Most existing style transfer methods follow the assumption that styles can be represented with global statistics (e.g., Gram matrices or covariance matrices), and thus address the problem by forcing the output and style images to have similar global statistics. An alternative is the assumption of local style patterns, where algorithms are designed to swap similar local features of content and style images. However, the limitation of these existing methods is that they neglect the semantic structure of the content image which may lead to corrupted content structure in the output. In this paper, we make a new assumption that image features from the same semantic region form a manifold and an image with multiple semantic regions follows a multi-manifold distribution. Based on this assumption, the style transfer problem is formulated as aligning two multi-manifold distributions and a Manifold Alignment based Style Transfer (MAST) framework is proposed. The proposed framework allows semantically similar regions between the output and the style image share similar style patterns. Moreover, the proposed manifold alignment method is flexible to allow user editing or using semantic segmentation maps as guidance for style transfer. To allow the method to be applicable to photorealistic style transfer, we propose a new adaptive weight skip connection network structure to preserve the content details. Extensive experiments verify the effectiveness of the proposed framework for both artistic and photorealistic style transfer. Code is available at https://github.com/NJUHuoJing/MAST.
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We present an unsupervised learning framework for decomposing images into layers of automatically discovered object models. Contrary to recent approaches that model image layers with autoencoder networks, we represent them as explicit transformations of a small set of prototypical images. Our model has three main components: (i) a set of object prototypes in the form of learnable images with a transparency channel, which we refer to as sprites; (ii) differentiable parametric functions predicting occlusions and transformation parameters necessary to instantiate the sprites in a given image; (iii) a layered image formation model with occlusion for compositing these instances into complete images including background. By jointly learning the sprites and occlusion/transformation predictors to reconstruct images, our approach not only yields accurate layered image decompositions, but also identifies object categories and instance parameters. We first validate our approach by providing results on par with the state of the art on standard multi-object synthetic benchmarks (Tetrominoes, Multi-dSprites, CLEVR6). We then demonstrate the applicability of our model to real images in tasks that include clustering (SVHN, GTSRB), cosegmentation (Weizmann Horse) and object discovery from unfiltered social network images. To the best of our knowledge, our approach is the first layered image decomposition algorithm that learns an explicit and shared concept of object type, and is robust enough to be applied to real images.
Knowledge distillation (KD) has been proven a simple and effective tool for training compact dense prediction models. Lightweight student networks are trained by extra supervision transferred from large teacher networks. Most previous KD variants for dense prediction tasks align the activation maps from the student and teacher network in the spatial domain, typically by normalizing the activation values on each spatial location and minimizing point-wise and/or pair-wise discrepancy. Different from the previous methods, here we propose to normalize the activation map of each channel to obtain a soft probability map. By simply minimizing the Kullback--Leibler (KL) divergence between the channel-wise probability map of the two networks, the distillation process pays more attention to the most salient regions of each channel, which are valuable for dense prediction tasks. We conduct experiments on a few dense prediction tasks, including semantic segmentation and object detection. Experiments demonstrate that our proposed method outperforms state-of-the-art distillation methods considerably, and can require less computational cost during training. In particular, we improve the RetinaNet detector (ResNet50backbone) by3.4%in mAP on the COCO dataset and spent (ResNet18 backbone) by5.81%in mIoU on the cityscapes dataset. Code is available at: https://git.io/Distiller.
From Contexts to Locality: Ultra-High Resolution Image Segmentation via Locality-Aware Contextual Correlation
PDF ↗Ultra-high resolution image segmentation has raised increasing interests in recent years due to its realistic applications. In this paper, we innovate the widely used high-resolution image segmentation pipeline, in which an ultra-high resolution image is partitioned into regular patches for local segmentation and then the local results are merged into a high-resolution semantic mask. In particular, we introduce a novel locality-aware contextual correlation based segmentation model to process local patches, where the relevance between local patch and its various contexts are jointly and complementarily utilized to handle the semantic regions with large variations. Additionally, we present a contextual semantics refinement network that associates the local segmentation result with its contextual semantics, and thus is endowed with the ability of reducing boundary artifacts and refining mask contours during the generation of final high-resolution mask. Furthermore, in comprehensive experiments, we demonstrate that our model outperforms other state-of-the-art methods in public benchmarks.
