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Theory · Optimization

Ritesh Seth, Mrinal Garg, Sujoy Bhore, Sharath Raghvendra, Syamantak Das

The minimum-cost bipartite matching between two sets of points $R$ and $S$ in a metric space has a wide range of applications in machine learning, computer vision, and logistics. For instance, it can be used to estimate the $1$-Wasserstein distance between continuous probability distributions and for efficiently matching requests to servers while minimizing cost. However, the computational cost of determining the minimum-cost matching for general metrics spaces, poses a significant challenge, particularly in dynamic settings where points arrive over time and each update requires re-executing the algorithm. In this paper, given a fixed set $S$, we describe a deterministic algorithm that maintains, after $i$ additions to $R$, an $O(1/\delta^{0.631})$-approximate minimum-cost matching of cardinality $i$ between sets $R$ and $S$ in any metric space, with an amortized insertion time of $\widetilde{O}(n^{1+\delta})$ for adding points in $R$. To the best of our knowledge, this is the first algorithm for incremental minimum-cost matching that applies to arbitrary metric spaces. Interestingly, an important subroutine of our algorithm lends itself to efficient parallelization. We provide both a CPU implementation and a GPU implementation that leverages parallelism. Extensive experiments on both synthetic and real world datasets showcase that our algorithm either matches or outperforms all benchmarks in terms of speed while significantly improving upon the accuracy.

Reinforcement Learning · Deep RL

Sungbin Mun, Younghwan Lee, Cheolhui MIn, Mineui Hong, Young Min Kim

Vision-based reinforcement learning can benefit from object-centric scene representation, which factorizes the visual observation into individual objects and their attributes, such as color, shape, size, and position. While such object-centric representations can extract components that generalize well for various multi-object manipulation tasks, they are prone to issues with occlusions and 3D ambiguity of object properties due to their reliance on single-view 2D image features. Furthermore, the entanglement between object configurations and camera poses complicates the object-centric disentanglement in 3D, leading to poor 3D reasoning by the agent in vision-based reinforcement learning applications. To address the lack of 3D awareness and the object-camera entanglement problem, we propose an enhanced 3D object-centric representation that utilizes multi-view 3D features and enforces more explicit 3D-aware disentanglement. The enhancement is based on the integration of the recent success of multi-view Transformer and the prototypical representation learning among the object-centric representations. The representation, therefore, can stably identify proxies of 3D positions of individual objects along with their semantic and physical properties, exhibiting excellent interpretability and controllability. Then, our proposed block transformer policy effectively performs novel tasks by assembling desired properties adaptive to the new goal states, even when provided with unseen viewpoints at test time. We demonstrate that our 3D-aware block representation is scalable to compose diverse novel scenes and enjoys superior performance in out-of-distribution tasks with multi-object manipulations under both seen and unseen viewpoints compared to existing methods.

General Machine Learning · Representation Learning

Siyuan Jiang, Yihan Hu, Wenjie Li, Pengcheng Zeng

Functional data, representing curves or trajectories, are ubiquitous in fields like biomedicine and motion analysis. A fundamental challenge is phase variability—temporal misalignments that obscure underlying patterns and degrade model performance. Current methods often address registration (alignment) and classification as separate, sequential tasks. This paper introduces DeepFRC, an end-to-end deep learning framework that jointly learns diffeomorphic warping functions and a classifier within a unified architecture. DeepFRC combines a neural deformation operator for elastic alignment, a spectral representation using Fourier basis for smooth functional embedding, and a class-aware contrastive loss that promotes both intra-class coherence and inter-class separation. We provide the first theoretical guarantees for such a joint model, proving its ability to approximate optimal warpings and establishing a data-dependent generalization bound that formally links registration fidelity to classification performance. Extensive experiments on synthetic and real-world datasets demonstrate that DeepFRC consistently outperforms state-of-the-art methods in both alignment quality and classification accuracy, while ablation studies validate the synergy of its components. DeepFRC also shows notable robustness to noise, missing data, and varying dataset scales. Code is available at https://github.com/Drivergo-93589/DeepFRC.

