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5,999篇论文匹配“Segmentation”
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Ju He, Shuo Yang, Shaokang Yang, Adam Kortylewski, Xiaoding Yuan, Jie-Neng Chen, Shuai Liu, Cheng Yang, Qihang Yu, Alan Yuille

It is natural to represent objects in terms of their parts. This has the potential to improve the performance of algorithms for object recognition and segmentation but can also help for downstream tasks like activity recognition. Research on part-based models, however, is hindered by the lack of datasets with per-pixel part annotations. This is partly due to the difficulty and high cost of annotating object parts so it has rarely been done except for humans (where there exists a big literature on part-based models). To help address this problem, we propose PartImageNet, a large, high-quality dataset with part segmentation annotations. It consists of $158$ classes from ImageNet with approximately 24,000 images. PartImageNet is unique because it offers part-level annotations on a general set of classes including non-rigid, articulated objects, while having an order of magnitude larger size compared to existing part datasets (excluding datasets of humans). It can be utilized for many vision tasks including Object Segmentation, Semantic Part Segmentation, Few-shot Learning and Part Discovery. We conduct comprehensive experiments which study these tasks and set up a set of baselines.

Liqiang Lin, Yilin Liu, Yue Hu, Xingguang Yan, Ke Xie, Hui Huang

We present UrbanScene3D, a large-scale data platform for research of urban scene perception and reconstruction. UrbanScene3D contains over 128k high-resolution images covering 16 scenes including large-scale real urban regions and synthetic cities with 136 km2 area in total. The dataset also contains high-precision LiDAR scans and hundreds of image sets with different observation patterns, which provide a comprehensive benchmark to design and evaluate aerial path planning and 3D reconstruction algorithms. In addition, the dataset, which is built on Unreal Engine and Airsim simulator together with the manually annotated unique instance label for each building in the dataset, enables the generation of all kinds of data, e.g., 2D depth maps, 2D/3D bounding boxes, and 3D point cloud/mesh segmentations, etc. The simulator with physical engine and lighting system not only produce variety of data but also enable users to simulate cars or drones in the proposed urban environment for future research. The dataset with aerial path planning and 3D reconstruction benchmark is available at: https://vcc.tech/UrbanScene3

Songnan Lin, Ye Ma, Zhenhua Guo, Bihan Wen

Recent advances in deep learning for event-driven applications with dynamic vision sensors (DVS) primarily rely on training over simulated data. However, most simulators ignore various physics-based characteristics of real DVS, such as the fidelity of event timestamps and comprehensive noise effects. We propose an event simulator, dubbed DVS-Voltmeter, to enable high-performance deep networks for DVS applications. DVS-Voltmeter incorporates the fundamental principle of physics - (1) voltage variations in a DVS circuit, (2) randomness caused by photon reception, and (3) noise effects caused by temperature and parasitic photocurrent - into a stochastic process. With the novel insight into the sensor design and physics, DVS-Voltmeter generates more realistic events, given high frame-rate videos. Qualitative and quantitative experiments show that the simulated events resemble real data. The evaluation on two tasks, i.e., semantic segmentation and intensity-image reconstruction, indicates that neural networks trained with DVS-Voltmeter generalize favorably on real events against state-of- the-art simulators.

Kangfu Mei, Vishal M. Patel, Rui Huang

The ultimate aim of image restoration like denoising is to find an exact correlation between the noisy and clear image domains. But the optimization of end-to-end denoising learning like pixel-wise losses is performed in a sample-to-sample manner, which ignores the intrinsic correlation of images, especially semantics. In this paper, we introduce the Deep Semantic Statistics Matching (D2SM) Denoising Network. It exploits semantic features of pretrained classification networks, then it implicitly matches the probabilistic distribution of clear images at the semantic feature space. By learning to preserve the semantic distribution of denoised images, we empirically find our method significantly improves the denoising capabilities of networks, and the denoised results can be better understood by high-level vision tasks. Comprehensive experiments conducted on the noisy Cityscapes dataset demonstrate the superiority of our method on both the denoising performance and semantic segmentation accuracy. Moreover, the performance improvement observed on our extended tasks including super-resolution and dehazing experiments shows its potentiality as a new general plug-and-play component.

