The evaluation of Long Video Understanding (LVU) performance poses an important but challenging research problem. Despite previous efforts, the existing video understanding benchmarks are severely constrained by several issues, especially the insufficient lengths of videos, a lack of diversity in video types and evaluation tasks, and the inappropriateness for evaluating LVU performances. To address the above problems, we propose a new benchmark called MLVU (Multi-task Long Video Understanding Benchmark) for the comprehensive and in-depth evaluation of LVU. MLVU presents the following critical values: 1) The substantial and flexible extension of video lengths, which enables the benchmark to evaluate LVU performance across a wide range of durations. 2) The inclusion of various video genres, such as movies, surveillance, egocentric videos, and cartoons, reflects the models' LVU performances in different scenarios. 3) The development of diversified evaluation tasks, which enables a comprehensive examination of MLLMs' key abilities in long-video understanding. The empirical study with 23 latest MLLMs reveals significant room for improvement in today's technique, as all existing methods struggle with most of the evaluation tasks and exhibit severe performance degradation when handling longer videos. Additionally, it suggests that factors such as context length, image-understanding ability, and the choice of LLM backbone can play critical roles in future advancements. We anticipate that MLVU will advance the research of LVU by providing a comprehensive and in-depth analysis of MLLMs. The code and dataset can be accessed from https://github.com/JUNJIE99/MLVU.
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Recently, state-of-the-art text-to-image generation models, such as Flux and Ideogram 2.0, have made significant progress in sentence-level visual text rendering. In this paper, we focus on the more challenging scenarios of article-level visual text rendering and address a novel task of generating high-quality business content, including infographics and slides, based on user provided article-level descriptive prompts and ultra-dense layouts. The fundamental challenges are twofold: significantly longer context lengths and the scarcity of high-quality business content data. In contrast to most previous works that focus on a limited number of sub-regions and sentence-level prompts, ensuring precise adherence to ultra-dense layouts with tens or even hundreds of sub-regions in business content is far more challenging. We make two key technical contributions: (i) the construction of scalable, high-quality business content dataset, i.e.,Infographics-650K, equipped with ultra-dense layouts and prompts by implementing a layer-wise retrieval-augmented infographic generation scheme; and (ii) a layout-guided cross attention scheme, which injects tens of region-wise prompts into a set of cropped region latent space according to the ultra-dense layouts, and refine each sub-regions flexibly during inference using a layout conditional CFG. We demonstrate the strong results of our system compared to previous SOTA systems such as Flux and SD3 on our BizEval prompt set. Additionally, we conduct thorough ablation experiments to verify the effectiveness of each component. We hope our constructed Infographics-650K and BizEval can encourage the broader community to advance the progress of business content generation.
Minding Fuzzy Regions: A Data-driven Alternating Learning Paradigm for Stable Lesion Segmentation
PDF ↗Deep learning has achieved significant advancements in medical image segmentation, but existing models still face challenges in accurately segmenting lesion regions. The main reason is that some lesion regions in medical images have unclear boundaries, irregular shapes, and small tissue density differences, leading to label ambiguity. However, the existing model treats all data equally without taking quality differences into account in the training process, resulting in noisy labels negatively impacting model training and unstable feature representations. In this paper, a **d**ata-driven **a**lternating **le**arning (**DALE**) paradigm is proposed to optimize the model's training process, achieving stable and high-precision segmentation. The paradigm focuses on two key points: (1) reducing the impact of noisy labels, and (2) calibrating unstable representations. To mitigate the negative impact of noisy labels, a loss consistency-based collaborative optimization method is proposed, and its effectiveness is theoretically demonstrated. Specifically, the label confidence parameters are introduced to dynamically adjust the influence of labels of different confidence levels during model training, thus reducing the influence of noise labels. To calibrate the learning bias of unstable representations, a distribution alignment method is proposed. This method restores the underlying distribution of unstable representations, thereby enhancing the discriminative capability of fuzzy region representations. Extensive experiments on various benchmarks and model backbones demonstrate the superiority of the DALE paradigm, achieving an average performance improvement of up to 7.16%.
