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Computer Vision · Vision Models & Multimodal

Tianxu Wang, Zhuofan Zhang, Ziyu Zhu, Yue Fan, Jing Xiong, Pengxiang Li, Xiaojian (Shawn) Ma, Qing Li

3D visual grounding has made notable progress in localizing objects within complex 3D scenes. However, grounding referring expressions beyond objects in 3D scenes remains unexplored. In this paper, we introduce Anywhere3D-Bench, a holistic 3D visual grounding benchmark consisting of 2,886 referring expression-3D bounding box pairs spanning four different grounding levels: human-activity areas, unoccupied space beyond objects, individual objects in the scene, and fine-grained object parts. We assess a range of state-of-the-art 3D visual grounding methods alongside large language models (LLMs) and multimodal LLMs (MLLMs) on Anywhere3D-Bench. Experimental results reveal that space-level and part-level visual grounding pose the greatest challenges: space-level tasks require a more comprehensive spatial reasoning ability, for example, modeling distances and spatial relations within 3D space, while part-level tasks demand fine-grained perception of object composition. Even the best performance model, OpenAI o4-mini, achieves only 23.00% accuracy on space-level tasks and 31.46% on part-level tasks, significantly lower than its performance on area-level and object-level tasks. These findings underscore a critical gap in current models’ capacity to understand and reason about 3D scenes beyond object-level semantics.

Computer Vision · Classification and Understanding

Matthias Jammot, Björn Braun, Paul Streli, Rafael Wampfler, Christian Holz

Understanding affect is central to anticipating human behavior, yet current egocentric vision benchmarks largely ignore the person’s emotional states that shape their decisions and actions. Existing tasks in egocentric perception focus on physical activities, hand-object interactions, and attention modeling—assuming neutral affect and uniform personality. This limits the ability of vision systems to capture key internal drivers of behavior. In this paper, we present egoEMOTION, the first dataset that couples egocentric visual and physiological signals with dense self-reports of emotion and personality across controlled and real-world scenarios. Our dataset includes over 50 hours of recordings from 43 participants, captured using Meta’s Project Aria glasses. Each session provides synchronized eye-tracking video, head-mounted photoplethysmography, inertial motion data, and physiological baselines for reference. Participants completed emotion-elicitation tasks and naturalistic activities while self-reporting their affective state using the Circumplex Model and Mikels’ Wheel as well as their personality via the Big Five model. We define three benchmark tasks: (1) continuous affect classification (valence, arousal, dominance); (2) discrete emotion classification; and (3) trait-level personality inference. We show that a classical learning-based method, as a simple baseline in real-world affect prediction, produces better estimates from signals captured on egocentric vision systems than processing physiological signals. Our dataset establishes emotion and personality as core dimensions in egocentric perception and opens new directions in affect-driven modeling of behavior, intent, and interaction.

Applications · Genetics, Cell Biology, etc

Mingyu Huang, Shasha Zhou, Ke Li

Machine learning models increasingly map biological sequence-fitness landscapes to predict mutational effects. Effective evaluation of these models requires benchmarks curated from empirical data. Despite their impressive scales, existing benchmarks lack topographical information regarding the underlying fitness landscapes, which hampers interpretation and comparison of model performance beyond averaged scores. Here, we introduce GraphFLA, a Python framework that constructs and analyzes fitness landscapes from diverse modalities (DNA, RNA, protein, and beyond.), accommodating datasets up to millions of mutants. GraphFLA calculates 20 biologically relevant features that characterize 4 fundamental aspects of landscape topography. By applying GraphFLA to over 5,300 landscapes from ProteinGym, RNAGym, and CIS-BP, we demonstrate its utility in interpreting and comparing the performance of dozens of fitness prediction models, highlighting factors influencing model accuracy and respective advantages of different models. Additionally, we release 155 combinatorially complete empirical fitness landscapes, encompassing over 2.2 million sequences across various modalities. All the codes and datasets are available at https://github.com/COLA-Laboratory/GraphFLA.

