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510篇论文匹配“Policy Search”
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Reinforcement Learning/Planning

Zirui Zhao, Wee Sun Lee, David Hsu

Large-scale task planning is a major challenge. Recent work exploits large language models (LLMs) directly as a policy and shows surprisingly interesting results. This paper shows that LLMs provide a commonsense model of the world in addition to a policy that acts on it. The world model and the policy can be combined in a search algorithm, such as Monte Carlo Tree Search (MCTS), to scale up task planning. In our new LLM-MCTS algorithm, the LLM-induced world model provides a commonsense prior belief for MCTS to achieve effective reasoning; the LLM-induced policy acts as a heuristic to guide the search, vastly improving search efficiency. Experiments show that LLM-MCTS outperforms both MCTS alone and policies induced by LLMs (GPT2 and GPT3.5) by a wide margin, for complex, novel tasks. Further experiments and analyses on multiple tasks -- multiplication, travel planning, object rearrangement -- suggest minimum description length (MDL) as a general guiding principle: if the description length of the world model is substantially smaller than that of the policy, using LLM as a world model for model-based planning is likely better than using LLM solely as a policy.

Applications/Chemistry and Drug Discovery

Yiheng Zhu, Jialu Wu, Chaowen Hu, Jiahuan Yan, kim hsieh, Tingjun Hou, Jian Wu

Many crucial scientific problems involve designing novel molecules with desired properties, which can be formulated as a black-box optimization problem over the *discrete* chemical space. In practice, multiple conflicting objectives and costly evaluations (e.g., wet-lab experiments) make the *diversity* of candidates paramount. Computational methods have achieved initial success but still struggle with considering diversity in both objective and search space. To fill this gap, we propose a multi-objective Bayesian optimization (MOBO) algorithm leveraging the hypernetwork-based GFlowNets (HN-GFN) as an acquisition function optimizer, with the purpose of sampling a diverse batch of candidate molecular graphs from an approximate Pareto front. Using a single preference-conditioned hypernetwork, HN-GFN learns to explore various trade-offs between objectives. We further propose a hindsight-like off-policy strategy to share high-performing molecules among different preferences in order to speed up learning for HN-GFN. We empirically illustrate that HN-GFN has adequate capacity to generalize over preferences. Moreover, experiments in various real-world MOBO settings demonstrate that our framework predominantly outperforms existing methods in terms of candidate quality and sample efficiency. The code is available at https://github.com/violet-sto/HN-GFN.

Reinforcement Learning/Deep RL

Felix Chalumeau, Shikha Surana, Clément Bonnet, Nathan Grinsztajn, Arnu Pretorius, Alexandre Laterre, Tom Barrett

Combinatorial Optimization underpins many real-world applications and yet, designing performant algorithms to solve these complex, typically NP-hard, problems remains a significant research challenge. Reinforcement Learning (RL) provides a versatile framework for designing heuristics across a broad spectrum of problem domains. However, despite notable progress, RL has not yet supplanted industrial solvers as the go-to solution. Current approaches emphasize pre-training heuristics that construct solutions, but often rely on search procedures with limited variance, such as stochastically sampling numerous solutions from a single policy, or employing computationally expensive fine-tuning of the policy on individual problem instances. Building on the intuition that performant search at inference time should be anticipated during pre-training, we propose COMPASS, a novel RL approach that parameterizes a distribution of diverse and specialized policies conditioned on a continuous latent space. We evaluate COMPASS across three canonical problems - Travelling Salesman, Capacitated Vehicle Routing, and Job-Shop Scheduling - and demonstrate that our search strategy (i) outperforms state-of-the-art approaches in 9 out of 11 standard benchmarking tasks and (ii) generalizes better, surpassing all other approaches on a set of 18 procedurally transformed instance distributions.

