论文检索

输入标题、作者或关键词,从 3,314 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
3,314篇论文匹配“Physical Models”
第 27 / 166 页

Zikai Wang, Zhilu Zhang, Yiqing Wang, Hui Li, Wangmeng Zuo

Existing hand-object interactions (HOI) methods are largely limited to rigid objects, while 4D reconstruction methods of articulated objects generally require pre-scanning the object or even multi-view videos. It remains an unexplored but significant challenge to reconstruct 4D human-articulated-object interactions from a single monocular RGB video. Fortunately, recent advancements in foundation models present a new opportunity to address this highly ill-posed problem. To this end, we introduce ArtHOI, an optimization-based framework that integrates and refines priors from multiple foundation models. Our key contribution is a suite of novel methodologies designed to resolve the inherent inaccuracies and physical unreality of these priors. In particular, we introduce an Adaptive Sampling Refinement (ASR) method to optimize object's metric scale and pose for grounding its normalized mesh in world space. Furthermore, we propose a Multimodal Large Language Model (MLLM) guided hand-object alignment method, utilizing contact reasoning information as constraints of hand-object mesh composition optimization. To facilitate a comprehensive evaluation, we also contribute two new datasets, ArtHOI-RGBD and ArtHOI-Wild. Extensive experiments validate the robustness and effectiveness of our ArtHOI across diverse objects and interactions. Project: https://arthoi-reconstruction.github.io.

Fengzhe Zhou, Jiannan Huang, Jialuo Li, Deva Ramanan, Humphrey Shi

Physical AI aims to develop models that can perceive and predict real-world dynamics; yet, the extent to which current multi-modal large language models and video generative models support these abilities is insufficiently understood. We introduce Physical AI Bench (PAI-Bench), a unified and comprehensive benchmark that evaluates perception and prediction capabilities across video generation, conditional video generation, and video understanding, comprising 2,808 real-world cases with task-aligned metrics designed to capture physical plausibility and domain-specific reasoning. Our study provides a systematic assessment of recent models and shows that video generative models, despite strong visual fidelity, often struggle to maintain physically coherent dynamics, while multi-modal large language models exhibit limited performance in forecasting and causal interpretation. These observations suggest that current systems are still at an early stage in handling the perceptual and predictive demands of Physical AI. In summary, PAI-Bench establishes a realistic foundation for evaluating Physical AI and highlights key gaps that future systems must address.

Saurabh Pathak, Elahe Arani, Mykola Pechenizkiy, Bahram Zonooz

Generative video models achieve high visual fidelity but often violate basic physical principles, limiting reliability in real-world settings. Prior attempts to inject physics rely on conditioning: frame-level signals are domain-specific and short-horizon, while global text prompts are coarse and noisy, missing fine-grained dynamics. We present PhysVid, a physics-aware local conditioning scheme that operates over temporally contiguous chunks of frames. Each chunk is annotated with physics-grounded descriptions of states, interactions, and constraints, which are fused with the global prompt via chunk-aware cross-attention during training. At inference, we introduce negative physics prompts (descriptions of locally relevant law violations) to steer generation away from implausible trajectories. On VideoPhy, PhysVid improves physical commonsense scores by ~ 33% over baseline video generators, and by up to ~ 8% on VideoPhy2. These results show that local, physics-aware guidance substantially increases physical plausibility in generative video and marks a step toward physics-grounded video models.

Qixiu Li, Xiang Zhu, Xiaoyong Li, Xiaolong Xu

Ocean dynamics drive global climate patterns and extreme weather events, making accurate spatiotemporal forecasting essential for climate monitoring and marine operations. Traditional Global Ocean Forecasting Systems (GOFSs) offer high accuracy predictions, yet remain computationally expensive and fail to fully leverage growing historical data. Recent deep learning models have achieved notable success, but still face three fundamental challenges: (1) they homogenize ocean variables despite strong physical coupling via equation-of-state relationships; (2) they neglect spherical geometry, resulting in severe distortions at high latitudes; and (3) they struggle to model multi-scale temporal dynamics. We introduce PhyOceanCast, a physics-informed diffusion model that overcomes these limitations through two key innovations. First, the Spherical Graph Attention Network for Multi-scale Ocean Coupling (SGAN-MOC) preserves spherical topology while enabling cross-variable interactions via heterogeneous encoding and k-hop-constrained attention. Second, the Physics-Informed Wavelet Temporal Coherence (PWTC) module that decomposes ocean dynamics across multiple scales with advection-diffusion constraints. PhyOceanCast forecasts 145 ocean variables, including temperature, salinity, and velocity fields, across 36 depth levels plus sea surface height. Extensive experiments demonstrate superior performance over diffusion, transformer, and hybrid baselines, promising a new paradigm for global ocean canonical variable forecasting.

