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1,092篇论文匹配“Gaussian Processes”
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Applications · Physics

Panqi Chen, Yifan Sun, Lei Cheng, YANG YANG, Weichang Li, Yang Liu, Weiqing Liu, Jiang Bian, Shikai Fang

Modeling and reconstructing multidimensional physical dynamics from sparse and off-grid observations presents a fundamental challenge in scientific research. Recently, diffusion-based generative modeling shows promising potential for physical simulation. However, current approaches typically operate on on-grid data with preset spatiotemporal resolution, but struggle with the sparsely observed and continuous nature of real-world physical dynamics. To fill the gaps, we present SDIFT, Sequential DIffusion in Functional Tucker space, a novel framework that generates full-field evolution of physical dynamics from irregular sparse observations. SDIFT leverages the functional Tucker model as the latent space representer with proven universal approximation property, and represents sparse observations as latent functions and Tucker core sequences. We then construct a sequential diffusion model with temporally augmented UNet in the functional Tucker space, denoising noise drawn from a Gaussian process to generate the sequence of core tensors. At the posterior sampling stage, we propose a Message-Passing Posterior Sampling mechanism, enabling conditional generation of the entire sequence guided by observations at limited time steps. We validate SDIFT on three physical systems spanning astronomical (supernova explosions, light-year scale), environmental (ocean sound speed fields, kilometer scale), and molecular (organic liquid, millimeter scale) domains, demonstrating significant improvements in both reconstruction accuracy and computational efficiency compared to state-of-the-art approaches.

Social Aspects · Accountability, Transparency and Interpretability

Nathan Wycoff

Regression trees have emerged as a preeminent tool for solving real-world regression problems due to their ability to deal with nonlinearities, interaction effects and sharp discontinuities. In this article, we rather study regression trees applied to well-behaved, differentiable functions, and determine the relationship between node parameters and the local gradient of the function being approximated. We find a simple estimate of the gradient which can be efficiently computed using quantities exposed by popular tree learning libraries. This allows tools developed in the context of differentiable algorithms, like neural nets and Gaussian processes, to be deployed to tree-based models. To demonstrate this, we study measures of model sensitivity defined in terms of integro-differential quantities and demonstrate how to compute them for regression trees using the proposed gradient estimates. Quantitative and qualitative numerical experiments reveal the capability of gradients estimated by regression trees to improve predictive analysis, solve tasks in uncertainty quantification, and provide interpretation of model behavior.

Computer Vision · Image and Video Generation

Yidi Liu, Xueyang Fu, Jie Huang, Jie Xiao, Dong Li, Wenlong Zhang, LEI BAI, Zheng-Jun Zha

Ultra-High Definition (UHD) image restoration struggles to balance computational efficiency and detail retention. While Variational Autoencoders (VAEs) offer improved efficiency by operating in the latent space, with the Gaussian variational constraint, this compression preserves semantics but sacrifices critical high-frequency attributes specific to degradation and thus compromises reconstruction fidelity. % This compromises reconstruction fidelity, even when global semantics are preserved. Consequently, a VAE redesign is imperative to foster a robust semantic representation conducive to generalization and perceptual quality, while simultaneously enabling effective high-frequency information processing crucial for reconstruction fidelity. To address this, we propose \textit{Latent Harmony}, a two-stage framework that reinvigorates VAEs for UHD restoration by concurrently regularizing the latent space and enforcing high-frequency-aware reconstruction constraints. Specifically, Stage One introduces the LH-VAE, which fortifies its latent representation through visual semantic constraints and progressive degradation perturbation for enhanced semantics robustness; meanwhile, it incorporates latent equivariance to bolster its high-frequency reconstruction capabilities. Then, Stage Two facilitates joint training of this refined VAE with a dedicated restoration model. This stage integrates High-Frequency Low-Rank Adaptation (HF-LoRA), featuring two distinct modules: an encoder LoRA, guided by a fidelity-oriented high-frequency alignment loss, tailored for the precise extraction of authentic details from degradation-sensitive high-frequency components; and a decoder LoRA, driven by a perception-oriented loss, designed to synthesize perceptually superior textures. These LoRA modules are meticulously trained via alternating optimization with selective gradient propagation to preserve the integrity of the pre-trained latent structure. This methodology culminates in a flexible fidelity-perception trade-off at inference, managed by an adjustable parameter $\alpha$. Extensive experiments demonstrate that \textit{Latent Harmony} effectively balances perceptual and reconstructive objectives with efficiency, achieving superior restoration performance across diverse UHD and standard-resolution scenarios.