Optimization/Discrete and Combinatorial Optimization

Yuxin Pan, Yize Chen, Fangzhen Lin

Designing effective policies for the online 3D bin packing problem (3D-BPP) has been a long-standing challenge, primarily due to the unpredictable nature of incoming box sequences and stringent physical constraints. While current deep reinforcement learning (DRL) methods for online 3D-BPP have shown promising results in optimizing average performance over an underlying box sequence distribution, they often fail in real-world settings where some worst-case scenarios can materialize. Standard robust DRL algorithms tend to overly prioritize optimizing the worst-case performance at the expense of performance under normal problem instance distribution. To address these issues, we first introduce a permutation-based attacker to investigate the practical robustness of both DRL-based and heuristic methods proposed for solving online 3D-BPP. Then, we propose an adjustable robust reinforcement learning (AR2L) framework that allows efficient adjustment of robustness weights to achieve the desired balance of the policy's performance in average and worst-case environments. Specifically, we formulate the objective function as a weighted sum of expected and worst-case returns, and derive the lower performance bound by relating to the return under a mixture dynamics. To realize this lower bound, we adopt an iterative procedure that searches for the associated mixture dynamics and improves the corresponding policy. We integrate this procedure into two popular robust adversarial algorithms to develop the exact and approximate AR2L algorithms. Experiments demonstrate that AR2L is versatile in the sense that it improves policy robustness while maintaining an acceptable level of performance for the nominal case.

Optimization/Learning for Optimization

Yining Ma, Zhiguang Cao, Yeow Meng Chee

In this paper, we present Neural k-Opt (NeuOpt), a novel learning-to-search (L2S) solver for routing problems. It learns to perform flexible k-opt exchanges based on a tailored action factorization method and a customized recurrent dual-stream decoder. As a pioneering work to circumvent the pure feasibility masking scheme and enable the autonomous exploration of both feasible and infeasible regions, we then propose the Guided Infeasible Region Exploration (GIRE) scheme, which supplements the NeuOpt policy network with feasibility-related features and leverages reward shaping to steer reinforcement learning more effectively. Additionally, we equip NeuOpt with Dynamic Data Augmentation (D2A) for more diverse searches during inference. Extensive experiments on the Traveling Salesman Problem (TSP) and Capacitated Vehicle Routing Problem (CVRP) demonstrate that our NeuOpt not only significantly outstrips existing (masking-based) L2S solvers, but also showcases superiority over the learning-to-construct (L2C) and learning-to-predict (L2P) solvers. Notably, we offer fresh perspectives on how neural solvers can handle VRP constraints. Our code is available: https://github.com/yining043/NeuOpt.

Reinforcement Learning/Planning

Edward Kim, Yohan Karunanayake, Hanna Kurniawati

Making good decisions in partially observable and non-deterministic scenarios is a crucial capability for robots. A Partially Observable Markov Decision Process (POMDP) is a general framework for the above problem. Despite advances in POMDP solving, problems with long planning horizons and evolving environments remain difficult to solve even by the best approximate solvers today. To alleviate this difficulty, we propose a slightly modified POMDP problem, called a Reference-Based POMDP, where the objective is to balance between maximizing the expected total reward and being close to a given reference (stochastic) policy. The optimal policy of a Reference-Based POMDP can be computed via iterative expectations using the given reference policy, thereby avoiding exhaustive enumeration of actions at each belief node of the search tree. We demonstrate theoretically that the standard POMDP under stochastic policies is related to the Reference-Based POMDP. To demonstrate the feasibility of exploiting the formulation, we present a basic algorithm RefSolver. Results from experiments on long-horizon navigation problems indicate that this basic algorithm substantially outperforms POMCP.

Reinforcement Learning

Ti-Rong Wu, Hung Guei, Ting Han Wei, Chung-Chin Shih, Jui-Te Chin, I-Chen Wu

Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that outcome. The AlphaZero algorithm has demonstrated super-human level play, and its powerful policy and value predictions have also served as heuristics in game solving. However, to solve a game and obtain a full strategy, a winning response must be found for all possible moves by the losing player. This includes very poor lines of play from the losing side, for which the AlphaZero self-play process will not encounter. AlphaZero-based heuristics can be highly inaccurate when evaluating these out-of-distribution positions, which occur throughout the entire search. To address this issue, this paper investigates applying online fine-tuning while searching and proposes two methods to learn tailor-designed heuristics for game solving. Our experiments show that using online fine-tuning can solve a series of challenging 7x7 Killall-Go problems, using only 23.54\% of computation time compared to the baseline without online fine-tuning. Results suggest that the savings scale with problem size. Our method can further be extended to any tree search algorithm for problem solving. Our code is available at https://rlg.iis.sinica.edu.tw/papers/neurips2023-online-fine-tuning-solver.

