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Jiteng Mu, Weichao Qiu, Adam Kortylewski, Alan Yuille, Nuno Vasconcelos, Xiaolong Wang

Recent work has made significant progress on using implicit functions, as a continuous representation for 3D rigid object shape reconstruction. However, much less effort has been devoted to modeling general articulated objects. Compared to rigid objects, articulated objects have higher degrees of freedom, which makes it hard to generalize to unseen shapes. To deal with the large shape variance, we introduce Articulated Signed Distance Functions (A-SDF) to represent articulated shapes with a disentangled latent space, where we have separate codes for encoding shape and articulation. With this disentangled continuous representation, we demonstrate that we can control the articulation input and animate unseen instances with unseen joint angles. Furthermore, we propose a Test-Time Adaptation inference algorithm to adjust our model during inference. We demonstrate our model generalize well to out-of-distribution and unseen data, e.g., partial point clouds and real-world depth images.

Eric Nguyen, Tu Bui, Viswanathan Swaminathan, John Collomosse

Images tell powerful stories but cannot always be trusted. Matching images back to trusted sources (attribution) enables users to make a more informed judgment of the images they encounter online. We propose a robust image hashing algorithm to perform such matching. Our hash is sensitive to manipulation of subtle, salient visual details that can substantially change the story told by an image. Yet the hash is invariant to benign transformations (changes in quality, codecs, sizes, shapes, etc.) experienced by images during online redistribution. Our key contribution is OSCAR-Net (Object-centric Scene Graph Attention for Image Attribution Network); a robust image hashing model inspired by recent successes of Transformers in the visual domain. OSCAR-Net constructs a scene graph representation that attends to fine-grained changes of every object's visual appearance and their spatial relationships. The network is trained via contrastive learning on a dataset of original and manipulated images yielding a state of the art image hash for content fingerprinting that scales to millions of images.

Shaoan Xie, Mingming Gong, Yanwu Xu, Kun Zhang

Unsupervised image-to-image translation aims at learning the mapping from the source to target domain without using paired images for training. An essential yet restrictive assumption for unsupervised image translation is that the two domains are aligned, e.g., for the selfie2anime task, the anime (selfie) domain must contain only anime (selfie) face images that can be translated to some images in the other domain. Collecting aligned domains can be laborious and needs lots of attention. In this paper, we consider the task of image translation between two unaligned domains, which may arise for various possible reasons. To solve this problem, we propose to select images based on importance reweighting and develop a method to learn the weights and perform translation simultaneously and automatically. We compare the proposed method with state-of-the-art image translation approaches and present qualitative and quantitative results on different tasks with unaligned domains. Extensive empirical evidence demonstrates the usefulness of the proposed problem formulation and the superiority of our method.

Wei Wang, Haochen Zhang, Zehuan Yuan, Changhu Wang

Most existing convolution neural network (CNN) based super-resolution (SR) methods generate their paired training dataset by artificially synthesizing low-resolution (LR) images from the high-resolution (HR) ones. However, this dataset preparation strategy harms the application of these CNNs in real-world scenarios due to the inherent domain gap between the training and testing data. A popular attempts towards the challenge is unpaired generative adversarial networks, which generate "real" LR counterparts from real HR images using image-to-image translation and then perform super-resolution from "real" LR->SR. Despite great progress, it is still difficult to synthesize perfect "real" LR images for super-resolution. In this paper, we firstly consider the real-world SR problem from the traditional domain adaptation perspective. We propose a novel unpaired SR training framework based on feature distribution alignment, with which we can obtain degradation-indistinguishable feature maps and then map them to HR images. In order to generate better SR images for target LR domain, we introduce several regularization losses to force the aligned feature to locate around the target domain. Our experiments indicate that our SR network obtains the state-of-the-art performance over both blind and unpaired SR methods on diverse datasets.

