This work addresses the problem of novel view synthesis in diverse scenes from small collections of RGB images. We propose ERUPT (Efficient Rendering with Unposed Patch Transformer) a state-of-the-art scene reconstruction model capable of efficient scene rendering using unposed imagery. We introduce patch-based querying, in contrast to existing pixel-based queries, to reduce the compute required to render a target view. This makes our model highly efficient both during training and at inference, capable of rendering at 600 fps on commercial hardware. Notably, our model is designed to use a learned latent camera pose which allows for training using unposed targets in datasets with sparse or inaccurate ground truth camera pose. We show that our approach can generalize on large real-world data and introduce a new benchmark dataset (MSVS-1M) for latent view synthesis using street-view imagery collected from Mapillary. In contrast to NeRF and Gaussian Splatting which require dense imagery and precise metadata, ERUPT can render novel views of arbitrary scenes with as few as five unposed input images. ERUPT achieves better rendered image quality than current state-of-the-art methods for unposed image synthesis tasks, reduces labeled data requirements by 95% and reduces computational requirements by an order of magnitude, providing efficient novel view synthesis for diverse real-world scenes.
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Hierarchical Gaussian Mixture Model Splatting for Efficient and Part Controllable 3D Generation
PDF ↗3D content creation has achieved significant progress in terms of both quality and speed. Although current Gaussian Splatting-based methods can produce 3D objects within seconds, they are still limited by complex preprocessing or low controllability. In this paper, we introduce a novel framework designed to efficiently and controllably generate high-resolution 3D models from text promptsor image. Our key insights are three-fold: 1) Hierarchical Gaussian Mixture Model Splatting: We propose an hybrid hierarchical representation to extract fixed number of fine-grained Gaussians with multiscale details from textured object, also establish part-level representation of Gaussians primitives. 2) Mamba with adaptive tree topology: We present a diffusion mamba with tree-topology to adaptively generate Gaussians with disordered spatial structures, without the need for complex preprocessing and maintain linear complexity generation. 3) Controllable Generation: Building on the HGMM tree, we introduce a cascaded diffusion framework combining controllable implicit latent generation, which progressively generates condition-driven latents, and explicit splatting generation, which transforms latents into high-quality Gaussian primitives. Extensive experiments demonstrate the high fidelity and efficiency of our approach.
Diffusion models generate high-quality images through progressive denoising but are computationally intensive due to large model sizes and repeated sampling. Knowledge distillation--transferring knowledge from a complex teacher to a simpler student model--has been widely studied in recognition tasks, particularly for transferring concepts unseen during student training. However, its application to diffusion models remains underexplored, especially in enabling student models to generate concepts not covered by the training images. In this work, we propose Random Conditioning, a novel approach that pairs noised images with randomly selected text conditions to enable efficient, image-free knowledge distillation. By leveraging this technique, we show that the student can generate concepts unseen in the training images. When applied to conditional diffusion model distillation, our method allows the student to explore the condition space without generating condition-specific images, resulting in notable improvements in both generation quality and efficiency. This promotes resource-efficient deployment of generative diffusion models, broadening their accessibility for both research and real-world applications. Code, models, and datasets are available at: https://dohyun-as.github.io/Random-Conditioning
Generating high-fidelity 3D content from text prompts remains a significant challenge in computer vision due to the limited size, diversity, and annotation depth of the existing datasets. To address this, we introduce MARVEL-40M+, an extensive dataset with 40 million text annotations for over 8.9 million 3D assets aggregated from seven major 3D datasets. Our contribution is a novel multi-stage annotation pipeline that integrates open-source pretrained multi-view VLMs and LLMs to automatically produce multi-level descriptions, ranging from detailed (150-200 words) to concise semantic tags (10-20 words). This structure supports both fine-grained 3D reconstruction and rapid prototyping. Furthermore, we incorporate human metadata from source datasets into our annotation pipeline to add domain-specific information in our annotation and reduce VLM hallucinations. Additionally, we develop MARVEL-FX3D, a two-stage text-to-3D pipeline. We fine-tune Stable Diffusion with our annotations and use a pretrained image-to-3D network to generate 3D textured meshes within 15s. Extensive evaluations show that MARVEL-40M+ significantly outperforms existing datasets in annotation quality and linguistic diversity, achieving win rates of 72.41% by GPT-4 and 73.40% by human evaluators. Project page is available at https://sankalpsinha-cmos.github.io/MARVEL/.