Deep Learning · Algorithms

Xiangyang Yin, Xingyu Liu, Tianhua Xia, BO BAO, Vithursan Thangarasa, Valavan Manohararajah, Eric Sather, Sai Qian Zhang

Outliers have emerged as a fundamental bottleneck in preserving accuracy for low-precision large models, particularly within Mixture-of-Experts (MoE) architectures that are increasingly central to large-scale language modeling. Under post-training quantization (PTQ), these outliers induce substantial quantization errors, leading to severe accuracy degradation. While recent rotation-based smoothing techniques alleviate the problem by redistributing outlier magnitudes, residual errors remain and continue to impede reliable low-precision deployment. In this work, we tackle this challenge by introducing CodeQuant, a unified quantization-and-clustering scheme that contains smoothing activation outliers via learnable rotation and absorbing weight outliers into fine-tuned cluster centroids for MoE. This design reduces the influence of extreme values by fitting them within cluster centroids, thereby lowering quantization error while maintaining expressive capacity. Coupled with a dedicated kernel design for GPU and CPU, CodeQuant achieves up to $4.15\times$ speedup while delivering significantly higher accuracy than state-of-the-art quantization approaches across diverse MoE models. Our results highlight CodeQuant as a promising direction for efficient and accurate deployment of MoE-based large language models under low-precision constraints. Our code is available at https://github.com/SAI-Lab-NYU/CodeQuant.

Deep Learning · Robustness

Walter Gerych, Cassandra Parent, Quinn Perian, Rafiya Javed, Justin Solomon, Marzyeh Ghassemi

Vision-Language models (VLMs), including CLIP, are known to encode biases such as learning spurious correlations that falsely associate background attributes with particular labels. Debiasing approaches typically aim to isolate and remove subspaces corresponding to a target concept via projecting the embedding away from the concept. This strategy succeeds in debiasing VLM embeddings with respect to the concepts considered but can amplify biased shortcuts in unconsidered concepts. In practice, it is impossible to enumerate all possible biases, meaning that an increase in bias can go unobserved during evaluation. We propose a debiasing approach for a set of known concepts such that the relation to the remaining, unconsidered, concepts is minimally changed. We achieve this by rotating the VLM's embeddings within only a relevant subspace, rather than removing these subspaces, which mitigates unintended bias amplification.

Theory · Learning Theory

Qiaozhe Zhang, Jun Sun, Yingzhuang Liu

Sharpness (of the loss minima) is widely believed to be a good indicator of generalization of neural networks. Unfortunately, the correlation between existing sharpness measures and the generalization is not that strong as expected, sometimes even contradiction occurs. To address this problem, a key observation in this paper is: what really matters for the generalization is the *average spread* (or unevenness) of the spectrum of loss Hessian $\mathbf{H}$. For this reason, the conventional sharpness measures, such as the trace sharpness $\operatorname{tr}(\mathbf{H})$, which cares about the *average value* of the spectrum, or the max-eigenvalue sharpness $\lambda_{\max}(\mathbf{H})$), which concerns the *maximum spread* of the spectrum, are not sufficient to well predict the generalization. To finely characterize the average spread of the Hessian spectrum, we leverage the notion of *Rényi entropy* in information theory, which is capable of capturing the unevenness of a probability vector and thus can be extended to describe the unevenness for a general non-negative vector (which is the case for the Hessian spectrum at the loss minima). In specific, in this paper we propose the *Rényi sharpness*, which is defined as the negative of the Rényi entropy of loss Hessian $\mathbf{H}$. Extensive experiments demonstrate that Rényi sharpness exhibit *strong* and *consistent* correlation with generalization in various scenarios. Moreover, on the theoretical side, two generalization bounds with respect to the Rényi sharpness are established, by exploiting the desirable reparametrization invariance property of Rényi sharpness. Finally, as an initial attempt to take advantage of the Rényi sharpness for regularization, Rényi Sharpness Aware Minimization (RSAM) algorithm is proposed where a variant of Rényi Sharpness is used as the regularizer. It turns out this RSAM is competitive with the state-of-the-art SAM algorithms, and far better than the conventional SAM algorithm based on the max-eigenvalue sharpness.

