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4,294篇论文匹配“Physics”
第 28 / 215 页

Di Yang, Yaohui Wang, Shuai Shao, François Brémond, Jiangtao Wang

Real-world human action understanding remains challenging due to long-tailed label distributions, compositional motion patterns, and viewpoint variations. Existing skeleton-based methods often lack a structured and transferable representation of motion, and task-specific models for generation, classification, and detection are usually trained independently, resulting in fragmented pipelines and limited cross-task generalization. We present PRISM, a PRImitive-centric Skeleton Modeling framework that learns a shared motion representation from a motion generation objective and transfers it to perception tasks. PRISM represents each action sequence as a trajectory in a primitive coefficient space, which captures how a set of learned atomic motion primitives contribute to the observed motion. A structured decomposition module learns this representation in a physically grounded and view-invariant manner via motion generation. Instead of enforcing joint or unified training across tasks, PRISM provides a single primitive-centric representation that can be sequentially transferred to downstream classification and frame-wise detection through lightweight task heads. This representation introduces structure, compositionality, and improved generalization across distinct supervisions. PRISM consistently improves performance on long-tailed and multi-label datasets and enables interpretable reasoning over compositional and rare actions. Extensive experimental results show that the structured primitive space serves as a transferable and robust foundation for diverse action understanding tasks in real-world datasets.

Anindita Ghosh, Vladislav Golyanik, Taku Komura, Philipp Slusallek, Christian Theobalt, Rishabh Dabral

Synthesizing text-driven 3D human motion within realistic scenes requires learning both semantic intent ("walk to the couch") and physical feasibility (e.g., avoiding collisions). Current methods use generative frameworks that simultaneously learn high-level planning and low-level contact reasoning, and rely on computationally expensive 3D scene data such as point clouds or voxel occupancy grids. We propose SceMoS, a scene-aware motion synthesis framework that shows that structured 2D scene representations can serve as a powerful alternative to full 3D supervision in physically grounded motion synthesis. SceMoS disentangles global planning from local execution using lightweight 2D cues and relying on (1) a text-conditioned autoregressive global motion planner that operates on a bird's-eye-view (BEV) image rendered from an elevated corner of the scene, encoded with DINOv2 features, as the scene representation, and (2) a geometry-grounded motion tokenizer trained via a conditional VQ-VAE, that uses 2D local scene heightmap, thus embedding surface physics directly into a discrete vocabulary. This 2D factorization reaches an efficiency-fidelity trade-off: BEV semantics capture spatial layout and affordance for global reasoning, while local heightmaps enforce fine-grained physical adherence without full 3D volumetric reasoning. SceMoS achieves state-of-the-art motion realism and contact accuracy on the TRUMANS benchmark, reducing the number of trainable parameters for scene encoding by over 50%, showing that 2D scene cues can effectively ground 3D human-scene interaction. Project URL: https://anindita127.github.io/SceMoS.

Chengyin Hu, Xin Wang, Rui Qiu, Zhe Jia, Yingying Zhao, Kai Wang, Xu Kang, Yiwei Wei

Infrared pedestrian detection is crucial in safety-critical systems but remains vulnerable to adversarial attacks. Existing physical attacks often rely on fixed, static patterns. However, they often lack robustness across scales, as their hand-crafted or uniformly generated structures are fundamentally limited by a fixed receptive field and fail to adapt to varying distances and scene contexts. In light of this, we propose AdvFractal, a black-box attack that exploits the innate self-similarity and structural richness of fractal geometry to naturally generate multi-scale, physically realizable adversarial perturbations. By modeling perturbations with H-type fractals and optimizing parameters via Particle Swarm Optimization, AdvFractal seamlessly coordinates attacks across scales, progressively disrupting detector features from local textures to global shapes. Experiments show AdvFractal achieves an attack success rate (ASR) of 97.54% in the physical domain and 99.16% cross-dataset, significantly outperforming state-of-the-art methods. The perturbations are highly effective in the infrared spectrum while remaining stealthy in visible light, offering a novel approach for evaluating and understanding the security of infrared detection systems.