Qin Liu, Meng Zheng, Benjamin Planche, Srikrishna Karanam, Terrence Chen, Marc Niethammer, Ziyan Wu

The goal of click-based interactive image segmentation is to obtain precise object segmentation masks with limited user interaction, i.e., by a minimal number of user clicks. Existing methods require users to provide all the clicks: by first inspecting the segmentation mask and then providing points on mislabeled regions, iteratively. We ask the question: can our model directly predict where to click, so as to further reduce the user interaction cost? To this end, we propose PseudoClick, a generic framework that enables existing segmentation networks to propose candidate next clicks. These automatically generated clicks, termed pseudo clicks in this work, serve as an imitation of human clicks to refine the segmentation mask. We build PseudoClick on existing segmentation backbones and show how our click prediction mechanism leads to improved performance. We evaluate PseudoClick on 10 public datasets from different domains and modalities, showing that our model not only outperforms existing approaches but also demonstrates strong generalization capability in cross-domain evaluation. We obtain new state-of-the-art results on several popular benchmarks, e.g., on the PASCAL dataset, our model significantly outperforms existing state-of-the-art by reducing 12.4% and 11.4% number of clicks to achieve 85% and 90% IoU, respectively.

Zhengqin Li, Jia Shi, Sai Bi, Rui Zhu, Kalyan Sunkavalli, Miloš Hašan, Zexiang Xu, Ravi Ramamoorthi, Manmohan Chandraker

We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling HDR lighting from material and geometry with only a partial LDR observation of the scene. We tackle this problem using two novel components: 1) a holistic scene reconstruction method that estimates scene reflectance and parametric 3D lighting, and 2) a neural rendering framework that re-renders the scene from our predictions. We use physically-based indoor light representations that allow for intuitive editing, and infer both visible and invisible light sources. Our neural rendering framework combines physically-based direct illumination and shadow rendering with deep networks to approximate global illumination. It can capture challenging lighting effects, such as soft shadows, directional lighting, specular materials, and interreflections. Previous single image inverse rendering methods usually entangle scene lighting and geometry and only support applications like object insertion. Instead, by combining parametric 3D lighting estimation with neural scene rendering, we demonstrate the first automatic method to achieve full scene relighting, including light source insertion, removal, and replacement, from a single image. All source code and data will be publicly released.

Kaifeng Zhao, Shaofei Wang, Yan Zhang, Thabo Beeler, Siyu Tang

Synthesizing natural interactions between virtual humans and their 3D environments is critical for numerous applications, such as computer games and AR/VR experiences. Recent methods mainly focus on modeling geometric relations between 3D environments and humans, where the high-level semantics of the human-scene interaction has frequently been ignored. Our goal is to synthesize humans interacting with a given 3D scene controlled by high-level semantic specifications as pairs of action categories and object instances, e.g., “sit on the chair”. The key challenge of incorporating interaction semantics into the generation framework is to learn a joint representation that effectively captures heterogeneous information, including human body articulation, 3D object geometry, and the intent of the interaction. To address this challenge, we design a novel transformer-based generative model, in which the articulated 3D human body surface points and 3D objects are jointly encoded in a unified latent space, and the semantics of the interaction between the human and objects are embedded via positional encoding. Furthermore, inspired by the compositional nature of interactions that humans can simultaneously interact with multiple objects, we define interaction semantics as the composition of varying numbers of atomic action-object pairs. Our proposed generative model can naturally incorporate varying numbers of atomic interactions, which enables synthesizing compositional human-scene interactions without requiring composite interaction data. We extend the PROX dataset with interaction semantic labels and scene instance segmentation to evaluate our method and demonstrate that our method can generate realistic human-scene interactions with semantic control. Our perceptual study shows that our synthesized virtual humans can naturally interact with 3D scenes, considerably outperforming existing methods. We name our method COINS, for COmpositional INteraction Synthesis with Semantic Control. Code and data are available at https://github.com/zkf1997/COINS.

Junhao Liang, Chao Fan, Saihui Hou, Chuanfu Shen, Yongzhen Huang, Shiqi Yu

Gait is one of the most promising biometrics to identify individuals at a long distance. Although most previous methods have focused on recognizing the silhouettes, several end-to-end methods that extract gait features directly from RGB images perform better. However, we demonstrate that these end-to-end methods may inevitably suffer from the gait-irrelevant noises, i.e. low-level texture and color information. Experimentally, we design the cross-domain evaluation to support this view. In this work, we propose a novel end-to-end framework named GaitEdge which can effectively block gait-irrelevant information and release end-to-end training potential. Specifically, GaitEdge synthesizes the output of the pedestrian segmentation network and then feeds it to the subsequent recognition network, where the synthetic silhouettes consist of trainable edges of bodies and fixed interiors to limit the information that the recognition network receives. Besides, GaitAlign for aligning silhouettes is embedded into the GaitEdge without losing differentiability. Experimental results on CASIA-B and our newly built TTG-200 indicate that GaitEdge significantly outperforms the previous methods and provides a more practical end-to-end paradigm. All the source code are available at https://github.com/ShiqiYu/OpenGait.