General Machine Learning · Causality

Jikai Jin, Lester Mackey, Vasilis Syrgkanis

Structure-agnostic causal inference studies the statistical limits of treatment effect estimation, when given access to black-box ML models that estimate nuisance components of the data generating process, such as estimates of the outcome regression and the treatment propensity. Here, we find that the answer depends in a surprising way on the distribution of the treatment noise. Focusing on the partially linear outcome model of \citet{robinson1988root}, we first show that the widely adopted double machine learning (DML) estimator is minimax rate-optimal for Gaussian treatment noise, resolving an open problem of \citet{mackey2018orthogonal}. Meanwhile, for independent non-Gaussian treatment noise, we show that DML is always suboptimal by constructing new practical procedures with higher-order robustness to nuisance errors. These *ACE* procedures use structure-agnostic cumulant estimators to achieve $r$-th order insensitivity to nuisance errors whenever the $(r+1)$-st treatment cumulant is non-zero. We complement these core results with novel minimax guarantees for binary treatments in the partially linear outcome model. Finally, using synthetic demand estimation experiments, we demonstrate the practical benefits of our higher-order robust estimators.

Computer Vision · 3D Rendering & Reconstruction

Aly El Hakie, Yiren Lu, Yu Yin, Michael Jenkins, Yehe Liu

Opaque objects reconstructed by 3D Gaussian Splatting (3DGS) often exhibit a falsely transparent surface, leading to inconsistent background and internal patterns under camera motion in interactive viewing. This issue stems from the ill-posed optimization in 3DGS. During training, background and foreground Gaussians are blended via $\alpha$-compositing and optimized solely against the input RGB images using a photometric loss. As this process lacks an explicit constraint on surface opacity, the optimization may incorrectly assign transparency to opaque regions, resulting in view-inconsistent and falsely transparent output. This issue is difficult to detect in standard evaluation settings (i.e., rendering static images), but becomes particularly evident in object-centric reconstructions under interactive viewing. Although other causes of view-inconsistency, such as popping artifacts, have been explored previously, false transparency has not been explicitly identified. To the best of our knowledge, we are the first to quantify, characterize, and develop solutions for this "false transparency" artifact, an under-reported artifact in 3DGS. Our strategy, Noise Guided Splatting (NGS), encourages surface Gaussians to adopt higher opacity by injecting opaque noise Gaussians in the object volume during training, requiring only minimal modifications to the existing splatting process. To quantitatively evaluate false transparency in static renderings, we propose a novel transmittance-based metric that measures the severity of this artifact. In addition, we introduce a customized, high-quality object-centric scan dataset exhibiting pronounced transparency issues, and we augment popular existing datasets (e.g., DTU) with complementary infill noise specifically designed to assess the robustness of 3D reconstruction methods to false transparency. Experiments across multiple datasets show that NGS substantially reduces false transparency while maintaining competitive performance on standard rendering metrics (e.g., PSNR), demonstrating its overall effectiveness.

Probabilistic Methods · Bayesian Models and Methods

Russell Tsuchida, Jiawei Liu, Cheng Soon Ong, Dino Sejdinovic

Squared families of probability distributions have been studied and applied in numerous machine learning contexts. Typically, they appear as likelihoods, where their advantageous computational, geometric and statistical properties are exploited for fast estimation algorithms, representational properties and statistical guarantees. Here, we investigate the use of squared families as prior beliefs in Bayesian inference. We find that they can form helpful conjugate families, often allowing for closed-form and tractable Bayesian inference and marginal likelihoods. We apply such conjugate families to Bayesian regression in feature space using end-to-end learnable neural network features. Such a setting allows for a rich multi-modal alternative to Gaussian processes with neural network features, often called deep kernel learning. We demonstrate our method on few shot learning, outperforming existing neural methods based on Gaussian processes and normalising flows.

