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8,216篇论文匹配“New Approaches”
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Huajian Huang, Changkun Liu, Yipeng Zhu, Hui Cheng, Tristan Braud, Sai-Kit Yeung

Portable 360^\circ cameras are becoming a cheap and efficient tool to establish large visual databases. By capturing omnidirectional views of a scene these cameras could expedite building environment models that are essential for visual localization. However such an advantage is often overlooked due to the lack of valuable datasets. This paper introduces a new benchmark dataset 360Loc composed of 360^\circ images with ground truth poses for visual localization. We present a practical implementation of 360^\circ mapping combining 360^\circ images with lidar data to generate the ground truth 6DoF poses. 360Loc is the first dataset and benchmark that explores the challenge of cross-device visual positioning involving 360^\circ reference frames and query frames from pinhole ultra-wide FoV fisheye and 360^\circ cameras. We propose a virtual camera approach to generate lower-FoV query frames from 360^\circ images which ensures a fair comparison of performance among different query types in visual localization tasks. We also extend this virtual camera approach to feature matching-based and pose regression-based methods to alleviate the performance loss caused by the cross-device domain gap and evaluate its effectiveness against state-of-the-art baselines. We demonstrate that omnidirectional visual localization is more robust in challenging large-scale scenes with symmetries and repetitive structures. These results provide new insights into 360-camera mapping and omnidirectional visual localization with cross-device queries. Project Page and dataset: https://huajianup.github.io/research/360Loc/.

Yi-Hua Huang, Yang-Tian Sun, Ziyi Yang, Xiaoyang Lyu, Yan-Pei Cao, Xiaojuan Qi

Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently Gaussian splatting has emerged as a robust technique to represent static scenes and enable high-quality and real-time novel view synthesis. Building upon this technique we propose a new representation that explicitly decomposes the motion and appearance of dynamic scenes into sparse control points and dense Gaussians respectively. Our key idea is to use sparse control points significantly fewer in number than the Gaussians to learn compact 6 DoF transformation bases which can be locally interpolated through learned interpolation weights to yield the motion field of 3D Gaussians. We employ a deformation MLP to predict time-varying 6 DoF transformations for each control point which reduces learning complexities enhances learning abilities and facilitates obtaining temporal and spatial coherent motion patterns. Then we jointly learn the 3D Gaussians the canonical space locations of control points and the deformation MLP to reconstruct the appearance geometry and dynamics of 3D scenes. During learning the location and number of control points are adaptively adjusted to accommodate varying motion complexities in different regions and an ARAP loss following the principle of as rigid as possible is developed to enforce spatial continuity and local rigidity of learned motions. Finally thanks to the explicit sparse motion representation and its decomposition from appearance our method can enable user-controlled motion editing while retaining high-fidelity appearances. Extensive experiments demonstrate that our approach outperforms existing approaches on novel view synthesis with a high rendering speed and enables novel appearance-preserved motion editing applications.

HyunJun Jung, Shun-Cheng Wu, Patrick Ruhkamp, Guangyao Zhai, Hannah Schieber, Giulia Rizzoli, Pengyuan Wang, Hongcheng Zhao, Lorenzo Garattoni, Sven Meier 等

Estimating 6D object poses is a major challenge in 3D computer vision. Building on successful instance-level approaches research is shifting towards category-level pose estimation for practical applications. Current category-level datasets however fall short in annotation quality and pose variety. Addressing this we introduce HouseCat6D a new category-level 6D pose dataset. It features 1) multi-modality with Polarimetric RGB and Depth (RGBD+P) 2) encompasses 194 diverse objects across 10 household categories including two photometrically challenging ones and 3) provides high-quality pose annotations with an error range of only 1.35 mm to 1.74 mm. The dataset also includes 4) 41 large-scale scenes with comprehensive viewpoint and occlusion coverage 5) a checkerboard-free environment and 6. dense 6D parallel-jaw robotic grasp annotations. Additionally we present benchmark results for leading category-level pose estimation networks.