Applications · Neuroscience, Cognitive Science

Georgios Mentzelopoulos, Ioannis Asmanis, Konrad Kording, Eva L Dyer, Kostas Daniilidis, Flavia Vitale

Brain-computer interfaces (BCIs) promise to enable vital functions, such as speech and prosthetic control, for individuals with neuromotor impairments. Central to their success are neural decoders, models that map neural activity to intended behavior. Current learning-based decoding approaches fall into two classes: simple, causal models that lack generalization, or complex, non-causal models that generalize and scale offline but struggle in real-time settings. Both face a common challenge, their reliance on power-hungry artificial neural network backbones, which makes integration into real-world, resource-limited systems difficult. Spiking neural networks (SNNs) offer a promising alternative. Because they operate causally (i.e. only on present and past inputs) these models are suitable for real-time use, and their low energy demands make them ideal for battery-constrained environments. To this end, we introduce **Spikachu: a scalable, causal, and energy-efficient neural decoding framework based on SNNs**. Our approach processes binned spikes directly by projecting them into a shared latent space, where spiking modules, adapted to the timing of the input, extract relevant features; these latent representations are then integrated and decoded to generate behavioral predictions. We evaluate our approach on 113 recording sessions from 6 non-human primates, totaling 43 hours of recordings. Our method outperforms causal baselines when trained on single sessions using between 2.26× and 418.81× less energy. Furthermore, we demonstrate that scaling up training to multiple sessions and subjects improves performance and enables few-shot transfer to unseen sessions, subjects, and tasks. Overall, Spikachu introduces a scalable, online-compatible neural decoding framework based on SNNs, whose performance is competitive relative to state-of-the-art models while consuming orders of magnitude less energy.

Data-centric AI · Everything Else

Chaofan Li, Jianlyu Chen, Yingxia Shao, Defu Lian, Zheng Liu

Code embedding models attract increasing attention due to the widespread popularity of retrieval-augmented generation (RAG) in software development. These models are expected to capture the rich semantic relationships inherent to code, which differ significantly from those found in text. However, existing models remain severely limited due to the scarcity of high-quality training data. In this work, we introduce \textbf{CodeR} (\underline{Code} \underline{R}etrieval), a state-of-the-art embedding model for general-purpose code retrieval. The superior performance of CodeR is built upon \textbf{CodeR-Pile}, a large-scale synthetic dataset constructed under the DRU (Diversity, Reliability, Usability) principle via a novel data synthesis pipeline. To optimize training effectiveness, we propose \textbf{Annealing}, a curriculum learning strategy that enables effective knowledge transfer across heterogeneous sources of data. We evaluate CodeR based on 16 diverse code retrieval tasks, where it significantly outperforms existing baselines and exhibits strong out-of-domain generalization performance. We have publicly released our code and the well-trained model to facilitate further research in this critical area\footnote{\url{https://github.com/FlagOpen/FlagEmbedding/tree/master/research/BGE_Coder}}.

Computer Vision · Image and Video Generation

Xiaofeng Wang, Kang Zhao, Feng Liu, Jiayu Wang, Guosheng Zhao, Xiaoyi Bao, Zheng Zhu, Yingya Zhang

Video generation has emerged as a promising tool for world simulation, leveraging visual data to replicate real-world environments. Within this context, egocentric video generation, which centers on the human perspective, holds significant potential for enhancing applications in virtual reality, augmented reality, and gaming. However, the generation of egocentric videos presents substantial challenges due to the dynamic nature of first-person viewpoints, the intricate diversity of actions, and the complex variety of scenes encountered. Existing datasets are inadequate for addressing these challenges effectively. To bridge this gap, we present EgoVid-5M, the first high-quality dataset specifically curated for egocentric video generation. EgoVid-5M encompasses over 5 million egocentric video clips and is enriched with detailed action annotations, including fine-grained kinematic control and high-level textual descriptions. To ensure the integrity and usability of the dataset, we implement a sophisticated data cleansing pipeline designed to maintain frame consistency, action coherence, and motion smoothness under egocentric conditions. Furthermore, we introduce EgoDreamer, which is capable of generating egocentric videos driven simultaneously by action descriptions and kinematic control signals. The EgoVid-5M dataset, associated action annotations, and all data cleansing metadata will be released for the advancement of research in egocentric video generation.