Computer Vision · 3D Rendering & Reconstruction

Hyeongmin Lee, Kyungjune Baek

Dynamic 4D Gaussian Splatting (4DGS) effectively extends the high-speed rendering capabilities of 3D Gaussian Splatting (3DGS) to represent volumetric videos. However, the large number of Gaussians, substantial temporal redundancies, and especially the absence of an entropy-aware compression framework result in large storage requirements. Consequently, this poses significant challenges for practical deployment, efficient edge-device processing, and data transmission. In this paper, we introduce a novel end-to-end RD-optimized compression framework tailored for 4DGS, aiming to enable flexible, high-fidelity rendering across varied computational platforms. Leveraging Fully Explicit Dynamic Gaussian Splatting (Ex4DGS), one of the state-of-the-art 4DGS methods, as our baseline, we start from the existing 3DGS compression methods for compatibility while effectively addressing additional challenges introduced by the temporal axis. In particular, instead of storing motion trajectories independently per point, we employ a wavelet transform to reflect the real-world smoothness prior, significantly enhancing storage efficiency. This approach yields significantly improved compression ratios and provides a user-controlled balance between compression efficiency and rendering quality. Extensive experiments demonstrate the effectiveness of our method, achieving up to 91$\times$ compression compared to the original Ex4DGS model while maintaining high visual fidelity. These results highlight the applicability of our framework for real-time dynamic scene rendering in diverse scenarios, from resource-constrained edge devices to high-performance environments. The source code is available at https://github.com/HyeongminLEE/RD4DGS.

Theory · Learning Theory

Liming Wang, Muhammad Jehanzeb Mirza, Yishu Gong, Yuan Gong, Jiaqi Zhang, Brian Tracey, Katerina Placek, Marco Vilela, Jim Glass

This paper presents a novel theoretical framework for understanding how diffusion models can learn disentangled representations with commonly used weak supervision such as partial labels and multiple views. Within this framework, we establish identifiability conditions for diffusion models to disentangle latent variable models with \emph{stochastic}, \emph{non-invertible} mixing processes. We also prove \emph{finite-sample global convergence} for diffusion models to disentangle independent subspace models. To validate our theory, we conduct extensive disentanglement experiments on subspace recovery in latent subspace Gaussian mixture models, image colorization, denoising, and voice conversion for speech classification. Our experiments show that training strategies inspired by our theory, such as style guidance regularization, consistently enhance disentanglement performance.

Theory · Everything Else

Shogo Iwazaki

We study the noise-free Gaussian Process (GP) bandit problem, in which a learner seeks to minimize regret through noise-free observations of a black-box objective function that lies in a known reproducing kernel Hilbert space (RKHS). The Gaussian Process Upper Confidence Bound (GP-UCB) algorithm is a well-known approach for GP bandits, where query points are adaptively selected based on the GP-based upper confidence bound score. While several existing works have reported the practical success of GP-UCB, its theoretical performance remains suboptimal. However, GP-UCB often empirically outperforms other nearly-optimal noise-free algorithms that use non-adaptive sampling schemes. This paper resolves the gap between theoretical and empirical performance by establishing a nearly-optimal regret upper bound for noise-free GP-UCB. Specifically, our analysis provides the first constant cumulative regret bounds in the noise-free setting for both the squared exponential kernel and the Matérn kernel with some degree of smoothness.

