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Xinguo He, Yixin Shen, Rahul Chaudhari

Hand mesh reconstruction has attracted growing attention in recent years.Despite significant progress, existing methods often struggle to balance reconstruction quality and inference efficiency.In this work, we propose TokenHand, a novel framework for single-view 3D hand mesh reconstruction that achieves both high accuracy and real-time inference.Our method represents a 3D hand model using M discrete tokens, each describing a specific sub-structure of the hand.This compositional representation enables efficient modeling with minimal reconstruction error.Furthermore, we reformulate hand mesh reconstruction as a classification problem rather than a regression task.Specifically, a classifier predicts the categories of the M tokens from an input image, and a pre-trained decoder network subsequently reconstructs the 3D hand mesh from the predicted tokens without any post-processing.Extensive experiments demonstrate that TokenHand achieves comparable or superior performance to existing methods across standard benchmarks, while maintaining high efficiency in practical scenarios.

Yuqing Huang, Guotian Zeng, Zhenqiao Yuan, Zhenyu He, Xin Li, Yaowei Wang, Ming-Hsuan Yang

Existing visual trackers mainly operate in a non-interactive, fire-and-forget manner, making them impractical for real-world scenarios that require human-in-the-loop adaptation. To overcome this limitation, we introduce Interactive Tracking, a new paradigm that allows users to guide the tracker at any time using natural language commands. To support research in this direction, we make three main contributions. First, we present InteractTrack, the first large-scale benchmark for interactive tracking, containing 150 videos with dense bounding box annotations and timestamped language instructions. Second, we propose a comprehensive evaluation protocol and evaluate 25 representative trackers, showing that state-of-the-art methods fail in interactive scenarios--strong performance on conventional benchmarks does not transfer. Third, we introduce Interactive Memory-Augmented Tracking (IMAT), a new baseline that employs a dynamic memory mechanism to learn from user feedback and update tracking behavior accordingly. Our benchmark, protocol, and baseline establish a foundation for developing more intelligent, adaptive, and collaborative tracking systems, bridging the gap between automated perception and human guidance. The full benchmark, tracking results, and analysis are available at \href https://github.com/NorahGreen/InteractTrack.git this URL .

Tongtian Yue, Xuange Gao, Longteng Guo, Zijia Zhao, Zikang Liu, Jie Jiang, Hua Huang, Jing Liu

Recent advances in multimodal large language models (MLLMs) have shown impressive progress in integrating visual and linguistic understanding. However, most existing MLLMs inject visual information into the input space of large language models (LLMs), which substantially increases context length and computational overhead, while often disrupting pretrained linguistic priors by forcing the LLM to optimize on vision-dominant multimodal sequences. In this work, we propose a rotation-based vision injection paradigm that aligns visual information with the parameter space of LLMs. Visual semantics are encoded as rotation matrices and applied directly to the pretrained parameters. This parameter-space injection eliminates the need for long input sequences, thus avoiding the quadratic computational overhead inherent in input-space injection. Besides, it preserves the linguistic competence of the LLM by maintaining the intrinsic geometric structure of the pretrained parameters. Building upon this paradigm, we develop ROSE, a 7B MLLM that achieves fine-grained vision-language alignment with remarkable computational efficiency. Extensive experiments across 12 multimodal benchmarks show that ROSE delivers superior or competitive performance compared with leading models.At comparable accuracy, ROSE reduces FLOPs by 80.7% and inference latency by 56.4% relative to Qwen2.5-VL-7B, demonstrating the effectiveness and scalability. The code and model weights will be publicly released.

Mingze Sun, Cheng Zeng, Jiansong Pei, Junhao Chen, Chaoyue Song, Shaohui Wang, Tianyuan Chang, Bin Huang, Zijiao Zeng, Ruqi Huang

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck for real-world animation workflows. To address this, we propose an animator-centric SG framework that achieves high-quality skeleton prediction on complex inputs while providing intuitive control handles. Our contributions are threefold. First, we curate a large-scale dataset of 82,633 rigged meshes with diverse and complicated structures. Second, we introduce a novel semantic-aware tokenization scheme for auto-regressive modeling. This scheme effectively complements purely geometric prior methods by subdividing bones into semantically meaningful groups, thereby enhancing robustness to structural complexity and enabling a key control mechanism. Third, we design a learnable density interval module that allows animators to exert soft, direct control over bone density. Extensive experiments demonstrate that our framework not only generates high-quality skeletons for challenging inputs but also successfully fulfills two critical requirements from professional animators. Our work paves the way for more flexible and efficient animation pipelines.