Yael Vinker, Inbar Huberman-Spiegelglas, Raanan Fattal

High dynamic range (HDR) photography is becoming increasingly popular and available by DSLR and mobile-phone cameras. While deep neural networks (DNN) have greatly impacted other domains of image manipulation, their use for HDR tone-mapping is limited due to the lack of a definite notion of ground-truth solution, which is needed for producing training data. In this paper we describe a new tone-mapping approach guided by the distinct goal of producing low dynamic range (LDR) renditions that best reproduce the visual characteristics of native LDR images. This goal enables the use of an unpaired adversarial training based on unrelated sets of HDR and LDR images, both of which are widely available and easy to acquire. In order to achieve an effective training under this minimal requirements, we introduce the following new steps and components: (i) a range-normalizing pre-process which estimates and applies a different level of curve-based compression, (ii) a loss that preserves the input content while allowing the network to achieve its goal, and (iii) the use of a more concise discriminator network, designed to promote the reproduction of low-level attributes native LDR possess. Evaluation of the resulting network demonstrates its ability to produce photo-realistic artifact-free tone-mapped images, and state-of-the-art performance on different image fidelity indices and visual distances.

Ge Gao, Pei You, Rong Pan, Shunyuan Han, Yuanyuan Zhang, Yuchao Dai, Hojae Lee

In recent years, neural image compression emerges as a rapidly developing topic in computer vision, where the state-of-the-art approaches now exhibit superior compression performance than their conventional counterparts. Despite the great progress, current methods still have limitations in preserving fine spatial details for optimal reconstruction, especially at low compression rates. We make three contributions in tackling this issue. First, we develop a novel back projection method with attentional and multi-scale feature fusion for augmented representation power. Our back projection method recalibrates the current estimation by establishing feedback connections between high-level and low-level attributes in an attentional and discriminative manner. Second, we propose to decompose the input image and separately process the distinct frequency components, whose derived latents are recombined using a novel dual attention module, so that details inside regions of interest could be explicitly manipulated. Third, we propose a novel training scheme for reducing the latent rounding residual. Experimental results show that, when measured in PSNR, our model reduces BD-rate by 9.88% and 10.32% over the state-of-the-art method, and 4.12% and 4.32% over the latest coding standard Versatile Video Coding (VVC) on the Kodak and CLIC2020 Professional Validation dataset, respectively. Our approach also produces more visually pleasant images when optimized for MS-SSIM. The significant improvement upon existing methods shows the effectiveness of our method in preserving and remedying spatial information for enhanced compression quality.

Thanh-Dat Truong, Chi Nhan Duong, The De Vu, Hoang Anh Pham, Bhiksha Raj, Ngan Le, Khoa Luu

Turn-taking has played an essential role in structuring the regulation of a conversation. The task of identifying the main speaker (who is properly taking his/her turn of speaking) and the interrupters (who are interrupting or reacting to the main speaker's utterances) remains a challenging task. Although some prior methods have partially addressed this task, there still remain some limitations. Firstly, a direct association of Audio and Visual features may limit the correlations to be extracted due to different modalities. Secondly, the relationship across temporal segments helping to maintain the consistency of localization, separation and conversation contexts is not effectively exploited. Finally, the interactions between speakers that usually contain the tracking and anticipatory decisions about transition to a new speaker is usually ignored. Therefore, this work introduces a new Audio-Visual Transformer approach to the problem of localization and highlighting the main speaker in both audio and visual channels of a multi-speaker conversation video in the wild. The proposed method exploits different types of correlations presented in both visual and audio signals. The temporal audio-visual relationships across spatial-temporal space are anticipated and optimized via the self-attention mechanism in a Transformer structure. Moreover, a newly collected dataset is introduced for the main speaker detection. To the best of our knowledge, it is one of the first studies that is able to automatically localize and highlight the main speaker in both visual and audio channels in multi-speaker conversation videos.