Computer Vision · Vision Models & Multimodal

Animesh Gupta, Jay Parmar, Ishan Rajendrakumar Dave, Mubarak Shah

Composed Video Retrieval (CoVR) retrieves a target video given a query video and a modification text describing the intended change. Existing CoVR benchmarks emphasize appearance shifts or coarse event changes and therefore do not test the ability to capture subtle, fast-paced temporal differences. We introduce TF-CoVR, the first large-scale benchmark dedicated to temporally fine-grained CoVR. TF-CoVR focuses on gymnastics and diving, and provides 180K triplets drawn from FineGym and FineDiving datasets. Previous CoVR benchmarks, focusing on temporal aspect, link each query to a single target segment taken from the same video, limiting practical usefulness. In TF-CoVR, we instead construct each <query, modification> pair by prompting an LLM with the label differences between clips drawn from different videos; every pair is thus associated with multiple valid target videos (3.9 on average), reflecting real-world tasks such as sports-highlight generation. To model these temporal dynamics, we propose TF-CoVR-Base, a concise two-stage training framework: (i) pre-train a video encoder on fine-grained action classification to obtain temporally discriminative embeddings; (ii) align the composed query with candidate videos using contrastive learning. We conduct the first comprehensive study of image, video, and general multimodal embedding (GME) models on temporally fine-grained composed retrieval in both zero-shot and fine-tuning regimes. On TF-CoVR, TF-CoVR-Base improves zero-shot mAP@50 from 5.92 (LanguageBind) to 7.51, and after fine-tuning raises the state-of-the-art from 19.83 to 27.22.

Applications

Wei LIN, Yiwei Zhou, Junkai Zhang, Rui Shao, Zhiyuan Zhao, Junyu Gao, Antoni Chan, Xuelong Li

Recent advancements in Vision-Language Models (VLMs) have enabled GUI agents to leverage visual features for interface understanding and operation in the digital world. However, limited research has addressed the interpretation and interaction with control panels in real-world settings. To bridge this gap, we propose the Panel Understanding and Operation (PUO) benchmark, comprising annotated panel images from appliances and associated vision-language instruction pairs. Experimental results on the benchmark demonstrate significant performance disparities between zero-shot and fine-tuned VLMs, revealing the lack of PUO-specific capabilities in existing language models. Furthermore, we introduce a Privacy-Preserving Framework (PPF) to address privacy concerns in cloud-based panel parsing and reasoning. PPF employs a dual-stage architecture, performing panel understanding on edge devices while delegating complex reasoning to cloud-based LLMs. Although this design introduces a performance trade-off due to edge model limitations, it eliminates the transmission of raw visual data, thereby mitigating privacy risks. Overall, this work provides foundational resources and methodologies for advancing interactive human-machine systems and robotic field in panel-centric applications.

Data-centric AI · Data-centric AI methods and tools

Zhe Xu, Daoyuan Chen, Zhenqing Ling, Yaliang Li, Ying Shen

Large foundation models face challenges in acquiring transferable, structured thinking abilities, especially when supervised with rigid templates or crowd-annotated instruction datasets. Unlike prior approaches, we focus on a thinking-centric data synthesis paradigm that enables models to evolve through self-generated, cognitively guided data. We propose MindGYM, a structured and scalable framework for question synthesis, composed of: (1) Cognitive Thinking Process Injection, which infuses high-level reasoning objectives to shape the model’s synthesis behavior; (2) Seed Single-Hop Question Synthesis, generating atomic questions from diverse semantic types to encourage broader thinking; and (3) Challenging Multi-Hop QA Synthesis, composing more complex multi-hop questions based on QA seeds for deeper reasoning. Detailed analysis shows that synthetic data generated by our method achieves 16.7% higher average quality and 67.91% lower quality variance compared to baseline sources, highlighting that both high-quality and self-contained data are essential for effective, thinking-oriented fine-tuning. MindGYM improves performance on six reasoning benchmarks, achieving gains of up to 16% on MathVision using only 400 data samples, and generalizable improvements across different model sizes and architectures. MindGYM underscores the viability of self-challenging mechanisms in refining large model capabilities while minimizing human intervention and resource demands.Code and data are released to promote data-centric research into self-evolving foundation models driven by their internal reasoning capabilities.