Single image 3D photography enables viewers to view a still image from novel viewpoints. Recent approaches combine monocular depth networks with inpainting networks to achieve compelling results. A drawback of these techniques is the use of hard depth layering, making them unable to model intricate appearance details such as thin hair-like structures. We present SLIDE, a modular and unified system for single image 3D photography that uses a simple yet effective soft layering strategy to better preserve appearance details in novel views. In addition, we propose a novel depth-aware training strategy for our inpainting module, better suited for the 3D photography task. The resulting SLIDE approach is modular, enabling the use of other components such as segmentation and matting for improved layering. At the same time, SLIDE uses an efficient layered depth formulation that only requires a single forward pass through the component networks to produce high quality 3D photos. Extensive experimental analysis on three view-synthesis datasets, in combination with user studies on in-the-wild image collections, demonstrate superior performance of our technique in comparison to existing strong baselines while being conceptually much simpler. Project page: https://varunjampani.github.io/slide
Knowledge distillation (KD) transfers the dark knowledge from cumbersome networks (teacher) to lightweight (student) networks and expects the student to achieve more promising performance than training without the teacher's knowledge. However, a counter-intuitive argument is that better teachers do not make better students due to the capacity mismatch. To this end, we present a novel adaptive knowledge distillation method to complement traditional approaches. The proposed method, named as Student Customized Knowledge Distillation (SCKD), examines the capacity mismatch between teacher and student from the perspective of gradient similarity. We formulate the knowledge distillation as a multi-task learning problem so that the teacher transfers knowledge to the student only if the student can benefit from learning such knowledge. We validate our methods on multiple datasets with various teacher-student configurations on image classification, object detection, and semantic segmentation.
We introduce BuildingNet: (a) a large-scale dataset of 3D building models whose exteriors are consistently labeled, and (b) a graph neural network that labels building meshes by analyzing spatial and structural relations of their geometric primitives. To create our dataset, we used crowdsourcing combined with expert guidance, resulting in 513K annotated mesh primitives, grouped into 292K semantic part components across 2K building models. The dataset covers several building categories, such as houses, churches, skyscrapers, town halls, libraries, and castles. We include a benchmark for evaluating mesh and point cloud labeling. Buildings have more challenging structural complexity compared to objects in existing benchmarks (e.g., ShapeNet, PartNet), thus, we hope that our dataset can nurture the development of algorithms that are able to cope with such large-scale geometric data for both vision and graphics tasks e.g., 3D semantic segmentation, part-based generative models, correspondences, texturing, and analysis of point cloud data acquired from real-world buildings. Finally, we show that our mesh-based graph neural network significantly improves performance over several baselines for labeling 3D meshes. Our project page www.buildingnet.org includes our dataset and code.
We present Region Similarity Representation Learning (ReSim), a new approach to self-supervised representation learning for localization-based tasks such as object detection and segmentation. While existing work has largely focused on learning global representations for an entire image, ReSim learns both regional representations for localization as well as semantic image-level representations. ReSim operates by sliding a fixed-sized window across the overlapping area between two views (e.g., image crops), aligning these areas with their corresponding convolutional feature map regions, and then maximizing the feature similarity across views. As a result, ReSim learns spatially and semantically consistent feature representation throughout the convolutional feature maps of a neural network. A shift or scale of an image region, e.g., a shift or scale of an object, has a corresponding change in the feature maps; this allows downstream tasks to leverage these representations for localization. Through object detection, instance segmentation, and dense pose estimation experiments, we illustrate how ReSim learns representations which significantly improve the localization and classification performance compared to a competitive MoCo-v2 baseline: +2:7 APbb75 VOC, +1:1 AP75 COCO, and +1:9 APmk Cityscapes. We will release our code and pre-trained models.
