Event cameras capture visual information as asynchronous pixel change streams, excelling in challenging lighting and high-dynamic scenarios. Existing multimodal large language models (MLLMs) concentrate on natural RGB images, failing in scenarios where event data fits better. In this paper, we introduce EventGPT, the first MLLM for event stream understanding, pioneering the integration of large language models (LLMs) with event-based vision. To bridge the huge domain gap, we propose a three-stage optimization paradigm to progressively equip a pre-trained LLM with event understanding. Our EventGPT consists of an event encoder, a spatio-temporal aggregator, a linear projector, an event-language adapter, and an LLM. Firstly, GPT-generated RGB image-text pairs warm up the linear projector, following LLaVA, as the gap between natural images and language is smaller. Secondly, we construct N-ImageNet-Chat, a large synthetic dataset of event data and corresponding texts to enable the use of the spatio-temporal aggregator and to train the event-language adapter, thereby aligning event features more closely with the language space. Finally, we gather an instruction dataset, Event-Chat, which contains extensive real-world data to fine-tune the entire model, further enhancing its generalization ability. We construct a comprehensive benchmark, and experiments show that EventGPT surpasses previous state-of-the-art MLLMs in generation quality, descriptive accuracy, and reasoning capability.
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Teaching Large Language Models to Regress Accurate Image Quality Scores Using Score Distribution
PDF ↗With the rapid advancement of Multi-modal Large Language Models (MLLMs), MLLM-based Image Quality Assessment (IQA) methods have shown promising performance in linguistic quality description. However, current methods still fall short in accurately scoring image quality. In this work, we aim to leverage MLLMs to regress accurate quality scores. A key challenge is that the quality score is inherently continuous, typically modeled as a Gaussian distribution, whereas MLLMs generate discrete token outputs. This mismatch necessitates score discretization. Previous approaches discretize the mean score into a one-hot label, resulting in information loss and failing to capture inter-image relationships. We propose a distribution-based approach that discretizes the score distribution into a soft label. This method preserves the characteristics of the score distribution, achieving high accuracy and maintaining inter-image relationships. Moreover, to address dataset variation, where different IQA datasets exhibit various distributions, we introduce a fidelity loss based on Thurstone's model. This loss captures intra-dataset relationships, facilitating co-training across multiple IQA datasets. With these designs, we develop the distribution-based Depicted image Quality Assessment model for Score regression (DeQA-Score). Experiments across multiple benchmarks show that DeQA-Score stably outperforms baselines in score regression. Also, DeQA-Score can predict the score distribution that closely aligns with human annotations. Codes and model weights have been released in https://depictqa.github.io/deqa-score/.
We introduce EgoLife, a project to develop an egocentric life assistant that accompanies and enhances personal efficiency through AI-powered wearable glasses. To lay the foundation for this assistant, we conducted a comprehensive data collection study where six participants lived together for one week, continuously recording their daily activities - including discussions, shopping, cooking, socializing, and entertainment - using AI glasses for multimodal egocentric video capture, along with synchronized third-person-view video references. This effort resulted in the EgoLife Dataset, a comprehensive 300-hour egocentric, interpersonal, multiview, and multimodal daily life dataset with intensive annotation. Leveraging this dataset, we introduce EgoLifeQA, a suite of long-context, life-oriented question-answering tasks designed to provide meaningful assistance in daily life by addressing practical questions such as recalling past relevant events, monitoring health habits, and offering personalized recommendations. To address the key technical challenges of (1) developing robust visual-audio models for egocentric data, (2) enabling identity recognition, and (3) facilitating long-context question answering over extensive temporal information, we introduce EgoButler, an integrated system comprising EgoGPT and EgoRAG. EgoGPT is an omni-modal model trained on egocentric datasets, achieving state-of-the-art performance on egocentric video understanding. EgoRAG is a retrieval-based component that supports answering ultra-long-context questions. Our experimental studies verify their working mechanisms and reveal critical factors and bottlenecks, guiding future improvements. By releasing our datasets, models, and benchmarks, we aim to stimulate further research in egocentric AI assistants.
