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559篇论文匹配“Online Learning and Bandits”
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Theory/Online Learning and Bandits

Po-An Wang, Ruo-Chun Tzeng, Alexandre Proutiere

We consider the problem of identifying the best arm in stochastic Multi-Armed Bandits (MABs) using a fixed sampling budget. Characterizing the minimal instance-specific error probability for this problem constitutes one of the important remaining open problems in MABs. When arms are selected using a static sampling strategy, the error probability decays exponentially with the number of samples at a rate that can be explicitly derived via Large Deviation techniques. Analyzing the performance of algorithms with adaptive sampling strategies is however much more challenging. In this paper, we establish a connection between the Large Deviation Principle (LDP) satisfied by the empirical proportions of arm draws and that satisfied by the empirical arm rewards. This connection holds for any adaptive algorithm, and is leveraged (i) to improve error probability upper bounds of some existing algorithms, such as the celebrated SR (Successive Rejects) algorithm \cite{audibert2010best}, and (ii) to devise and analyze new algorithms. In particular, we present CR (Continuous Rejects), a truly adaptive algorithm that can reject arms in {\it any} round based on the observed empirical gaps between the rewards of various arms. Applying our Large Deviation results, we prove that CR enjoys better performance guarantees than existing algorithms, including SR. Extensive numerical experiments confirm this observation.

Reinforcement Learning/Batch Offline

Shengpu Tang, Jenna Wiens

In applying reinforcement learning (RL) to high-stakes domains, quantitative and qualitative evaluation using observational data can help practitioners understand the generalization performance of new policies. However, this type of off-policy evaluation (OPE) is inherently limited since offline data may not reflect the distribution shifts resulting from the application of new policies. On the other hand, online evaluation by collecting rollouts according to the new policy is often infeasible, as deploying new policies in these domains can be unsafe. In this work, we propose a semi-offline evaluation framework as an intermediate step between offline and online evaluation, where human users provide annotations of unobserved counterfactual trajectories. While tempting to simply augment existing data with such annotations, we show that this naive approach can lead to biased results. Instead, we design a new family of OPE estimators based on importance sampling (IS) and a novel weighting scheme that incorporate counterfactual annotations without introducing additional bias. We analyze the theoretical properties of our approach, showing its potential to reduce both bias and variance compared to standard IS estimators. Our analyses reveal important practical considerations for handling biased, noisy, or missing annotations. In a series of proof-of-concept experiments involving bandits and a healthcare-inspired simulator, we demonstrate that our approach outperforms purely offline IS estimators and is robust to imperfect annotations. Our framework, combined with principled human-centered design of annotation solicitation, can enable the application of RL in high-stakes domains.

Theory/Online Learning and Bandits

Pavel Kolev, Georg Martius, Michael Muehlebach

In many applications, learning systems are required to process continuous non-stationary data streams.We study this problem in an online learning framework and propose an algorithm that can deal with adversarial time-varying and nonlinear constraints.As we show in our work, the algorithm called Constraint Violation Velocity Projection (CVV-Pro) achieves $\sqrt{T}$ regret and converges to the feasible set at a rate of $1/\sqrt{T}$, despite the fact that the feasible set is slowly time-varying and a priori unknown to the learner. CVV-Pro only relies on local sparse linear approximations of the feasible set and therefore avoids optimizing over the entire set at each iteration, which is in sharp contrast to projected gradients or Frank-Wolfe methods. We also empirically evaluate our algorithm on two-player games, where the players are subjected to a shared constraint.

Miscellaneous Aspects of Machine Learning/Online Learning, Active Learning and Bandits

Abhishek Sinha, Ativ Joshi, Rajarshi Bhattacharjee, Cameron Musco, Mohammad Hajiesmaili

We consider a fair resource allocation problem in the no-regret setting against an unrestricted adversary. The objective is to allocate resources equitably among several agents in an online fashion so that the difference of the aggregate $\alpha$-fair utilities of the agents achieved by an optimal static clairvoyant allocation and the online policy grows sublinearly with time. The problem inherits its difficulty from the non-separable nature of the global $\alpha$-fairness function. Previously, it was shown that no online policy could achieve a sublinear standard regret in this problem. In this paper, we propose an efficient online resource allocation policy, called Online Fair Allocation ($\texttt{OFA}$), that achieves sublinear $c_\alpha$-approximate regret with approximation factor $c_\alpha=(1-\alpha)^{-(1-\alpha)}\leq 1.445,$ for $0\leq \alpha < 1$. Our upper bound on the $c_\alpha$-regret for this problem exhibits a surprising \emph{phase transition} phenomenon -- transitioning from a power-law to a constant at the critical exponent $\alpha=\frac{1}{2}.$ Our result also resolves an open problem in designing an efficient no-regret policy for the online job scheduling problem in certain parameter regimes. Along the way, we introduce new algorithmic and analytical techniques, including greedy estimation of the future gradients for non-additive global reward functions and bootstrapping second-order regret bounds, which may be of independent interest.