Qingyu Song, Changan Wang, Zhengkai Jiang, Yabiao Wang, Ying Tai, Chengjie Wang, Jilin Li, Feiyue Huang, Yang Wu

Localizing individuals in crowds is more in accordance with the practical demands of subsequent high-level crowd analysis tasks than simply counting. However, existing localization based methods relying on intermediate representations (i.e., density maps or pseudo boxes) serving as learning targets are counter-intuitive and error-prone. In this paper, we propose a purely point-based framework for joint crowd counting and individual localization. For this framework, instead of merely reporting the absolute counting error at image level, we propose a new metric, called density Normalized Average Precision (nAP), to provide more comprehensive and more precise performance evaluation. Moreover, we design an intuitive solution under this framework, which is called Point to Point Network (P2PNet). P2PNet discards superfluous steps and directly predicts a set of point proposals to represent heads in an image, being consistent with the human annotation results. By thorough analysis, we reveal the key step towards implementing such a novel idea is to assign optimal learning targets for these proposals. Therefore, we propose to conduct this crucial association in an one-to-one matching manner using the Hungarian algorithm. The P2PNet not only significantly surpasses state-of-the-art methods on popular counting benchmarks, but also achieves promising localization accuracy. The codes will be available at: https://github.com/TencentYoutuResearch/CrowdCounting-P2PNet.

Hong-Yu Zhou, Chixiang Lu, Sibei Yang, Xiaoguang Han, Yizhou Yu

Preserving maximal information is the basic principle of designing self-supervised learning methodologies. To reach this goal, contrastive learning adopts an implicit way which is contrasting image pairs. However, we believe it is not fully optimal to simply use the contrastive estimation for preservation. Moreover, it is necessary and complemental to introduce an explicit solution to preserve more information. From this perspective, we introduce Preservational Learning to reconstruct diverse image contexts in order to preserve more information in learned representations. Together with the contrastive loss, we present Preservational Contrastive Representation Learning (PCRL) for learning self-supervised medical representations. PCRL provides very competitive results under the pretraining-finetuning protocol, outperforming both self-supervised and supervised counterparts in 5 classification/segmentation tasks substantially.

Andrei Burov, Matthias Nießner, Justus Thies

We present a novel method for temporal coherent reconstruction and tracking of clothed humans. Given a monocular RGB-D sequence, we learn a person-specific body model which is based on a dynamic surface function network. To this end, we explicitly model the surface of the person using a multi-layer perceptron (MLP) which is embedded into the canonical space of the SMPL body model. With classical forward rendering, the represented surface can be rasterized using the topology of a template mesh. For each surface point of the template mesh, the MLP is evaluated to predict the actual surface location. To handle pose-dependent deformations, the MLP is conditioned on the SMPL pose parameters. We show that this surface representation as well as the pose parameters can be learned in a self-supervised fashion using the principle of analysis-by-synthesis and differentiable rasterization. As a result, we are able to reconstruct a temporally coherent mesh sequence from the input data. The underlying surface representation can be used to synthesize new animations of the reconstructed person including pose-dependent deformations.

Fotios Logothetis, Ignas Budvytis, Roberto Mecca, Roberto Cipolla

Retrieving accurate 3D reconstructions of objects from the way they reflect light is a very challenging task in computer vision. Despite more than four decades since the definition of the Photometric Stereo problem, most of the literature has had limited success when global illumination effects such as cast shadows, self-reflections and ambient light come into play, especially for specular surfaces. Recent approaches have leveraged the capabilities of deep learning in conjunction with computer graphics in order to cope with the need of a vast number of training data to invert the image irradiance equation and retrieve the geometry of the object. However, rendering global illumination effects is a slow process which can limit the amount of training data that can be generated. In this work we propose a novel pixel-wise training procedure for normal prediction by replacing the training data (observation maps) of globally rendered images with independent per-pixel generated data. We show that global physical effects can be approximated on the observation map domain and this simplifies and speeds up the data creation procedure. Our network, PX-NET, achieves state-of-the-art performance compared to other pixelwise methods on synthetic datasets, as well as the DiLiGenT real dataset on both dense and sparse light settings.

Moitreya Chatterjee, Narendra Ahuja, Anoop Cherian

Predicting the future frames of a video is a challenging task, in part due to the underlying stochastic real-world phenomena. Prior approaches to solve this task typically estimate a latent prior characterizing this stochasticity, however do not account for the predictive uncertainty of the (deep learning) model. Such approaches often derive the training signal from the mean-squared error (MSE) between the generated frame and the ground truth, which can lead to sub-optimal training, especially when the predictive uncertainty is high. Towards this end, we introduce Neural Uncertainty Quantifier (NUQ) - a stochastic quantification of the model's predictive uncertainty, and use it to weigh the MSE loss. We propose a hierarchical, variational framework to derive NUQ in a principled manner using a deep, Bayesian graphical model. Our experiments on three benchmark stochastic video prediction datasets show that our proposed framework trains more effectively compared to the state-of-the-art models (especially when the training sets are small), while demonstrating better video generation quality and diversity against several evaluation metrics.

