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4,294篇论文匹配“Physics”
第 25 / 215 页

Jianan Li, Xiao Chen, Tao Huang, Tien-Tsin Wong

Video data is more cost-effective than motion capture data for learning 3D character controllers, yet using it to generate realistic and physically plausible motions remains challenging. Previous approaches typically rely on off-the-shelf motion reconstruction techniques to extract 3D kinematic trajectories for physics-based imitation. However, these approaches are fundamentally limited by the physical implausibility of the estimated motions and lack a unified framework for handling non-human subjects and complex human-object interactions (HOI). We tackle this challenge by introducing Mimic2DM, a novel motion imitation framework that learns the control policy directly and solely from 2D motions extracted from videos. By formulating a 2D motion tracking objective, we train a general single-view tracking policy capable of imitating arbitrary reference motions in a physics simulation using exclusively 2D data. Furthermore, by training on 2D motions from diverse viewpoints, our view-agnostic policy implicitly learns 3D motion structures, allowing it to perform full 3D motion tracking simply by aggregating multiple views. To extend this capability, we integrate the tracking policy with an autoregressive transformer-based 2D motion generator, constructing a hierarchical control framework capable of long-horizon motion synthesis and interactive control. We show that the proposed approach is versatile and effectively synthesizes physically plausible and diverse motions across a range of domains, including dancing, soccer dribbling, and animal locomotion, without any reliance on explicit 3D motion data.

Haochen Niu, Kanyu Zhang, Shuyu Yin, Qinghai Guo, Peilin Liu, Fei Wen

In real-world robotic manipulation, states typically admit a neighborhood of near-equivalent actions. That is, for each state, there exist a feasible action neighborhood (FAN) rather than a single correct action, within which motions yield indistinguishable progress. However, prevalent VLA training methodologies are directly inherited from linguistic settings and do not exploit the FAN property, thus leading to poor generalization and low sample efficiency. To address this limitation, we introduce a FAN-guided regularizer that shapes the model's output distribution to align with the geometry of FAN. Concretely, we introduce a Gaussian prior that promotes locally smooth and unimodal predictions around the preferred direction and magnitude. In extensive experiments across both reinforced finetuning (RFT) and supervised finetuning (SFT), our method achieves significant improvement in sample efficiency, and success rate in both in-distribution and out-of-distribution (OOD) scenarios. By aligning with the intrinsic action tolerance of physical manipulation, FAN-guided regularization provides a principled and practical method for sample-efficient, and generalizable VLA adaptation. The source code is publicly available at: https://github.com/Haochen-Niu/FAN-VLA.

Mingrui Wu, Zhaozhi Wang, Fangjinhua Wang, Jiaolong Yang, Marc Pollefeys, Tong Zhang

While Multimodal Large Language Models (MLLMs) have achieved impressive performance on semantic tasks, their spatial intelligence--crucial for robust and grounded AI systems--remains underdeveloped. Existing benchmarks fall short of diagnosing this limitation: they either focus on overly simplified qualitative reasoning or rely on domain-specific indoor data, constrained by the lack of outdoor datasets with verifiable metric ground truth. To bridge this gap, we introduce a large-scale benchmark built from pedestrian-perspective videos captured with stereo cameras, LiDAR, and IMU/GPS sensors. This dataset provides metrically precise 3D information, enabling the automatic generation of spatial reasoning questions that span a hierarchical spectrum--from qualitative relational reasoning to quantitative metric and kinematic understanding. Evaluations reveal that the performance gains observed in structured indoor benchmarks vanish in open-world settings. Further analysis using synthetic abnormal scenes and blinding tests confirms that current MLLMs depend heavily on linguistic priors instead of grounded visual reasoning. Our benchmark thus provides a principled platform for diagnosing these limitations and advancing physically grounded spatial intelligence. Project page: https://mingrui-wu.github.io/osi-bench/

Hua Hu, Zikang Zhou, Qian Zhou, Zihao Wen, Junjie Hu, Xinhong Chen, Zhengmin Jiang, Yung-Hui Li, Jianping Wang