Boya Shi, Naiyang Guan, Xiaodong Yi

Existing dynamic scene rendering methods often adopt rigid-body or direction-limited assumptions, yet real-world motion and contact routinely violate these, producing artifacts near occlusion boundaries. To address this, we introduce a unified, source-aware framework for dynamic rendering that enforces the consistency of Gaussian primitives under explicit manifold constraints. We project predicted velocities onto physically grounded priors via efficient, parallel inner solves: (i) a Helmholtz parameterization that separates divergence-free and potential-flow motion components; (ii) an anisotropic, compressible directional prior; and (iii) an affine family that disentangles rotation from isotropic scaling. Experiments on extensive benchmarks show consistent improvements over state-of-the-art methods in reconstruction fidelity and temporal coherence. Our approach ensures physically realistic rendering, especially near contacts, and substantially reduces motion-boundary artifacts.

Xiaopei Zhu, Guanning Zeng, Zhanhao Hu, Jun Zhu, Xiaolin Hu

Visible-thermal (RGB-T) object detection is a crucial technology for applications such as autonomous driving, where multimodal fusion enhances performance in challenging conditions like low light. However, the security of RGB-T detectors, particularly in the physical world, has been largely overlooked. This paper proposes a novel approach to RGB-T physical attacks using adversarial clothing with a non-overlapping RGB-T pattern (NORP). To simulate full-view (0^ \circ -360^ \circ ) RGB-T attacks, we construct 3D RGB-T models for human and adversarial clothing. NORP is a new adversarial pattern design using distinct visible and thermal materials without overlap, avoiding the light reduction in overlapping RGB-T patterns (ORP). To optimize the NORP on adversarial clothing, we propose a spatial discrete-continuous optimization (SDCO) method. We systematically evaluated our method on RGB-T detectors with different fusion architectures, demonstrating high attack success rates both in the digital and physical worlds. Additionally, we introduce a fusion-stage ensemble method that enhances the transferability of adversarial attacks across unseen RGB-T detectors with different fusion architectures.

Zhihao Li, Shengwei Dong, Chuang Yi, Junxuan Gao, Zhilu Lai, Zhiqiang Liu, Wei Wang, Guangtao Zhang

Existing image SR and generic diffusion models transfer poorly to fluid SR: they are sampling-intensive, ignore physical constraints, and often yield spectral mismatch and spurious divergence. We address fluid super-resolution (SR) with **ReMD** (**Re**sidual-**M**ultigrid **D**iffusion), a physics-consistent diffusion framework. At each reverse step, ReMD performs a **multigrid residual correction**: the update direction is obtained by coupling data consistency with lightweight physics cues and then correcting the residual across scales; the multiscale hierarchy is instantiated with a **multi-wavelet** basis to capture both large structures and fine vortical details. This coarse-to-fine design accelerates convergence and preserves fine structures while remaining equation-free. Across atmospheric and oceanic benchmarks, ReMD improves accuracy and spectral fidelity, reduces divergence, and reaches comparable quality with markedly fewer sampling steps than diffusion baselines. Our results show that enforcing physics consistency **inside** the diffusion process via multigrid residual correction and multi-wavelet multiscale modeling is an effective route to efficient fluid SR.

