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Xuan Wang, Xitong Gao, Dongping Liao, Tianrui Qin, Yu-liang Lu, Cheng-zhong Xu

In the age of pervasive machine learning applications, protecting digital content from unauthorized use has become a pressing concern. Unlearnable examples (UEs)--data modified with imperceptible perturbations to inhibit model training while preserving human usability--have emerged as a promising approach. However, existing UE methods assume unauthorized trainers have extensive exposure to UEs or that models are trained from scratch, which may not hold in practical scenarios, This paper investigates the effectiveness of UEs under the few-shot learning paradigm, pitching it against prompt learning (PL) models that leverage pretrained vision-language models (VLMs), like CLIP, capable of generalizing to new classes with minimal data. To address this, we introduce an adaptive UE framework to generate unlearnable examples that specifically target the PL process. In addition, we propose a novel UE countermeasure, A3, with cross-modal adversarial feature alignment, specifically designed to circumvent UEs under few-shot PL. Experimental evaluations on 7 datasets show that A3 outperforms existing PL methods, achieving up to 33% higher performance in learning from UEs. For example, in the scenario involving l_infinity-bounded EM perturbations, A3 has an average harmonic mean accuracy across 7 datasets of 82.43%, compared to CoCoOp's baseline of 65.47%. Our findings highlight the limitations of existing UEs against PL and lay the foundation for future data protection mechanisms.

Jiate Li, Meng Pang, Yun Dong, Binghui Wang

Graph neural networks (GNNs) are becoming the de facto method to learn on the graph data and have achieved the state-of-the-art on node and graph classification tasks. However, recent works show GNNs are vulnerable to training-time poisoning attacks -- marginally perturbing edges, nodes, and node features of training graphs can largely degrade the GNN performance. Most previous defenses against such attacks are empirical and are soon broken by adaptive / stronger ones. A few provable defenses provide robustness guarantees, but have large gaps when applied in practice: 1) all restrict the attacker's capability to only one type of perturbation; 2) all are designed for a particular GNN task; and 3) their robustness guarantees are not 100% accurate. In this work, we bridge all these gaps by developing PGNNCert, the first certified defense of GNNs against poisoning attacks under arbitrary (edge, node, and node feature) perturbations with deterministic (100% accurate) robustness guarantees. PGNNCert is also applicable to the two most widely-studied node and graph classification tasks. Extensive evaluations on multiple node and graph classification datasets and GNNs demonstrate the effectiveness of PGNNCert to provably defend against arbitrary poisoning perturbations. PGNNCert is also shown to significantly outperform the state-of-the-art certified defenses against edge perturbation or node perturbation during GNN training.

Yanghao Wang, Long Chen

Data Augmentation (DA), i.e., synthesizing faithful and diverse samples to expand the original training set, is a prevalent and effective strategy to improve the performance of various data-scarce tasks. With the powerful image generation ability, diffusion-based DA has shown strong performance gains on different image classification benchmarks. In this paper, we analyze today's diffusion-based DA methods, and argue that they cannot take account of both faithfulness and diversity, which are two critical keys for generating high-quality samples and boosting classification performance. To this end, we propose a novel Diffusion-based DA method: Diff-II. Specifically, it consists of three steps: 1) Category concepts learning: Learning concept embeddings for each category. 2) Inversion interpolation: Calculating the inversion for each image, and conducting circle interpolation for two randomly sampled inversions from the same category. 3) Two-stage denoising: Using different prompts to generate synthesized images in a coarse-to-fine manner. Extensive experiments on various data-scarce image classification tasks (e.g., few-shot, long-tailed, and out-of-distribution classification) have demonstrated its effectiveness over state-of-the-art diffusion-based DA methods.

Matthew Marchellus, Nadhira Noor, In Kyu Park

Fast 3D clothed human reconstruction from monocular video remains a significant challenge in computer vision, particularly in balancing computational efficiency with reconstruction quality. Current approaches are either focused on static image reconstruction but too computationally intensive, or achieve high quality through per-video optimization that requires minutes to hours of processing, making them unsuitable for real-time applications. To this end, we present TemPoFast3D, a novel method that leverages temporal coherency of human appearance to reduce redundant computation while maintaining reconstruction quality. Our approach is a "plug-and play" solution that uniquely transforms pixel-aligned reconstruction networks to handle continuous video streams by maintaining and refining a canonical appearance representation through efficient coordinate mapping. Extensive experiments demonstrate that TemPoFast3D matches or exceeds state-of-the-art methods across standard metrics while providing high-quality textured reconstruction across diverse pose and appearance, with a maximum speed of 12 FPS.