Mohammed Rahman Sherif Khan Mohammad, Ardhendu Behera, Sandip Pradhan, Swagat Kumar, Amr Ahmed

Recent adapter-based CLIP tuning (e.g., Tip-Adapter) is a strong few-shot learner, achieving efficiency by caching support features for fast prototype matching. However, these methods rely on global uni-modal feature vectors, overlooking fine-grained patch relations and their structural alignment with class text. To bridge this gap without incurring inference costs, we introduce a novel asymmetric training-only framework. Instead of altering the lightweight adapter, we construct a high-capacity auxiliary Heterogeneous Graph Teacher that operates solely during training. This teacher (i) integrates multi-scale visual patches and text prompts into a unified graph, (ii) performs deep cross-modal reasoning via a Modality-aware Graph Transformer (MGT), and (iii) applies discriminative node filtering to extract high-fidelity class features. Crucially, we employ a cache-aware dual-objective strategy to supervise this relational knowledge directly into the Tip-Adapter's key-value cache, effectively upgrading the prototypes while the graph teacher is discarded at test time. Thus, inference remains identical to Tip-Adapter with zero extra latency or memory. Across standard 1-16-shot benchmarks, our method consistently establishes a new state-of-the-art. Ablations confirm that the auxiliary graph supervision, text-guided reasoning, and node filtering are the essential ingredients for robust few-shot adaptation.

Zhihao Sun, Zhiying Du, Xitong Yang, Zuxuan Wu

Hand-object interaction forms the foundation of how humans interact with the world. Understanding the connection between hand action and egocentric video is essential for enabling embodied agents to perceive, simulate, and plan like humans. However, it is challenging to learn and predict across hand actions and egocentric videos due to their non-linear relationship. In this work, we introduce HandWorld, a unified generative framework that focuses on hand-object interaction and jointly models egocentric videos and hand actions. HandWorld learns shared cross-domain conditions through a dual-branch condition network that integrates information from both video and action domains. MANO-rendered hand representation is incorporated as an intermediate input to further enhance cross-domain coherence. Conditioned on the shared representation, two decoupled diffusion transformers are trained to predict in their respective domain. A flexible training strategy enables the model to learn across diverse task configurations, including action forecasting and controllable video generation. Experiments on large-scale egocentric HOI datasets demonstrate that HandWorld achieves high-fidelity video synthesis and accurate action prediction, outperforming existing baselines across diverse scenarios.

Yi He, Tao Wang, Yi Jin, Congyan Lang, Yidong Li, Haibin Ling

Recent advances in 3D Gaussian Splatting (3DGS) have enabled highly efficient and photorealistic novel view synthesis. However, segmenting objects accurately in 3DGS remains challenging due to the discrete nature of Gaussian representations, which often leads to aliasing and artifacts at object boundaries. In this paper, we introduce NG-GS, a novel framework for high-quality object segmentation in 3DGS that explicitly addresses boundary discretization. Our approach begins by automatically identifying ambiguous Gaussians at object boundaries using mask variance analysis. We then apply radial basis function (RBF) interpolation to construct a spatially continuous feature field, enhanced by multi-resolution hash encoding for efficient multi-scale representation. A joint optimization strategy aligns 3DGS with a lightweight NeRF module through alignment and spatial continuity losses, ensuring smooth and consistent segmentation boundaries. Extensive experiments on NVOS and LERF-OVS benchmarks demonstrate that our method achieves state-of-the-art performance, with significant gains in boundary mIoU.

