoramic images of globally renowned sites. The implementation code and dataset will be made publicly available.

Changsong Wen, Zelin Peng, Yu Huang, Xiaokang Yang, Wei Shen

Domain generalization (DG) aims to train a model on source domains that can generalize well to unseen domains. Recent advances in Vision-Language Models (VLMs), such as CLIP, exhibit remarkable generalization capabilities across a wide range of data distributions, benefiting tasks like DG. However, CLIP is pre-trained by aligning images with their descriptions, which inevitably captures domain-specific details. Moreover, adapting CLIP to source domains with limited feature diversity introduces bias. These limitations hinder the model's ability to generalize across domains. In this paper, we propose a new DG approach by learning with diverse text prompts. These text prompts incorporate varied contexts to imitate different domains, enabling DG model to learn domain-invariant features. The text prompts guide DG model learning in three aspects: feature suppression, which uses these prompts to identify domain-sensitive features and suppress them; feature consistency, which ensures the model's features are robust to domain variations imitated by the diverse prompts; and feature diversification, which diversifies features based on the prompts to mitigate bias. Experimental results show that our approach improves domain generalization performance on five datasets on the DomainBed benchmark, achieving state-of-the-art results.

Xiaoliang Ju, Hongsheng Li

We present DirectTriGS, a novel framework designed for 3D object generation with Gaussian Splatting (GS). GS-based rendering for 3D content has gained considerable attention recently. However, there has been limited exploration in directly generating 3D Gaussians compared to traditional generative modeling approaches. The main challenge lies in the complex data structure of GS represented by discrete point clouds with multiple channels.To overcome this challenge, we propose employing the triplane representation, which allows us to represent Gaussian Splatting as an image-like continuous field. This representation effectively encodes both the geometry and texture information, enabling smooth transformation back to Gaussian point clouds and rendering into images by a TriRenderer, with only 2D supervisions. The proposed TriRenderer is fully differentiable, so that the rendering loss can supervise both texture and geometry encoding. Furthermore, the triplane representation can be compressed using a Variational Autoencoder (VAE), which can subsequently be utilized in latent diffusion to generate 3D objects.The experiments demonstrate that the proposed generation framework can produce high-quality 3D object geometry and rendering results.

Taero Kim, Subeen Park, Sungjun Lim, Yonghan Jung, Krikamol Muandet, Kyungwoo Song

Learning robust models under distribution shifts between training and test datasets is a fundamental challenge in machine learning. While learning invariant features across environments is a popular approach, it often assumes that these features are fully observed in both training and test sets--a condition frequently violated in practice. When models rely on invariant features absent in the test set, their robustness in new environments can deteriorate. To tackle this problem, we introduce a novel learning principle called the Sufficient Invariant Learning (SIL) framework, which focuses on learning a sufficient subset of invariant features rather than relying on a single feature. After demonstrating the limitation of existing invariant learning methods, we propose a new algorithm, Adaptive Sharpness-aware Group Distributionally Robust Optimization (ASGDRO), to learn diverse invariant features by seeking common flat minima across the environments. We theoretically demonstrate that finding a common flat minima enables robust predictions based on diverse invariant features. Empirical evaluations on multiple datasets, including our new benchmark, confirm ASGDRO's robustness against distribution shifts, highlighting the limitations of existing methods.

Anxhelo Diko, Tinghuai Wang, Wassim Swaileh, Shiyan Sun, Ioannis Patras

Vision-Language Models (VLMs) are crucial for real-world applications that require understanding textual and visual information. However, existing VLMs face multiple challenges in processing long videos, including computational inefficiency, memory limitations, and difficulties maintaining coherent understanding across extended sequences. These issues stem partly from the quadratic scaling of self-attention w.r.t. number of tokens but also encompass broader challenges in temporal reasoning and information integration over long sequences. To address these challenges, we introduce ReWind, a novel two-stage framework for long video understanding. In the first stage, ReWind maintains a dynamic memory that stores and updates instruction-relevant visual information as the video unfolds.Memory updates leverage novel read and write mechanisms utilizing learnable queries and cross-attentions between memory contents and the input stream. This approach maintains low memory requirements as the cross-attention layers scale linearly w.r.t. number of tokens. In the second stage, the memory content guides the selection of a few relevant frames, represented at high spatial resolution, which are combined with the memory contents and fed into an LLM to generate the final answer. We empirically demonstrate ReWind's superiority in visual question answering (VQA) and temporal grounding tasks, surpassing previous methods on long video benchmarks. Notably, ReWind achieves a +13% score gain and a +12% accuracy improvement on the MovieChat-1K VQA dataset and an +8% mIoU increase on Charades-STA for temporal grounding.