Computer Vision · 3D Rendering & Reconstruction

Hao Qin, Yukai Sun, Luyuan Chen, Mengxu Lu, Feng Zhang, Ming Kong, Zhenhong Du, Qiang Zhu

With the rapid development and adoption of 3D Gaussian Splatting (3DGS), the need for effective copyright protection has become increasingly critical. Existing watermarking techniques for 3DGS mainly focus on protecting rendered images via pre-trained decoders, leaving the underlying 3D Gaussian primitives vulnerable to misuse. In particular, they are ineffective against **Partial Infringement**, where an adversary extracts and reuses only a subset of Gaussians. In this paper, we propose **NGS-Marker**, a novel native watermarking framework for 3DGS. It integrates a jointly trained watermark injector and message decoder, and employs a gradient-based progressive injection strategy to ensure full-scene coverage. This enables robust ownership decoding from any local region. We further extend NGS-Marker with hybrid protection (combining native and indirect watermarks) and support for multimodal watermarking. Extensive experiments demonstrate that NGS-Marker effectively defends against partial infringement while offering practical flexibility for real-world deployment.

Reinforcement Learning · Deep RL

Dan Haramati, Carl Qi, Tal Daniel, Amy Zhang, Aviv Tamar, George D Konidaris

We propose a hierarchical entity-centric framework for offline Goal-Conditioned Reinforcement Learning (GCRL) that combines subgoal decomposition with factored structure to solve long-horizon tasks in domains with multiple entities. Achieving long-horizon goals in complex environments remains a core challenge in Reinforcement Learning (RL). Domains with multiple entities are particularly difficult due to their combinatorial complexity. GCRL facilitates generalization across goals and the use of subgoal structure, but struggles with high-dimensional observations and combinatorial state-spaces, especially under sparse reward. We employ a two-level hierarchy composed of a value-based GCRL agent and a factored subgoal-generating conditional diffusion model. The RL agent and subgoal generator are trained independently and composed post hoc through selective subgoal generation based on the value function, making the approach modular and compatible with existing GCRL algorithms. We introduce new variations to benchmark tasks that highlight the challenges of multi-entity domains, and show that our method consistently boosts performance of the underlying RL agent on image-based long-horizon tasks with sparse rewards, achieving over $150$% higher success rates on the hardest task in our suite and generalizing to increasing horizons and numbers of entities. Rollout videos are provided at: https://sites.google.com/view/hecrl.

Tal Daniel, Carl Qi, Dan Haramati, Amir Zadeh, Chuan Li, Aviv Tamar, Deepak Pathak, David Held

We introduce Latent Particle World Model (LPWM), a self-supervised object-centric world model scaled to real-world multi-object datasets and applicable in decision-making. LPWM autonomously discovers keypoints, bounding boxes, and object masks directly from video data, enabling it to learn rich scene decompositions without supervision. Our architecture is trained end-to-end purely from videos and supports flexible conditioning on actions, language, and image goals. LPWM models stochastic particle dynamics via a novel latent action module and achieves state-of-the-art results on diverse real-world and synthetic datasets. Beyond stochastic video modeling, LPWM is readily applicable to decision-making, including goal-conditioned imitation learning, as we demonstrate in the paper. Code, data, pre-trained models and video rollouts are available: https://taldatech.github.io/lpwm-web

General Machine Learning · Representation Learning

Tal Daniel, Carl Qi, Dan Haramati, Amir Zadeh, Chuan Li, Aviv Tamar, Deepak Pathak, David Held

We introduce Latent Particle World Model (LPWM), a self-supervised object-centric world model scaled to real-world multi-object datasets and applicable in decision-making. LPWM autonomously discovers keypoints, bounding boxes, and object masks directly from video data, enabling it to learn rich scene decompositions without supervision. Our architecture is trained end-to-end purely from videos and supports flexible conditioning on actions, language, and image goals. LPWM models stochastic particle dynamics via a novel latent action module and achieves state-of-the-art results on diverse real-world and synthetic datasets. Beyond stochastic video modeling, LPWM is readily applicable to decision-making, including goal-conditioned imitation learning, as we demonstrate in the paper. Code, data, pre-trained models and video rollouts are available: https://taldatech.github.io/lpwm-web

Deep Learning · Algorithms

Shuaiting Li, Juncan Deng, Kedong Xu, Rongtao Deng, Hong Gu, Minghan Jiang, Haibin Shen, Kejie Huang

