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Anshul Nasery, Jonathan Hayase, Pang Wei Koh, Sewoong Oh

The democratization of machine learning systems has made the process of fine-tuning accessible to practitioners, leading to a wide range of open-source models fine-tuned on specialized tasks and datasets. Recent work has proposed to merge such models to combine their functionalities. However, prior approaches are usually restricted to models that are fine-tuned from the same base model. Furthermore, the final merged model is typically required to be of the same size as the original models. In this work, we propose a new two-step algorithm to merge models---termed PLeaS---which relaxes these constraints.First, leveraging the Permutation symmetries inherent in the two models, PLeaS partially matches nodes in each layer by maximizing alignment. Next, PLeaS computes the weights of the merged model as a layer-wise Least Squares solution to minimize the approximation error between the features of the merged model and the permuted features of the original models. PLeaS allows a practitioner to merge two models sharing the same architecture into a single performant model of a desired size, even when the two original models are fine-tuned from different base models. We also demonstrate how our method can be extended to address a challenging scenario where no data is available from the fine-tuning domains. We demonstrate our method to merge ResNet and ViT models trained with shared and different label spaces, and show improvement over the state-of-the-art merging methods of up to 15 percentage points for the same target compute while merging models trained on DomainNet and fine-grained classification tasks.

Yumeng Liu, Xiaoxiao Long, Zemin Yang, Yuan Liu, Marc Habermann, Christian Theobalt, Yuexin Ma, Wenping Wang

Our work aims to reconstruct hand-object interactions from a single-view image, which is a fundamental but ill-posed task.Unlike methods that reconstruct from videos, multi-view images, or predefined 3D templates, single-view reconstruction faces significant challenges due to inherent ambiguities and occlusions. These challenges are further amplified by the diverse nature of hand poses and the vast variety of object shapes and sizes. Our key insight is that current foundational models for segmentation, inpainting, and 3D reconstruction robustly generalize to in-the-wild images, which could provide strong visual and geometric priors for reconstructing hand-object interactions.Specifically, given a single image, we first design a novel pipeline to estimate the underlying hand pose and object shape using off-the-shelf large models. Furthermore, with the initial reconstruction, we employ a prior-guided optimization scheme, which optimizes hand pose to comply with 3D physical constraints and the 2D input image content.We perform experiments across several datasets and show that our method consistently outperforms baselines and faithfully reconstructs a diverse set of hand-object interactions. Here is the link of our project page: https://lym29.github.io/EasyHOI-page/.

Kendong Liu, Zhiyu Zhu, Hui Liu, Junhui Hou

We present Acc3D to tackle the challenge of accelerating the diffusion process to generate 3D models from single images. To derive high-quality reconstructions through few-step inferences, we emphasize the critical issue of regularizing the learning of score function in states of random noise. To this end, we propose edge consistency, i.e., consistent predictions across the high signal-to-noise ratio region, to enhance a pre-trained diffusion model, enabling a distillation-based refinement of the endpoint score function. Building on those distilled diffusion models, we propose an adversarial augmentation strategy to further enrich the generation detail and boost overall generation quality. The two modules complement each other, mutually reinforcing to elevate generative performance. Extensive experiments demonstrate that our Acc3D not only achieves over a 20xincrease in computational efficiency but also yields notable quality improvements, compared to the state-of-the-arts.

Jiongtong Hu, Wufeng Xue, Jun Cheng, Yingying Liu, Wei Zhuo, Dong Ni

In clinical practice of echocardiography examinations, multiple planes containing the heart structures of different view are usually required in screening, diagnosis and treatment of cardiac disease. AI models for echocardiography have to be tailored for a specific plane due to the dramatic structure differences, thus resulting in repetition development and extra complexity. Effective solution for such a multi-plane segmentation (MPS) problem is highly demanded for medical images, yet has not been well investigated. In this paper, we propose a novel solution, EchoONE, for this problem with a SAM-based segmentation architecture, a prior-composable mask learning (PC-Mask) module for semantic-aware dense prompt generation, and a learnable CNN-branch with a simple yet effective local feature fusion and adaption (LFFA) module for SAM adapting. We extensively evaluated our method on multiple internal and external echocardiography datasets, and achieved consistently state-of-the-art performance for multi-source datasets with different heart planes. This is the first time that the MPS problem is solved in one model for echocardiography data. The code will be available at https://github.com/a2502503/EchoONE.

