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559篇论文匹配“Online Learning and Bandits”
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Theory/Online Learning and Bandits

Chaoqi Wang, Ziyu Ye, Zhe Feng, Ashwinkumar Badanidiyuru Varadaraja, Haifeng Xu

Standard contextual bandit problem assumes that all the relevant contexts are observed before the algorithm chooses an arm. This modeling paradigm, while useful, often falls short when dealing with problems in which additional valuable contexts can be observed after arm selection. For example, content recommendation platforms like Youtube, Instagram, Tiktok receive much additional features about a user's reward after the user clicks a content (e.g., how long the user stayed, what is the user's watch speed, etc.). To improve online learning efficiency in these applications, we study a novel contextual bandit problem with post-serving contexts and design a new algorithm, poLinUCB, that achieves tight regret under standard assumptions. Core to our technical proof is a robustified and generalized version of the well-known Elliptical Potential Lemma (EPL), which can accommodate noise in data. Such robustification is necessary for tackling our problem, though we believe it could also be of general interest.Extensive empirical tests on both synthetic and real-world datasets demonstrate the significant benefit of utilitzing post-serving contexts as well as the superior performance of our algorithm over the state-of-the-art approaches.

Theory/Online Learning and Bandits

Zhiyong Wang, Jize Xie, Tong Yu, Shuai Li, John C.S. Lui

In real-world online web systems, multiple users usually arrive sequentially into the system. For applications like click fraud and fake reviews, some users can maliciously perform corrupted (disrupted) behaviors to trick the system. Therefore, it is crucial to design efficient online learning algorithms to robustly learn from potentially corrupted user behaviors and accurately identify the corrupted users in an online manner. Existing works propose bandit algorithms robust to adversarial corruption. However, these algorithms are designed for a single user, and cannot leverage the implicit social relations among multiple users for more efficient learning. Moreover, none of them consider how to detect corrupted users online in the multiple-user scenario. In this paper, we present an important online learning problem named LOCUD to learn and utilize unknown user relations from disrupted behaviors to speed up learning, and identify the corrupted users in an online setting. To robustly learn and utilize the unknown relations among potentially corrupted users, we propose a novel bandit algorithm RCLUB-WCU. To detect the corrupted users, we devise a novel online detection algorithm OCCUD based on RCLUB-WCU's inferred user relations. We prove a regret upper bound for RCLUB-WCU, which asymptotically matches the lower bound with respect to $T$ up to logarithmic factors, and matches the state-of-the-art results in degenerate cases. We also give a theoretical guarantee for the detection accuracy of OCCUD. With extensive experiments, our methods achieve superior performance over previous bandit algorithms and high corrupted user detection accuracy.

Theory/Online Learning and Bandits

Kiarash Banihashem, MohammadTaghi Hajiaghayi, Suho Shin, Aleksandrs Slivkins

We study social learning dynamics motivated by reviews on online platforms. Theagents collectively follow a simple multi-armed bandit protocol, but each agentacts myopically, without regards to exploration. We allow a wide range of myopicbehaviors that are consistent with (parameterized) confidence intervals for the arms’expected rewards. We derive stark exploration failures for any such behavior, andprovide matching positive results. As a special case, we obtain the first generalresults on failure of the greedy algorithm in bandits, thus providing a theoreticalfoundation for why bandit algorithms should explore.

Theory/Online Learning and Bandits

Abdellah Aznag, Rachel Cummings, Adam N. Elmachtoub

We consider a fundamental problem where there are multiple groups whose data distributions are unknown, and an analyst would like to learn the mean of each group. We consider an active learning framework to sequentially collect $T$ samples with bandit, each period observing a sample from a chosen group. After observing a sample, the analyst may update their estimate of the mean and variance of that group and choose the next group accordingly. The objective is to dynamically collect samples to minimize the $p$-norm of the vector of variances of our mean estimators after $T$ rounds. We propose an algorithm, Variance-UCB, that selects groups according to a an upper bound on the variance estimate adjusted to the $p$-norm chosen. We show that the regret of Variance-UCB is $O(T^{-2})$ for finite $p$, and prove that no algorithm can do better. When $p$ is infinite, we recover the $O(T^{-1.5})$ obtained in \cite{activelearning, carpentier2011upper} and provide a new lower bound showing that no algorithm can do better.