From an early age, humans perceive the visual world as composed of coherent objects with distinctive properties such as shape, size, and color. There is great interest in building models that are able to learn similar structure, ideally in an unsupervised manner. Learning such structure from complex 3D scenes that include clutter, occlusions, interactions, and camera motion is still an open challenge. We present a model that is able to segment visual scenes from complex 3D environments into distinct objects, learn disentangled representations of individual objects, and form consistent and coherent predictions of future frames, in a fully unsupervised manner. Our model (named PARTS) builds on recent approaches that utilize iterative amortized inference and transition dynamics for deep generative models. We achieve dramatic improvements in performance by introducing several novel contributions. We introduce a recurrent slot-attention like encoder which allows for top-down influence during inference. Unlike prior work, we eschew using an auto-regressive prior when modeling image sequences, and demonstrate that a fixed frame-independent prior is superior for the purpose of scene segmentation and representation learning. We demonstrate our model's success on three different video datasets (the popular benchmark CLEVRER; a simulated 3D Playroom environment; and a real-world Robotics Arm dataset). Finally, we analyze the contributions of the various model components and the representations learned by the model.
Pretraining on large labeled datasets is a prerequisite to achieve good performance in many computer vision tasks like image recognition, video understanding etc. However, pretraining is not widely used for 3D recognition tasks where state-of-the-art methods train models from scratch. A primary reason is the lack of large annotated datasets because 3D data labelling is time-consuming. Recent work shows that self-supervised learning is useful to pretrain models in 3D but requires multi-view data and point correspondences. We present a simple self-supervised pretraining method that can work with single-view depth scans acquired by varied sensors, without 3D registration and point correspondences. We pretrain standard point cloud and voxel based model architectures, and show that joint pretraining further improves performance. We evaluate our models on 9 benchmarks for object detection, semantic segmentation, and object classification, where they achieve state-of-the-art results. Most notably, we set a new state-of-the-art for object detection on ScanNet (69.0% mAP) and SUNRGBD (63.5% mAP). Our pretrained models are label efficient and improve performance for classes with few examples.
Glass-like objects such as windows, bottles, and mirrors exist widely in the real world. Sensing these objects has many applications, including robot navigation and grasping. However, this task is very challenging due to the arbitrary scenes behind glass-like objects. This paper aims to solve the glass-like object segmentation problem via enhanced boundary learning. In particular, we first propose a novel refined differential module that outputs finer boundary cues. We then introduce an edge-aware point-based graph convolution network module to model the global shape along the boundary. We use these two modules to design a decoder that generates accurate and clean segmentation results, especially on the object contours. Both modules are lightweight and effective: they can be embedded into various segmentation models. In extensive experiments on three recent glass-like object segmentation datasets, including Trans10k, MSD, and GDD, our approach establishes new state-of-the-art results. We also illustrate the strong generalization properties of our method on three generic segmentation datasets, including Cityscapes, BDD, and COCO Stuff. Code and models will be available for further research.
This paper addresses weakly supervised amodal instance segmentation, where the goal is to segment both visible and occluded (amodal) object parts, while training provides only ground-truth visible (modal) segmentations. Following prior work, we use data manipulation to generate occlusions in training images and thus train a segmenter to predict amodal segmentations of the manipulated data. The resulting predictions on training images are taken as the pseudo-ground truth for the standard training of Mask-RCNN, which we use for amodal instance segmentation of test images. For generating the pseudo-ground truth, we specify a new Amodal Segmenter based on Boundary Uncertainty estimation (ASBU) and make two contributions. First, while prior work uses the occluder's mask, our ASBU uses the occlusion boundary as input. Second, ASBU estimates an uncertainty map of the prediction. The estimated uncertainty regularizes learning such that lower segmentation loss is incurred on regions with high uncertainty. ASBU achieves significant performance improvement relative to the state of the art on the COCOA and KINS datasets in three tasks: amodal instance segmentation, amodal completion, and ordering recovery.