Long Xu, Jiakai Wang, Haojie Hao, Haotong Qin, Jiejie Zhao, Xianglong Liu

Though achieving significant success in personalized image synthesis, Latent Diffusion Models (LDMs) pose substantial social risks caused by unauthorized misuse (e.g., face theft). To counter these threats, the Anti-Customization (AC) method that exploits adversarial perturbations was proposed. Unfortunately, existing AC methods show insufficient defense ability due to the ignorance of hierarchical characteristics, i.e., global feature correlations and local facial attributes, leading to weak resistance to concept transfer and semantic theft in customization methods. To address these limitations, we are motivated to propose a **G**lobal-L**o**cal c**o**llaborate**d** Anti-Customization (GoodAC) framework to generate powerful adversarial perturbations by disturbing both feature correlations and facial attributes. To enhance the ability to resist concept transfer, we disrupt the spatial correlation of perceptual features that form the basis of model generation at a global level, thereby creating highly concept-transfer-resistant adversarial camouflage. To improve the ability to resist semantic theft, leveraging the fact that facial attributes are personalized, we designed a personalized and precise facial attribute distortion strategy locally, focusing the attack on the individual's image structure to generate strong camouflage. Extensive experiments on various customization methods, including Dreambooth and LoRA, have strongly demonstrated that our GoodAC outperforms other state-of-the-art approaches by large margins, e.g., over 50% improvements on ISM.

Xueyu Liu, Rui Wang, Yexin Lai, Guangze Shi, Feixue Shao, Fang Hao, Jianan Zhang, Jia Shen, Yongfei Wu, Wen Zheng

Powered by extensive curated training data, the Segment Anything Model (SAM) demonstrates impressive generalization capabilities in open-world scenarios, effectively guided by user-provided prompts. However, the class-agnostic characteristic of SAM renders its segmentation accuracy highly dependent on prompt quality. In this paper, we propose a novel pplug-and-play dual-space Point Prompt Optimizer (PPO) designed to enhance prompt distribution through deep reinforcement learning (DRL)-based heterogeneous graph optimization. PPO optimizes initial prompts for any task without requiring additional training, thereby improving SAM's downstream segmentation performance. Specifically, PPO constructs a dual-space heterogeneous graph, leveraging the robust feature-matching capabilities of a foundational pre-trained model to create internal feature and physical distance matrices. A DRL policy network iteratively refines the distribution of prompt points, optimizing segmentation predictions. We conducted experiments on four public datasets. The ablation study explores the necessity and balance of optimizing prompts in both feature and physical spaces. The comparative study shows that PPO enables SAM to surpass recent one-shot methods. Additionally, experiments with different initial prompts demonstrate PPO's generality across prompts generated by various methods. In conclusion, PPO redefines the prompt optimization problem as a heterogeneous graph optimization task, using DRL to construct an effective, plug-and-play prompt optimizer. This approach holds potential for broader applications across diverse segmentation tasks and provides a promising solution for point prompt optimization. The source code and demo are available at https://github.com/XueyuLiu/PPO.

Mingtao Guo, Guanyu Xing, Yanli Liu

Relightable portrait animation aims to animate a static reference portrait to match the head movements of a driving video while adapting to user-specified or reference lighting conditions. Existing portrait animation methods fail to achieve relightable portraits because they do not separate and manipulate intrinsic (identity and appearance) and extrinsic (pose and lighting) features. In this paper, we present a Lighting Controllable Video Diffusion model (LCVD) for high-fidelity, relightable portrait animation. We address this limitation by distinguishing these feature types through dedicated subspaces within the feature space of a pre-trained image-to-video diffusion model. Specifically, for each frame, we use the 3D mesh of the reference portrait, the pose of the driving frame as well as the specified lighting to render an image called shading hint. While the reference image represents the intrinsic attributes, the shading hint encodes the extrinsic attributes. In the training phase, we employ a reference adapter to map the reference into an intrinsic feature subspace and a shading adapter to map the shading hints into an extrinsic feature subspace. By merging features from these subspaces, the model achieves nuanced control over lighting and pose in generated animations. Extensive evaluations show that LCVD outperforms state-of-the-art methods in lighting realism, image quality, and video consistency, setting a new benchmark in relightable portrait animation. Our project is available at \href https://github.com/MingtaoGuo/Relightable-Portrait-Animation https://github.com/MingtaoGuo/Relightable-Portrait-Animation

