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Arne Grobrügge, Niklas Kühl, Gerhard Satzger, Philipp Spitzer

Concept-based eXplainable AI (C-XAI) aims to overcome the limitations of traditional saliency maps by converting pixels into human-understandable concepts that are consistent across an entire dataset. A crucial aspect of C-XAI is completeness, which measures how well a set of concepts explains a model's decisions. Among C-XAI methods, Multi-Dimensional Concept Discovery (MCD) effectively improves completeness by breaking down the CNN latent space into distinct and interpretable concept subspaces. However, MCD's explanations can be difficult for humans to understand, raising concerns about their practical utility. To address this, we propose Human-Understandable Multi-dimensional Concept Discovery (HU-MCD). HU-MCD uses the Segment Anything Model for concept identification and implements a CNN-specific input masking technique to reduce noise introduced by traditional masking methods. These changes to MCD, paired with the completeness relation, enable HU-MCD to enhance concept understandability while maintaining explanation faithfulness. Our experiments, including human subject studies, show that HU-MCD provides more precise and reliable explanations than existing C-XAI methods. The code is available at https://github.com/grobruegge/hu-mcd.

Yanbiao Ma, Wei Dai, Wenke Huang, Jiayi Chen

Data heterogeneity in federated learning, characterized by a significant misalignment between local and global distributions, leads to divergent local optimization directions and hinders global model training. Existing studies mainly focus on optimizing local updates or global aggregation, but these indirect approaches demonstrate instability when handling highly heterogeneous data distributions, especially in scenarios where label skew and domain skew coexist. To address this, we propose a geometry-guided data generation method that centers on simulating the global embedding distribution locally. We first introduce the concept of the geometric shape of an embedding distribution and then address the challenge of obtaining global geometric shapes under privacy constraints. Subsequently, we propose GGEUR, which leverages global geometric shapes to guide the generation of new samples, enabling a closer approximation to the ideal global distribution. In single-domain scenarios, we augment samples based on global geometric shapes to enhance model generalization; in multi-domain scenarios, we further employ class prototypes to simulate the global distribution across domains. Extensive experimental results demonstrate that our method significantly enhances the performance of existing approaches in handling highly heterogeneous data, including scenarios with label skew, domain skew, and their coexistence.

Leheng Zhang, Weiyi You, Kexuan Shi, Shuhang Gu

Diffusion-based image super-resolution methods have demonstrated significant advantages over GAN-based approaches, particularly in terms of perceptual quality. Building upon a lengthy Markov chain, diffusion-based methods possess remarkable modeling capacity, enabling them to achieve outstanding performance in real-world scenarios. Unlike previous methods that focus on modifying the noise schedule or sampling process to enhance performance, our approach emphasizes the improved utilization of LR information. We find that different regions of the LR image can be viewed as corresponding to different timesteps in a diffusion process, where flat areas are closer to the target HR distribution but edge and texture regions are farther away. In these flat areas, applying a slight noise is more advantageous for the reconstruction. We associate this characteristic with uncertainty and propose to apply uncertainty estimate to guide region-specific noise level control, a technique we refer to as Uncertainty-guided Noise Weighting. Pixels with lower uncertainty (i.e., flat regions) receive reduced noise to preserve more LR information, therefore improving performance. Furthermore, we modify the network architecture of previous methods to develop our Uncertainty-guided Perturbation Super-Resolution (UPSR) model. Extensive experimental results demonstrate that, despite reduced model size and training overhead, the proposed UPSR method outperforms current state-of-the-art methods across various datasets, both quantitatively and qualitatively.

Shengqu Cai, Eric Ryan Chan, Yunzhi Zhang, Leonidas Guibas, Jiajun Wu, Gordon Wetzstein

Text-to-image diffusion models produce impressive results but are frustrating tools for artists who desire fine-grained control. For example, a common use case is to create images of a specific instance in novel contexts, i.e., "identity-preserving generation". This setting, along with many other tasks (e.g., relighting), is a natural fit for image+text-conditional generative models. However, there is insufficient high-quality paired data to train such a model directly. We propose Diffusion Self-Distillation, a method for using a pre-trained text-to-image model to generate its own dataset for text-conditioned image-to-image tasks. We first leverage a text-to-image diffusion model's in-context generation ability to create grids of images and curate a large paired dataset with the help of a Visual-Language Model. We then fine-tune the text-to-image model into a text+image-to-image model using the curated paired dataset. We demonstrate that Diffusion Self-Distillation outperforms existing zero-shot methods and is competitive with per-instance tuning techniques on a wide range of identity-preservation generation tasks, without requiring test-time optimization.