Daniel Sungho Jung, Kyoung Mu Lee

Foot contact plays a critical role in human interaction with the world, and thus exploring foot contact can advance our understanding of human movement and physical interaction. Despite its importance, existing methods often approximate foot contact using a zero-velocity constraint and focus on joint-level contact, failing to capture the detailed interaction between the foot and the world. Dense estimation of foot contact is crucial for accurately modeling this interaction, yet predicting dense foot contact from a single RGB image remains largely underexplored. There are two main challenges for learning dense foot contact estimation. First, shoes exhibit highly diverse appearances, making it difficult for models to generalize across different styles. Second, ground often has a monotonous appearance, making it difficult to extract informative features. To tackle these issues, we present a FEet COntact estimation (FECO) framework that learns dense foot contact with shoe style-invariant and ground-aware learning. To overcome the challenge of shoe appearance diversity, our approach incorporates shoe style adversarial training that enforces shoe style-invariant features for contact estimation. To effectively utilize ground information, we introduce a ground feature extractor that captures ground properties based on spatial context. As a result, our proposed method achieves robust foot contact estimation regardless of shoe appearance and effectively leverages ground information. The codes are available at https://github.com/dqj5182/FECO_RELEASE.

Zechuan Zhang, Zhenyuan Chen, Zongxin Yang, Yi Yang

Large-scale video diffusion models exhibit strong world-simulation and temporal reasoning capabilities, yet their potential as zero-shot image editors remains underexplored. We present \ifedit IF-Edit (Image Edit by Generating Frames), a tuning-free framework that repurposes pre-trained image-to-video diffusion models for instruction-driven image editing. \ifedit IF-Edit addresses three core obstacles--prompt misalignment, redundant temporal latents, and blurry late-stage frames--via: (1) a Chain-of-Thought Prompt Enhancement module that reformulates static editing instructions into temporally grounded reasoning prompts; (2) a Temporal Latent Dropout strategy that compresses frame latents after the expert-switch point, accelerating denoising while preserving global semantics and temporal coherence; and (3) a Self-Consistent Post-Refinement step that refines the sharpest late-stage frame through a brief still-video trajectory, leveraging the video prior for sharper and more faithful results. Extensive experiments across four public benchmarks--covering non-rigid deformations, physical and temporal reasoning, and general instruction editing--show that \ifedit IF-Edit achieves strong performance on non-rigid and reasoning-centric tasks while remaining competitive on general-purpose edits. Our study offers a systematic view of video diffusion models as image editors, revealing their unique strengths, limitations, and a simple recipe for unified video-image generative reasoning.

Ye Liu, Shouyi Liu, Huiyu Yang, Jianghang Gu, Wenhao Fan, Zhongxin Yang, Ding Wang, Simeng Chen, Zirun Jiang, Yuanwei Bin 等

Modern generative models can propose striking 3D vehicle shapes from text and images, but turning these sketches into aerodynamically efficient, regulation compliant designs still requires weeks of high-fidelity computational fluid dynamics (CFD) and manual iteration. As a result, fast 3D generation without trustworthy physics in the loop does little to reduce end-to-end design time. We study how an AI agent can close this loop under a strict CFD budget. We introduce AeroAgent, a vision-physics-decision framework built around a single 3D, editable surface representation for vehicle shapes. A vision module turns text and 2D references into diverse, standardized 3D candidates and supports image-level edits. A physics module, AeroFormer is a geometry-guided Transformer surrogate trained on a large-scale vehicle aerodynamics dataset of roughly 50k CFD simulations; three task-specific heads predict drag Cd, surface pressure, and velocity fields on shared 3D grids. A decision module encodes regulatory size limits and aesthetic constraints as feasibility tests, uses prototype priors and surrogate sensitivities to guide free-form deformation edits, and runs a budget-aware propose evaluate refine loop in which only the final top K shapes are confirmed by high-fidelity CFD. In extensive experiments across five common vehicle classes, running only five propose evaluate refine iterations per vehicle reduces drag by an average of 2-12% and cuts high-fidelity CFD calls by 50-80% compared to baseline workflows, while preserving or improving styling quality.