Reliable long-horizon trajectory prediction requires both high positional accuracy and physically plausible temporal motion consistency. However, existing methods suffer from two fundamental limitations. First, they overlook the inherent difference in prediction logic: near-future trajectories are primarily governed by historical dynamics, whereas distant-future behaviors are driven by high-level semantic context. Yet, most methods employ a unified decoding pathway that blurs the temporal distinction.Second, although the near future is relatively easier to predict, existing methods lack mechanisms for coherent trajectory propagation across time horizons, often resulting in kinematically implausible predictions with inconsistent heading evolution and degraded long-horizon performance. To address these challenges, we propose NDPNet, a dual-stage architecture that decouples near- and distant-horizon modeling into specialized pathways, with a dedicated transition module ensuring smooth temporal bridging. Furthermore, we introduce a novel motion-aware coherence loss that explicitly embeds kinematic priors to enforce trajectory consistency. Extensive experiments show that NDPNet achieves SOTA performance on Argoverse 2 and WOMD. Notably, on WOMD, it ranks 1^ \text st in both minFDE _6 and minADE _6 across all standard horizons (3s, 5s, 8s) without ensemble learning or NMS post-processing, and is the first to achieve sub-1.75 minFDE _6 for 8s prediction, surpassing prior methods by a large margin. The code will be released subsequently.

Yuxing Liu, Zheng Li, Huanhuan Liang, Ji Zhang, Zeyu Sun, Yong Liu

Anomaly segmentation seeks to detect and localize unknown or out-of-distribution (OoD) objects that fall outside predefined semantic classes--a capability essential for safe autonomous driving. However, the scarcity and limited diversity of anomaly data severely constrain model generalization in open-world environments. Existing approaches mitigate this issue through synthetic data generation, either by copy-pasting external objects into driving scenes or by leveraging text-to-image diffusion models to inpaint anomalous regions. While these methods improve anomaly diversity, they often lack contextual coherence and physical realism, resulting in domain gaps between synthetic and real data. In this paper, we present ClimaDrive, a semantics-guided image-to-image framework for synthesizing semantically coherent, weather-diverse, and physically plausible OoD driving data. ClimaDrive unifies structure-guided multi-weather generation with prompt-driven anomaly inpainting, enabling the creation of visually realistic training data. Based on this framework, we construct ClimaOoD, a large-scale benchmark spanning six representative driving scenarios under both clear and adverse weather conditions.Extensive experiments on four state-of-the-art methods show that training with ClimaOoD leads to robust improvements in anomaly segmentation. Across all methods, AUROC, AP, and FPR95 show notable gains, with FPR95 dropping from 3.97 to 3.52 for RbA on Fishyscapes LAF. These results demonstrate that ClimaOoD enhances model robustness, offering valuable training data for better generalization in open-world anomaly detection.

Elkhan Ismayilzada, Yufei Zhang, Zijun Cui

Significant advancements made in reconstructing hands from images have delivered accurate single-frame estimates, yet they often lack physics consistency and provide no notion of how confidently the motion satisfies physics. In this paper, we propose a novel physics-aware conditional diffusion framework that refines noisy pose sequences into physically plausible hand motion while estimating the physics variance in motion estimates. Building on a MeshCNN-Transformer backbone, we formulate Euler-Lagrange dynamics for articulated hands. Unlike prior works that enforce zero residuals, we treat the resulting dynamic residuals as virtual observables to more effectively integrate physics. Through a last-layer Laplace approximation, our method produces per-joint, per-time variances that measure physics consistency and offers interpretable variance maps indicating where physical consistency weakens. Experiments on two well-known hand datasets show consistent gains over strong image-based initializations and competitive video-based methods. Qualitative results confirm that our variance estimations are aligned with the physical plausibility of the motion in image-based estimates.

