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Hongbin Lin, Zilu Guo, Yifan Zhang, Shuaicheng Niu, Yafeng Li, Ruimao Zhang, Shuguang Cui, Zhen Li

In autonomous driving, vision-centric 3D detection aims to identify 3D objects from images. However, high data collection costs and diverse real-world scenarios limit the scale of training data. Once distribution shifts occur between training and test data, existing methods often suffer from performance degradation, known as Out-of-Distribution (OOD) problems. To address this, controllable Text-to-Image (T2I) diffusion offers a potential solution for training data enhancement, which is required to generate diverse OOD scenarios with precise 3D object geometry. Nevertheless, existing controllable T2I approaches are restricted by the limited scale of training data or struggle to preserve all annotated 3D objects. In this paper, we present DriveGEN, a method designed to improve the robustness of 3D detectors in Driving via Training-Free Controllable Text-to-Image Diffusion Generation. Without extra diffusion model training, DriveGEN consistently preserves objects with precise 3D geometry across diverse OOD generations, consisting of 2 stages: 1) Self-Prototype Extraction: We empirically find that self-attention features are semantic-aware but require accurate region selection for 3D objects. Thus, we extract precise object features via layouts to capture 3D object geometry, termed self-prototypes. 2) Prototype-Guided Diffusion: To preserve objects across various OOD scenarios, we perform semantic-aware feature alignment and shallow feature alignment during denoising. Extensive experiments demonstrate the effectiveness of DriveGEN in improving 3D detection. The code is available at github.com/Hongbin98/DriveGEN.

Xiaoyang Wu, Daniel DeTone, Duncan Frost, Tianwei Shen, Chris Xie, Nan Yang, Jakob Engel, Richard Newcombe, Hengshuang Zhao, Julian Straub

In this paper, we question whether we have a reliable self-supervised point cloud model that can be used for diverse 3D tasks via simple linear probing, even with limited data and minimal computation. We find that existing 3D self-supervised learning approaches fall short when evaluated on representation quality through linear probing. We hypothesize that this is due to what we term the "geometric shortcut", which causes representations to collapse to low-level spatial features. This challenge is unique to 3D and arises from the sparse nature of point cloud data. We address it through two key strategies: obscuring spatial information and enhancing the reliance on input features, ultimately composing a Sonata of 140k point clouds through self-distillation. Sonata is simple and intuitive, yet its learned representations are strong and reliable: zero-shot visualizations demonstrate semantic grouping, alongside strong spatial reasoning through nearest-neighbor relationships. Sonata demonstrates exceptional parameter and data efficiency, tripling linear probing accuracy (from 21.8% to 72.5%) on ScanNet and nearly doubling performance with only 1% of the data compared to previous approaches. Full fine-tuning further advances SOTA across both 3D indoor and outdoor perception tasks.

Jieming Cui, Tengyu Liu, Ziyu Meng, Jiale Yu, Ran Song, Wei Zhang, Yixin Zhu, Siyuan Huang

Learning open-vocabulary physical skills for simulated agents presents a significant challenge in artificial intelligence. Current reinforcement learning approaches face critical limitations: manually designed rewards lack scalability across diverse tasks, while demonstration-based methods struggle to generalize beyond their training distribution. We introduce GROVE, a generalized reward framework that enables open-vocabulary physical skill learning without manual engineering or task-specific demonstrations. Our key insight is that Large Language Models (LLMs) and Vision Language Models (VLMs) provide complementary guidance---LLMs generate precise physical constraints capturing task requirements, while VLMs evaluate motion semantics and naturalness. Through an iterative design process, VLM-based feedback continuously refines LLM-generated constraints, creating a self-improving reward system. To bridge the domain gap between simulation and natural images, we develop Pose2CLIP, a lightweight mapper that efficiently projects agent poses directly into semantic feature space without computationally expensive rendering. Extensive experiments across diverse embodiments and learning paradigms demonstrate GROVE's effectiveness, achieving 22.2% higher motion naturalness and 25.7% better task completion scores while training 8.4x faster than previous methods. These results establish a new foundation for scalable physical skill acquisition in simulated environments.

