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4,294篇论文匹配“Physics”
第 27 / 215 页

Shoubin Yu, Lei Shu, Antoine Yang, Yao Fu, Srinivas Sunkara, Maria Wang, Jindong Chen, Mohit Bansal, Boqing Gong

Multimodal AI agents are increasingly automating complex real-world workflows that involve online web execution. However, current web-agent benchmarks suffer from a critical limitation: they focus entirely on web-based interaction and perception, lacking grounding in the user's real-world physical surroundings. This limitation prevents evaluation in crucial scenarios, such as when an agent must use egocentric visual perception (e.g., via AR glasses) to recognize an object in the user's surroundings and then complete a related task online (e.g., making a purchase related to that object). To address this gap, we introduce Ego2Web, the first benchmark designed to bridge egocentric video perception and web agent execution. Ego2Web pairs real-world first-person video recordings with web tasks that require visual understanding, web task planning, and interaction in an online environment for successful completion. We utilize an automatic data-generation pipeline combined with human verification and refinement to curate well- constructed, high-quality video-task pairs across diverse task types, including e-commerce, media retrieval, knowledge lookup, etc. To facilitate accurate and scalable evaluation for our benchmark, we also develop a novel LLM-as-a-Judge automatic evaluation method, Ego2WebJudge, which achieves approximately 84% agreement with human judgment, substantially higher than existing evaluation methods. Experiments with diverse SoTA agents on our Ego2Web benchmark show that their performance is still weak, with substantial headroom across all task categories. We also conduct a comprehensive ablation study on task design, highlighting the necessity of accurate video understanding in Ego2Web and the limitations of current agents. We hope Ego2Web can be a critical new resource for developing capable AI assistants that can seamlessly see, understand, and act across the physical and digital worlds.

Dingbang Huang, Etienne Vouga, Qixing Huang, Georgios Pavlakos

In this paper, we present a method to reconstruct physically plausible human-object interactions (HOI) from monocular videos. While existing kinematic-based approaches produce visually plausible motion, they often result in physical artifacts such as interpenetration and object floating. To overcome these issues, we introduce a physics-guided reconstruction framework that begins with a kinematic estimate and then refines it through a reinforcement learning (RL) policy trained to reproduce the interaction in a physics simulator. Because kinematic estimates are typically noisy, naive RL training can fail. Therefore, we propose an adaptive sampling strategy with a dual self-updating mechanism that automatically identifies the frames with the most informative and reliable kinematic reconstruction. Our process progressively improves reconstruction quality and yields physically consistent HOI sequences. We demonstrate our approach on two standard benchmarks and achieve clear improvements in physical plausibility metrics over state-of-the-art methods.

Tengyu Ma, Zhilong Dai, Yubo Diao, Guanming An, Long Ma, Jinyuan Liu, Risheng Liu

Infrared imaging is essential for perception in harsh environments. However, dynamically coupled degradation factors severely impair visual quality and downstream semantic accuracy. Although generative diffusion models provide strong image restoration priors, high computational cost and physical inconsistency limit their application in infrared sensing. To bridge these gaps, we reformulate infrared imaging as a single-step diffusion process, aligning degraded observations with trajectory latent states via dynamic timestep estimation to leverage timestep-specific diffusion priors for high-fidelity reconstruction. Meanwhile, we introduce a spectral regularization term to enforce thermal radiation constraints and ensure physical consistency. Subsequently, a task-aware low-rank adaptation mechanism is devised through dynamic prompting to enable efficient transfer across downstream infrared tasks. Experiments demonstrate our method surpasses existing approaches in restoration quality, semantic structure preservation, and task generalization. The code is available at https://github.com/csmty/InfraredIR.