Qinglun Zhang, Shen Cheng, Tian Dan, Haoqiang Fan, Guanghui Liu, Shuaicheng Liu

While existing equivariant methods enhance data efficiency, they suffer from high computational intensity, reliance on single-modality inputs, and instability when combined with fast-sampling methods. In this work, we propose E3Flow, a novel framework that addresses the critical limitations of equivariant diffusion policies. E3Flow overcomes these challenges, successfully unifying efficient rectified flow with stable, multi-modal equivariant learning for the first time. Our framework is built upon spherical harmonic representations to ensure rigorous SO(3) equivariance. We introduce a novel invariant Feature Enhancement Module (FEM) that dynamically fuses hybrid visual modalities (point clouds and images), injecting rich visual cues into the spherical harmonic features. We evaluate E3Flow on 8 manipulation tasks from the MimicGen and further conduct 4 real-world experiments to validate its effectiveness in physical environments. Simulation results show that E3Flow achieves a 3.12% improvement in average success rate over the state-of-the-art Spherical Diffusion Policy (SDP) while simultaneously delivering a 7x inference speedup. E3Flow thus demonstrates a new and highly effective trade-off between performance, efficiency, and data efficiency for robotic policy learning. Code: https://github.com/zql-kk/E3Flow.

Chong Xia, Kai Zhu, Zizhuo Wang, Fangfu Liu, Zhizheng Zhang, Yueqi Duan

Compositional scene reconstruction seeks to create object-centric representations rather than holistic scenes from real-world videos, which is natively applicable for simulation and interaction. Conventional compositional reconstruction approaches primarily emphasize on visual appearance and show limited generalization ability to real-world scenarios. In this paper, we propose SimRecon, a framework that realizes a "Perception-Generation-Simulation" pipeline towards cluttered scene reconstruction, which first conducts scene-level semantic reconstruction from video input, then performs single-object generation, and finally assembles these assets in the simulator. However, naively combining these three stages leads to visual infidelity of generated assets and physical implausibility of the final scene, a problem particularly severe for complex scenes. Thus, we further propose two bridging modules between the three stages to address this problem. To be specific, for the transition from Perception to Generation, critical for visual fidelity, we introduce Active Viewpoint Optimization, which actively searches in 3D space to acquire optimal projected images as conditions for single-object completion. Moreover, for the transition from Generation to Simulation, essential for physical plausibility, we propose a Scene Graph Synthesizer, which guides the construction from scratch in 3D simulators, mirroring the native, constructive principle of the real world. Extensive experiments on the ScanNet dataset validate our method's superior performance over previous state-of-the-art approaches.

Yanze Ren, Mingyuan Lv, Qinhong Jiang, Yan Jiang, Chen Yan, Xiaoyu Ji, Wenyuan Xu

Physical adversarial examples pose a concrete threat to real-world computer vision systems. Existing works mainly generate physical adversarial examples by affixing patches or projecting light onto targets, which are usually visible and can expose the malicious intention. In this work, we reveal a new attack surface that generates invisible adversarial samples by injecting signals into the camera's power supply. We analyze the mechanism of injecting structural stripe patterns into cameras and demonstrate the feasibility of controllable fine-grained injection with signal modulation. We develop a simulation model to emulate the physically injected perturbation, and propose end-to-end optimization methodologies in both white-box and black-box settings to generate the injection signal parameters. We perform a simulated evaluation across seven classification models and carry out physical signal injection experiments with optimized signals. The results show that physical adversarial examples generated through camera power signal injection can disrupt computer vision performance. Our work introduces a new methodology for physical adversarial examples, emphasizing the need for securing computer vision systems in the physical world.

Bingxuan Dai, Hongsong Wang, Jie Gui

Designing 3D metamaterial microstructures that meet the intended functions remains a major challenge, as it typically requires domain expertise, iterative simulations, and extensive manual tuning. Existing work on inverse design that automatically generates microstructures based on desired target properties often suffers from limited design diversity and faces challenges in ensuring the physical feasibility of the generated structures. To address this issue, a property-informed diffusion-based network is proposed that enables the generation of 3D microstructures directly from textual descriptions. Unlike traditional property conditioning methods, our approach leverages rich guidance in terms of semantics and physical properties in the text input to support diverse structure synthesis. To enforce consistency between the generated structures and the target textual prompts, a dual alignment strategy is adopted, including contrastive text-structure alignment and test-time reward-guided alignment. Experimental results show that the model is capable of generating semantically meaningful and physically plausible structures across a wide range of material categories. The proposed framework has good potential for interactive microstructure design and opens up new directions for combining language-based interfaces with inverse material discovery. Code is available at: https://github.com/hongsong-wang/PropDiff-TMG.

