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559篇论文匹配“Online Learning and Bandits”
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Theory/Online Learning and Bandits

Jing Dong, Yuichi Yoshida

We introduce a transformation framework that can be utilized to develop online algorithms with low $\epsilon$-approximate regret in the random-order model from offline approximation algorithms. We first give a general reduction theorem that transforms an offline approximation algorithm with low average sensitivity to an online algorithm with low $\epsilon$-approximate regret. We then demonstrate that offline approximation algorithms can be transformed into a low-sensitivity version using a coreset construction method. To showcase the versatility of our approach, we apply it to various problems, including online $(k,z)$-clustering, online matrix approximation, and online regression, and successfully achieve polylogarithmic $\epsilon$-approximate regret for each problem. Moreover, we show that in all three cases, our algorithm also enjoys low inconsistency, which may be desired in some online applications.

Theory/Online Learning and Bandits

Qinyi Chen, Negin Golrezaei, Djallel Bouneffouf

Traditional multi-armed bandit (MAB) frameworks, predominantly examined under stochastic or adversarial settings, often overlook the temporal dynamics inherent in many real-world applications such as recommendation systems and online advertising. This paper introduces a novel non-stationary MAB framework that captures the temporal structure of these real-world dynamics through an auto-regressive (AR) reward structure. We propose an algorithm that integrates two key mechanisms: (i) an alternation mechanism adept at leveraging temporal dependencies to dynamically balance exploration and exploitation, and (ii) a restarting mechanism designed to discard out-of-date information. Our algorithm achieves a regret upper bound that nearly matches the lower bound, with regret measured against a robust dynamic benchmark. Finally, via a real-world case study on tourism demand prediction, we demonstrate both the efficacy of our algorithm and the broader applicability of our techniques to more complex, rapidly evolving time series.

Theory/Online Learning and Bandits

Chung-Wei Lee, Qinghua Liu, Yasin Abbasi Yadkori, Chi Jin, Tor Lattimore, Csaba Szepesvari

We consider a contextual bandit problem with $S $ contexts and $K $ actions. In each round $t=1,2,\dots$ the learnerobserves a random context and chooses an action based on its past experience. The learner then observes a random reward whose mean is a function of the context and the action for the round. Under the assumption that the contexts can be lumped into $r\le \min(S ,K)$ groups such that the mean reward for the various actions is the same for any two contexts that are in the same group, we give an algorithm that outputs an $\epsilon$-optimal policy after using at most $\widetilde O(r (S +K )/\epsilon^2)$ samples with high probability and provide a matching $\widetilde\Omega(r (S +K )/\epsilon^2)$ lower bound. In the regret minimization setting, we give an algorithm whose cumulative regret up to time $T$ is bounded by $\widetilde O(\sqrt{r ^3(S +K )T})$. To the best of our knowledge, we are the first to show the near-optimal sample complexity in the PAC setting and $\widetilde O{\sqrt{\text{poly}(r)(S+K)T}}$ minimax regret in the online setting for this problem. We also show our algorithms can be applied to more general low-rank bandits and get improved regret bounds in some scenarios.

Theory/Online Learning and Bandits

Soumya Basu, Abishek Sankararaman

Double Auction enables decentralized transfer of goods between multiple buyers and sellers, thus underpinning functioning of many online marketplaces. Buyers and sellers compete in these markets through bidding, but do not often know their own valuation a-priori. As the allocation and pricing happens through bids, the profitability of participants, hence sustainability of such markets, depends crucially on learning respective valuations through repeated interactions. We initiate the study of Double Auction markets under bandit feedback on both buyers' and sellers' side. We show with confidence bound based bidding, and `Average Pricing' there is an efficient price discovery among the participants. In particular, the regret on combined valuation of the buyers and the sellers -- a.k.a. the social regret -- is $O(\log(T)/\Delta)$ in $T$ rounds, where $\Delta$ is the minimum price gap. Moreover, the buyers and sellers exchanging goods attain $O(\sqrt{T})$ regret, individually. The buyers and sellers who do not benefit from exchange in turn only experience $O(\log{T}/ \Delta)$ regret individually in $T$ rounds. We augment our upper bound by showing that $\omega(\sqrt{T})$ individual regret, and $\omega(\log{T})$ social regret is unattainable in certain Double Auction markets. Our paper is the first to provide decentralized learning algorithms in a two-sided market where \emph{both sides have uncertain preference} that need to be learned.

