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Applications · Neuroscience, Cognitive Science

Haonan Wang, Jingyu Lu, Hongrui Li, Xiaomeng Li

Recent advances in neural decoding have enabled the reconstruction of visual experiences from brain activity, positioning fMRI-to-image reconstruction as a promising bridge between neuroscience and computer vision. However, current methods predominantly rely on subject-specific models or require subject-specific fine-tuning, limiting their scalability and real-world applicability. In this work, we introduce ZEBRA, the first zero-shot brain visual decoding framework that eliminates the need for subject-specific adaptation. Z EBRA is built on the key insight that fMRI representations can be decomposed into subject-related and semantic-related components. By leveraging adversarial training, our method explicitly disentangles these components to isolate subject-invariant, semantic-specific representations. This disentanglement allows ZEBRA to generalize to unseen subjects without any additional fMRI data or retraining. Extensive experiments show that ZEBRA significantly outperforms zero-shot baselines and achieves performance comparable to fully finetuned models on several metrics. Our work represents a scalable and practical step toward universal neural decoding. Code and model weights are available at: https://github.com/xmed-lab/ZEBRA.

Applications · Language, Speech and Dialog

Mingge Lu, Jingwei Sun, Junqing Lin, Zechun Zhou, Guangzhong Sun

Large Language Models (LLMs) have demonstrated remarkable capabilities, yet their extensive parameter scales pose significant challenges for practical deployment. Unstructured pruning has emerged as an effective model compression strategy with minimal performance loss, which introduces fine-grained sparsity for weight parameters. While existing methods employ a layer-wise pruning strategy to avoid the complexity of global pruning for billion-scale LLMs, they require appropriate sparsity allocation for the layer-wise pruning objectives and often lead to suboptimal solutions for the overall model. In this paper, we propose Lua-LLM ($\textbf{L}$earning $\textbf{u}$nstructured-sparsity $\textbf{a}$llocation in LLMs), a learning-based global pruning framework that explores the optimal unstructured sparsity allocation. Unlike existing pruning methods, which primarily focus on allocating per-layer sparsity, Lua-LLM achieves flexible allocation for both layer-wise and intra-layer sparsity. Furthermore, Lua-LLM leverages a soft Top-K operator to approximate the importance-based mask selection mechanism, enabling efficient binary mask learning. Experimental results on LLaMA and OPT families demonstrate significant performance improvements over existing methods.

Panagiotis Theodoropoulos, Augustinos Saravanos, Evangelos Theodorou, Guan-Horng Liu

Understanding complex systems by inferring trajectories from sparse sample snapshots is a fundamental challenge in a wide range of domains, e.g., single-cell biology, meteorology, and economics. Despite advancements in Bridge and Flow matching frameworks, current methodologies rely on pairwise interpolation between adjacent snapshots. This hinders their ability to capture long-range temporal dependencies and potentially affects the coherence of the inferred trajectories. To address these issues, we introduce Momentum Multi-Marginal Schrödinger Bridge Matching (3MSBM), a novel matching framework that learns smooth measure-valued splines for stochastic systems that satisfy multiple positional constraints. This is achieved by lifting the dynamics to phase space and generalizing stochastic bridges to be conditioned on several points, forming a multi-marginal conditional stochastic optimal control problem. The underlying dynamics are then learned by minimizing a variational objective, having fixed the path induced by the multi-marginal conditional bridge. As a matching approach, 3MSBM learns transport maps that preserve intermediate marginals throughout training, significantly improving convergence and scalability. Extensive experimentation in a series of real-world applications validates the superior performance of 3MSBM compared to existing methods in capturing complex dynamics with temporal dependencies, opening new avenues for training matching frameworks in multi-marginal settings.

