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2,006篇论文匹配“Video Understanding”
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Deep Learning · Generative Models and Autoencoders

Wenyang Luo, Haina Qin, Bing Li, Jiwen Lu, Xin Tao, Pengfei Wan, Kun Gai

Video autoregressive generation (VideoAR) sequentially predicts future frames conditioned on history frames. Despite the advance of recent diffusion-based VideoAR, the role of conditioning signal—internal representations of history frames—remains underexplored. Inspired by the success of strong condition representations in text-conditioned generation, we investigate: \textit{Can better internal representations of history frames improve VideoAR performance?} Through systematic analysis, we show that history representation quality positively correlates with VideoAR, and that enhancing these representations provides gains that cannot be achieved by refining future frames representations alone. Based on these insights, we propose \textbf{MiMo} (Masked History Modeling), a novel framework that seamlessly integrates representation learning into diffusion-based VideoAR. MiMo applies masks to history frame tokens and trains the model to predict masked tokens of current and future frames alongside the diffusion objective, yielding predictive and robust history representations without relying on vision foundation models (VFMs) or heavy architectural changes. Extensive experiments demonstrate that MiMo achieves competitive performance in video prediction and generation tasks while substantially improving training efficiency. Our work underscores the importance of history representations in VideoAR.

Fan Zhang, Zebang Cheng, Chong Deng, Haoxuan Li, Zheng Lian, Qian Chen, Huadai Liu, Wen Wang, YiFan Zhang, Renrui Zhang 等

Recent advances in multimodal large language models (MLLMs) have catalyzed transformative progress in affective computing, enabling models to exhibit emergent emotional intelligence. Despite substantial methodological progress, current emotional benchmarks remain limited, as it is still unknown: (a) the generalization abilities of MLLMs across distinct scenarios, and (b) their reasoning capabilities to identify the triggering factors behind emotional states. To bridge these gaps, we present MME-Emotion, a systematic benchmark that assesses both emotional understanding and reasoning capabilities of MLLMs, enjoying scalable capacity, diverse settings, and unified protocols. As the largest emotional intelligence benchmark for MLLMs, MME-Emotion contains over 6,000 curated video clips with task-specific questioning-answering (QA) pairs, spanning broad scenarios to formulate eight emotional tasks. It further incorporates a holistic evaluation suite with hybrid metrics for emotion recognition and reasoning, analyzed through a multi-agent system framework. Through a rigorous evaluation of 20 advanced MLLMs, we uncover both their strengths and limitations, yielding several key insights: (1) Current MLLMs exhibit unsatisfactory emotional intelligence, with the best-performing model achieving only $39.3\%$ recognition score and $56.0\%$ Chain-of-Thought (CoT) score on our benchmark. (2) Generalist models (\emph{e.g.}, Gemini-2.5-Pro) derive emotional intelligence from generalized multimodal understanding capabilities, while specialist models (\emph{e.g.}, R1-Omni) can achieve comparable performance through domain-specific post-training adaptation. By introducing MME-Emotion, we hope that it can serve as a foundation for advancing MLLMs' emotional intelligence in the future.

Computer Vision · Vision Models & Multimodal

Ziyue Wang, Sheng JIn, ZHONGRONG ZUO, Jiawei Wu, Han Qiu, Qi She, Hao Zhang, Jiang Xudong

Reinforcement learning (RL) has shown strong potential for enhancing reasoning in multimodal large language models (MLLMs), yet existing video reasoning methods often rely on coarse sequence-level rewards or single-factor token selection. Such approaches neglect fine-grained links among visual inputs, temporal dynamics, and linguistic outputs, limiting both accuracy and interpretability. We propose Video-KTR, a modality-aware policy shaping framework that performs selective, token-level RL by combining three attribution signals: (1) visual-aware tokens identified via counterfactual masking to reveal perceptual dependence; (2) temporal-aware tokens detected through frame shuffling to expose causal and temporal sensitivity; and (3) high-entropy tokens signaling predictive uncertainty. By reinforcing only the union of key tokens, Video-KTR focuses learning on semantically informative, modality-sensitive content while filtering out low-value tokens. Across five challenging benchmarks, Video-KTR achieves state-of-the-art or highly competitive results—42.7% on Video-Holmes, surpassing GPT-4o—with consistent gains on both reasoning-centric and general video understanding tasks. Ablation studies verify the complementary roles of the attribution signals and the robustness of targeted token-level updates. Overall, Video-KTR improves accuracy and interpretability, offering a simple, drop-in extension to RL for complex video reasoning.

