Given a set of observations, feature acquisition is about finding the subset of unobserved features which would enhance accuracy. Such problems has been explored in a sequential setting in prior work. Here, the model receives feedback from every new feature acquireed and chooses to explore more features or to predict. However, sequential acquisition is not feasible in some settings where time is of essence. We consider the problem of feature acquisition in batch, where the subset of features to be queried in batch is chosen based on the currently observed features, and then acquired as a batch, followed by prediction. We solve this problem using several technical innovations. First, we use a feature generator to draw a subset of the synthetic features for some examples, which reduces the cost of oracle queries. Second, to make the feature acquisition problem tractable for the large heterogeneous observed features, we partition the data into buckets, by borrowing tools from locality sensitive hashing and then train a mixture of experts model. Third, we design a tractable lower bound of the original objective. We use a greedy algorithm combined with model training to solve the underlying problem. Experiments with four datasets shows that our approach outperforms these methods in terms of trade off between accuracy and feature acquisition cost.
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Probabilistic circuits (PCs) such as sum-product networks efficiently represent large multi-variate probability distributions. They are preferred in practice over other probabilistic representations, such as Bayesian and Markov networks, because PCs can solve marginal inference (MAR) tasks in time that scales linearly in the size of the network. Unfortunately, the most probable explanation (MPE) task and its generalization, the marginal maximum-a-posteriori (MMAP) inference task remain NP-hard in these models. Inspired by the recent work on using neural networks for generating near-optimal solutions to optimization problems such as integer linear programming, we propose an approach that uses neural networks to approximate MMAP inference in PCs. The key idea in our approach is to approximate the cost of an assignment to the query variables using a continuous multilinear function and then use the latter as a loss function. The two main benefits of our new method are that it is self-supervised, and after the neural network is learned, it requires only linear time to output a solution. We evaluate our new approach on several benchmark datasets and show that it outperforms three competing linear time approximations: max-product inference, max-marginal inference, and sequential estimation, which are used in practice to solve MMAP tasks in PCs.
Recent advancements in federated learning (FL) have greatly facilitated the development of decentralized collaborative applications, particularly in the domain of Artificial Intelligence of Things (AIoT). However, a critical aspect missing from the current research landscape is the ability to enable data-driven client models with symbolic reasoning capabilities. Specifically, the inherent heterogeneity of participating client devices poses a significant challenge, as each client exhibits unique logic reasoning properties. Failing to consider these device-specific specifications can result in critical properties being missed in the client predictions, leading to suboptimal performance. In this work, we propose a new training paradigm that leverages temporal logic reasoning to address this issue. Our approach involves enhancing the training process by incorporating mechanically generated logic expressions for each FL client. Additionally, we introduce the concept of aggregation clusters and develop a partitioning algorithm to effectively group clients based on the alignment of their temporal reasoning properties. We evaluate the proposed method on two tasks: a real-world traffic volume prediction task consisting of sensory data from fifteen states and a smart city multi-task prediction utilizing synthetic data. The evaluation results exhibit clear improvements, with performance accuracy improved by up to 54% across all sequential prediction models.
Re-training a deep learning model each time a single data point receives a new label is impractical due to the inherent complexity of the training process. Consequently, existing active learning (AL) algorithms tend to adopt a batch-based approach where, during each AL iteration, a set of data points is collectively chosen for annotation. However, this strategy frequently leads to redundant sampling, ultimately eroding the efficacy of the labeling procedure. In this paper, we introduce a new AL algorithm that harnesses the power of a Gaussian process surrogate in conjunction with the neural network principal learner. Our proposed model adeptly updates the surrogate learner for every new data instance, enabling it to emulate and capitalize on the continuous learning dynamics of the neural network without necessitating a complete retraining of the principal model for each individual label. Experiments on four benchmark datasets demonstrate that this approach yields significant enhancements, either rivaling or aligning with the performance of state-of-the-art techniques.