Guoqiu Li, Guanxiong Cai, Xingyu Zeng, Rui Zhao

Recent progress in video anomaly detection (VAD) has shown that feature discrimination is the key to effectively distinguishing anomalies from normal events. We observe that many anomalous events occur in limited local regions, and the severe background noise increases the difficulty of feature learning. In this paper, we propose a scale-aware weakly supervised learning approach to capture local and salient anomalous patterns from the background, using only coarse video-level labels as supervision. We achieve this by segmenting frames into non-overlapping patches and then capturing inconsistencies among different regions through our patch spatial relation (PSR) module, which consists of self-attention mechanisms and dilated convolutions. To address the scale variation of anomalies and enhance the robustness of our method, a multi-scale patch aggregation method is further introduced to enable local-to-global spatial perception by merging features of patches with different scales. Considering the importance of temporal cues, we extend the relation modeling from the spatial domain to the spatio-temporal domain with the help of the existing video temporal relation network to effectively encode the spatio-temporal dynamics in the video. Experimental results show that our proposed method achieves new state-of-the-art performance on UCF-Crime and ShanghaiTech benchmarks. Code are available at https://github.com/nutuniv/SSRL.

Rahul Rahaman, Dipika Singhania, Alexandre Thiery, Angela Yao

In temporal action segmentation, Timestamp supervision requires only a handful of labeled frames per video sequence. For unlabelled frames, Timestamp works rely on assigning hard labels and performance rapidly collapses under subtle violations of the annotation assumptions. We propose a novel Expectation-Maximization (EM) based approach which leverages label uncertainty of unlabelled frames and is robust enough to accommodate possible annotation errors. With accurate Timestamp annotations, our proposed method produces state-of-the-art results and even exceeds the fully-supervised setup in several metrics and datasets. When applied to timestamp annotations with missed action segments, we show that our method remains stable in terms of performance. To further test the robustness of our formulation, we introduce a new challenging annotation setup of SkipTag supervision. SkipTag is a relaxation on timestamps to allow for annotations of any fixed number of random frames in a video, making it more flexible than Timestamp supervision while remaining competitive.

Sauradip Nag, Xiatian Zhu, Yi-Zhe Song, Tao Xiang

Existing temporal action detection (TAD) methods rely on large training data including segment-level annotations, limited to recognizing previously seen classes alone during inference. Collecting and annotating a large training set for each class of interest is costly and hence unscalable. Zero-shot TAD (ZS-TAD) resolves this obstacle by enabling a pre-trained model to recognize any unseen action classes. Meanwhile, ZS-TAD is also much more challenging with significantly less investigation. Inspired by the success of zero-shot image classification aided by vision-language (ViL) models such as CLIP, we aim to tackle the more complex TAD task. An intuitive method is to integrate an off-the-shelf proposal detector with CLIP style classification. However, due to the sequential localization (e.g, proposal generation) and classification design, it is prone to localization error propagation. To overcome this problem, in this paper we propose a novel zero-Shot Temporal Action detection model via vision-LanguagE prompting (STALE). Such a novel design effectively eliminates the dependence between localization and classification by breaking the route for error propagation in-between. We further introduce an interaction mechanism between classification and localization for improved optimization. Extensive experiments on standard ZS-TAD video benchmarks show that our STALE significantly outperforms state-of-the-art alternatives. Besides, our model also yields superior results on supervised TAD over recent strong competitors. The PyTorch implementation of STALE is available on https://github.com/sauradip/STALE.

