Human matting is a foundation task in image and video processing where human foreground pixels are extracted from the input. Prior works either improve the accuracy by additional guidance or improve the temporal consistency of a single instance across frames. We propose a new framework MaGGIe Masked Guided Gradual Human Instance Matting which predicts alpha mattes progressively for each human instances while maintaining the computational cost precision and consistency. Our method leverages modern architectures including transformer attention and sparse convolution to output all instance mattes simultaneously without exploding memory and latency. Although keeping constant inference costs in the multiple-instance scenario our framework achieves robust and versatile performance on our proposed synthesized benchmarks. With the higher quality image and video matting benchmarks the novel multi-instance synthesis approach from publicly available sources is introduced to increase the generalization of models in real-world scenarios. Our code and datasets are available at https://maggie-matt.github.io
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Continual learning can empower vision-language models to continuously acquire new knowledge without the need for access to the entire historical dataset. However mitigating the performance degradation in large-scale models is non-trivial due to (i) parameter shifts throughout lifelong learning and (ii) significant computational burdens associated with full-model tuning. In this work we present a parameter-efficient continual learning framework to alleviate long-term forgetting in incremental learning with vision-language models. Our approach involves the dynamic expansion of a pre-trained CLIP model through the integration of Mixture-of-Experts (MoE) adapters in response to new tasks. To preserve the zero-shot recognition capability of vision-language models we further introduce a Distribution Discriminative Auto-Selector (DDAS) that automatically routes in-distribution and out-of-distribution inputs to the MoE Adapter and the original CLIP respectively. Through extensive experiments across various settings our proposed method consistently outperforms previous state-of-the-art approaches while concurrently reducing parameter training burdens by 60%.
Panoptic segmentation combining semantic and instance segmentation stands as a cutting-edge computer vision task. Despite recent progress with deep learning models the dynamic nature of real-world applications necessitates continual learning where models adapt to new classes (plasticity) over time without forgetting old ones (catastrophic forgetting). Current continual segmentation methods often rely on distillation strategies like knowledge distillation and pseudo-labeling which are effective but result in increased training complexity and computational overhead. In this paper we introduce a novel and efficient method for continual panoptic segmentation based on Visual Prompt Tuning dubbed ECLIPSE. Our approach involves freezing the base model parameters and fine-tuning only a small set of prompt embeddings addressing both catastrophic forgetting and plasticity and significantly reducing the trainable parameters. To mitigate inherent challenges such as error propagation and semantic drift in continual segmentation we propose logit manipulation to effectively leverage common knowledge across the classes. Experiments on ADE20K continual panoptic segmentation benchmark demonstrate the superiority of ECLIPSE notably its robustness against catastrophic forgetting and its reasonable plasticity achieving a new state-of-the-art. The code is available at https://github.com/clovaai/ECLIPSE.
Contrastive pre-training of image-text foundation models such as CLIP demonstrated excellent zero-shot performance and improved robustness on a wide range of downstream tasks. However these models utilize large transformer-based encoders with significant memory and latency overhead which pose challenges for deployment on mobile devices. In this work we introduce MobileCLIP - a new family of efficient image-text models optimized for runtime performance along with a novel and efficient training approach namely multi-modal reinforced training. The proposed training approach leverages knowledge transfer from an image captioning model and an ensemble of strong CLIP encoders to improve the accuracy of efficient models. Our approach avoids train-time compute overhead by storing the additional knowledge in a reinforced dataset. MobileCLIP sets a new state-of-the-art latency-accuracy tradeoff for zero-shot classification and retrieval tasks on several datasets. Our MobileCLIP-S2 variant is 2.3x faster while more accurate compared to previous best CLIP model based on ViT-B/16. We further demonstrate the effectiveness of our multi-modal reinforced training by training a CLIP model based on ViT-B/16 image backbone and achieving +2.9% average performance improvement on 38 evaluation benchmarks compared to the previous best. Moreover we show that the proposed approach achieves 10x-1000x improved learning efficiency when compared with non- reinforced CLIP training. Code and models are available at https://github.com/apple/ml-mobileclip
Understanding human motion from video is essential for a range of applications including pose estimation mesh recovery and action recognition. While state-of-the-art methods predominantly rely on transformer-based architectures these approaches have limitations in practical scenarios. Transformers are slower when sequentially predicting on a continuous stream of frames in real-time and do not generalize to new frame rates. In light of these constraints we propose a novel attention-free spatiotemporal model for human motion understanding building upon recent advancements in state space models. Our model not only matches the performance of transformer-based models in various motion understanding tasks but also brings added benefits like adaptability to different video frame rates and enhanced training speed when working with longer sequence of keypoints. Moreover the proposed model supports both offline and real-time applications. For real-time sequential prediction our model is both memory efficient and several times faster than transformer-based approaches while maintaining their high accuracy.