Hierarchical Planning and Learning for Robots in Stochastic Settings Using Zero-Shot Option Invention
PDF ↗This paper addresses the problem of inventing and using hierarchical representations for stochastic robot-planning problems. Rather than using hand-coded state or action representations as input, it presents new methods for learning how to create a high-level action representation for long-horizon, sparse reward robot planning problems in stochastic settings with unknown dynamics. After training, this system yields a robot-specific but environment independent planning system. Given new problem instances in unseen stochastic environments, it first creates zero-shot options (without any experience on the new environment) with dense pseudo-rewards and then uses them to solve the input problem in a hierarchical planning and refinement process. Theoretical results identify sufficient conditions for completeness of the presented approach. Extensive empirical analysis shows that even in settings that go beyond these sufficient conditions, this approach convincingly outperforms baselines by 2x in terms of solution time with orders of magnitude improvement in solution quality.
This paper develops a novel rating-based reinforcement learning approach that uses human ratings to obtain human guidance in reinforcement learning. Different from the existing preference-based and ranking-based reinforcement learning paradigms, based on human relative preferences over sample pairs, the proposed rating-based reinforcement learning approach is based on human evaluation of individual trajectories without relative comparisons between sample pairs. The rating-based reinforcement learning approach builds on a new prediction model for human ratings and a novel multi-class loss function. We conduct several experimental studies based on synthetic ratings and real human ratings to evaluate the effectiveness and benefits of the new rating-based reinforcement learning approach.
Fashion image editing aims to edit an input image to obtain richer or distinct visual clothing matching effects. Existing global fashion image editing methods are difficult to achieve rich outfit combination effects while local fashion image editing is more in line with the needs of diverse and personalized outfit matching. The local editing techniques typically depend on text and auxiliary modalities (e.g., human poses, human keypoints, garment sketches, etc.) for image manipulation, where the auxiliary modalities essentially assist in locating the editing region. Since these auxiliary modalities usually involve additional efforts in practical application scenarios, text-driven fashion image editing shows high flexibility. In this paper, we propose TexFit, a Text-driven Fashion image Editing method using diffusion models, which performs the local image editing only with the easily accessible text. Our approach employs a text-based editing region location module to predict precise editing region in the fashion image. Then, we take the predicted region as the generation condition of diffusion models together with the text prompt to achieve precise local editing of fashion images while keeping the rest part intact. In addition, previous fashion datasets usually focus on global description, lacking local descriptive information that can guide the precise local editing. Therefore, we develop a new DFMM-Spotlight dataset by using region extraction and attribute combination strategies. It focuses locally on clothes and accessories, enabling local editing with text input. Experimental results on the DFMM-Spotlight dataset demonstrate the effectiveness of our model. Code and Datasets are available at https://texfit.github.io/.
We consider the problem of personalizing audio to maximize user experience. Briefly, we aim to find a filter h*, which applied to any music or speech, will maximize the user’s satisfaction. This is a black-box optimization problem since the user’s satisfaction function is unknown. Substantive work has been done on this topic where the key idea is to play audio samples to the user, each shaped by a different filter hi, and query the user for their satisfaction scores f(hi). A family of “surrogate” functions is then designed to fit these scores and the optimization method gradually refines these functions to arrive at the filter ˆh* that maximizes satisfaction. In certain applications, we observe that a second type of querying is possible where users can tell us the individual elements h*[j] of the optimal filter h*. Consider an analogy from cooking where the goal is to cook a recipe that maximizes user satisfaction. A user can be asked to score various cooked recipes (e.g., tofu fried rice) or to score individual ingredients (say, salt, sugar, rice, chicken, etc.). Given a budget of B queries, where a query can be of either type, our goal is to find the recipe that will maximize this user’s satisfaction. Our proposal builds on Sparse Gaussian Process Regression (GPR) and shows how a hybrid approach can outperform any one type of querying. Our results are validated through simulations and real world experiments, where volunteers gave feedback on music/speech audio and were able to achieve high satisfaction levels. We believe this idea of hybrid querying opens new problems in black-box optimization and solutions can benefit other applications beyond audio personalization.