Yawen Shao, Wei Zhai, Yuhang Yang, Hongchen Luo, Yang Cao, Zheng-Jun Zha

Open-Vocabulary 3D object affordance grounding aims to anticipate "action possibilities" regions on 3D objects with arbitrary instructions, which is crucial for robots to generically perceive real scenarios and respond to operational changes. Existing methods focus on combining images or languages that depict interactions with 3D geometries to introduce external interaction priors. However, they are still vulnerable to a limited semantic space by failing to leverage implied invariant geometries and potential interaction intentions. Normally, humans address complex tasks through multi-step reasoning and respond to diverse situations by leveraging associative and analogical thinking. In light of this, we propose GREAT (Geometry-Intention Collaborative Inference) for Open-Vocabulary 3D Object Affordance Grounding, a novel framework that mines the object invariant geometry attributes and performs analogically reason in potential interaction scenarios to form affordance knowledge, fully combining the knowledge with both geometries and visual contents to ground 3D object affordance. Besides, we introduce the Point Image Affordance Dataset v2 (PIADv2), the largest 3D object affordance dataset at present to support the task. Extensive experiments demonstrate the effectiveness and superiority of GREAT. The code and dataset are available at https://yawen-shao.github.io/GREAT/.

Jiahe Li, Feiyu Wang, Xiaochao Qu, Chengjing Wu, Luoqi Liu, Ting Liu

Gaussian Splatting (GS)-based methods rely on sufficient training view coverage and perform synthesis on interpolated views. In this work, we tackle the more challenging and underexplored Extrapolated View Synthesis (EVS) task. Here we enable GS-based models trained with limited view coverage to generalize well to extrapolated views. To achieve our goal, we propose a view augmentation framework to guide training through a coarse-to-fine process. At the coarse stage, we reduce rendering artifacts due to insufficient view coverage by introducing a regularization strategy at both appearance and geometry levels. At the fine stage, we generate reliable view priors to provide further training guidance. To this end, we incorporate an occlusion awareness into the view prior generation process, and refine the view priors with the aid of coarse stage output. We call our framework Enhanced View Prior Guidance for Splatting (EVPGS). To comprehensively evaluate EVPGS on the EVS task, we collect a real-world dataset called Merchandise3D dedicated to the EVS scenario. Experiments on three datasets including both real and synthetic demonstrate EVPGS achieves state-of-the-art performance, while improving synthesis quality at extrapolated views for GS-based methods both qualitatively and quantitatively. We will make our code, dataset, and models public.

Hanyu Zhou, Haonan Wang, Haoyue Liu, Yuxing Duan, Yi Chang, Luxin Yan

High-dynamic scene optical flow is a challenging task, which suffers spatial blur and temporal discontinuous motion due to large displacement in frame imaging, thus deteriorating the spatiotemporal feature of optical flow. Typically, existing methods mainly introduce event camera to directly fuse the spatiotemporal features between the two modalities. However, this direct fusion is ineffective, since there exists a large gap due to the heterogeneous data representation between frame and event modalities. To address this issue, we explore a common-latent space as an intermediate bridge to mitigate the modality gap. In this work, we propose a novel common spatiotemporal fusion between frame and event modalities for high-dynamic scene optical flow, including visual boundary localization and motion correlation fusion. Specifically, in visual boundary localization, we figure out that frame and event share the similar spatiotemporal gradients, whose similarity distribution is consistent with the extracted boundary distribution. This motivates us to design the common spatiotemporal gradient to constrain the reference boundary localization. In motion correlation fusion, we discover that the frame-based motion possesses spatially dense but temporally discontinuous correlation, while the event-based motion has spatially sparse but temporally continuous correlation. This inspires us to use the reference boundary to guide the complementary motion knowledge fusion between the two modalities. Moreover, common spatiotemporal fusion can not only relieve the cross-modal feature discrepancy, but also make the fusion process interpretable for dense and continuous optical flow. Extensive experiments have been performed to verify the superiority of the proposed method.