Kunwar Maheep Singh, Jianchun Chen, Vladislav Golyanik, Stephan J. Garbin, Thabo Beeler, Rishabh Dabral, Marc Habermann, Christian Theobalt

We present _Relightable Holoported Characters_ (RHC), a novel person-specific method for free-view rendering and relighting of full-body and highly dynamic humans solely observed from sparse-view RGB videos at inference. In contrast to classical one-light-at-a-time (OLAT)-based human relighting, our transformer-based RelightNet predicts relit appearance within a single network pass, avoiding costly OLAT-basis capture and generation. For training such a model, we introduce a new capture strategy and dataset recorded in a multi-view lightstage, where we alternate frames lit by random environment maps with uniformly lit tracking frames, simultaneously enabling accurate motion tracking and diverse illumination as well as dynamics coverage. Inspired by the rendering equation, we derive physics-informed features that encode geometry, albedo, shading, and the virtual camera view from a coarse human mesh proxy and the input views. Our RelightNet then takes these features as input and cross-attends them with a novel lighting condition, and regresses the relit appearance in the form of texel-aligned 3D Gaussian splats attached to the coarse mesh proxy. Consequently, our RelightNet implicitly learns to efficiently compute the rendering equation for novel lighting conditions within a single feed-forward pass. Experiments demonstrate our method's superior visual fidelity and lighting reproduction compared to state-of-the-art approaches.

Chia-Ming Lee, Yu-Fan Lin, Yu-Jou Hsiao, Jin-Hui Jiang, Yu-Lun Liu, Chih-Chung Hsu

Shadow removal under diverse lighting conditions requires disentangling illumination from intrinsic reflectance--a challenge compounded when physical priors are not properly aligned. We propose PhaSR (Physically Aligned Shadow Removal), addressing this through dual-level prior alignment to enable robust performance from single-light shadows to multi-source ambient lighting. First, Physically Aligned Normalization (PAN) performs closed-form illumination correction via Gray-world normalization, log-domain Retinex decomposition, and dynamic range recombination, suppressing chromatic bias. Second, Geometric-Semantic Rectification Attention (GSRA) extends differential attention to cross-modal alignment, harmonizing depth-derived geometry with DINO-v2 semantic embeddings to resolve modal conflicts under varying illumination. Experiments show competitive performance in shadow removal with lower complexity and generalization to ambient lighting where traditional methods fail under multi-source illumination.

Jeremy A. Irvin, Jiaqi Han, Zikui Wang, Abdulaziz Alharbi, Yufei Zhao, Nomin-Erdene Bayarsaikhan, Daniele Visioni, Andrew Y. Ng, Duncan Watson-Parris

Generative models have the potential to transform the way we emulate Earth's changing climate. Previous generative approaches rely on weather-scale autoregression for climate emulation, but this is inherently slow for long climate horizons and has yet to demonstrate stable rollouts under nonstationary forcings. Here, we introduce Spatiotemporal Pyramid Flows (SPF), a new class of flow matching approaches that model data hierarchically across spatial and temporal scales. Inspired by cascaded video models, SPF partitions the generative trajectory into a spatiotemporal pyramid, progressively increasing spatial resolution to reduce computation and coupling each stage with an associated timescale to enable direct sampling at any temporal level in the pyramid. This design, together with conditioning each stage on prescribed physical forcings (e.g., greenhouse gases or aerosols), enables efficient, parallel climate emulation at multiple timescales. On ClimateBench, SPF outperforms strong flow matching baselines and pre-trained models at yearly and monthly timescales while offering fast sampling, especially at coarser temporal levels. To scale SPF, we curate ClimateSuite, the largest collection of Earth system simulations to date, comprising over 33,000 simulation-years across ten climate models and the first dataset to include simulations of climate interventions. We find that the scaled SPF model demonstrates good generalization to held-out scenarios across climate models. Together, SPF and ClimateSuite provide a foundation for accurate, efficient, probabilistic climate emulation across temporal scales and realistic future scenarios. Data and code is publicly available at https://github.com/stanfordmlgroup/spf .