Count What You Want: Exemplar Identification and Few-Shot Counting of Human Actions in the Wild
PDF ↗This paper addresses the task of counting human actions of interest using sensor data from wearable devices. We propose a novel exemplar-based framework, allowing users to provide exemplars of the actions they want to count by vocalizing predefined sounds ``one'', ``two'', and ``three''. Our method first localizes temporal positions of these utterances from the audio sequence. These positions serve as the basis for identifying exemplars representing the action class of interest. A similarity map is then computed between the exemplars and the entire sensor data sequence, which is further fed into a density estimation module to generate a sequence of estimated density values. Summing these density values provides the final count. To develop and evaluate our approach, we introduce a diverse and realistic dataset consisting of real-world data from 37 subjects and 50 action categories, encompassing both sensor and audio data. The experiments on this dataset demonstrate the viability of the proposed method in counting instances of actions from new classes and subjects that were not part of the training data. On average, the discrepancy between the predicted count and the ground truth value is 7.47, significantly lower than the errors of the frequency-based and transformer-based methods. Our project, code and dataset can be found at https://github.com/cvlab-stonybrook/ExRAC.
Explainable reinforcement learning (XRL) methods aim to help elucidate agent policies and decision-making processes. The majority of XRL approaches focus on local explanations, seeking to shed light on the reasons an agent acts the way it does at a specific world state. While such explanations are both useful and necessary, they typically do not portray the outcomes of the agent's selected choice of action. In this work, we propose ``COViz'', a new local explanation method that visually compares the outcome of an agent's chosen action to a counterfactual one. In contrast to most local explanations that provide state-limited observations of the agent's motivation, our method depicts alternative trajectories the agent could have taken from the given state and their outcomes. We evaluated the usefulness of COViz in supporting people's understanding of agents' preferences and compare it with reward decomposition, a local explanation method that describes an agent's expected utility for different actions by decomposing it into meaningful reward types. Furthermore, we examine the complementary benefits of integrating both methods. Our results show that such integration significantly improved participants' performance.
Among the recent work on designing algorithms for selecting citizens' assembly participants, one key property of these algorithms has not yet been studied: their manipulability. Strategic manipulation is a concern because these algorithms must satisfy representation constraints according to volunteers' self-reported features; misreporting these features could thereby increase a volunteer's chance of being selected, decrease someone else's chance, and/or increase the expected number of seats given to their group. Strikingly, we show that Leximin — an algorithm that is widely used for its fairness — is highly manipulable in this way. We then introduce a new class of selection algorithms that use Lp norms as objective functions. We show that the manipulability of the Lp-based algorithm decreases in O(1/n^(1-1/p)) as the number of volunteers n grows, approaching the optimal rate of O(1/n) as p approaches infinity. These theoretical results are confirmed via experiments in eight real-world datasets.
Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence beyond the Minty Property
PDF ↗Policy gradient methods enjoy strong practical performance in numerous tasks in reinforcement learning. Their theoretical understanding in multiagent settings, however, remains limited, especially beyond two-player competitive and potential Markov games. In this paper, we develop a new framework to characterize optimistic policy gradient methods in multi-player Markov games with a single controller. Specifically, under the further assumption that the game exhibits an equilibrium collapse, in that the marginals of coarse correlated equilibria (CCE) induce Nash equilibria (NE), we show convergence to stationary epsilon-NE in O(1/epsilon^2) iterations, where O suppresses polynomial factors in the natural parameters of the game. Such an equilibrium collapse is well-known to manifest itself in two-player zero-sum Markov games, but also occurs even in a class of multi-player Markov games with separable interactions, as established by recent work. As a result, we bypass known complexity barriers for computing stationary NE when either of our assumptions fails. Our approach relies on a natural generalization of the classical Minty property that we introduce, which we anticipate to have further applications beyond Markov games.