Yuxi Mi, Zhizhou Zhong, Yuge Huang, Qiuyang Yuan, Xuan Zhao, Jianqing Xu, Shouhong Ding, Shaoming Wang, Rizen Guo, Shuigeng Zhou

Identity-preserving face synthesis aims to generate synthetic face images of virtual subjects that can substitute real-world data for training face recognition models. While prior arts strive to create images with consistent identities and diverse styles, they face a trade-off between them. Identifying their limitation of treating style variation as subject-agnostic and observing that real-world persons actually have distinct, subject-specific styles, this paper introduces MorphFace, a diffusion-based face generator. The generator learns fine-grained facial styles, e.g., shape, pose and expression, from the renderings of a 3D morphable model (3DMM). It also learns identities from an off-the-shelf recognition model. To create virtual faces, the generator is conditioned on novel identities of unlabeled synthetic faces, and novel styles that are statistically sampled from a real-world prior distribution. The sampling especially accounts for both intra-subject variation and subject distinctiveness. A context blending strategy is employed to enhance the generator's responsiveness to identity and style conditions. Extensive experiments show that MorphFace outperforms the best prior arts in face recognition efficacy.

Longyu Yang, Ping Hu, Shangbo Yuan, Lu Zhang, Jun Liu, Hengtao Shen, Xiaofeng Zhu

Existing LiDAR semantic segmentation models often suffer from decreased accuracy when exposed to adverse weather conditions. Recent methods addressing this issue focus on enhancing training data through weather simulation or universal augmentation techniques. However, few works have studied the negative impacts caused by the heterogeneous domain shifts in the geometric structure and reflectance intensity of point clouds. In this paper, we delve into this challenge and address it with a novel Geometry-Reflectance Collaboration (GRC) framework that explicitly separates feature extraction for geometry and reflectance. Specifically, GRC employs a dual-branch architecture designed to process geometric and reflectance features independently initially, thereby capitalizing on their distinct characteristic. Then, GRC adopts a robust multi-level feature collaboration module to suppress redundant and unreliable information from both branches. Consequently, without complex simulation or augmentation, our method effectively extracts intrinsic information about the scene while suppressing interference, thus achieving better robustness and generalization in adverse weather conditions. We demonstrate the effectiveness of GRC through comprehensive experiments on challenging benchmarks, showing that our method outperforms previous approaches and establishes new state-of-the-art results.

Shijie Wang, Samaneh Azadi, Rohit Girdhar, Saketh Rambhatla, Chen Sun, Xi Yin

Text-Image-to-Video (TI2V) generation aims to generate a video from an image following a text description, which is also referred to as text-guided image animation. Most existing methods struggle to generate videos that align well with the text prompts, particularly when motion is specified. To overcome this limitation, we introduce MotiF, a simple yet effective approach that directs the model's learning to the regions with more motion, thereby improving the text alignment and motion generation. We use optical flow to generate a motion heatmap and weight the loss according to the intensity of the motion. This modified objective leads to noticeable improvements and complements existing methods that utilize motion priors as model inputs. Additionally, due to the lack of a diverse benchmark for evaluating TI2V generation, we propose TI2V-Bench, a dataset consists of 320 image-text pairs for robust evaluation. We present a human evaluation protocol that asks the annotators to select an overall preference between two videos followed by their justifications. Through a comprehensive evaluation, MotiF outperforms nine open-sourced models, achieving an average preference of 72%. The TI2V-Bench and additional results are released in https://wang-sj16.github.io/motif/.