Minghong Cai, Xiaodong Cun, Xiaoyu Li, Wenze Liu, Zhaoyang Zhang, Yong Zhang, Ying Shan, Xiangyu Yue

Sora-like video generation models have achieved remarkable progress with a Multi-Modal Diffusion Transformer (MM-DiT) architecture. However, the current video generation models predominantly focus on single-prompt, struggling to generate coherent scenes with multiple sequential prompts that better reflect real-world dynamic scenarios. While some pioneering works have explored multi-prompt video generation, they face significant challenges including strict training data requirements, weak prompt following, and unnatural transitions. To address these problems, we propose DiTCtrl, a training-free multi-prompt video generation method under MM-DiT architectures for the first time. Our key idea is to take the multi-prompt video generation task as temporal video editing with smooth transitions. To achieve this goal, we first analyze MM-DiT's attention mechanism, finding that the 3D full attention behaves similarly to that of the cross/self-attention blocks in the UNet-like diffusion models, enabling mask-guided precise semantic control across different prompts with attention sharing for multi-prompt video generation. Based on our careful design, the video generated by DiTCtrl achieves smooth transitions and consistent object motion given multiple sequential prompts without additional training. Besides, we also present MPVBench, a new benchmark specially designed for multi-prompt video generation to evaluate the performance of multi-prompt generation. Extensive experiments demonstrate that our method achieves state-of-the-art performance without additional training.

Saad Lahlali, Sandra Kara, Hejer Ammar, Florian Chabot, Nicolas Granger, Hervé Le Borgne, Quoc-Cuong Pham

Object discovery, which refers to the task of localizing objects without human annotations, has gained significant attention in 2D image analysis. However, despite this growing interest, it remains under-explored in 3D data, where approaches rely exclusively on 3D motion, despite its several challenges. In this paper, we present a novel framework that leverages advances in 2D object discovery which are based on 2D motion to exploit the advantages of such motion cues being more flexible and generalizable and to bridge the gap between 2D and 3D modalities.Our primary contributions are twofold: (i) we introduce DIOD-3D, the first baseline for multi-object discovery in 3D data using 2D motion, incorporating scene completion as an auxiliary task to enable dense object localization from sparse input data; (ii) we develop xMOD, a cross-modal training framework that integrates 2D and 3D data while always using 2D motion cues. xMOD employs a teacher-student training paradigm across the two modalities to mitigate confirmation bias by leveraging the domain gap. During inference, the model supports both RGB-only and point cloud-only inputs. Additionally, we propose a late-fusion technique tailored to our pipeline that further enhances performance when both modalities are available at inference.We evaluate our approach extensively on synthetic (TRIP-PD) and challenging real-world datasets (KITTI and Waymo). Notably, our approach yields a substantial performance improvement compared with the 2D object discovery state-of-the-art on all datasets with gains ranging from +8.7 to +15.1 in F1@50 score.

Zheng Wang, Zihui Wang, Zheng Wang, Xiaoliang Fan, Cheng Wang

Federated learning (FL) is emerging as a promising technique for collaborative learning without local data leaving their devices. However, clients' data originating from diverse domains may degrade model performance due to domain shifts, preventing the model from learning consistent representation space. In this paper, we propose a novel FL framework, Federated Domain Shift Eraser (FDSE), to improve model performance by differently erasing each client's domain skew and enhancing their consensus. First, we formulate the model forward passing as an iterative deskewing process that extracts and then deskews features alternatively. This is efficiently achieved by decomposing each original layer in the neural network into a Domain-agnostic Feature Extractor (DFE) and a Domain-specific Skew Eraser (DSE). Then, a regularization term is applied to promise the effectiveness of feature deskewing by pulling local statistics of DSE's outputs close to the globally consistent ones. Finally, DFE modules are fairly aggregated and broadcast to all the clients to maximize their consensus, and DSE modules are personalized for each client via similarity-aware aggregation to erase their domain skew differently. Comprehensive experiments were conducted on three datasets to confirm the advantages of our method in terms of accuracy, efficiency, and generalizability.