Domain adaptation has become an attractive learning paradigm, as it can leverage source domains with rich labels to deal with classification tasks in an unlabeled target domain. A few recent studies develop domain adaptation approaches for graph-structured data. In the case of node classification task, current domain adaptation methods only focus on the closed-set setting, where source and target domains share the same label space. A more practical assumption is that the target domain may contain new classes that are not included in the source domain. Therefore, in this paper, we introduce a novel and challenging problem for graphs, i.e., open-set domain adaptive node classification, and propose a new approach to solve it. Specifically, we develop an algorithm for efficient knowledge transfer from a labeled source graph to an unlabeled target graph under a separate domain alignment (SDA) strategy, in order to learn discriminative feature representations for the target graph. Our goal is to not only correctly classify target nodes into the known classes, but also classify unseen types of nodes into an unknown class. Experimental results on real-world datasets show that our method outperforms existing methods on graph domain adaptation.
We are again confronted with one of the most vexing aspects of the advancement of technology: automation and AI technology cause the devaluation of human labor, resulting in unemployment. With this background, automatic person-job fit systems are promising solutions to promote the employment rate. The purpose of person-job fit is to calculate a matching score between the job seeker's resume and the job posting, determining whether the job seeker is suitable for the position. In this paper, we propose a new approach to person-job fit that characterizes the hidden preference derived from the job seeker's career path. We categorize and utilize three types of preferences in the career path: consistency, likeness, and continuity. We prove that understanding the career path enables us to provide more appropriate career suggestions to job seekers. To demonstrate the practical value of our proposed model, we conduct extensive experiments on real-world data extracted from an online recruitment platform and then present detailed cases to show how the career path matter in person-job fit.
Zero-1-to-3: Domain-Level Zero-Shot Cognitive Diagnosis via One Batch of Early-Bird Students towards Three Diagnostic Objectives
PDF ↗Cognitive diagnosis seeks to estimate the cognitive states of students by exploring their logged practice quiz data. It plays a pivotal role in personalized learning guidance within intelligent education systems. In this paper, we focus on an important, practical, yet often underexplored task: domain-level zero-shot cognitive diagnosis (DZCD), which arises due to the absence of student practice logs in newly launched domains. Recent cross-domain diagnostic models have been demonstrated to be a promising strategy for DZCD. These methods primarily focus on how to transfer student states across domains. However, they might inadvertently incorporate non-transferable information into student representations, thereby limiting the efficacy of knowledge transfer. To tackle this, we propose Zero-1-to-3, a domain-level zero-shot cognitive diagnosis framework via one batch of early-bird students towards three diagnostic objectives. Our approach initiates with pre-training a diagnosis model with dual regularizers, which decouples student states into domain-shared and domain-specific parts. The shared cognitive signals can be transferred to the target domain, enriching the cognitive priors for the new domain, which ensures the cognitive state propagation objective. Subsequently, we devise a strategy to generate simulated practice logs for cold-start students through analyzing the behavioral patterns from early-bird students, fulfilling the domain-adaption goal. Consequently, we refine the cognitive states of cold-start students as diagnostic outcomes via virtual data, aligning with the diagnosis-oriented goal. Finally, extensive experiments on six real-world datasets highlight the efficacy of our model for DZCD and its practical application in question recommendation. The code is publicly available at https://github.com/bigdata-ustc/Zero-1-to-3.
Hierarchical and Incremental Structural Entropy Minimization for Unsupervised Social Event Detection
PDF ↗As a trending approach for social event detection, graph neural network (GNN)-based methods enable a fusion of natural language semantics and the complex social network structural information, thus showing SOTA performance. However, GNN-based methods can miss useful message correlations. Moreover, they require manual labeling for training and predetermining the number of events for prediction. In this work, we address social event detection via graph structural entropy (SE) minimization. While keeping the merits of the GNN-based methods, the proposed framework, HISEvent, constructs more informative message graphs, is unsupervised, and does not require the number of events given a priori. Specifically, we incrementally explore the graph neighborhoods using 1-dimensional (1D) SE minimization to supplement the existing message graph with edges between semantically related messages. We then detect events from the message graph by hierarchically minimizing 2-dimensional (2D) SE. Our proposed 1D and 2D SE minimization algorithms are customized for social event detection and effectively tackle the efficiency problem of the existing SE minimization algorithms. Extensive experiments show that HISEvent consistently outperforms GNN-based methods and achieves the new SOTA for social event detection under both closed- and open-set settings while being efficient and robust.