Boran Wen, Dingbang Huang, Zichen Zhang, Jiahong Zhou, Jianbin Deng, Jingyu Gong, Yulong Chen, Lizhuang Ma, Yong-Lu Li

Reconstructing human-object interactions (HOI) from single images is fundamental in computer vision. Existing methods are primarily trained and tested on indoor scenes due to the lack of 3D data, particularly constrained by the object variety, making it challenging to generalize to real-world scenes with a wide range of objects. The limitations of previous 3D HOI datasets were primarily due to the difficulty in acquiring 3D object assets. However, with the development of 3D reconstruction from single images, recently it has become possible to reconstruct various objects from 2D HOI images.We therefore propose a pipeline for annotating fine-grained 3D humans, objects, and their interactions from single images. We annotated 2.5k+ 3D HOI assets from existing 2D HOI datasets and built the first open-vocabulary in-the-wild 3D HOI dataset Open3DHOI, to serve as a future test set. Moreover, we design a novel Gaussian-HOI optimizer, which efficiently reconstructs the spatial interactions between humans and objects while learning the contact regions.Besides the 3D HOI reconstruction, we also propose several new tasks for 3D HOI understanding to pave the way for future work.

Yan Shu, Zheng Liu, Peitian Zhang, Minghao Qin, Junjie Zhou, Zhengyang Liang, Tiejun Huang, Bo Zhao

Long video understanding poses a significant challenge for current Multi-modal Large Language Models (MLLMs). Notably, the MLLMs are constrained by their limited context lengths and the substantial costs while processing long videos. Although several existing methods attempt to reduce visual tokens, their strategies encounter severe bottleneck, restricting MLLMs' ability to perceive fine-grained visual details. In this work, we propose Video-XL, a novel approach that leverages MLLMs' inherent key-value (KV) sparsification capacity to condense the visual input. Specifically, we introduce a new special token, the Visual Summarization Token (VST), for each interval of the video, which summarizes the visual information within the interval as its associated KV. The VST module is trained by instruction fine-tuning, where two optimizing strategies are offered. 1. Curriculum learning, where VST learns to make small (easy) and large compression (hard) progressively. 2. Composite data curation, which integrates single-image, multi-image, and synthetic data to overcome the scarcity of long-video instruction data. The compression quality is further improved by dynamic compression, which customizes compression granularity based on the information density of different video intervals. Video-XL's effectiveness is verified from three aspects. First, it achieves a superior long-video understanding capability, outperforming state-of-the-art models of comparable sizes across multiple popular benchmarks. Second, it effectively preserves video information, with minimal compression loss even at 16x compression ratio. Third, it realizes outstanding cost-effectiveness, enabling high-quality processing of thousands of frames on a single A100 GPU.

Caoshuo Li, Tanzhe Li, Xiaobin Hu, Donghao Luo, Taisong Jin

Recently, Vision Graph Neural Network (ViG) has gained considerable attention in computer vision. Despite its groundbreaking innovation, Vision Graph Neural Network encounters key issues including the quadratic computational complexity caused by its K-Nearest Neighbor (KNN) graph construction and the limitation of pairwise relations of normal graphs. To address the aforementioned challenges, we propose a novel vision architecture, termed Dilated Vision HyperGraph Neural Network (DVHGNN), which is designed to leverage multi-scale hypergraph to efficiently capture high-order correlations among objects. Specifically, the proposed method tailors Clustering and Dilated HyperGraph Construction (DHGC) to adaptively capture multi-scale dependencies among the data samples. Furthermore, a dynamic hypergraph convolution mechanism is proposed to facilitate adaptive feature exchange and fusion at the hypergraph level. Extensive qualitative and quantitative evaluations of the benchmark image datasets demonstrate that the proposed DVHGNN significantly outperforms the state-of-the-art vision backbones. For instance, our DVHGNN-S achieves an impressive top-1 accuracy of 83.1% on ImageNet-1K, surpassing ViG-S by +1.0% and ViHGNN-S by +0.6%.

Ziqian Yang, Xinqiao Zhao, Xiaolei Wang, Quan Zhang, Jimin Xiao

Image-level Weakly Supervised Semantic Segmentation (WSSS) has garnered significant attention due to its low annotation costs. Current single-stage state-of-the-art WSSS methods mainly rely on V ision T ransformer (ViT) to extract features from input images, generating more complete segmentation results based on comprehensive semantic information. However, these ViT-based methods often suffer from over-smoothing issues in segmentation results. In this paper, we identify that attenuated high-frequency features mislead the decoder of ViT-based WSSS models, resulting in over-smoothed false segmentation. To address this, we propose a Frequency Feature Rectification (FFR) framework to rectify the false segmentations caused by attenuated high-frequency features and enhance the learning of high-frequency features in the decoder. Quantitative and qualitative experimental results demonstrate that our FFR framework can effectively address the attenuated high-frequency caused over-smoothed segmentation issue and achieve new state-of-the-art WSSS performances. Codes are available at https://github.com/yay97/FFR.