Computer Vision · Image and Video Generation

Ji Xie, trevor darrell, Luke Zettlemoyer, Xudong Wang

Unified multimodal models (UMMs) unify visual understanding and generation within a single architecture. However, conventional training relies on image–text pairs (or sequences) whose captions are typically sparse and miss fine-grained visual details, even when they use hundreds of words to describe a simple image. We introduce **Reconstruction Alignment (RecA)**, a resource-efficient post-training method that leverages visual understanding encoder embeddings as dense “text prompts,” providing rich supervision without captions. Concretely, RecA conditions a UMM on its own visual understanding embeddings and optimizes it to reconstruct the input image with a self-supervised reconstruction loss, thereby realigning understanding and generation. Despite its simplicity, RecA is broadly applicable: across autoregressive, masked-autoregressive, and diffusion-based UMMs, it consistently improves generation and editing fidelity. With only 27 GPU-hours, post-training with RecA substantially improves image generation performance on GenEval (0.73 → 0.90) and DPGBench (80.93 → 88.15), while also boosting editing benchmarks (ImgEdit 3.38 → 3.75, GEdit 6.94 → 7.27). Notably, RecA surpasses much larger open-source models and applies broadly across diverse UMM architectures, establishing it as an efficient and general post-training alignment strategy for UMMs.

Computer Vision · Vision Models & Multimodal

Chong Tang, Sannara Ek, Dirk Koch, Robert Mullins, Alex Weddell, Jagmohan Chauhan

Videos contain rich information but also high redundancy, as consecutive frames often share similar backgrounds and predictable motions. Current video-language models (VLMs) are unable to exploit this redundancy and therefore perform a significant amount of superfluous computation, processing thousands of patch tokens even when little new information is present. What is missing is an on-the-fly, model-agnostic signal of temporal predictability to decide whether tokens carry unpredictable information that merits computation. We propose SURGE, a training-free and backbone-agnostic method that measures surprise in token space. Surprise scores are defined by the prediction error of each token from its recent history; high-surprise tokens are retained, while predictable ones are pruned. Aggregating scores over time produces a surprise curve that highlights key events, which can be further refined with CLIP-based query relevance to form a compact spatio-temporal mask. Experiments on multiple video understanding benchmarks show that SURGE reduces tokens by up to 7$\times$ and prefill cost by 86–98\%, while maintaining accuracy within $\pm$1 point of full-token baselines. By aligning computation with novelty, SURGE enables video VLMs to handle long contexts efficiently and without retraining.

Computer Vision · Image and Video Generation

Yu Yuan, Xijun Wang, Tharindu Wickremasinghe, Zeeshan Nadir, Bole Ma, Stanley Chan

A primary bottleneck in large-scale text-to-video generation today is physical consistency and controllability. Despite recent advances, state-of-the-art models often produce unrealistic motions, such as objects falling upward, or abrupt changes in velocity and direction. Moreover, these models lack precise parameter control, struggling to generate physically consistent dynamics under different initial conditions. We argue that this fundamental limitation stems from current models learning motion distributions solely from appearance, while lacking an understanding of the underlying dynamics. In this work, we propose NewtonGen, a framework that integrates data-driven synthesis with learnable physical principles. At its core lies trainable Neural Newtonian Dynamics (NND), which can model and predict a variety of Newtonian motions, thereby injecting latent dynamical constraints into the video generation process. By jointly leveraging data priors and dynamical guidance, NewtonGen enables physically consistent video synthesis with precise parameter control. All data and code are available at https://github.com/pandayuanyu/NewtonGen.