Turn-taking has played an essential role in structuring the regulation of a conversation. The task of identifying the main speaker (who is properly taking his/her turn of speaking) and the interrupters (who are interrupting or reacting to the main speaker's utterances) remains a challenging task. Although some prior methods have partially addressed this task, there still remain some limitations. Firstly, a direct association of Audio and Visual features may limit the correlations to be extracted due to different modalities. Secondly, the relationship across temporal segments helping to maintain the consistency of localization, separation and conversation contexts is not effectively exploited. Finally, the interactions between speakers that usually contain the tracking and anticipatory decisions about transition to a new speaker is usually ignored. Therefore, this work introduces a new Audio-Visual Transformer approach to the problem of localization and highlighting the main speaker in both audio and visual channels of a multi-speaker conversation video in the wild. The proposed method exploits different types of correlations presented in both visual and audio signals. The temporal audio-visual relationships across spatial-temporal space are anticipated and optimized via the self-attention mechanism in a Transformer structure. Moreover, a newly collected dataset is introduced for the main speaker detection. To the best of our knowledge, it is one of the first studies that is able to automatically localize and highlight the main speaker in both visual and audio channels in multi-speaker conversation videos.
Preservational Learning Improves Self-Supervised Medical Image Models by Reconstructing Diverse Contexts
PDF ↗Preserving maximal information is the basic principle of designing self-supervised learning methodologies. To reach this goal, contrastive learning adopts an implicit way which is contrasting image pairs. However, we believe it is not fully optimal to simply use the contrastive estimation for preservation. Moreover, it is necessary and complemental to introduce an explicit solution to preserve more information. From this perspective, we introduce Preservational Learning to reconstruct diverse image contexts in order to preserve more information in learned representations. Together with the contrastive loss, we present Preservational Contrastive Representation Learning (PCRL) for learning self-supervised medical representations. PCRL provides very competitive results under the pretraining-finetuning protocol, outperforming both self-supervised and supervised counterparts in 5 classification/segmentation tasks substantially.
Simulators can efficiently generate large amounts of labeled synthetic data with perfect supervision for hard-to-label tasks like semantic segmentation. However, they introduce a domain gap that severely hurts real-world performance. We propose to use self-supervised monocular depth estimation as a proxy task to bridge this gap and improve sim-to-real unsupervised domain adaptation (UDA). Our Geometric Unsupervised Domain Adaptation method (GUDA) learns a domain-invariant representation via a multi-task objective combining synthetic semantic supervision with real-world geometric constraints on videos. GUDA establishes a new state of the art in UDA for semantic segmentation on three benchmarks, outperforming methods that use domain adversarial learning, self-training, or other self-supervised proxy tasks. Furthermore, we show that our method scales well with the quality and quantity of synthetic data while also improving depth prediction.
Current state-of-the-art object detection and segmentation methods work well under the closed-world assumption. This closed-world setting assumes that the list of object categories is available during training and deployment. However, many real-world applications require detecting or segmenting novel objects, i.e., object categories never seen during training. In this paper, we present, UVO (Unidentified Video Objects), a new benchmark for open-world class-agnostic object segmentation in videos. Besides shifting the focus to the open-world setup, UVO is significantly larger, providing approximately 6 times more videos compared with DAVIS, and 7 times more mask (instance) annotations per video compared with YouTube-VO(I)S. UVO is also more challenging as it includes many videos with crowded scenes and complex background motions. We also demonstrated that UVO can be used for other applications, such as object tracking and super-voxel segmentation. We believe that UVO is a versatile testbed for researchers to develop novel approaches for open-world class-agnostic object segmentation, and inspires new research directions towards a more comprehensive video understanding beyond classification and detection.
