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1,248篇论文匹配“Deep RL”
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Reinforcement Learning · Deep RL

Peter Chen, Xiaopeng Li, Ziniu Li, Wotao Yin, Xi Chen, Tianyi Lin

This paper examines the exploration–exploitation trade-off in reinforcement learning with verifiable rewards (RLVR), a framework for improving the reasoning of Large Language Models (LLMs). Recent studies suggest that RLVR can elicit strong mathematical reasoning in LLMs through two seemingly paradoxical mechanisms: \textit{spurious rewards}, which suppress exploitation by rewarding outcomes unrelated to the ground truth, and \textit{entropy minimization}, which suppresses exploration by pushing the model toward more confident and deterministic outputs, highlighting a puzzling dynamic: both discouraging exploitation and discouraging exploration improve reasoning performance, yet the underlying principles that reconcile these effects remain poorly understood. We focus on two fundamental questions: (i) how policy entropy relates to performance, and (ii) whether spurious rewards yield gains, potentially through the interplay of clipping bias and model contamination. Our results show that clipping bias under spurious rewards reduces policy entropy, leading to more confident and deterministic outputs, while entropy minimization alone is insufficient for improvement. We further propose a reward-misalignment model explaining why spurious rewards can enhance performance beyond contaminated settings. Our findings clarify the mechanisms behind spurious-reward benefits and provide principles for more effective RLVR training.

Deep Learning · Generative Models and Autoencoders

Xiaohang Tang, Rares Dolga, Sangwoong Yoon, Ilija Bogunovic

Improving the reasoning capabilities of diffusion-based large language models (dLLMs) through reinforcement learning (RL) remains an open problem. The intractability of dLLMs likelihood function necessitates approximating the current, old, and reference policy likelihoods at each policy optimization step. This reliance introduces additional computational overhead, and can lead to large variance and estimation error in RL objective -- particularly in computing the policy ratio for importance sampling. To mitigate these issues, we introduce wd1, a novel ratio-free policy optimization approach that reformulates the RL objective as a weighted log-likelihood, requiring only a single approximation for the current parametrized policy likelihood. We formally show that our proposed method can be interpreted as energy-guided discrete diffusion training combined with negative sample unlearning, thereby confirming its theoretical soundness. In experiments on LLaDA-8B model, wd1 outperforms diffusion-based GRPO (d1) while requiring lower computational cost, achieving up to a +59\% improvement in accuracy. Furthermore, we extend wd1 to denoising-stepwise weighted policy optimization (wd1++), achieving state-of-the-art math performance of 44.2\% on MATH500 and 84.5\% on GSM8K with only 20 RL training steps.

Applications · Language, Speech and Dialog

Min-Sang Baek, Gyeong-Su Kim, Donghyun Kim, Joon-Hyuk Chang

Sound source localization (SSL) is a fundamental task in spatial audio understanding, yet most deep neural network-based methods are constrained by fixed array geometries and predefined directional grids, limiting generalizability and scalability. To address these issues, we propose _audio-geometry-grid representation learning_ (AGG-RL), a novel framework that jointly learns audio-geometry and grid representations in a shared latent space, enabling both geometry-invariant and grid-flexible SSL. Moreover, to enhance generalizability and interpretability, we introduce two physics-informed components: a _learnable non-uniform discrete Fourier transform_ (LNuDFT), which optimizes the dense allocation of frequency bins in a non-uniform manner to emphasize informative phase regions, and a _relative microphone positional encoding_ (rMPE), which encodes relative microphone coordinates in accordance with the nature of inter-channel time differences. Experiments on synthetic and real datasets demonstrate that AGG-RL achieves superior performance, particularly under unseen conditions. The results highlight the potential of representation learning with physics-informed design towards a universal solution for spatial acoustic scene understanding across diverse scenarios.