CAD programs are a popular way to compactly encode shapes as a sequence of operations that are easy to parametrically modify. However without sufficient semantic comments and structure such programs can be challenging to understand let alone modify. We introduce the problem of semantic commenting CAD programs wherein the goal is to segment the input program into code blocks corresponding to semantically meaningful shape parts and assign a semantic label to each block. We solve the problem by combining program parsing with visual-semantic analysis afforded by recent advances in foundational language and vision models. Specifically by executing the input programs we create shapes which we use to generate conditional photorealistic images to make use of semantic annotators for such images. We then distill the information across the images and link back to the original programs to semantically comment on them. Additionally we collected and annotated a benchmark dataset CADTalk consisting of 5288 machine-made programs and 45 human-made programs with ground truth semantic comments. We extensively evaluated our approach compared it to a GPT-based baseline and an open-set shape segmentation baseline and reported an 83.24% accuracy on the new CADTalk dataset. Code and data: https://enigma-li.github.io/CADTalk/.
Large generative diffusion models have revolutionized text-to-image generation and offer immense potential for conditional generation tasks such as image enhancement restoration editing and compositing. However their widespread adoption is hindered by the high computational cost which limits their real-time application. To address this challenge we introduce a novel method dubbed CoDi that adapts a pre-trained latent diffusion model to accept additional image conditioning inputs while significantly reducing the sampling steps required to achieve high-quality results. Our method can leverage architectures such as ControlNet to incorporate conditioning inputs without compromising the model's prior knowledge gained during large scale pre-training. Additionally a conditional consistency loss enforces consistent predictions across diffusion steps effectively compelling the model to generate high-quality images with conditions in a few steps. Our conditional-task learning and distillation approach outperforms previous distillation methods achieving a new state-of-the-art in producing high-quality images with very few steps (e.g. 1-4) across multiple tasks including super-resolution text-guided image editing and depth-to-image generation.
While existing motion style transfer methods are effective between two motions with identical content their performance significantly diminishes when transferring style between motions with different contents. This challenge lies in the lack of clear separation between content and style of a motion. To tackle this challenge we propose a novel motion style transformer that effectively disentangles style from content and generates a plausible motion with transferred style from a source motion. Our distinctive approach to achieving the goal of disentanglement is twofold: (1) a new architecture for motion style transformer with 'part-attentive style modulator across body parts' and 'Siamese encoders that encode style and content features separately'; (2) style disentanglement loss. Our method outperforms existing methods and demonstrates exceptionally high quality particularly in motion pairs with different contents without the need for heuristic post-processing. Codes are available at https://github.com/Boeun-Kim/MoST.