Miscellaneous Aspects of Machine Learning/Online Learning, Active Learning and Bandits

Abishek Sankararaman, Balakrishnan Narayanaswamy

The real-time estimation of time-varying parameters from high-dimensional, heavy-tailed and corrupted data-streams is a common sub-routine in systems ranging from those for network monitoring and anomaly detection to those for traffic scheduling in data-centers. For estimation tasks that can be cast as minimizing a strongly convex loss function, we prove that an appropriately tuned version of the {\ttfamily clipped Stochastic Gradient Descent} (SGD) is simultaneously {\em(i)} adaptive to drift, {\em (ii)} robust to heavy-tailed inliers and arbitrary corruptions, {\em(iii)} requires no distributional knowledge and {\em (iv)} can be implemented in an online streaming fashion. All prior estimation algorithms have only been proven to posses a subset of these practical desiderata. A observation we make is that, neither the $\mathcal{O}\left(\frac{1}{t}\right)$ learning rate for {\ttfamily clipped SGD} known to be optimal for strongly convex loss functions of a \emph{stationary} data-stream, nor the $\mathcal{O}(1)$ learning rate known to be optimal for being adaptive to drift in a \emph{noiseless} environment can be used. Instead, a learning rate of $T^{-\alpha}$ for $ \alpha < 1$ where $T$ is the stream-length is needed to balance adaptivity to potential drift and to combat noise. We develop a new inductive argument and combine it with a martingale concentration result to derive high-probability under \emph{any learning rate} on data-streams exhibiting \emph{arbitrary distribution shift} - a proof strategy that may be of independent interest. Further, using the classical doubling-trick, we relax the knowledge of the stream length $T$. Ours is the first online estimation algorithm that is provably robust to heavy-tails, corruptions and distribution shift simultaneously. We complement our theoretical results empirically on synthetic and real data.

Theory/Online Learning and Bandits

Zihao Hu, Guanghui Wang, Jacob Abernethy

The projection operation is a critical component in a wide range of optimization algorithms, such as online gradient descent (OGD), for enforcing constraints and achieving optimal regret bounds. However, it suffers from computational complexity limitations in high-dimensional settings or when dealing with ill-conditioned constraint sets. Projection-free algorithms address this issue by replacing the projection oracle with more efficient optimization subroutines. But to date, these methods have been developed primarily in the Euclidean setting, and while there has been growing interest in optimization on Riemannian manifolds, there has been essentially no work in trying to utilize projection-free tools here. An apparent issue is that non-trivial affine functions are generally non-convex in such domains. In this paper, we present methods for obtaining sub-linear regret guarantees in online geodesically convex optimization on curved spaces for two scenarios: when we have access to (a) a separation oracle or (b) a linear optimization oracle. For geodesically convex losses, and when a separation oracle is available, our algorithms achieve $O(T^{\frac{1}{2}})$, $O(T^{\frac{3}{4}})$ and $O(T^{\frac{1}{2}})$ adaptive regret guarantees in the full information setting, the bandit setting with one-point feedback and the bandit setting with two-point feedback, respectively. When a linear optimization oracle is available, we obtain regret rates of $O(T^{\frac{3}{4}})$ for geodesically convex losses and $O(T^{\frac{2}{3}}\log T)$ for strongly geodesically convex losses.

Theory/Online Learning and Bandits

Daniel Freund, Thodoris Lykouris, Wentao Weng

Queueing systems are widely applicable stochastic models with use cases in communication networks, healthcare, service systems, etc. Although their optimal control has been extensively studied, most existing approaches assume perfect knowledge of the system parameters. Of course, this assumption rarely holds in practice where there is parameter uncertainty, thus motivating a recent line of work on bandit learning for queueing systems. This nascent stream of research focuses on the asymptotic performance of the proposed algorithms. In this paper, we argue that an asymptotic metric, which focuses on late-stage performance, is insufficient to capture the intrinsic statistical complexity of learning in queueing systems which typically occurs in the early stage. Instead, we propose the *Cost of Learning in Queueing (CLQ)*, a new metric that quantifies the maximum increase in time-averaged queue length caused by parameter uncertainty.We characterize the CLQ of a single-queue multi-server system, and then extend these results to multi-queue multi-server systems and networks of queues. In establishing our results, we propose a unified analysis framework for CLQ that bridges Lyapunov and bandit analysis, provides guarantees for a wide range of algorithms, and could be of independent interest.