Penghao Wu, Yushan Zhang, Haiwen Diao, Bo Li, Lewei Lu, Ziwei Liu

Reinforcement learning based post-training has recently emerged as a powerful paradigm for enhancing the alignment and reasoning capabilities of multimodal large language models (MLLMs). While *vision-centric* post-training is crucial for enhancing MLLMs’ intrinsic understanding of visual signals, current post-training paradigms are predominantly *text-centric*, where dense visual inputs are only leveraged to extract sparse cues for text-based reasoning. There exist a few approaches in this direction, however, they often still rely on text as an intermediate mediator or introduce additional visual generative designs. In this work, we introduce **Visual Jigsaw**, a generic *self-supervised* post-training framework designed to strengthen visual understanding in MLLMs. Visual Jigsaw is formulated as a general ordering task: visual inputs are partitioned, shuffled, and the model must reconstruct the visual information by producing the correct permutation in natural language. This naturally aligns with reinforcement learning from verifiable rewards (RLVR), requires no additional visual generative components, and derives its supervisory signal automatically without any annotations. We instantiate Visual Jigsaw across three visual modalities, including images, videos, and 3D data. Extensive experiments demonstrate substantial improvements in fine-grained perception, temporal reasoning, and 3D spatial understanding. Our findings highlight the potential of self-supervised vision-centric tasks in post-training MLLMs and aim to inspire further research on vision-centric pretext designs.

Computer Vision · Vision Models & Multimodal

Yansong Shi, Qingsong Zhao, Tianxiang Jiang, Xiangyu Zeng, Yi Wang, Limin Wang

Multimodal large language models (MLLMs) have demonstrated impressive capabilities, yet nearly all operate in an offline paradigm, hindering their real-time interactivity. To address this gap, we introduce the Real-tIme intERaction Benchmark for Video LLMs (RIVER Bench), designed for evaluating their real-time interaction ability with humans through perceiving the streaming videos. RIVER Bench introduces a novel evaluation framework comprising Retrospective Memory, Live-Perception, and Proactive Response tasks, closely mimicking interactive dialogues with humans rather than understanding the entire videos at once. We conduct detailed annotations using videos from diverse sources and varying lengths, and precisely defined the real-time interactive format. Evaluations across various model categories reveal that while offline models perform well in single question-answering tasks, they struggle with real-time processing. Addressing the limitations of existing models in online interaction paradigm, especially their deficiencies in long-term memory and future perception, we proposed a general improvement method that enhances models’ flexibility in real-time interaction. We believe this work will significantly advance the development of real-time interactive video understanding models and inspire future research in this emerging field. The code and data will be released.

Reinforcement Learning · Deep RL

Zhaoyu Chen, hongnan lin, Yongwei Nie, Fei Ma, Xuemiao Xu, Fei Yu, Chengjiang Long

Temporal Video Grounding (TVG) aims to localize video segments corresponding to a given textual query, which often describes human actions. However, we observe that current methods, usually optimizing for high temporal Intersection-over-Union (IoU), frequently struggle to accurately recognize or understand the underlying actions in both the video and query, thus reducing the effectiveness of these methods. To address this, we propose a novel TVG framework that integrates inversion-based TVG as auxiliary objectives to maintain the model's action understanding ability. We introduce three kinds of inversion TVG tasks derived from the original TVG annotations: (1) Verb Completion, predicting masked verbs (actions) in queries given video segments; (2) Action Recognition, identifying query-described actions; and (3) Video Description, generating descriptions containing query-relevant actions given video segments. These inversion tasks are entirely derived from the original TVG tasks and are probabilistically integrated with them within a reinforcement learning framework. By leveraging carefully designed reward functions, the model preserves its ability to understand actions, thereby improving the accuracy of temporal grounding. Experiments show our method outperforms state-of-the-art approaches, achieving a 7.1% improvement in R1@0.7 on Charades-STA for a 3B model.