Reinforcement Learning · Deep RL

Saket Tiwari, Tejas Kotwal, George D Konidaris

We present a novel theoretical framework for deep reinforcement learning (RL) in continuous environments by modeling the problem as a continuous-time stochastic process, drawing on insights from stochastic control. Building on previous work, we introduce a viable model of actor–critic algorithm that incorporates both exploration and stochastic transitions. For single-hidden-layer neural networks, we show that the state of the environment can be formulated as a two time scale process: the environment time and the gradient time. Within this formulation, we characterize how the time-dependent random variables that represent the environment's state and estimate of the cumulative discounted return evolve over gradient steps in the infinite width limit of two-layer networks. Using the theory of stochastic differential equations, we derive, for the first time in continuous RL, an equation describing the infinitesimal change in the state distribution at each gradient step, under a vanishingly small learning rate. Overall, our work provides a novel nonparametric formulation for studying overparametrized neural actor-critic algorithms. We empirically corroborate our theoretical result using a toy continuous control task.

Reinforcement Learning · Deep RL

Xintong Duan, Yutong (Kelly) He, Fahim Tajwar, Russ Salakhutdinov, Zico Kolter, Jeff Schneider

Although diffusion models have achieved strong results in decision-making tasks, their slow inference speed remains a key limitation. While consistency models offer a potential solution, existing applications to decision-making either struggle with suboptimal demonstrations under behavior cloning or rely on complex concurrent training of multiple networks under the actor-critic framework. In this work, we propose a novel approach to consistency distillation for offline reinforcement learning that directly incorporates reward optimization into the distillation process. Our method achieves single-step sampling while generating higher-reward action trajectories through decoupled training and noise-free reward signals. Empirical evaluations on the Gym MuJoCo, FrankaKitchen, and long horizon planning benchmarks demonstrate that our approach can achieve a $9.7$% improvement over previous state-of-the-art while offering up to $142\times$ speedup over diffusion counterparts in inference time.

Reinforcement Learning · Deep RL

Max Rudolph, Nathan Lichtlé, Sobhan Mohammadpour, Alexandre M Bayen, Zico Kolter, Amy Zhang, Gabriele Farina, Eugene Vinitsky, Samuel Sokota

In the past decade, motivated by the putative failure of naive self-play deep reinforcement learning (DRL) in adversarial imperfect-information games, researchers have developed numerous DRL algorithms based on fictitious play (FP), double oracle (DO), and counterfactual regret minimization (CFR). In light of recent results of the magnetic mirror descent algorithm, we hypothesize that simpler generic policy gradient methods like PPO are competitive with or superior to these FP-, DO-, and CFR-based DRL approaches. To facilitate the resolution of this hypothesis, we implement and release the first broadly accessible exact exploitability computations for five large games. Using these games, we conduct the largest-ever exploitability comparison of DRL algorithms for imperfect-information games. Over 7000 training runs, we find that FP-, DO-, and CFR-based approaches fail to outperform generic policy gradient methods.

Deep Learning · Generative Models and Autoencoders

Runqi Ouyang, Haoyun Li, Zhenyuan Zhang, Xiaofeng Wang, Zeyu Zhang, Zheng Zhu, Guan Huang, Sirui Han, Xingang Wang

Text-to-Motion generation has become a fundamental task in human-machine interaction, enabling the synthesis of realistic human motions from natural language descriptions. Although recent advances in large language models and reinforcement learning have contributed to high-quality motion generation, two major challenges remain. Existing approaches often fail to capture the temporal and causal complexities inherent in natural language, leading to oversimplified or incoherent motions. Additionally, RL-based methods are frequently overly complex, hindering their scalability and adaptability across various motion generation tasks. To address these challenges, we propose **Motion-R1**, a novel framework that combines decomposed Chain-of-Thought reasoning with reinforcement learning to enhance both the quality and interpretability of generated motions. Specifically, we introduce the **Decomposed CoT Data Engine**, which leverages an automated pipeline to synthesize high-quality reasoning data, allowing the model to better capture the temporal dependencies and causal relationships of human motion. We also propose **RL Binding**, a reinforcement learning strategy that incorporates multi-modal text-motion alignment into the RL reward function, guiding the model to produce motions that are both semantically accurate and motionally realistic. Extensive experiments across benchmark datasets demonstrate that Motion-R1 achieves state-of-the-art performance, with a 3.5\% improvement in MM-Dist on HumanML3D and improvements in R-Precision and FID on KIT-ML and BABEL, surpassing existing methods across key metrics and highlighting its superior capability in handling complex motion generation tasks.