Computer Vision · Vision Models & Multimodal

Shenghui Chen, Po-han Li, Sandeep Chinchali, Ufuk Topcu

Many decision-making tasks, where both accuracy and efficiency matter, still require human supervision. For example, tasks like traffic officers reviewing hour-long dashcam footage or researchers screening conference videos can benefit from concise summaries that reduce cognitive load and save time. Yet current vision-language models (VLMs) often produce verbose, redundant outputs that hinder task performance. Existing video caption evaluation depends on costly human annotations and overlooks the summaries' utility in downstream tasks. We address these gaps with $\underline{\textbf{V}}$ideo-to-text $\underline{\textbf{I}}$nformation $\underline{\textbf{B}}$ottleneck $\underline{\textbf{E}}$valuation (VIBE), an annotation-free method that scores VLM outputs using two metrics: $\textit{grounding}$ (how well the summary aligns with visual content) and $\textit{utility}$ (how informative it is for the task). VIBE selects from randomly sampled VLM outputs by ranking them according to the two scores to support effective human decision-making. Human studies on $\texttt{LearningPaper24}$, $\texttt{SUTD-TrafficQA}$, and $\texttt{LongVideoBench}$ show that summaries selected by VIBE consistently improve performance—boosting task accuracy by up to $61.23$% and reducing response time by $75.77$% compared to naive VLM summaries or raw video.

Computer Vision · Image and Video Generation

Yifu Luo, Xinhao Hu, Keyu Fan, Haoyuan Sun, Zeyu Chen, Bo Xia, Tiantian Zhang, Yongzhe Chang, Xueqian Wang

Reinforcement learning (RL) has garnered increasing attention in text-to-image (T2I) generation. However, most existing RL approaches are tailored to either diffusion models or autoregressive models, overlooking an important alternative: masked generative models. In this work, we propose Mask-GRPO, the first method to incorporate Group Relative Policy Optimization (GRPO)-based RL into this overlooked paradigm. Our core insight is to redefine the transition probability, which is different from current approaches, and formulate the unmasking process as a multi-step decision-making problem. To further enhance our method, we explore several useful strategies, including removing the Kullback–Leibler constraint, applying the reduction strategy, and filtering out low-quality samples. Using Mask-GRPO, we improve a base model, Show-o, with substantial improvements on standard T2I benchmarks and preference alignment, outperforming existing state-of-the-art approaches.

Reinforcement Learning · Everything Else

Zhen Zhang, Xuehai He, Weixiang Yan, Ao Shen, Chenyang Zhao, Xin Wang

Human cognition typically involves thinking through abstract, fluid concepts rather than strictly using discrete linguistic tokens. Current Large Language Models (LLMs), however, are constrained to reasoning within the boundaries of human language, processing discrete token embeddings that represent fixed points in semantic space. This discrete constraint restricts the expressive power and upper potential of such reasoning models, often causing incomplete exploration of reasoning paths, as standard Chain-of-Thought (CoT) methods rely on sampling one token per step. In this work, we introduce Soft Thinking, a training-free method that emulates human-like ``soft'' reasoning by generating abstract concept tokens in a continuous concept space. These concept tokens are created by the probability-weighted mixture of token embeddings, which span the continuous concept space, enabling smooth transitions and richer representations that transcend traditional discrete boundaries. In essence, each generated concept token encapsulates multiple meanings from related discrete tokens, implicitly exploring various reasoning paths to converge effectively toward the correct answer. Empirical evaluations on diverse mathematical and coding benchmarks consistently demonstrate the effectiveness and efficiency of Soft Thinking, improving pass@1 accuracy by up to 2.48 points while simultaneously reducing token usage by up to 22.4\% compared to standard CoT. Qualitative analysis further reveals that Soft Thinking outputs remain highly interpretable and readable, highlighting the potential of Soft Thinking to break the inherent limits of discrete language-based reasoning.