Xinhao Li, Yi Wang, Jiashuo Yu, Xiangyu Zeng, Yuhan Zhu, Haian Huang, Jianfei Gao, Kunchang Li, Yinan He, Chenting Wang 等

Long-context video modeling is critical for multimodal large language models (MLLMs), enabling them to process movies, online video streams, and so on. Despite its advances, handling long videos remains challenging due to the difficulty in efficiently understanding the extremely long video context. This paper aims to address this issue from aspects of the model architecture, training data, training strategy, and evaluation benchmark. First, we propose a novel Hierarchical video token Compression (HiCo) method, which leverages visual redundancy in long videos to compress long video context from Clip-level to Video-level, reducing the computation significantly while preserving essential details, achieving an extreme compression ratio of approximately 1/50 with almost no performance loss. Second, we introduce a multi-stage short-to-long learning scheme, a large-scale dataset of real-world long videos named LongVid, and a challenging “Multi-Hop Needle-In- A-Video-Haystack” benchmark. Finally, we build a powerful video MLLM named VideoChat-Flash, which shows a leading performance on both mainstream long and short video benchmarks at the 2B and 7B model scales. It first gets 99.1% accuracy over 10,000 frames in NIAH among open-source models.

Computer Vision · Vision Models & Multimodal

Xinlong Chen, Yuanxing Zhang, Yushuo Guan, Weihong Lin, Zekun Wang, Bohan Zeng, Yang Shi, Sihan Yang, Qiang Liu, Pengfei Wan 等

The "Reason-Then-Respond" paradigm, enhanced by Reinforcement Learning, has shown great promise in advancing Multimodal Large Language Models. However, its application to the video domain has led to specialized models that excel at either question answering (QA) or captioning tasks, but struggle to master both. Naively combining reward signals from these tasks results in mutual performance degradation, which we attribute to a conflict between their opposing task natures. To address this challenge, we propose a novel training framework built upon two intermediate proxy tasks: DarkEventInfer, which presents videos with masked event segments, requiring models to infer the obscured content based on contextual video cues; and MixVidQA, which presents interleaved video sequences composed of two distinct clips, challenging models to isolate and reason about one while disregarding the other. These proxy tasks compel the model to simultaneously develop both holistic, divergent understanding and precise, convergent reasoning capabilities. Embodying this framework, we present VidBridge-R1, the first versatile video reasoning model that effectively bridges the paradigm conflict. Extensive experiments show that VidBridge-R1 achieves significant performance gains on both QA and captioning within one model, demonstrating the efficacy of our approach in fostering more generalizable and powerful video understanding models. All code, models, and data will be made publicly available.

Computer Vision · Vision Models & Multimodal

Lin Long, Yichen He, Wentao Ye, Yiyuan Pan, Yuan Lin, Hang Li, Junbo Zhao, Wei Li

We introduce M3-Agent, a novel multimodal agent framework equipped with long-term memory. Like humans, M3-Agent can process real-time visual and auditory inputs to build and update episodic and semantic memories, gradually accumulating world knowledge. Its memory is organized in an entity-centric, multimodal manner, enabling deeper and more consistent understanding of the environment. Given an instruction, M3-Agent autonomously performs multi-turn reasoning and retrieves relevant memories to complete tasks. To evaluate memory effectiveness and memory-based reasoning in multimodal agents, we develop M3-Bench, a long-video question answering benchmark comprising 100 newly recorded robot-perspective videos (M3-Bench-robot) and 920 diverse web-sourced videos (M3-Bench-web). We annotate QA pairs designed to test capabilities essential for agent applications, such as person understanding, general knowledge extraction, and cross-modal reasoning. Experimental results show that M3-Agent, trained via reinforcement learning, outperforms the strongest baseline, a prompting agent using Gemini-1.5-pro and GPT-4o, achieving 6.7%, 7.7%, and 5.3% higher accuracy on M3-Bench-robot, M3-Bench-web and VideoMME-long, respectively. Our work advances multimodal agents toward more human-like long-term memory and provides insights for their practical design. Models, datasets and code are available at https://github.com/ByteDance-Seed/m3-agent.