Xuan Shen, Weize Ma, Jing Liu, Changdi Yang, Rui Ding, Quanyi Wang, Henghui Ding, Wei Niu, Yanzhi Wang, Pu Zhao 等

Monocular Depth Estimation (MDE) has emerged as a pivotal task in computer vision, supporting numerous real-world applications. However, deploying accurate depth estimation models on resource-limited edge devices, especially Application-Specific Integrated Circuits (ASICs), is challenging due to the high computational and memory demands. Recent advancements in foundational depth estimation deliver impressive results but further amplify the difficulty of deployment on ASICs. To address this, we propose QuartDepth which adopts post-training quantization to quantize MDE models with hardware accelerations for ASICs. Our approach involves quantizing both weights and activations to 4-bit precision, reducing the model size and computation cost. To mitigate the performance degradation, we introduce activation polishing and compensation algorithm applied before and after activation quantization, as well as a weight reconstruction method for minimizing errors in weight quantization. Furthermore, we design a flexible and programmable hardware accelerator by supporting kernel fusion and customized instruction programmability, enhancing throughput and efficiency. Experimental results demonstrate that our framework achieves competitive accuracy while enabling fast inference and higher energy efficiency on ASICs, bridging the gap between high-performance depth estimation and practical edge-device applicability. Code: https://github.com/shawnricecake/quart-depth

Zhenxuan Fang, Fangfang Wu, Tao Huang, Le Dong, Weisheng Dong, Xin Li, Guangming Shi

Unlike global motion blur, Local Motion Deblurring (LMD) presents a more complex challenge, as it requires precise restoration of blurry regions while preserving the sharpness of the background. Existing LMD methods rely on manually annotated blur masks and often overlook the blur kernel's characteristics, which are crucial for accurate restoration. To address these limitations, we propose a novel parameterized motion kernel modeling approach that defines the motion blur kernel with three key parameters: length, angle, and curvature. We then use networks to estimate these kernel parameters, significantly improving the accuracy of blur kernel estimation. To effectively learn the motion blur representation, we incorporate a shared memory bank that stores blur prior information. Additionally, we introduce a dual-branch deblurring network: one branch leverages Mamba to capture long-range dependencies, while the other uses a mask-guided CNN focused on refining the local blurry regions. By fully utilizing the estimated bur prior information, our approach greatly enhances deblurring outcomes. Experimental results show that our method achieves state-of-the-art performance both quantitatively and visually, with a substantial reduction in computational complexity.

Dong Wei, Xiaoning Sun, Xizhan Gao, Shengxiang Hu, Huaijiang Sun

We investigate a new task in human motion prediction, which aims to forecast future body poses from historically observed sequences while accounting for arbitrary latency. This differs from existing works that assume an ideal scenario where future motions can be "instantaneously" predicted, thereby neglecting time delays caused by network transmission and algorithm execution. Addressing this task requires tackling two key challenges: The length of latency period can vary significantly across samples; the prediction model must be efficient. In this paper, we propose ALIEN, which treats the motion as a continuous function parameterized by a neural network, enabling predictions under any latency condition. By incorporating Mamba-like linear attention as a hyper-network and designing subsequent low-rank modulation, ALIEN efficiently learns a set of implicit neural representation weights from the observed motion to encode instance-specific information. Additionally, our model integrates the primary motion prediction task with an extra-designed variable-delay pose reconstruction task in a unified multi-task learning framework, enhancing its ability to capture richer motion patterns. Extensive experiments demonstrate that our approach outperforms state-of-the-art baselines adapted for our new task, while maintaining competitive performance in traditional prediction setting.

Debora Caldarola, Pietro Cagnasso, Barbara Caputo, Marco Ciccone

Federated learning (FL) enables collaborative model training with privacy preservation. Data heterogeneity across edge devices (clients) can cause models to converge to sharp minima, negatively impacting generalization and robustness. Recent approaches use client-side sharpness-aware minimization (SAM) to encourage flatter minima, but the discrepancy between local and global loss landscapes often undermines their effectiveness, as optimizing for local sharpness does not ensure global flatness. This work introduces FedGloSS (Federated Global Server-side Sharpness), a novel FL approach that prioritizes the optimization of global sharpness on the server, using SAM. To reduce communication overhead, FedGloSS cleverly approximates sharpness using the previous global gradient, eliminating the need for additional client communication. Our extensive evaluations demonstrate that FedGloSS consistently reaches flatter minima and better performance compared to state-of-the-art FL methods across various federated vision benchmarks. Code available at https://github.com/pietrocagnasso/fedgloss.