Deep Learning/Generative Models and Autoencoders

Yulun Zhang, Matthew Fontaine, Varun Bhatt, Stefanos Nikolaidis, Jiaoyang Li

We study the problem of generating arbitrarily large environments to improve the throughput of multi-robot systems. Prior work proposes Quality Diversity (QD) algorithms as an effective method for optimizing the environments of automated warehouses. However, these approaches optimize only relatively small environments, falling short when it comes to replicating real-world warehouse sizes. The challenge arises from the exponential increase in the search space as the environment size increases. Additionally, the previous methods have only been tested with up to 350 robots in simulations, while practical warehouses could host thousands of robots. In this paper, instead of optimizing environments, we propose to optimize Neural Cellular Automata (NCA) environment generators via QD algorithms. We train a collection of NCA generators with QD algorithms in small environments and then generate arbitrarily large environments from the generators at test time. We show that NCA environment generators maintain consistent, regularized patterns regardless of environment size, significantly enhancing the scalability of multi-robot systems in two different domains with up to 2,350 robots. Additionally, we demonstrate that our method scales a single-agent reinforcement learning policy to arbitrarily large environments with similar patterns. We include the source code at https://github.com/lunjohnzhang/warehouse_env_gen_nca_public.

Applications/Robotics

Moran Barenboim, Vadim Indelman

Autonomous agents operating in real-world scenarios frequently encounter uncertainty and make decisions based on incomplete information. Planning under uncertainty can be mathematically formalized using partially observable Markov decision processes (POMDPs). However, finding an optimal plan for POMDPs can be computationally expensive and is feasible only for small tasks. In recent years, approximate algorithms, such as tree search and sample-based methodologies, have emerged as state-of-the-art POMDP solvers for larger problems. Despite their effectiveness, these algorithms offer only probabilistic and often asymptotic guarantees toward the optimal solution due to their dependence on sampling. To address these limitations, we derive a deterministic relationship between a simplified solution that iseasier to obtain and the theoretically optimal one. First, we derive bounds for selecting a subset of the observations to branch from while computing a complete belief at each posterior node. Then, since a complete belief update may be computationally demanding, we extend the bounds to support reduction of both the state and the observation spaces. We demonstrate how our guarantees can be integrated with existing state-of-the-art solvers that sample a subset of states and observations. As a result, the returned solution holds deterministic bounds relative to the optimal policy. Lastly, we substantiate our findings with supporting experimental results.

Theory/Reinforcement Learning and Planning

Elliot Catt, Jordi Grau-Moya, Marcus Hutter, Matthew Aitchison, Tim Genewein, Grégoire Delétang, Kevin Li, Joel Veness

Reinforcement Learning (RL) algorithms typically utilize learning and/or planning techniques to derive effective policies. The integration of both approaches has proven to be highly successful in addressing complex sequential decision-making challenges, as evidenced by algorithms such as AlphaZero and MuZero, which consolidate the planning process into a parametric search-policy. AIXI, the most potent theoretical universal agent, leverages planning through comprehensive search as its primary means to find an optimal policy. Here we define an alternative universal agent, which we call Self-AIXI, that on the contrary to AIXI, maximally exploits learning to obtain good policies. It does so by self-predicting its own stream of action data, which is generated, similarly to other TD(0) agents, by taking an action maximization step over the current on-policy (universal mixture-policy) Q-value estimates. We prove that Self-AIXI converges to AIXI, and inherits a series of properties like maximal Legg-Hutter intelligence and the self-optimizing property.