Reinforcement Learning · Deep RL

Yongliang Wu, Yizhou Zhou, Ziheng Zhou, Yingzhe Peng, Xinyu Ye, Xinting Hu, Wenbo Zhu, Lu Qi, Ming-Hsuan Yang, xu yang

In this work, we present a simple yet theoretically motivated improvement to Supervised Fine-Tuning (SFT) for the Large Language Model (LLM), addressing its limited generalization compared to reinforcement learning (RL). Through mathematical analysis, we reveal that standard SFT gradients implicitly encode a problematic reward structure that may severely restrict the generalization capabilities of model compared to RL. To rectify this, we propose Dynamic Fine-Tuning (DFT), stabilizing gradient updates for each token by dynamically rescaling the objective function with the probability of this token. With just a single-line change, the method outperforms standard SFT on multiple difficult benchmarks and base models, from math reasoning to code generation and multi-modal tasks, demonstrating improved generalization. Additionally, \model~achieves competitive results in offline RL settings, providing an effective yet streamlined alternative. By bridging theoretical insights with practical solutions, this work advances the state of SFT. The source code will be available at https://github.com/yongliang-wu/DFT.

Reinforcement Learning · Deep RL

Thomas Rupf, Marco Bagatella, Marin Vlastelica, Andreas Krause

Behavior Foundation Models (BFMs) are capable of retrieving high-performing policy for any reward function specified directly at test-time, commonly referred to as zero-shot reinforcement learning (RL). While this is a very efficient process in terms of compute, it can be less so in terms of data: as a standard assumption, BFMs require computing rewards over a non-negligible inference dataset, assuming either access to a functional form of rewards, or significant labeling efforts. To alleviate these limitations, we tackle the problem of task inference purely through interaction with the environment at test-time. We propose OpTI-BFM, an optimistic decision criterion that directly models uncertainty over reward functions and guides BFMs in data collection for task inference. Formally, we provide a regret bound for well- trained BFMs through a direct connection to upper-confidence algorithms for linear bandits. Empirically, we evaluate OpTI-BFM on established zero-shot benchmarks, and observe that it enables successor-features-based BFMs to identify and optimize an unseen reward function in a handful of episodes with minimal compute overhead.

Reinforcement Learning · Deep RL

Xiyu Wei, Qingwei Zong, Xiaoguang Li, Eugene Yu, Sujian Li

Reinforcement Learning from Verifiable Rewards (RLVR) has significantly improved the performance of large language models (LLMs) on tasks with gold ground truth, such as code generation and mathematical reasoning. However, its application to open-ended question answering (QA) remains challenging, primarily due to the absence of reliable evaluation and verifiable reward signals. This difficulty is further compounded by the limitations of existing evaluation paradigms. Previous approaches typically rely on human feedback or LLM-as-judge strategies, which are costly, prone to reward hacking, and often fail to provide sufficiently discriminative or interpretable evaluation signals. To address these limitations, we introduce a schema for generating case-wise rubrics that are question-specific, content-based and stylistically sensitive, thereby evaluating both factual soundness and writing quality. Building on this schema, we propose QuRL (Open-Ended QA with Rubric-guided Reinforcement Learning), a framework that automatically mines rubrics for each question from easily accessible online sources and leverages them as reward signals. With these rubrics, QuRL employs the GRPO (Group Relative Policy Optimization) algorithm to guide the model in exploring the correct generation path. Extensive experiments show that our framework achieves significant improvements of total +17.0 points on evaluation benchmark, demonstrating the effectiveness of rubric-guided reinforcement learning for open-ended QA.