Vitor Guizilini, Jie Li, Rareș Ambruș, Adrien Gaidon

Simulators can efficiently generate large amounts of labeled synthetic data with perfect supervision for hard-to-label tasks like semantic segmentation. However, they introduce a domain gap that severely hurts real-world performance. We propose to use self-supervised monocular depth estimation as a proxy task to bridge this gap and improve sim-to-real unsupervised domain adaptation (UDA). Our Geometric Unsupervised Domain Adaptation method (GUDA) learns a domain-invariant representation via a multi-task objective combining synthetic semantic supervision with real-world geometric constraints on videos. GUDA establishes a new state of the art in UDA for semantic segmentation on three benchmarks, outperforming methods that use domain adversarial learning, self-training, or other self-supervised proxy tasks. Furthermore, we show that our method scales well with the quality and quantity of synthetic data while also improving depth prediction.

Zijian Yu, Xuhui Li, Huijuan Huang, Wen Zheng, Li Chen

Image matting refers to the estimation of the opacity of foreground objects. It requires correct contours and fine details of foreground objects for the matting results. To better accomplish human image matting tasks, we propose the Cascade Image Matting Network with Deformable Graph Refinement(CasDGR), which can automatically predict precise alpha mattes from single human images without any additional inputs. We adopt a network cascade architecture to perform matting from low-to-high resolution, which corresponds to coarse-to-fine optimization. We also introduce the Deformable Graph Refinement (DGR) module based on graph neural networks (GNNs) to overcome the limitations of convolutional neural networks (CNNs). The DGR module can effectively capture long-range relations and obtain more global and local information to help produce finer alpha mattes. We also reduce the computation complexity of the DGR module by dynamically predicting the neighbors and apply DGR module to higher-resolution features. Experimental results demonstrate the ability of our CasDGR to achieve state-of-the-art performance on synthetic datasets and produce good results on real human images.

Jiamin Wu, Tianzhu Zhang, Yongdong Zhang, Feng Wu

Few-Shot Learning (FSL) aims at classifying samples into new unseen classes with only a handful of labeled samples available. However, most of the existing methods are based on the image-level pooled representation, yet ignore considerable local clues that are transferable across tasks. To address this issue, we propose an end-to-end Task-aware Part Mining Network (TPMN) by integrating an automatic part mining process into the metric-based model for FSL. The proposed TPMN model enjoys several merits. First, we design a meta filter learner to generate task-aware part filters based on the task embedding in a meta-learning way. The task-aware part filters can adapt to any individual task and automatically mine task-related local parts even for an unseen task. Second, an adaptive importance generator is proposed to identify key local parts and assign adaptive importance weights to different parts. To the best of our knowledge, this is the first work to automatically exploit the task-aware local parts in a meta-learning way for FSL. Extensive experimental results on four standard benchmarks demonstrate that the proposed model performs favorably against state-of-the-art FSL methods.

Pratyay Banerjee, Tejas Gokhale, Yezhou Yang, Chitta Baral

Vision-and-language (V&L) reasoning necessitates perception of visual concepts such as objects and actions, understanding semantics and language grounding, and reasoning about the interplay between the two modalities. One crucial aspect of visual reasoning is spatial understanding, which involves understanding relative locations of objects, i.e. implicitly learning the geometry of the scene. In this work, we evaluate the faithfulness of V&L models to such geometric understanding, by formulating the prediction of pair-wise relative locations of objects as a classification as well as a regression task. Our findings suggest that state-of-the-art transformer-based V&L models lack sufficient abilities to excel at this task. Motivated by this, we design two objectives as proxies for 3D spatial reasoning (SR) -- object centroid estimation, and relative position estimation, and train V&L with weak supervision from off-the-shelf depth estimators. This leads to considerable improvements in accuracy for the "GQA" visual question answering challenge (in fully supervised, few-shot, and O.O.D settings) as well as improvements in relative spatial reasoning. Code and data will be released here.