Xiaohao Xu, Feng Xue, Shibo Zhao, Yike Pan, Sebastian Scherer, Xiaonan Huang

Real-time multi-agent collaboration for ego-motion estimation and high-fidelity 3D reconstruction is vital for scalable spatial intelligence. However, traditional methods produce sparse, low-detail maps, while recent dense mapping approaches struggle with high latency.To overcome these challenges, we present MAC-Ego3D, a novel framework for real-time collaborative photorealistic 3D reconstruction via Multi-Agent Gaussian Consensus. MAC-Ego3D enables agents to independently construct, align, and iteratively refine local maps using a unified Gaussian splat representation. Through Intra-Agent Gaussian Consensus, it enforces spatial coherence among neighboring Gaussian splats within an agent. For global alignment, parallelized Inter-Agent Gaussian Consensus, which asynchronously aligns and optimizes local maps by regularizing multi-agent Gaussian splats, seamlessly integrates them into a high-fidelity 3D model. Leveraging Gaussian primitives, MAC-Ego3D supports efficient RGB-D rendering, enabling rapid inter-agent Gaussian association and alignment.MAC-Ego3D bridges local precision and global coherence, delivering higher efficiency, largely reducing localization error, and improving mapping fidelity. It establishes a new SOTA on synthetic and real-world benchmarks, achieving a 15xincrease in inference speed, order-of-magnitude reductions in ego-motion estimation error for partial cases, and RGB PSNR gains of 4 to 10 dB. Our code will be made publicly available.

Bencheng Liao, Shaoyu Chen, Haoran Yin, Bo Jiang, Cheng Wang, Sixu Yan, Xinbang Zhang, Xiangyu Li, Ying Zhang, Qian Zhang 等

Recently, the diffusion model has emerged as a powerful generative technique for robotic policy learning, capable of modeling multi-mode action distributions. Leveraging its capability for end-to-end autonomous driving is a promising direction. However, the numerous denoising steps in the robotic diffusion policy and the more dynamic, open-world nature of traffic scenes pose substantial challenges for generating diverse driving actions at a real-time speed. To address these challenges, we propose a novel truncated diffusion policy that incorporates prior multi-mode anchors and truncates the diffusion schedule, enabling the model to learn denoising from anchored Gaussian distribution to the multi-mode driving action distribution. Additionally, we design an efficient cascade diffusion decoder for enhanced interaction with conditional scene context. The proposed model, DiffusionDrive, demonstrates 10x reduction in denoising steps compared to vanilla diffusion policy, delivering superior diversity and quality in just 2 steps. On the planning-oriented NAVSIM dataset, with the aligned ResNet-34 backbone, DiffusionDrive achieves 88.1 PDMS without bells and whistles, setting a new record, while running at a real-time speed of 45 FPS on an NVIDIA 4090. Qualitative results on challenging scenarios further confirm that DiffusionDrive can robustly generate diverse plausible driving actions.

Jingyi Xu, Xieyuanli Chen, Junyi Ma, Jiawei Huang, Jintao Xu, Yue Wang, Ling Pei

The task of occupancy forecasting (OCF) involves utilizing past and present perception data to predict future occupancy states of autonomous vehicle surrounding environments, which is critical for downstream tasks such as obstacle avoidance and path planning. Existing 3D OCF approaches struggle to predict plausible spatial details for movable objects and suffer from slow inference speeds due to neglecting the bias and uneven distribution of changing occupancy states in both space and time. In this paper, we propose a novel spatiotemporal decoupling vision-based paradigm to explicitly tackle the bias and achieve both effective and efficient 3D OCF. To tackle spatial bias in empty areas, we introduce a novel spatial representation that decouples the conventional dense 3D format into 2D bird's-eye view (BEV) occupancy with corresponding height values, enabling 3D OCF derived only from 2D predictions thus enhancing efficiency. To reduce temporal bias on static voxels, we design temporal decoupling to improve end-to-end OCF by temporally associating instances via predicted flows. We develop an efficient multi-head network EfficientOCF to achieve 3D OCF with our devised spatiotemporally decoupled representation. A new metric, conditional IoU (C-IoU), is also introduced to provide a robust 3D OCF performance assessment, especially in datasets with missing or incomplete annotations. The experimental results demonstrate that EfficientOCF surpasses existing baseline methods on accuracy and efficiency, achieving state-of-the-art performance with a fast inference time of 82.33ms with a single GPU. Our code is released at: https://github.com/BIT-XJY/EfficientOCF.