Methods based on weight compensation, which iteratively apply quantization and weight compensation to minimize the output error, have recently demonstrated remarkable success in quantizing Large Language Models (LLMs). The representative work, GPTQ, introduces several key techniques that make such iterative methods practical for LLMs with billions of parameters. GPTAQ extends this approach by introducing an asymmetric calibration process that aligns the output of each quantized layer with its full-precision counterpart, incorporating a residual error into the weight compensation framework. In this work, we revisit the formulation of the residual error. We identify a sub-optimal calibration objective in existing methods: during the intra-layer calibration process, they align the quantized output with the output from compensated weights, rather than the true output from the original full-precision model. Therefore, we redefine the objective to precisely align the quantized model's output with the original output of the full-precision model at each step. We then reveal that the residual error originates not only from the output difference of the preceding layer but also from the discrepancy between the compensated and original weights within each layer, which we name the 'compensation-aware error'. By inheriting the neuron decomposition technique from GPTAQ, we can efficiently incorporate this compensation-aware error into the weight update process. Extensive experiments on various LLMs and quantization settings demonstrate that our proposed enhancements integrate seamlessly with both GPTQ and GPTAQ, significantly improving their quantization performance. Our code is publicly available at https://github.com/list0830/ResComp.

Deep Learning · Generative Models and Autoencoders

Karim Kadry, Shoaib Goraya, Ajay Manicka, Abdalla Abdelwahed, Naravich Chutisilp, Farhad Nezami, Elazer Edelman

Generative models of 3D cardiovascular anatomy can synthesize informative structures for clinical research and medical device evaluation, but face a trade-off between geometric controllability and realism. We propose CardioComposer: a programmable, inference time framework for generating multi-class anatomical label maps from interpretable ellipsoidal primitives. These primitives represent geometric attributes such as the size, shape, and position of discrete substructures. We specifically develop differentiable measurement functions based on voxel-wise geometric moments, enabling loss-based gradient guidance during diffusion model sampling. We demonstrate that these losses can constrain individual geometric attributes in a disentangled manner and provide compositional control over multiple substructures. Finally, we show that our method is compatible with a broad range of anatomical systems containing non-convex substructures, spanning cardiac, vascular, and skeletal organs. We release our code at https://github.com/kkadry/CardioComposer.

Applications · Robotics

Hao Wang, Chengkai Hou, Xianglong Li, Yankai Fu, Chenxuan Li, Ning Chen, Gaole Dai, Jiaming Liu, Tiejun Huang, Shanghang Zhang

Learning to control high-speed objects in dynamic environments represents a fundamental challenge in robotics. Table tennis serves as an ideal testbed for advancing robotic capabilities in dynamic environments. This task presents two fundamental challenges: it requires a high-precision vision system capable of accurately predicting ball trajectories under complex dynamics, and it necessitates intelligent control strategies to ensure precise ball striking to target regions. High-speed object manipulation typically demands advanced visual perception hardware capable of capturing rapid motion with exceptional temporal resolution. Drawing inspiration from Kahneman's dual-system theory, where fast intuitive processing complements slower deliberate reasoning, there exists an opportunity to develop more robust perception architectures that can handle high-speed dynamics while maintaining accuracy. To this end, we present \textit{\textbf{SpikePingpong}}, a novel system that integrates spike-based vision with imitation learning for high-precision robotic table tennis. We develop a cognitive-inspired Fast-Slow system architecture where System 1 provides rapid ball detection and preliminary trajectory prediction with millisecond-level responses, while System 2 employs spike-oriented neural calibration for precise hittable position corrections. For strategic ball striking, we introduce Imitation-based Motion Planning And Control Technology, which learns optimal robotic arm striking policies through demonstration-based learning. Experimental results demonstrate that \textit{\textbf{SpikePingpong}} achieves a remarkable 92\% success rate for 30 cm accuracy zones and 70\% in the more challenging 20 cm precision targeting. This work demonstrates the potential of cognitive-inspired architectures for advancing robotic capabilities in time-critical manipulation tasks.