Zhangxing Bian, Shuwen Wei, Samuel W. Remedios, Junyu Chen, Aaron Carass, Blake Dewey, Jerry L Prince

Tagged MRI enables tracking internal tissue motion non-invasively. It encodes motion by modulating anatomy with periodic tags, which deforms along with tissue. However, the entanglement between anatomy, tags and motion poses significant challenges on post processing. Existence of tags and imaging blur hinders downstream tasks such as segmenting anatomy. Tag fading, due to T1-relaxation, disrupts brightness constancy assumption for motion tracking. For decades, these challenges are handled in isolation and sub-optimally. In contrast, we introduce a blind and nonlinear inverse framework for tagged MRI that, for the first time, unifies these tasks: anatomical image recovery, high-resolution cine image synthesis, and motion estimation. At its core, the synergy of MR physics and generative priors enables us to blindly estimate the unknown forward imaging models, high-resolution underlying anatomy, while simultaneously tracking 3D diffeomorphic Lagrangian motion over time. Experiments on tagged brain MRI demonstrate that our approach yields high-resolution anatomy images, cine images, and more accurate motion than specialized methods.

Haowen Liu, Shaoxiong Yao, Haonan Chen, Jiawei Gao, Jiayuan Mao, Jia-Bin Huang, Yilun Du

Vision-Language Models (VLMs) exhibit remarkable common-sense and semantic reasoning capabilities. However, they lack a grounded understanding of physical dynamics. This limitation arises from training VLMs on static internet-scale visual-language data that contain no causal interactions or action-conditioned changes. Consequently, it remains challenging to leverage VLMs for fine-grained robotic manipulation tasks that require physical understanding, reasoning, and corresponding action planning. To overcome this, we present SIMPACT, a test-time, SIMulation-enabled ACTion Planning framework that equips VLMs with physical reasoning through simulation-in-the-loop world modeling, without requiring any additional training. From a single RGB-D observation, SIMPACT efficiently constructs physics simulations, enabling the VLM to propose informed actions, observe simulated rollouts, and iteratively refine its reasoning. By integrating language reasoning with physics prediction, our simulation-enabled VLM can understand contact dynamics and action outcomes in a physically grounded way. Our method demonstrates state-of-the-art performance on five challenging, real-world rigid-body and deformable manipulation tasks that require fine-grained physical reasoning, outperforming existing general-purpose robotic manipulation models. Our results demonstrate that embedding physics understanding via efficient simulation into VLM reasoning at test time offers a promising path towards generalizable embodied intelligence.

Jinyu Xu, Tianqi Hu, Xiaonan Hu, Letian Zhou, Songliang Cao, Meng Zhang, Hao Lu

Visually cataloging and quantifying the natural world requires pushing the boundaries of both detailed visual classification and counting at scale. Despite significant progress, particularly in crowd and traffic analysis, the fine-grained, taxonomy-aware plant counting remains underexplored in vision. In contrast to crowds, plants exhibit nonrigid morphologies and physical appearance variations across growth stages and environments. To fill this gap, we present TPC-268, the first plant counting benchmark incorporating plant taxonomy. Our dataset couples instance-level point annotations with Linnaean labels (kingdom -> species) and organ categories, enabling hierarchical reasoning and species-aware evaluation. The dataset features 10,000 images with 678,050 point annotations, includes 268 countable plant categories over 242 plant species in Plantae and Fungi, and spans observation scales from canopy-level remote sensing imagery to tissue-level microscopy. We follow the problem setting of class-agnostic counting (CAC), provide taxonomy-consistent, scale-aware data splits, and benchmark state-of-the-art regression- and detection-based CAC approaches. By capturing the biodiversity, hierarchical structure, and multi-scale nature of botanical and mycological taxa, TPC-268 provides a biologically grounded testbed to advance fine-grained class-agnostic counting. Dataset and code are available at https://github.com/tiny-smart/TPC-268.