Applications · Climate

Mengxuan Chen, Li, Zou Ziheng, Fang Wang, Jinxiao Zhang, Runmin Dong, Juepeng Zheng, Haohuan Fu

Seasonal-scale climate prediction plays a critical role in supporting agricultural planning, disaster prevention, and long-term decision making. In particular, reliable forecasts issued 1-6 months in advance are essential for early warning of flood and drought risks associated with precipitation during the East Asian summer monsoon season. However, while the use of machine learning techniques has advanced rapidly in weather and subseasonal-to-seasonal forecasting, partly driven by the availability of benchmark datasets, their application to seasonal-scale prediction remains limited. Existing seasonal prediction primarily relies on ensemble forecasts from numerical models, which, while physically grounded, are subject to biases and uncertainties at long lead times. Motivated by these challenges, we propose SeasonBench-EA, a benchmark dataset for seasonal prediction in East Asia region. It features multi-resolution, multi-source data with both regional and global coverage, integrating ERA5 reanalysis data and ensemble forecasts from multiple leading forecast centers. Beyond key atmospheric fields, the dataset also includes boundary-related variables, such as ocean state, soil and solar radiation, that are essential for capturing seasonal-scale atmospheric variability. Two tasks are defined and evaluated: 1) machine learning-based seasonal prediction using ERA5 reanalysis, and 2) post-processing of seasonal forecasts from numerical model ensembles. A suite of deterministic and probabilistic metrics is provided for tasks evaluation, along with a hindcast assessment focused on precipitation during the East Asian summer monsoon, aligned with model evaluation protocols used in operations. By offering a unified data and evaluation framework, SeasonBench-EA aims to promote the development and application of data-driven methods for seasonal prediction, a challenging yet highly impactful task with board implications for society and public well-being. Our benchmark is available at https://github.com/SauryChen/SeasonBench-EA.

Applications · Neuroscience, Cognitive Science

Ethan Trepka, Ruobing Xia, Shude Zhu, Sharif Saleki, Danielle Lopes, Stephen Cital, Konstantin Willeke, Mindy Kim, Tirin Moore

The primate visual system is typically divided into two streams — the ventral stream, responsible for object recognition, and the dorsal stream, responsible for encoding spatial relations and motion. Recent studies have shown that convolutional neural networks (CNNs) pretrained on object recognition tasks are remarkably effective at predicting neuronal responses in the ventral stream, shedding light on the neural mechanisms underlying object recognition. However, similar models of the dorsal stream remain underdeveloped due to the lack of large scale datasets encompassing dorsal stream areas. To address this gap, we present STSBench, a dataset of large-scale, single neuron recordings from over 2,000 neurons in the superior temporal sulcus (STS), a nearly 50-fold increase over existing dorsal stream datasets, collected while Rhesus macaques viewed thousands of unique, natural videos. We show that our dataset can be used for benchmarking encoding models of dorsal stream neuronal responses and reconstructing visual input from neural activity.

Applications

Amitayush Thakur, Jasper Lee, George Tsoukalas, Meghana Sistla, Matthew Zhao, Stefan Zetzsche, Greg Durrett, Yisong Yue, Swarat Chaudhuri

We introduce ${\rm C{\small LEVER}}$, a high-quality, manually curated benchmark of 161 problems for end-to-end verified code generation in Lean. Each problem consists of (1) the task of generating a specification that matches a held-out ground-truth specification, and (2) the task of generating a Lean implementation that provably satisfies this specification. Unlike prior benchmarks,${\rm C{\small LEVER}}$ avoids test-case supervision, LLM-generated annotations, and specifications that leak implementation logic or allow vacuous solutions. All outputs are verified post-hoc using Lean's type checker to ensure machine-checkable correctness. We use ${\rm C{\small LEVER}}$ to evaluate several few-shot and agentic approaches based on state-of-the-art language models. These methods all struggle to achieve full verification, establishing it as a challenging frontier benchmark for program synthesis and formal reasoning. Our benchmark can be found on [GitHub](https://github.com/trishullab/clever) as well as [HuggingFace](https://huggingface.co/datasets/amitayusht/clever). All our evaluation code is also available [online](https://github.com/trishullab/clever-prover).