Minh Kha Do, Kang Han, Phu Lai, Khoa T. Phan, Wei Xiang

Foundation models for remote sensing have garnered increasing attention for their strong performance across various observation tasks. However, current models lack robustness in managing diverse input types and handling incomplete data in downstream tasks. In this paper, we propose RobSense, a robust multi-modal foundation model for Multi-spectral and Synthetic Aperture Radar data. RobSense is designed with modular components and pre-trained by a combination of temporal multi-modal alignment and masked autoencoder strategies on a huge-scale dataset. Therefore, it can effectively support diverse input types, from static to temporal, uni-modal to multi-modal. To further handle the incomplete data, we incorporate two uni-modal latent reconstructors that recover rich representations from incomplete inputs, addressing variability in spectral bands and temporal sequence irregularities. Extensive experiments demonstrate that RobSense consistently outperforms state-of-the-art baselines on complete datasets across four input types for segmentation, classification, and change detection. On incomplete datasets, RobSense outperforms the baselines by considerably larger margins when the missing rate increases. Project page: https://ikhado.github.io/robsense/

Peter Kulits, Michael J. Black, Silvia Zuffi

The notion of 3D reconstruction as scene understanding is foundational in computer vision. Reconstructing 3D scenes from 2D visual observations necessitates strong priors to disambiguate structure. Much work has been focused on the anthropocentric, which, characterized by smooth surfaces, coherent normals, and regular edges, allows for the integration of strong geometric inductive biases. Here, we consider a more challenging problem where such assumptions do not hold: the reconstruction of natural scenes containing trees, bushes, boulders, and animals. While numerous works have attempted to tackle the problem of reconstructing animals in the wild, they have focused solely on the animal, neglecting environmental context. This limits their usefulness for analysis tasks, as animals exist inherently within the 3D world, and information is lost when environmental factors are disregarded. We propose a method to reconstruct natural scenes from single images. We base our approach on recent advances leveraging the strong world priors ingrained in Large Language Models and train an autoregressive model to decode a CLIP embedding into a structured, compositional scene representation, encompassing both animals and the wild. To enable this, we propose a synthetic dataset comprising one million images and thousands of assets. Through our introduction of a CLIP-projection head, we demonstrate that our approach generalizes to the task of reconstructing animals and their environments in real-world images, despite having been trained solely on synthetic data. We release our dataset and code to encourage future research at https://raw.is.tue.mpg.de/

Yuze He, Yanning Zhou, Wang Zhao, Zhongkai Wu, Kaiwen Xiao, Wei Yang, Yong-Jin Liu, Xiao Han

We present StdGEN, an innovative pipeline for generating semantically decomposed high-quality 3D characters from single images, enabling broad applications in virtual reality, gaming, and filmmaking, etc. Unlike previous methods which struggle with limited decomposability, unsatisfactory quality, and long optimization times, StdGEN features decomposability, effectiveness and efficiency; i.e., it generates intricately detailed 3D characters with separated semantic components such as the body, clothes, and hair, in three minutes. At the core of StdGEN is our proposed Semantic-aware Large Reconstruction Model (S-LRM), a transformer-based generalizable model that jointly reconstructs geometry, color and semantics from multi-view images in a feed-forward manner. A differentiable multi-layer semantic surface extraction scheme is introduced to acquire meshes from hybrid implicit fields reconstructed by our S-LRM. Additionally, a specialized efficient multi-view diffusion model and an iterative multi-layer surface refinement module are integrated into the pipeline to facilitate high-quality, decomposable 3D character generation. Extensive experiments demonstrate our state-of-the-art performance in 3D anime character generation, surpassing existing baselines by a significant margin in geometry, texture and decomposability. StdGEN offers ready-to-use semantic-decomposed 3D characters and enables flexible customization for a wide range of applications. Project page: https://stdgen.github.io