Computer Vision · Vision Models & Multimodal

Yiming Zhao, Yu Zeng, Yukun Qi, YaoYang Liu, Xikun Bao, Lin Chen, Zehui Chen, Qing Miao, Chenxi Liu, Jie Zhao 等

Large Vision-Language Models (LVLMs) have made significant strides in the field of video understanding in recent times. Nevertheless, existing video benchmarks predominantly rely on text prompts for evaluation, which often require complex referential language. To address this limitation, we propose V2P-Bench, a robust and comprehensive benchmark for evaluating the ability of LVLMs to understand Video Visual Prompts in human–model interaction scenarios. V2P-Bench consists of 980 videos and 1172 well-structured high-quality QA pairs, each paired with manually annotated visual prompt frames. The benchmark spans three main tasks and twelve categories, thereby enabling fine-grained, instance-level evaluation. Through an in-depth analysis of current LVLMs, we identify several key findings: 1) Visual prompts are both more model-friendly and user-friendly in interactive scenarios than text prompts, leading to significantly improved model performance and enhanced user experience. 2) Models are reasonably capable of zero-shot understanding of visual prompts, but struggle with spatiotemporal understanding. Even o1 achieves only 71.8%, far below the human expert score of 88.3%, while most open-source models perform below 60%. 3) LVLMs exhibit pervasive hack phenomena in video question answering, which intensify with longer videos and lower frame sampling density, artificially inflating performance scores. We anticipate that V2P-Bench will not only shed light on these challenges but also serve as a foundational tool for advancing human–model interaction. The code and datasets are available at https://github.com/gaotiexinqu/v2p-bench.

Computer Vision · Vision Models & Multimodal

Zefeng He, Xiaoye Qu, Yafu Li, Siyuan Huang, Daizong Liu, Yu Cheng

While Large Vision-Language Models (LVLMs) have achieved substantial progress in video understanding, their application to long video reasoning is hindered by uniform frame sampling and static textual reasoning, which are inefficient and struggle to handle visually intensive video tasks. To overcome these challenges, in this paper, we introduce the concept of thinking with long videos and propose a novel framework FrameThinker. Within this framework, LVLMs are able to iteratively interrogate video content. Developing such video reasoning capabilities in LVLMs presents notable challenges, particularly in adapting the model to new video actions (e.g. select frame), and designing reward functions to guide LVLMs to adopt the newly introduced action. To solve these challenges, we propose a two-phase training strategy, first employing Supervised Fine-Tuning (SFT) to instill fundamental action capabilities, followed by Reinforcement Learning (RL) to optimize a strategic decision-making policy. Notably, in this RL phase, we conduct an in-depth and comprehensive exploration of the reward design for each action and format reward. Extensive experiments on reasoning benchmarks like Video-Holmes, LongVideo-Reason, and long-video understanding benchmarks such as LongVideoBench, MLVU, VideoMME, and LVBench, demonstrate that FrameThinker gets a significant average improvement of +10.4\% over baselines while drastically reducing the number of processed frames. Most notably, our 7B model, FrameThinker establishes a new state-of-the-art on LongVideo-Reason, achieving 76.1\% accuracy using an average of only 20.6 frames. This not only outperforms the competitive LongVILA-R1 (72.0\%) but does so with over 20x fewer frames (vs. 512), demonstrating unparalleled efficiency and effectiveness. Our code is available at: \url{https://github.com/lcqysl/FrameThinker}.

Computer Vision · Vision Models & Multimodal

Kecheng Zhang, Zongxin Yang, Mingfei Han, Haihong Hao, Yunzhi Zhuge, Changlin Li, junhan zhao, Zhihui Li, Xiaojun Chang

Visual agents operating in the wild must respond to queries precisely when sufficient evidence first appears in a video stream, a critical capability that is overlooked by conventional video LLMs evaluated in offline settings. The shift to an online, streaming paradigm introduces significant challenges: a lack of decision transparency, the difficulty of aligning response timing with visual evidence, and the need to maintain a global, causally consistent understanding under tight computational budgets. To address these issues, we propose a novel framework that decouples reasoning control from memory integration. We introduce Thinking-QwenVL, an instantiation of this framework with two core components. First, the Active Thinking Decision Maker (ATDM) is a transparent reasoning controller that externalizes its decision process using observable progress ($\boldsymbol{\rho}$) and confidence ($\boldsymbol{c}$) metrics. This allows it to precisely time its response $t_r$ to match the first-sufficient-evidence timestamp $t^\star$ while streaming its reasoning to the user. Second, the Hierarchical Progressive Semantic Integration (HPSI) module acts as an efficient memory system. It employs a set of learnable, multi-level aggregation tokens that are propagated across clips to build a rich, global cognitive state without exceeding token budgets. Extensive experiments demonstrate the effectiveness of ATDM and HPSI, e.g., Thinking-QwenVL improves the accuracy of the previous state-of-the-art from 67.63\% to 71.60\% on the StreamingBench benchmark.

