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Zhongwei Zhang, Fuchen Long, Zhaofan Qiu, Yingwei Pan, Wu Liu, Ting Yao, Tao Mei

Animating images with interactive motion control has garnered popularity for image-to-video (I2V) generation. Modern approaches typically rely on large Gaussian kernels to extend motion trajectories as condition without explicitly defining movement region, leading to coarse motion control and failing to disentangle object and camera moving. To alleviate these, we present MotionPro, a precise motion controller that novelly leverages region-wise trajectory and motion mask to regulate fine-grained motion synthesis and identify target motion category (i.e., object or camera moving), respectively. Technically, MotionPro first estimates the flow maps on each training video via a tracking model, and then samples the region-wise trajectories to simulate inference scenario. Instead of extending flow through large Gaussian kernels, our region-wise trajectory approach enables more precise control by directly utilizing trajectories within local regions, thereby effectively characterizing fine-grained movements. A motion mask is simultaneously derived from the predicted flow maps to capture the holistic motion dynamics of the movement regions. To pursue natural motion control, MotionPro further strengthens video denoising by incorporating both region-wise trajectories and motion mask through feature modulation. More remarkably, we meticulously construct a benchmark, i.e., MC-Bench, with 1.1K user-annotated image-trajectory pairs, for the evaluation of both fine-grained and object-level I2V motion control. Extensive experiments conducted on WebVid-10M and MC-Bench demonstrate the effectiveness of MotionPro. Please refer to our project page for more results: https://zhw-zhang.github.io/MotionPro-page/.

Haonan An, Guang Hua, Zhengru Fang, Guowen Xu, Susanto Rahardja, Yuguang Fang

The intellectual property of deep image-to-image models can be protected by the so-called box-free watermarking. It uses an encoder and a decoder, respectively, to embed into and extract from the model's output images invisible copyright marks. Prior works have improved watermark robustness, focusing on the design of better watermark encoders. In this paper, we reveal an overlooked vulnerability of the unprotected watermark decoder which is jointly trained with the encoder and can be exploited to train a watermark removal network. To defend against such an attack, we propose the decoder gradient shield (DGS) as a protection layer in the decoder API to prevent gradient-based watermark removal with a closed-form solution. The fundamental idea is inspired by the classical adversarial attack, but is utilized for the first time as a defensive mechanism in the box-free model watermarking. We then demonstrate that DGS can reorient and rescale the gradient directions of watermarked queries and stop the watermark remover's training loss from converging to the level without DGS, while retaining decoder output image quality. Experimental results verify the effectiveness of the proposed method. Code of paper is available at https://github.com/haonanAN309/CVPR-2025-Official-Implementation-Decoder-Gradient-Shield.

Yingxue Xu, Fengtao Zhou, Chenyu Zhao, Yihui Wang, Can Yang, Hao Chen

The integration of multimodal data including pathology images and gene profiles is widely applied in precise survival prediction. Despite recent advances in multimodal survival models, collecting complete modalities for multimodal fusion still poses a significant challenge, hindering their application in clinical settings. Current approaches tackling incomplete modalities often fall short, as they typically compensate for only a limited part of the knowledge of missing modalities. To address this issue, we propose a Distilled Prompt Learning framework (DisPro) to utilize the strong robustness of Large Language Models (LLMs) to missing modalities, which employs two-stage prompting for compensation of comprehensive information for missing modalities. In the first stage, Unimodal Prompting (UniPro) distills the knowledge distribution of each modality, preparing for supplementing modality-specific knowledge of the missing modality in the subsequent stage. In the second stage, Multimodal Prompting (MultiPro) leverages available modalities as prompts for LLMs to infer the missing modality, which provides modality-common information. Simultaneously, the unimodal knowledge acquired in the first stage is injected into multimodal inference to compensate for the modality-specific knowledge of the missing modality. Extensive experiments covering various missing scenarios demonstrated the superiority of the proposed method. The code is available at https://github.com/Innse/DisPro.