Yongming Zhu, Longhao Zhang, Zhengkun Rong, Tianshu Hu, Shuang Liang, Zhipeng Ge

Imagine having a conversation with a socially intelligent agent. It can attentively listen to your words and offer visual and linguistic feedback promptly. This seamless interaction allows for multiple rounds of conversation to flow smoothly and naturally. In pursuit of actualizing it, we propose INFP, a novel audio-driven head generation framework for dyadic interaction. Unlike previous head generation works that only focus on single-sided communication, or require manual role assignment and explicit role switching, our model drives the agent portrait dynamically alternates between speaking and listening state, guided by the input dyadic audio. Specifically, INFP comprises a Motion-Based Head Imitation stage and an Audio-Guided Motion Generation stage. The first stage learns to project facial communicative behaviors from real-life conversation videos into a low-dimensional motion latent space, and use the motion latent codes to animate a static image. The second stage learns the mapping from the input dyadic audio to motion latent codes through denoising, leading to the audio-driven head generation in interactive scenarios. To facilitate this line of research, we introduce DyConv, a large scale dataset of rich dyadic conversations collected from the Internet. Extensive experiments and visualizations demonstrate superior performance and effectiveness of our method.

Songhao Han, Wei Huang, Hairong Shi, Le Zhuo, Xiu Su, Shifeng Zhang, Xu Zhou, Xiaojuan Qi, Yue Liao, Si Liu

The advancement of Large Vision Language Models (LVLMs) has significantly improved multimodal understanding, yet challenges remain in video reasoning tasks due to the scarcity of high-quality, large-scale datasets. Existing video question-answering (VideoQA) datasets often rely on costly manual annotations with insufficient granularity or automatic construction methods with redundant frame-by-frame analysis, limiting their scalability and effectiveness for complex reasoning. To address these challenges, we introduce VideoEspresso, a novel dataset that features VideoQA pairs preserving essential spatial details and temporal coherence, along with multimodal annotations of intermediate reasoning steps. Our construction pipeline employs a semantic-aware method to reduce redundancy, followed by generating QA pairs using GPT-4o. We further develop video Chain-of-Thought (CoT) annotations to enrich reasoning processes, guiding GPT-4o in extracting logical relationships from QA pairs and video content. To exploit the potential of high-quality VideoQA pairs, we propose a Hybrid LVLMs Collaboration framework, featuring a Frame Selector and a two-stage instruction fine-tuned reasoning LVLM. This framework adaptively selects core frames and performs CoT reasoning using multimodal evidence. Evaluated on our proposed benchmark with 14 tasks against 9 popular LVLMs, our method outperforms existing baselines on most tasks, demonstrating superior video reasoning capabilities. Our code and dataset have been released at: https://github.com/hshjerry/VideoEspresso

Thomas Dagès, Simon Weber, Ya-Wei Eileen Lin, Ronen Talmon, Daniel Cremers, Michael Lindenbaum, Alfred M. Bruckstein, Ron Kimmel

Dimensionality reduction is a fundamental task that aims to simplify complex data by reducing its feature dimensionality while preserving essential patterns, with core applications in data analysis and visualisation. To preserve the underlying data structure, multi-dimensional scaling (MDS) methods focus on preserving pairwise dissimilarities, such as distances. They optimise the embedding to have pairwise distances as close as possible to the data dissimilarities. However, the current standard is limited to embedding data in Riemannian manifolds. Motivated by the lack of asymmetry in the Riemannian metric of the embedding space, this paper extends the MDS problem to a natural asymmetric generalisation of Riemannian manifolds called Finsler manifolds. Inspired by Euclidean space, we define a canonical Finsler space for embedding asymmetric data. Due to its simplicity with respect to geodesics, data representation in this space is both intuitive and simple to analyse. We demonstrate that our generalisation benefits from the same theoretical convergence guarantees. We reveal the effectiveness of our Finsler embedding across various types of non-symmetric data, highlighting its value in applications such as data visualisation, dimensionality reduction, directed graph embedding, and link prediction.