Miscellaneous Aspects of Machine Learning/Online Learning, Active Learning and Bandits

Adam Block, Max Simchowitz, Russ Tedrake

The problem of piecewise affine (PWA) regression and planning is of foundational importance to the study of online learning, control, and robotics, where it provides a theoretically and empirically tractable setting to study systems undergoing sharp changes in the dynamics. Unfortunately, due to the discontinuities that arise when crossing into different ``pieces,'' learning in general sequential settings is impossible and practical algorithms are forced to resort to heuristic approaches. This paper builds on the recently developed smoothed online learning framework and provides the first algorithms for prediction and simulation in PWA systems whose regret is polynomial in all relevant problem parameters under a weak smoothness assumption; moreover, our algorithms are efficient in the number of calls to an optimization oracle. We further apply our results to the problems of one-step prediction and multi-step simulation regret in piecewise affine dynamical systems, where the learner is tasked with simulating trajectories and regret is measured in terms of the Wasserstein distance between simulated and true data. Along the way, we develop several technical tools of more general interest.

Theory/Online Learning and Bandits

Chung-En Tsai, Ying-Ting Lin, Yen-Huan Li

This work introduces the first small-loss and gradual-variation regret bounds for online portfolio selection, marking the first instances of data-dependent bounds for online convex optimization with non-Lipschitz, non-smooth losses. The algorithms we propose exhibit sublinear regret rates in the worst cases and achieve logarithmic regrets when the data is "easy," with per-round time almost linear in the number of investment alternatives. The regret bounds are derived using novel smoothness characterizations of the logarithmic loss, a local norm-based analysis of following the regularized leader (FTRL) with self-concordant regularizers, which are not necessarily barriers, and an implicit variant of optimistic FTRL with the log-barrier.

Theory/Game Theory

Keegan Harris, Chara Podimata, Steven Wu

Algorithmic decision-making in high-stakes domains often involves assigning decisions to agents with incentives to strategically modify their input to the algorithm. In addition to dealing with incentives, in many domains of interest (e.g. lending and hiring) the decision-maker only observes feedback regarding their policy for rounds in which they assign a positive decision to the agent; this type of feedback is often referred to as apple tasting (or one-sided) feedback. We formalize this setting as an online learning problem with apple-tasting feedback where a principal makes decisions about a sequence of $T$ agents, each of which is represented by a context that may be strategically modified. Our goal is to achieve sublinear strategic regret, which compares the performance of the principal to that of the best fixed policy in hindsight, if the agents were truthful when revealing their contexts. Our main result is a learning algorithm which incurs $\tilde{\mathcal{O}}(\sqrt{T})$ strategic regret when the sequence of agents is chosen stochastically. We also give an algorithm capable of handling adversarially-chosen agents, albeit at the cost of $\tilde{\mathcal{O}}(T^{(d+1)/(d+2)})$ strategic regret (where $d$ is the dimension of the context). Our algorithms can be easily adapted to the setting where the principal receives bandit feedback---this setting generalizes both the linear contextual bandit problem (by considering agents with incentives) and the strategic classification problem (by allowing for partial feedback).

Theory/Online Learning and Bandits

Dimitrios Christou, Stratis Skoulakis, Volkan Cevher

In this work we consider an online learning problem, called Online $k$-Clustering with Moving Costs, at which a learner maintains a set of $k$ facilities over $T$ rounds so as to minimize the connection cost of an adversarially selected sequence of clients. The learner is informed on the positions of the clients at each round $t$ only after its facility-selection and can use this information to update its decision in the next round. However, updating the facility positions comes with an additional moving cost based on the moving distance of the facilities. We present the first $\mathcal{O}(\log n)$-regret polynomial-time online learning algorithm guaranteeing that the overall cost (connection $+$ moving) is at most $\mathcal{O}(\log n)$ times the time-averaged connection cost of the best fixed solution. Our work improves on the recent result of (Fotakis et al., 2021) establishing $\mathcal{O}(k)$-regret guarantees only on the connection cost.