VolFormer: Explore More Comprehensive Cube Interaction for Hyperspectral Image Restoration and Beyond
PDF ↗Capitalizing on the talent of self-attention in capturing non-local features, Transformer architectures have exhibited remarkable performance in single hyperspectral image restoration. For hyperspectral images, each pixel is located in the hyperspectral image cubes with a large spectral dimension and two spatial dimensions. Although uni-dimensional self-attention, like channel self-attention or spatial self-attention, builds long-range dependencies in spectral or spatial dimensions, they lack more comprehensive interactions across dimensions. To tackle the above drawback, we propose a VolFormer, a volumetric self-attention embedded Transformer network for single hyperspectral image restoration. Specifically, we propose volumetric self-attention (VolSA), which extends the interaction from 2D flat to 3D cube. VolSA can simultaneously model token interaction in the 3D cube, mining the potential correlations between the hyperspectral image cube. An attention decomposition form is proposed to reduce the computational burden of modeling volumetric information. In practical terms, VolSA adapts double similarity matrixes in spatial and channel dimensions to implicitly model 3D context information while transforming the complexity from cubic to quadratic. Additionally, we introduce the explicit spectral location prior to enhance the proposed self-attention. This property allows the target token to perceive global spectral information while simultaneously assigning different levels of attention to tokens at varying wavelength bands. Extensive experiments demonstrate that VolFormer achieves record-high performance on hyperspectral image super-resolution, denoise and classification benchmarks. Particularly, VolSA is portable and achieves inspiring results in hyperspectral classification. The source code is available at https://github.com/yudadabing/VolFormer.
Efficiently retrieving and synthesizing information from large-scale multimodal collections has become a critical challenge. However, existing video retrieval datasets suffer from scope limitations, primarily focusing on matching descriptive but vague queries with small collections of professionally edited, English-centric videos. To address this gap, we introduce MultiVENT 2.0, a large-scale, multilingual event-centric video retrieval benchmark featuring a collection of more than 218,000 news videos and over 3,900 queries targeting specific world events. These queries specifically target information found in the visual content, audio, embedded text, and text metadata of the videos, requiring systems leverage all these sources to succeed at the task. Preliminary results show that state-of-the-art vision-language models struggle significantly with this task, and while alternative approaches show promise, they are still insufficient to adequately address this problem. These findings underscore the need for more robust multimodal retrieval systems, as effective video retrieval is a crucial step towards multimodal content understanding and generation.
ITA-MDT: Image-Timestep-Adaptive Masked Diffusion Transformer Framework for Image-Based Virtual Try-On
PDF ↗This paper introduces ITA-MDT, the Image-Timestep-Adaptive Masked Diffusion Transformer Framework for Image-Based Virtual Try-On (IVTON), designed to overcome the limitations of previous approaches by leveraging the Masked Diffusion Transformer (MDT) for improved handling of both global garment context and fine-grained details. The IVTON task involves seamlessly superimposing a garment from one image onto a person in another, creating a realistic depiction of the person wearing the specified garment. Unlike conventional diffusion-based virtual try-on models that depend on large pre-trained U-Net architectures, ITA-MDT leverages a lightweight, scalable transformer-based denoising diffusion model with a mask latent modeling scheme, achieving competitive results while reducing computational overhead. A key component of ITA-MDT is the Image-Timestep Adaptive Feature Aggregator (ITAFA), a dynamic feature aggregator that combines all of the features from the image encoder into a unified feature of the same size, guided by diffusion timestep and garment image complexity. This enables adaptive weighting of features, allowing the model to emphasize either global information or fine-grained details based on the requirements of the denoising stage. Additionally, the Salient Region Extractor (SRE) module is presented to identify complex region of the garment to provide high-resolution local information to the denoising model as an additional condition alongside the global information of the full garment image. This targeted conditioning strategy enhances detail preservation of fine details in highly salient garment regions, optimizing computational resources by avoiding unnecessarily processing entire garment image. Comparative evaluations confirms that ITA-MDT improves efficiency while maintaining strong performance, reaching state-of-the-art results in several metrics.
The proliferation of digital images on the Internet has provided unprecedented convenience, but also poses significant risks of malicious theft and misuse. Digital watermarking has long been researched as an effective tool for copyright protection. However, it often falls short when addressing partial image theft, a common yet little-researched issue in practical applications. Most existing schemes typically require the entire image as input to extract watermarks. However, in practice, malicious users often steal only a portion of the image to create new content. The stolen portion can have arbitrary shape or content, being fused with a new background and may have undergone geometric transformations, making it challenging for current methods to extract correctly. To address the issues above, we propose WOFA (Watermarking One for All), a robust watermarking scheme against partial image theft. First of all, we define the entire process of partial image theft and construct a dataset accordingly. To gain robustness against partial image theft, we then design a comprehensive distortion layer that incorporates the process of partial image theft and several common distortions in channel. For easier network convergence, we employ a multi-level network structure on the basis of the commonly used embedder-distortion layer-extractor architecture and adopt a progressive training strategy. Abundant experiments demonstrate that our superior performance in the scenario of partial image theft, offering a more reliable solution for protecting digital images against unauthorized use in practical use.