Recent advancements in diffusion models have significantly enhanced the performance of text-to-image models in image synthesis. To enable control over the the spatial locations of the generated objects,diffusion-based methods typically utilizeobject layout as an auxiliary input. However, we observe that this approach treats all objects as being on the same layer and neglect their visibility order, leading to the synthesis of overlapping objects with incorrect occlusions.To address this limitation, we introduce in this paper a new training-free framework that considers object visibility order explicitly and allows users to place overlapping objects in a stack of layers. Our framework consists of two visibility-based designs. First, we propose a novel Sequential Denoising Process (SDP) to divide the whole image generation into multiple stages for different objects, each stage primarily focuses on an object. Second, we propose a novel Visibility-Order-Aware (VOA) Loss to transform the layout and occlusion constraints into an attention map optimization process to improve the accuracy of synthesizing object occlusions in complex scenes. By merging these two novel components, our framework, dubbed VODiff, enables the generation of photorealistic images that satisfy user-specified spatial constraints and object occlusion relationships. In addition, we introduce VOBench, a diverse benchmark dataset containing 200 curated samples, each with a reference image, text prompts, object visibility orders and layout maps. We conduct extensive evaluations on this dataset to demonstrate the superiority of our approach.
As 3D content creation continues to grow, transferring semantic textures between 3D meshes remains a significant challenge in computer graphics. While recent methods leverage text-to-image diffusion models for texturing, they often struggle to preserve the appearance of the source texture during texture transfer. We present TriTex, a novel approach that learns a volumetric texture field from a single textured mesh by mapping semantic features to surface colors. Using an efficient triplane-based architecture, our method enables semantic-aware texture transfer to a novel target mesh. Despite training on just one example, it generalizes effectively to diverse shapes within the same category. Extensive evaluation on our newly created benchmark dataset shows that TriTex achieves superior texture transfer quality and fast inference times compared to existing methods. Our approach advances single-example texture transfer, providing a practical solution for maintaining visual coherence across related 3D models in applications like game development and simulation.
While large-scale human motion capture datasets have advanced human motion generation, modeling and generating dynamic 3D human-object interactions (HOIs) remain challenging due to dataset limitations. Existing datasets often lack extensive, high-quality motion and annotation and exhibit artifacts such as contact penetration, floating, and incorrect hand motions. To address these issues, we introduce InterAct, a large-scale 3D HOI benchmark featuring dataset and methodological advancements. First, we consolidate and standardize 21.81 hours of HOI data from diverse sources, enriching it with detailed textual annotations. Second, we propose a unified optimization framework to enhance data quality by reducing artifacts and correcting hand motions. Leveraging the principle of contact invariance, we maintain human-object relationships while introducing motion variations, expanding the dataset to 30.70 hours. Third, we define six benchmarking tasks and develop a unified HOI generative modeling perspective, achieving state-of-the-art performance. Extensive experiments validate the utility of our dataset as a foundational resource for advancing 3D human-object interaction generation. The dataset will be publicly accessible to support further research in the field.
Domain-Incremental Learning (DIL) involves the progressive adaptation of a model to new concepts across different domains. While recent advances in pre-trained models provide a solid foundation for DIL, learning new concepts often results in the catastrophic forgetting of pre-trained knowledge. Specifically, sequential model updates can overwrite both the representation and the classifier with knowledge from the latest domain. Thus, it is crucial to develop a representation and corresponding classifier that accommodate all seen domains throughout the learning process. To this end, we propose DUal ConsolidaTion (Duct) to unify and consolidate historical knowledge at both the representation and classifier levels. By merging the backbone of different stages, we create a representation space suitable for multiple domains incrementally. The merged representation serves as a balanced intermediary that captures task-specific features from all seen domains. Additionally, to address the mismatch between consolidated embeddings and the classifier, we introduce an extra classifier consolidation process. Leveraging class-wise semantic information, we estimate the classifier weights of old domains within the latest embedding space. By merging historical and estimated classifiers, we align them with the consolidated embedding space, facilitating incremental classification. Extensive experimental results on four benchmark datasets demonstrate Duct's state-of-the-art performance. Code is available at: https://github.com/Estrella-fugaz/CVPR25-Duct.
Object permanence in humans is a fundamental cue that helps in understanding persistence of objects, even when they are fully occluded in the scene. Present day methods in object segmentation do not account for this amodal nature of the world, and only work for segmentation of visible or modal objects. Few amodal methods exist; single-image segmentation methods cannot handle high-levels of occlusions which are better inferred using temporal information, and multi-frame methods have focused solely on segmenting rigid objects. To this end, we propose to tackle video amodal segmentation by formulating it as a conditional generation task, thereby capitalizing on the foundational knowledge in video generative models. Our method is simple; we repurpose these models to condition on a sequence of modal mask frames of an object along with contextual depth maps, to learn which object boundary may be occluded and therefore, extended to hallucinate the complete extent of an object. This is followed by a content completion stage which is able to inpaint the occluded regions of an object. We benchmark our approach alongside a wide array of state-of-the-art methods on four datasets and show a dramatic improvement of upto 13% for amodal segmentation in an object's occluded region.