Theory/Online Learning and Bandits

Tongxin Li, Yiheng Lin, Shaolei Ren, Adam Wierman

We study the tradeoff between consistency and robustness in the context of a single-trajectory time-varying Markov Decision Process (MDP) with untrusted machine-learned advice. Our work departs from the typical approach of treating advice as coming from black-box sources by instead considering a setting where additional information about how the advice is generated is available. We prove a first-of-its-kind consistency and robustness tradeoff given Q-value advice under a general MDP model that includes both continuous and discrete state/action spaces. Our results highlight that utilizing Q-value advice enables dynamic pursuit of the better of machine-learned advice and a robust baseline, thus result in near-optimal performance guarantees, which provably improves what can be obtained solely with black-box advice.

Theory/Online Learning and Bandits

Jon Schneider, Julian Zimmert

We consider the problem of designing contextual bandit algorithms in the ``cross-learning'' setting of Balseiro et al., where the learner observes the loss for the action they play in all possible contexts, not just the context of the current round. We specifically consider the setting where losses are chosen adversarially and contexts are sampled i.i.d. from an unknown distribution. In this setting, we resolve an open problem of Balseiro et al. by providing an efficient algorithm with a nearly tight (up to logarithmic factors) regret bound of $\widetilde{O}(\sqrt{TK})$, independent of the number of contexts. As a consequence, we obtain the first nearly tight regret bounds for the problems of learning to bid in first-price auctions (under unknown value distributions) and sleeping bandits with a stochastic action set.At the core of our algorithm is a novel technique for coordinating the execution of a learning algorithm over multiple epochs in such a way to remove correlations between estimation of the unknown distribution and the actions played by the algorithm. This technique may be of independent interest for other learning problems involving estimation of an unknown context distribution.

Theory/Online Learning and Bandits

Khaled Eldowa, Emmanuel Esposito, Tom Cesari, Nicolò Cesa-Bianchi

In this work, we improve on the upper and lower bounds for the regret of online learning with strongly observable undirected feedback graphs. The best known upper bound for this problem is $\mathcal{O}\bigl(\sqrt{\alpha T\ln K}\bigr)$, where $K$ is the number of actions, $\alpha$ is the independence number of the graph, and $T$ is the time horizon. The $\sqrt{\ln K}$ factor is known to be necessary when $\alpha = 1$ (the experts case). On the other hand, when $\alpha = K$ (the bandits case), the minimax rate is known to be $\Theta\bigl(\sqrt{KT}\bigr)$, and a lower bound $\Omega\bigl(\sqrt{\alpha T}\bigr)$ is known to hold for any $\alpha$. Our improved upper bound $\mathcal{O}\bigl(\sqrt{\alpha T(1+\ln(K/\alpha))}\bigr)$ holds for any $\alpha$ and matches the lower bounds for bandits and experts, while interpolating intermediate cases. To prove this result, we use FTRL with $q$-Tsallis entropy for a carefully chosen value of $q \in [1/2, 1)$ that varies with $\alpha$. The analysis of this algorithm requires a new bound on the variance term in the regret. We also show how to extend our techniques to time-varying graphs, without requiring prior knowledge of their independence numbers. Our upper bound is complemented by an improved $\Omega\bigl(\sqrt{\alpha T(\ln K)/(\ln\alpha)}\bigr)$ lower bound for all $\alpha > 1$, whose analysis relies on a novel reduction to multitask learning. This shows that a logarithmic factor is necessary as soon as $\alpha < K$.