Recently, camera-based solutions have been extensively explored for scene semantic completion (SSC). Despite their success in visible areas, existing methods struggle to capture complete scene semantics due to frequent visual occlusions. To address this limitation, this paper presents the first satellite-ground cooperative SSC framework, i.e., SGFormer, exploring the potential of satellite-ground image pairs in the SSC task. Specifically, we propose a dual-branch architecture that encodes orthogonal satellite and ground views in parallel, unifying them into a common domain. Additionally, we design a ground-view guidance strategy that pre-corrects satellite image biases during feature encoding, addressing misalignment between satellite and ground views. Moreover, we develop an adaptive weighting strategy that balances contributions from satellite and ground views. Experiments demonstrate that SGFormer outperforms the state of the art on SemanticKITTI and SSCBench-KITTI-360 datasets. Our code is available on https://github.com/gxytcrc/SGFormer.
Two by Two: Learning Multi-Task Pairwise Objects Assembly for Generalizable Robot Manipulation
PDF ↗3D assembly tasks, such as furniture assembly and component fitting, play a crucial role in daily life and represent essential capabilities for future home robots. Existing benchmarks and datasets predominantly focus on assembling geometric fragments or factory parts, which fall short in addressing the complexities of everyday object interactions and assemblies. To bridge this gap, we present 2BY2, a large-scale annotated dataset for daily pairwise objects assembly, covering 18 fine-grained tasks that reflect real-life scenarios, such as plugging into sockets, arranging flowers in vases, and inserting bread into toasters. 2BY2 dataset includes 1,034 instances and 517 pairwise objects with pose and symmetry annotations, requiring approaches that align geometric shapes while accounting for functional and spatial relationships between objects. Leveraging the 2BY2 dataset, we propose a two-step SE(3) pose estimation method with equivariant features for assembly constraints. Compared to previous shape assembly methods, our approach achieves state-of-the-art performance across all 18 tasks in the 2BY2 dataset. Additionally, robot experiments further validate the reliability and generalization ability of our method for complex 3D assembly tasks. More details and demonstrations can be found at https://tea-lab.github.io/TwoByTwo/.
ConceptGuard: Continual Personalized Text-to-Image Generation with Forgetting and Confusion Mitigation
PDF ↗Diffusion customization methods have achieved impressive results with only a minimal number of user-provided images. However, existing approaches customize concepts collectively, whereas real-world applications often require sequential concept integration. This sequential nature can lead to catastrophic forgetting, where previously learned concepts are lost. In this paper, we investigate concept forgetting and concept confusion in the continual customization. To tackle these challenges, we present ConceptGuard, a comprehensive approach that combines shift embedding, concept-binding prompts and memory preservation regularization, supplemented by a priority queue which can adaptively update the importance and occurrence order of different concepts. These strategies can dynamically update, unbind and learn the relationship of the previous concepts, thus alleviating concept forgetting and confusion. Through comprehensive experiments, we show that our approach outperforms all the baseline methods consistently and significantly in both quantitative and qualitative analyses.
Temporal consistency is critical in video prediction. Traditional methods, such as temporal attention mechanisms and 3D convolutions, often struggle with significant object movements and fail to capture long-range temporal dependencies in dynamic scenes. To address these limitations, we propose the Tracktention Layer, a novel architectural component that explicitly integrates motion information using point tracks -- sequences of corresponding points across frames. By incorporating these motion cues, the Tracktention Layer enhances temporal alignment and effectively handles complex object motions, maintaining consistent feature representations over time. Our approach is computationally efficient and can be seamlessly integrated into existing models, such as Vision Transformers, with minimal modification. Empirical evaluations on standard video estimation benchmarks demonstrate that models augmented with the Tracktention Layer exhibit significantly improved temporal consistency compared to baseline models.