Computer Vision · Image and Video Generation

Chenxi Xie, Minghan Li, Shuai Li, Yuhui Wu, Qiaosi Yi, Lei Zhang

Leveraging the powerful generation capability of large-scale pretrained text-to-image models, training-free methods have demonstrated impressive image editing results. Conventional diffusion-based methods, as well as recent rectified flow (RF)-based methods, typically reverse synthesis trajectories by gradually adding noise to clean images, during which the noisy latent at the current timestep is used to approximate that at the next timesteps, introducing accumulated drift and degrading reconstruction accuracy. Considering the fact that in RF the noisy latent is estimated through direct interpolation between Gaussian noises and clean images at each timestep, we propose Direct Noise Alignment (DNA), which directly refines the desired Gaussian noise in the noise domain, significantly reducing the error accumulation in previous methods. Specifically, DNA estimates the velocity field of the interpolated noised latent at each timestep and adjusts the Gaussian noise by computing the difference between the predicted and expected velocity field. We validate the effectiveness of DNA and reveal its relationship with existing RF-based inversion methods. Additionally, we introduce a Mobile Velocity Guidance (MVG) to control the target prompt-guided generation process, balancing image background preservation and target object editability. DNA and MVG collectively constitute our proposed method, namely DNAEdit. Finally, we introduce DNA-Bench, a long-prompt benchmark, to evaluate the performance of advanced image editing models. Experimental results demonstrate that our DNAEdit achieves superior performance to state-of-the-art text-guided editing methods. Our code, model, and benchmark will be made publicly available.

Theory · Learning Theory

Vahan Arsenyan, Elen Vardanyan, Arnak Dalalyan

Generative modeling aims to produce new random examples from an unknown target distribution, given access to a finite collection of examples. Among the leading approaches, denoising diffusion probabilistic models (DDPMs) construct such examples by mapping a Brownian motion via a diffusion process driven by an estimated score function. In this work, we first provide empirical evidence that DDPMs are robust to constant-variance noise in the score evaluations. We then establish finite-sample guarantees in Wasserstein-2 distance that exhibit two key features: (i) they characterize and quantify the robustness of DDPMs to noisy score estimates, and (ii) they achieve faster convergence rates than previously known results. Furthermore, we observe that the obtained rates match those known in the Gaussian case, implying their optimality.

Probabilistic Methods · Monte Carlo and Sampling Methods

Taehoon Yoon, Yunhong Min, Kyeongmin Yeo, Minhyuk Sung

We introduce $\Psi$-Sampler, an SMC-based framework incorporating pCNL-based initial particle sampling for effective inference-time reward alignment with a score-based model. Inference-time reward alignment with score-based generative models has recently gained significant traction, following a broader paradigm shift from pre-training to post-training optimization. At the core of this trend is the application of Sequential Monte Carlo (SMC) to the denoising process. However, existing methods typically initialize particles from the Gaussian prior, which inadequately captures reward-relevant regions and results in reduced sampling efficiency. We demonstrate that initializing from the reward-aware posterior significantly improves alignment performance. To enable posterior sampling in high-dimensional latent spaces, we introduce the preconditioned Crank–Nicolson Langevin (pCNL) algorithm, which combines dimension-robust proposals with gradient-informed dynamics. This approach enables efficient and scalable posterior sampling and consistently improves performance across various reward alignment tasks, including layout-to-image generation, quantity-aware generation, and aesthetic-preference generation, as demonstrated in our experiments.

Deep Learning · Graph Neural Networks

Fred Xu, Thomas Markovich

Graph Neural Networks (GNNs) have achieved impressive results across diverse network modeling tasks, but accurately estimating uncertainty on graphs remains difficult—especially under distributional shifts. Unlike traditional uncertainty estimation, graph-based uncertainty must account for randomness arising from both the graph’s structure and its label distribution, which adds complexity. In this paper, making an analogy between the evolution of a stochastic partial differential equation (SPDE) driven by Mat\'ern Gaussian Process and message passing using GNN layers, we present a principled way to design a novel message passing scheme that incorporates spatial-temporal noises motivated by the Gaussian Process approach to SPDE. Our method simultaneously captures uncertainty across space and time and allows explicit control over the covariance kernel’s smoothness, thereby enhancing uncertainty estimates on graphs with both low and high label informativeness. Our extensive experiments on Out-of-Distribution (OOD) detection on graph datasets with varying label informativeness demonstrate the soundness and superiority of our model to existing approaches.