Applications · Language, Speech and Dialog

Ye Yuan, Amin Shabani, Siqi Liu

Retrieval-Augmented Generation (RAG) systems rely on retrieving relevant evidence from a corpus to support downstream generation. The common practice of splitting a long document into multiple shorter passages enables finer-grained and targeted information retrieval. However, it also introduces challenges when a correct retrieval would require inference across passages, such as resolving coreference, disambiguating entities, and aggregating evidence scattered across multiple sources. Many state-of-the-art (SOTA) reranking methods, despite utilizing powerful large pretrained language models with potentially high inference costs, still neglect the aforementioned challenges. Therefore, we propose Embedding-Based Context-Aware Reranker (EBCAR), a lightweight reranking framework operating directly on embeddings of retrieved passages with enhanced cross-passage understandings through the structural information of the passages and a hybrid attention mechanism, which captures both high-level interactions across documents and low-level relationships within each document. We evaluate EBCAR against SOTA rerankers on the ConTEB benchmark, demonstrating its effectiveness for information retrieval requiring cross-passage inference and its advantages in both accuracy and efficiency. Our source code is available at https://github.com/BorealisAI/EBCAR.

Deep Learning · Everything Else

Shuaijie She, Yu Bao, Yu Lu, Lu Xu, Tao Li, Wenhao Zhu, Jianbing Zhang, Shujian Huang, Shanbo Cheng, Lu Lu 等

We present DuPO, a dual learning-based preference optimization framework that generates annotation-free feedback via generalized duality. DuPO addresses two key limitations: Reinforcement Learning with Verifiable Rewards (RLVR)’s reliance on costly labels and applicability restricted to verifiable tasks, and traditional dual learning’s restriction to strictly dual task pairs (e.g., translation and back-translation). Specifically, DuPO decomposes a primal task’s input into known and unknown components, then constructs its dual task to reconstruct the unknown part using the primal output and known information (e.g., reversing math solutions to recover hidden variables), broadening applicability to non-invertible tasks. The quality of this reconstruction serves as a self-supervised reward to optimize the primal task, synergizing with LLMs’ ability to instantiate both tasks via a single model. Empirically, DuPO achieves substantial gains across diverse tasks: it enhances the average translation quality by 2.1 COMET over 756 directions, boosts the mathematical reasoning accuracy by an average of 6.4 points on four challenge benchmarks, and enhances performance by 9.3 points as an inference-time reranker~(trading computation for accuracy). These results position DuPO as a scalable, general, and annotation-free paradigm for LLM optimization.

Computer Vision · Image and Video Generation

Nir Goren, Oren Katzir, Abhinav Nakarmi, Eyal Ronen, Mahmood Sharif, Or Patashnik

With the rapid adoption of diffusion models for visual content generation, proving authorship and protecting copyright have become critical. This challenge is particularly important when model owners keep their models private and may be unwilling or unable to handle authorship issues, making third-party verification essential. A natural solution is to embed watermarks for later verification. However, existing methods require access to model weights and rely on computationally heavy procedures, rendering them impractical and non-scalable. To address these challenges, we propose $\text{\emph{NoisePrints}}$, a lightweight watermarking scheme that utilizes the random seed used to initialize the diffusion process as a proof of authorship without modifying the generation process. Our key observation is that the initial noise derived from a seed is highly correlated with the generated visual content. By incorporating a hash function into the noise sampling process, we further ensure that recovering a valid seed from the content is infeasible. We also show that sampling an alternative seed that passes verification is infeasible, and demonstrate the robustness of our method under various manipulations. Finally, we show how to use cryptographic zero-knowledge proofs to prove ownership without revealing the seed. By keeping the seed secret, we increase the difficulty of watermark removal. In our experiments, we validate NoisePrints on multiple state-of-the-art diffusion models for images and videos, demonstrating efficient verification using only the seed and output, without requiring access to model weights.

Mike Merrill, Alexander Shaw, Nicholas Carlini, Boxuan Li, Harsh Raj, Ivan Bercovich, Lin Shi, Jeong Shin, Thomas Walshe, E. Kelly Buchanan 等

AI agents may soon become capable of autonomously completing valuable, long-horizon tasks in diverse domains. Current benchmarks either do not measure real-world tasks, or are not sufficiently difficult to meaningfully measure frontier models. To this end, we present Terminal-Bench 2.0: a carefully curated hard benchmark composed of 89 tasks in computer terminal environments inspired by problems from real workflows. Each task features a unique environment, human-written solution, and comprehensive tests for verification. We show that frontier models and agents score less than 65% on the benchmark and conduct an error analysis to identify areas for model and agent improvement. We publish the dataset and evaluation harness to assist developers and researchers in future work at tbench.ai.