Deep Learning · Theory

Will Merrill, Ashish Sabharwal

Recent theoretical results show transformers cannot express sequential reasoning problems over long inputs, intuitively because their computational *depth* is bounded. However, prior work treats the depth as a constant, leaving it unclear to what degree bounded depth may suffice for solving problems over short inputs, or how increasing the transformer's depth affects its expressive power. We address these questions by analyzing transformers whose depth can grow minimally with context length $n$. We show even highly uniform transformers with depth $\Theta(\log n)$ can express two important problems: *recognizing regular languages*, which captures state tracking abilities and was known to be expressible only by an unconventional, non-uniform model of transformers, and *graph connectivity*, which underlies multi-step reasoning. Notably, both of these problems cannot be expressed by fixed-depth transformers under standard complexity conjectures, demonstrating the expressivity benefit of growing depth. Moreover, our theory quantitatively predicts how depth must grow with input length to express these problems, showing that depth scaling is more efficient than scaling width or chain-of-thought steps. Empirically, our detailed experiments designed to bridge the expressivity vs. learnability gap reveal that our theoretical depth requirements for regular language recognition closely match the practical depth requirements for successfully training transformers. Thus, our results clarify how depth affects a transformer's reasoning capabilities, and provide practical guidance for effective depth selection for sequential reasoning.

Muye Huang, Lingling Zhang, Jie Ma, Han Lai, Fangzhi Xu, Yifei Li, Wenjun Wu, Yaqiang Wu, Jun Liu

Charts are high-density visualization carriers for complex data, serving as a crucial medium for information extraction and analysis. Automated chart understanding poses significant challenges to existing multimodal large language models (MLLMs) due to the need for precise and complex visual reasoning. Current step-by-step reasoning models primarily focus on text-based logical reasoning for chart understanding. However, they struggle to refine or correct their reasoning when errors stem from flawed visual understanding, as they lack the ability to leverage multimodal interaction for deeper comprehension. Inspired by human cognitive behavior, we propose ChartSketcher, a multimodal feedback-driven step-by-step reasoning method designed to address these limitations. ChartSketcher is a chart understanding model that employs Sketch-CoT, enabling MLLMs to annotate intermediate reasoning steps directly onto charts using a programmatic sketching library, iteratively feeding these visual annotations back into the reasoning process. This mechanism enables the model to visually ground its reasoning and refine its understanding over multiple steps. We employ a two-stage training strategy: a cold start phase to learn sketch-based reasoning patterns, followed by off-policy reinforcement learning to enhance reflection and generalization. Experiments demonstrate that ChartSketcher achieves promising performance on chart understanding benchmarks and general vision tasks, providing an interactive and interpretable approach to chart comprehension.

Deep Learning · Graph Neural Networks

Clemens Damke, Eyke Hüllermeier

*Quantification learning* is the task of predicting the label distribution of a set of instances. We study this problem in the context of graph-structured data, where the instances are vertices. Previously, this problem has only been addressed via node clustering methods. In this paper, we extend the popular *Adjusted Classify & Count* (ACC) method to graphs. We show that the prior probability shift assumption upon which ACC relies is often not applicable to graph quantification problems. To address this issue, we propose structural importance sampling (SIS), the first graph quantification method that is applicable under (structural) covariate shift. Additionally, we propose Neighborhood-aware ACC, which improves quantification in the presence of non-homophilic edges. We show the effectiveness of our techniques on multiple graph quantification tasks.

Deep Learning · Algorithms

Fali Wang, Hui Liu, Zhenwei Dai, Jingying Zeng, Zhiwei Zhang, Zongyu Wu, Chen Luo, Zhen Li, Xianfeng Tang, Qi He 等

Test-time scaling (TTS) enhances the performance of large language models (LLMs) by allocating additional compute resources during inference. However, existing research primarily investigates TTS in single-stage tasks; while many real-world problems are multi-stage complex tasks, composed of a sequence of heterogeneous subtasks with each subtask requires LLM of specific capability. Therefore, we study a novel problem: the test-time compute-optimal scaling in multi-stage complex tasks, aiming to select suitable models and allocate budgets per subtask to maximize overall performance. TTS in multi-stage tasks introduces two fundamental challenges: (i) The combinatorial search space of model and budget allocations, combined with the high cost of inference, makes brute-force search impractical. (ii) The optimal model and budget allocations across subtasks are interdependent, increasing the complexity of the compute-optimal search. To address this gap, we conduct extensive pilot experiments on four tasks across six datasets, deriving three empirical insights characterizing the behavior of LLMs in multi-stage complex tasks. Informed by these insights, we propose AgentTTS, an LLM-agent-based framework that autonomously searches for compute-optimal allocations through iterative feedback-driven interactions with the execution environment. Experimental results demonstrate that AgentTTS significantly outperforms traditional and other LLM-based baselines in search efficiency, and shows improved robustness to varying training set sizes and enhanced interpretability.