Yuhong Zhang, Zihan Gao, Shengpeng Li, Ling-Hao Chen, Kaisheng Liu, Runqing Cheng, Xiao Lin, Junjia Liu, Zhuoheng Li, Jingyi Feng 等

We introduce Robowheel, a data engine that converts human hand-object interaction (HOI) videos into training-ready supervision for cross-morphology robotic learning. From monocular RGB/RGB-D inputs, we perform high-precision HOI reconstruction and enforce physical plausibility via a reinforcement learning (RL) optimizer that refines hand-object relative poses under contact and penetration constraints. The reconstructed, contact-rich trajectories are then retargeted to cross-embodiments, robot arms with simple end-effectors, dexterous hands, and humanoids, yielding executable actions and rollouts. To scale coverage, we build a simulation-augmented framework on Isaac Sim with diverse domain randomization (embodiments, trajectories, object retrieval, background textures, hand motion mirroring), which enriches the distributions of trajectories and observations while preserving spatial relationships and physical plausibility. The entire data pipeline forms an end-to-end pipeline from video - reconstruction - retargeting - augmentation - data acquisition.We validate the data on mainstream vision-language-action (VLA) and imitation learning architectures, demonstrating that trajectories produced by our pipeline are as stable as those from teleoperation and yield comparable continual performance gains. To our knowledge, this provides the first quantitative evidence that HOI modalities can serve as effective supervision for robotic learning. Compared with teleoperation, Robowheel is lightweight: a single monocular RGB(D) camera is sufficient to extract a universal, embodiment-agnostic motion representation that could be flexibly retargeted across embodiments. We further assemble a large-scale multimodal dataset combining multi-camera captures, monocular videos, and public HOI corpora for training and evaluating embodied models.

Sara Aghajanzadeh, Xiaoyang Bai, Zhongmin Zhu, David Forsyth, Viktor Gruev

It is extremely hard for an underwater agent to know where it is. Satellite signals disappear within centimeters of the surface; acoustic baselines require heavy infrastructure to instrument small regions. The polarization of the sky, visible underwater, reveals the elevation of the sun. The pattern of elevation over the day reveals location to an agent with a clock. However, recovering elevation from polarization images is very difficult. State-of-the-art (SOTA) geolocalization methods can localize well for locations where they have seen data, but accuracy collapses when the data comes from a new location. Our physics-guided synthesis pipeline expands a huge library of polarization images from a small set of sites to 2.8 million solar-elevation-matched training sequences spanning latitudes, seasons, and water types. A compact two-stage transformer reconstructs the solar-elevation curve and predicts geolocation. Under leave-one-site-out tests, the site averaged median geodesic error is 500km--about an eightfold improvement over previous deep-learning baselines; with limited target-site data, the median error contracts to single-digit kilometers.

Chen Li, Shanshan Dong, Sheng Qiu, Jianmin Han, Yibo Zhao, Zan Gao, Taku Komura, Kemeng Huang

Reconstructing dynamic fluids from sparse views is a long-standing and challenging problem, due to the severe lack of 3D information from insufficient view coverage. While several pioneering approaches have attempted to address this issue using differentiable rendering or novel view synthesis, they are often limited by time-consuming optimization under ill-posed conditions. We propose SmokeSVD, an efficient and effective framework to progressively reconstruct dynamic smoke from a single video by integrating the generative capabilities of diffusion models with physically guided consistency optimization. Specifically, we first propose a physically guided side-view synthesizer based on diffusion models, which explicitly incorporates velocity field constraints to generate spatio-temporally consistent side-view images frame by frame, significantly alleviating the ill-posedness of single-view reconstruction. Subsequently, we iteratively refine novel-view images and reconstruct 3D density fields through a progressive multi-stage process that renders and enhances images from increasing viewing angles, generating high-quality multi-view sequences. Finally, we estimate fine-grained density and velocity fields via differentiable advection by leveraging the Navier-Stokes equations. Our approach supports re-simulation and downstream applications while achieving superior reconstruction quality and computational efficiency compared to state-of-the-art methods.