In this paper, we speed up robust two-view relative pose from dense correspondences. Previous work has shown that dense matchers can significantly improve both accuracy and robustness in the resulting pose. However, the large number of matches comes with a significantly increased runtime during robust estimation in RANSAC. To avoid this, we propose an efficient match summarization scheme which provides comparable accuracy to using the full set of dense matches, while having 10-100x faster runtime. We validate our approach on standard benchmark datasets together with multiple state-of-the-art dense matchers.
Recent advancements in trajectory-guided video generation have achieved notable progress. However, existing models still face challenges in generating object motions with potentially changing 6D poses under wide-range rotations, due to limited 3D understanding. To address this problem, we introduce PoseTraj, a pose-aware video dragging model for generating 3D-aligned motion from 2D trajectories. Our method adopts a novel two-stage pose-aware pretraining framework, improving 3D understanding across diverse trajectories. Specifically, we propose a large-scale synthetic dataset PoseTraj-10k, containing 10k videos of objects following rotational trajectories, and enhance the model perception of object pose changes by incorporating 3D bounding boxes as intermediate supervision signals. Following this, we fine-tune the trajectory-controlling module on real-world videos, applying an additional camera-disentanglement module to further refine motion accuracy. Experiments on various benchmark datasets demonstrate that our method not only excels in 3D pose-aligned dragging for rotational trajectories but also outperforms existing baselines in trajectory accuracy and video quality.
We investigate complex video question answering via chain-of-evidence reasoning --- identifying sequences of temporal spans from multiple relevant parts of the video, together with visual evidence within them.Existing models struggle with multi-step reasoning as they uniformly sample a fixed number of frames, which can miss critical evidence distributed nonuniformly throughout the video. Moreover, they lack the ability to temporally localize such evidence in the broader context of the full video, which is required for answering complex questions. We propose a framework to enhance existing VideoQA datasets with evidence reasoning chains, automatically constructed by searching for optimal intervals of interest in the video with supporting evidence, that maximizes the likelihood of answering a given question.We train our model (ViTED) to generate these evidence chains directly, enabling it to both localize evidence windows as well as perform multi-step reasoning across them in long-form video content.We show the value of our evidence-distilled models on a suite of long video QA benchmarks where we outperform state-of-the-art approaches that lack evidence reasoning capabilities.
Widely shared videos on the internet are often edited. Recently, although Video Large Language Models (Vid-LLMs) have made great progress in general video understanding tasks, their capabilities in video editing understanding (VEU) tasks remain unexplored. To address this gap, in this paper, we introduce VEU-Bench (Video Editing Understanding Benchmark), a comprehensive benchmark that categorizes video editing components across various dimensions, from intra-frame features like shot size to inter-shot attributes such as cut types and transitions. Unlike previous video editing understanding benchmarks that focus mainly on editing element classification, VEU-Bench encompasses 19 fine-grained tasks across three stages: recognition, reasoning, and judging. To enhance the annotation of VEU automatically, we built an annotation pipeline integrated with an ontology-based knowledge base. Through extensive experiments with 11 state-of-the-art Vid-LLMs, our findings reveal that current Vid-LLMs face significant challenges in VEU tasks, with some performing worse than random choice. To alleviate this issue, we develop Oscars(Named after the Academy Awards.), a VEU expert model fine-tuned on the curated VEU-Bench dataset. It outperforms existing open-source Vid-LLMs on VEU-Bench by over 28.3% in accuracy and achieves performance comparable to commercial models like GPT-4o. We also demonstrate that incorporating VEU data significantly enhances the performance of Vid-LLMs on general video understanding benchmarks, with an average improvement of 8.3% across nine reasoning tasks. The code and data will be made available.