Computer Vision · Vision Models & Multimodal

Shusheng Yang, Jihan YANG, Pinzhi Huang, Ellis Brown, Zihao Yang, Yue Yu, Shengbang Tong, Zihan Zheng, Yifan Xu, Muhan Wang 等

We argue that progress in true multimodal intelligence calls for a shift from reactive, task-driven systems and brute-force long context towards a broader paradigm of supersensing. We frame spatial supersensing as four stages beyond linguistic-only understanding: semantic perception (naming what is seen), streaming event cognition (maintaining memory across continuous experiences), implicit 3D spatial cognition (inferring the world behind pixels), and predictive world modeling (creating internal models that filter and organize information). Current benchmarks largely test only the early stages, offering narrow coverage of spatial cognition and rarely challenging models in ways that require true world modeling. To drive progress in spatial supersensing, we present VSI-SUPER, a two-part benchmark: VSR (long-horizon visual spatial recall) and VSC (continual visual spatial counting). These tasks require arbitrarily long video inputs yet are resistant to brute-force context expansion. We then test data scaling limits by curating VSI-590K and training Cambrian-S, achieving +30% absolute improvement on VSI-Bench without sacrificing general capabilities. Yet performance on VSI-SUPER remains limited, indicating that scale alone is insufficient for spatial supersensing. We propose predictive sensing as a path forward, presenting a proof-of-concept in which a self-supervised next-latent-frame predictor leverages surprise (prediction error) to drive memory and event segmentation. On VSI-SUPER, this approach substantially outperforms leading proprietary baselines, showing that spatial supersensing requires models that not only see but also anticipate, select, and organize experience.

Computer Vision · Vision Models & Multimodal

Jiajie Teng, Huiyu Duan, Sijing Wu, Jiarui Wang, Xilei Zhu, Jianing Jin, Wei Shen, Xiongkuo Min, Guangtao Zhai

The rapid advancement of multimodal large language models (MLLMs) has greatly prompted the video interpretation task, and numerous works have been proposed to explore and benchmark the cognition and basic visual reasoning capabilities of MLLMs. However, practical applications on social media platforms demand MLLMs that can emulate user-like thinking and behavior when interpreting user-generated videos, which has been rarely studied in current research. To bridge the gap and get closer to general practical artificial intelligence (AI), we first construct **MIMIC-Data**, a large-scale dataset containing 150K+ user-shared videos with corresponding information including captions, tags, comments, *etc.* Then, we present **MIMIC-Bench**, a large-scale benchmark building upon curated 4,000 user-shared videos from MIMIC-Data, which is designed to evaluate user-like thinking and mimicking capabilities of MLLMs in real-world video contexts. MIMIC-Bench not only supports user-like thinking challenges including creator intent, user feedback interpretation, *etc.*, but also introduces a novel comment imitation task to assess whether MLLMs can generate human-like responses to video content. Based on MIMIC-Data and MIMIC-Bench, we develop **MIMIC-Chat**, which integrates spatial and temporal features into a large language model, and finetunes the model to perform user-like thinking and mimicking tasks. Extensive experiments conducted based on 24 existing MLLMs and our MIMIC-Chat model show that current MLLMs exhibit limited capabilities to perform human-like thinking and responses, and MIMIC-Chat performs better to some extent. We hope MIMIC-Bench can contribute to the advancement of human-aligned video understanding in the multi-modal era. The MIMIC-Data, MIMIC-Bench, and MIMIC-Chat will be released upon the publication.