In the context of surface representations, we find a natural structural similarity between grid surface and image data. Motivated by this inspiration, we propose a novel approach: encoding grid surfaces as geometric images and using image processing methods to address surface optimization-related problems. As a result, we have created the first dataset for grid surface optimization and devised a learning-based grid surface optimization network specifically tailored to geometric images, addressing the surface optimization problem through a data-driven learning of geometric constraints paradigm. We conduct extensive experiments on developable surface optimization, surface flattening, and surface denoising tasks using the designed network and datasets. The results demonstrate that our proposed method not only addresses the surface optimization problem better than traditional numerical optimization methods, especially for complex surfaces, but also boosts the optimization speed by multiple orders of magnitude. This pioneering study successfully applies deep learning methods to the field of surface optimization and provides a new solution paradigm for similar tasks, which will provide inspiration and guidance for future developments in the field of discrete surface optimization. The code and dataset are available at https://github.com/chaoyunwang/GSO-Net.
A basic algorithm for enumerating disjoint propositional models (disjoint AllSAT) is based on adding blocking clauses incrementally, ruling out previously found models. On the one hand, blocking clauses have the potential to reduce the number of generated models exponentially, as they can handle partial models. On the other hand, the introduction of a large number of blocking clauses affects memory consumption and drastically slows down unit propagation. We propose a new approach that allows for enumerating disjoint partial models with no need for blocking clauses by integrating: Conflict-Driven Clause-Learning (CDCL), Chronological Backtracking (CB), and methods for shrinking models (Implicant Shrinking). Experiments clearly show the benefits of our novel approach.
One approach to probabilistic inference involves counting the number of models of a given Boolean formula. Here, we are interested in inferences involving higher-order objects, i.e., functions. We study the following task: Given a Boolean specification between a set of inputs and outputs, count the number of functions of inputs such that the specification is met. Such functions are called Skolem functions. We are motivated by the recent development of scalable approaches to Boolean function synthesis. This stands in relation to our problem analogously to the relationship between Boolean satisfiability and the model counting problem. Yet, counting Skolem functions poses considerable new challenges. From the complexity-theoretic standpoint, counting Skolem functions is not only #P-hard; it is quite unlikely to have an FPRAS (Fully Polynomial Randomized Approximation Scheme) as the problem of synthesizing a Skolem function remains challenging, even given access to an NP oracle. The primary contribution of this work is the first algorithm, SkolemFC, that computes the number of Skolem functions. SkolemFC relies on technical connections between counting functions and propositional model counting: our algorithm makes a linear number of calls to an approximate model counter and computes an estimate of the number of Skolem functions with theoretical guarantees. Our prototype displays impressive scalability, handling benchmarks comparably to state-of-the-art Skolem function synthesis engines, even though counting all such functions ostensibly poses a greater challenge than synthesizing a single function.
Algebraic data types (ADTs) are a construct classically found in functional programming languages that capture data structures like enumerated types, lists, and trees. In recent years, interest in ADTs has increased. For example, popular programming languages, like Python, have added support for ADTs. Automated reasoning about ADTs can be done using satisfiability modulo theories (SMT) solving, an extension of the Boolean satisfiability problem with first-order logic and associated background theories. Unfortunately, SMT solvers that support ADTs do not scale as state-of-the-art approaches all use variations of the same lazy approach. In this paper, we present an SMT solver that takes a fundamentally different approach, an eager approach. Specifically, our solver reduces ADT queries to a simpler logical theory, uninterpreted functions (UF), and then uses an existing solver on the reduced query. We prove the soundness and completeness of our approach and demonstrate that it outperforms the state of the art on existing benchmarks, as well as a new, more challenging benchmark set from the planning domain.