Recently, 3D Gaussian Splatting (3DGS) has shown encouraging performance for open vocabulary scene understanding tasks. However, previous methods can not distinguish 3D instance-level information, which usually predicts a heatmap between the scene feature and text query. In this paper, we propose PanoGS, a novel and efficient 3D panoptic open vocabulary scene understanding approach. Technical-wise, to learn accurate 3D language features that can scale to large indoor scenarios, we adopt the pyramid tri-planes to model the latent continuous parametric feature space and use a 3D feature decoder to regress the multi-view fused 2D feature cloud. Besides, we propose language-guided graph cuts that synergistically leverage reconstructed geometry and learned language cues to group 3D Gaussian primitives into a set of super-primitives. To obtain 3D consistent instance, we perform graph clustering based segmentation with SAM-guided edge affinity computation between different super-primitives. Extensive experiments on widely used datasets show better or more competitive performance on 3D panoptic open vocabulary scene understanding.
The unprecedented advancements in Large Language Models (LLMs) have profoundly impacted natural language processing but have yet to fully embrace the realm of scalable vector graphics (SVG) generation. While LLMs encode partial knowledge of SVG data from web pages during training, recent findings suggest that semantically ambiguous and tokenized representations within LLMs may result in hallucinations in vector primitive predictions. Additionally, LLM training typically lacks modeling and understanding of the rendering sequence of vector paths, which can lead to occlusion between output vector primitives. In this paper, we present LLM4SVG, an initial yet substantial step toward bridging this gap by enabling LLMs to better understand and generate vector graphics. LLM4SVG facilitates a deeper understanding of SVG components through learnable semantic tokens, which precisely encode these tokens and their corresponding properties to generate semantically aligned SVG outputs. Using a series of learnable semantic tokens, a structured dataset for instruction following is developed to support comprehension and generation across two primary tasks. Our method introduces a modular architecture to existing large language models, integrating semantic tags, vector instruction encoders, fine-tuned commands, and powerful LLMs to tightly combine geometric, appearance, and language information. To overcome the scarcity of SVG-text instruction data, we developed an automated data generation pipeline that collected our SVGX-SFT Dataset, consisting of high-quality human-designed SVGs and 580k SVG instruction following data specifically crafted for LLM training, which facilitated the adoption of the supervised fine-tuning strategy popular in LLM development. By exploring various training strategies, we developed LLM4SVG, which significantly moves beyond optimized rendering-based approaches and language-model-based baselines to achieve remarkable results in human evaluation tasks. Code, model, and data will be released at: https://ximinng.github.io/LLM4SVGProject/
Training diffusion models is always a computation-intensive task. In this paper, we introduce a novel speed-up method for diffusion model training, called, which is based on a closer look at time steps. Our key findings are: i) Time steps can be empirically divided into acceleration, deceleration, and convergence areas based on the process increment. ii) These time steps are imbalanced, with many concentrated in the convergence area. iii) The concentrated steps provide limited benefits for diffusion training. To address this, we design an asymmetric sampling strategy that reduces the frequency of steps from the convergence area while increasing the sampling probability for steps from other areas. Additionally, we propose a weighting strategy to emphasize the importance of time steps with rapid-change process increments. As a plug-and-play and architecture-agnostic approach, SpeeD consistently achieves 3-times acceleration across various diffusion architectures, datasets, and tasks. Notably, due to its simple design, our approach significantly reduces the cost of diffusion model training with minimal overhead. Our research enables more researchers to train diffusion models at a lower cost.
Deep Change Monitoring: A Hyperbolic Representative Learning Framework and a Dataset for Long-term Fine-grained Tree Change Detection
PDF ↗In environmental protection, tree monitoring plays an essential role in maintaining and improving ecosystem health. However, precise monitoring is challenging because existing datasets fail to capture continuous fine-grained changes in trees due to low-resolution images and high acquisition costs. In this paper, we introduce UAVTC, a large-scale, long-term, high-resolution dataset collected using UAVs equipped with cameras, specifically designed to detect individual Tree Changes (TCs). UAVTC includes rich annotations and statistics based on biological knowledge, offering a fine-grained view for tree monitoring. To address environmental influences and effectively model the hierarchical diversity of physiological TCs, we propose a novel Hyperbolic Siamese Network (HSN) for TC detection, enabling compact and hierarchical representations of dynamic tree changes. Extensive experiments show that HSN can effectively capture complex hierarchical changes and provide a robust solution for fine-grained TC detection. In addition, HSN generalizes well to cross-domain face anti-spoofing task, highlighting its broader significance in AI. We believe our work, combining ecological insights and interdisciplinary expertise, will benefit the community by offering a new benchmark and innovative AI technologies. Source code is available on https://github.com/liyantett/Tree-Changes-Detection-with-Siamese-Hyperbolic-network.