Theory/Reinforcement Learning and Planning

Udaya Ghai, Arushi Gupta, Wenhan Xia, Karan Singh, Elad Hazan

We investigate robust model-free reinforcement learning algorithms designed for environments that may be dynamic or even adversarial. Traditional state-based policies often struggle to accommodate the challenges imposed by the presence of unmodeled disturbances in such settings. Moreover, optimizing linear state-based policies pose an obstacle for efficient optimization, leading to nonconvex objectives, even in benign environments like linear dynamical systems.Drawing inspiration from recent advancements in model-based control, we intro- duce a novel class of policies centered on disturbance signals. We define several categories of these signals, which we term pseudo-disturbances, and develop corresponding policy classes based on them. We provide efficient and practical algorithms for optimizing these policies.Next, we examine the task of online adaptation of reinforcement learning agents in the face of adversarial disturbances. Our methods seamlessly integrate with any black-box model-free approach, yielding provable regret guarantees when dealing with linear dynamics. These regret guarantees unconditionally improve the best-known results for bandit linear control in having no dependence on the state-space dimension. We evaluate our method over various standard RL benchmarks and demonstrate improved robustness.

Optimization/Bilevel optimization

Zihan Zhu, Ethan Fang, Zhuoran Yang

We study the multi-agent game within the innovative framework of decision-dependent games, which establishes a feedback mechanism that population data reacts to agents’ actions and further characterizes the strategic interactions between agents. We focus on finding the Nash equilibrium of decision-dependent games in the bandit feedback setting. However, since agents are strategically coupled, traditional gradient-based methods are infeasible without the gradient oracle. To overcome this challenge, we model the strategic interactions by a general parametric model and propose a novel online algorithm, Online Performative Gradient Descent (OPGD), which leverages the ideas of online stochastic approximation and projected gradient descent to learn the Nash equilibrium in the context of function approximation for the unknown gradient. In particular, under mild assumptions on the function classes defined in the parametric model, we prove that OPGD can find the Nash equilibrium efficiently for strongly monotone decision-dependent games. Synthetic numerical experiments validate our theory.

Theory/Online Learning and Bandits

El Mehdi Saad, Gilles Blanchard, Nicolas Verzelen

We consider the problem of best arm identification in the multi-armed bandit model, under fixed confidence. Given a confidence input $\delta$, the goal is to identify the arm with the highest mean reward with a probability of at least $1 - \delta$, while minimizing the number of arm pulls. While the literature provides solutions to this problem under the assumption of independent arms distributions, we propose a more flexible scenario where arms can be dependent and rewards can be sampled simultaneously. This framework allows the learner to estimate the covariance among the arms distributions, enabling a more efficient identification of the best arm. The relaxed setting we propose is relevant in various applications, such as clinical trials, where similarities between patients or drugs suggest underlying correlations in the outcomes. We introduce new algorithms that adapt to the unknown covariance of the arms and demonstrate through theoretical guarantees that substantial improvement can be achieved over the standard setting. Additionally, we provide new lower bounds for the relaxed setting and present numerical simulations that support their theoretical findings.

Theory/Online Learning and Bandits

Alankrita Bhatt, Nika Haghtalab, Abhishek Shetty

We initiate the study of smoothed analysis for the sequential probability assignment problem with contexts. We study information-theoretically optimal minmax rates as well as a framework for algorithmic reduction involving the maximum likelihood estimator oracle. Our approach establishes a general-purpose reduction from minimax rates for sequential probability assignment for smoothed adversaries to minimax rates for transductive learning. This leads to optimal (logarithmic) fast rates for parametric classes and classes with finite VC dimension. On the algorithmic front, we develop an algorithm that efficiently taps into the MLE oracle, for general classes of functions. We show that under general conditions this algorithmic approach yields sublinear regret.

Theory/Online Learning and Bandits

Mengxiao Zhang, Yuheng Zhang, Olga Vrousgou, Haipeng Luo, Paul Mineiro

While contextual bandit has a mature theory, effectively leveraging different feedback patterns to enhance the pace of learning remains unclear. Bandits with feedback graphs, which interpolates between the full information and bandit regimes, provides a promising framework to mitigate the statistical complexity of learning. In this paper, we propose and analyze an approach to contextual bandits with feedback graphs based upon reduction to regression. The resulting algorithms are computationally practical and achieve established minimax rates, thereby reducing the statistical complexity in real-world applications.