Reinforcement Learning · Deep RL

Daniele Foffano, Alessio Russo, Alexandre Proutiere

Robustness to modeling errors and uncertainties remains a central challenge in reinforcement learning (RL). In this work, we address this challenge by leveraging diffusion models to train robust RL policies. Diffusion models have recently gained popularity in model-based RL due to their ability to generate full trajectories "all at once", mitigating the compounding errors typical of step-by-step transition models. Moreover, they can be conditioned to sample from specific distributions, making them highly flexible. We leverage conditional sampling to learn policies that are robust to uncertainty in environment dynamics. Building on the established connection between Conditional Value at Risk (CVaR) optimization and robust RL, we introduce Adversarial Diffusion for Robust Reinforcement Learning (AD-RRL). AD-RRL guides the diffusion process to generate worst-case trajectories during training, effectively optimizing the CVaR of the cumulative return. Empirical results across standard benchmarks show that AD-RRL achieves superior robustness and performance compared to existing robust RL methods.

Deep Learning · Algorithms

Yongqi Ding, Lin Zuo, Mengmeng Jing, Kunshan Yang, Pei He, Tonglan Xie

Brain-inspired spiking neural networks (SNNs) promise to be a low-power alternative to computationally intensive artificial neural networks (ANNs), although performance gaps persist. Recent studies have improved the performance of SNNs through knowledge distillation, but rely on large teacher models or introduce additional training overhead. In this paper, we show that SNNs can be naturally deconstructed into multiple submodels for efficient self-distillation. We treat each timestep instance of the SNN as a submodel and evaluate its output confidence, thus efficiently identifying the strong and the weak. Based on this strong and weak relationship, we propose two efficient self-distillation schemes: (1) Strong2Weak: During training, the stronger "teacher" guides the weaker "student", effectively improving overall performance. (2) Weak2Strong: The weak serve as the "teacher", distilling the strong in reverse with underlying dark knowledge, again yielding significant performance gains. For both distillation schemes, we offer flexible implementations such as ensemble, simultaneous, and cascade distillation. Experiments show that our method effectively improves the discriminability and overall performance of the SNN, while its adversarial robustness is also enhanced, benefiting from the stability brought by self-distillation. This ingeniously exploits the temporal properties of SNNs and provides insight into how to efficiently train high-performance SNNs.

Theory · Game Theory

Tongyang Li, Xinzhao Wang, Yexin Zhang

Computing Nash equilibria of zero-sum games in classical and quantum settings is extensively studied. For general-sum games, computing Nash equilibria is PPAD-hard and the computing of a more general concept called correlated equilibria has been widely explored in game theory. In this paper, we initiate the study of quantum algorithms for computing $\varepsilon$-approximate correlated equilibria (CE) and coarse correlated equilibria (CCE) in multi-player normal-form games. Our approach utilizes quantum improvements to the multi-scale Multiplicative Weight Update (MWU) method for CE calculations, achieving a query complexity of $\tilde{O}(m\sqrt{n})$ for fixed $\varepsilon$. For CCE, we extend techniques from quantum algorithms for zero-sum games to multi-player settings, achieving query complexity $\tilde{O}(m\sqrt{n}/\varepsilon^{2.5})$. Both algorithms demonstrate a near-optimal scaling in the number of players $m$ and actions $n$, as confirmed by our quantum query lower bounds.