Humans commonly work with multiple objects in daily life and can intuitively transfer manipulation skills to novel objects by understanding object functional regularities. However existing technical approaches for analyzing and synthesizing hand-object manipulation are mostly limited to handling a single hand and object due to the lack of data support. To address this we construct TACO an extensive bimanual hand-object-interaction dataset spanning a large variety of tool-action-object compositions for daily human activities. TACO contains 2.5K motion sequences paired with third-person and egocentric views precise hand-object 3D meshes and action labels. To rapidly expand the data scale we present a fully automatic data acquisition pipeline combining multi-view sensing with an optical motion capture system. With the vast research fields provided by TACO we benchmark three generalizable hand-object-interaction tasks: compositional action recognition generalizable hand-object motion forecasting and cooperative grasp synthesis. Extensive experiments reveal new insights challenges and opportunities for advancing the studies of generalizable hand-object motion analysis and synthesis. Our data and code are available at https://taco2024.github.io.
LiDAR Upsampling is a challenging task for the perception systems of robots and autonomous vehicles due to the sparse and irregular structure of large-scale scene contexts. Recent works propose to solve this problem by converting LiDAR data from 3D Euclidean space into an image super-resolution problem in 2D image space. Although their methods can generate high-resolution range images with fine-grained details the resulting 3D point clouds often blur out details and predict invalid points. In this paper we propose TULIP a new method to reconstruct high-resolution LiDAR point clouds from low-resolution LiDAR input. We also follow a range image-based approach but specifically modify the patch and window geometries of a Swin-Transformer-based network to better fit the characteristics of range images. We conducted several experiments on three public real-world and simulated datasets. TULIP outperforms state-of-the-art methods in all relevant metrics and generates robust and more realistic point clouds than prior works.
Morphological Prototyping for Unsupervised Slide Representation Learning in Computational Pathology
PDF ↗Representation learning of pathology whole-slide images (WSIs) has been has primarily relied on weak supervision with Multiple Instance Learning (MIL). However the slide representations resulting from this approach are highly tailored to specific clinical tasks which limits their expressivity and generalization particularly in scenarios with limited data. Instead we hypothesize that morphological redundancy in tissue can be leveraged to build a task-agnostic slide representation in an unsupervised fashion. To this end we introduce PANTHER a prototype-based approach rooted in the Gaussian mixture model that summarizes the set of WSI patches into a much smaller set of morphological prototypes. Specifically each patch is assumed to have been generated from a mixture distribution where each mixture component represents a morphological exemplar. Utilizing the estimated mixture parameters we then construct a compact slide representation that can be readily used for a wide range of downstream tasks. By performing an extensive evaluation of PANTHER on subtyping and survival tasks using 13 datasets we show that 1) PANTHER outperforms or is on par with supervised MIL baselines and 2) the analysis of morphological prototypes brings new qualitative and quantitative insights into model interpretability. The code is available at https://github.com/mahmoodlab/Panther.
Object detection with event cameras benefits from the sensor's low latency and high dynamic range. However it is costly to fully label event streams for supervised training due to their high temporal resolution. To reduce this cost we present LEOD the first method for label-efficient event-based detection. Our approach unifies weakly- and semi-supervised object detection with a self-training mechanism. We first utilize a detector pre-trained on limited labels to produce pseudo ground truth on unlabeled events. Then the detector is re-trained with both real and generated labels. Leveraging the temporal consistency of events we run bi-directional inference and apply tracking-based post-processing to enhance the quality of pseudo labels. To stabilize training against label noise we further design a soft anchor assignment strategy. We introduce new experimental protocols to evaluate the task of label-efficient event-based detection on Gen1 and 1Mpx datasets. LEOD consistently outperforms supervised baselines across various labeling ratios. For example on Gen1 it improves mAP by 8.6% and 7.8% for RVT-S trained with 1% and 2% labels. On 1Mpx RVT-S with 10% labels even surpasses its fully-supervised counterpart using 100% labels. LEOD maintains its effectiveness even when all labeled data are available reaching new state-of-the-art results. Finally we show that our method readily scales to improve larger detectors as well. Code is released at https://github.com/Wuziyi616/LEOD.
