While surface normals are widely used to analyse 3D scene geometry, surface normal estimation from LiDAR point clouds remains severely underexplored. This is caused by the lack of large-scale annotated datasets on the one hand, and lack of methods that can robustly handle the sparse and often noisy LiDAR data in a reasonable time on the other hand. We address these limitations using a traffic simulation engine and present LiSu, the first large-scale, synthetic LiDAR point cloud dataset with ground truth surface normal annotations, eliminating the need for tedious manual labeling. Additionally, we propose a novel method that exploits the spatiotemporal characteristics of autonomous driving data to enhance surface normal estimation accuracy. By incorporating two regularization terms, we enforce spatial consistency among neighboring points and temporal smoothness across consecutive LiDAR frames. These regularizers are particularly effective in self-training settings, where they mitigate the impact of noisy pseudo-labels, enabling robust real-world deployment. We demonstrate the effectiveness of our method on LiSu, achieving state-of-the-art performance in LiDAR surface normal estimation. Moreover, we showcase its full potential in addressing the challenging task of synthetic-to-real domain adaptation, leading to improved neural surface reconstruction on real-world data.
论文检索
输入标题、作者或关键词,从 9,654 篇学术成果中精准定位
This study presents a new image super-resolution (SR) technique based on diffusion inversion, aiming at harnessing the rich image priors encapsulated in large pre-trained diffusion models to improve SR performance. We design a Partial noise Prediction strategy to construct an intermediate state of the diffusion model, which serves as the starting sampling point. Central to our approach is a deep noise predictor to estimate the optimal noise maps for the forward diffusion process. Once trained, this noise predictor can be used to initialize the sampling process partially along the diffusion trajectory, generating the desirable high-resolution result. Compared to existing approaches, our method offers a flexible and efficient sampling mechanism that supports an arbitrary number of sampling steps, ranging from one to five. Even with a single sampling step, our method demonstrates superior or comparable performance to recent state-of-the-art approaches. The code and model will be made publicly available.
DynPose: Largely Improving the Efficiency of Human Pose Estimation by a Simple Dynamic Framework
PDF ↗Top-down approaches for human pose estimation (HPE) have reached a high level of sophistication, exemplified by models such as HRNet and ViTPose. Nonetheless, the low efficiency of top-down methods is a recognized issue that has not been sufficiently explored in current research. Our analysis suggests that the primary cause of inefficiency stems from the substantial diversity found in pose samples. On one hand, simple poses can be accurately estimated without requiring the computational resources of larger models. On the other hand, a more prominent issue arises from the abundance of bounding boxes, which remain excessive even after NMS. In this paper, we present a straightforward yet effective dynamic framework called DynPose, designed to match diverse pose samples with the most appropriate models, thereby ensuring optimal performance and high efficiency. Specifically, the framework contains a lightweight router and two pre-trained HPE models: one small and one large. The router is optimized to classify samples and dynamically determine the appropriate inference paths. Extensive experiments demonstrate the effectiveness of the framework. For example, using ResNet-50 and HRNet-W32 as the pre-trained models, our DynPose achieves an almost 50% increase in speed over HRNet-W32 while maintaining the same-level accuracy. More importantly, the framework can be generalized to other pre-trained models and datasets without re-training or fine-tuning. Code is available at https://github.com/Aritoria/DynPose.
The production of 2D animation follows an industry-standard workflow, encompassing four essential stages: character design, keyframe animation, in-betweening, and coloring. Our research focuses on reducing the labor costs in the above process by harnessing the potential of increasingly powerful generative AI. Using video diffusion models as the foundation, Anidoc emerges as a video line art colorization tool, which automatically converts sketch sequences into colored animations following the reference character specification. Our model exploits correspondence matching as an explicit guidance, yielding strong robustness to the variations (e.g., posture) between the reference character and each line art frame. In addition, our model could even automate the in-betweening process, such that users can easily create a temporally consistent animation by simply providing a character image as well as the start and end sketches. We will make the model public to facility the community.