Haodong Yan, Hang Yu, Zhide Zhong, Weilin Yuan, Xin Gong, Zehang Luo, Chengxi Heyu, Junfeng Li, Wenxuan Song, Shunbo Zhou 等

Generating realistic hand-object interactions (HOI) videos is a significant challenge due to the difficulty of modeling physical constraints (e.g., contact and occlusion between hands and manipulated objects). Current methods utilize HOI representation as an auxiliary generative objective to guide video synthesis. However, there is a dilemma between 2D and 3D representations that cannot simultaneously guarantee scalability and interaction fidelity. To address this limitation, we propose a structure and contact-aware representation that captures hand-object contact, hand-object occlusion, and holistic structure context without 3D annotations. This interaction-oriented and scalable supervision signal enables the model to learn fine-grained interaction physics and generalize to open-world scenarios. To fully exploit the proposed representation, we introduce a joint-generation paradigm with a share-and-specialization strategy that generates interaction-oriented representations and videos. Extensive experiments demonstrate that our method outperforms state-of-the-art methods on two real-world datasets in generating physics-realistic and temporally coherent HOI videos. Furthermore, our approach exhibits strong generalization to challenging open-world scenarios, highlighting the benefit of our scalable design.

Bin Li, Ruichi Zhang, Han Liang, Jingyan Zhang, Juze Zhang, Xin Chen, Lan Xu, Jingyi Yu, Jingya Wang

Humanoid agents are expected to emulate the complex coordination inherent in human social behaviors. However, existing methods are largely confined to single-agent scenarios, overlooking the physically plausible interplay essential for multi-agent interactions. To bridge this gap, we propose InterAgent, the first end-to-end framework for text-driven physics-based multi-agent humanoid control. At its core, we introduce an autoregressive diffusion transformer equipped with multi-stream blocks, which decouples proprioception, exteroception, and action to mitigate cross-modal interference while enabling synergistic coordination. We further propose a novel interaction graph exteroception representation that explicitly captures fine-grained joint-to-joint spatial dependencies to facilitate network learning. Additionally, within it we devise a sparse edge-based attention mechanism that dynamically prunes redundant connections and emphasizes critical inter-agent spatial relations, thereby enhancing the robustness of interaction modeling. Extensive experiments demonstrate that InterAgent consistently outperforms multiple strong baselines, achieving state-of-the-art performance. It enables producing coherent, physically plausible, and semantically faithful multi-agent behaviors from only text prompts. Project page: \tt \small \href https://binlee26.github.io/InterAgent-Page https://binlee26.github.io/InterAgent-Page .

Alexis Jensen, Pei Xu, Ioannis Karamouzas, Charles Pontonnier, Julien Pettré

We present a physics-based method for simulating full-body agents that recover balance by stepping or applying contact forces after being perturbed in dense crowds. While traditional 2D crowd simulations focus on navigation and social interactions in moderately dense settings, interactions in highly dense environments are predominantly physical, leading to push propagation, falls, and potential hazards. Existing models cannot capture how forces are transmitted through the body at the limb level. To address this, we use physics-based anthropomorphic simulations combined with a two-stage deep reinforcement learning framework. In the first stage, a policy is pre-trained using reference motion data and general balance rewards, enabling agents to handle a wide range of perturbations. In the second stage, an adaptive phase refines the policy to allow socially aware interactions, using hand contacts for stabilization guided by an online heuristic targeting neighbors' shoulders based on mechanical efficiency and collision risk. Ablation studies validate the training framework and reward components, and simulations reproduce trends observed in empirical studies of push propagation. Our method scales to large populations, offering new opportunities to study safety and collective behavior in dense crowds.

Shai Bagon, Matan Kichler, Mark Sheinin

Optical vibration sensing enables recovering the scene sound directly from the surface vibration of nearby objects, turning everyday objects into "visual microphones". However, most prior methods had focused on capturing the vibrations of specific objects with highly favorable vibration responses. These include objects where the surface vibrations are generated by the object itself (e.g., speaker membrane or guitar body) or objects consisting of a thin membrane which is highly reactive to sound (e.g., a chip bag or the leaf of a plant).In this paper, we tackle sound recovery for a more challenging class of solid objects whose vibration responses are poor or highly resonant. We simultaneously capture vibrations for multiple surface points on the object using a speckle-based vibrometry imaging system. Then, we derive a novel physics-guided vibration formation model that relates the scene sound source to the captured multi-point multi-axis vibrations via the object's vibrational modes. The model is then used to reverse the resonant transfer function of the vibrating object, fusing the plurality of vibration signals to estimate the original sound source of the scene. We evaluate our approach by recovering sound from a variety of everyday objects, demonstrating that it significantly outperforms traditional single-point speckle vibrometry in challenging scenarios where it performs poorly.