Pavlo Melnyk, Andreas Robinson, Michael Felsberg, Mårten Wadenbäck

In many practical applications 3D point cloud analysis requires rotation invariance. In this paper we present a learnable descriptor invariant under 3D rotations and reflections i.e. the O(3) actions utilizing the recently introduced steerable 3D spherical neurons and vector neurons. Specifically we propose an embedding of the 3D spherical neurons into 4D vector neurons which leverages end-to-end training of the model. In our approach we perform TetraTransform---an equivariant embedding of the 3D input into 4D constructed from the steerable neurons---and extract deeper O(3)-equivariant features using vector neurons. This integration of the TetraTransform into the VN-DGCNN framework termed TetraSphere negligibly increases the number of parameters by less than 0.0002%. TetraSphere sets a new state-of-the-art performance classifying randomly rotated real-world object scans of the challenging subsets of ScanObjectNN. Additionally TetraSphere outperforms all equivariant methods on randomly rotated synthetic data: classifying objects from ModelNet40 and segmenting parts of the ShapeNet shapes. Thus our results reveal the practical value of steerable 3D spherical neurons for learning in 3D Euclidean space. The code is available at https://github.com/pavlo-melnyk/tetrasphere.

Fan Ma, Xiaojie Jin, Heng Wang, Yuchen Xian, Jiashi Feng, Yi Yang

Recent advances in large video-language models have displayed promising outcomes in video comprehension. Current approaches straightforwardly convert video into language tokens and employ large language models for multi-modal tasks. However this method often leads to the generation of irrelevant content commonly known as "hallucination" as the length of the text increases and the impact of the video diminishes. To address this problem we propose Vista-LLaMA a novel framework that maintains the consistent distance between all visual tokens and any language tokens irrespective of the generated text length. Vista-LLaMA omits relative position encoding when determining attention weights between visual and text tokens retaining the position encoding for text and text tokens. This amplifies the effect of visual tokens on text generation especially when the relative distance is longer between visual and text tokens. The proposed attention mechanism significantly reduces the chance of producing irrelevant text related to the video content. Furthermore we present a sequential visual projector that projects the current video frame into tokens of language space with the assistance of the previous frame. This approach not only captures the temporal relationship within the video but also allows less visual tokens to encompass the entire video. Our approach significantly outperforms various previous methods (e.g. Video-ChatGPT MovieChat) on four challenging open-ended video question answering benchmarks. We reach an accuracy of 60.7 on the zero-shot NExT-QA and 60.5 on the zero-shot MSRVTT-QA setting a new state-of-the-art performance.

Sangyun Shin, Kaichen Zhou, Madhu Vankadari, Andrew Markham, Niki Trigoni

Coarse-to-fine 3D instance segmentation methods show weak performances compared to recent Grouping-based Kernel-based and Transformer-based methods. We argue that this is due to two limitations: 1) Instance size overestimation by axis-aligned bounding box(AABB) 2) False negative error accumulation from inaccurate box to the refinement phase. In this work we introduce Spherical Mask a novel coarse-to-fine approach based on spherical representation overcoming those two limitations with several benefits. Specifically our coarse detection estimates each instance with a 3D polygon using a center and radial distance predictions which avoids excessive size estimation of AABB. To cut the error propagation in the existing coarse-to-fine approaches we virtually migrate points based on the polygon allowing all foreground points including false negatives to be refined. During inference the proposal and point migration modules run in parallel and are assembled to form binary masks of instances. We also introduce two margin-based losses for the point migration to enforce corrections for the false positives/negatives and cohesion of foreground points significantly improving the performance. Experimental results from three datasets such as ScanNetV2 S3DIS and STPLS3D show that our proposed method outperforms existing works demonstrating the effectiveness of the new instance representation with spherical coordinates. The code is available at: https://github.com/yunshin/SphericalMask