Theory/Online Learning and Bandits

Marc Jourdan, Rémy Degenne

A Top Two sampling rule for bandit identification is a method which selects the next arm to sample from among two candidate arms, a *leader* and a *challenger*. Due to their simplicity and good empirical performance, they have received increased attention in recent years. However, for fixed-confidence best arm identification, theoretical guarantees for Top Two methods have only been obtained in the asymptotic regime, when the error level vanishes. In this paper, we derive the first non-asymptotic upper bound on the expected sample complexity of a Top Two algorithm, which holds for any error level. Our analysis highlights sufficient properties for a regret minimization algorithm to be used as leader. These properties are satisfied by the UCB algorithm, and our proposed UCB-based Top Two algorithm simultaneously enjoys non-asymptotic guarantees and competitive empirical performance.

Theory/Online Learning and Bandits

Xiao Zhang, Ninglu Shao, Zihua Si, Jun Xu, Wenhan Wang, Hanjing Su, Ji-Rong Wen

Contextual batched bandit (CBB) is a setting where a batch of rewards is observed from the environment at the end of each episode, but the rewards of the non-executed actions are unobserved, resulting in partial-information feedback. Existing approaches for CBB often ignore the rewards of the non-executed actions, leading to underutilization of feedback information. In this paper, we propose an efficient approach called Sketched Policy Updating with Imputed Rewards (SPUIR) that completes the unobserved rewards using sketching, which approximates the full-information feedbacks. We formulate reward imputation as an imputation regularized ridge regression problem that captures the feedback mechanisms of both executed and non-executed actions. To reduce time complexity, we solve the regression problem using randomized sketching. We prove that our approach achieves an instantaneous regret with controllable bias and smaller variance than approaches without reward imputation. Furthermore, our approach enjoys a sublinear regret bound against the optimal policy. We also present two extensions, a rate-scheduled version and a version for nonlinear rewards, making our approach more practical. Experimental results show that SPUIR outperforms state-of-the-art baselines on synthetic, public benchmark, and real-world datasets.

Miscellaneous Aspects of Machine Learning/Online Learning, Active Learning and Bandits

Massil HIHAT, Stéphane Gaïffas, Guillaume Garrigos, Simon Bussy

We study multi-product inventory control problems where a manager makes sequential replenishment decisions based on partial historical information in order to minimize its cumulative losses. Our motivation is to consider general demands, losses and dynamics to go beyond standard models which usually rely on newsvendor-type losses, fixed dynamics, and unrealistic i.i.d. demand assumptions. We propose MaxCOSD, an online algorithm that has provable guarantees even for problems with non-i.i.d. demands and stateful dynamics, including for instance perishability. We consider what we call non-degeneracy assumptions on the demand process, and argue that they are necessary to allow learning.

Theory/Online Learning and Bandits

Mathieu Molina, Nicolas Gast, Patrick Loiseau, Vianney Perchet

We consider the problem of online allocation subject to a long-term fairness penalty. Contrary to existing works, however, we do not assume that the decision-maker observes the protected attributes---which is often unrealistic in practice. Instead they can purchase data that help estimate them from sources of different quality; and hence reduce the fairness penalty at some cost. We model this problem as a multi-armed bandit problem where each arm corresponds to the choice of a data source, coupled with the fair online allocation problem. We propose an algorithm that jointly solves both problems and show that it has a regret bounded by $\mathcal{O}(\sqrt{T})$. A key difficulty is that the rewards received by selecting a source are correlated by the fairness penalty, which leads to a need for randomization (despite a stochastic setting). Our algorithm takes into account contextual information available before the source selection, and can adapt to many different fairness notions.