Yuwen Pan, Yuan Wang, Shaohui Li, Zhi Li, Yu Liu, You He

Zero-shot anomaly detection (ZSAD) aims to identify unseen anomalies without abnormal supervision, which is essential for open-world scenarios. Recent vision-language models such as CLIP enable anomaly reasoning through shared visual-textual embeddings, but existing methods often rely on coarse prompt fusion, leading to unstable alignment and imprecise localization under domain shifts. To address this issue, we propose the Semantic Graviton Network (SGNet), a physics-inspired framework that models multimodal alignment as an adaptive potential field. We introduce semantic gravitons, learnable dynamic mediators that bridge visual and textual modalities by establishing localized semantic equilibria through attraction and equilibrium forces. A graviton interaction network alternates text-to-graviton and vision-to-graviton coupling to progressively refine multimodal correspondence, while an energy-based potential regularization further stabilizes the interaction process. Extensive experiments on ten industrial and medical benchmarks show that SGNet achieves state-of-the-art performance for zero-shot anomaly detection.

Laura Dodds, Maisy Lam, Waleed Akbar, Yibo Cheng, Fadel Adib

We present Wave-Former, a novel method capable of high-accuracy 3D shape reconstruction for completely occluded, diverse, everyday objects. This capability can open new applications spanning robotics, augmented reality, and logistics. Our approach leverages millimeter-wave (mmWave) wireless signals, which can penetrate common occlusions and reflect off hidden objects. In contrast to past mmWave reconstruction methods, which suffer from limited coverage and high noise, Wave-Former introduces a physics-aware shape completion model capable of inferring full 3D geometry. At the heart of Wave-Former's design is a novel three-stage pipeline which bridges raw wireless signals with recent advancements in vision-based shape completion by incorporating physical properties of mmWave signals. The pipeline proposes candidate geometric surfaces, employs a transformer-based shape completion model designed specifically for mmWave signals, and finally performs entropy-guided surface selection. This enables Wave-Former to be trained using entirely synthetic point-clouds, while demonstrating impressive generalization to real-world data. In head-to-head comparisons with state-of-the-art baselines, Wave-Former raises recall from 54% to 72% while maintaining a high precision of 85%.

Jiehui Huang, Yuechen Zhang, Xu He, Yuan Gao, Zhi Cen, Bin Xia, Yan Zhou, Xin Tao, Pengfei Wan, Jiaya Jia

Recent video generation models demonstrate impressive synthesis capabilities but remain limited by single-modality conditioning, constraining their holistic world understanding. This stems from insufficient cross-modal interaction and limited modal diversity for comprehensive world knowledge representation.To address these limitations, we introduce UnityVideo, a unified framework for world-aware video generation that jointly learns across multiple modalities--segmentation masks, human skeletons, DensePose, optical flow, and depth maps--and training paradigms. Our approach features two core components: (1) dynamic noising to unify heterogeneous training paradigms, and (2) a modality switcher with an in-context learner that enables unified processing via modular parameters and contextual learning. We contribute a large-scale unified dataset with 1.3M samples. Through joint optimization, UnityVideo accelerates convergence and significantly enhances zero-shot generalization to unseen data. We demonstrate that UnityVideo achieves superior video quality, consistency, and improved alignment with physical world constraints.