Yixuan Zhu, Haolin Wang, Shilin Ma, Wenliang Zhao, Yansong Tang, Lei Chen, Jie Zhou

Recent advancements in diffusion frameworks have significantly enhanced video editing, achieving high fidelity and strong alignment with textual prompts. However, conventional approaches using image diffusion models fall short in handling video dynamics, particularly for challenging temporal edits like motion adjustments. While current video diffusion models produce high-quality results, adapting them for efficient editing remains difficult due to the heavy computational demands that prevent the direct application of previous image editing techniques. To overcome these limitations, we introduce FADE--a training-free yet highly effective video editing approach that fully leverages the inherent priors from pre-trained video diffusion models via frequency-aware factorization. Rather than simply using these models, we first analyze the attention patterns within the video model to reveal how video priors are distributed across different components. Building on these insights, we propose a factorization strategy to optimize each component's specialized role. Furthermore, we devise spectrum-guided modulation to refine the sampling trajectory with frequency domain cues, preventing information leakage and supporting efficient, versatile edits while preserving the basic spatial and temporal structure. Extensive experiments on real-world videos demonstrate that our method consistently delivers high-quality, realistic and temporally coherent editing results both qualitatively and quantitatively. Code is available at https://github.com/EternalEvan/FADE.

Vadim Tschernezki, Diane Larlus, Iro Laina, Andrea Vedaldi

Computer vision is largely based on 2D techniques, with 3D vision still relegated to a relatively narrow subset of applications. However, by building on recent advances in 3D models such as neural radiance fields, some authors have shown that 3D techniques can at last improve outputs extracted from independent 2D views, by fusing them into 3D and denoising them. This is particularly helpful in egocentric videos, where the camera motion is significant, but only under the assumption that the scene itself is static. In fact, as shown in the recent analysis conducted by EPIC Fields, 3D techniques are ineffective when it comes to studying dynamic phenomena, and, in particular, when segmenting moving objects. In this paper, we look into this issue in more detail. First, we propose to improve dynamic segmentation in 3D by fusing motion segmentation predictions from a 2D-based model into layered radiance fields (Layered Motion Fusion). However, the high complexity of long, dynamic videos makes it challenging to capture the underlying geometric structure, and, as a result, hinders the fusion of motion cues into the (incomplete) scene geometry. We address this issue through test-time refinement, which helps the model to focus on specific frames, thereby reducing the data complexity. This results in a synergy between motion fusion and the refinement, and in turn leads to segmentation predictions of the 3D model that surpass the 2D baseline by a large margin. This demonstrates that 3D techniques can enhance 2D analysis even for dynamic phenomena in a challenging and realistic setting.

Dianmo Sheng, Dongdong Chen, Zhentao Tan, Qiankun Liu, Qi Chu, Tao Gong, Bin Liu, Jing Han, Wenbin Tu, Shengwei Xu 等

Recent advancements in in-context segmentation generalists have demonstrated significant success in performing various image segmentation tasks using a limited number of labeled example images. However, real-world applications present challenges due to the variability of support examples, which often exhibit quality issues resulting from various sources and inaccurate labeling. How to extract more robust representations from these examples has always been one of the goals of in-context visual learning. In response, we propose UNICL-SAM, to better model the example distribution and extract robust representations to help in-context segmentation. We incorporate an uncertainty probabilistic module to quantify each example's reliability during both the training and testing phases. Utilizing this uncertainty estimation, we introduce an uncertainty-guided graph augmentation and feature refinement strategy, aimed at mitigating the impact of high-uncertainty regions to enhance the learning of robust representations. Subsequently, we construct prototypes for each example by aggregating part information, thereby creating reliable in-context instruction that effectively represents fine-grained local semantics. This approach serves as a valuable complement to traditional global pooling features. Experimental results demonstrate the effectiveness of the proposed framework, underscoring its potential for real-world applications.