Yuqi Wang, Yuntao Chen, Xingyu Liao, Lue Fan, Zhaoxiang Zhang

Comprehensive modeling of the surrounding 3D world is crucial for the success of autonomous driving. However existing perception tasks like object detection road structure segmentation depth & elevation estimation and open-set object localization each only focus on a small facet of the holistic 3D scene understanding task. This divide-and-conquer strategy simplifies the algorithm development process but comes at the cost of losing an end-to-end unified solution to the problem. In this work we address this limitation by studying camera-based 3D panoptic segmentation aiming to achieve a unified occupancy representation for camera-only 3D scene understanding. To achieve this we introduce a novel method called PanoOcc which utilizes voxel queries to aggregate spatiotemporal information from multi-frame and multi-view images in a coarse-to-fine scheme integrating feature learning and scene representation into a unified occupancy representation. We have conducted extensive ablation studies to validate the effectiveness and efficiency of the proposed method. Our approach achieves new state-of-the-art results for camera-based semantic segmentation and panoptic segmentation on the nuScenes dataset. Furthermore our method can be easily extended to dense occupancy prediction and has demonstrated promising performance on the Occ3D benchmark. The code will be made available at https://github.com/Robertwyq/PanoOcc.

Jiawei Shi, Hui Deng, Yuchao Dai

Even though Non-rigid Structure-from-Motion (NRSfM) has been extensively studied and great progress has been made there are still key challenges that hinder their broad real-world applications: 1) the inherent motion/rotation ambiguity requires either explicit camera motion recovery with extra constraint or complex Procrustean Alignment; 2) existing low-rank modeling of the global shape can over-penalize drastic deformations in the 3D shape sequence. This paper proposes to resolve the above issues from a spatial-temporal modeling perspective. First we propose a novel Temporally-smooth Procrustean Alignment module that estimates 3D deforming shapes and adjusts the camera motion by aligning the 3D shape sequence consecutively. Our new alignment module remedies the requirement of complex reference 3D shape during alignment which is more conductive to non-isotropic deformation modeling. Second we propose a spatial-weighted approach to enforce the low-rank constraint adaptively at different locations to accommodate drastic spatially-variant deformation reconstruction better. Our modeling outperform existing low-rank based methods and extensive experiments across different datasets validate the effectiveness of our method.

Cheng Huang, Shoudong Han, Mengyu He, Wenbo Zheng, Yuhao Wei

Accurate data association is crucial in reducing confusion such as ID switches and assignment errors in multi-object tracking (MOT). However existing advanced methods often overlook the diversity among trajectories and the ambiguity and conflicts present in motion and appearance cues leading to confusion among detections trajectories and associations when performing simple global data association. To address this issue we propose a simple versatile and highly interpretable data association approach called Decomposed Data Association (DDA). DDA decomposes the traditional association problem into multiple sub-problems using a series of non-learning-based modules and selectively addresses the confusion in each sub-problem by incorporating targeted exploitation of new cues. Additionally we introduce Occlusion-aware Non-Maximum Suppression (ONMS) to retain more occluded detections thereby increasing opportunities for association with trajectories and indirectly reducing the confusion caused by missed detections. Finally based on DDA and ONMS we design a powerful multi-object tracker named DeconfuseTrack specifically focused on resolving confusion in MOT. Extensive experiments conducted on the MOT17 and MOT20 datasets demonstrate that our proposed DDA and ONMS significantly enhance the performance of several popular trackers. Moreover DeconfuseTrack achieves state-of-the-art performance on the MOT17 and MOT20 test sets significantly outperforms the baseline tracker ByteTrack in metrics such as HOTA IDF1 AssA. This validates that our tracking design effectively reduces confusion caused by simple global association.