Feng Wang, Timing Yang, Yaodong Yu, Sucheng Ren, Guoyizhe Wei, Angtian Wang, Wei Shao, Yuyin Zhou, Alan Yuille, Cihang Xie

In this work, we introduce the Adventurer series models where we treat images as sequences of patch tokens and employ uni-directional language models to learn visual representations. This modeling paradigm allows us to process images in a recurrent formulation with linear complexity relative to the sequence length, which can effectively address the memory and computation explosion issues posed by high-resolution and fine-grained images. In detail, we introduce two simple designs that seamlessly integrate image inputs into the causal inference framework: a global pooling token placed at the beginning of the sequence and a flipping operation between every two layers. Extensive empirical studies highlight that compared with the existing plain architectures such as DeiT and Vim, Adventurer offers an optimal efficiency-accuracy trade-off. For example, our Adventurer-Base attains a competitive test accuracy of 84.3% on the standard ImageNet-1k benchmark with 216 images/s training throughput, which is 3.8x and 6.2x faster than Vim and DeiT to achieve the same result. As Adventurer offers great computation and memory efficiency and allows scaling with linear complexity, we hope this architecture can benefit future explorations in modeling long sequences for high-resolution or fine-grained images.

Huaxin Zhang, Xiaohao Xu, Xiang Wang, Jialong Zuo, Xiaonan Huang, Changxin Gao, Shanjun Zhang, Li Yu, Nong Sang

How can we enable models to comprehend video anomalies occurring over varying temporal scales and contexts?Traditional Video Anomaly Understanding (VAU) methods focus on frame-level anomaly prediction, often missing the interpretability of complex and diverse real-world anomalies. Recent multimodal approaches leverage visual and textual data but lack hierarchical annotations that capture both short-term and long-term anomalies.To address this challenge, we introduce HIVAU-70k, a large-scale benchmark for hierarchical video anomaly understanding across any granularity. We develop a semi-automated annotation engine that efficiently scales high-quality annotations by combining manual video segmentation with recursive free-text annotation using large language models (LLMs). This results in over 70,000 multi-granular annotations organized at clip-level, event-level, and video-level segments.For efficient anomaly detection in long videos, we propose the Anomaly-focused Temporal Sampler (ATS). ATS integrates an anomaly scorer with a density-aware sampler to adaptively select frames based on anomaly scores, ensuring that the multimodal LLM concentrates on anomaly-rich regions, which significantly enhances both efficiency and accuracy.Extensive experiments demonstrate that our hierarchical instruction data markedly improves anomaly comprehension. The integrated ATS and visual-language model outperform traditional methods in processing long videos.Our benchmark and model will be publicly available.

Runmin Jiang, Jackson Daggett, Shriya Pingulkar, Yizhou Zhao, Priyanshu Dhingra, Daniel Brown, Qifeng Wu, Xiangrui Zeng, Xingjian Li, Min Xu

Subtomogram alignment is a critical task in cryo-electron tomography (cryo-ET) analysis, essential for achieving high-resolution reconstructions of macromolecular complexes. However, learning effective positional representations remains challenging due to limited labels and high noise levels inherent in cryo-ET data. In this work, we address this challenge by proposing a self-supervised learning approach that leverages intrinsic geometric transformations as implicit supervisory signals, enabling robust representation learning despite data scarcity. We introduce BOE-ViT, the first Vision Transformer (ViT) framework for 3D subtomogram alignment. Recognizing that traditional ViTs lack equivariance and are therefore suboptimal for orientation estimation, we enhance the model with two innovative modules that introduce equivariance include 1) the Polyshift module for improved shift estimation and 2) Multi-Axis Rotation Encoding (MARE) for enhanced rotation estimation. Experimental results demonstrate that BOE-ViT significantly outperforms state-of-the-art methods. Notably, at SNR 0.01 dataset, our approach achieves a 77.3% reduction in rotation estimation error and a 62.5% reduction in translation estimation error, effectively overcoming the challenges in cryo-ET subtomogram alignment.