Reinforcement Learning

David Abel, Andre Barreto, Benjamin Van Roy, Doina Precup, Hado van Hasselt, Satinder Singh

In a standard view of the reinforcement learning problem, an agent’s goal is to efficiently identify a policy that maximizes long-term reward. However, this perspective is based on a restricted view of learning as finding a solution, rather than treating learning as endless adaptation. In contrast, continual reinforcement learning refers to the setting in which the best agents never stop learning. Despite the importance of continual reinforcement learning, the community lacks a simple definition of the problem that highlights its commitments and makes its primary concepts precise and clear. To this end, this paper is dedicated to carefully defining the continual reinforcement learning problem. We formalize the notion of agents that “never stop learning” through a new mathematical language for analyzing and cataloging agents. Using this new language, we define a continual learning agent as one that can be understood as carrying out an implicit search process indefinitely, and continual reinforcement learning as the setting in which the best agents are all continual learning agents. We provide two motivating examples, illustrating that traditional views of multi-task reinforcement learning and continual supervised learning are special cases of our definition. Collectively, these definitions and perspectives formalize many intuitive concepts at the heart of learning, and open new research pathways surrounding continual learning agents.

Optimization/Discrete and Combinatorial Optimization

Darko Drakulic, Sofia Michel, Florian Mai, Arnaud Sors, Jean-Marc Andreoli

Despite the success of neural-based combinatorial optimization methods for end-to-end heuristic learning, out-of-distribution generalization remains a challenge. In this paper, we present a novel formulation of Combinatorial Optimization Problems (COPs) as Markov Decision Processes (MDPs) that effectively leverages common symmetries of COPs to improve out-of-distribution robustness. Starting from a direct MDP formulation of a constructive method, we introduce a generic way to reduce the state space, based on Bisimulation Quotienting (BQ) in MDPs. Then, for COPs with a recursive nature, we specialize the bisimulation and show how the reduced state exploits the symmetries of these problems and facilitates MDP solving. Our approach is principled and we prove that an optimal policy for the proposed BQ-MDP actually solves the associated COPs. We illustrate our approach on five classical problems: the Euclidean and Asymmetric Traveling Salesman, Capacitated Vehicle Routing, Orienteering and Knapsack Problems. Furthermore, for each problem, we introduce a simple attention-based policy network for the BQ-MDPs, which we train by imitation of (near) optimal solutions of small instances from a single distribution. We obtain new state-of-the-art results for the five COPs on both synthetic and realistic benchmarks. Notably, in contrast to most existing neural approaches, our learned policies show excellent generalization performance to much larger instances than seen during training, without any additional search procedure. Our code is available at: [link](https://github.com/naver/bq-nco).

Applications/Computer Vision

Anindya Sarkar, Nathan Jacobs, Yevgeniy Vorobeychik

Visual active search (VAS) has been proposed as a modeling framework in which visual cues are used to guide exploration, with the goal of identifying regions of interest in a large geospatial area. Its potential applications include identifying hot spots of rare wildlife poaching activity, search-and-rescue scenarios, identifying illegal trafficking of weapons, drugs, or people, and many others. State of the art approaches to VAS include applications of deep reinforcement learning (DRL), which yield end-to-end search policies, and traditional active search, which combines predictions with custom algorithmic approaches. While the DRL framework has been shown to greatly outperform traditional active search in such domains, its end-to-end nature does not make full use of supervised information attained either during training, or during actual search, a significant limitation if search tasks differ significantly from those in the training distribution. We propose an approach that combines the strength of both DRL and conventional active search approaches by decomposing the search policy into a prediction module, which produces a geospatial distribution of regions of interest based on task embedding and search history, and a search module, which takes the predictions and search history as input and outputs the search distribution. In addition, we develop a novel meta-learning approach for jointly learning the resulting combined policy that can make effective use of supervised information obtained both at training and decision time. Our extensive experiments demonstrate that the proposed representation and meta-learning frameworks significantly outperform state of the art in visual active search on several problem domains.