Zhenxing Zhang, Yaxiong Wang, Lechao Cheng, Zhun Zhong, Dan Guo, Meng Wang

We present ASAP, a new framework for detecting and grounding multi-modal media manipulation (DGM4).Upon thorough examination, we observe that accurate fine-grained cross-modal semantic alignment between the image and text is vital for accurately manipulation detection and grounding. While existing DGM4 methods pay rare attention to the cross-modal alignment, hampering the accuracy of manipulation detecting to step further. To remedy this issue, this work targets to advance the semantic alignment learning to promote this task. Particularly, we utilize the off-the-shelf Multimodal Large-Language Models (MLLMs) and Large Language Models (LLMs) to construct paired image-text pairs, especially for the manipulated instances. Subsequently, a cross-modal alignment learning is performed to enhance the semantic alignment. Besides the explicit auxiliary clues, we further design a Manipulation-Guided Cross Attention (MGCA) to provide implicit guidance for augmenting the manipulation perceiving. With the grounding truth available during training, MGCA encourages the model to concentrate more on manipulated components while downplaying normal ones, enhancing the model's ability to capture manipulations. Extensive experiments are conducted on the DGM4 dataset, the results demonstrate that our model can surpass the comparison method with a clear margin.

Alexander Gielisse, Jan van Gemert

Implicit neural representations (INRs) such as NeRF and SIREN encode a signal in neural network parameters and show excellent results for signal reconstruction. Using INRs for downstream tasks, such as classification, is however not straightforward. Inherent symmetries in the parameters pose challenges and current works primarily focus on designing architectures that are equivariant to these symmetries. However, INR-based classification still significantly under-performs compared to pixel-based methods like CNNs. This work presents an end-to-end strategy for initializing SIRENs together with a learned learning-rate scheme, to yield representations that improve classification accuracy. We show that a simple, straightforward, Transformer model applied to a meta-learned SIREN, without incorporating explicit symmetry equivariances, outperforms the current state-of-the-art. On the CIFAR-10 SIREN classification task, we improve the state-of-the-art without augmentations from 38.8% to 59.6%, and from 63.4% to 64.7% with augmentations. We demonstrate scalability on the high-resolution Imagenette dataset achieving reasonable reconstruction quality with a classification accuracy of 60.8% and are the first to do INR classification on the full ImageNet-1K dataset where we achieve a SIREN classification performance of 23.6%. To the best of our knowledge, no other SIREN classification approach has managed to set a classification baseline for any high-resolution image dataset. Our code is available at https://github.com/SanderGielisse/MWT

Kang You, Tong Chen, Dandan Ding, M. Salman Asif, Zhan Ma

Despite the substantial advancements demonstrated by learning-based neural models in the LiDAR Point Cloud Compression (LPCC) task, realizing real-time compression--an indispensable criterion for numerous industrial applications--remains a formidable challenge. This paper proposes RENO, the first real-time neural codec for 3D LiDAR point clouds, achieving superior performance with a lightweight model. RENO skips the octree construction and directly builds upon the multiscale sparse tensor representation. Instead of the multi-stage inferring, RENO devises sparse occupancy codes, which exploit cross-scale correlation and derive voxels' occupancy in a one-shot manner, greatly saving processing time. Experimental results demonstrate that the proposed RENO achieves real-time coding speed, 10 fps at 14-bit depth on a desktop platform (e.g., one RTX 3090 GPU) for both encoding and decoding processes, while providing 12.25% and 48.34% bit-rate savings compared to G-PCCv23 and Draco, respectively, at a similar quality. RENO model size is merely 1MB, making it attractive for practical applications. The source code is available at https://github.com/NJUVISION/RENO.

Ian Huang, Yanan Bao, Karen Truong, Howard Zhou, Cordelia Schmid, Leonidas Guibas, Alireza Fathi

Scene generation with 3D assets presents a complex challenge, requiring both high-level semantic understanding and low-level geometric reasoning. While Multimodal Large Language Models (MLLMs) excel at semantic tasks, their application to 3D scene generation is hindered by their limited grounding on 3D geometry. In this paper, we investigate how to best work with MLLMs in an object placement task. Towards this goal, we introduce a novel framework, FirePlace, that applies existing MLLMs in (1) 3D geometric reasoning and the extraction of relevant geometric details from the 3D scene, (2) constructing and solving geometric constraints on the extracted low-level geometry, and (3) pruning for final placements that conform to common sense. By combining geometric reasoning with real-world understanding of MLLMs, our method can propose object placements that satisfy both geometric constraints as well as high-level semantic common-sense considerations. Our experiments show that these capabilities allow our method to place objects more effectively in complex scenes with intricate geometry, surpassing the quality of prior work.