Geologic map, as a fundamental diagram in geology science, provides critical insights into the structure and composition of Earth's subsurface and surface. These maps are indispensable in various fields, including disaster assessment, resource exploration, and civil engineering. Despite their significance, current Multimodal Large Language Models (MLLMs) often fall short in geologic map understanding. This gap is primarily due to the challenging nature of cartographic generalization, which involves handling high-resolution map, managing multiple associated components, and requiring domain-specific knowledge. To quantify this gap, we construct **GeoMap-Bench**, the first-ever benchmark for evaluating MLLMs in geologic map understanding, which assesses the full-scale abilities in extracting, referring, grounding, reasoning, and analyzing. To bridge this gap, we introduce **GeoMap-Agent**, the inaugural agent designed for geologic map understanding, which features three modules: Hierarchical Information Extraction (HIE), Domain Knowledge Injection (DKI), and Prompt-enhanced Question Answering (PEQA). Inspired by the interdisciplinary collaboration among human scientists, an AI expert group acts as consultants, utilizing a diverse tool pool to comprehensively analyze questions. Through comprehensive experiments, GeoMap-Agent achieves an overall score of 0.811 on GeoMap-Bench, significantly outperforming 0.369 of GPT-4o. Our work, em**P**owering g**E**ologic m**A**p holisti**C** und**E**rstanding (**PEACE**) with MLLMs, paves the way for advanced AI applications in geology, enhancing the efficiency and accuracy of geological investigations. The code and data are available at https://github.com/microsoft/PEACE.
Recent methods for zero-shot Human-Object Interaction (HOI) detection typically leverage the generalization ability of large Vision-Language Model (VLM), i.e., CLIP, on unseen categories, showing impressive results on various zero-shot settings. However, existing methods struggle to adapt CLIP representations for human-object pairs, as CLIP tends to overlook fine-grained information necessary for distinguishing interactions. To address this issue, we devise, LAIN, a novel zero-shot HOI detection framework designed to enhance the locality and interaction awareness of CLIP representations. The locality awareness, which involves capturing fine-grained details and the spatial structure of individual objects, is achieved by aggregating the information and spatial priors of adjacent neighborhood patches. The interaction awareness, which involves identifying whether and how a human is interacting with an object, is achieved by capturing the interaction pattern between the human and the object. By infusing locality and interaction awareness into CLIP representation, LAIN captures detailed information about the human-object pairs. Our extensive experiments on existing benchmarks show that LAIN outperforms previous methods in various zero-shot settings, demonstrating the importance of locality and interaction awareness for effective zero-shot HOI detection.
Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting
PDF ↗Building Free-Viewpoint Videos in a streaming manner offers the advantage of rapid responsiveness compared to offline training methods, greatly enhancing user experience. However, current streaming approaches face challenges of high per-frame reconstruction time (10s+) and error accumulation, limiting their broader application. In this paper, we propose Instant Gaussian Stream (IGS), a fast and generalizable streaming framework, to address these issues. First, we introduce a generalized Anchor-driven Gaussian Motion Network, which projects multi-view 2D motion features into 3D space, using anchor points to drive the motion of all Gaussians. This generalized Network generates the motion of Gaussians for each target frame in the time required for a single inference. Second, we propose a Key-frame-guided Streaming Strategy that refines each key frame, enabling accurate reconstruction of temporally complex scenes while mitigating error accumulation. We conducted extensive in-domain and cross-domain evaluations, demonstrating that our approach can achieve streaming with a average per-frame reconstruction time of 2s+, alongside a enhancement in view synthesis quality.
Vision-language models (VLMs) encounter considerable challenges when adapting to domain shifts stemming from changes in data distribution. Test-time adaptation (TTA) has emerged as a promising approach to enhance VLM performance under such conditions. In practice, test data often arrives in batches, leading to increasing interest in the transductive TTA setting. However, existing TTA methods primarily focus on individual test samples, overlooking crucial cross-sample correlations within a batch. While recent ViT-based TTA methods have introduced batch-level adaptation, they remain suboptimal for VLMs due to inadequate integration of the text modality. To address these limitations, we propose a novel transductive TTA framework, Supportive Clique-based Attribute Prompting (SCAP), which effectively combines visual and textual information to enhance adaptation by generating fine-grained attribute prompts across test batches. SCAP first forms supportive cliques of test samples in an unsupervised manner based on visual similarity and learns an attribute prompt for each clique, capturing shared attributes critical for adaptation. For each test sample, SCAP aggregates attribute prompts from its associated cliques, providing enriched contextual information. To ensure adaptability over time, we incorporate a retention module that dynamically updates attribute prompts and their associated attributes as new data arrives. Comprehensive experiments across multiple benchmarks demonstrate that SCAP outperforms existing state-of-the-art methods, significantly advancing VLM generalization under domain shifts. Our code is available at https://github.com/zhoujiahuan1991/CVPR2025-SCAP.