Nan Jiang, Hongjie Li, Ziye Yuan, Zimo He, Yixin Chen, Tengyu Liu, Yixin Zhu, Siyuan Huang

Text-guided motion editing enables high-level semantic control and iterative modifications beyond traditional keyframe animation. Existing methods rely on limited pre-collected training triplets (original motion, edited motion, and instruction), which severely hinders their versatility in diverse editing scenarios. We introduce MotionCutMix, an online data augmentation technique that dynamically generates training triplets by blending body part motions based on input text. While MotionCutMix effectively expands the training distribution, the compositional nature introduces increased randomness and potential body part incoordination. To model such a rich distribution, we present MotionReFit, an auto-regressive diffusion model with a motion coordinator. The auto-regressive architecture facilitates learning by decomposing long sequences, while the motion coordinator mitigates the artifacts of motion composition. Our method handles both spatial and temporal motion edits directly from high-level human instructions, without relying on additional specifications or LLM. Through extensive experiments, we show that MotionReFit achieves state-of-the-art performance in text-guided motion editing. Ablation studies further verify that MotionCutMix significantly improves the model's generalizability while maintaining training convergence.

Chong Yu, Tao Chen, Zhongxue Gan

Vision-language model (VLM) is one of the most important models for multi-modal tasks. Real industrial applications often meet the challenge of adapting VLMs to different scenarios, such as varying hardware platforms or performance requirements. Traditional methods involve training or fine-tuning to adapt multiple unique VLMs or using model compression techniques to create multiple compact models. These approaches are complex and resource-intensive. This paper introduces a novel paradigm called Once-Tuning-Multiple-Variants (OTMV). OTMV requires only a single tuning process to inject dynamic weight expansion capacity into the VLM with dynamic expansion capacity. This tuned VLM can then be expanded into multiple variants tailored for different scenarios in inference. The tuning mechanism of OTMV is inspired by the mathematical series expansion theorem, which helps to reduce the parameter size and memory requirements while maintaining accuracy for VLM. Experiment results show that OTMV-tuned models achieve comparable accuracy to baseline VLMs across various visual-language tasks. The experiments also demonstrate the dynamic expansion capability of OTMV-tuned VLMs, outperforming traditional model compression and adaptation techniques in terms of accuracy and efficiency.

Brayan Monroy, Jorge Bacca, Julián Tachella

Recorrupted-to-Recorrupted (R2R) has emerged as a methodology for training deep networks for image restoration in a self-supervised manner from noisy measurement data alone, demonstrating equivalence in expectation to the supervised squared loss in the case of Gaussian noise. However, its effectiveness with non-Gaussian noise remains unexplored. In this paper, we propose Generalized R2R (GR2R), extending the R2R framework to handle a broader class of noise distribution as additive noise like log-Rayleigh and address the natural exponential family including Poisson, Gamma and Binomial noise distributions, which play a key role in many applications including low-photon imaging and synthetic aperture radar. We show that the GR2R loss is an unbiased estimator of the supervised loss and that the popular Stein's unbiased risk estimator can be seen as a special case. A series of experiments with Gaussian, Poisson, and Gamma noise validate GR2R's performance, showing its effectiveness compared to other self-supervised methods.

Rui Chen, Jianfeng Zhang, Yixun Liang, Guan Luo, Weiyu Li, Jiarui Liu, Xiu Li, Xiaoxiao Long, Jiashi Feng, Ping Tan

Recent 3D content generation pipelines commonly employ Variational Autoencoders (VAEs) to encode shapes into compact latent representations for diffusion-based generation. However, the widely adopted uniform point sampling strategy in Shape VAE training often leads to a significant loss of geometric details, limiting the quality of shape reconstruction and downstream generation tasks. We present Dora-VAE, a novel approach that enhances VAE reconstruction through our proposed sharp edge sampling strategy and a dual cross-attention mechanism. By identifying and prioritizing regions with high geometric complexity during training, our method significantly improves the preservation of fine-grained shape features. Such sampling strategy and the dual attention mechanism enable the VAE to focus on crucial geometric details that are typically missed by uniform sampling approaches. To systematically evaluate VAE reconstruction quality, we additionally propose Dora-bench, a benchmark that quantifies shape complexity through the density of sharp edges, introducing a new metric focused on reconstruction accuracy at these salient geometric features. Extensive experiments on the Dora-bench demonstrate that Dora-VAE achieves comparable reconstruction quality to the state-of-the-art dense XCube-VAE while requiring a latent space at least 8xsmaller (1,280 vs. > 10,000 codes). Project page: https://aruichen.github.io/Dora/.