General Machine Learning · Causality

Dennis Frauen, Valentyn Melnychuk, Jonas Schweisthal, Mihaela van der Schaar, Stefan Feuerriegel

Decision-making across various fields, such as medicine, heavily relies on conditional average treatment effects (CATEs). Practitioners commonly make decisions by checking whether the estimated CATE is positive, even though the decision-making performance of modern CATE estimators is poorly understood from a theoretical perspective. In this paper, we study optimal decision-making based on two-stage CATE estimators (e.g., DR-learner), which are considered state-of-the-art and widely used in practice. We prove that, while such estimators may be optimal for estimating CATE, they can be suboptimal when used for decision-making. Intuitively, this occurs because such estimators prioritize CATE accuracy in regions far away from the decision boundary, which is ultimately irrelevant to decision-making. As a remedy, we propose a novel two-stage learning objective that retargets the CATE to balance CATE estimation error and decision performance. We then propose a neural method that optimizes an adaptively-smoothed approximation of our learning objective. Finally, we confirm the effectiveness of our method both empirically and theoretically. In sum, our work is the first to show how state-of-the-art CATE estimators can be adapted for optimal decision-making.

Computer Vision · Image and Video Generation

Jiahao Wang, Hualian Sheng, Sijia Cai, Weizhan Zhang, Caixia Yan, Yachuang Feng, Bing Deng, Jieping Ye

Video diffusion models substantially boost the productivity of artistic workflows with high-quality portrait video generative capacity. However, prevailing pipelines are primarily constrained to single-shot creation, while real-world applications urge for multiple shots with identity consistency and flexible content controllability. In this work, we propose EchoShot, a native and scalable multi-shot framework for portrait customization built upon a foundation video diffusion model. To start with, we propose shot-aware position embedding mechanisms within video diffusion transformer architecture to model inter-shot variations and establish intricate correspondence between multi-shot visual content and their textual descriptions. This simple yet effective design enables direct training on multi-shot video data without introducing additional computational overhead. To facilitate model training within multi-shot scenario, we construct PortraitGala, a large-scale and high-fidelity human-centric video dataset featuring cross-shot identity consistency and fine-grained captions such as facial attributes, outfits, and dynamic motions. To further enhance applicability, we extend EchoShot to perform reference image-based personalized multi-shot generation and long video synthesis with infinite shot counts. Extensive evaluations demonstrate that EchoShot achieves superior identity consistency as well as attribute-level controllability in multi-shot portrait video generation. Notably, the proposed framework demonstrates potential as a foundational paradigm for general multi-shot video modeling. Project page: https://johnneywang.github.io/EchoShot-webpage.

Deep Learning · Algorithms

Stephen Zhao, Aidan Li, Rob Brekelmans, Roger Grosse

Reinforcement learning (RL) has become a predominant technique to align language models (LMs) with human preferences or promote outputs which are deemed to be desirable by a given reward function. Standard RL approaches optimize average reward, while methods explicitly focused on reducing the probability of undesired outputs typically come at a cost to average-case performance. To improve this tradeoff, we introduce RePULSe, a new training method that augments the standard RL loss with an additional loss that uses learned proposals to guide sampling low-reward outputs, and then reduces those outputs’ probability. We run experiments demonstrating that RePULSe produces a better tradeoff of expected reward versus the probability of undesired outputs and is more adversarially robust, compared to standard RL alignment approaches and alternatives.

Reinforcement Learning · Deep RL

Shutong Ding, Ke Hu, Shan Zhong, Haoyang Luo, Weinan Zhang, Jingya Wang, Jun Wang, Ye Shi

Recent advances in reinforcement learning (RL) have demonstrated the powerful exploration capabilities and multimodality of generative diffusion-based policies. While substantial progress has been made in offline RL and off-policy RL settings, integrating diffusion policies into on-policy frameworks like PPO remains underexplored. This gap is particularly significant given the widespread use of large-scale parallel GPU-accelerated simulators, such as IsaacLab, which are optimized for on-policy RL algorithms and enable rapid training of complex robotic tasks. A key challenge lies in computing state-action log-likelihoods under diffusion policies, which is straightforward for Gaussian policies but intractable for flow-based models due to irreversible forward-reverse processes and discretization errors (e.g., Euler-Maruyama approximations). To bridge this gap, we propose GenPO, a generative policy optimization framework that leverages exact diffusion inversion to construct invertible action mappings. GenPO introduces a novel doubled dummy action mechanism that enables invertibility via alternating updates, resolving log-likelihood computation barriers. Furthermore, we also use the action log-likelihood for unbiased entropy and KL divergence estimation, enabling KL-adaptive learning rates and entropy regularization in on-policy updates. Extensive experiments on eight IsaacLab benchmarks, including legged locomotion (Ant, Humanoid, Anymal-D, Unitree H1, Go2), dexterous manipulation (Shadow Hand), aerial control (Quadcopter), and robotic arm tasks (Franka), demonstrate GenPO’s superiority over existing RL baselines. Notably, GenPO is the first method to successfully integrate diffusion policies into on-policy RL, unlocking their potential for large-scale parallelized training and real-world robotic deployment.