Hongda Liu, Yunfan Liu, Min Ren, Hao Wang, Yunlong Wang, Zhenan Sun

In skeleton-based action recognition, a key challenge is distinguishing between actions with similar trajectories of joints due to the lack of image-level details in skeletal representations. Recognizing that the differentiation of similar actions relies on subtle motion details in specific body parts, we direct our approach to focus on the fine-grained motion of local skeleton components. To this end, we introduce ProtoGCN, a Graph Convolutional Network (GCN)-based model that breaks down the dynamics of entire skeleton sequences into a combination of learnable prototypes representing core motion patterns of action units. By contrasting the reconstruction of prototypes, ProtoGCN can effectively identify and enhance the discriminative representation of similar actions. Without bells and whistles, ProtoGCN achieves state-of-the-art performance on multiple benchmark datasets, including NTU RGB+D, NTU RGB+D 120, Kinetics-Skeleton, and FineGYM, which demonstrates the effectiveness of the proposed method. The code is available at https://github.com/firework8/ProtoGCN.

Junyu Gao, Kunlin Yang, Xuan Yao, Yufan Hu

Recently, text-driven video editing methods that optimize target latent representations have garnered significant attention and demonstrated promising results. However, these methods rely on self-supervised objectives to compute the gradients needed for updating latent representations, which inevitably introduces gradient noise, compromising content generation quality. Additionally, it is challenging to determine the optimal stopping point for the editing process, making it difficult to achieve an optimal solution for the latent representation. To address these issues, we propose a unified gradient-latent purification framework that collects gradient and latent information across different stages to identify effective and concordant update directions. We design a local coordinate system construction method based on feature decomposition, enabling short-term gradients and final-stage latents to be reprojected onto new axes. Then, we employ tailored coefficient regularization terms to effectively aggregate the decomposed information. Additionally, a temporal smoothing axis extension strategy is developed to enhance the temporal coherence of the generated content. Extensive experiments demonstrate that our proposed method outperforms state-of-the-art methods across various editing tasks, delivering superior editing performance. Project page is available in https://unity-in-diversity-editing.github.io.

Isma Hadji, Mehdi Noroozi, Victor Escorcia, Anestis Zaganidis, Brais Martinez, Georgios Tzimiropoulos

There has been immense progress recently in the visual quality of Stable Diffusion-based Super Resolution (SD-SR). However, deploying large diffusion models on computationally restricted devices such as mobile phones remains impractical due to the large model size and high latency. This is compounded for SR as it often operates at high res (e.g. 4Kx3K). In this work, we introduce Edge-SD-SR, the first parameter efficient and low latency diffusion model for image super-resolution. Edge-SD-SR consists of 169M parameters, including UNet, encoder and decoder, and has a complexity of only 142 GFLOPs. To maintain a high visual quality on such low compute budget, we introduce a number of training strategies: (i) A novel conditioning mechanism on the low-resolution input, coined bidirectional conditioning, which tailors the SD model for the SR task. (ii) Joint training of the UNet and encoder, while decoupling the encodings of the HR and LR images and using a dedicated schedule. (iii) Finetuning the decoder using the UNet's output to directly tailor the decoder to the latents obtained at inference time. Edge-SD-SR runs efficiently on device, e.g. it can upscale a 128x128 patch to 512x512 in 38 msec while running on a Samsung S24 DSP, and of a 512 x 512 to 2, 048 x 2, 048 (requiring 25 model evaluations) in just 1.1 sec. Furthermore, we show that Edge-SD-SR matches or even outperforms state-of-the-art SR approaches on the most established SR benchmarks.

Tengyu Ma, Long Ma, Ziye Li, Yuetong Wang, Jinyuan Liu, Chengpei Xu, Risheng Liu

Recently, enhancing image quality in the original RAW domain has garnered significant attention, with denoising and reconstruction emerging as fundamental tasks. Although some works attempt to couple these tasks, they primarily focus on cascade learning while neglecting task associativity within a broader parameter space, leading to suboptimal performance. This work introduces a novel approach by rethinking denoising and reconstruction from a "backbone-head" perspective, leveraging the stronger shared parameter space offered by the backbone, compared to the encoder used in existing works. We derive task-specific heads with fewer parameters to mitigate learning pressure. By incorporating chromaticity-and-noise perception module into the backbone and introducing task-specific supervision during training, we enable simultaneous high-quality results for reconstruction and denoising. Additionally, we design a dual-head interaction module to capture the latent correspondence between the two tasks, significantly enhancing multi-task accuracy. Extensive experiments validate the superiority of the proposed method. Code is available at: https://github.com/csmty/CANS.