We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our dataset includes a massive number of skilled participants with unprecedented diversity in terms of gender, age, skill level, geographical location, etc. BASKET includes 20 fine-grained basketball skills, challenging modern video recognition models to capture the intricate nuances of player skill through in-depth video analysis. Given a long highlight video (8-10 minutes) of a particular player, the model needs to predict the skill level (e.g., excellent, good, average, fair, poor) for each of the 20 basketball skills. Our empirical analysis reveals that the current state-of-the-art video models struggle with this task, significantly lagging behind the human baseline. We believe that BASKET could be a useful resource for developing new video models with advanced long-range, fine-grained recognition capabilities. In addition, we hope that our dataset will be useful for domain-specific applications such as fair basketball scouting, personalized player development, and many others. Dataset and code are available at https://github.com/yulupan00/BASKET.
The field of computer vision was initially inspired by the human visual system and has progressively expanded to include a broader range of machine vision applications. Consequently, image compressors should be designed to effectively accommodate not only human visual perception but also machine vision tasks, including closed-set scenarios that enable pre-training and open-set scenarios that involve previously unseen tasks at test time. Many recent studies effectively address both human visual perception and closed-set machine vision tasks simultaneously but struggle to handle open-set machine vision tasks. To address this issue, this paper proposes a fully instance-specific test time fine-tuning (TTFT) for adapting learned image compression (LIC) to both closed-set and open-set machine vision tasks effectively. With our method, a large-scale LIC model, originally trained for human perception, is adapted to the target task through TTFT using Singular Value Decomposition based Low Rank Adaptation (SVD-LoRA). During TTFT, the decoder adopts a modified learning scheme that focuses exclusively on training the singular values, which helps prevent excessive bitstream overhead. This enables fully instance-specific optimization for the target task, even for open-set tasks. Experimental results demonstrate that the proposed method effectively adapts the backbone compressor to diverse machine vision tasks, outperforming competing methods.
Camouflage Anything: Learning to Hide using Controlled Out-painting and Representation Engineering
PDF ↗In this work, we introduce Camouflage Anything, a novel and robust approach to generate camouflaged datasets. To the best of our knowledge, we are the first to apply Controlled Out-painting and Representation Engineering for generating realistic camouflaged images with an objective to hide any segmented object coming from a generic or salient database. Our proposed method uses a novel control design to out-paint a given segmented object, with a camouflaged background. We also uncover the role of representation engineering in enhancing the quality of generated camouflage datasets. We address the limitations of existing metrics FID and KID in capturing the 'camouflage quality' ,by proposing a novel metric namely, CamOT. CamOT uses Optimal Transport between foreground & background Gaussian Mixture Models (GMM) of concerned camouflaged object to assign an image quality score. Furthermore, we conduct LoRA-based fine-tuning of the robust BiRefNet baseline with our generated camouflaged datasets, leading to notable improvements in camouflaged object segmentation accuracy. The experimental results showcase the efficacy and potential of Camouflage Anything, outperforming existing methods in camouflaged generation tasks.
Cross-modal retrieval is gaining increasing efficacy and interest from the research community, thanks to large-scale training, novel architectural and learning designs, and its application in LLMs and multimodal LLMs. In this paper, we move a step forward and design an approach that allows for multimodal queries - composed of both an image and a text - and can search within collections of multimodal documents, where images and text are interleaved. Our model, ReT, employs multi-level representations extracted from different layers of both visual and textual backbones, both at the query and document side. To allow for multi-level and cross-modal understanding and feature extraction, ReT employs a novel Transformer-based recurrent cell that integrates both textual and visual features at different layers, and leverages sigmoidal gates inspired by the classical design of LSTMs. Extensive experiments on M2KR and M-BEIR benchmarks show that ReT achieves state-of-the-art performance across diverse settings. Our source code and trained models are publicly available at: https://github.com/aimagelab/ReT.
Most recent diffusion-based methods still show a large gap compared to non-diffusion methods for video frame interpolation, in both accuracy and efficiency. Most of them formulate the problem as a denoising procedure in latent space directly, which is less effective caused by the large latent space. We propose to model bilateral optical flow explicitly by hierarchical diffusion models, which has much smaller search space in the denoising procedure. Based on the flow diffusion model, we then use a flow-guided image synthesizer to produce the final result. We train the flow diffusion model and the image synthesizer end to end. Our method achieves state of the art in accuracy, and 10+ times faster than other diffusion-based methods. The project page is at: https://hfd-interpolation.github.io.