Sauradip Nag, Xiatian Zhu, Yi-Zhe Song, Tao Xiang

Existing temporal action detection (TAD) methods rely on a large number of training data with segment-level annotations. Collecting and annotating such a training set is thus highly expensive and unscalable. Semi-supervised TAD (SS-TAD) alleviates this problem by leveraging unlabeled videos freely available at scale. However, SS-TAD is also a much more challenging problem than supervised TAD, and consequently much under-studied. Prior SS-TAD methods directly combine an existing proposal-based TAD method and a SSL method. Due to their sequential localization (e.g, proposal generation) and classification design, they are prone to proposal error propagation. To overcome this limitation, in this work we propose a novel Semi-supervised Temporal action detection model based on PropOsal-free Temporal mask (SPOT) with a parallel localization (mask generation) and classification architecture. Such a novel design effectively eliminates the dependence between localization and classification by cutting off the route for error propagation in-between. We further introduce an interaction mechanism between classification and localization for prediction refinement, and a new pretext task for self-supervised model pre-training. Extensive experiments on two standard benchmarks show that our SPOT outperforms state-of-the-art alternatives, often by a large margin. The PyTorch implementation of SPOT is available at https://github.com/sauradip/SPOT

Sauradip Nag, Xiatian Zhu, Yi-Zhe Song, Tao Xiang

Existing temporal action detection (TAD) methods rely on generating an overwhelmingly large number of proposals per video. This leads to complex model designs due to proposal generation and/or per-proposal action instance evaluation and the resultant high computational cost. In this work, for the first time, we propose a proposal-free Temporal Action detection model with Global Segmentation mask (TAGS). Our core idea is to learn a global segmentation mask of each action instance jointly at the full video length. The TAGS model differs significantly from the conventional proposal-based methods by focusing on global temporal representation learning to directly detect local start and end points of action instances without proposals. Further, by modeling TAD holistically rather than locally at the individual proposal level, TAGS needs a much simpler model architecture with lower computational cost. Extensive experiments show that despite its simpler design, TAGS outperforms existing TAD methods, achieving new state-of-the-art performance on two benchmarks. Importantly, it is 20x faster to train and 1.6x more efficient for inference. Our PyTorch implementation of TAGS is available at https://github.com/sauradip/TAGS

Tong He, Wei Yin, Chunhua Shen, Anton van den Hengel

The current state-of-the-art methods in 3D instance segmentation typically involve a clustering step, despite the tendency towards heuristics, greedy algorithms, and a lack of robustness to the changes in data statistics. In contrast, we propose a fully convolutional 3D point cloud instance segmentation method that works in a per-point prediction fashion. In doing so it avoids the challenges that clustering-based methods face: introducing dependencies among different tasks of the model. We find the key to its success is assigning a suitable target to each sampled point. Instead of the commonly used static or distance-based assignment strategies, we propose to use an Optimal Transport approach to optimally assign target masks to the sampled points according to the dynamic matching costs. Our approach achieves promising results on both ScanNet and S3DIS benchmarks. The proposed approach removes intertask dependencies and thus represents a simpler and more flexible 3D instance segmentation framework than other competing methods, while achieving improved segmentation accuracy.

Hanxue Liang, Hehe Fan, Zhiwen Fan, Yi Wang, Tianlong Chen, Yu Cheng, Zhangyang Wang

The superiority of deep learning based point cloud representations relies on large-scale labeled datasets, while the annotation of point clouds is notoriously expensive. One of the most effective solutions is to transfer the knowledge from existing labeled source data to unlabeled target data. However, domain bias typically hinders knowledge transfer and leads to accuracy degradation. In this paper, we propose a Masked Local Structure Prediction (MLSP) method to encode target data. Along with the supervised learning on the source domain, our method enables models to embed source and target data in a shared feature space. Specifically, we predict masked local structure via estimating point cardinality, position and normal. Our design philosophies lie in: 1) Point cardinality reflects basic structures (e.g., line, edge and plane) that are invariant to specific domains. 2) Predicting point positions in masked areas generalizes learned representations so that they are robust to incompletion-caused domain bias. 3) Point normal is generated by neighbors and thus robust to noise across domains. We conduct experiments on shape classification and semantic segmentation with different transfer permutations and the results demonstrate the effectiveness of our method. Code is available at https://github.com/VITA-Group/MLSP.

Jun-Kun Chen, Yu-Xiong Wang

Being able to learn an effective semantic representation directly on raw point clouds has become a central topic in 3D understanding. Despite rapid progress, state-of-the-art encoders are restrictive to canonicalized point clouds, and have weaker than necessary performance when encountering geometric transformation distortions. To overcome this challenge, we propose PointTree, a general-purpose point cloud encoder that is robust to transformations based on relaxed K-D trees. Key to our approach is the design of the division rule in K-D trees by using principal component analysis (PCA). We use the structure of the relaxed K-D tree as our computational graph, and model the features as border descriptors which are merged with pointwise-maximum operation. In addition to this novel architecture design, we further improve the robustness by introducing pre-alignment -- a simple yet effective PCA-based normalization scheme. Our PointTree encoder combined with pre-alignment consistently outperforms state-of-the-art methods by large margins, for applications from object classification to semantic segmentation on various transformed versions of the widely-benchmarked datasets. Code and pre-trained models are available at https://github.com/immortalCO/PointTree.