Joint Topology-Preserving and Feature-Refinement Network for Curvilinear Structure Segmentation
PDF ↗Curvilinear structure segmentation (CSS) is under semantic segmentation, whose applications include crack detection, aerial road extraction, and biomedical image segmentation. In general, geometric topology and pixel-wise features are two critical aspects of CSS. However, most semantic segmentation methods only focus on enhancing feature representations while existing CSS techniques emphasize preserving topology alone. In this paper, we present a Joint Topology-preserving and Feature-refinement Network (JTFN) that jointly models global topology and refined features based on an iterative feedback learning strategy. Specifically, we explore the structure of objects to help preserve corresponding topologies of predicted masks, thus design a reciprocative two-stream module for CSS and boundary detection. In addition, we introduce such topology-aware predictions as feedback guidance that refines attentive features by supplementing and enhancing saliencies. To the best of our knowledge, this is the first work that jointly addresses topology preserving and feature refinement for CSS. We evaluate JTFN on four datasets of diverse applications: Crack500, CrackTree200, Roads, and DRIVE. Results show that JTFN performs best in comparison with alternative methods. Code is available.
MosaicOS: A Simple and Effective Use of Object-Centric Images for Long-Tailed Object Detection
PDF ↗Many objects do not appear frequently enough in complex scenes (e.g., certain handbags in living rooms) for training an accurate object detector, but are often found frequently by themselves (e.g., in product images). Yet, these object-centric images are not effectively leveraged for improving object detection in scene-centric images. In this paper, we propose Mosaic of Object-centric images as Scene-centric images (MosaicOS), a simple and novel framework that is surprisingly effective at tackling the challenges of long-tailed object detection. Keys to our approach are three-fold: (i) pseudo scene-centric image construction from object-centric images for mitigating domain differences, (ii) high-quality bounding box imputation using the object-centric images' class labels, and (iii) a multi-stage training procedure. On LVIS object detection (and instance segmentation), MosaicOS leads to a massive 60% (and 23%) relative improvement in average precision for rare object categories. We also show that our framework can be compatibly used with other existing approaches to achieve even further gains. Our pre-trained models are publicly available at https://github.com/czhang0528/MosaicOS/.
Model compression techniques are recently gaining explosive attention for obtaining efficient AI models for various real time applications. Channel pruning is one important compression strategy, and widely used in slimming various DNNs. Previous gate-based or importance-based pruning methods aim to remove channels whose "importance" are smallest. However, it remains unclear what criteria the channel importance should be measured on, leading to various channel selection heuristics. Some other sampling-based pruning methods deploy sampling strategy to train sub-nets, which often causes the training instability and the compressed model's degraded performance. In view of the research gaps, we present a new module named Gates with Differentiable Polarization (GDP), inspired by principled optimization ideas. GDP can be plugged before convolutional layers without bells and whistles, to control the on-and-off of each channel or whole layer block. During the training process, the polarization effect will drive a subset of gates to smoothly decrease to exactly zero, while other gates gradually stay away from zero by a large margin. When training terminates, those zero-gated channels can be painlessly removed, while other non-zero gates can be absorbed into the succeeding convolution kernel, causing completely no interruption to training nor damage to the trained model. Experiments conducted over CIFAR-10 and ImageNet datasets show that the proposed GDP algorithm achieves the state-of-the-art performance on various benchmark DNNs at a broad range of pruning ratios. We also apply GDP to DeepLabV3Plus-ResNet50 on the challenging Pascal VOC segmentation task, whose test performance sees no drop (even slightly improved) with over 60% FLOPs saving.
Self-supervised detection and segmentation of foreground objects aims for accuracy without annotated training data. However, existing approaches predominantly rely on restrictive assumptions on appearance and motion. For scenes with dynamic activities and camera motion, we propose a multi-camera framework in which geometric constraints are embedded in the form of multi-view consistency during training via coarse 3D localization in a voxel grid and fine-grained offset regression. In this manner, we learn a joint distribution of proposals over multiple views. At inference time, our method operates on single RGB images. We outperform state-of-the-art techniques both on images that visually depart from those of standard benchmarks and on those of the classical Human3.6M dataset.