Theory · Learning Theory

Andrea Agazzi, Eloy Mosig García, Dario Trevisan

In this paper, we study the quantitative convergence of shallow neural networks trained via gradient descent to their associated Gaussian processes in the infinite-width limit. While previous work has established qualitative convergence under broad settings, precise, finite-width estimates remain limited, particularly during training. We provide explicit upper bounds on the quadratic Wasserstein distance between the network output and its Gaussian approximation at any training time $t \ge 0$, demonstrating polynomial decay with network width. Our results quantify how architectural parameters, such as width and input dimension, influence convergence, and how training dynamics affect the approximation error

Reinforcement Learning · Batch Offline

Da Wang, Yi Ma, Ting Guo, Hongyao Tang, Wei Wei, Jiye Liang

Offline reinforcement learning (RL) aims to learn optimal policies from static datasets while enhancing generalization to out-of-distribution (OOD) data. To mitigate overfitting to suboptimal behaviors in offline datasets, existing methods often relax constraints on policy and data or extract informative patterns through data-driven techniques. However, there has been limited exploration into structurally guiding the optimization process toward flatter regions of the solution space that offer better generalization. Motivated by this observation, we present \textit{FANS}, a generalization-oriented structured network framework that promotes flatter and robust policy learning by guiding the optimization trajectory through modular architectural design. FANS comprises four key components: (1) Residual Blocks, which facilitate compact and expressive representations; (2) Gaussian Activation, which promotes smoother gradients; (3) Layer Normalization, which mitigates overfitting; and (4) Ensemble Modeling, which reduces estimation variance. By integrating FANS into a standard actor-critic framework, we highlight that this remarkably simple architecture achieves superior performance across various tasks compared to many existing advanced methods. Moreover, we validate the effectiveness of FANS in mitigating overestimation and promoting generalization, demonstrating the promising potential of architectural design in advancing offline RL.

Probabilistic Methods

Brandon Feng, David Park, Xihaier Luo, Arantxa Urdangarin, Shinjae Yoo, Brian Reich

Fitting Gaussian Processes (GPs) provides interpretable aleatoric uncertainty quantification for estimation of spatio-temporal fields. Spatio-temporal deep learning models, while scalable, typically assume a simplistic independent covariance matrix for the response, failing to capture the underlying correlation structure. However, spatio-temporal GPs suffer from issues of scalability and various forms of approximation bias resulting from restrictive assumptions of the covariance kernel function. We propose STACI, a novel framework consisting of a variational Bayesian neural network approximation of non-stationary spatio-temporal GP along with a novel spatio-temporal conformal inference algorithm. STACI is highly scalable, taking advantage of GPU training capabilities for neural network models, and provides statistically valid prediction intervals for uncertainty quantification. STACI outperforms competing GPs and deep methods in accurately approximating spatio-temporal processes and we show it easily scales to datasets with millions of observations.

Computer Vision · Vision Models & Multimodal

Longtian Qiu, Shan Ning, Jiaxuan Sun, Xuming He

Reinforcement learning (RL) has shown promise in enhancing the general Chain-of-Thought (CoT) reasoning capabilities of multimodal large language models (MLLMs). However, when applied to improve general CoT reasoning, existing RL frameworks often struggle to generalize beyond the training distribution. To address this, we propose NoisyGRPO, a systematic multimodal RL framework that introduces controllable noise into visual inputs for enhanced exploration and explicitly models the advantage estimation process via a Bayesian framework. Specifically, NoisyGRPO improves RL training by: (1) \textbf{Noise-Injected Exploration Policy}: Perturbing visual inputs with Gaussian noise to encourage exploration across a wider range of visual scenarios; and (2) \textbf{Bayesian Advantage Estimation}: Formulating advantage estimation as a principled Bayesian inference problem, where the injected noise level serves as a prior and the observed trajectory reward as the likelihood. This Bayesian modeling fuses both sources of information to compute a robust posterior estimate of trajectory advantage, effectively guiding MLLMs to prefer visually grounded trajectories over noisy ones. Experiments on standard CoT quality, general capability, and hallucination benchmarks demonstrate that NoisyGRPO substantially improves generalization and robustness, especially in RL settings with small-scale MLLMs such as Qwen2.5-VL 3B.