Computer Vision · Vision Models & Multimodal

Lianyu Hu, Liqing Gao, Fanhua Shang, Liang Wan, Wei Feng

Recent methods have made notable progress in accelerating Large Vision-Language Models (LVLMs) by exploiting the inherent redundancy in visual inputs. Most existing approaches, however, focus narrowly on reducing image tokens before or within the Large Language Model (LLM) stage to lower computational cost. This overlooks other major bottlenecks, particularly the image encoder, which itself requires substantial computation. As a result, these methods fall short of achieving true end-to-end acceleration. Importantly, the image encoder is the primary contributor of input tokens to the LLM. Thus, reducing visual redundancy at the encoder stage not only speeds up the encoder itself but also significantly lightens the workload for the subsequent LLM. Motivated by this, we investigate how to jointly optimize the image encoder and the LLM along with other LVLM components for comprehensive acceleration. To mitigate the risk of performance degradation from token reduction, we propose a novel token merging strategy that recycles useful information from otherwise discarded tokens. Our approach, iLLaVA, delivers consistent improvements across both image and video understanding tasks, achieving up to a 2$\times$ throughput boost and a 4$\times$ reduction in prefilling time. Notably, iLLaVA enables a larger model (e.g., InternVL-2.5 26B) to surpass a smaller counterpart (e.g., InternVL-2.5 8B) in both accuracy and efficiency. Extensive comparisons with state-of-the-art token pruning and merging techniques demonstrate the clear superiority of our method. Finally, we provide detailed visualizations for the merging steps of iLLaVA , offering deeper insights into how different LVLM components contribute to efficient computation.

Computer Vision · Image and Video Generation

Yue Ma, Zhikai Wang, Tianhao Ren, Mingzhe Zheng, Hongyu Liu, Jiayi Guo, Kunyu Feng, Yuxuan Xue, Zixiang Zhao, Konrad Schindler 等

Video motion transfer aims to synthesize videos by generating visual content according to a text prompt while transferring the motion pattern observed in a reference video. Recent methods predominantly use the Diffusion Transformer (DiT) architecture. To achieve satisfactory runtime, several methods attempt to accelerate the computations in the DiT, but fail to address structural sources of inefficiency. In this work, we identify and remove two types of computational redundancy in earlier work: **motion redundancy** arises because the generic DiT architecture does not reflect the fact that frame-to-frame motion is small and smooth; **gradient redundancy** occurs if one ignores that gradients change slowly along the diffusion trajectory. To mitigate motion redundancy, we mask the corresponding attention layers to a local neighborhood such that interaction weights are not computed unnecessarily distant image regions. To exploit gradient redundancy, we design an optimization scheme that reuses gradients from previous diffusion steps and skips unwarranted gradient computations. On average, FastVMT achieves a 3.43× speedup without degrading the visual fidelity or the temporal consistency of the generated videos.

Deep Learning · Everything Else

Etash Guha, Ryan Marten, Sedrick Keh, Negin Raoof, Georgios Smyrnis, Hritik Bansal, Marianna Nezhurina, Jean Mercat, Trung Vu, Zayne Sprague 等

Reasoning models have made rapid progress on many benchmarks involving math, code, and science. Yet, there are still many open questions about the best train- ing recipes for reasoning since state-of-the-art models often rely on proprietary datasets with little to no public information available. To address this, the goal of the OpenThoughts project is to create open-source datasets for training reasoning models. Our OpenThoughts2-1M dataset led to OpenThinker2-32B, the first model trained on public reasoning data to match DeepSeek-R1-Distill-32B on standard reasoning benchmarks such as AIME and LiveCodeBench. We then improve our dataset further by systematically investigating each step of our data genera- tion pipeline with 1,000+ controlled experiments, which led to OpenThoughts3. Scaling the pipeline to 1.2M examples and using QwQ-32B as teacher yields our OpenThinker3-7B model, which achieves state-of-the-art results: 53% on AIME 2025, 51% on LiveCodeBench 06/24-01/25, and 54% on GPQA Dia- mond – improvements of 15.3, 17.2, and 20.5 percentage points compared to the DeepSeek-R1-Distill-Qwen-7B. All of our datasets and models are available on openthoughts.ai.