Neural Radiance Fields (NeRF) have transformed novel view synthesis by modeling scene-specific volumetric representations directly from images. While generalizable NeRF models can generate novel views across unknown scenes by learning latent ray representations, their performance heavily depends on a large number of multi-view observations. However, with limited input views, these methods experience significant degradation in rendering quality. To address this limitation, we propose GoLF-NRT: a Global and Local feature Fusion-based Neural Rendering Transformer. GoLF-NRT enhances generalizable neural rendering from few input views by leveraging a 3D transformer with efficient sparse attention to capture global scene context. In parallel, it integrates local geometric features extracted along the epipolar line, enabling high-quality scene reconstruction from as few as 1 to 3 input views. Furthermore, we introduce an adaptive sampling strategy based on attention weights and kernel regression, improving the accuracy of transformer-based neural rendering. Extensive experiments on public datasets show that GoLF-NRT achieves state-of-the-art performance across varying numbers of input views, highlighting the effectiveness and superiority of our approach. Code is available at https://github.com/KLMAV-CUC/GoLF-NRT.
Creating virtual digital replicas from real-world data unlocks significant potential across domains like gaming and robotics. In this paper, we present DRAWER, a novel framework that converts a video of a static indoor scene into a photorealistic and interactive digital environment. Our approach centers on two main contributions: (i) a reconstruction module based on a dual scene representation that reconstructs the scene with fine-grained geometric details, and (ii) an articulation module that identifies articulation types and hinge positions, reconstructs simulatable shapes and appearances and integrates them into the scene. The resulting virtual environment is photorealistic, interactive, and runs in real time, with compatibility for game engines and robotic simulation platforms. We demonstrate the potential of DRAWER by using it to automatically create an interactive game in Unreal Engine and to enable real-to-sim-to-real transfer for robotics applications. Project page: https://xiahongchi.github.io/DRAWER/.
Sketching serves as a versatile tool for externalizing ideas, enabling rapid exploration and visual communication that spans various disciplines. While artificial systems have driven substantial advances in content creation and human-computer interaction, capturing the dynamic and abstract nature of human sketching remains challenging. In this work, we introduce SketchAgent, a language-driven, sequential sketch generation method that enables users to create, modify, and refine sketches through dynamic, conversational interactions. Our approach requires no training or fine-tuning. Instead, we leverage the sequential nature and rich prior knowledge of off-the-shelf multimodal large language models (LLMs). We present an intuitive sketching language, introduced to the model through in-context examples, enabling it to "draw" using string-based actions. These are processed into vector graphics and then rendered to create a sketch on a pixel canvas, which can be accessed again for further tasks. By drawing stroke by stroke, our agent captures the evolving, dynamic qualities intrinsic to sketching. We demonstrate that SketchAgent can generate sketches from diverse prompts, engage in dialogue-driven drawing, and collaborate meaningfully with human users.
Concept bottleneck models (CBM) aim to produce inherently interpretable models that rely on human-understandable concepts for their predictions. However, existing approaches to design interpretable generative models based on CBMs are not yet efficient and scalable, as they require expensive generative model training from scratch as well as real images with labor-intensive concept supervision. To address these challenges, we present two novel and low-cost methods to build interpretable generative models through post-hoc techniques and we name our approaches: concept-bottleneck autoencoder (CB-AE) and concept controller (CC). Our proposed approaches enable efficient and scalable training without the need of real data and require only minimal to no concept supervision. Additionally, our methods generalize across modern generative model families including generative adversarial networks and diffusion models. We demonstrate the superior interpretability and steerability of our methods on numerous standard datasets like CelebA, CelebA-HQ, and CUB with large improvements (average 25%) over the prior work, while being 4-15x faster to train. Finally, a large-scale user study is performed to validate the interpretability and steerability of our methods.