Theory/Online Learning and Bandits

Jinhang Zuo, Zhiyao Zhang, Zhiyong Wang, Shuai Li, Mohammad Hajiesmaili, Adam Wierman

Online learning to rank (OLTR) is a sequential decision-making problem where a learning agent selects an ordered list of items and receives feedback through user clicks. Although potential attacks against OLTR algorithms may cause serious losses in real-world applications, there is limited knowledge about adversarial attacks on OLTR. This paper studies attack strategies against multiple variants of OLTR. Our first result provides an attack strategy against the UCB algorithm on classical stochastic bandits with binary feedback, which solves the key issues caused by bounded and discrete feedback that previous works cannot handle. Building on this result, we design attack algorithms against UCB-based OLTR algorithms in position-based and cascade models. Finally, we propose a general attack strategy against any algorithm under the general click model. Each attack algorithm manipulates the learning agent into choosing the target attack item $T-o(T)$ times, incurring a cumulative cost of $o(T)$. Experiments on synthetic and real data further validate the effectiveness of our proposed attack algorithms.

Theory/Online Learning and Bandits

Stephen Pasteris, Chris Hicks, Vasilios Mavroudis

In this paper we adapt the nearest neighbour rule to the contextual bandit problem. Our algorithm handles the fully adversarial setting in which no assumptions at all are made about the data-generation process. When combined with a sufficiently fast data-structure for (perhaps approximate) adaptive nearest neighbour search, such as a navigating net, our algorithm is extremely efficient - having a per trial running time polylogarithmic in both the number of trials and actions, and taking only quasi-linear space. We give generic regret bounds for our algorithm and further analyse them when applied to the stochastic bandit problem in euclidean space. A side result of this paper is that, when applied to the online classification problem with stochastic labels, our algorithm can, under certain conditions, have sublinear regret whilst only finding a single nearest neighbour per trial - in stark contrast to the k-nearest neighbours algorithm.

Theory/Online Learning and Bandits

Guanghui Wang, Zihao Hu, Vidya Muthukumar, Jacob Abernethy

First-order optimization methods tend to inherently favor certain solutions over others when minimizing a given training objective with multiple local optima. This phenomenon, known as \emph{implicit bias}, plays a critical role in understanding the generalization capabilities of optimization algorithms. Recent research has revealed that gradient-descent-based methods exhibit an implicit bias for the $\ell_2$-maximal margin classifier in the context of separable binary classification. In contrast, generic optimization methods, such as mirror descent and steepest descent, have been shown to converge to maximal margin classifiers defined by alternative geometries. However, while gradient-descent-based algorithms demonstrate fast implicit bias rates, the implicit bias rates of generic optimization methods have been relatively slow. To address this limitation, in this paper, we present a series of state-of-the-art implicit bias rates for mirror descent and steepest descent algorithms. Our primary technique involves transforming a generic optimization algorithm into an online learning dynamic that solves a regularized bilinear game, providing a unified framework for analyzing the implicit bias of various optimization methods. The accelerated rates are derived leveraging the regret bounds of online learning algorithms within this game framework.

Theory/Online Learning and Bandits

Anh Do, Thanh Nguyen-Tang, Raman Arora

As trained intelligent systems become increasingly pervasive, multiagent learning has emerged as a popular framework for studying complex interactions between autonomous agents. Yet, a formal understanding of how and when learners in heterogeneous environments benefit from sharing their respective experiences is far from complete. In this paper, we seek answers to these questions in the context of linear contextual bandits. We present a novel distributed learning algorithm based on the upper confidence bound (UCB) algorithm, which we refer to as H-LINUCB, wherein agents cooperatively minimize the group regret under the coordination of a central server. In the setting where the level of heterogeneity or dissimilarity across the environments is known to the agents, we show that H-LINUCB is provably optimal in regimes where the tasks are highly similar or highly dissimilar.