Phuc Nguyen, Tuan Duc Ngo, Evangelos Kalogerakis, Chuang Gan, Anh Tran, Cuong Pham, Khoi Nguyen

We introduce Open3DIS a novel solution designed to tackle the problem of Open-Vocabulary Instance Segmentation within 3D scenes. Objects within 3D environments exhibit diverse shapes scales and colors making precise instance-level identification a challenging task. Recent advancements in Open-Vocabulary scene understanding have made significant strides in this area by employing class-agnostic 3D instance proposal networks for object localization and learning queryable features for each 3D mask. While these methods produce high-quality instance proposals they struggle with identifying small-scale and geometrically ambiguous objects. The key idea of our method is a new module that aggregates 2D instance masks across frames and maps them to geometrically coherent point cloud regions as high-quality object proposals addressing the above limitations. These are then combined with 3D class-agnostic instance proposals to include a wide range of objects in the real world. To validate our approach we conducted experiments on three prominent datasets including ScanNet200 S3DIS and Replica demonstrating significant performance gains in segmenting objects with diverse categories over the state-of-the-art approaches.

Nikita Drobyshev, Antoni Bigata Casademunt, Konstantinos Vougioukas, Zoe Landgraf, Stavros Petridis, Maja Pantic

Head avatars animated by visual signals have gained popularity particularly in cross-driving synthesis where the driver differs from the animated character a challenging but highly practical approach. The recently presented MegaPortraits model has demonstrated state-of-the-art results in this domain. We conduct a deep examination and evaluation of this model with a particular focus on its latent space for facial expression descriptors and uncover several limitations with its ability to express intense face motions. Head avatars animated by visual signals have gained popularity particularly in cross-driving synthesis where the driver differs from the animated character a challenging but highly practical approach. The recently presented MegaPortraits model has demonstrated state-of-the-art results in this domain. We conduct a deep examination and evaluation of this model with a particular focus on its latent space for facial expression descriptors and uncover several limitations with its ability to express intense face motions. To address these limitations we propose substantial changes in both training pipeline and model architecture to introduce our EMOPortraits model where we: Enhance the model's capability to faithfully support intense asymmetric face expressions setting a new state-of-the-art result in the emotion transfer task surpassing previous methods in both metrics and quality. Incorporate speech-driven mode to our model achieving top-tier performance in audio-driven facial animation making it possible to drive source identity through diverse modalities including visual signal audio or a blend of both.Furthermore we propose a novel multi-view video dataset featuring a wide range of intense and asymmetric facial expressions filling the gap with absence of such data in existing datasets.

Jiawen Zhu, Choubo Ding, Yu Tian, Guansong Pang

Open-set supervised anomaly detection (OSAD) - a recently emerging anomaly detection area - aims at utilizing a few samples of anomaly classes seen during training to detect unseen anomalies (i.e. samples from open-set anomaly classes) while effectively identifying the seen anomalies. Benefiting from the prior knowledge illustrated by the seen anomalies current OSAD methods can often largely reduce false positive errors. However these methods are trained in a closed-set setting and treat the anomaly examples as from a homogeneous distribution rendering them less effective in generalizing to unseen anomalies that can be drawn from any distribution. This paper proposes to learn heterogeneous anomaly distributions using the limited anomaly examples to address this issue. To this end we introduce a novel approach namely Anomaly Heterogeneity Learning (AHL) that simulates a diverse set of heterogeneous anomaly distributions and then utilizes them to learn a unified heterogeneous abnormality model in surrogate open-set environments. Further AHL is a generic framework that existing OSAD models can plug and play for enhancing their abnormality modeling. Extensive experiments on nine real-world anomaly detection datasets show that AHL can 1) substantially enhance different state-of-the-art OSAD models in detecting seen and unseen anomalies and 2) effectively generalize to unseen anomalies in new domains. Code is available at https://github.com/mala-lab/AHL.