3D Gaussian Splatting (3DGS) has attracted significant attention for its high-quality novel view rendering, inspiring research to address real-world challenges. While conventional methods depend on sharp images for accurate scene reconstruction, real-world scenarios are often affected by defocus blur due to finite depth of field, making it essential to account for realistic 3D scene representation. In this study, we propose CoCoGaussian, a Circle of Confusion-aware Gaussian Splatting that enables precise 3D scene representation using only defocused images. CoCoGaussian addresses the challenge of defocus blur by modeling the Circle of Confusion (CoC) through a physically grounded approach based on the principles of photographic defocus. Exploiting 3D Gaussians, we compute the CoC diameter from depth and learnable aperture information, generating multiple Gaussians to precisely capture the CoC shape. Furthermore, we introduce a learnable scaling factor to enhance robustness and provide more flexibility in handling unreliable depth in scenes with reflective or refractive surfaces. Experiments on both synthetic and real-world datasets demonstrate that CoCoGaussian achieves state-of-the-art performance across multiple benchmarks.
CXPMRG-Bench: Pre-training and Benchmarking for X-ray Medical Report Generation on CheXpert Plus Dataset
PDF ↗X-ray image-based medical report generation (MRG) is a pivotal area in artificial intelligence that can significantly reduce diagnostic burdens and patient wait times. Despite significant progress, we believe that the task has reached a bottleneck due to the limited benchmark datasets and the existing large models' insufficient capability enhancements in this specialized domain. Specifically, the recently released CheXpert Plus dataset lacks comparative evaluation algorithms and their results, providing only the dataset itself. This situation makes the training, evaluation, and comparison of subsequent algorithms challenging. Thus, we conduct a comprehensive benchmarking of existing mainstream X-ray report generation models and large language models (LLMs), on the CheXpert Plus dataset. We believe that the proposed benchmark can provide a solid comparative basis for subsequent algorithms and serve as a guide for researchers to quickly grasp the state-of-the-art models in this field. More importantly, we propose a large model for the X-ray image report generation using a multi-stage pre-training strategy, including self-supervised autoregressive generation and Xray-report contrastive learning, and supervised fine-tuning. Extensive experimental results indicate that the autoregressive pre-training based on Mamba effectively encodes X-ray images, and the image-text contrastive pre-training further aligns the feature spaces, achieving better experimental results.
In this paper, we tackle the copy-paste image-to-image composition problem with a focus on object placement learning. Prior methods have leveraged generative models to reduce the reliance for dense supervision. However, this often limits their capacity to model complex data distributions. Alternatively, transformer networks with a sparse contrastive loss have been explored, but their over-relaxed regularization often leads to imprecise object placement. We introduce BOOTPLACE, a novel paradigm that formulates object placement as a placement-by-detection problem. Our approach begins by identifying suitable regions of interest for object placement. This is achieved by training a specialized detection transformer on object-subtracted backgrounds, enhanced with multi-object supervisions. It then semantically associates each target compositing object with detected regions based on their complementary characteristics. Through a boostrapped training approach applied to randomly object-subtracted images, our model enforces meaningful placements through extensive paired data augmentation. Experimental results on established benchmarks demonstrate BOOTPLACE's superior performance in object repositioning, markedly surpassing state-of-the-art baselines on Cityscapes and OPA datasets with notable improvements in IOU scores. Additional ablation studies further showcase the compositionality and generalizability of our approach, supported by user study evaluations. Code is available at https://github.com/RyanHangZhou/BOOTPLACE
Few-shot class-incremental learning (FSCIL) presents a significant challenge in machine learning, requiring models to integrate new classes from limited examples while preserving performance on previously learned classes. Recently, prompt-based CIL approaches leverage ample data to train prompts, effectively mitigating catastrophic forgetting. However, these methods do not account for the semantic features embedded in prompts, exacerbating the plasticity-stability dilemma in few-shot incremental learning. In this paper, we propose a novel and simple framework named SEmantic Complementary Prompt(SEC-Prompt), which learns two sets of semantically complementary prompts based on an adaptive query: discriminative prompts(D-Prompt) and non-discriminative prompts(ND-Prompt). D-Prompt enhances the separation of class-specific feature distributions by strengthening key discriminative features, while ND-Prompt balances non-discriminative information to promote generalization to novel classes. To efficiently learn high-quality knowledge from limited samples, we leverage ND-Prompt for data augmentation to increase sample diversity and introduce Prompt Clustering Loss to prevent noise contamination in D-Prompt, ensuring robust discriminative feature learning and improved generalization. Our experimental results showcase state-of-the-art performance across three benchmark datasets, including CIFAR100, ImageNet-R and CUB datasets.