Miscellaneous Aspects of Machine Learning/Causality

Lai Wei, Muhammad Qasim Elahi, Mahsa Ghasemi, Murat Kocaoglu

Structural causal bandit provides a framework for online decision-making problems when causal information is available. It models the stochastic environment with a structural causal model (SCM) that governs the causal relations between random variables. In each round, an agent applies an intervention (or no intervention) by setting certain variables to some constants and receives a stochastic reward from a non-manipulable variable. Though the causal structure is given, the observational and interventional distributions of these random variables are unknown beforehand, and they can only be learned through interactions with the environment. Therefore, to maximize the expected cumulative reward, it is critical to balance the explore-versus-exploit tradeoff. We assume each random variable takes a finite number of distinct values, and consider a semi-Markovian setting, where random variables are affected by unobserved confounders. Using the canonical SCM formulation to discretize the domains of unobserved variables, we efficiently integrate samples to reduce model uncertainty. This gives the decision maker a natural advantage over those in a classical multi-armed bandit setup. We provide a logarithmic asymptotic regret lower bound for the structural causal bandit problem. Inspired by the lower bound, we design an algorithm that can utilize the causal structure to accelerate the learning process and take informative and rewarding interventions. We establish that our algorithm achieves a logarithmic regret and demonstrate that it outperforms the existing methods via simulations.

Reinforcement Learning/Function Approximation

Kaiwen Wang, Kevin Zhou, Runzhe Wu, Nathan Kallus, Wen Sun

While distributional reinforcement learning (DistRL) has been empirically effective, the question of when and why it is better than vanilla, non-distributional RL has remained unanswered.This paper explains the benefits of DistRL through the lens of small-loss bounds, which are instance-dependent bounds that scale with optimal achievable cost.Particularly, our bounds converge much faster than those from non-distributional approaches if the optimal cost is small.As warmup, we propose a distributional contextual bandit (DistCB) algorithm, which we show enjoys small-loss regret bounds and empirically outperforms the state-of-the-art on three real-world tasks.In online RL, we propose a DistRL algorithm that constructs confidence sets using maximum likelihood estimation. We prove that our algorithm enjoys novel small-loss PAC bounds in low-rank MDPs.As part of our analysis, we introduce the $\ell_1$ distributional eluder dimension which may be of independent interest. Then, in offline RL, we show that pessimistic DistRL enjoys small-loss PAC bounds that are novel to the offline setting and are more robust to bad single-policy coverage.

Theory/Reinforcement Learning and Planning

Jiayi Huang, Han Zhong, Liwei Wang, Lin Yang

While numerous works have focused on devising efficient algorithms for reinforcement learning (RL) with uniformly bounded rewards, it remains an open question whether sample or time-efficient algorithms for RL with large state-action space exist when the rewards are \emph{heavy-tailed}, i.e., with only finite $(1+\epsilon)$-th moments for some $\epsilon\in(0,1]$. In this work, we address the challenge of such rewards in RL with linear function approximation. We first design an algorithm, \textsc{Heavy-OFUL}, for heavy-tailed linear bandits, achieving an \emph{instance-dependent} $T$-round regret of $\tilde{O}\big(d T^{\frac{1-\epsilon}{2(1+\epsilon)}} \sqrt{\sum_{t=1}^T \nu_t^2} + d T^{\frac{1-\epsilon}{2(1+\epsilon)}}\big)$, the \emph{first} of this kind. Here, $d$ is the feature dimension, and $\nu_t^{1+\epsilon}$ is the $(1+\epsilon)$-th central moment of the reward at the $t$-th round. We further show the above bound is minimax optimal when applied to the worst-case instances in stochastic and deterministic linear bandits. We then extend this algorithm to the RL settings with linear function approximation. Our algorithm, termed as \textsc{Heavy-LSVI-UCB}, achieves the \emph{first} computationally efficient \emph{instance-dependent} $K$-episode regret of $\tilde{O}(d \sqrt{H \mathcal{U}^*} K^\frac{1}{1+\epsilon} + d \sqrt{H \mathcal{V}^* K})$. Here, $H$ is length of the episode, and $\mathcal{U}^*, \mathcal{V}^*$ are instance-dependent quantities scaling with the central moment of reward and value functions, respectively. We also provide a matching minimax lower bound $\Omega(d H K^{\frac{1}{1+\epsilon}} + d \sqrt{H^3 K})$ to demonstrate the optimality of our algorithm in the worst case. Our result is achieved via a novel robust self-normalized concentration inequality that may be of independent interest in handling heavy-tailed noise in general online regression problems.