Yaqian Liang, Shanshan Zhao, Baosheng Yu, Jing Zhang, Fazhi He

Recently, self-supervised pre-training has advanced Vision Transformers on various tasks w.r.t. different data modalities, e.g., image and 3D point cloud data. In this paper, we explore this learning paradigm for 3D mesh data analysis based on Transformers. Since applying Transformer architectures to new modalities is usually non-trivial, we first adapt Vision Transformer to 3D mesh data processing, i.e., Mesh Transformer. In specific, we divide a mesh into several non-overlapping local patches with each containing the same number of faces and use the 3D position of each patch’s center point to form positional embeddings. Inspired by MAE, we explore how pre-training on 3D mesh data with the Transformer-based structure benefits downstream 3D mesh analysis tasks. We first randomly mask some patches of the mesh and feed the corrupted mesh into Mesh Transformers. Then, through reconstructing the information of masked patches, the network is capable of learning discriminative representations for mesh data. Therefore, we name our method MeshMAE, which can yield state-of-the-art or comparable performance on mesh analysis tasks, i.e., classification and segmentation. In addition, we also conduct comprehensive ablation studies to show the effectiveness of key designs in our method.

Haotian Liu, Mu Cai, Yong Jae Lee

Masked autoencoding has achieved great success for self-supervised learning in the image and language domains. However, mask based pretraining has yet to show benefits for point cloud understanding, likely due to standard backbones like PointNet being unable to properly handle the training versus testing distribution mismatch introduced by masking during training. In this paper, we bridge this gap by proposing a discriminative mask pretraining Transformer framework, MaskPoint, for point clouds. Our key idea is to represent the point cloud as discrete occupancy values (1 if part of the point cloud; 0 if not), and perform simple binary classification between masked object points and sampled noise points as the proxy task. In this way, our approach is robust to the point sampling variance in point clouds, and facilitates learning rich representations. We evaluate our pretrained models across several downstream tasks, including 3D shape classification, segmentation, and real-word object detection, and demonstrate state-of-the-art results while achieving a significant pretraining speedup (e.g., 4.1x on ScanNet) compared to the prior state-of-the-art Transformer baseline. Code is available at https://github.com/haotian-liu/MaskPoint.

Gopal Sharma, Kangxue Yin, Subhransu Maji, Evangelos Kalogerakis, Or Litany, Sanja Fidler

We propose to utilize self-supervised techniques in the 2D domain for fine-grained 3D shape segmentation tasks. This is inspired by the observation that view-based surface representations are more effective at modeling high-resolution surface details and texture than their 3D counterparts based on point clouds or voxel occupancy. Specifically, given a 3D shape, we render it from multiple views, and set up a dense correspondence learning task within the contrastive learning framework. As a result, the learned 2D representations are view-invariant and geometrically consistent, leading to better generalization when trained on a limited number of labeled shapes than alternatives based on self-supervision in 2D or 3D alone. Experiments on textured (RenderPeople) and untextured (PartNet) 3D datasets show that our method outperforms state-of-the-art alternatives in fine-grained part segmentation. The improvements over baselines are greater when only a sparse set of views is available for training or when shapes are textured, indicating that \mvd benefits from both 2D processing and 3D geometric reasoning.

Xu Cao, Hiroaki Santo, Boxin Shi, Fumio Okura, Yasuyuki Matsushita

This paper studies the discontinuity preservation problem in recovering a surface from its surface normal map. To model discontinuities, we introduce the assumption that the surface to be recovered is semi-smooth, i.e., the surface is one-sided differentiable (hence one-sided continuous) everywhere in the horizontal and vertical directions. Under the semi-smooth surface assumption, we propose a bilaterally weighted functional for discontinuity preserving normal integration. The key idea is to relatively weight the one-sided differentiability at each point’s two sides based on the definition of one-sided depth discontinuity. As a result, our method effectively preserves discontinuities and alleviates the under- or over-segmentation artifacts in the recovered surfaces compared to existing methods. Further, we unify the normal integration problem in the orthographic and perspective cases in a new way and show effective discontinuity preservation results in both cases.