A high-performance image compression algorithm is crucial for real-time information transmission across numerous fields. Despite rapid progress in image compression, computational inefficiency and poor redundancy modeling still pose significant bottlenecks, limiting practical applications. Inspired by the effectiveness of state space models (SSMs) in capturing long-range dependencies, we leverage SSMs to address computational inefficiency in existing methods and improve image compression from multiple perspectives. In this paper, we systematically analyze the advantages of SSMs for better integration and propose an enhanced image compression approach through refined context modeling, which we term MambaIC. Specifically, we explore context modeling to adaptively refine the representation of hidden states. Additionally, we introduce window-based local attention into channel-spatial entropy modeling to reduce potential spatial redundancy during compression, thereby increasing efficiency. Comprehensive qualitative and quantitative results validate the effectiveness and efficiency of our approach, particularly for high-resolution image compression. Code is released at https://github.com/AuroraZengfh/MambaIC.
Recent 3D generation models typically rely on limited-scale 3D `gold-labels' or 2D diffusion priors for 3D content creation. However, their performance is upper-bounded by constrained 3D priors due to the lack of scalable learning paradigms. In this work, we present See3D, a visual-conditional multi-view diffusion model trained on large-scale Internet videos for open-world 3D creation. The model aims to Get 3D knowledge by solely Seeing the visual contents from the vast and rapidly growing video data --- You See it, You Got it. To achieve this, we first scale up the training data using a proposed data curation pipeline that automatically filters out multi-view inconsistencies and insufficient observations from source videos. This results in a high-quality, richly diverse, large-scale dataset of multi-view images, termed WebVi3D, containing 320M frames from 16M video clips. Nevertheless, learning generic 3D priors from videos without explicit 3D geometry or camera pose annotations is nontrivial, and annotating poses for web-scale videos is prohibitively expensive. To eliminate the need for pose conditions, we introduce an innovative visual-condition - a purely 2D-inductive visual signal generated by adding time-dependent noise to the masked video data. Finally, we introduce a novel visual-conditional 3D generation framework by integrating See3D into a warping-based pipeline for high-fidelity 3D generation. Our numerical and visual comparisons on single and sparse reconstruction benchmarks show that See3D, trained on cost-effective and scalable video data, achieves notable zero-shot and open-world generation capabilities, markedly outperforming models trained on costly and constrained 3D datasets. Additionally, our model naturally supports other image-conditioned 3D creation tasks, such as 3D editing, without further fine-tuning. Please refer to our project page at: https://vision.baai.ac.cn/see3d.
Rethinking Personalized Aesthetics Assessment: Employing Physique Aesthetics Assessment as An Exemplification
PDF ↗The Personalized Aesthetics Assessment (PAA) aims to accurately predict an individual's unique perception of aesthetics. With the surging demand for customization, PAA enables applications to generate personalized outcomes by aligning with individual aesthetic preferences. The prevailing PAA paradigm involves two stages: pre-training and fine-tuning, but it faces three inherent challenges: 1) The model is pre-trained using datasets of the Generic Aesthetics Assessment (GAA), but the collective preferences of GAA lead to conflicts in individualized aesthetic predictions. 2) The scope and stage of personalized surveys are related to both the user and the assessed object; however, the prevailing personalized surveys fail to adequately address assessed objects' characteristics. 3) During application usage, the cumulative multimodal feedback from an individual holds great value that should be considered for improving the PAA model but unfortunately attracts insufficient attention. To address the aforementioned challenges, we introduce a new PAA paradigm called PAA+, which is structured into three distinct stages: pre-training, fine-tuning, and continual learning. Furthermore, to better reflect individual differences, we employ a familiar and intuitive application, physique aesthetics assessment (PhysiqueAA), to validate the PAA+ paradigm. We propose a dataset called PhysiqueAA50K, consisting of over 50,000 annotated physique images. Furthermore, we develop a PhysiqueAA framework (PhysiqueFrame) and conduct a large-scale benchmark, achieving state-of-the-art (SOTA) performance. Our research is expected to provide an innovative roadmap and application for the PAA community. The code and dataset are available in here.