Yanbo Wang, Jiyang Guan, Jian Liang, Ran He

Multi-modal large language models (MLLMs) have made significant progress, yet their safety alignment remains limited. Typically, current open-source MLLMs rely on the alignment inherited from their language module to avoid harmful generations. However, the lack of safety measures specifically designed for multi-modal inputs creates an alignment gap, leaving MLLMs vulnerable to vision-domain attacks such as typographic manipulation. Current methods utilize a carefully designed safety dataset to enhance model defense capability.However, it is unknown what is actually learned in the high-quality dataset.Through comparison experiments, we find that the alignment gap primarily arises from data distribution biases, while image content, response quality, or the contrastive behavior of the dataset makes little contribution to boosting multi-modal safety. To further investigate this and identify the key factors in improving MLLM safety, we propose finetuning MLLMs on a small set of benign instruct-following data with responses replaced by simple, clear rejection sentences.Experiments show that, without the need for labor-intensive collection of high-quality malicious data, model safety can still be significantly improved, as long as a specific fraction of rejection data exists in the finetuning set, indicating the security alignment is not lost but rather obscured during multi-modal pretraining or instruction fine-tuning. Simply correcting the underlying data bias is enough to address the vision domain safety gap.

Mohamed Abdelsamad, Michael Ulrich, Claudius Glaeser, Abhinav Valada

Masked autoencoders (MAE) have shown tremendous potential for self-supervised learning (SSL) in vision and beyond. However, point clouds from LiDARs used in automated driving are particularly challenging for MAEs since large areas of the 3D volume are empty. Consequently, existing work suffers from leaking occupancy information into the decoder and has significant computational complexity, thereby limiting the SSL pre-training to only 2D bird's eye view encoders in practice. In this work, we propose the novel neighborhood occupancy MAE (NOMAE) that overcomes the aforementioned challenges by employing masked occupancy reconstruction only in the neighborhood of non-masked voxels. We incorporate voxel masking and occupancy reconstruction at multiple scales with our proposed hierarchical mask generation technique to capture features of objects of different sizes in the point cloud. NOMAEs are extremely flexible and can be directly employed for SSL in existing 3D architectures. We perform extensive evaluations on the nuScenes and Waymo Open datasets for the downstream perception tasks of semantic segmentation and 3D object detection, comparing with both discriminative and generative SSL methods. The results demonstrate that NOMAE sets the new state-of-the-art on multiple benchmarks for multiple point cloud perception tasks.

Yang Chen, Jingcai Guo, Song Guo, Dacheng Tao

Zero-shot skeleton action recognition is a non-trivial task that requires robust unseen generalization with prior knowledge from only seen classes and shared semantics. Existing methods typically build the skeleton-semantics interactions by uncontrollable mappings and conspicuous representations, thereby can hardly capture the intricate and fine-grained relationship for effective cross-modal transferability. To address these issues, we propose a novel dyNamically Evolving dUal skeleton-semantic syneRgistic framework with the guidance of cOntext-aware side informatioN (dubbed Neuron), to explore more fine-grained cross-modal correspondence from micro to macro perspectives at both spatial and temporal levels, respectively. Concretely, 1) we first construct the spatial-temporal evolving micro-prototypes and integrate dynamic context-aware side information to capture the intricate and synergistic skeleton-semantic correlations step-by-step, progressively refining cross-model alignment; and 2) we introduce the spatial compression and temporal memory mechanisms to guide the growth of spatial-temporal micro-prototypes, enabling them to absorb structure-related spatial representations and regularity-dependent temporal patterns. Notably, such processes are analogous to the learning and growth of neurons, equipping the framework with the capacity to generalize to novel unseen action categories. Extensive experiments on various benchmark datasets demonstrated the superiority of the proposed method. Code is available at: https://github.com/cseeyangchen/Neuron.