Tianyi Xie, Yunuo Chen, Yaowei Guo, Yin Yang, Bolei Zhou, Demetri Terzopoulos, Ying Jiang, Chenfanfu Jiang

Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable 2D motion imagination, generating dynamic and visually coherent motion from text or image prompts. However, their outputs lack explicit 3D structure and cannot be directly used for animation or simulation. We present AniMimic, a framework that animates static 3D meshes using motion priors learned from video diffusion models. Starting from an input mesh, AniMimic synthesizes a monocular animation video, automatically constructs a skeleton with skinning weights, and refines its joint parameters through differentiable rendering and video-based supervision. To further enhance realism, we integrate a differentiable simulation module that refines mesh deformation through physically grounded soft-tissue dynamics. Our method bridges the creativity of video diffusion and the structural control of 3D rigged animation, producing physically plausible, temporally coherent, and artist-editable motion sequences that integrate seamlessly into standard animation pipelines.

Jinlu Zhang, Zixi Kang, Libin Liu, Jianlong Chang, Qi Tian, Feng Gao, Yizhou Wang

Music-driven 3D dance generation offers significant creative potential, yet practical applications demand versatile and multimodal control. Given the highly dynamic and complex human motion covering various styles and genres, dance generation requires satisfying diverse conditions beyond just music (e.g., spatial trajectories, keyframe gestures, or style descriptions). However, the absence of a large-scale and richly annotated dataset severely hinders progress. In this paper, we build OpenDanceSet, an extensive human dance dataset comprising over 100 hours across 14 genres and 147 subjects. Each sample has rich annotations to facilitate robust cross-modal learning: 3D motion, paired music, 2D keypoints, trajectories, and expert-annotated text descriptions. Furthermore, we propose OpenDanceNet, a unified masked modeling framework for controllable dance generation, including a disentangled auto-encoder and a multimodal joint-prediction Transformer. OpenDanceNet supports generation conditioned on music and arbitrary combinations of text, keypoints, or trajectories. Comprehensive experiments demonstrate that our work achieves high-fidelity synthesis with strong diversity and realistic physical contacts, while also offering flexible control over spatial and stylistic conditions.

Jingyuan Gao, Yumeng Hu, Fei Gao, Mingjin Zhang

Thermal infrared (TIR) 3D reconstruction provides geometry that is intrinsically coupled to the temperature field, even in low-light, nighttime, and smoke-obscured environments. TIR imaging measures self-emitted thermal radiation driven by object temperature and is largely independent of external illumination; therefore, simply carrying over visible-spectrum assumptions to TIR-based 3D reconstruction and novel view synthesis (NVS) often results in floating artifacts and blurred edges. In addition, radiometric inconsistency and low contrast in TIR weaken structure-from-motion (SfM) initialization, which in turn hinders subsequent 3D Gaussian Splatting (3DGS) optimization. We present PhysIR-Splat, a 3DGS framework that follows infrared radiative transfer: we explicitly model temperature, emissivity, and environmental irradiance on Gaussian primitives and, during rendering, jointly account for thermal emission, the reflected component, and atmospheric transmittance to produce physically consistent thermal synthesis. We also introduce VGGT-IR, a Transformer-based feed-forward initializer that takes TIR input with optional RGB and directly regresses camera poses and initial geometry, providing a modality-aligned and stable starting point for PhysIR-Splat. Extensive experiments demonstrate that our method significantly surpasses existing approaches in thermal reconstruction quality and cross-view consistency, effectively suppressing floating artifacts and enhancing boundary sharpness. The source code will be publicly available at : https://github.com/JingyuanGao0919/physir-splat.