Lei Jiang, Xin Liu, Xinze Tong, Zhiliang Li, Jie Liu, Jie Tang, Gangshan Wu

Image Super-Resolution (SR) aims to reconstruct high-resolution images from degraded low-resolution inputs. While diffusion-based SR methods offer powerful generative capabilities, their performance heavily depends on how semantic priors are structured and integrated into the generation process. Existing approaches often rely on entangled or coarse-grained priors that mix global layout with local details, or conflate structural and textural cues, thereby limiting semantic controllability and interpretability. In this work, we propose DTPSR, a novel diffusion-based SR framework that introduces disentangled textual priors along two complementary dimensions: spatial hierarchy (global vs. local) and frequency semantics (low- vs. high-frequency). By explicitly separating these priors, DTPSR enables the model to simultaneously capture scene-level structure and object-specific details with frequency-aware semantic guidance. The corresponding embeddings are injected via specialized cross-attention modules, forming a progressive generation pipeline that reflects the semantic granularity of visual content--from global layout to fine-grained textures. To support this paradigm, we construct DisText-SR, a large-scale dataset containing approximately 95,000 image-text pairs with carefully disentangled global, low-frequency, and high-frequency descriptions. To further enhance controllability and consistency, we adopt a multi-branch classifier-free guidance strategy with frequency-aware negative prompts to suppress hallucinations and semantic drift. Extensive experiments on synthetic and real-world benchmarks show that DTPSR achieves high perceptual quality, competitive fidelity, and strong generalization across diverse degradation scenarios.

Shiran Ge, Chenyi Huang, Yuang Ai, Qihang Fan, Huaibo Huang, Ran He

Group Relative Policy Optimization (GRPO) is a powerful technique for aligning generative models, but its effectiveness is bottlenecked by the conflict between large group sizes and prohibitive computational costs. In this work, we investigate the trade-off through empirical studies, yielding two key observations. First, we discover the reward clustering phenomenon in which many trajectories collapse toward the group-mean reward, offering limited optimization value. Second, we design a heuristic strategy named Optimal Variance Filtering (OVF), and verify that a high-variance subset of trajectories selected by OVF can outperform the larger, unfiltered group. However, this static, post-sampling OVF approach still necessitates critical computational overhead, as it performs unnecessary sampling for trajectories that are ultimately discarded. To resolve this, we propose Pro-GRPO (Proactive GRPO), a novel dynamic framework that integrates latent feature-based trajectory pruning into the sampling process. Through the early termination of reward-clustered trajectories, Pro-GRPO reduces computational overhead. Leveraging its efficiency, Pro-GRPO employs an "Expand-and-Prune" strategy. This strategy first expands the size of initial sampling group to maximize trajectory diversity, then it applies multi-step OVF to the latents, avoiding prohibitive computational costs. Extensive experiments on both diffusion-based and flow-based models demonstrate the generality and effectiveness of our Pro-GRPO framework.

Duc Vu, Kien Nguyen, Trong-Tung Nguyen, Ngan Nguyen, Phong Nguyen, Khoi Nguyen, Cuong Pham, Anh Tran

Recent diffusion-based models achieve photorealism in image inpainting but require many sampling steps, limiting practical use. Few-step text-to-image models offer faster generation, but naively applying them to inpainting yields poor harmonization and artifacts between the background and inpainted region. We trace this cause to random Gaussian noise initialization, which under low function evaluations causes semantic misalignment and reduced fidelity. To overcome this, we propose InverFill, a one-step inversion method tailored for inpainting that injects semantic information from the input masked image into the initial noise, enabling high-fidelity few-step inpainting. Instead of training inpainting models, InverFill leverages few-step text-to-image models in a blended sampling pipeline with semantically aligned noise as input, significantly improving vanilla blended sampling and even matching specialized inpainting models at low NFEs. Moreover, InverFill does not require real-image supervision and only adds minimal inference overhead. Extensive experiments show that InverFill consistently boosts baseline few-step models, improving image quality and text coherence without costly retraining or heavy iterative optimization.