Weiyao Wang, Matt Feiszli, Heng Wang, Du Tran

Current state-of-the-art object detection and segmentation methods work well under the closed-world assumption. This closed-world setting assumes that the list of object categories is available during training and deployment. However, many real-world applications require detecting or segmenting novel objects, i.e., object categories never seen during training. In this paper, we present, UVO (Unidentified Video Objects), a new benchmark for open-world class-agnostic object segmentation in videos. Besides shifting the focus to the open-world setup, UVO is significantly larger, providing approximately 6 times more videos compared with DAVIS, and 7 times more mask (instance) annotations per video compared with YouTube-VO(I)S. UVO is also more challenging as it includes many videos with crowded scenes and complex background motions. We also demonstrated that UVO can be used for other applications, such as object tracking and super-voxel segmentation. We believe that UVO is a versatile testbed for researchers to develop novel approaches for open-world class-agnostic object segmentation, and inspires new research directions towards a more comprehensive video understanding beyond classification and detection.

Jiaming Liu, Ming Lu, Kaixin Chen, Xiaoqi Li, Shizun Wang, Zhaoqing Wang, Enhua Wu, Yurong Chen, Chuang Zhang, Ming Wu

Internet video delivery has undergone a tremendous explosion of growth over the past few years. However, the quality of video delivery system greatly depends on the Internet bandwidth. Deep Neural Networks (DNNs) are utilized to improve the quality of video delivery recently. These methods divide a video into chunks, and stream LR video chunks and corresponding content-aware models to the client. The client runs the inference of models to super-resolve the LR chunks. Consequently, a large number of models are streamed in order to deliver a video. In this paper, we first carefully study the relation between models of different chunks, then we tactfully design a joint training framework along with the Content-aware Feature Modulation (CaFM) layer to compress these models for neural video delivery. With our method, each video chunk only requires less than 1% of original parameters to be streamed, achieving even better SR performance. We conduct extensive experiments across various SR backbones, video time length, and scaling factors to demonstrate the advantages of our method. Besides, our method can be also viewed as a new approach of video coding. Our primary experiments achieve better video quality compared with the commercial H.264 and H.265 standard under the same storage cost, showing the great potential of the proposed method. Code is available at: https://github.com/Neural-video-delivery/CaFM-Pytorch-ICCV2021

Ayush Chopra, Rishabh Jain, Mayur Hemani, Balaji Krishnamurthy

Image-based virtual try-on involves synthesizing perceptually convincing images of a model wearing a particular garment and has garnered significant research interest due to its immense practical applicability. Recent methods involve a two-stage process: i) warping of the garment to align with the model ii) texture fusion of the warped garment and target model to generate the try-on output. Issues arise due to the non-rigid nature of garments and the lack of geometric information about the model or the garment. It often results in improper rendering of granular details. We propose ZFlow, an end-to-end framework, which seeks to alleviate these concerns regarding geometric and textural integrity (such as pose, depth-ordering, skin and neckline reproduction) through a combination of gated aggregation of hierarchical flow estimates termed Gated Appearance Flow, and dense structural priors at various stage of the network. ZFlow achieves state-of-the-art results as observed qualitatively, and on benchmark image quality measures (PSNR, SSIM, and FID scores). The paper also presents extensive comparisons with existing state-of-the-art including a detailed user study and ablation studies to gauge the effectiveness of each of our contributions on multiple datasets

Wamiq Para, Paul Guerrero, Tom Kelly, Leonidas J. Guibas, Peter Wonka

We propose a new generative model for layout generation. We generate layouts in three steps. First, we generate the layout elements as nodes in a layout graph. Second, we compute constraints between layout elements as edges in the layout graph. Third, we solve for the final layout using constrained optimization. For the first two steps, we build on recent transformer architectures. The layout optimization implements the constraints efficiently. We show three practical contributions compared to the state of the art: our work requires no user input, produces higher quality layouts, and enables many novel capabilities for conditional layout generation.