Theory/Online Learning and Bandits

Haolin Liu, Chen-Yu Wei, Julian Zimmert

We consider the adversarial linear contextual bandit problem, where the loss vectors are selected fully adversarially and the per-round action set (i.e. the context) is drawn from a fixed distribution. Existing methods for this problem either require access to a simulator to generate free i.i.d. contexts, achieve a sub-optimal regret no better than $\tilde{\mathcal{O}}(T^{\frac{5}{6}})$, or are computationally inefficient. We greatly improve these results by achieving a regret of $\tilde{\mathcal{O}}(\sqrt{T})$ without a simulator, while maintaining computational efficiency when the action set in each round is small. In the special case of sleeping bandits with adversarial loss and stochastic arm availability, our result answers affirmatively the open question by [SGV20] on whether there exists a polynomial-time algorithm with $poly(d)\sqrt{T}$ regret. Our approach naturally handles the case where the loss is linear up to an additive misspecification error, and our regret shows near-optimal dependence on the magnitude of the error.

Theory/Online Learning and Bandits

Junpei Komiyama, Masaaki Imaizumi

In this research, we investigate the high-dimensional linear contextual bandit problem where the number of features $p$ is greater than the budget $T$, or it may even be infinite. Differing from the majority of previous works in this field, we do not impose sparsity on the regression coefficients. Instead, we rely on recent findings on overparameterized models, which enables us to analyze the performance of the minimum-norm interpolating estimator when data distributions have small effective ranks. We propose an explore-then-commit (EtC) algorithm to address this problem and examine its performance. Through our analysis, we derive the optimal rate of the ETC algorithm in terms of $T$ and show that this rate can be achieved by balancing exploration and exploitation. Moreover, we introduce an adaptive explore-then-commit (AEtC) algorithm that adaptively finds the optimal balance. We assess the performance of the proposed algorithms through a series of simulations.

Theory/Online Learning and Bandits

Mengfan Xu, Diego Klabjan

We study a decentralized multi-agent multi-armed bandit problem in which multiple clients are connected by time dependent random graphs provided by an environment. The reward distributions of each arm vary across clients and rewards are generated independently over time by an environment based on distributions that include both sub-exponential and sub-gaussian distributions. Each client pulls an arm and communicates with neighbors based on the graph provided by the environment. The goal is to minimize the overall regret of the entire system through collaborations. To this end, we introduce a novel algorithmic framework, which first provides robust simulation methods for generating random graphs using rapidly mixing markov chains or the random graph model, and then combines an averaging-based consensus approach with a newly proposed weighting technique and the upper confidence bound to deliver a UCB-type solution. Our algorithms account for the randomness in the graphs, removing the conventional doubly stochasticity assumption, and only require the knowledge of the number of clients at initialization. We derive optimal instance-dependent regret upper bounds of order $\log{T}$ in both sub-gaussian and sub-exponential environments, and a nearly optimal instance-free regret upper bound of order $\sqrt{T}\log T$ up to a $\log T$ factor. Importantly, our regret bounds hold with high probability and capture graph randomness, whereas prior works consider expected regret under assumptions and require more stringent reward distributions.

Theory/Online Learning and Bandits

Yue Kang, Cho-Jui Hsieh, Thomas Chun Man Lee

Lipschitz bandit is a variant of stochastic bandits that deals with a continuous arm set defined on a metric space, where the reward function is subject to a Lipschitz constraint. In this paper, we introduce a new problem of Lipschitz bandits in the presence of adversarial corruptions where an adaptive adversary corrupts the stochastic rewards up to a total budget $C$. The budget is measured by the sum of corruption levels across the time horizon $T$. We consider both weak and strong adversaries, where the weak adversary is unaware of the current action before the attack, while the strong one can observe it. Our work presents the first line of robust Lipschitz bandit algorithms that can achieve sub-linear regret under both types of adversary, even when the total budget of corruption $C$ is unrevealed to the agent. We provide a lower bound under each type of adversary, and show that our algorithm is optimal under the strong case. Finally, we conduct experiments to illustrate the effectiveness of our algorithms against two classic kinds of attacks.

Theory/Online Learning and Bandits

Rui Castro, Fredrik Hellström, Tim van Erven

We consider online prediction of a binary sequence with expert advice. For this setting, we devise label-efficient forecasting algorithms, which use a selective sampling scheme that enables collecting much fewer labels than standard procedures. For the general case without a perfect expert, we prove best-of-both-worlds guarantees, demonstrating that the proposed forecasting algorithm always queries sufficiently many labels in the worst case to obtain optimal regret guarantees, while simultaneously querying much fewer labels in more benign settings. Specifically, for a scenario where one expert is strictly better than the others in expectation, we show that the label complexity of the label-efficient forecaster is roughly upper-bounded by the square root of the number of rounds. Finally, we present numerical experiments empirically showing that the normalized regret of the label-efficient forecaster can asymptotically match known minimax rates for pool-based active learning, suggesting it can optimally adapt to benign settings.