Wenhao Shen, Hao Wang, Wanqi Yin, Fayao Liu, Xulei Yang, Chao Liang, Zhongang Cai, Guosheng Lin

Human mesh recovery (HMR) from a single RGB image is inherently ambiguous, as multiple 3D poses can correspond to the same 2D observation. Recent diffusion-based methods tackle this by generating various hypotheses, but often sacrifice accuracy. They yield predictions that are either physically implausible or drift from the input image, especially under occlusion or in cluttered, in-the-wild scenes. To address this, we introduce a dual-memory augmented HMR critique agent with self-reflection to produce context-aware quality scores for predicted meshes. These scores distill fine-grained cues about 3D human motion structure, physical feasibility, and alignment with the input image. We use these scores to build a group-wise HMR preference dataset. Leveraging this dataset, we propose a group preference alignment framework for finetuning diffusion-based HMR models. This process injects the rich preference signals into the model, guiding it to generate more physically plausible and image-consistent human meshes. Extensive experiments demonstrate that our method achieves superior performance compared to state-of-the-art approaches.

Rui Wang, Huisi Wu, Jing Qin

Accurate and temporally consistent segmentation of the left ventricle from echocardiography videos is essential for estimating the ejection fraction and assessing cardiac function. However, modeling spatiotemporal dynamics remains difficult due to severe speckle noise and rapid non-rigid deformations. Existing linear recurrent models offer efficient in-context associative recall for temporal tracking, but rely on unconstrained state updates, which cause progressive singular value decay in the state matrix, a phenomenon known as rank collapse, resulting in anatomical details being overwhelmed by noise. To address this, we propose OSA, a framework that constrains the state evolution on the Stiefel manifold. We introduce the Orthogonalized State Update (OSU) mechanism, which formulates the memory evolution as Euclidean projected gradient descent on the Stiefel manifold to prevent rank collapse and maintain stable temporal transitions. Furthermore, an Anatomical Prior-aware Feature Enhancement module explicitly separates anatomical structures from speckle noise through a physics-driven process, providing the temporal tracker with noise-resilient structural cues. Comprehensive experiments on the CAMUS and EchoNet-Dynamic datasets show that OSA achieves state-of-the-art segmentation accuracy and temporal stability, while maintaining real-time inference efficiency for clinical deployment. Codes are available at https://github.com/wangrui2025/OSA.

Yichen Xie, Chensheng Peng, Mazen Abdelfattah, Yihan Hu, Jiezhi Yang, Eric Higgins, Ryan Brigden, Masayoshi Tomizuka, Wei Zhan

World foundation models aim to simulate the evolution of the real world with physically plausible behavior. Unlike prior methods that handle spatial and temporal correlations separately, we propose RAYNOVA, a geometry-agonistic multiview world model for driving scenarios that employs a dual-causal autoregressive framework. It follows both scale-wise and temporal topological orders in the autoregressive process, and leverages global attention for unified 4D spatio-temporal reasoning. Different from existing works that impose strong 3D geometric priors, RAYNOVA constructs an isotropic spatio-temporal representation across views, frames, and scales based on relative Plucker-ray positional encoding, enabling robust generalization to diverse camera setups and ego motions. We further introduce a recurrent training paradigm to alleviate distribution drift in long-horizon video generation. RAYNOVA achieves state-of-the-art multi-view video generation results on nuScenes, while offering higher throughput and strong controllability under diverse input conditions, generalizing to novel views and camera configurations without explicit 3D scene representation. Our code will be released at https://raynova-ai.github.io/.

Xiaofei Wu, Yi Zhang, Yumeng Liu, Yuexin Ma, Yujiao Shi, Xuming He

Generating human grasping poses that accurately reflect both object geometry and user-specified interaction semantics is essential for natural hand-object interactions in AR/VR and embodied AI. However, existing semantic grasping approaches struggle with the large modality gap between 3D object representations and textual instructions, and often lack explicit spatial or semantic constraints, leading to physically invalid or semantically inconsistent grasps. In this work, we present AffordGrasp, a diffusion-based framework that produces physically stable and semantically faithful human grasps with high precision. We first introduce a scalable annotation pipeline that automatically enriches hand-object interaction datasets with fine-grained structured language labels capturing interaction intent. Building upon these annotations, AffordGrasp integrates an affordance-aware latent representation of hand poses with a dual-conditioning diffusion process, enabling the model to jointly reason over object geometry, spatial affordances, and instruction semantics. A distribution adjustment module further enforces physical contact consistency and semantic alignment. We evaluate AffordGrasp across four instruction-augmented benchmarks derived from HO-3D, OakInk, GRAB, and AffordPose, and observe substantial improvements over state-of-the-art methods in grasp quality, semantic accuracy, and diversity.