Theodore Zhao, Sid Kiblawi, Naoto Usuyama, Ho Hin Lee, Sam Preston, Hoifung Poon, Mu Wei

Detecting and segmenting small objects, such as lung nodules and tumor lesions, remains a critical challenge in image analysis. These objects often occupy less than 0.1% of an image, making traditional transformer architectures inefficient and prone to performance degradation due to redundant attention computations on irrelevant regions. Existing sparse attention mechanisms rely on rigid hierarchical structures, which are poorly suited for detecting small, variable, and uncertain object locations. In this paper, we propose BoltzFormer, a novel transformer-based architecture designed to address these challenges through dynamic sparse attention. BoltzFormer identifies and focuses attention on relevant areas by modeling uncertainty using a Boltzmann distribution with an annealing schedule. Initially, a higher temperature allows broader area sampling in early layers, when object location uncertainty is greatest. As the temperature decreases in later layers, attention becomes more focused, enhancing efficiency and accuracy. BoltzFormer seamlessly integrates into existing transformer architectures via a modular Boltzmann attention sampling mechanism. Comprehensive evaluations on benchmark datasets demonstrate that BoltzFormer significantly improves segmentation performance for small objects while reducing attention computation by an order of magnitude compared to previous state-of-the-art methods.

Jinho Joo, Hyeseong Kim, Hyeyeon Won, Deukhee Lee, Taejoon Eo, Dosik Hwang

This study introduces a novel zero-shot scan-specific self-supervised reconstruction method for magnetic resonance imaging (MRI) to reduce scan times. Conventional supervised reconstruction methods require large amounts of fully-sampled reference data, which is often impractical to obtain and can lead to artifacts by overly emphasizing learned patterns. Existing zero-shot scan-specific methods have attempted to overcome this data dependency but show limited performance due to insufficient utilization of k-space information and constraints derived from MRI forward model. To address these limitations, we introduce a framework utilizing all acquired k-space measurements for both network inputs and training targets. While this framework suffers from training instability, we resolve these challenges through three key components: an Attention-guided K-space Selective Mechanism (AKSM) that provides indirect constraints for non-sampled k-space points, Iteration-wise K-space Masking (IKM) that enhances training stability, and a robust sensitivity map estimation model utilizing cross-channel constraint that performs effectively even at high reduction factors. Experimental results on the FastMRI knee and brain datasets with reduction factors of 4 and 8 demonstrate that the proposed method achieves superior reconstruction quality and faster convergence compared to existing zero-shot scan-specific methods, making it suitable for practical clinical applications. The implementation of our proposed method is publicly available at https://github.com/joojinho97/AeSPa.git.

Dhananjaya Jayasundara, Heng Zhao, Demetrio Labate, Vishal M. Patel

Implicit Neural Representations (INRs) are continuous function learners for conventional digital signal representations. With the aid of positional embeddings and/or exhaustively fine-tuned activation functions, INRs have surpassed many limitations of traditional discrete representations. However, existing works only find a continuous representation for the digital signal by solely using a single, fixed activation function throughout the INR, and it has not yet been explored to match the INR to the given signal. As current INRs are not matched to the signal being represented by the INR, we hypothesize that this approach could restrict the representation power and generalization capabilities of INRs, limiting their broader applicability. A way to match the INR to the signal being represented is through matching the activation of each layer in the sense of minimizing the mean squared loss. In this paper, we introduce MIRE, a method to find the highly matched activation function for each layer in INR through dictionary learning. To showcase the effectiveness of the proposed method, we utilize a dictionary that includes seven activation atoms: Raised Cosines (RC), Root Raised Cosines (RRC), Prolate Spheroidal Wave Function (PSWF), Sinc, Gabor Wavelet, Gaussian, and Sinusoidal. Experimental results demonstrate that MIRE not only significantly improves INR performance across various tasks, such as image representation, image inpainting, 3D shape representation, novel view synthesis, super-resolution, and reliable edge detection, but also eliminates the need for the previously required exhaustive search for activation parameters, which had to be conducted even before INR training could begin.