Tian Ye, Song Fei, Lei Zhu

Diffusion transformers have recently delivered strong text-to-image generation around 1K resolution, but we show that extending them to native 4K across diverse aspect ratios exposes a tightly coupled failure mode spanning positional encoding, VAE compression, and optimization. Tackling any of these factors in isolation leaves substantial quality on the table. We therefore take a data--model co-design view and introduce UltraFlux, a Flux-based DiT trained natively at 4K on MultiAspect-4K-1M, a 1M-image 4K corpus with controlled multi-AR coverage, bilingual captions, and rich VLM/IQA metadata for resolution- and AR-aware sampling. On the model side, UltraFlux couples (i) Resonance 2D RoPE with YaRN for training-window-, frequency-, and AR-aware positional encoding at 4K; (ii) a simple, non-adversarial VAE post-training scheme that improves 4K reconstruction fidelity; (iii) an SNR-Aware Huber Wavelet objective that rebalances gradients across timesteps and frequency bands; and (iv) a Stage-wise Aesthetic Curriculum Learning strategy that concentrates high-aesthetic supervision on high-noise steps governed by the model prior. Together, these components yield a stable, detail-preserving 4K DiT that generalizes across wide, square, and tall ARs. On the Aesthetic-Eval@4096 benchmark and multi-AR 4K settings, UltraFlux consistently outperforms strong open-source baselines across fidelity, aesthetic, and alignment metrics, and--with a LLM prompt refiner--matches or surpasses the proprietary Seedream 4.0.

Changxing Liu, Zichen Chao, Siheng Chen

Collaborative perception leverages data exchange among multiple agents to enhance overall perception capabilities. However, heterogeneity across agents introduces domain gaps that hinder collaboration, and this is further exacerbated by an underexplored issue: modality isolation. It arises when multiple agents with different modalities never co-occur in any training data frame, enlarging cross-modal domain gaps. Existing alignment methods rely on supervision from spatially overlapping observations, thus fail to handle modality isolation. To address this challenge, we propose CodeAlign, the first efficient, co-occurrence-free alignment framework that smoothly aligns modalities via cross-modal feature-code-feature(FCF) translation. The key idea is to explicitly identify the representation consistency through codebook, and directly learn mappings between modality-specific feature spaces, thereby eliminating the need for spatial correspondence. Codebooks regularize feature spaces into code spaces, providing compact yet expressive representations. With a prepared code space for each modality, CodeAlign learns FCF translations that map features to the corresponding codes of other modalities, which are then decoded back into features in the target code space, enabling effective alignment. Experiments show that, when integrating three modalities, CodeAlign requires only 8% of the training parameters of prior alignment methods, reduces communication load by 1024x, and achieves state-of-the-art perception performance on both OPV2V and DAIR-V2X dataset. Code will be released.

Sumit Chaturvedi, Yannick Hold-Geoffroy, Mengwei Ren, Jingyuan Liu, He Zhang, Yiqun Mei, Julie Dorsey, Zhixin Shu

This paper presents a method for image relighting that enables precise and continuous control over multiple illumination attributes in a photograph. We formulate relighting as a conditional image generation task and introduce attribute tokens to encode distinct lighting factors such as intensity, color, ambient illumination, diffuse level, and 3D light positions. The model is trained on a large-scale synthetic dataset with ground-truth lighting annotations, supplemented by a small set of real captures to enhance realism and generalization. We validate our approach across a variety of relighting tasks, including controlling in-scene lighting fixtures and editing environment illumination using virtual light sources, on synthetic and real images. Our method achieves state-of-the-art quantitative and qualitative performance compared to prior work. Remarkably, without explicit inverse rendering supervision, the model exhibits an inherent understanding of how light interacts with scene geometry, occlusion, and materials, yielding convincing lighting effects even in traditionally challenging scenarios such as placing lights within objects or relighting transparent materials plausibly.

Hao Zhang, Jiahao Luo, Bohui Wan, Yizhou Zhao, Zongrui Li, Michael Vasilkovsky, Chaoyang Wang, Jian Wang, Narendra Ahuja, Bing Zhou