Hyeongjin Nam, Donghwan Kim, Jeongtaek Oh, Kyoung Mu Lee

Most existing methods of 3D clothed human reconstruction from a single image treat the clothed human as a single object without distinguishing between cloth and human body. In this regard, we present DeClotH, which separately reconstructs 3D cloth and human body from a single image. This task remains largely unexplored due to the extreme occlusion between cloth and the human body, making it challenging to infer accurate geometries and textures. Moreover, while recent 3D human reconstruction methods have achieved impressive results using text-to-image diffusion models, directly applying such an approach to this problem often leads to incorrect guidance, particularly in reconstructing 3D cloth. To address these challenges, we propose two core designs in our framework. First, to alleviate the occlusion issue, we leverage 3D template models of cloth and human body as regularizations, which provide strong geometric priors to prevent erroneous reconstruction by the occlusion. Second, we introduce a cloth diffusion model specifically designed to provide contextual information about cloth appearance, thereby enhancing the reconstruction of 3D cloth. Qualitative and quantitative experiments demonstrate that our proposed approach is highly effective in reconstructing both 3D cloth and the human body.

Hao Li, Sicheng Li, Xiang Gao, Abudouaihati Batuer, Lu Yu, Yiyi Liao

Immersive video offers a 6-Dof-free viewing experience, potentially playing a key role in future video technology. Recently, 4D Gaussian Splatting has gained attention as an effective approach for immersive video due to its high rendering efficiency and quality, though maintaining quality with manageable storage remains challenging. To address this, we introduce GIFStream, a novel 4D Gaussian representation using a canonical space and a deformation field enhanced with time-dependent feature streams. These feature streams enable complex motion modeling and allow efficient compression by leveraging their motion-awareness and temporal correspondence. Additionally, we incorporate both temporal and spatial compression networks for end-to-end compression. Experimental results show that GIFStream delivers high-quality immersive video at 30 Mbps, with real-time rendering and fast decoding on an RTX 4090.

Zilong Chen, Yikai Wang, Wenqiang Sun, Feng Wang, Yiwen Chen, Huaping Liu

In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Addressing the challenges faced by existing 3D native diffusion models, such as suboptimal auto-encoder performance, limited controllability, poor generalization, and inconsistent image-based PBR texturing, MeshGen employs several key innovations to overcome these limitations. We pioneer a render-enhanced point-to-shape auto-encoder that compresses meshes into a compact latent space, by designing perceptual optimization with ray-based regularization. This ensures that the 3D shapes are accurately represented and reconstructed to preserve geometric details within the latent space. To address data scarcity and image-shape misalignment, we further propose geometric augmentation and generative rendering augmentation techniques, which enhance the model's controllability and generalization ability, allowing it to perform well even with limited public datasets. For texture generation, MeshGen employs a reference attention-based multi-view ControlNet for consistent appearance synthesis. This is further complemented by our multi-view PBR decomposer that estimates PBR components and a UV inpainter that fills invisible areas, ensuring a seamless and consistent texture across the 3D mesh. Our extensive experiments demonstrate that MeshGen largely outperforms previous methods in both shape and texture generation, setting a new standard for the quality of 3D meshes generated with PBR textures.

Kaiyu Li, Ruixun Liu, Xiangyong Cao, Xueru Bai, Feng Zhou, Deyu Meng, Zhi Wang

Current remote sensing semantic segmentation methods are mostly built on the close-set assumption, meaning that the model can only recognize pre-defined categories that exist in the training set. However, in practical Earth observation, there are countless unseen categories, and manual annotation is impractical. To address this challenge, we first attempt to introduce training-free open-vocabulary semantic segmentation (OVSS) into the remote sensing context. However, due to the sensitivity of remote sensing images to low-resolution features, distorted target shapes and ill-fitting boundaries are exhibited in the prediction mask. To tackle these issues, we propose a simple and universal upsampler, i.e. SimFeatUp, to restore lost spatial information of deep features. Specifically, SimFeatUp only needs to learn from a few unlabeled images, and can upsample arbitrary remote sensing image features. Furthermore, based on the observation of the abnormal response of patch tokens to the [CLS] token in CLIP, we propose to execute a simple subtraction operation to alleviate the global bias in patch tokens. Extensive experiments are conducted on 17 remote sensing datasets of 4 tasks, including semantic segmentation, building extraction, road detection, and flood detection. Our method achieves an average of 5.8%, 8.2%, 4.0%, and 15.3% improvement over state-of-the-art methods on the 4 tasks.