Reconciling Stochastic and Deterministic Strategies for Zero-shot Image Restoration using Diffusion Model in Dual
PDF ↗Plug-and-play (PnP) methods offer an iterative strategy for solving image restoration (IR) problems in a zero-shot manner, using a learned discriminative denoiser as the implicit prior. More recently, a sampling-based variant of this approach, which utilizes a pre-trained generative diffusion model, has gained great popularity for solving IR problems through stochastic sampling. The IR results using PnP with a pre-trained diffusion model demonstrate distinct advantages compared to those using discriminative denoisers, i.e., improved perceptual quality while sacrificing the data fidelity. The unsatisfactory results are due to the lack of integration of these strategies in the IR tasks. In this work, we propose a novel zero-shot IR scheme, dubbed Reconciling Diffusion Model in Dual (RDMD), which leverages only a single pre-trained diffusion model to construct two complementary regularizers. Specifically, the diffusion model in RDMD will iteratively perform deterministic denoising and stochastic sampling, aiming to achieve high-fidelity image restoration with appealing perceptual quality.RDMD also allows users to customize the distortion-perception tradeoff with a single hyperparameter, enhancing the adaptability of the restoration process in different practical scenarios. Extensive experiments on several IR tasks demonstrate that our proposed method could achieve superior results compared to existing approaches on both the FFHQ and ImageNet datasets.
This paper proposes a new autoregressive model as an effective and scalable monocular depth estimator. Our idea is simple: We tackle the monocular depth estimation (MDE) task with an autoregressive prediction paradigm, based on two core designs. First, our depth autoregressive model (DAR) treats the depth map of different resolutions as a set of tokens, and conducts the low-to-high resolution autoregressive objective with a patch-wise casual mask. Second, our DAR recursively discretizes the entire depth range into more compact intervals, and attains the coarse-to-fine granularity autoregressive objective in an ordinal-regression manner. By coupling these two autoregressive objectives, our DAR establishes new state-of-the-art (SOTA) on KITTI and NYU Depth v2 by clear margins. Further, our scalable approach allows us to scale the model up to 2.0B and achieve the best RMSE of 1.799 on the KITTI dataset (5% improvement) compared to 1.896 by the current SOTA (Depth Anything). DAR further showcases zero-shot generalization ability on unseen datasets. These results suggest that DAR yields superior performance with an autoregressive prediction paradigm, providing a promising approach to equip modern autoregressive large models (e.g., GPT-4o) with depth estimation capabilities. Project page: https://depth-ar.github.io/
Diffusion models are widely recognized for their ability to generate high-fidelity images. Despite the excellent performance and scalability of the Diffusion Transformer (DiT) architecture, it applies fixed compression across different image regions during the diffusion process, disregarding the naturally varying information densities present in these regions. However, large compression leads to limited local realism, while small compression increases computational complexity and compromises global consistency, ultimately impacting the quality of generated images. To address these limitations, we propose dynamically compressing different image regions by recognizing the importance of different regions, and introduce a novel two-stage framework designed to enhance the effectiveness and efficiency of image generation: (1) Dynamic VAE (DVAE) at first stage employs a hierarchical encoder to encode different image regions at different downsampling rates, tailored to their specific information densities, thereby providing more accurate and natural latent codes for the diffusion process. (2) Dynamic Diffusion Transformer (D^2iT) at second stage generates images by predicting multi-grained noise, consisting of coarse-grained (less latent code in smooth regions) and fine-grained (more latent codes in detailed regions), through an novel combination of the Dynamic Grain Transformer and the Dynamic Content Transformer. The strategy of combining rough prediction of noise with detailed regions correction achieves a unification of global consistency and local realism. Comprehensive experiments on various generation tasks validate the effectiveness of our approach. Code will be released at https://github.com/jiawn-creator/Dynamic-DiT.