Miao Xu, Xiangyu Zhu, Zidu Wang, Xusheng Liang, Bao Li, Jinlin Wu, Zelin Zang, Zhen Lei

Understanding 3D human-object interaction (HOI) involves two highly-related abilities: reconstruction, which perceives observed geometry, and generation, which imagines plausible future interactions. However, most existing methods treat these abilities as separate tasks, limiting their capacity to capture the unified nature of human spatial reasoning. To address this, we propose a unified framework that bridges reconstruction and generation through a shared semantic-geometric reasoning space. Specifically, a 3D Contact Reasoning mechanism enables direct reasoning in 3D space, jointly modeling geometric structure and semantic relationships, while a Reasoning Trace Refinement module iteratively refines contact predictions by integrating geometric and semantic cues. The framework builds a unified latent representation via explicit reasoning on human-object contact regions. To further enhance realism and physical plausibility when generating the outputs of reconstruction and generation, we modify and adapt the Gravity-Field Based Diffusion Bridge to refine fine-grained contact geometry and ensure smooth, physically consistent human-object engagement. Extensive experiments demonstrate that our unified framework significantly improves both reconstruction accuracy and generative interaction quality, establishing a cohesive and interpretable paradigm for 3D HOI understanding. The code will be released at https://github.com/xumiao66/ReGenHOI.

Lin Geng Foo, Mark He Huang, Alexandros Lattas, Stylianos Moschoglou, Thabo Beeler, Christian Theobalt

Recent advances in diffusion-based video generation have achieved remarkable visual realism but still struggle to obey basic physical laws such as gravity, inertia, and collision. Generated objects often move inconsistently across frames, exhibit implausible dynamics, or violate physical constraints, limiting the realism and reliability of AI-generated videos. We address this gap by introducing Physical Simulator In-the-loop Video Generation (PSIVG), a novel framework that integrates a physical simulator into the video diffusion process. Starting from a template video generated by a pre-trained diffusion model, PSIVG reconstructs the 4D scene and foreground object meshes, initializes them within a physical simulator, and generates physically consistent trajectories. These simulated trajectories are then used to guide the video generator toward spatio-temporally physically coherent motion. To further improve texture consistency during object movement, we propose a Test-Time Texture Consistency Optimization (TTCO) technique that adapts text and feature embeddings based on pixel correspondences from the simulator. Comprehensive experiments demonstrate that PSIVG produces videos that better adhere to real-world physics while preserving visual quality and diversity. Project Page: https://vcai.mpi-inf.mpg.de/projects/PSIVG

Berna Kabadayi, Vanessa Sklyarova, Wojciech Zielonka, Justus Thies, Gerard Pons-Moll

Realistic digital avatars require expressive and dynamic hair motion; however, most existing head avatar methods assume rigid hair movement. These methods often fail to disentangle hair from the head, representing it as a simple outer shell and failing to capture its natural volumetric behavior. In this paper, we address these limitations by introducing PhysHead, a hybrid representation for animatable head avatars with realistic hair dynamics learned from multiview video. At the core is a 3D Gaussian-based layered representation of the head. Our approach combines a 3D parametric mesh for the head with strand-based hair, which can be directly simulated using physics engines. For the appearance model, we employ Gaussian primitives attached to both the head mesh and hair segments. This representation enables the creation of photorealistic head avatars with dynamic hair behavior, such as wind-blown motion, overcoming the constraints of rigid hair in existing methods. However, these animation capabilities also require new training schemes. In particular, we propose the use of VLM-based models to generate appearance of regions that are occluded in the dynamic training sequences. In quantitative and qualitative studies, we demonstrate the capabilities of the proposed model and compare it with existing baselines. We show that our method can synthesize physically plausible hair motion besides expression and camera control. For additional results and code, please refer to https://physhead.github.io