Theory/Online Learning and Bandits

Subhojyoti Mukherjee, Qiaomin Xie, Josiah Hanna, Robert Nowak

We study multi-task representation learning for the problem of pure exploration in bilinear bandits. In bilinear bandits, an action takes theform of a pair of arms from two different entity types and the reward is a bilinear function of the known feature vectors of the arms. In the \textit{multi-task bilinear bandit problem}, we aim to find optimal actions for multiple tasks that share a common low-dimensional linear representation. The objective is to leverage this characteristic to expedite the process of identifying the best pair of arms for all tasks. We propose the algorithm GOBLIN that uses an experimental design approach to optimize sample allocations for learning the global representation as well as minimize the number of samples needed to identify the optimal pair of arms in individual tasks. To the best of our knowledge, this is the first study to give sample complexity analysis for pure exploration in bilinear bandits with shared representation. Our results demonstrate that by learning the shared representation across tasks, we achieve significantly improved sample complexity compared to the traditional approach of solving tasks independently.

Theory/Online Learning and Bandits

Shinji Ito, Kei Takemura

In this paper, we consider how to construct best-of-both-worlds linear bandit algorithms that achieve nearly optimal performance for both stochastic and adversarial environments. For this purpose, we show that a natural approach referred to as exploration by optimization [Lattimore and Szepesvári, 2020] works well. Specifically, an algorithm constructed using this approach achieves $O(d \sqrt{ T \log{T}})$-regret in adversarial environments and $O(\frac{d^2 \log T}{\Delta_{\min}} )$-regret in stochastic environments. Symbols $d$, $T$ and $\Delta_{\min}$ here represent the dimensionality of the action set, the time horizon, and the minimum sub-optimality gap, respectively. We also show that this algorithm has even better theoretical guarantees for important special cases including the multi-armed bandit problem and multitask bandits.

Theory/Online Learning and Bandits

Shinji Ito, Daisuke Hatano, Hanna Sumita, Kei Takemura, Takuro Fukunaga, Naonori Kakimura, Ken-Ichi Kawarabayashi

This study considers a novel problem setting, referred to as \textit{bandit task assignment}, that incorporates the processing time of each task in the bandit setting. In this problem setting, a player sequentially chooses a set of tasks to start so that the set of processing tasks satisfies a given combinatorial constraint. The reward and processing time for each task follow unknown distributions, values of which are revealed only after the task has been completed. The problem generalizes the stochastic combinatorial semi-bandit problem and the budget-constrained bandit problem. For this problem setting, we propose an algorithm based on upper confidence bounds~(UCB) combined with a phased-update approach. The proposed algorithm admits a gap-dependent regret upper bound of $O(MN(1/\Delta){\log T})$ and a gap-free regret upper bound of $\tilde{O}( \sqrt{MNT} )$, where $N$ is the number of the tasks, $M$ is the maximum number of tasks run at the same time, $T$ is the time horizon, and $\Delta$ is the gap between expected per-round rewards of the optimal and best suboptimal sets of tasks. These regret bounds nearly match lower bounds.