Anticipating how a person will interact with objects in an environment is essential for activity understanding, but existing methods are limited to the 2D space of video frames--capturing physically ungrounded predictions of "what" and ignoring the "where" and "how". We introduce FIction for 4D future interaction prediction from videos. Given an input video of a human activity, the goal is to predict which objects at what 3D locations the person will interact with in the next time period (e.g., cabinet, fridge), and how they will execute that interaction (e.g., poses for bending, reaching, pulling). Our novel model FIction fuses the past video observation of the person's actions and their environment to predict both the "where" and "how" of future interactions. Through comprehensive experiments on a variety of activities and real-world environments in Ego-Exo4D, we show that our proposed approach outperforms prior autoregressive and (lifted) 2D video models substantially, with more than 30% relative gains.
Numerous methods have been proposed to detect, estimate, and analyze properties of people in images, including the estimation of 3D pose, shape, contact, human-object interaction, emotion, and more. While widely applicable in vision and other areas, such methods require expert knowledge to select, use, and interpret the results. To address this, we introduce ChatHuman, a language-driven system that combines and integrates the skills of these specialized methods. ChatHuman functions as an assistant proficient in utilizing, analyzing, and interacting with tools specific to 3D human tasks, adeptly discussing and resolving related challenges. Built on a Large Language Model (LLM) framework, ChatHuman is trained to autonomously select, apply, and interpret a diverse set of tools in response to user inputs. Adapting LLMs to 3D human tasks presents challenges, including the need for domain-specific knowledge and the ability to interpret complex 3D outputs. The innovative features of ChatHuman include leveraging academic publications to instruct the LLM how to use the tools, employing a retrieval-augmented generation model to create in-context learning examples for managing new tools, and effectively discriminating and integrating tool results to enhance tasks related to 3D humans by transforming specialized 3D outputs into comprehensible formats. Our experiments demonstrate that ChatHuman surpasses existing models in both tool selection accuracy and overall performance across various 3D human tasks, and it supports interactive chatting with users. ChatHuman represents a significant step toward consolidating diverse analytical methods into a unified, robust system for 3D human tasks.
Semi-supervised learning (SSL) has garnered significant attention due to its ability to leverage limited labeled data and a large amount of unlabeled data to improve model generalization performance. Recent approaches achieve impressive successes by combining ideas from both consistency regularization and pseudo-labeling. However, these methods tend to underperform in the more realistic situations with relatively scarce labeled data. We argue that this issue arises because existing methods rely solely on the model's confidence, making them challenging to accurately assess the model's state and identify unlabeled examples contributing to the training phase when supervision information is limited, especially during the early stages of model training. In this paper, we propose a novel SSL model called CGMatch, which, for the first time, incorporates a new metric known as Count-Gap (CG). We demonstrate that CG is effective in discovering unlabeled examples beneficial for model training. Along with confidence, a commonly used metric in SSL, we propose a fine-grained dynamic selection (FDS) strategy. This strategy dynamically divides the unlabeled dataset into three subsets with different characteristics: easy-to-learn set, ambiguous set, and hard-to-learn set. By selective filtering subsets, and applying corresponding regularization with selected subsets, we mitigate the negative impact of incorrect pseudo-labels on model optimization and generalization. Extensive experimental results on several common SSL benchmarks indicate the effectiveness of CGMatch especially when the labeled data are particularly limited. Source code is available at https://github.com/BoCheng-96/CGMatch.
Autoregressive models have emerged as a powerful approach for visual generation but suffer from slow inference speed due to their sequential token-by-token prediction process. In this paper, we propose a simple yet effective approach for parallelized autoregressive visual generation that improves generation efficiency while preserving the advantages of autoregressive modeling. Our key insight is that parallel generation depends on visual token dependencies: tokens with weak dependencies can be generated in parallel, while strongly dependent adjacent tokens are difficult to generate together, as their independent sampling may lead to inconsistencies. Based on this observation, we develop a parallel generation strategy that generates distant tokens with weak dependencies in parallel while maintaining sequential generation for strongly dependent local tokens. Our approach can be seamlessly integrated into standard autoregressive models without modifying the architecture or tokenizer. Experiments on ImageNet and UCF-101 demonstrate that our method achieves a 3.6x speedup with comparable quality and up to 9.5x speedup with minimal quality degradation across both image and video generation tasks. We hope this work will inspire future research in efficient visual generation and unified autoregressive modeling. Project page: https://yuqingwang1029.github.io/PAR-project.