Despite significant progress in 4D generation, rig and motion--the core structural and dynamic components of animation--are typically modeled as separate problems. Existing pipelines rely on ground-truth skeletons and skinning weights for motion generation and treat auto-rigging as an independent process, undermining scalability and interpretability. We present RigMo, a unified generative framework that jointly learns rig and motion directly from raw mesh sequences, without any human-provided rig annotations. RigMo encodes per-vertex deformations into two compact latent spaces: a rig latent that decodes into explicit Gaussian bones and skinning weights, and a motion latent that produces time-varying SE(3) transformations. Together, these outputs define an animatable mesh with explicit structure and coherent motion, enabling feed-forward rig and motion inference for deformable objects. Beyond unified rig-motion discovery, we introduce a Motion-DiT model operating in RigMo's latent space and demonstrate that these structure-aware latents can naturally support downstream motion generation tasks. Experiments on DeformingThings4D, Objaverse-XL, and TrueBones demonstrate that RigMo learns smooth, interpretable, and physically plausible rigs, while achieving superior reconstruction and category-level generalization compared to existing auto-rigging and deformation baselines. RigMo establishes a new paradigm for unified, structure-aware, and scalable dynamic 3D modeling

Chao Zhang, Fang Liu, Shuo Li, Yang Liu, Jiahao Wang, Xinyan Huang, Lingling Li, Puhua Chen, Xu Liu, Wenping Ma 等

Text-driven 3D editing, enabled by advancements in 3D reconstruction techniques such as NeRF and 3D Gaussian Splatting, aims to provide intuitive scene customization. However, existing methods frequently exhibit limitations in controllability and consistency. To address these shortcomings, we propose VDFE, a difference-aware 3D scene editing method based on non-intrusive utilization of pre-trained video diffusion priors, which integrates Optimal Control Guided Flow Editing (FlowOCE), Decoupled Flow Difference (DFD), and Difference-Aware Gaussians Editing (DAGE) modules. Specifically, FlowOCE treats the editing process as an optimal control problem, optimizing a noise-free editing trajectory to minimize unintended modifications in non-target regions and generating results with multi-view consistency and smooth transitions; DFD innovatively achieves more precise localization of editing regions compared to cross-attention mechanisms by analyzing flow differences, which supplies priors for the subsequent optimization process; and DAGE leverages precise localization to selectively update 3D Gaussians for efficient and precise refinement. Extensive experiments demonstrate that our method significantly outperforms existing methods in both qualitative and quantitative evaluations, achieving state-of-the-art (SOTA) performance.

Shunkai Zhou, Zike Yan, Fei Xue, Dong Wu, Yuchen Deng, Hongbin Zha

We present Online3R, a new sequential reconstruction framework that is capable of adapting to new scenes through online learning, effectively resolving inconsistency issues. Specifically, we introduce a set of learnable lightweight visual prompts into a pretrained, frozen geometry foundation model to capture the knowledge of new environments while preserving the fundamental capability of the foundation model for geometry prediction. To solve the problems of missing groundtruth and the requirement of high efficiency when updating these visual prompts at test time, we introduce a local-global self-supervised learning strategy by enforcing the local and global consistency constraints on predictions. The local consistency constraints are conducted on intermediate and previously local fused results, enabling the model to be trained with high-quality pseudo groundtruth signals; the global consistency constraints are operated on sparse keyframes spanning long distances rather than per frame, allowing the model to learn from a consistent prediction over a long trajectory in an efficient way. Our experiments demonstrate that Online3R outperforms previous state-of-the-art methods on various benchmarks. Project page: https://shunkaizhou.github.io/online3r-1.0/

Bin Pu, Xusheng Liang, Xinpeng Ding, Jinlin Wu, Zhen Lei, Shengli Li, Kenli Li, Jiawei Ma

Forecasting fetal growth from sequential ultrasound examinations is essential for personalized prenatal care. Existing medical vision-language models (MLLMs) are limited to single-phase/organ evaluations and qualitative reasoning, neglecting longitudinal history and precise continuous biometric values. To address this gap, we introduce the novel task of multi-phase fetal growth forecasting and report generation. To support this task, we first present GrowthFetus, the interesting multi-phase, multi-organ fetal ultrasound dataset to date, containing 9,280 examinations from 2,000 fetuses. Based on this dataset, we propose F^2-Assist, a unified MLLM framework with three key components: (i) a Cross-Phase Organ Alignment module for for heterogeneous multi-organ feature fusion across phases, (ii) a History-Aware Temporal Encoding module for modeling irregular temporal dynamics, and (iii) a Growth Parameter Adapter that encodes continuous biometric values as differentiable tokens for numerically precise reasoning. Extensive experiments show that F^2-Assist achieves temporally coherent predictions and clinically consistent reports, significantly outperforming state-of-the-art MLLMs. Our study establishes a practical framework for longitudinal ultrasound analysis, bridging growth forecasting and report generation in a unified model.