Computer Vision · 3D Rendering & Reconstruction

Zhen Xu, Zhengqin Li, Zhao Dong, Xiaowei Zhou, Richard Newcombe, Zhaoyang Lv

We propose 4DGT, a 4D Gaussian-based Transformer model for dynamic scene reconstruction, trained entirely on real-world monocular posed videos. Using 4D Gaussian as an inductive bias, 4DGT unifies static and dynamic components, enabling the modeling of complex, time-varying environments with varying object lifespans. We proposed a novel density control strategy in training, which enables our 4DGT to handle longer space-time input. Our model processes 64 consecutive posed frames in a rolling-window fashion, predicting consistent 4D Gaussians in the scene. Unlike optimization-based methods, 4DGT performs purely feed-forward inference, reducing reconstruction time from hours to seconds and scaling effectively to long video sequences. Trained only on large-scale monocular posed video datasets, 4DGT can outperform prior Gaussian-based networks significantly in real-world videos and achieve on-par accuracy with optimization-based methods on cross-domain videos.

Optimization · Bayesian & Black-box Optimization

Zishi Zhang, Tao Ren, Yijie Peng

In this work, we consider the problem of Bayesian Optimization (BO) under reward model uncertainty—that is, when the underlying distribution type of the reward is unknown and potentially intractable to specify. This challenge is particularly evident in many modern applications, where the reward distribution is highly ill-behaved, often non-stationary, multi-modal, or heavy-tailed. In such settings, classical Gaussian Process (GP)-based BO methods often fail due to their strong modeling assumptions. To address this challenge, we propose a novel surrogate model, the infinity-Gaussian Process ($\infty$-GP), which represents a sequential spatial Dirichlet Process mixture with a GP baseline. The $\infty$-GP quantifies both value uncertainty and model uncertainty, enabling more flexible modeling of complex reward structures. Combined with Thompson Sampling, the $\infty$-GP facilitates principled exploration and exploitation in the distributional space of reward models. Theoretically, we prove that the $\infty$-GP surrogate model can approximate a broad class of reward distributions by effectively exploring the distribution space, achieving near-minimax-optimal posterior contraction rates. Empirically, our method outperforms state-of-the-art approaches in various challenging scenarios, including highly non-stationary and heavy-tailed reward settings where classical GP-based BO often fails.

Computer Vision · Vision Models & Multimodal

Ziying Li, Xuequan Lu, Xinkui Zhao, Guanjie Cheng, Shuiguang Deng, Jianwei Yin

Recent advancements in optimization-based text-to-3D generation heavily rely on distilling knowledge from pre-trained text-to-image diffusion models using techniques like Score Distillation Sampling (SDS), which often introduce artifacts such as over-saturation and over-smoothing into the generated 3D assets. In this paper, we address this essential problem by formulating the generation process as learning an optimal, direct transport trajectory between the distribution of the current rendering and the desired target distribution, thereby enabling high-quality generation with smaller Classifier-free Guidance (CFG) values. At first, we theoretically establish SDS as a simplified instance of the Schrödinger Bridge framework. We prove that SDS employs the reverse process of an Schrödinger Bridge, which, under specific conditions (e.g., a Gaussian noise as one end), collapses to SDS's score function of the pre-trained diffusion model. Based upon this, we introduce Trajectory-Centric Distillation (TraCe), a novel text-to-3D generation framework, which reformulates the mathematically trackable framework of Schrödinger Bridge to explicitly construct a diffusion bridge from the current rendering to its text-conditioned, denoised target, and trains a LoRA-adapted model on this trajectory's score dynamics for robust 3D optimization. Comprehensive experiments demonstrate that TraCe consistently achieves superior quality and fidelity to state-of-the-art techniques. Our code will be released to the community.