Zijian Zhu, Qiusheng Huang, Anboyu Guo, Xiaohui Zhong, Hao Li

Current AI weather forecasting models predict conventional atmospheric variables but cannot distinguish between cloud microphysical species critical for aviation safety. We introduce AviaSafe, a hierarchical, physics-informed neural forecaster that produces global, six-hourly predictions of these four hydrometeor species for lead times up to 7 days. Our approach addresses the unique challenges of cloud prediction: extreme sparsity, discontinuous distributions, and complex microphysical interactions between species. We integrate the Icing Condition (IC) index from aviation meteorology as a physics-based constraint that identifies regions where supercooled water fuels explosive ice crystal growth. The model employs a hierarchical architecture that first predicts cloud spatial distribution through masked attention, then quantifies species concentrations within identified regions. Training on ERA5 reanalysis data, our model achieves lower RMSE for cloud species compared to baseline and outperforms operational numerical models on certain key variables at 7-day lead times.The ability to forecast individual cloud species enables new applications in aviation route optimization where distinguishing between ice and liquid water determines engine icing risk.

Hao Zhong, Muzhi Zhu, Shenyan Zeng, Anzhou Li, Cong Chen, Hua Geng, Duochao Shi, Wentao Ye, Tao Lin, Hao Chen 等

Wide-baseline matching (WBM) requires integrating geometric understanding, viewpoint changes, fine-grained perception, and occlusion reasoning, making it a challenging testbed for spatial reasoning in multimodal large language models (MLLMs) deployed in physical environments. However, current MLLMs lack systematic evaluation and training frameworks for these capabilities. We introduce ReasonMatch-Bench, a benchmark stratified by viewpoint displacement and matching granularity across indoor, outdoor, and object-centric scenarios, and show that current MLLMs still struggle with fine-grained wide-baseline correspondence: on a difficult 90-sample subset, human annotators achieve 84.0 F1, while the best existing baseline reaches 37.2. To bridge this gap, we build a scalable data-generation pipeline that automatically extracts wide-baseline view pairs from large-scale video-3D corpora, including RGB-D videos and SfM reconstructions, yielding diverse and verifiable supervision. We further propose Dynamic Correspondence Reinforcement Learning (DCRL), which combines Image-Level Viewpoint Progression and Point-Level Correspondence Curriculum to improve WBM training through verifiable rewards without explicit CoT supervision. Extensive experiments show that DCRL substantially improves ReasonMatch-Bench and transfers to related spatial benchmarks, while maintaining general visual understanding performance with modest gains on several benchmarks.

Samarth Chopra, Jing Liang, Gershom Seneviratne, Dinesh Manocha

Understanding physical properties such as friction, stiffness, hardness, and material composition is essential for enabling robots to interact safely and effectively with their surroundings. However, existing 3D reconstruction methods focus on geometry and appearance and cannot infer these underlying physical properties. We present PhysGS, a Bayesian-inferred extension of 3D Gaussian Splatting that estimates dense, per-point physical properties from visual cues and vision--language priors. We formulate property estimation as Bayesian inference over Gaussian splats, where material and property beliefs are iteratively refined as new observations arrive. PhysGS also models aleatoric and epistemic uncertainties, enabling uncertainty-aware object and scene interpretation. Across object-scale (ABO-500), indoor, and outdoor real-world datasets, PhysGS improves accuracy of the mass estimation by up to 22.8%, reduces Shore hardness error by up to 61.2%, and lowers kinetic friction error by up to 18.1% compared to deterministic baselines. Our results demonstrate that PhysGS unifies 3D reconstruction, uncertainty modeling, and physical reasoning in a single, spatially continuous framework for dense physical property estimation.

Yuezhi Yang, Qixing Huang, Mikaela Angelina Uy, Nicholas Sharp

This work proposes a new formulation to the long-standing problem of convex decomposition through learning feature fields, enabling the first feed-forward model for open-world learning of convex decomposition. Our method produces high-quality decompositions of 3D shapes into a union of convex bodies, which are essential to accelerate collision detection in physical simulation, amongst many other applications.The key insight is to adopt a feature learning approach and learn a continuous feature field that can later be clustered to yield a good convex decomposition via our self-supervised, purely-geometric objective derived from the classical definition of convexity.Our formulation can be used for single shape optimization, but more importantly, feature prediction unlocks scalable, self-supervised learning on large datasets resulting in the first learned open-world for convex decomposition.Experiments show that our decompositions are higher-quality than alternatives and generalize across open-world objects as well as across representations to meshes, CAD models, and even Gaussian splats.