Junhyeong Cho, Kim Youwang, Hunmin Yang, Tae-Hyun Oh

Recent monocular 3D shape reconstruction methods have shown promising zero-shot results on object-segmented images without any occlusions. However, their effectiveness is significantly compromised in real-world conditions, due to imperfect object segmentation by off-the-shelf models and the prevalence of occlusions. To effectively address these issues, we propose a unified regression model that integrates segmentation and reconstruction, specifically designed for occlusion-aware 3D shape reconstruction. To facilitate its reconstruction in the wild, we also introduce a scalable data synthesis pipeline that simulates a wide range of variations in objects, occluders, and backgrounds. Training on our synthetic data enables the proposed model to achieve state-of-the-art zero-shot results on real-world images, using significantly fewer parameters than competing approaches.

Kang Chen, Jiyuan Zhang, Zecheng Hao, Yajing Zheng, Tiejun Huang, Zhaofei Yu

Spike camera, as an innovative type of neuromorphic camera that captures scenes with 0-1 bit stream at 40 kHz, is increasingly being employed for the novel view synthesis task building on the techniques such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). Previous spike-based approaches typically follow a three-stage pipeline: I. Spike-to-image reconstruction based on established algorithms. II. Camera poses estimation. III. Novel view synthesis. However, the cascading framework suffers from substantial cumulative errors, i.e., the quality of the initially reconstructed images will impact pose estimation, ultimately limiting the fidelity of the 3D reconstruction. To address this limitation, we propose a synergistic optimization framework USP-Gaussian, which unifies spike-to-image reconstruction, pose correction, and gaussian splatting into an end-to-end pipeline. Leveraging the multi-view consistency afforded by 3DGS and the motion capture capability of the spike camera, our framework enables iterative optimization between the spike-to-image reconstruction network and 3DGS. Experiments on synthetic datasets demonstrate that our method surpasses previous approaches by effectively eliminating cascading errors. Moreover, in real-world scenarios, our method achieves robust 3D reconstruction benefiting from the integration of pose optimization. Our code, data, and trained models are available at https://github.com/chenkang455/USP-Gaussian.

Zhuowei Li, Tianchen Zhao, Xiang Xu, Zheng Zhang, Zhihua Li, Xuanbai Chen, Qin Zhang, Alessandro Bergamo, Anil K. Jain, Yifan Xing

Developing a face anti-spoofing model that meets the security requirements of clients worldwide is challenging due to the domain gap between training datasets and the diverse end-user test data. Moreover, for security and privacy reasons, it is undesirable for clients to share a large amount of their face data with service providers. In this work, we introduce a novel method in which the face anti-spoofing model can be adapted by the client itself to a target domain at test time using only a small sample of data while keeping model parameters and training data inaccessible to the client. Specifically, we develop a prototype-based base model and an optimal transport-guided adaptor that enables adaptation in either a lightweight training or training-free fashion, without updating the base model's parameters. Furthermore, we propose geodesic mixup, an optimal transport-based synthesis method that generates augmented training data along the geodesic path between source prototypes and the target data distribution. This allows training a lightweight classifier to effectively adapt to target-specific characteristics while retaining essential knowledge learned from the source domain. In cross-domain and cross-attack settings, compared with recent methods, our method achieves average relative improvements of 19.17% in HTER and 8.58% in AUC, respectively.

Peihao Wang, Yuehao Wang, Dilin Wang, Sreyas Mohan, Zhiwen Fan, Lemeng Wu, Ruisi Cai, Yu-Ying Yeh, Zhangyang Wang, Qiang Liu 等

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient rendering and reconstruction. To optimize scene coverage and capture fine details, 3DGS employs a densification algorithm to generate additional points. However, this process often leads to redundant point clouds, resulting in excessive memory usage, slower performance, and substantial storage demands - posing significant challenges for deployment on resource-constrained devices. To address this limitation, we propose a theoretical framework that demystifies and improves density control in 3DGS. Our analysis reveals that splitting is crucial for escaping saddle points. Through an optimization-theoretic approach, we establish the necessary conditions for densification, determine the minimal number of offspring Gaussians, identify the optimal parameter update direction, and provide an analytical solution for normalizing off-spring opacity. Building on these insights, we introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud. SteepGS achieves a 50% reduction in Gaussian points without compromising rendering quality, significantly enhancing both efficiency and scalability.