Buzhen Huang, Chongyang Xu, Wentao Tang, Yuan Shu, Jingyi Ju, Binghui Zuo, Yangang Wang

Monocular human motion capture in occlusion scenarios presents significant challenges. Although a few works have explicitly considered the occlusion problem, image-based methods are unreliable due to the lack of temporal constraints while video-based approaches cannot gain sufficient knowledge from time domain motion priors to address long-term occlusions. However, occluded human motion typically exhibits periodic patterns and consistent momentum. Inspired by this observation, we exploit reliable image observations in frequency domain and formulate the motion capture task as a wavelet coefficients selection process. Specifically, we first construct probabilistic distributions for the occluded 2D keypoints, and then introduce a frequency domain diffusion model to refine the distributions by learning long-term periodic information and physical momentum with Discrete Wavelet Transform (DWT). Consequently, the learned denoising prior can select valid wavelet components to facilitate the 3D motion capture with a 3D decoder. By employing a joint reprojection strategy, we can also use the same diffusion process to train the 3D decoder. To further promote human occlusion-related tasks, we also present the first 3D occluded motion dataset, OcMotion, which serves as a new benchmark for both training and evaluation. Experimental results demonstrate that our method can produce accurate and coherent human motions from occluded videos. More information is available at https://github.com/boycehbz/FreqMotion.

Zizhang Li, Cheng Zhang, Zhengqin Li, Henry Howard-Jenkins, Zhaoyang Lv, Chen Geng, Jiajun Wu, Richard Newcombe, Jakob Engel, Zhao Dong

We introduce ART, Articulated Reconstruction Transformer--a category-agnostic, feed-forward model that reconstructs complete 3D articulated objects from only sparse, multi-state RGB images. Previous methods for articulated object reconstruction either rely on slow optimization with fragile cross-state correspondences or use feed-forward models limited to specific object categories. In contrast, ART treats articulated objects as assemblies of rigid parts, formulating reconstruction as a part-based prediction problem. Our newly designed transformer architecture maps sparse image inputs to a set of learnable part slots, from which ART jointly decodes unified representations for individual parts, including their 3D geometry, texture, and explicit articulation parameters. The resulting reconstructions are physically interpretable and readily exportable to standard simulation formats. Trained on a large-scale, diverse dataset with per-part supervision, and evaluated across diverse benchmarks, ART achieves significant improvements over existing baselines and establishes a new state of the art for articulated object reconstruction from image inputs.

Chi Hsuan Wu, Ashutosh Kumar, Kristen Grauman

Egocentric perception on smart glasses could transform how we learn new skills in the physical world, but automatic skill assessment remains a fundamental technical challenge. We introduce SkillSight for power-efficient skill assessment from first-person data. Central to our approach is the hypothesis that skill level is evident not only in how a person performs an activity (video), but also in how they directtheir attention when doing so (gaze). Our two-stage framework first learns to jointly model gaze and egocentric video when predicting skill level, then distills a gaze-only student model. At inference, the student model requires only gaze input, drastically reducing power consumption by eliminating continuous video processing. Experiments on three datasets spanning cooking, music, and sports establish, for the first time, the valuable role of gaze in skill understanding across diverse real-world settings. Our SkillSight teacher model achieves state-of-the-art performance, while our gaze-only student variant maintains high accuracy using 73x less power than competing methods. These results pave the way for in-the-wild AI-supported skill learning.

Shengpeng Wang, Kuangyu Wang, Wei Wang

Millimeter-wave radar offers unique advantages in adverse weather but suffers from low spatial fidelity, severe azimuth ambiguity, and clutter-induced spurious returns. Existing methods mainly focus on improving spatial perception effectiveness via coarse-to-fine cross-modal supervision, yet often overlook the ambiguous feature-to-label mapping, which may lead to ill-posed geometric inference and pose fundamental challenges to downstream perception tasks. In this work, we propose RaUF, a spatial uncertainty field learning framework that models radar measurements through their physically grounded anisotropic properties. To resolve conflicting feature-to-label mapping, we design an anisotropic probabilistic model that learns fine-grained uncertainty. To further enhance reliability, we propose a Bidirectional Domain Attention mechanism that exploits the mutual complementarity between spatial structure and Doppler consistency, effectively suppressing spurious or multipath-induced reflections. Extensive experiments on public benchmarks and real-world datasets demonstrate that RaUF delivers highly reliable spatial detections with well-calibrated uncertainty. Moreover, downstream case studies further validate the enhanced reliability and scalability of RaUF under challenging real-world driving scenarios. Our project will be available at https://shengpeng.wang/rauf.