Theory/Online Learning and Bandits

Bo Xue, Yimu Wang, Yuanyu Wan, Jinfeng Yi, Lijun Zhang

This paper investigates the problem of generalized linear bandits with heavy-tailed rewards, whose $(1+\epsilon)$-th moment is bounded for some $\epsilon\in (0,1]$. Although there exist methods for generalized linear bandits, most of them focus on bounded or sub-Gaussian rewards and are not well-suited for many real-world scenarios, such as financial markets and web-advertising. To address this issue, we propose two novel algorithms based on truncation and mean of medians. These algorithms achieve an almost optimal regret bound of $\widetilde{O}(dT^{\frac{1}{1+\epsilon}})$, where $d$ is the dimension of contextual information and $T$ is the time horizon. Our truncation-based algorithm supports online learning, distinguishing it from existing truncation-based approaches. Additionally, our mean-of-medians-based algorithm requires only $O(\log T)$ rewards and one estimator per epoch, making it more practical. Moreover, our algorithms improve the regret bounds by a logarithmic factor compared to existing algorithms when $\epsilon=1$. Numerical experimental results confirm the merits of our algorithms.

Theory/Online Learning and Bandits

Ziyi Huang, Henry Lam, Amirhossein Meisami, Haofeng Zhang

Bayesian bandit algorithms with approximate Bayesian inference have been widely used in real-world applications. However, there is a large discrepancy between the superior practical performance of these approaches and their theoretical justification. Previous research only indicates a negative theoretical result: Thompson sampling could have a worst-case linear regret $\Omega(T)$ with a constant threshold on the inference error measured by one $\alpha$-divergence. To bridge this gap, we propose an Enhanced Bayesian Upper Confidence Bound (EBUCB) framework that can efficiently accommodate bandit problems in the presence of approximate inference. Our theoretical analysis demonstrates that for Bernoulli multi-armed bandits, EBUCB can achieve the optimal regret order $O(\log T)$ if the inference error measured by two different $\alpha$-divergences is less than a constant, regardless of how large this constant is. To our best knowledge, our study provides the first theoretical regret bound that is better than $o(T)$ in the setting of constant approximate inference error. Furthermore, in concordance with the negative results in previous studies, we show that only one bounded $\alpha$-divergence is insufficient to guarantee a sub-linear regret.

Theory/Online Learning and Bandits

Cyrille KONE, Emilie Kaufmann, Laura Richert

In this paper we revisit the fixed-confidence identification of the Pareto optimal set in a multi-objective multi-armed bandit model. As the sample complexity to identify the exact Pareto set can be very large, a relaxation allowing to output some additional near-optimal arms has been studied. In this work we also tackle alternative relaxations that allow instead to identify a relevant \emph{subset} of the Pareto set. Notably, we propose a single sampling strategy, called Adaptive Pareto Exploration, that can be used in conjunction with different stopping rules to take into account different relaxations of the Pareto Set Identification problem. We analyze the sample complexity of these different combinations, quantifying in particular the reduction in sample complexity that occurs when one seeks to identify at most $k$ Pareto optimal arms. We showcase the good practical performance of Adaptive Pareto Exploration on a real-world scenario, in which we adaptively explore several vaccination strategies against Covid-19 in order to find the optimal ones when multiple immunogenicity criteria are taken into account.

Theory/Online Learning and Bandits

Marc Jourdan, Rémy Degenne, Emilie Kaufmann

We propose EB-TC$\varepsilon$, a novel sampling rule for $\varepsilon$-best arm identification in stochastic bandits.It is the first instance of Top Two algorithm analyzed for approximate best arm identification. EB-TC$\varepsilon$ is an *anytime* sampling rule that can therefore be employed without modification for fixed confidence or fixed budget identification (without prior knowledge of the budget).We provide three types of theoretical guarantees for EB-TC$\varepsilon$.First, we prove bounds on its expected sample complexity in the fixed confidence setting, notably showing its asymptotic optimality in combination with an adaptive tuning of its exploration parameter.We complement these findings with upper bounds on its probability of error at any time and for any slack parameter, which further yield upper bounds on its simple regret at any time.Finally, we show through numerical simulations that EB-TC$\varepsilon$ performs favorably compared to existing algorithms for different approximate best arm identification tasks.