Computer Vision · Vision Models & Multimodal

Adam Pardyl, Dominik Matuszek, Mateusz Przebieracz, Marek Cygan, Bartosz Zieliński, Maciej Wolczyk

The real world is messy and unstructured. Uncovering critical information often requires active, goal-driven exploration. It remains to be seen whether Vision-Language Models (VLMs), which recently emerged as a popular zero-shot tool in many difficult tasks, can operate effectively in such conditions. In this paper, we answer this question by introducing FlySearch, a 3D, outdoor, photorealistic environment for searching and navigating to objects in complex scenes. We define three sets of scenarios with varying difficulty and observe that state-of-the-art VLMs cannot reliably solve even the simplest exploration tasks, with the gap to human performance increasing as the tasks get harder. We identify a set of central causes, ranging from vision hallucination, through context misunderstanding, to task planning failures, and we show that some of them can be addressed by finetuning. We publicly release the benchmark, scenarios, and the underlying codebase.

Reinforcement Learning · Everything Else

Manish Shetty, Naman Jain, Jinjian Liu, Vijay Kethanaboyina, Koushik Sen, Ion Stoica

Developing high-performance software is a complex task that requires specialized expertise. We introduce GSO, a benchmark for evaluating language models' capabilities in developing high-performance software.We develop an automated pipeline that generates and executes performance tests to analyze repository commit histories to identify 102 challenging optimization tasks across 10 codebases, spanning diverse domains and programming languages.An agent is provided with a codebase and performance test as a precise specification, and tasked to improve the runtime efficiency, which is measured against the expert developer optimization.Our quantitative evaluation reveals that leading SWE-Agents struggle significantly, achieving less than 5% success rate, with limited improvements even with inference-time scaling.Our qualitative analysis identifies key failure modes, including difficulties with low-level languages, practicing lazy optimization strategies, and challenges in accurately localizing bottlenecks.We release the code and artifacts of our benchmark along with agent trajectories to enable future research.

Computer Vision · Image and Video Generation

Razaib Tariq, Minji Heo, Shahroz Tariq, Simon Woo

Deepfake detection remains a pressing challenge, particularly in real-world settings where smartphone-captured media from digital screens often introduces Moiré artifacts that can distort detection outcomes. This study systematically evaluates state-of-the-art (SOTA) deepfake detectors on Moiré-affected videos—an issue that has received little attention. We collected a dataset of 12,832 videos, spanning 35.64 hours, from Celeb-DF, DFD, DFDC, UADFV, and FF++ datasets, capturing footage under diverse real-world conditions, including varying screens, smartphones, lighting setups, and camera angles. To further examine the influence of Moiré patterns on deepfake detection, we conducted additional experiments using our DeepMoiréFake, referred to as (DMF) dataset, and two synthetic Moiré generation techniques. Across 15 top-performing detectors, our results show that Moiré artifacts degrade performance by as much as 25.4\%, while synthetically generated Moiré patterns lead to a 21.4\% drop in accuracy. Surprisingly, demoiréing methods, intended as a mitigation approach, instead worsened the problem, reducing accuracy by up to 16\%. These findings underscore the urgent need for detection models that can robustly handle Moiré distortions alongside other real-world challenges, such as compression, sharpening, and blurring. By introducing the DMF dataset, we aim to drive future research toward closing the gap between controlled experiments and practical deepfake detection.

Computer Vision · Vision Models & Multimodal

Mohammad Reza Taesiri, Abhijay Ghildyal, Saman Zadtootaghaj, Nabajeet Barman, Cor-Paul Bezemer

With video games leading in entertainment revenues, optimizing game development workflows is critical to the industry’s long-term success. Recent advances in vision-language models (VLMs) hold significant potential to automate and enhance various aspects of game development—particularly video game quality assurance (QA), which remains one of the most labor-intensive processes with limited automation. To effectively measure VLM performance in video game QA tasks and evaluate their ability to handle real-world scenarios, there is a clear need for standardized benchmarks, as current ones fall short in addressing this domain. To bridge this gap, we introduce VideoGameQA-Bench - a comprehensive benchmark designed to encompass a wide range of game QA activities, including visual unit testing, visual regression testing, needle-in-a-haystack, glitch detection, and bug report generation for both images and videos.