Probabilistic Methods · Gaussian Processes

Masahiro Kohjima

Shuffled regression is the problem of learning regression functions from shuffled data where the correspondence between the input features and target response is unknown. This paper proposes a probabilistic model for shuffled regression called Gaussian Process Shuffled Regression (GPSR). By introducing Gaussian processes as a prior of regression functions in function space via the kernel function, GPSR can express a wide variety of functions in a nonparametric manner while quantifying the uncertainty of the prediction. By adopting the Bayesian evidence maximization framework and a theoretical analysis of the connection between the marginal likelihood/predictive distribution of GPSR and that of standard Gaussian process regression (GPR), we derive an easy-to-implement inference algorithm for GPSR that iteratively applies GPR and updates the input-output correspondence. To reduce computation costs and obtain closed-form solutions for correspondence updates, we also develop a sparse approximate variant of GPSR using its weight space formulation, which can be seen as Bayesian shuffled linear regression with random Fourier features. Experiments on benchmark datasets confirm the effectiveness of our GPSR proposal.

Deep Learning · Generative Models and Autoencoders

Sebastian Wagner-Carena, Aizhan Akhmetzhanova, Sydney Erickson

In the natural sciences, a common challenge is to disentangle distinct, unknown sources from observations. Examples of this source separation task include deblending galaxies in a crowded field, distinguishing the activity of individual neurons from overlapping signals, and separating seismic events from the ambient background. Traditional analyses often rely on simplified source models that fail to accurately reproduce the data. Recent advances have shown that diffusion models can directly learn complex prior distributions from noisy, incomplete data. In this work, we show that diffusion models can solve the source separation problem without explicit assumptions about the source. Our method relies only on multiple views, or the property that different sets of observations contain different linear transformations of the unknown sources. We show that our method succeeds even when no source is individually observed and the observations are noisy, incomplete, and vary in resolution. The learned diffusion models enable us to sample from the source priors, evaluate the probability of candidate sources, and draw from the joint posterior of our sources given an observation. We demonstrate the effectiveness of our method on a range of synthetic problems as well as real-world galaxy observations.

Computer Vision · Vision Models & Multimodal

En Yu, Kangheng Lin, Liang Zhao, jisheng yin, Yana Wei, Yuang Peng, Haoran Wei, Jianjian Sun, Chunrui Han, Zheng Ge 等

Inspired by the success of DeepSeek-R1, we explore the potential of rule-based reinforcement learning (RL) in MLLM post-training for perception policy learning. While promising, our initial experiments reveal that incorporating a thinking process through RL does not consistently lead to performance gains across all visual perception tasks. This leads us to delve into the essential role of RL in the context of visual perception. In this work, we return to the fundamentals and explore the effects of RL on different perception tasks. We observe that the perceptual perplexity is a major factor in determining the effectiveness of RL. We also observe that reward design plays a crucial role in further approaching the upper limit of model perception. To leverage these findings, we propose Perception-R1, a scalable RL framework using GRPO during MLLM post-training. With a standard Qwen2-VL-2B-Instruct, Perception-R1 achieves +4.2% on RefCOCO+, +17.9% on PixMo-Count, +4.2% on PageOCR, and notably, 31.9% AP on COCO2017 val for the first time, establishing a strong baseline for perception policy learning.