Absolute Pose Regression (APR) predicts 6D camera poses but lacks the adaptability to unknown environments without retraining, while Relative Pose Regression (RPR) generalizes better yet requires a large image retrieval database. Visual Odometry (VO) generalizes well in unseen environments but suffers from accumulated error in open trajectories. To address this dilemma, we introduce a new task, Scene-agnostic Pose Regression (SPR), which can achieve accurate pose regression in a flexible way while eliminating the need for retraining or databases. To benchmark SPR, we created a large-scale dataset, 360SPR, with over 200K photorealistic panoramas, 3.6M pinhole images and camera poses in 270 scenes at three different sensor heights. Furthermore, a SPR-Mamba model is initially proposed to address SPR in a dual-branch manner. Extensive experiments and studies demonstrate the effectiveness of our SPR paradigm, dataset, and model. In the unknown scenes of both 360SPR and 360Loc datasets, our method consistently outperforms APR, RPR and VO. The dataset and code are available at SPR.
Hybrid-Level Instruction Injection for Video Token Compression in Multi-modal Large Language Models
PDF ↗Recent Multi-modal Large Language Models (MLLMs) have been challenged by the computational overhead resulting from massive video frames, often alleviated through compression strategies. However, the visual content is not equally contributed to user instructions, existing strategies (e.g., average pool) inevitably lead to the loss of potentially useful information. To tackle this, we propose the Hybrid-level Instruction Injection Strategy for Conditional Token Compression in MLLMs (HICom), utilizing the instruction as a condition to guide the compression from both local and global levels. This encourages the compression to retain the maximum amount of user-focused information while reducing visual tokens to minimize computational burden. Specifically, the instruction condition is injected into the grouped visual tokens at the local level and the learnable tokens at the global level, and we conduct the attention mechanism to complete the conditional compression. From the hybrid-level compression, the instruction-relevant visual parts are highlighted while the temporal-spatial structure is also preserved for easier understanding of LLMs. To further unleash the potential of HICom, we introduce a new conditional pre-training stage with our proposed dataset HICom-248K. Experiments show that our HICom can obtain distinguished video understanding ability with fewer tokens, increasing the performance by 2.43% average on three multiple-choice QA benchmarks and saving 78.8% tokens compared with the SOTA method. The code is available at https://github.com/lntzm/HICom.
We introduce HOT3D, a publicly available dataset for egocentric hand and object tracking in 3D. The dataset offers over 833 minutes (3.7M+ images) of recordings that feature 19 subjects interacting with 33 diverse rigid objects. In addition to simple pick-up, observe, and put-down actions, the subjects perform actions typical for a kitchen, office, and living room environment. The recordings include multiple synchronized data streams containing egocentric multi-view RGB/monochrome images, eye gaze signal, scene point clouds, and 3D poses of cameras, hands, and objects. The dataset is recorded with two headsets from Meta: Project Aria, which is a research prototype of AI glasses, and Quest 3, a virtual-reality headset that has shipped millions of units. Ground-truth poses were obtained by a motion-capture system using small optical markers attached to hands and objects. Hand annotations are provided in the UmeTrack and MANO formats, and objects are represented by 3D meshes with PBR materials obtained by an in-house scanner. In our experiments, we demonstrate the effectiveness of multi-view egocentric data for three popular tasks: 3D hand tracking, model-based 6DoF object pose estimation, and 3D lifting of unknown in-hand objects. The evaluated multi-view methods, whose benchmarking is uniquely enabled by HOT3D, significantly outperform their single-view counterparts.
Amodal instance segmentation, which aims to detect and segment both visible and invisible parts of objects in images, plays a crucial role in various applications, including autonomous driving, robotic manipulation, and scene understanding. While existing methods require training both front-end detectors and mask decoders jointly, this approach lacks flexibility and fails to leverage the strengths of pre-existing modal detectors. To address this limitation, we propose SAMEO, a novel framework that adapts the Segment Anything Model (SAM) as a versatile mask decoder capable of interfacing with various front-end detectors to enable mask prediction even for partially occluded objects. Acknowledging the constraints of limited amodal segmentation datasets, we introduce Amodal-LVIS, a large-scale synthetic dataset comprising 300K images derived from the modal LVIS and LVVIS datasets. This dataset significantly expands the training data available for amodal segmentation research. Our experimental results demonstrate that our approach, when trained on the newly extended dataset, including Amodal-LVIS, achieves remarkable zero-shot performance on both COCOA-cls and D2SA benchmarks, highlighting its potential for generalization to unseen scenarios.