Wei Cheng, Juncheng Mu, Xianfang Zeng, Xin Chen, Anqi Pang, Chi Zhang, Zhibin Wang, Bin Fu, Gang Yu, Ziwei Liu 等

Texturing is a crucial step in the 3D asset production workflow, which enhances the visual appeal and diversity of 3D assets. Despite recent advancements in Text-to-Texture (T2T) generation, existing methods often yield subpar results, primarily due to local discontinuities, inconsistencies across multiple views, and their heavy dependence on UV unwrapping outcomes. To tackle these challenges, we propose a novel generation-refinement 3D texturing framework called MVPaint, which can generate high-resolution, seamless textures while emphasizing multi-view consistency. MVPaint mainly consists of three key modules. 1) Synchronized Multi-view Generation (SMG). Given a 3D mesh model, MVPaint first simultaneously generates multi-view images by employing an SMG model, which leads to coarse texturing results with unpainted parts due to missing observations. 2) Spatial-aware 3D Inpainting (S3I). To ensure complete 3D texturing, we introduce the S3I method, specifically designed to effectively texture previously unobserved areas. 3) UV Refinement (UVR). Furthermore, MVPaint employs a UVR module to improve the texture quality in the UV space, which first performs a UV-space Super-Resolution, followed by a Spatial-aware Seam-Smoothing algorithm for revising spatial texturing discontinuities caused by UV unwrapping. Moreover, we establish two T2T evaluation benchmarks: the Objaverse T2T benchmark and the GSO T2T benchmark, based on selected high-quality 3D meshes from the Objaverse dataset and the entire GSO dataset, respectively. Extensive experimental results demonstrate that MVPaint surpasses existing state-of-the-art methods. Notably, MVPaint could generate high-fidelity textures with minimal Janus issues and highly enhanced cross-view consistency.

Kun Zhou, Xinyu Lin, Jiangbo Lu

Recently, Mamba-based frameworks have achieved substantial advancements across diverse computer vision and NLP tasks, particularly in their capacity for reasoning over long-range information with linear complexity. However, the fixed 2D-to-1D scanning pattern overlooks the local structures of an image, limiting its effectiveness in aggregating 2D spatial information. While stacking additional Mamba layers can partially address this issue, it increases parameter intensity and constrains real-time application. In this work, we reconsider the local optimal scanning path in Mamba, enhancing the rigid and uniform 1D scan through the local shortest path theory, thus creating a structure-aware Mamba suited for lightweight single-image super-resolution. Specifically, we draw inspiration from the Traveling Salesman Problem (TSP) to establish a local optimal scanning path for improved structural 2D information utilization. Here, local patch aggregation occurs in a content-adaptive manner with minimal propagation cost. TSP-Mamba demonstrates substantial improvements over existing Mamba-based and Transformer-based architectures. For example, TSP-Mamba surpasses MambaIR by up to 0.7dB in lightweight SISR, with comparable parameters and very slightly extra computational demands (1-2 GFlops for 720P images).

Jing Zhu, Yuhang Zhou, Shengyi Qian, Zhongmou He, Tong Zhao, Neil Shah, Danai Koutra

Graph machine learning has made significant strides in recent years, yet the integration of visual information with graph structure and its potential for improving performance in downstream tasks remains an underexplored area. To address this critical gap, we introduce the Multimodal Graph Benchmark (MM-GRAPH), a pioneering benchmark that incorporates both visual and textual information into graph learning tasks. MM-GRAPH extends beyond existing text-attributed graph benchmarks, offering a more comprehensive evaluation framework for multimodal graph learning. Our benchmark comprises seven diverse datasets of varying scales (ranging from thousands to millions of edges), designed to assess algorithms across different tasks in real-world scenarios. These datasets feature rich multimodal node attributes, including visual data, which enables a more holistic evaluation of various graph learning frameworks in complex, multimodal environments. To support advancements in this emerging field, we provide an extensive empirical study on various graph learning frameworks when presented with features from multiple modalities, particularly emphasizing the impact of visual information. This study offers valuable insights into the challenges and opportunities of integrating visual data into graph learning.