Peter Kocsis, Lukas Höllein, Matthias Nießner

We introduce Intrinsic Image Fusion, a method that reconstructs high-quality physically based materials from multi-view images.Material reconstruction is highly underconstrained and typically relies on analysis-by-synthesis, which requires expensive and noisy path tracing. To better constrain the optimization, we incorporate single-view priors into the reconstruction process. We leverage a diffusion-based material estimator that produces multiple, but often inconsistent, candidate decompositions per view.To reduce the inconsistency, we fit an explicit low-dimensional parametric function to the predictions.We then propose a robust optimization framework using soft per-view prediction selection together with confidence-based soft multi-view inlier set to fuse the most consistent predictions of the most confident views into a consistent parametric material space. Finally, we use inverse path tracing to optimize for the low-dimensional parameters. Our results outperform state-of-the-art methods in material disentanglement on both synthetic and real scenes, producing sharp and clean reconstructions suitable for high-quality relighting.

Xiuchao Wu, Pengfei Zhu, Jiangjing Lyu, Xinguo Liu, Jie Guo, Yanwen Guo, Weiwei Xu, Chengfei Lyu

Applying diffusion models to physically-based material estimation and generation has recently gained prominence. In this paper, we propose MatMart, a novel material reconstruction framework for 3D objects, offering the following advantages. First, MatMart adopts a two-stage reconstruction, starting with accurate material prediction from inputs and followed by prior-guided material generation for unobserved views, yielding high-fidelity results. Second, by utilizing progressive inference alongside the proposed view-material cross-attention (VMCA), MatMart enables reconstruction from an arbitrary number of input images, demonstrating strong scalability and flexibility. Finally, MatMart achieves both material prediction and generation capabilities through end-to-end optimization of a single diffusion model, without relying on additional pre-trained models, thereby exhibiting enhanced stability across various types of objects. Extensive experiments demonstrate that MatMart achieves superior performance in material reconstruction compared to existing methods.

Tianlin Huo, Dongchuan Ran, Ranjie Duan, Yao Zhu, Peilun Du, Ningbo Yao, Huanqian Yan, Xu Han, Qiang Yun, Yuzheng Tan 等

Backdoor attacks pose potential threats to object detection models, highlighting the importance of studying their security. However, existing backdoor attacks mainly rely on trigger-specific intrinsic features, which limits their practicality in real-world scenarios. In this paper, we propose a novel backdoor attack that leverages dynamic object interactions in realistic scenarios to activate malicious behavior. By hijacking the Non-Maximum Suppression (NMS) process in object detectors, this attack demonstrates robust effectiveness, including misclassification, mislocalization, and object appearance/disappearance, while maintaining the model's normal performance on clean inputs. Experimental results demonstrate that our attack exhibits significant attack performance across various object detectors and datasets, and remains effective both in physical environments and under existing defense mechanisms. These findings highlight the urgent need to develop efficient and robust defense strategies against backdoor attacks.

Huimin Zeng, Yue Bai, Hailing Wang, Yun Fu

High dynamic range novel view synthesis (HDR-NVS) reconstructs scenes with dynamic details by fusing multi-exposure low dynamic range (LDR) views, yet it struggles to capture ambient illumination-dependent appearance. Implicitly supervising HDR content by constraining tone-mapped results fails in correcting abnormal HDR values, and results in limited gradients for Gaussians in under/over-exposed regions. To this end, we introduce PhysHDR-GS, a physically inspired HDR-NVS framework that models scene appearance via intrinsic reflectance and adjustable ambient illumination. PhysHDR-GS employs a complementary image-exposure (IE) branch and Gaussian-illumination (GI) branch to faithfully reproduce standard camera observations and capture illumination-dependent appearance changes, respectively. During training, the proposed cross-branch HDR consistency loss provides explicit supervision for HDR content, while an illumination-guided gradient scaling strategy mitigates exposure-biased gradient starvation and reduces under-densified representations. Experimental results across realistic and synthetic datasets demonstrate our superiority in reconstructing HDR details (e.g., a PSNR gain of 2.04 dB over HDR-GS), while maintaining real-time rendering speed (up to 76 FPS). Code and models are available at https://huimin-zeng.github.io/PhysHDR-GS/.