M. Kerem Aydin, Yi-Chun Hung, Jaclyn Pytlarz, Qi Guo, Emma Alexander

Hyperspectral cameras rely on spectral filters, dispersive optics, or coded apertures, which reduce light throughput and increase hardware complexity. These systems face harsh trade-offs between spatial, spectral, and temporal resolution in inherently low-photon conditions. Computational imaging systems break through these trade-offs with compressive sensing, but have typically required complex optics and/or extensive computation. We present Spectrum from Defocus (SfD), a chromatic focal sweep method that achieves state-of-the-art hyperspectral imaging using only two off-the-shelf lenses, a grayscale sensor, and less than one second of reconstruction time. By capturing a chromatically-aberrated focal stack that preserves nearly all incident light, and reconstructing it with a fast physics-based iterative algorithm, SfD delivers sharp, accurate hyperspectral images. The combination of photon efficiency, optical simplicity, and physical interpretability makes SfD a promising solution for fast, compact, and interpretable hyperspectral imaging.

Yunlong Zhao, Xiaoheng Deng, Yichao Cao, Yi Chen, Xiangjian He, Shan You, Shuo Yang, Lei Fan, Fei Wang, Xiu Su

Robotic manipulation in complex 3D environments requires unifying spatial reasoning with intuitive visual perception, which is a capability that current Vision-Language-Action paradigms address separately. While 3D VLAs excel in geometric and physical reasoning, they lack intuitive, image-level understanding and dense visual semantics; conversely, 2D VLAs (even with depth image) provide rich visual intuition and semantic continuity but miss explicit spatial global grounding. We introduce DiffRender-VLA, a differentiable rendering-based framework that bridges 3D and 2D Vision-Language-Action models through gradient-consistent visual mediation. It generates differentiable images by localizing the next end-effector target with a world-aligned cube marker, differentiably structuring surrounding geometry whose color encodes spatial relations to the marker, and rendering adaptive viewpoints optimized to reveal the target-environment spatial relationships. These differentiable images serve as visual bridges, embedding spatial semantics while allowing gradients from 2D VLAs to backpropagate into 3D representations, thereby coupling geometric reasoning with visual perception. This closed differentiable loop unifies reasoning and perception, substantially improving performance under occlusion, clutter, and complex spatial manipulation tasks, achieving average improvements of +12.1% over state-of-the-art methods. Codes are available at https://github.com/zyl123456aB/DIFFVLA.

Lihe Yang, Shang-Wen Li, Yang Li, Xinjie Lei, Dong Wang, Abdelrahman Mohamed, Saining Xie, Hengshuang Zhao, Kaiming He, Hu Xu

Data matters. In computer vision, data (or pixels) are the primary source of information containing signals that span from low-level attributes to high-level concepts. At scale, the success of modern vision systems has been closely tied to how data is curated for semantic understanding (e.g., ImageNet). Recent trends in spatial intelligence and physical world understanding further highlight the importance of real-world signals that preserve spatial structure, beyond purely semantic signals. This motivates a shift toward curating data that better captures spatially grounded information across diverse environments. In this work, we demonstrate that training on 2B web-crawled images with a self-curation strategy on masked autoencoder (MAE) can learn strong representations for dense prediction tasks, while remaining simple, stable, and efficient. Our model, codenamed "Pixio", is an enhanced masked autoencoder (MAE) with more challenging pre-training tasks and more capable architectures. Pixio yields dense representations achieving promising results across a wide range of dense prediction tasks in the wild, including monocular depth estimation (e.g., Depth Anything), feed-forward 3D reconstruction (i.e., MapAnything), and visual segmentation (e.g., SAM). Our results suggest that data curation can significantly contribute to dense representation learning.