Yung-Hsuan Lai, Janek Ebbers, Yu-Chiang Frank Wang, François Germain, Michael Jeffrey Jones, Moitreya Chatterjee

Audio-Visual Video Parsing (AVVP) entails the challenging task of localizing both uni-modal events (i.e., those occurring exclusively in either the visual or acoustic modality of a video) and multi-modal events (i.e., those occurring in both modalities concurrently). Moreover, the prohibitive cost of annotating training data with the class labels of all these events, along with their start and end times, imposes constraints on the scalability of AVVP techniques unless they can be trained in a weakly-supervised setting, where only modality-agnostic, video-level labels are available in the training data. To this end, recently proposed approaches seek to generate segment-level pseudo-labels to better guide model training. However, the absence of inter-segment dependencies when generating these pseudo-labels and the general bias towards predicting labels that are absent in a segment limit their performance. This work proposes a novel approach towards overcoming these weaknesses called Uncertainty-weighted Weakly-supervised Audio-visual Video Parsing (UWAV). Additionally, our innovative approach factors in the uncertainty associated with these estimated pseudo-labels and incorporates a feature mixup based training regularization for improved training. Empirical results show that UWAV outperforms state-of-the-art methods for the AVVP task on multiple metrics, across two different datasets, attesting to its effectiveness and generalizability.

Kyungho Bae, Jinhyung Kim, Sihaeng Lee, Soonyoung Lee, Gunhee Lee, Jinwoo Choi

In this work, we tackle action-scene hallucination in Video Large Language Models (Video-LLMs), where models incorrectly predict actions based on the scene context or scenes based on observed actions. We observe that existing Video-LLMs often suffer from action-scene hallucination due to two main factors. First, existing Video-LLMs intermingle spatial and temporal features by applying an attention operation across all tokens. Second, they use the standard Rotary Position Embedding (RoPE), which causes the text tokens to overemphasize certain types of tokens depending on their sequential orders. To address these issues, we introduce MASH-VLM, Mitigating Action-Scene Hallucination in Video-LLMs through disentangled spatial-temporal representations. Our approach includes two key innovations: (1) DST-attention, a novel attention mechanism that disentangles the spatial and temporal tokens within the LLM by using masked attention to restrict direct interactions between the spatial and temporal tokens; (2) Harmonic-RoPE, which extends the dimensionality of the positional IDs, allowing the spatial and temporal tokens to maintain balanced positions relative to the text tokens. To evaluate the action-scene hallucination in Video-LLMs, we introduce the UNSCENE benchmark with 1,320 videos and 4,078 QA pairs. Extensive experiments demonstrate that MASH-VLM achieves state-of-the-art results on the UNSCENE benchmark, as well as on existing video understanding benchmarks.

Baixuan Lv, Yaohua Zha, Tao Dai, Xue Yuerong, Ke Chen, Shu-Tao Xia

Point cloud video understanding is becoming increasingly important in fields such as robotics, autonomous driving, and augmented reality, as they can accurately represent object motion and environmental changes. Despite the progress made in self-supervised learning methods for point cloud video understanding, the limited availability of 4D data and the high computational cost of training 4D-specific models remain significant obstacles. In this paper, we investigate the potential of transferring pre-trained static 3D point cloud models to the 4D domain, identifying the limitations of static models that capture only spatial information while neglecting temporal dynamics. To address this, we propose a novel Cross-frame Spatio-temporal Adaptation (CSA) strategy by introducing the Point Tube Adapter as the embedding layer and the Geometric Constraint Temporal Adapter (GCTA) to enforce temporal consistency across frames. This strategy extracts both short-term and long-term temporal dynamics, effectively integrating them with spatial features and enriching the model's understanding of temporal changes in point cloud videos. Extensive experiments on 3D action and gesture recognition tasks demonstrate that our method achieves state-of-the-art performance, establishing its effectiveness for point cloud video understanding.