Reinforcement Learning · Deep RL

Yaoyu Wang, Hankun Dai, Zhidong Yang, Junmin Xiao, Guangming Tan

Code generation is a crucial research area in the field of artificial intelligence, holding the potential to revolutionize software development and streamline programming processes. However, generating the high-performance code, which need to be executed in a shorter time for the low-latency scenario, remains a formidable challenge. Existing methods often struggle to account for the irregularity of input sparse data in sparse programs and the need for domain-specific architectural knowledge, leading to sub-optimal performance. To tackle these issues, we propose the SparseRL framework. SparseRL leverages deep reinforcement learning, treating a pre-trained language model as a stochastic policy. It takes the row and column indices of non-zero elements in the sparse matrix as input and generates CUDA code as output for sparse matrix operations. We also introduce a domain-specific code generation mechanism for the dynamic input, a sinusoidal embedding technique tailored for sparse matrices, and a hierarchical reward function that considers both code correctness and execution efficiency. Experimental results demonstrate SparseRL achieves state-of-the-art performance. In sparse matrix-vector multiplication (SpMV) tasks, it improves the compilation rate by 20% compared to existing methods, and the generated code runs 30% faster on average. For sparse matrix-dense matrix multiplication (SpMM) tasks, SparseRL also shows significant performance gains. These results highlight the effectiveness of SparseRL in generating high-performance CUDA code for sparse matrix operations.

Reinforcement Learning · Deep RL

Sungbin Mun, Younghwan Lee, Cheolhui MIn, Mineui Hong, Young Min Kim

Vision-based reinforcement learning can benefit from object-centric scene representation, which factorizes the visual observation into individual objects and their attributes, such as color, shape, size, and position. While such object-centric representations can extract components that generalize well for various multi-object manipulation tasks, they are prone to issues with occlusions and 3D ambiguity of object properties due to their reliance on single-view 2D image features. Furthermore, the entanglement between object configurations and camera poses complicates the object-centric disentanglement in 3D, leading to poor 3D reasoning by the agent in vision-based reinforcement learning applications. To address the lack of 3D awareness and the object-camera entanglement problem, we propose an enhanced 3D object-centric representation that utilizes multi-view 3D features and enforces more explicit 3D-aware disentanglement. The enhancement is based on the integration of the recent success of multi-view Transformer and the prototypical representation learning among the object-centric representations. The representation, therefore, can stably identify proxies of 3D positions of individual objects along with their semantic and physical properties, exhibiting excellent interpretability and controllability. Then, our proposed block transformer policy effectively performs novel tasks by assembling desired properties adaptive to the new goal states, even when provided with unseen viewpoints at test time. We demonstrate that our 3D-aware block representation is scalable to compose diverse novel scenes and enjoys superior performance in out-of-distribution tasks with multi-object manipulations under both seen and unseen viewpoints compared to existing methods.

Reinforcement Learning · Deep RL

Dan Haramati, Carl Qi, Tal Daniel, Amy Zhang, Aviv Tamar, George D Konidaris

We propose a hierarchical entity-centric framework for offline Goal-Conditioned Reinforcement Learning (GCRL) that combines subgoal decomposition with factored structure to solve long-horizon tasks in domains with multiple entities. Achieving long-horizon goals in complex environments remains a core challenge in Reinforcement Learning (RL). Domains with multiple entities are particularly difficult due to their combinatorial complexity. GCRL facilitates generalization across goals and the use of subgoal structure, but struggles with high-dimensional observations and combinatorial state-spaces, especially under sparse reward. We employ a two-level hierarchy composed of a value-based GCRL agent and a factored subgoal-generating conditional diffusion model. The RL agent and subgoal generator are trained independently and composed post hoc through selective subgoal generation based on the value function, making the approach modular and compatible with existing GCRL algorithms. We introduce new variations to benchmark tasks that highlight the challenges of multi-entity domains, and show that our method consistently boosts performance of the underlying RL agent on image-based long-horizon tasks with sparse rewards, achieving over $150$% higher success rates on the hardest task in our suite and generalizing to increasing horizons and numbers of entities. Rollout videos are provided at: https://sites.google.com/view/hecrl.