Optimization/Control and Optimization

Dongsheng Ding, Chen-Yu Wei, Kaiqing Zhang, Alejandro Ribeiro

We study the problem of computing an optimal policy of an infinite-horizon discounted constrained Markov decision process (constrained MDP). Despite the popularity of Lagrangian-based policy search methods used in practice, the oscillation of policy iterates in these methods has not been fully understood, bringing out issues such as violation of constraints and sensitivity to hyper-parameters. To fill this gap, we employ the Lagrangian method to cast a constrained MDP into a constrained saddle-point problem in which max/min players correspond to primal/dual variables, respectively, and develop two single-time-scale policy-based primal-dual algorithms with non-asymptotic convergence of their policy iterates to an optimal constrained policy. Specifically, we first propose a regularized policy gradient primal-dual (RPG-PD) method that updates the policy using an entropy-regularized policy gradient, and the dual variable via a quadratic-regularized gradient ascent, simultaneously. We prove that the policy primal-dual iterates of RPG-PD converge to a regularized saddle point with a sublinear rate, while the policy iterates converge sublinearly to an optimal constrained policy. We further instantiate RPG-PD in large state or action spaces by including function approximation in policy parametrization, and establish similar sublinear last-iterate policy convergence. Second, we propose an optimistic policy gradient primal-dual (OPG-PD) method that employs the optimistic gradient method to update primal/dual variables, simultaneously. We prove that the policy primal-dual iterates of OPG-PD converge to a saddle point that contains an optimal constrained policy, with a linear rate. To the best of our knowledge, this work appears to be the first non-asymptotic policy last-iterate convergence result for single-time-scale algorithms in constrained MDPs. We further validate the merits and the effectiveness of our methods in computational experiments.

Hanwei Fan, Jiandong Mu, Wei Zhang

Pruning is an effective technique for convolutional neural networks (CNNs) model compression, but it is difficult to find the optimal pruning policy due to the large design space. To improve the usability of pruning, many auto pruning methods have been developed. Recently, Bayesian optimization (BO) has been considered to be a competitive algorithm for auto pruning due to its solid theoretical foundation and high sampling efficiency. However, BO suffers from the curse of dimensionality. The performance of BO deteriorates when pruning deep CNNs, since the dimension of the design spaces increase. We propose a novel clustering algorithm that reduces the dimension of the design space to speed up the searching process. Subsequently, a rollback algorithm is proposed to recover the high-dimensional design space so that higher pruning accuracy can be obtained. We validate our proposed method on ResNet, MobileNetV1, and MobileNetV2 models. Experiments show that the proposed method significantly improves the convergence rate of BO when pruning deep CNNs with no increase in running time. The source code is available at https://github.com/fanhanwei/BOCR.

Alexandros Kouris, Stylianos I. Venieris, Stefanos Laskaridis, Nicholas Lane

Semantic segmentation arises as the backbone of many vision systems, spanning from self-driving cars and robot navigation to augmented reality and teleconferencing. Frequently operating under stringent latency constraints within a limited resource envelope, optimising for efficient execution becomes important. At the same time, the heterogeneous capabilities of the target platforms and diverse constraints of different applications require the design and training of multiple target-specific segmentation models, leading to excessive maintenance costs. To this end, we propose a framework for converting state-of-the-art segmentation CNNs to Multi-Exit Semantic Segmentation (MESS) networks: specially trained models that employ parametrised early exits along their depth to i) dynamically save computation during inference on easier samples and ii) save training and maintenance cost by offering a post-training customisable speed-accuracy trade-off. Designing and training such networks naively can hurt performance. Thus, we propose novel two-staged training scheme for multi-exit networks. Furthermore, the parametrisation of MESS enables co-optimising the number, placement and architecture of the attached segmentation heads along with the exit policy, upon deployment via exhaustive search in <1GPUh. This allows MESS to rapidly adapt to the device capabilities and application requirements for each target use-case, offering a train-once-deploy-everywhere solution. MESS variants achieve latency gains of up to 2.83x with the same accuracy, or 5.33 pp higher accuracy for the same computational budget, compared to the original backbone network. Lastly, MESS delivers orders of magnitude faster architectural customisation, compared to state-of-the-art techniques.