Deep Learning · Graph Neural Networks

Gleb Bazhenov, Oleg Platonov, Liudmila Prokhorenkova

Although data that can be naturally represented as graphs is widespread in real-world applications across diverse industries, popular graph ML benchmarks for node property prediction only cover a surprisingly narrow set of data domains, and graph neural networks (GNNs) are often evaluated on just a few academic citation networks. This issue is particularly pressing in light of the recent growing interest in designing graph foundation models. These models are supposed to be able to transfer to diverse graph datasets from different domains, and yet the proposed graph foundation models are often evaluated on a very limited set of datasets from narrow applications. To alleviate this issue, we introduce GraphLand: a benchmark of 14 diverse graph datasets for node property prediction from a range of different industrial applications. GraphLand allows evaluating graph ML models on a wide range of graphs with diverse sizes, structural characteristics, and feature sets, all in a unified setting. Further, GraphLand allows investigating such previously underexplored research questions as how realistic temporal distributional shifts under transductive and inductive settings influence graph ML model performance. To mimic realistic industrial settings, we use GraphLand to compare GNNs with gradient-boosted decision trees (GBDT) models that are popular in industrial applications and show that GBDTs provided with additional graph-based input features can sometimes be very strong baselines. Further, we evaluate currently available general-purpose graph foundation models and find that they fail to produce competitive results on our proposed datasets.

Deep Learning · Theory

Bruno Mlodozeniec, Isaac Reid, Sam Power, David Krueger, Murat Erdogdu, Richard Turner, Roger Grosse

Randomness is an unavoidable part of training deep learning models, yet something that traditional training data attribution algorithms fail to rigorously account for. They ignore the fact that, due to stochasticity in the initialisation and batching, training on the same dataset can yield different models. In this paper, we address this shortcoming through introducing _distributional_ training data attribution (d-TDA), the goal of which is to predict how the distribution of model outputs (over training runs) depends upon the dataset. Intriguingly, we find that _influence functions_ (IFs), a popular data attribution tool, are 'secretly distributional': they emerge from our framework as the limit to unrolled differentiation, without requiring restrictive convexity assumptions. This provides a new perspective on the effectiveness of IFs in deep learning. We demonstrate the practical utility of d-TDA in experiments, including improving data pruning for vision transformers and identifying influential examples with diffusion models.

Social Aspects · Trustworthy Machine Learning

Vineeth Dorna, Anmol Mekala, Wenlong Zhao, Andrew McCallum, Zico Kolter, Zachary Lipton, Pratyush Maini

Robust unlearning is crucial for safely deploying large language models (LLMs) in environments where data privacy, model safety, and regulatory compliance must be ensured. Yet the task is inherently challenging, partly due to difficulties in reliably measuring whether unlearning has truly occurred. Moreover, fragmentation in current methodologies and inconsistent evaluation metrics hinder comparative analysis and reproducibility. To unify and accelerate research efforts, we introduce OpenUnlearning, a standardized and extensible framework designed explicitly for benchmarking both LLM unlearning methods and metrics. OpenUnlearning integrates 13 state-of-the-art unlearning algorithms and 16 diverse evaluations across 3 leading benchmarks (TOFU, MUSE, and WMDP) and also enables analyses of forgetting behaviors across 450+ publicly released checkpoints. Leveraging OpenUnlearning, we propose a novel meta-evaluation benchmark focused specifically on assessing the faithfulness and robustness of evaluation metrics themselves. We also benchmark diverse unlearning methods and provide a comparative analysis against an extensive evaluation suite. Overall, we establish a clear, community-driven pathway toward rigorous development in LLM unlearning research.

Reinforcement Learning · Everything Else

Zafir Stojanovski, Oliver Stanley, Joe Sharratt, Richard Jones, Abdulhakeem Adefioye, Jean Kaddour, Andreas Köpf

We introduce Reasoning Gym, a library of reasoning environments for reinforcement learning with verifiable rewards (RLVR). It provides over 100 tasks spanning multiple domains including algebra, arithmetic, computation, cognition, geometry, graph theory, logic, and various common games. Its key innovation is the ability to generate virtually infinite training data with adjustable complexity, unlike most previous reasoning datasets, which are typically fixed. This procedural generation approach allows for continuous evaluation across varying difficulty levels and task configurations. Our experimental results demonstrate the efficacy of Reasoning Gym in both evaluating and reinforcement learning of reasoning models.