We present Egocentric Action Scene Graphs (EASGs) a new representation for long-form understanding of egocentric videos. EASGs extend standard manually-annotated representations of egocentric videos such as verb-noun action labels by providing a temporally evolving graph-based description of the actions performed by the camera wearer including interacted objects their relationships and how actions unfold in time. Through a novel annotation procedure we extend the Ego4D dataset adding manually labeled Egocentric Action Scene Graphs which offer a rich set of annotations for long-from egocentric video understanding. We hence define the EASG generation task and provide a baseline approach establishing preliminary benchmarks. Experiments on two downstream tasks action anticipation and activity summarization highlight the effectiveness of EASGs for long-form egocentric video understanding. We will release the dataset and code to replicate experiments and annotations.
Distillation strategies are currently the primary approaches for mitigating forgetting in class incremental learning (CIL). Existing methods generally inherit previous knowledge from a single teacher. However teachers with different mechanisms are talented at different tasks and inheriting diverse knowledge from them can enhance compatibility with new knowledge. In this paper we propose the MTD method to find multiple diverse teachers for CIL. Specifically we adopt weight permutation feature perturbation and diversity regularization techniques to ensure diverse mechanisms in teachers. To reduce time and memory consumption each teacher is represented as a small branch in the model. We adapt existing CIL distillation strategies with MTD and extensive experiments on CIFAR-100 ImageNet-100 and ImageNet-1000 show significant performance improvement. Our code is available at https://github.com/HaitaoWen/CLearning.
We present the first approach to render highly realistic free-viewpoint videos of a human actor in general apparel from sparse multi-view recording to display in real-time at an unprecedented 4K resolution. At inference our method only requires four camera views of the moving actor and the respective 3D skeletal pose. It handles actors in wide clothing and reproduces even fine-scale dynamic detail e.g. clothing wrinkles face expressions and hand gestures. At training time our learning-based approach expects dense multi-view video and a rigged static surface scan of the actor. Our method comprises three main stages. Stage 1 is a skeleton-driven neural approach for high-quality capture of the detailed dynamic mesh geometry. Stage 2 is a novel solution to create a view-dependent texture using four test-time camera views as input. Finally stage 3 comprises a new image-based refinement network rendering the final 4K image given the output from the previous stages. Our approach establishes a new benchmark for real-time rendering resolution and quality using sparse input camera views unlocking possibilities for immersive telepresence.
We present HAAR a new strand-based generative model for 3D human hairstyles. Specifically based on textual inputs HAAR produces 3D hairstyles that could be used as production-level assets in modern computer graphics engines. Current AI-based generative models take advantage of powerful 2D priors to reconstruct 3D content in the form of point clouds meshes or volumetric functions. However by using the 2D priors they are intrinsically limited to only recovering the visual parts. Highly occluded hair structures can not be reconstructed with those methods and they only model the "outer shell" which is not ready to be used in physics-based rendering or simulation pipelines. In contrast we propose a first text-guided generative method that uses 3D hair strands as an underlying representation. Leveraging 2D visual question-answering (VQA) systems we automatically annotate synthetic hair models that are generated from a small set of artist-created hairstyles. This allows us to train a latent diffusion model that operates in a common hairstyle UV space. In qualitative and quantitative studies we demonstrate the capabilities of the proposed model and compare it to existing hairstyle generation approaches. For results please refer to our project page https://haar.is.tue.mpg.de/.
Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However only a few works consider human-scene interactions together with text conditions which is crucial for visual and physical realism. This paper focuses on the task of generating human motions in 3D indoor scenes given text descriptions of the human-scene interactions. This task presents challenges due to the multimodality nature of text scene and motion as well as the need for spatial reasoning. To address these challenges we propose a new approach that decomposes the complex problem into two more manageable sub-problems: (1) language grounding of the target object and (2) object-centric motion generation. For language grounding of the target object we leverage the power of large language models. For motion generation we design an object-centric scene representation for the generative model to focus on the target object thereby reducing the scene complexity and facilitating the modeling of the relationship between human motions and the object. Experiments demonstrate the better motion quality of our approach compared to baselines and validate our design choices. Code will be available at https://zju3dv.github.io/text_scene_motion.