Mingjun Zhao, Shan Lu, Zixuan Wang, Xiaoli Wang, Di Niu

Automated augmentation is an emerging and effective technique to search for data augmentation policies to improve generalizability of deep neural network training. Most existing work focuses on constructing a unified policy applicable to all data samples in a given dataset, without considering sample or class variations. In this paper, we propose a novel two-stage data augmentation algorithm, named Label-Aware AutoAugment (LA3), which takes advantage of the label information, and learns augmentation policies separately for samples of different labels. LA3 consists of two learning stages, where in the first stage, individual augmentation methods are evaluated and ranked for each label via Bayesian Optimization aided by a neural predictor, which allows us to identify effective augmentation techniques for each label under a low search cost. And in the second stage, a composite augmentation policy is constructed out of a selection of effective as well as complementary augmentations, which produces significant performance boost and can be easily deployed in typical model training. Extensive experiments demonstrate that LA3 achieves excellent performance matching or surpassing existing methods on CIFAR-10 and CIFAR-100, and achieves a new state-of-the-art ImageNet accuracy of 79.97% on ResNet-50 among auto-augmentation methods, while maintaining a low computational cost.

Sixing Yu, Arya Mazaheri, Ali Jannesari

Model compression aims to deploy deep neural networks (DNN) on mobile devices with limited computing and storage resources. However, most of the existing model compression methods rely on manually defined rules, which require domain expertise. DNNs are essentially computational graphs, which contain rich structural information. In this paper, we aim to find a suitable compression policy from DNNs' structural information. We propose an automatic graph encoder-decoder model compression (AGMC) method combined with graph neural networks (GNN) and reinforcement learning (RL). We model the target DNN as a graph and use GNN to learn the DNN's embeddings automatically. We compared our method with rule-based DNN embedding model compression methods to show the effectiveness of our method. Results show that our learning-based DNN embedding achieves better performance and a higher compression ratio with fewer search steps. We evaluated our method on over-parameterized and mobile-friendly DNNs and compared our method with handcrafted and learning-based model compression approaches. On over parameterized DNNs, such as ResNet-56, our method outperformed handcrafted and learning-based methods with 4.36% and 2.56% higher accuracy, respectively. Furthermore, on MobileNet-v2, we achieved a higher compression ratio than state-of-the-art methods with just 0.93% accuracy loss.

Chi Zhang, Henghui Ding, Guosheng Lin, Ruibo Li, Changhu Wang, Chunhua Shen

Few-shot learning aims to adapt knowledge learned from previous tasks to novel tasks with only a limited amount of labeled data. Research literature on few-shot learning exhibits great diversity, while different algorithms often excel at different few-shot learning scenarios. It is therefore tricky to decide which learning strategies to use under different task conditions. Inspired by the recent success in Automated Machine Learning literature (AutoML), in this paper, we present Meta Navigator, a framework that attempts to solve the aforementioned limitation in few-shot learning by seeking a higher-level strategy and proffer to automate the selection from various few-shot learning designs. The goal of our work is to search for good parameter adaptation policies that are applied to different stages in the network for few-shot classification. We present a search space that covers many popular few-shot learning algorithms in the literature and develop a differentiable searching and decoding algorithm based on meta-learning that supports gradient-based optimization. We demonstrate the effectiveness of our searching-based method on multiple benchmark datasets. Extensive experiments show that our approach significantly outperforms baselines and demonstrates performance advantages over many state-of-the-art methods. Code and models will be made publicly available.

Ziwei Wang, Han Xiao, Jiwen Lu, Jie Zhou

In this paper, we propose a generalizable mixed-precision quantization (GMPQ) method for efficient inference. Conventional methods require the consistency of datasets for bitwidth search and model deployment to guarantee the policy optimality, leading to heavy search cost on challenging largescale datasets in realistic applications. On the contrary, our GMPQ searches the mixed-quantization policy that can be generalized to largescale datasets with only a small amount of data, so that the search cost is significantly reduced without performance degradation. Specifically, we observe that locating network attribution correctly is general ability for accurate visual analysis across different data distribution. Therefore, despite of pursuing higher model accuracy and complexity, we preserve attribution rank consistency between the quantized models and their full-precision counterparts via efficient capacity-aware attribution imitation for generalizable mixed-precision quantization strategy search. Extensive experiments show that our method obtains competitive accuracy-complexity trade-off compared with the state-of-the-art mixed-precision networks in significantly reduced search cost. The code is available at https://github.com/ZiweiWangTHU/GMPQ.git.