Tianjiao Yu, Vedant Shah, Muntasir Wahed, Ying Shen, Kiet A. Nguyen, Ismini Lourentzou

Articulated objects are common in the real world, yet modeling their structure and motion remains a challenging task for 3D reconstruction methods. In this work, we introduce Part^ 2 GS, a novel framework for modeling articulated digital twins of multi-part objects with high-fidelity geometry and physically consistent articulation. Part^ 2 GS leverages a part-aware 3D Gaussian representation that encodes articulated components with learnable attributes, enabling structured, disentangled transformations that preserve high-fidelity geometry. To ensure physically consistent motion, we propose a motion-aware canonical representation guided by physics-based constraints, including contact enforcement, velocity consistency, and vector-field alignment. Furthermore, we introduce a field of repel points to prevent part collisions and maintain stable articulation paths, significantly improving motion coherence over baselines. Extensive evaluations on both synthetic and real-world datasets show that Part^ 2 GS consistently outperforms state-of-the-art methods by up to 10xin Chamfer Distance for movable parts.

Hongchi Xia, Xuan Li, Zhaoshuo Li, Qianli Ma, Jiashu Xu, Ming-Yu Liu, Yin Cui, Tsung-Yi Lin, Wei-Chiu Ma, Shenlong Wang 等

Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines, yielding artifacts and physically invalid scenes. We present SAGE, an agentic framework that, given a user-specified embodied task (e.g., "pick up a bowl and place it on the table"), understands the intent and automatically generates simulation-ready environments at scale. The agent couples multiple generators for layout and object composition with critics that evaluate semantic plausibility, visual realism, and physical stability. Through iterative reasoning and adaptive tool selection, it self-refines the scenes until meeting user intent and physical validity. The resulting environments are realistic, diverse, and directly deployable in modern simulators for policy training. Policies trained purely on this data exhibit clear scaling trends and generalize to unseen objects and layouts, demonstrating the promise of simulation-driven scaling for embodied AI. Code, demos, and the SAGE-10k dataset can be found on the project page: https://research.nvidia.com/labs/dir/sage/.

Yuto Shibata, Kashu Yamazaki, Lalit Jayanti, Yoshimitsu Aoki, Mariko Isogawa, Katerina Fragkiadaki

Humanoid robotics has strong potential to transform daily service and caregiving applications. Although recent advances in general motion tracking within physics engines (GMT) have enabled virtual characters and humanoid robots to reproduce a broad range of human motions, these behaviors are primarily limited to contact-less social interactions or isolated movements. Assistive scenarios, by contrast, require continuous awareness of a human partner and rapid adaptation to their evolving posture and dynamics. In this paper, we formulate the imitation of closely interacting, force-exchanging human-human motion sequences as a multi-agent reinforcement learning problem. We jointly train partner-aware policies for both the supporter (assistant) agent and the recipient agent in a physics simulator to track assistive motion references. To make this problem tractable, we introduce a partner policies initialization scheme that transfers priors from single-human motion-tracking controllers, greatly improving exploration. We further propose dynamic reference retargeting and contact-promoting reward, which adapt the assistant's reference motion to the recipient's real-time pose and encourage physically meaningful support. We show that \model is the first method capable of successfully tracking assistive interaction motions on established benchmarks, demonstrating the benefits of a multi-agent RL formulation for physically grounded and socially aware humanoid control.