We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key contributions coupled with the proposed system. The first is to adaptively and explicitly allocate sparse voxels to different levels of detail within scenes, faithfully reproducing scene details with 65536^3 grid resolution while achieving high rendering frame rates. Second, we customize a rasterizer for efficient adaptive sparse voxels rendering. We render voxels in the correct depth order by using ray direction-dependent Morton ordering, which avoids the well-known popping artifact found in Gaussian splatting. Our method improves the previous neural-free voxel model by over 4db PSNR and more than 10x FPS speedup, achieving state-of-the-art comparable novel-view synthesis results. Additionally, our voxel representation is seamlessly compatible with grid-based 3D processing techniques such as Volume Fusion, Voxel Pooling, and Marching Cubes, enabling a wide range of future extensions and applications. Code at https://github.com/NVlabs/svraster
Product posters, which integrate subject, scene, and text, are crucial promotional tools for attracting customers. Creating such posters using modern image generation methods is valuable, while the main challenge lies in accurately rendering text, especially for complex writing systems like Chinese, which contains over 10,000 individual characters. In this work, we identify the key to precise text rendering as constructing a character-discriminative visual feature as a control signal. Based on this insight, we propose a robust character-wise representation as control and we develop TextRenderNet, which achieves a high text rendering accuracy of over 90%. Another challenge in poster generation is maintaining the fidelity of user-specific products. We address this by introducing SceneGenNet, an inpainting-based model, and propose subject fidelity feedback learning to further enhance fidelity. Based on TextRenderNet and SceneGenNet, we present PosterMaker, an end-to-end generation framework. To optimize PosterMaker efficiently, we implement a two-stage training strategy that decouples text rendering and background generation learning. Experimental results show that PosterMaker outperforms existing baselines by a remarkable margin, which demonstrates its effectiveness.
Compression artifacts removal (CAR), an effective post-processing method to reduce compression distortion in edge-side codecs, demonstrates remarkable results by utilizing convolutional neural networks (CNNs) on high computational power cloud side. Traditional image compression reduces redundancy in the frequency domain, and we observed that CNNs also exhibit a bias in frequency domain when handling compression distortions. However, no prior research leverages this frequency bias to design compression methods tailored to CAR CNNs, or vice versa. In this paper, we present a synergistic design that bridges the gap between image compression and learnable compensation for CAR. Our investigation reveals that different compensation networks have varying effects on low and high-frequencies. Building upon these insights, we propose a pioneering redesign of the quantization process, a fundamental component in lossy image compression, to more effectively compress low-frequency information. Additionally, we devise a novel compensation framework that applies different neural networks for reconstructing different frequencies, incorporating a basis attention block to prioritize intentionally dropped low-frequency information, thereby enhancing the overall compensation. We instantiate two compensation networks based on this synergistic design and conduct extensive experiments on three image compression standards, demonstrating that our approach significantly reduces bitrate consumption while delivering high perceptual quality.
Symmetry is a ubiquitous and fundamental property in the visual world, serving as a critical cue for perception and structure interpretation. This paper investigates the detection of 3D reflection symmetry from a single RGB image, and reveals its significant benefit on single-image 3D generation. We introduce Reflect3D, a scalable, zero-shot symmetry detector capable of robust generalization to diverse and real-world scenarios. Inspired by the success of foundation models, our method scales up symmetry detection with a transformer-based architecture. We also leverage generative priors from multi-view diffusion models to address the inherent ambiguity in single-view symmetry detection. Extensive evaluations on various data sources demonstrate that Reflect3D establishes a new state-of-the-art in single-image symmetry detection. Furthermore, we show the practical benefit of incorporating detected symmetry into single-image 3D generation pipelines through a symmetry-aware optimization process. The integration of symmetry significantly enhances the structural accuracy, cohesiveness, and visual fidelity of the reconstructed 3D geometry and textures, advancing the capabilities of 3D content creation.
Personalizing diffusion models using limited data presents significant challenges, including overfitting, loss of prior knowledge, and degradation of text alignment. Overfitting leads to shifts in the noise prediction distribution, disrupting the denoising trajectory and causing the model to lose semantic coherence. In this paper, we propose Adaptive Personalized Training, a novel framework that mitigates overfitting by employing adaptive training strategies and regularizing the model's internal representations during fine-tuning. APT consists of three key components: (1) Adaptive Training Adjustment, which introduces an overfitting indicator to detect the degree of overfitting at each time step bin and applies adaptive data augmentation and adaptive loss weighting based on this indicator; (2)Representation Stabilization, which regularizes the mean and variance of intermediate feature maps to prevent excessive shifts in noise prediction; and (3) Attention Alignment for Prior Knowledge Preservation, which aligns the cross-attention maps of the fine-tuned model with those of the pretrained model to maintain prior knowledge and semantic coherence. Through extensive experiments, we demonstrate that APT effectively mitigates overfitting, preserves prior knowledge, and outperforms existing methods in generating high-quality, diverse images with limited reference data.