Computer Vision · Vision Models & Multimodal

Jiali Yao, Xin Gu, Xinran Deng, Mengrui Dai, Bing Fan, Zhipeng Zhang, Yan Huang, Heng Fan, Libo Zhang

We introduce spatio-temporal omni-object video grounding, dubbed $\textbf{OmniSTVG}$, a new STVG task aiming to localize spatially and temporally all targets mentioned in the textual query within videos. Compared to classic STVG locating only a single target, OmniSTVG enables localization of not only an arbitrary number of text-referred targets but also their interacting counterparts in the query from the video, making it more flexible and practical in real scenarios for comprehensive understanding. In order to facilitate exploration of OmniSTVG, we propose $\textbf{BOSTVG}$, a large-scale benchmark dedicated to OmniSTVG. Specifically, BOSTVG contains 10,018 videos with 10.2M frames and covers a wide selection of 287 classes from diverse scenarios. Each sequence, paired with a free-form textual query, encompasses a varying number of targets ranging from 1 to 10. To ensure high quality, each video is manually annotated with meticulous inspection and refinement. To our best knowledge, BOSTVG, to date, is the first and the largest benchmark for OmniSTVG. To encourage future research, we present a simple yet effective approach, named $\textbf{OmniTube}$, which, drawing inspiration from Transformer-based STVG methods, is specially designed for OmniSTVG and demonstrates promising results. By releasing BOSTVG, we hope to go beyond classic STVG by locating every object appearing in the query for more comprehensive understanding, opening up a new direction for STVG. Our project is released at https://jellyyao3000.github.io/OmniSTVG/.

General Machine Learning · Representation Learning

Nanxi Li, Xiang Wang, Yuanjie Chen, Haode Zhang, HONG LI, Yong-Lu Li

While Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities in image and video understanding, their ability to comprehend the physical world has become an increasingly important research focus. Despite their improvements, current MLLMs struggle significantly with high-level physics reasoning. In this work, we investigate the first step of physical reasoning, i.e., **intuitive physics understanding**, revealing substantial limitations in understanding the dynamics of continuum objects. To isolate and evaluate this specific capability, we introduce two fundamental benchmark tasks: Next Frame Selection (NFS) and Temporal Coherence Verification (TCV). Our experiments demonstrate that even state-of-the-art MLLMs perform poorly on these foundational tasks. To address this limitation, we propose Scene Dynamic Field (SDF), a concise approach that leverages physics simulators within a multi-task fine-tuning framework. SDF substantially improves performance, achieving up to $20.7\%$ gains on fluid tasks while showing strong generalization to unseen physical domains. This work not only highlights a critical gap in current MLLMs but also presents a promising cost-efficient approach for developing more physically grounded MLLMs. Our code and data are available at https://github.com/andylinx/Scene-Dynamic-Field.

Computer Vision · Vision Models & Multimodal

Shangkun Sun, Ruyang Liu, Haoran Tang, Yixiao Ge, Haibo Lu, Jiankun Yang, Chen Li

The past year has witnessed the significant advancement of video-based large language models. However, the challenge of developing a unified model for both short and long video understanding remains unresolved. Most existing video LLMs cannot handle hour-long videos, while methods custom for long videos tend to be ineffective for shorter videos and images. In this paper, we identify the key issue as the redundant content in videos. To address this, we propose a novel pooling strategy that simultaneously achieves token compression and instruction-aware visual feature aggregation. Our model is termed Prompt-guided Pooling LLaVA, or PPLLaVA for short. Specifically, PPLLaVA consists of three core components: the CLIP-based visual-prompt alignment that extracts visual information relevant to the user's instructions, the prompt-guided pooling that compresses the visual sequence to arbitrary scales using convolution-style pooling, and the clip context extension designed for lengthy prompt common in visual dialogue. Extensive experiments have validated the performance of our model. With superior throughput, PPLLaVA achieves better results on image benchmarks as a video LLM, while achieving state-of-the-art performance across various video benchmarks, excelling in tasks ranging from caption generation to multiple-choice questions, and handling video lengths from seconds to hours.