Jianfeng Xiang, Xiaoxue Chen, Sicheng Xu, Ruicheng Wang, Zelong Lv, Yu Deng, Hongyuan Zhu, Yue Dong, Hao Zhao, Nicholas Jing Yuan 等

Recent advancements in 3D generative modeling have significantly improved the generation realism, yet the field is still hampered by existing representations, which struggle to capture assets with complex topologies and detailed appearance. This paper present an approach for learning a structured latent representation from native 3D data to address this challenge. At its core is a new sparse voxel structure called O-Voxel, an omni-voxel representation that encodes both geometry and appearance. O-Voxel can robustly model arbitrary topology, including open, non-manifold, and fully-enclosed surfaces, while capturing comprehensive surface attributes beyond texture color, such as physically-based rendering parameters. Based on O-Voxel, we design a Sparse Compression VAE which provides a high spatial compression rate and a compact latent space. We train large-scale flow-matching models comprising 4B parameters for 3D generation using diverse public 3D asset datasets. Despite their scale, inference remains highly efficient. Meanwhile, the geometry and material quality of our generated assets far exceed those of existing models. We believe our approach offers a significant advancement in 3D generative modeling.

Bei Huang, Yixin Chen, Ruijie Lu, Gang Zeng, Hongbin Zha, Yuru Pei, Siyuan Huang

3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but predominantly targets soft, deformable materials, leaving brittle fracture largely unresolved. This stems from two key obstacles: the lack of volumetric interiors with coherent textures in GS representation, and the absence of fracture-aware simulation methods for Gaussians. To address these challenges, we introduce GaussianFluent, a unified framework for realistic simulation and rendering of dynamic object states. First, it synthesizes photorealistic interiors by densifying internal Gaussians guided by generative models. Second, it integrates an optimized Continuum Damage Material Point Method (CD-MPM) to enable brittle fracture simulation at remarkably high speed. Our approach handles complex scenarios including mixed-material objects and multi-stage fracture propagation, achieving results infeasible with previous methods. Experiments clearly demonstrate GaussianFluent's capability for photo-realistic, real-time rendering with structurally consistent interiors, highlighting its potential for downstream application, such as VR and Robotics.

Qilin Huang, Quynh Anh Huynh, Long Le, Chen Wang, Chuhao Chen, Ryan Lucas, Eric Eaton, Lingjie Liu

Existing feed-forward networks excel at predicting a single set of physical properties from visual appearance, but this point-estimate paradigm fundamentally fails to capture the real world's inherent physical ambiguity. We address this by reframing physics prediction as a task of learning a controllable, continuous distribution of material properties. We introduce UNIPIXIE, a framework trained to predict a continuous and parameterized path of physically plausible material properties from a single visual input. By learning a direct mapping along an object's softest-to-stiffest spectrum on our PIXIEMULTIVERSE dataset, UNIPIXIE allows for controllable generation of diverse, physically-valid material fields via a single intuitive parameter. Crucially, UNIPIXIE introduces a novel unified architecture to produce simulation-ready parameters for diverse physics solvers, including continuum-based Material Point Method (MPM), reduced-order deformation based on Linear Blend Skinning (LBS), and anchor-based Spring-Mass systems, addressing a key portability issue in prior work. Experiments show our approach not only generates a rich variety of plausible dynamics but also reduces Young's Modulus prediction error by over 50% against the strongest deterministic baseline, bridging the gap between static point-estimates and the continuous nature of physical reality.

Wenhua Wu, Huai Guan, Zhe Liu, Hesheng Wang

Editable high-fidelity 4D scenes are crucial for autonomous driving, as they can be applied to end-to-end training and closed-loop simulation. However, existing reconstruction methods are primarily limited to replicating observed scenes and lack the capability for diverse weather simulation. While image-level weather editing methods tend to introduce scene artifacts and offer poor controllability over the weather effects. To address these limitations, we propose WeatherCity, a novel framework for 4D urban scene reconstruction and weather editing. Specifically, we leverage a text-guided image editing model to achieve flexible editing of image weather backgrounds. To tackle the challenge of multi-weather modeling, we introduce a novel weather Gaussian representation based on shared scene features and dedicated weather-specific decoders. This representation is further enhanced with a content consistency optimization, ensuring coherent modeling across different weather conditions. Additionally, we design a physics-driven model that simulates dynamic weather effects through particles and motion patterns. Extensive experiments on multiple datasets and various scenes demonstrate that WeatherCity achieves flexible controllability, high fidelity, and temporal consistency in 4D reconstruction and weather editing. Our framework not only enables fine-grained control over weather conditions (e.g., light rain and heavy snow) but also supports object-level manipulation within the scene. Codes are released at https://github.com/IRMVLab/WeatherCity.