Zhao Dong, Ka Chen, Zhaoyang Lv, Hong-Xing Yu, Yunzhi Zhang, Cheng Zhang, Yufeng Zhu, Stephen Tian, Zhengqin Li, Geordie Moffatt 等

We introduce Digital Twin Catalog (DTC), a new large-scale photorealistic 3D object digital twin dataset. A digital twin of a 3D object is a highly detailed, virtually indistinguishable representation of a physical object, accurately capturing its shape, appearance, physical properties, and other attributes. Recent advances in neural-based 3D reconstruction and inverse rendering have significantly improved the quality of 3D object reconstruction. Despite these advancements, there remains a lack of a large-scale, digital twin quality real-world dataset and benchmark that can quantitatively assess and compare the performance of different reconstruction methods, as well as improve reconstruction quality through training or fine-tuning. Moreover, to democratize 3D digital twin creation, it is essential to integrate creation techniques with next-generation egocentric computing platforms, such as AR glasses. Currently, there is no dataset available to evaluate 3D object reconstruction using egocentric captured images. To address these gaps, the DTC dataset features 2,000 scanned digital twin-quality 3D objects, along with image sequences captured under different lighting conditions using DSLR cameras and egocentric AR glasses. This dataset establishes the first comprehensive real-world evaluation benchmark for 3D digital twin creation tasks, offering a robust foundation for comparing and improving existing reconstruction methods. The DTC dataset is already released at https://www.projectaria.com/datasets/dtc/ and we will also make the baseline evaluations open-source.

Hao Ren, Yiming Zeng, Zetong Bi, Zhaoliang Wan, Junlong Huang, Hui Cheng

Recent advancements in diffusion-based imitation learning, which shows impressive performance in modeling multimodal distributions and training stability, have led to substantial progress in various robot learning tasks. In visual navigation, previous diffusion-based policies typically generate action sequences by initiating from denoising Gaussian noise. However, the target action distribution often diverges significantly from Gaussian noise, leading to redundant denoising steps and increased learning complexity. Additionally, the sparsity of effective action distributions makes it challenging for the policy to generate accurate actions without guidance. To address these issues, we propose a novel, unified visual navigation framework leveraging the denoising diffusion bridge models named NaviBridger. This approach enables action generation by initiating from any informative prior actions, enhancing guidance and efficiency in the denoising process. We explore how diffusion bridges can enhance imitation learning in visual navigation tasks and further examine three source policies for generating prior actions. Extensive experiments in both simulated and real-world indoor and outdoor scenarios demonstrate that NaviBridger accelerates policy inference and outperforms the baselines in generating target action sequences. Code is available at https://github.com/hren20/NaiviBridger.

Jiahao Xie, Alessio Tonioni, Nathalie Rauschmayr, Federico Tombari, Bernt Schiele

Visual in-context learning (VICL), as a new paradigm in computer vision, allows the model to rapidly adapt to various tasks with only a handful of prompts and examples. While effective, the existing VICL paradigm exhibits poor generalizability under distribution shifts. In this work, we propose test-time Visual In-Context Tuning (VICT), a method that can adapt VICL models on the fly with a single test sample. Specifically, we flip the role between the task prompts and the test sample and use a cycle consistency loss to reconstruct the original task prompt output. Our key insight is that a model should be aware of a new test distribution if it can successfully recover the original task prompts. Extensive experiments on six representative vision tasks ranging from high-level visual understanding to low-level image processing, with 15 common corruptions, demonstrate that our VICT can improve the generalizability of VICL to unseen new domains. In addition, we show the potential of applying VICT for unseen tasks at test time. Code: https://github.com/Jiahao000/VICT.