Liang Peng, Junkai Xu, Haoran Cheng, Zheng Yang, Xiaopei Wu, Wei Qian, Wenxiao Wang, Boxi Wu, Deng Cai

Monocular 3D detection is a challenging task due to the lack of accurate 3D information. Existing approaches typically rely on geometry constraints and dense depth estimates to facilitate the learning but often fail to fully exploit the benefits of three-dimensional feature extraction in frustum and 3D space. In this paper we propose OccupancyM3D a method of learning occupancy for monocular 3D detection. It directly learns occupancy in frustum and 3D space leading to more discriminative and informative 3D features and representations. Specifically by using synchronized raw sparse LiDAR point clouds we define the space status and generate voxel-based occupancy labels. We formulate occupancy prediction as a simple classification problem and design associated occupancy losses. Resulting occupancy estimates are employed to enhance original frustum/3D features. As a result experiments on KITTI and Waymo open datasets demonstrate that the proposed method achieves a new state of the art and surpasses other methods by a significant margin.

Huyong Wang, Huisi Wu, Jing Qin

We present a novel semantic segmentation approach for incremental nuclei segmentation from histopathological images which is a very challenging task as we have to incrementally optimize existing models to make them perform well in both old and new classes without using training samples of old classes. Yet it is an indispensable component of computer-aided diagnosis systems. The proposed approach has two key techniques. First we propose a new future-class awareness mechanism by separating some potential regions for future classes from background based on their similarities to both old and new classes in the representation space. With this mechanism we can not only reserve more parameter space for future updates but also enhance the representation capability of learned features. We further propose an innovative compatibility-inspired distillation scheme to make our model take full advantage of the knowledge learned by the old model. We conducted extensive experiments on two famous histopathological datasets and the results demonstrate the proposed approach achieves much better performance than state-of-the-art approaches. The code is available at https://github.com/why19991/InSeg.

Zhimin Yuan, Wankang Zeng, Yanfei Su, Weiquan Liu, Ming Cheng, Yulan Guo, Cheng Wang

3D synthetic-to-real unsupervised domain adaptive segmentation is crucial to annotating new domains. Self-training is a competitive approach for this task but its performance is limited by different sensor sampling patterns (i.e. variations in point density) and incomplete training strategies. In this work we propose a density-guided translator (DGT) which translates point density between domains and integrates it into a two-stage self-training pipeline named DGT-ST. First in contrast to existing works that simultaneously conduct data generation and feature/output alignment within unstable adversarial training we employ the non-learnable DGT to bridge the domain gap at the input level. Second to provide a well-initialized model for self-training we propose a category-level adversarial network in stage one that utilizes the prototype to prevent negative transfer. Finally by leveraging the designs above a domain-mixed self-training method with source-aware consistency loss is proposed in stage two to narrow the domain gap further. Experiments on two synthetic-to-real segmentation tasks (SynLiDAR ? semanticKITTI and SynLiDAR ? semanticPOSS) demonstrate that DGT-ST outperforms state-of-the-art methods achieving 9.4% and 4.3% mIoU improvements respectively. Code is available at https://github.com/yuan-zm/DGT-ST.

Qingguo Liu, Chenyi Zhuang, Pan Gao, Jie Qin

Existing Blind image Super-Resolution (BSR) methods focus on estimating either kernel or degradation information but have long overlooked the essential content details. In this paper we propose a novel BSR approach Content-aware Degradation-driven Transformer (CDFormer) to capture both degradation and content representations. However low-resolution images cannot provide enough content details and thus we introduce a diffusion-based module CDFormer_ diff to first learn Content Degradation Prior (CDP) in both low- and high-resolution images and then approximate the real distribution given only low-resolution information. Moreover we apply an adaptive SR network CDFormer_ SR that effectively utilizes CDP to refine features. Compared to previous diffusion-based SR methods we treat the diffusion model as an estimator that can overcome the limitations of expensive sampling time and excessive diversity. Experiments show that CDFormer can outperform existing methods establishing a new state-of-the-art performance on various benchmarks under blind settings. Codes and models will be available at https://github.com/I2-Multimedia-Lab/CDFormer.