August Leander Høeg, Sophia Wiinberg Bardenfleth, Hans Martin Kjer, Tim Bjørn Dyrby, Vedrana Andersen Dahl, Anders Bjorholm Dahl

Recent advances in volumetric super-resolution (SR) have demonstrated strong performance in medical and scientific imaging, with transformer- and CNN-based approaches achieving impressive results even at extreme scaling factors. In this work, we show that much of this performance stems from training on downsampled data rather than real low-resolution scans. This reliance on downsampling is partly driven by the scarcity of paired high- and low-resolution 3D datasets. To address this, we introduce VoDaSuRe, a large-scale volumetric dataset containing paired high- and low-resolution scans. When training models on VoDaSuRe, we reveal a significant discrepancy: SR models trained on downsampled data produce substantially sharper predictions than those trained on real low-resolution scans, which smooth fine structures. Conversely, applying models trained on downsampled data to real scans preserves more structure but is inaccurate. Our findings suggest that current SR methods are overstated - when applied to real data, they do not recover structures lost in low-resolution scans and instead predict a smoothed average. We argue that progress in deep learning-based volumetric SR requires datasets with paired real scans of high complexity, such as VoDaSuRe. Our dataset and code are publicly available through: https://augusthoeg.github.io/VoDaSuRe/

Zhengzhong Zhu, Pei Zhou, Lanxi Bai, Li Cheng, Jia Nie, Shiquan Min, Jiangping Zhu

In recent years, contrastive multi-view clustering has achieved remarkable performance improvements. However, existing methods still face two key challenges: (1) reliance on a predefined number of clusters k, which is often unknown in real-world scenarios; and (2) contrastive learning might cause representation degeneration when thecollected multiple views inherently have inconsistent semantic information . To address these issues, we propose a novel framework--Reliable Clustering Number Estimation for Contrastive Multi-View Clustering (RCNMC). RCNMC consists of a Semantics-Aware Contrastive Learning module and a Reinforcement Learning-based Cluster Number Learning module. Specifically, the Semantics-Aware Contrastive Learning module first measures the discrepancy between pairwise representations and adaptively strengthens useful pairwise views while weakening unreliable ones, thereby alleviating representation degeneration. The Reinforcement Learning-based Cluster Number Learning module infers the optimal number of clusters in an unsupervised manner by using intra-cluster and inter-cluster distances as a reward-driven strategy. The two modules complement each other, making RCNMC more suitable for complex multi-view clustering tasks in real-world scenarios. Extensive experiments on multiple benchmark datasets demonstrate that RCNMC significantly outperforms existing state-of-the-art methods.

Zechen Bai, Zhiheng Chen, Yiqi Lin, Kevin Qinghong Lin, Difei Gao, Xiangwu Guo, Xin Wang, Mike Zheng Shou

Human experience in digital environments offers a vast, underexplored resource of authentic, untrimmed interactions that contain rich procedural knowledge. We introduce Demo2Tutorial, a framework that transforms this experience captured via screen recordings and interaction logs into structured, multimodal software tutorials for teaching both humans and agents. Demo2Tutorial first collects human experience via a dedicated recorder, then parses raw experience using a multimodal Action Parser to reconstruct perception, action, and intent. A Step Planner then abstracts these steps into hierarchical task graphs representing goals and steps. Finally, a Tutorial Composer transforms the parsed experience into structured, reusable image-text instructions. We evaluate the tutorial generation quality on a new benchmark derived from official software documentation. We further demonstrate that this distilled representation benefits (i) human learning, by automatically generating multimodal tutorials, and (ii) agent learning, by improving downstream GUI-agent planning and generalization. Experiments show Demo2Tutorial produces high-quality tutorials that surpass human-authored ones and significantly outperform baseline methods, while enabling both faster human task completion and improved GUI agent planning, demonstrating that structured tutorials distilled from human experience can serve as effective knowledge representations for advancing both human learning and agent capabilities. Code and data will be available at: https://github.com/showlab/Demo2Tutorial