Sketch animations offer a powerful medium for visual storytelling, from simple flip-book doodles to professional studio productions. While traditional animation requires teams of skilled artists to draw key frames and in-between frames, existing automation attempts still demand significant artistic effort through precise motion paths or keyframe specification. We present FlipSketch, a system that brings back the magic of flip-book animation -- just draw your idea and describe how you want it to move! Our approach harnesses motion priors from text-to-video diffusion models, adapting them to generate sketch animations through three key innovations: (i) fine-tuning for sketch-style frame generation, (ii) a reference frame mechanism that preserves visual integrity of input sketch through noise refinement, and (iii) a dual-attention composition that enables fluid motion without losing visual consistency. Unlike constrained vector animations, our raster frames support dynamic sketch transformations, capturing the expressive freedom of traditional animation. The result is an intuitive system that makes sketch animation as simple as doodling and describing, while maintaining the artistic essence of hand-drawn animation.
Diffusion models, and their generalization, flow matching, have had a remarkable impact on the field of media generation. Here, the conventional approach is to learn the complex mapping from a simple source distribution of Gaussian noise to the target media distribution. For cross-modal tasks such as text-to-image generation, this same mapping from noise to image is learnt whilst including a conditioning mechanism in the model. One key and thus far relatively unexplored feature of flow matching is that, unlike Diffusion models, they are not constrained for the source distribution to be noise. Hence, in this paper, we propose a paradigm shift, and ask the question of whether we can instead train flow matching models to learn a direct mapping from the distribution of one modality to the distribution of another, thus obviating the need for both the noise distribution and conditioning mechanism. We present a general and simple framework, CrossFlow, for cross-modal flow matching. We show the importance of applying Variational Encoders to the input data, and introduce a method to enable Classifier-free guidance. Surprisingly, for text-to-image, CrossFlow with a vanilla transformer without cross attention slightly outperforms standard flow matching, and we show that it scales better with training steps and model size, while also allowing for interesting latent arithmetic which results in semantically meaningful edits in the output space. To demonstrate the generalizability of our approach, we also show that CrossFlow is on par with or outperforms the state-of-the-art for various cross-modal / intra-modal mapping tasks, viz. image captioning, depth estimation, and image super-resolution. We hope this paper contributes to accelerating progress in cross-modal media generation.
D^3CTTA: Domain-Dependent Decorrelation for Continual Test-Time Adaption of 3D LiDAR Segmentation
PDF ↗Adapting pre-trained LiDAR segmentation models to dynamic domain shifts during testing is of paramount importance for the safety of autonomous driving. Most existing methods neglect the influence of domain changes and point density in continual test-time adaption (CTTA), relying on backpropagation and large batch sizes for stability. We approach this problem with three insights: 1) Point clouds at different distances usually have different densities resulting in distribution disparities; 2) The feature distribution of different domains varies, and domain-aware parameters can alleviate domain gaps; 3) Features are highly correlated and make segmentation of different labels confusing. To this end, this work presents D^3CTTA, an online backpropagation-free framework for 3D continual test-time adaption for LiDAR segmentation. D^3CTTA consists of a distance-aware prototype learning module to integrate LiDAR-based geometry prior and a domain-dependent decorrelation module to reduce feature correlations among different domains and different categories. Extensive experiments on three benchmarks showcase that our method achieves a state-of-the-art performance compared to both backpropagation-based methods and backpropagation-free methods.
We introduce SCFlow2, a plug-and-play refinement framework for 6D object pose estimation. Most recent 6D object pose methods rely on refinement to get accurate results. However, most existing refinements either suffer from noises in establishing correspondences, or rely on retraining for novel objects. SCFlow2 is based on the SCFlow model designed for iterative RGB refinement with shape constraint, but formulates the additional depth as a regularization in the iteration via 3D scene flow for RGBD frames. The key design of SCFlow2 is an introduction of geometry constraints into the training of recurrent match network, by combining the rigid-motion embeddings in 3D scene flow and 3D shape prior of the target. We train the refinement network on a combination of dataset Objaverse, GSO and ShapeNet, and demonstrate on BOP datasets with novel objects that, after using our method, the result of most state-of-the-art methods improves significantly, without any retraining or fine-tuning.
This paper introduces a novel anomaly detection (AD) problem aimed at identifying `odd-looking' objects within a scene by comparing them to other objects present. Unlike traditional AD benchmarks with fixed anomaly criteria, our task detects anomalies specific to each scene by inferring a reference group of regular objects. To address occlusions, we use multiple views of each scene as input, construct 3D object-centric models for each instance from 2D views, enhancing these models with geometrically consistent part-aware representations. Anomalous objects are then detected through cross-instance comparison. We also introduce two new benchmarks, ToysAD-8K and PartsAD-15K as testbeds for future research in this task. We provide a comprehensive analysis of our method quantitatively and qualitatively on these benchmarks.