Theory/Online Learning and Bandits

Raunak Kumar, Sarah Dean, Robert Kleinberg

Online convex optimization (OCO) is a widely used framework in online learning. In each round, the learner chooses a decision in a convex set and an adversary chooses a convex loss function, and then the learner suffers the loss associated with their current decision. However, in many applications the learner's loss depends not only on the current decision but on the entire history of decisions until that point. The OCO framework and its existing generalizations do not capture this, and they can only be applied to many settings of interest after a long series of approximation arguments. They also leave open the question of whether the dependence on memory is tight because there are no non-trivial lower bounds. In this work we introduce a generalization of the OCO framework, ``Online Convex Optimization with Unbounded Memory'', that captures long-term dependence on past decisions. We introduce the notion of $p$-effective memory capacity, $H_p$, that quantifies the maximum influence of past decisions on present losses. We prove an $O(\sqrt{H_p T})$ upper bound on the policy regret and a matching (worst-case) lower bound. As a special case, we prove the first non-trivial lower bound for OCO with finite memory~\citep{anavaHM2015online}, which could be of independent interest, and also improve existing upper bounds. We demonstrate the broad applicability of our framework by using it to derive regret bounds, and to improve and simplify existing regret bound derivations, for a variety of online learning problems including online linear control and an online variant of performative prediction.

Theory/Online Learning and Bandits

Shipra Agrawal, Yiding Feng, Wei Tang

We consider a novel dynamic pricing and learning setting where in addition to setting prices of products in sequential rounds, the seller also ex-ante commits to ‘advertising schemes’. That is, in the beginning of each round the seller can decide what kind of signal they will provide to the buyer about the product’s quality upon realization. Using the popular Bayesian persuasion framework to model the effect of these signals on the buyers’ valuation and purchase responses, we formulate the problem of finding an optimal design of the advertising scheme along with a pricing scheme that maximizes the seller’s expected revenue. Without any apriori knowledge of the buyers’ demand function, our goal is to design an online algorithm that can use past purchase responses to adaptively learn the optimal pricing and advertising strategy. We study the regret of the algorithm when compared to the optimal clairvoyant price and advertisingscheme. Our main result is a computationally efficient online algorithm that achieves an $O(T^{2/3}(m \log T )^{1/3})$ regret bound when the valuation function is linear in the product quality. Here $m$ is the cardinality of the discrete product quality domain and $T$ is the time horizon. This result requires some natural monotonicity and Lipschitz assumptions on the valuation function, but no Lipschitz or smoothness assumption on the buyers’ demand function. For constant $m$, our result matches the regret lower bound for dynamic pricing within logarithmic factors, which is a special case of our problem. We also obtain several improved results for the widely considered special case of additive valuations, including an $\tilde{O}(T^{2/3})$ regret bound independent of $m$ when $m\le T^{1/3}$.

Theory/Online Learning and Bandits

David Woodruff, Fred Zhang, Samson Zhou

In the online learning with experts problem, an algorithm makes predictions about an outcome on each of $T$ days, given a set of $n$ experts who make predictions on each day. The algorithm is given feedback on the outcomes of each day, including the cost of its prediction and the cost of the expert predictions, and the goal is to make a prediction with the minimum cost, compared to the best expert in hindsight. However, often the predictions made by experts or algorithms at some time influence future outcomes, so that the input is adaptively generated. In this paper, we study robust algorithms for the experts problem under memory constraints. We first give a randomized algorithm that is robust to adaptive inputs that uses $\widetilde{O}\left(\frac{n}{R\sqrt{T}}\right)$ space for $M=O\left(\frac{R^2 T}{\log^2 n}\right)$, thereby showing a smooth space-regret trade-off. We then show a space lower bound of $\widetilde{\Omega}\left(\frac{nM}{RT}\right)$ for any randomized algorithm that achieves regret $R$ with probability $1-2^{-\Omega(T)}$, when the best expert makes $M$ mistakes. Our result implies that the natural deterministic algorithm, which iterates through pools of experts until each expert in the pool has erred, is optimal up to polylogarithmic factors. Finally, we empirically demonstrate the benefit of using robust procedures against a white-box adversary that has access to the internal state of the algorithm.