Theory/Online Learning and Bandits

David Simchi-Levi, Zeyu Zheng, Feng Zhu

We consider the stochastic multi-armed bandit problem and fully characterize the interplays among three desired properties for policy design: worst-case optimality, instance-dependent consistency, and light-tailed risk. We show how the order of expected regret exactly affects the decaying rate of the regret tail probability for both the worst-case and instance-dependent scenario. A novel policy is proposed to achieve the optimal regret tail risk for any regret threshold. Concretely, for any given $\alpha\in[1/2, 1)$ and $\beta\in[0, 1)$, our policy achieves a worst-case expected regret of $\tilde O(T^\alpha)$ and instance-dependent expected regret of $\tilde O(T^\beta)$, while enjoys a probability of incurring an $\Omega(T^\delta)$ regret that decays exponentially with a polynomial $T$ term. Such decaying rate is proved to be best achievable. We also generalize our analysis to the stochastic multi-armed bandit problem with non-stationary baseline rewards, where in each time period $t$, the decision maker pulls one of $K$ arms and collects a reward which is the sum of three terms: the mean of the pulled arm, an independent noise, and a non-stationary baseline reward as a function of $t$. Our results reveal insights on the trade-off between expected regret and tail risk for both worst-case and instance-dependent scenario, indicating that more sub-optimality and inconsistency leaves space for more light-tailed risk of incurring a large regret.

Theory/Online Learning and Bandits

Dorian Baudry, Fabien Pesquerel, Rémy Degenne, Odalric-Ambrym Maillard

We consider the problem of regret minimization in non-parametric stochastic bandits. When the rewards are known to be bounded from above, there exists asymptotically optimal algorithms, with asymptotic regret depending on an infimum of Kullback-Leibler divergences (KL). These algorithms are computationally expensive and require storing all past rewards, thus simpler but non-optimal algorithms are often used instead. We introduce several methods to approximate the infimum KL which reduce drastically the computational and memory costs of existing optimal algorithms, while keeping their regret guaranties. We apply our findings to design new variants of the MED and IMED algorithms, and demonstrate their interest with extensive numerical simulations.

Theory/Online Learning and Bandits

Alexia Atsidakou, Branislav Kveton, Sumeet Katariya, Constantine Caramanis, Sujay Sanghavi

We derive the first finite-time logarithmic Bayes regret upper bounds for Bayesian bandits. In a multi-armed bandit, we obtain $O(c_\Delta \log n)$ and $O(c_h \log^2 n)$ upper bounds for an upper confidence bound algorithm, where $c_h$ and $c_\Delta$ are constants depending on the prior distribution and the gaps of bandit instances sampled from it, respectively. The latter bound asymptotically matches the lower bound of Lai (1987). Our proofs are a major technical departure from prior works, while being simple and general. To show the generality of our techniques, we apply them to linear bandits. Our results provide insights on the value of prior in the Bayesian setting, both in the objective and as a side information given to the learner. They significantly improve upon existing $\tilde{O}(\sqrt{n})$ bounds, which have become standard in the literature despite the logarithmic lower bound of Lai (1987).

Theory/Online Learning and Bandits

Zhiyong Wang, Jize Xie, Xutong Liu, Shuai Li, John C.S. Lui

The contextual linear bandit is an important online learning problem where given arm features, a learning agent selects an arm at each round to maximize the cumulative rewards in the long run. A line of works, called the clustering of bandits (CB), utilize the collaborative effect over user preferences and have shown significant improvements over classic linear bandit algorithms. However, existing CB algorithms require well-specified linear user models and can fail when this critical assumption does not hold. Whether robust CB algorithms can be designed for more practical scenarios with misspecified user models remains an open problem. In this paper, we are the first to present the important problem of clustering of bandits with misspecified user models (CBMUM), where the expected rewards in user models can be perturbed away from perfect linear models. We devise two robust CB algorithms, RCLUMB and RSCLUMB (representing the learned clustering structure with dynamic graph and sets, respectively), that can accommodate the inaccurate user preference estimations and erroneous clustering caused by model misspecifications. We prove regret upper bounds of $O(\epsilon_*T\sqrt{md\log T} + d\sqrt{mT}\log T)$ for our algorithms under milder assumptions than previous CB works, which match the lower bound asymptotically in $T$ up to logarithmic factors, and also match the state-of-the-art results in several degenerate cases. Our regret analysis is novel and different from the typical proof flow of previous CB works. The techniques in proving the regret caused by misclustering users are quite general and may be of independent interest. Experiments on both synthetic and real-world data show our outperformance over previous algorithms.