Reinforcement Learning · Deep RL

Sanxing Chen, Xiaoyin Chen, Yukun Huang, Roy Xie, Bhuwan Dhingra

While Large Language Models (LLMs) hold promise to become autonomous agents, they often explore suboptimally in sequential decision-making. Recent work has sought to enhance this capability via supervised fine-tuning (SFT) or reinforcement learning (RL), improving regret on the classic multi-armed bandit task. However, it remains unclear how these learning methods shape exploration strategies and how well they generalize. We investigate both paradigms by training LLMs with SFT on expert trajectories and RL with a range of tailored reward signals including a strategic, regret-shaped reward to reduce variance, and an algorithmic reward that enables oracle imitation. The resulting agents outperform pre-trained models and achieve performance comparable to Upper Confidence Bound (UCB) and Thompson Sampling, with robust generalization to 6$\times$ longer horizons and across bandit families. Behavioral analysis reveals that gains often stem from more sophisticated but greedier exploitation: RL/SFT agents are more prone to early catastrophic failure than pre-trained models, prematurely abandoning exploration. Furthermore, agents trained to imitate UCB learn to outperform their teacher by adopting more exploitative variants. Our findings clarify when each training paradigm is preferable and advocate tailored reward design and evaluation beyond average regret to promote robust exploratory behavior.

Deep Learning · Generative Models and Autoencoders

Hyeongyu Kang, Jaewoo Lee, Woocheol Shin, Kiyoung Om, Jinkyoo Park

Diffusion models excel at generating high-likelihood samples but often require alignment with downstream objectives. Existing fine-tuning methods for diffusion models significantly suffer from reward over-optimization, resulting in high-reward but unnatural samples and degraded diversity. To mitigate over-optimization, we propose Soft Q-based Diffusion Finetuning (SQDF), a novel KL-regularized RL method for diffusion alignment that applies a reparameterized policy gradient of a training-free, differentiable estimation of the soft Q-function. SQDF is further enhanced with three innovations: a discount factor for proper credit assignment in the denoising process, the integration of consistency models to refine Q-function estimates, and the use of an off-policy replay buffer to improve mode coverage and manage the reward-diversity trade-off. Our experiments demonstrate that SQDF achieves superior target rewards while preserving diversity in text-to-image alignment. Furthermore, in online black-box optimization, SQDF attains high sample efficiency while maintaining naturalness and diversity. Our code is available at https://github.com/Shin-woocheol/SQDF.

Deep Learning · Algorithms

Ziyan Wang, Zheng Wang, Xingwei Qu, Qi Cheng, Jie Fu, Shengpu Tang, Minjia Zhang, Xiaoming Huo

Reinforcement learning (RL) has become central to enhancing reasoning in large language models (LLMs). Yet on-policy algorithms such as Group Relative Policy Optimization (GRPO) often suffer in early training: noisy gradients from low-quality rollouts lead to unstable updates and inefficient exploration. We introduce Slow-Fast Policy Optimization (SFPO), a simple yet efficient mechanism to address the above limitations via decomposing each iteration into three stages: a short fast trajectory of inner steps on the same batch, a reposition step to control off-policy drift, and a final slow correction. This reposition-before-update design preserves the objective and rollout process unchanged, making SFPO plug-compatible with existing policy-gradient pipelines. Extensive experiments demonstrate that SFPO consistently improves stability, reduces number of rollouts, and accelerates convergence of reasoning RL training. Specifically, it outperforms GRPO by up to 2.80 points on math reasoning benchmarks. It also achieves up to 4.93$\times$ fewer rollouts and a 4.19$\times$ reduction in wall-clock time to match GRPO’s best accuracy.

Deep Learning · Graph Neural Networks

Alex Schutz, Victor-Alexandru Darvariu

Graph Neural Networks (GNNs) have achieved excellent results for modelling relational data in many supervised learning domains. However, much fewer works have explored their potential in Reinforcement Learning (RL) despite the ubiquity of practical problems defined over graphs. In this blog post, we discuss how GNNs can be effectively integrated in Deep RL frameworks, covering crucial design decisions and practical implementation concerns. In doing so, we hope to facilitate unlocking new capabilities for RL agents to reason in graph-structured environments with dynamic action spaces and varying input sizes.