Yichen Zhu, Zhicai Ou, Xiaofeng Mou, Jian Tang

Embodied agents operating in complex and uncertain environments face considerable challenges. While some advanced agents handle complex manipulation tasks with proficiency their success often hinges on extensive training data to develop their capabilities. In contrast humans typically rely on recalling past experiences and analogous situations to solve new problems. Aiming to emulate this human approach in robotics we introduce the Retrieval-Augmented Embodied Agent (RAEA). This innovative system equips robots with a form of shared memory significantly enhancing their performance. Our approach integrates a policy retriever allowing robots to access relevant strategies from an external policy memory bank based on multi-modal inputs. Additionally a policy generator is employed to assimilate these strategies into the learning process enabling robots to formulate effective responses to tasks. Extensive testing of RAEA in both simulated and real-world scenarios demonstrates its superior performance over traditional methods representing a major leap forward in robotic technology.

Jianzong Wu, Xiangtai Li, Chenyang Si, Shangchen Zhou, Jingkang Yang, Jiangning Zhang, Yining Li, Kai Chen, Yunhai Tong, Ziwei Liu 等

We introduce a new task -- language-driven video inpainting which uses natural language instructions to guide the inpainting process. This approach overcomes the limitations of traditional video inpainting methods that depend on manually labeled binary masks a process often tedious and labor-intensive. We present the Remove Objects from Videos by Instructions (ROVI) dataset containing 5650 videos and 9091 inpainting results to support training and evaluation for this task. We also propose a novel diffusion-based language-driven video inpainting framework the first end-to-end baseline for this task integrating Multimodal Large Language Models to understand and execute complex language-based inpainting requests effectively. Our comprehensive results showcase the dataset's versatility and the model's effectiveness in various language-instructed inpainting scenarios. We have made datasets code and models publicly available at https://github.com/jianzongwu/Language-Driven-Video-Inpainting.

Chuanxia Zheng, Andrea Vedaldi

We introduce Free3D a simple accurate method for monocular open-set novel view synthesis (NVS). Similar to Zero-1-to-3 we start from a pre-trained 2D image generator for generalization and fine-tune it for NVS. Compared to other works that took a similar approach we obtain significant improvements without resorting to an explicit 3D representation which is slow and memory-consuming and without training an additional network for 3D reconstruction. Our key contribution is to improve the way the target camera pose is encoded in the network which we do by introducing a new ray conditioning normalization (RCN) layer. The latter injects pose information in the underlying 2D image generator by telling each pixel its viewing direction. We further improve multi-view consistency by using light-weight multi-view attention layers and by sharing generation noise between the different views. We train Free3D on the Objaverse dataset and demonstrate excellent generalization to new categories in new datasets including OmniObject3D and GSO. The project page is available at https://chuanxiaz.com/free3d/.

Ao Luo, Xin Li, Fan Yang, Jiangyu Liu, Haoqiang Fan, Shuaicheng Liu

Optical flow estimation a process of predicting pixel-wise displacement between consecutive frames has commonly been approached as a regression task in the age of deep learning. Despite notable advancements this de facto paradigm unfortunately falls short in generalization performance when trained on synthetic or constrained data. Pioneering a paradigm shift we reformulate optical flow estimation as a conditional flow generation challenge unveiling FlowDiffuser --- a new family of optical flow models that could have stronger learning and generalization capabilities. FlowDiffuser estimates optical flow through a `noise-to-flow' strategy progressively eliminating noise from randomly generated flows conditioned on the provided pairs. To optimize accuracy and efficiency our FlowDiffuser incorporates a novel Conditional Recurrent Denoising Decoder (Conditional-RDD) streamlining the flow estimation process. It incorporates a unique Hidden State Denoising (HSD) paradigm effectively leveraging the information from previous time steps. Moreover FlowDiffuser can be easily integrated into existing flow networks leading to significant improvements in performance metrics compared to conventional implementations. Experiments on challenging benchmarks including Sintel and KITTI demonstrate the effectiveness of our FlowDiffuser with superior performance to existing state-of-the-art models. Code is available at https://github.com/LA30/FlowDiffuser.