Pre-trained Vision Language Models (VLMs) have demonstrated notable progress in various zero-shot tasks such as classification and retrieval. Despite their performance because improving performance on new tasks requires task-specific knowledge their adaptation is essential. While labels are needed for the adaptation acquiring them is typically expensive. To overcome this challenge active learning a method of achieving a high performance by obtaining labels for a small number of samples from experts has been studied. Active learning primarily focuses on selecting unlabeled samples for labeling and leveraging them to train models. In this study we pose the question "how can the pre-trained VLMs be adapted under the active learning framework?" In response to this inquiry we observe that (1) simply applying a conventional active learning framework to pre-trained VLMs even may degrade performance compared to random selection because of the class imbalance in labeling candidates and (2) the knowledge of VLMs can provide hints for achieving the balance before labeling. Based on these observations we devise a novel active learning framework for VLMs denoted as PCB. To assess the effectiveness of our approach we conduct experiments on seven different real-world datasets and the results demonstrate that PCB surpasses conventional active learning and random sampling methods.
Benefiting from large-scale pre-trained text-to-image (T2I) generative models impressive progress has been achieved in customized image generation which aims to generate user-specified concepts. Existing approaches have extensively focused on single-concept customization and still encounter challenges when it comes to complex scenarios that involve combining multiple concepts. These approaches often require retraining/fine-tuning using a few images leading to time-consuming training processes and impeding their swift implementation. Furthermore the reliance on multiple images to represent a singular concept increases the difficulty of customization. To this end we propose FreeCustom a novel tuning-free method to generate customized images of multi-concept composition based on reference concepts using only one image per concept as input. Specifically we introduce a new multi-reference self-attention (MRSA) mechanism and a weighted mask strategy that enables the generated image to access and focus more on the reference concepts. In addition MRSA leverages our key finding that input concepts are better preserved when providing images with context interactions. Experiments show that our method's produced images are consistent with the given concepts and better aligned with the input text. Our method outperforms or performs on par with other training-based methods in terms of multi-concept composition and single-concept customization but is simpler. Codes can be found \href https://github.com/aim-uofa/FreeCustom here .
Knowledge distillation (KD) has been applied to various tasks successfully and mainstream methods typically boost the student model via spatial imitation losses. However the consecutive downsamplings induced in the spatial domain of teacher model is a type of corruption hindering the student from analyzing what specific information needs to be imitated which results in accuracy degradation. To better understand the underlying pattern of corrupted feature maps we shift our attention to the frequency domain. During frequency distillation we encounter a new challenge: the low-frequency bands convey general but minimal context while the high are more informative but also introduce noise. Not each pixel within the frequency bands contributes equally to the performance. To address the above problem: (1) We propose the Frequency Prompt plugged into the teacher model absorbing the semantic frequency context during finetuning. (2) During the distillation period a pixel-wise frequency mask is generated via Frequency Prompt to localize those pixel of interests (PoIs) in various frequency bands. Additionally we employ a position-aware relational frequency loss for dense prediction tasks delivering a high-order spatial enhancement to the student model. We dub our Frequency Knowledge Distillation method as FreeKD which determines the optimal localization and extent for the frequency distillation. Extensive experiments demonstrate that FreeKD not only outperforms spatial-based distillation methods consistently on dense prediction tasks (e.g. FreeKD brings 3.8 AP gains for RepPoints-R50 on COCO2017 and 4.55 mIoU gains for PSPNet-R18 on Cityscapes) but also conveys more robustness to the student. Notably we also validate the generalization of our approach on large-scale vision models (e.g. DINO and SAM).