Reinforcement Learning · Deep RL

Fang Wu, Xu Huang, Weihao Xuan, Zhiwei Zhang, Yijia Xiao, Frank Wan, Xiaomin Li, Bing Hu, Peng Xia, Jure Leskovec 等

Reinforcement learning from human feedback (RLHF) has emerged as the standard paradigm for aligning large language models with human preferences. However, reward-based methods grounded in the Bradley–Terry assumption struggle to capture the nontransitivity and heterogeneity of real-world preferences. To address this, recent studies have reframed alignment as a two-player Nash game, giving rise to Nash learning from human feedback (NLHF). While this perspective has inspired algorithms such as INPO, ONPO, and EGPO that offer strong theoretical and empirical guarantees, they remain fundamentally restricted to two-player interactions, introducing a single-opponent bias that fails to capture the full complexity of realistic preference structures. This work introduces Multiplayer Nash Preference Optimization (MNPO), a novel framework that generalizes NLHF to the multiplayer regime. It formulates alignment as an $n$-player game, where each policy competes against a population of opponents while being regularized toward a reference model. We demonstrate that MNPO inherits the equilibrium guarantees of two-player methods while enabling richer competitive dynamics and improved coverage of diverse preference structures. Comprehensive empirical evaluation shows that MNPO consistently outperforms existing NLHF baselines on instruction-following benchmarks, achieving superior alignment quality under heterogeneous annotator conditions and mixed-policy evaluation scenarios. Together, these results establish MNPO as a principled and scalable framework for aligning LLMs with complex, non-transitive human preferences. Code is available at~\url{https://github.com/smiles724/MNPO}.

Reinforcement Learning · Deep RL

Timo Klein, Thomas Lang, Andrii Shkabrii, Alexander Sturm, Kevin Sidak, Lukas Miklautz, Claudia Plant, Yllka Velaj, Sebastian Tschiatschek

The exponential volume growth of hyperbolic geometry can embed the hierarchical relationships between states in reinforcement learning (RL) with far less distortion than Euclidean space. However, hyperbolic deep RL faces severe optimization challenges, and formal analysis of why optimization fails is lacking. We identify key factors that determine the success and failure of training hyperbolic deep RL agents. By analyzing the gradients of core operations in the Poincaré Ball and Hyperboloid models of hyperbolic geometry, we show that large-norm embeddings destabilize gradient-based training, leading to trust-region violations in proximal policy optimization (PPO). Based on these insights, we introduce Hyper++, a new hyperbolic deep RL agent that consists of three components: (1) feature regularization guaranteeing bounded norms while avoiding the curse of dimensionality from clipping; (2) a categorical value loss for stable critic training; and (3) a more optimization-friendly formulation of hyperbolic network layers. On ProcGen, we show that Hyper++ guarantees stable learning, outperforms prior hyperbolic agents, and reduces wall-clock time by approximately 30%. On Atari-5 with Double DQN, Hyper++ strongly outperforms Euclidean and hyperbolic baselines. We release our code at https://github.com/Probabilistic-and-Interactive-ML/hyper-rl.

Reinforcement Learning · Deep RL

Runzhe Zhan, Yafu Li, Zhi Wang, Xiaoye Qu, Dongrui Liu, Jing Shao, Derek Wong, Yu Cheng

Reinforcement learning from verifiable rewards (RLVR) is an emerging paradigm for improving the reasoning ability of large language models. However, standard on-policy training discards rollout experiences after a single update, leading to computational inefficiency and instability. While prior work on RL has highlighted the benefits of reusing past experience, the role of experience characteristics in shaping learning dynamics of large reasoning models remains underexplored. In this paper, we are the first to investigate what makes a reasoning experience valuable and identify rollout correctness and entropy as effective indicators of experience value. Based on these insights, we propose ExGRPO (Experiential Group Relative Policy Optimization), a framework that organizes and prioritizes valuable experiences, and employs a mixed-policy objective to balance exploration with experience exploitation. Experiments on five backbone models (1.5B-8B parameters) show that ExGRPO consistently improves reasoning performance on mathematical/general benchmarks, with an average gain of +3.5/7.6 points over on-policy RLVR. Moreover, ExGRPO stabilizes training on both stronger and weaker models where on-policy methods fail. These results highlight principled experience management as a key ingredient for efficient and scalable RLVR.