Yang Zou, Jun Ma, Zhidong Jiao, Xingyuan Li, Zhiying Jiang, Jinyuan Liu

Infrared image super-resolution (IISR) under real-world conditions is a practically significant yet rarely addressed task. Pioneering works are often trained and evaluated on simulated datasets or neglect the intrinsic differences between infrared and visible imaging. In practice, however, real infrared images are affected by coupled optical and sensing degradations that jointly deteriorate both structural sharpness and thermal fidelity. To address these challenges, we propose Real-IISR, a unified autoregressive framework for real-world IISR that progressively reconstructs fine-grained thermal structures and clear backgrounds in a scale-by-scale manner via thermal-structural guided visual autoregression. Specifically, a Thermal-Structural Guidance module encodes thermal priors to mitigate the mismatch between thermal radiation and structural edges. Since non-uniform degradations typically induce quantization bias, Real-IISR adopts a Condition-Adaptive Codebook that dynamically modulates discrete representations based on degradation-aware thermal priors. Also, a Thermal Order Consistency Loss enforces a monotonic relation between temperature and pixel intensity, ensuring relative brightness order rather than absolute values to maintain physical consistency under spatial misalignment and thermal drift. We build FLIR-IISR, a real-world IISR dataset with paired LR-HR infrared images acquired via automated focus variation and motion-induced blur. Extensive experiments demonstrate the promising performance of Real-IISR, providing a unified foundation for real-world IISR and benchmarking. The dataset and code are available at: https://github.com/JZD151/Real-IISR.

Qianqian Tang, Jinchi Zhu, Xiaolu Zhou, Yongchao Xu

Bamboo slips are essential media for recording ancient East Asian civilizations, but excavated slips often suffer severe deformation due to dehydration and stress effects, creating substantial challenges for restoration. Traditional manual restoration is time-consuming and risks damage, while existing generative models struggle with the complex non-linear deformations in bamboo materials.We propose a novel framework for inverse restoration of deformed bamboo slips that provides a progressive physical deformation modeling with stepwise inverse displacement prediction. Our approach establishes a computable mathematical model of deformation based on wood fiber microstructure and stress-diffusion coupling effects, enabling the forward process to simulate physically plausible deformation trajectories as a deterministic, physics-driven progressive evolution. The inverse process transforms from predicting abstract noise to learning physically meaningful inverse displacement fields that progressively restore deformations.Experimental results show substantial gains in restoration fidelity while preserving delicate textual features, enabling the reliable correction of complex non-linear deformations that defeat traditional techniques. By integrating physical insights into bamboo material behavior with progressive restoration modeling, this work establishes a new paradigm for digital archaeological restoration--one that holds significant potential to transform how deformed cultural relics are reconstructed and studied. Code is available at https://github.com/VillanelleQQ/PGDR-BambooSlips

Bing Li, Qiang Wang, Junda Lu, Le Zhang, Yun Liu, Ce Zhu, Wei Cui

WiFi sensing offers passive and privacy-preserving perception that complements vision-based sensing, but its performance degrades sharply under domain shifts caused by changes in environment, subjects, or hardware. This challenge is exacerbated in real-world deployments where source data are unavailable, motivating test-time adaptation (TTA) as a practical solution for self-calibration using only unlabeled target samples. We introduce WiTTA-Bench, the first comprehensive benchmark for WiFi TTA, covering 20 representative methods, two adaptation protocols (OTTA and TTDA), and three major physics-induced shifts in WiFi: cross-environment, cross-subject, and cross-device. Furthermore, we contribute a new dataset featuring paired recordings from heterogeneous devices to bridge the cross-device gap. Extensive experiments reveal three key insights unique to WiFi sensing: (i) WiFi domain shifts exhibit a physics-induced hierarchy; (ii) OTTA and TTDA are complementary; (iii) OTTA is generally more robust to hyperparameters, while TTDA is more sensitive due to recursive self-training. WiTTA-Bench establishes the first systematic foundation for adaptive, robust, and deployable WiFi sensing under realistic wireless conditions.