Wei-Jin Huang, Yue-Yi Zhang, Yi-Lin Wei, Zhi-Wei Xia, Juantao Tan, Yuan-Ming Li, Zhilin Zhao, Wei-Shi Zheng

Enabling humanoid robots to physically interact with humans is a critical frontier, but progress is hindered by the scarcity of high-quality Human-Humanoid Interaction (HHoI) data. While leveraging abundant Human-Human Interaction (HHI) data presents a scalable alternative, we first demonstrate that standard retargeting fails by breaking the essential contacts. We address this with PAIR (Physics-Aware Interaction Retargeting), a contact-centric, two-stage pipeline that preserves contact semantics across morphology differences to generate physically consistent HHoI data.This high-quality data, however, exposes a second failure: conventional imitation learning policies merely mimic trajectories and lack interactive understanding. We therefore introduce D-STAR (Decoupled Spatio-Temporal Action Reasoner), a hierarchical policy that disentangles when to act from where to act. In D-STAR, Phase Attention (when) and a Multi-Scale Spatial module (where) are fused by the diffusion head to produce synchronized whole-body behaviors beyond mimicry.By decoupling these reasoning streams, our model learns robust temporal phases without being distracted by spatial noise, leading to responsive, synchronized collaboration. We validate our framework through extensive and rigorous simulations, demonstrating significant performance gains over baseline approaches and a complete, effective pipeline for learning complex whole-body interactions from HHI data.

Dominik Hollidt, Tommaso Bendinelli, Christian Holz

Methods using inertial measurement units (IMUs) provide a wearable alternative to camera-based motion capture. To mitigate drift from inertial signals, recent sparse inertial pose estimators integrate inter-sensor distances measured by ultra-wideband (UWB) ranging. So far, UWB distances have only been used as an additional input feature, ignoring the physical constraints they impose on sensor positions. However, these distances can also be used to reconstruct the underlying 3D sensor layout, which in turn provides more informative input for pose reconstruction. We propose Ultra Diffusion Poser, a diffusion model that explicitly models these geometric constraints. It includes a Spatial Layout Module that analytically reconstructs the 3D sensor positions from UWB measurements. These sensor positions are used alongside IMU signals and UWB distances as a conditioning signal during diffusion. Still, network predictions can violate inter-sensor distance measurements. To address this, we introduce UWB-Diffusion Guidance, which encourages alignment between predicted poses and measured distances during diffusion sampling. Together, these contributions enable our model to achieve state-of-the-art performance, reducing joint position error by up to 22% over prior work. Code can be found here https://github.com/eth-siplab/UltraDiffusionPoser.

Zaishuo Xia, Yukuan Lu, Xinyi Li, Yifan Xu, Yubei Chen

A world model is an internal model that simulates how the world evolves. Given past observations and actions, it predicts the future physical state of both the embodied agent and its environment. Accurate world models are essential for enabling agents to think, plan, and reason effectively in complex, dynamic settings. However, existing world models often focus on random generation of open worlds, but neglect the need for high-fidelity modeling of deterministic scenarios (such as fixed-map mazes and static space robot navigation). In this work, we take a step toward building a truly accurate world model by addressing a fundamental yet open problem: constructing a model that can fully clone a deterministic world. 1) Through diagnostic experiment, we quantitatively demonstrate that high-fidelity cloning is feasible and the primary bottleneck for long-horizon fidelity is the geometric structure of the latent representation, not the dynamics model itself. 2) Building on this insight, we show that applying temporal contrastive learning principle as a geometric regularization can effectively curate a latent space that better reflects the underlying physical state manifold, demonstrating that contrastive constraints can serve as a powerful inductive bias for stable world modeling; we call this approach Geometrically-Regularized World Models (GRWM). At its core is a lightweight geometric regularization module that can be seamlessly integrated into standard autoencoders, reshaping their latent space to provide a stable foundation for effective dynamics modeling. By focusing on representation quality, GRWM offers a simple yet powerful pipeline for improving world model fidelity. Code is available at https://github.com/XiaFire/Clone_Deterministic_Environment.