Huan Zheng, Wencheng Han, Jianbing Shen

Recovering high-quality depth maps from compressed sources has gained significant attention due to the limitations of consumer-grade depth cameras and the bandwidth restrictions during data transmission. However, current methods still suffer from two challenges. First, bit-depth compression produces a uniform depth representation in regions with subtle variations, hindering the recovery of detailed information. Second, densely distributed random noise reduces the accuracy of estimating the global geometric structure of the scene. To address these challenges, we propose a novel framework, termed geometry-decoupled network (GDNet), for compressed depth map super-resolution that decouples the high-quality depth map reconstruction process by handling global and detailed geometric features separately. To be specific, we propose the fine geometry detail encoder (FGDE), which is designed to aggregate fine geometry details in high-resolution low-level image features while simultaneously enriching them with complementary information from low-resolution context-level image features. In addition, we develop the global geometry encoder (GGE) that aims at suppressing noise and extracting global geometric information effectively via constructing compact feature representation in a low-rank space. We conduct experiments on multiple benchmark datasets, demonstrating that our GDNet significantly outperforms current methods in terms of geometric consistency and detail recovery. In the ECCV 2024 AIM Compressed Depth Upsampling Challenge, our solution won the 1st place award. Our codes are available at: https://github.com/Ian0926/GDNet.

Zhiyao Wang, Xu Chen, Chengming Xu, Junwei Zhu, Xiaobin Hu, Jiangning Zhang, Chengjie Wang, Yuqi Liu, Yiyi Zhou, Rongrong Ji

Face Restoration (FR) is a crucial area within image and video processing, focusing on reconstructing high-quality portraits from degraded inputs. Despite advancements in image FR, video FR remains relatively under-explored, primarily due to challenges related to temporal consistency, motion artifacts, and the limited availability of high-quality video data. Moreover, traditional face restoration typically prioritizes enhancing resolution and may not give as much consideration to related tasks such as facial colorization and inpainting. In this paper, we propose a novel approach for the Generalized Video Face Restoration (GVFR) task, which integrates video blind face restoration (BFR), inpainting, and colorization tasks that we empirically show to benefit each other. We present a unified framework, termed as stable video face restoration (SVFR), which leverages the generative and motion priors of Stable Video Diffusion (SVD) and incorporates task-specific information through a unified face restoration framework. A learnable task embedding is introduced to enhance task identification. Meanwhile, a novel Unified Latent Regularization (ULR) is employed to encourage the shared feature representation learning among different subtasks. To further enhance the restoration quality and temporal stability, we introduce the facial prior learning and the self-referred refinement as auxiliary strategies. The proposed framework effectively combines the complementary strengths of these tasks, enhancing temporal coherence and achieving superior restoration quality. This work advances the state-of-the-art in video FR and establishes a new paradigm for generalized video face restoration. Code and video demo are available at https://github.com/wangzhiyaoo/SVFR.git.

XuDong Wang, Xingyi Zhou, Alireza Fathi, Trevor Darrell, Cordelia Schmid

We present Visual Lexicon, a novel visual language that encodes rich image information into the text space of vocabulary tokens while retaining intricate visual details that are often challenging to convey in natural language. Unlike traditional methods that prioritize either high-level semantics (e.g., CLIP) or pixel-level reconstruction (e.g., VAE), ViLex simultaneously captures rich semantic content and fine visual details, enabling high-quality image generation and comprehensive visual scene understanding. Through a self-supervised learning pipeline, ViLex generates tokens optimized for reconstructing input images using a frozen text-to-image (T2I) diffusion model, preserving the detailed information necessary for high-fidelity semantic-level reconstruction. As an image embedding in the language space, ViLex tokens leverage the compositionality of natural languages, allowing them to be used independently as "text tokens" or combined with natural language tokens to prompt pretrained T2I models with both visual and textual inputs, mirroring how we interact with vision-language models (VLMs). Experiments demonstrate that ViLex achieves higher fidelity in image reconstruction compared to text embeddings--even with a single ViLex token. Moreover, ViLex successfully performs various DreamBooth tasks in a zero-shot, unsupervised manner without fine-tuning T2I models. Additionally, ViLex serves as a powerful vision encoder, consistently improving vision-language model performance across 15 benchmarks relative to a strong SigLIP baseline.