Jinpeng Wang, Tianci Luo, Yaohua Zha, Yan Feng, Ruisheng Luo, Bin Chen, Tao Dai, Long Chen, Yaowei Wang, Shu-Tao Xia

Visual In-Context Learning (VICL) enables adaptively solving vision tasks by leveraging pixel demonstrations, mimicking human-like task completion through analogy. Prompt selection is critical in VICL, but current methods assume the existence of a single "ideal" prompt in a pool of candidates, which in practice may not hold true. Multiple suitable prompts may exist, but individually they often fall short, leading to difficulties in selection and the exclusion of useful context. To address this, we propose a new perspective: prompt condensation. Rather than relying on a single prompt, candidate prompts collaborate to efficiently integrate informative contexts without sacrificing resolution. We devise Condenser, a lightweight external plugin that compresses relevant fine-grained context across multiple prompts. Optimized end-to-end with the backbone, Condenser ensures accurate integration of contextual cues. Experiments demonstrate Condenser outperforms state-of-the-arts across benchmark tasks, showing superior context compression, scalability with more prompts, and enhanced computational efficiency compared to ensemble methods, positioning it as a highly competitive solution for VICL. Code is open-sourced at https://github.com/gimpong/CVPR25-Condenser.

Enshen Zhou, Qi Su, Cheng Chi, Zhizheng Zhang, Zhongyuan Wang, Tiejun Huang, Lu Sheng, He Wang

Automatic detection and prevention of open-set failures are crucial in closed-loop robotic systems. Recent studies often struggle to simultaneously identify unexpected failures reactively after they occur and prevent foreseeable ones proactively. To this end, we propose Code-as-Monitor (CaM), a novel paradigm leveraging the vision-language model (VLM) for both open-set reactive and proactive failure detection. The core of our method is to formulate both tasks as a unified set of spatio-temporal constraint satisfaction problems and use VLM-generated code to evaluate them for real-time monitoring. To enhance the accuracy and efficiency of monitoring, we further introduce constraint elements that abstract constraint-related entities or their parts into compact geometric elements. This approach offers greater generality, simplifies tracking, and facilitates constraint-aware visual programming by leveraging these elements as visual prompts. Experiments show that CaM achieves a 28.7% higher success rate and reduces execution time by 31.8% under severe disturbances compared to baselines across three simulators and a real-world setting. Moreover, CaM can be integrated with open-loop control policies to form closed-loop systems, enabling long-horizon tasks in cluttered scenes with dynamic environments.

Xiaoqian Shen, Mohamed Elhoseiny

Recent generative models have demonstrated impressive capabilities in generating realistic and visually pleasing images grounded on textual prompts. Nevertheless, a significant challenge remains in applying these models for the more intricate task of story visualization. Since it requires resolving pronouns (he, she, they) in the frame descriptions, i.e., anaphora resolution, and ensuring consistent characters and background synthesis across frames. Yet, the emerging Large Language Model (LLM) showcases robust reasoning abilities to navigate through ambiguous references and process extensive sequences. Therefore, we introduce StoryGPT-V, which leverages the merits of the latent diffusion (LDM) and LLM to produce images with consistent and high-quality characters grounded on given story descriptions. First, we train a character-aware LDM, which takes character-augmented semantic embedding as input and includes the supervision of the cross-attention map using character segmentation masks, aiming to enhance character generation accuracy and faithfulness. In the second stage, we enable an alignment between the output of LLM and the character-augmented embedding residing in the input space of the first-stage model. This harnesses the reasoning ability of LLM to address ambiguous references and the comprehension capability to memorize the context. We conduct comprehensive experiments on two visual story visualization benchmarks. Our model reports superior quantitative results and consistently generates accurate characters of remarkable quality with low memory consumption. Our code is publicly available at: https://xiaoqian-shen.github.io/StoryGPT-V.