Theory/Online Learning and Bandits

Mufang Ying, Koulik Khamaru, Cun-Hui Zhang

Sequential data collection has emerged as a widely adopted technique for enhancing the efficiency of data gathering processes. Despite its advantages, such data collection mechanism often introduces complexities to the statistical inference procedure. For instance, the ordinary least squares (OLS) estimator in an adaptive linear regression model can exhibit non-normal asymptotic behavior, posing challenges for accurate inference and interpretation. In this paper, we propose a general method for constructing debiased estimator which remedies this issue. It makes use of the idea of adaptive linear estimating equations, and we establish theoretical guarantees of asymptotic normality, supplemented by discussions on achieving near-optimal asymptotic variance. A salient feature of our estimator is that in the context of multi-armed bandits, our estimator retains the non-asymptotic performance of the least squares estimator while obtaining asymptotic normality property. Consequently, this work helps connect two fruitful paradigms of adaptive inference: a) non-asymptotic inference using concentration inequalities and b) asymptotic inference via asymptotic normality.

Reinforcement Learning

Jonathan Lee, Annie Xie, Aldo Pacchiano, Yash Chandak, Chelsea Finn, Ofir Nachum, Emma Brunskill

Large transformer models trained on diverse datasets have shown a remarkable ability to learn in-context, achieving high few-shot performance on tasks they were not explicitly trained to solve. In this paper, we study the in-context learning capabilities of transformers in decision-making problems, i.e., reinforcement learning (RL) for bandits and Markov decision processes. To do so, we introduce and study the Decision-Pretrained Transformer (DPT), a supervised pretraining method where a transformer predicts an optimal action given a query state and an in-context dataset of interactions from a diverse set of tasks. While simple, this procedure produces a model with several surprising capabilities. We find that the trained transformer can solve a range of RL problems in-context, exhibiting both exploration online and conservatism offline, despite not being explicitly trained to do so. The model also generalizes beyond the pretraining distribution to new tasks and automatically adapts its decision-making strategies to unknown structure. Theoretically, we show DPT can be viewed as an efficient implementation of Bayesian posterior sampling, a provably sample-efficient RL algorithm. We further leverage this connection to provide guarantees on the regret of the in-context algorithm yielded by DPT, and prove that it can learn faster than algorithms used to generate the pretraining data. These results suggest a promising yet simple path towards instilling strong in-context decision-making abilities in transformers.

Theory/Active Learning and Interactive Learning

Ayush Sekhari, Karthik Sridharan, Wen Sun, Runzhe Wu

We consider the problem of contextual bandits and imitation learning, where the learner lacks direct knowledge of the executed action's reward. Instead, the learner can actively request the expert at each round to compare two actions and receive noisy preference feedback. The learner's objective is two-fold: to minimize regret associated with the executed actions, while simultaneously, minimizing the number of comparison queries made to the expert. In this paper, we assume that the learner has access to a function class that can represent the expert's preference model under appropriate link functions and present an algorithm that leverages an online regression oracle with respect to this function class. For the contextual bandit setting, our algorithm achieves a regret bound that combines the best of both worlds, scaling as $O(\min\\{\sqrt{T}, d/\Delta\\})$, where $T$ represents the number of interactions, $d$ represents the eluder dimension of the function class, and $\Delta$ represents the minimum preference of the optimal action over any suboptimal action under all contexts. Our algorithm does not require the knowledge of $\Delta$, and the obtained regret bound is comparable to what can be achieved in the standard contextual bandits setting where the learner observes reward signals at each round. Additionally, our algorithm makes only $O(\min\\{T, d^2/\Delta^2\\})$ queries to the expert. We then extend our algorithm to the imitation learning setting, where the agent engages with an unknown environment in episodes of length $H$, and provide similar guarantees regarding regret and query complexity. Interestingly, with preference-based feedback, our imitation learning algorithm can learn a policy outperforming a sub-optimal expert, matching the result from interactive imitation learning algorithms [Ross and Bagnell, 2014] that require access to the expert's actions and also reward signals.