Recent advances in 3D Gaussian Splatting (3D-GS) have shown remarkable success in representing 3D scenes and generating high-quality, novel views in real-time. However, 3D-GS and its variants assume that input images are captured based on pinhole imaging and are fully in focus. This assumption limits their applicability, as real-world images often feature shallow depth-of-field (DoF). In this paper, we introduce DoF-Gaussian, a controllable depth-of-field method for 3D-GS. We develop a lens-based imaging model based on geometric optics principles to control DoF effects. To ensure accurate scene geometry, we incorporate depth priors adjusted per scene, and we apply defocus-to-focus adaptation to minimize the gap in the circle of confusion. We also introduce a synthetic dataset to assess refocusing capabilities and the model's ability to learn precise lens parameters. Our framework is customizable and supports various interactive applications. Extensive experiments confirm the effectiveness of our method. Our project is available at https://dof-gaussian.github.io/.
Composed Image Retrieval (CIR) enables editable image search by integrating a query pair--a reference image ref and a textual modification mod--to retrieve a target image tar that reflects the intended change. While existing CIR methods have shown promising performance using well-annotated triplets \langle ref, mod, tar \rangle, almost all of them implicitly assume these triplets are accurately associated with each other. In practice, however, this assumption is often violated due to the limited knowledge of annotators, inevitably leading to incorrect textual modifications and resulting in a practical yet less-touched problem: noisy triplet correspondence (NTC). To tackle this challenge, we propose a \underline T ask-oriented \underline M odification \underline E nhancement framework (TME) to learn robustly from noisy triplets, which comprises three key modules: Robust Fusion Query (RFQ), Pseudo Text Enhancement (PTE), and Task-Oriented Prompt (TOP). Specifically, to mitigate the adverse impact of noise, RFQ employs a sample selection strategy to divide the training triplets into clean and noisy sets, thus enhancing the reliability of the training data for robust learning. To further leverage the noisy data instead of discarding it, PTE unifies the triplet noise as an adapter mismatch problem, thereby adjusting mod to align with ref and tar in the mismatched triplet. Finally, TOP replaces ref in the clean set with a trainable prompt, which is then concatenated with mod to form a query independent of the visual reference, aiming to mitigate visually irrelevant noise. Extensive experiments on two domain-specific datasets demonstrate the robustness and superiority of TME, particularly in noisy scenarios.
Self-Supervised Learning (SSL) presents an exciting opportunity to unlock the potential of vast, untapped clinical datasets, for various downstream applications that suffer from the scarcity of labeled data. While SSL has revolutionized fields like natural language processing and computer vision, its adoption in 3D medical image computing has been limited by three key pitfalls: Small pre-training dataset sizes, architectures inadequate for 3D medical image analysis, and insufficient evaluation practices. In this paper, we address these issues by i) leveraging a large-scale dataset of 39k 3D brain MRI volumes and ii) using a Residual Encoder U-Net architecture within the state-of-the-art nnU-Net framework. iii) A robust development framework, incorporating 5 development and 8 testing brain MRI segmentation datasets, allowed performance-driven design decisions to optimize the simple concept of Masked Auto En- coders (MAEs) for 3D CNNs. The resulting model not only surpasses previous SSL methods but also outperforms the strong nnU-Net baseline by an average of approximately 3 Dice points setting a new state-of-the-art. Our code and models are made available here.
Recently, text-to-motion models open new possibilities for creating realistic human motion with greater efficiency and flexibility. However, aligning motion generation with event-level textual descriptions presents unique challenges due to the complex, nuanced relationship between textual prompts and desired motion outcomes. To address this issue, we introduce AToM, a framework that enhances the alignment between generated motion and text prompts by leveraging reward from GPT-4Vision. AToM comprises three main stages: Firstly, we construct a dataset MotionPrefer that pairs three types of event-level textual prompts with generated motions, which cover the integrity, temporal relationship and the frequency of motion. Secondly, we design a paradigm that utilizes GPT-4Vision for detailed motion annotation, including visual data formatting, task-specific instructions and scoring rules for each sub-task. Finally, we fine-tune an existing text-to-motion model using reinforcement learning guided by this paradigm. Experimental results demonstrate that AToM significantly improves the event-level alignment quality of text-to-motion generation.