Qing Zhou, Junyu Gao, Qi Wang

The rapid growth of dataset scales has been a key driver in advancing deep learning research. However, as dataset scale increases, the training process becomes increasingly inefficient due to the presence of low-value samples, including excessive redundant samples, overly challenging samples, and inefficient easy samples that contribute little to model improvement. To address this challenge, we propose Scale Efficient Training (SeTa) for large datasets, a dynamic sample pruning approach that losslessly reduces training time. To remove low-value samples, SeTa first performs random pruning to eliminate redundant samples, then clusters the remaining samples according to their learning difficulty measured by loss. Building upon this clustering, a sliding window strategy is employed to progressively remove both overly challenging and inefficient easy clusters following an easy-to-hard curriculum. We conduct extensive experiments on large-scale synthetic datasets, including ToCa, SS1M, and ST+MJ, each containing over 3 million samples. SeTa reduces training costs by up to 50% while maintaining or improving performance, with minimal degradation even at 70% cost reduction. Furthermore, experiments on various scale real datasets across various backbones (including CNNs, Transformers, and Mambas) and diverse tasks (instruction tuning, multi-view stereo, geo-localization, composed image retrieval, referring image segmentation) demonstrate the powerful effectiveness and universality of our approach. Code is available at https://github.com/mrazhou/SeTa.

Xiaomin Li, Yixuan Liu, Takashi Isobe, Xu Jia, Qinpeng Cui, Dong Zhou, Dong Li, You He, Huchuan Lu, Zhongdao Wang 等

In text-to-image (T2I) generation applications, negative embeddings have proven to be a simple yet effective approach for enhancing generation quality. Typically, these negative embeddings are derived from user-defined negative prompts, which, while being functional, are not necessarily optimal. In this paper, we introduce ReNeg, an end-to-end method designed to learn improved Negative embeddings guided by a Reward model. We employ a reward feedback learning framework and integrate classifier-free guidance (CFG) into the training process, which was previously utilized only during inference, thus enabling the effective learning of negative embeddings. We also propose two strategies for learning both global and per-sample negative embeddings. Extensive experiments show that the learned negative embedding significantly outperforms null-text and handcrafted counterparts, achieving substantial improvements in human preference alignment. Additionally, the negative embedding learned within the same text embedding space exhibits strong generalization capabilities. For example, using the same CLIP text encoder, the negative embedding learned on SD1.5 can be seamlessly transferred to text-to-image or even text-to-video models such as ControlNet, ZeroScope, and VideCrafter2, resulting in consistent performance improvements across the board. Code is available at https://github.com/AMD-AIG-AIMA/ReNeg.

Zimin Xia, Alexandre Alahi

We propose a novel fine-grained cross-view localization method that estimates the 3 Degrees of Freedom pose of a ground-level image in an aerial image of the surroundings by matching fine-grained features between the two images. The pose is estimated by aligning a point plane generated from the ground image with a point plane sampled from the aerial image. To generate the ground points, we first map ground image features to a 3D point cloud. Our method then learns to select features along the height dimension to pool the 3D points to a Bird's-Eye-View (BEV) plane. This selection enables us to trace which feature in the ground image contributes to the BEV representation. Next, we sample a set of sparse matches from computed point correspondences between the two point planes and compute their relative pose using Procrustes alignment. Compared to the previous state-of-the-art, our method reduces the mean localization error by 28% on the VIGOR cross-area test set. Qualitative results show that our method learns semantically consistent matches across ground and aerial views through weakly supervised learning from the camera pose.

Haolin Li, Jinyang Liu, Mario Sznaier, Octavia Camps

Photo-realistic image rendering from 3D scene reconstruction has advanced significantly with neural rendering techniques. Among these, 3D Gaussian Splatting (3D-GS) outperforms Neural Radiance Fields (NeRFs) in quality and speed but struggles with shape and color discontinuities. We propose 3D Half-Gaussian (3D-HGS) kernels as a plug-and-play solution to address these limitations. Our experiments show that 3D-HGS enhances existing 3D-GS methods, achieving state-of-the-art rendering quality without compromising speed. More demos and code are available at https://lihaolin88.github.io/CVPR-2025-3DHGS

Hanyang Wang, Fangfu Liu, Jiawei Chi, Yueqi Duan

Recovering 3D scenes from sparse views is a challenging task due to its inherent ill-posed problem. Conventional methods have developed specialized solutions (e.g., geometry regularization or feed-forward deterministic model) to mitigate the issue. However, they still suffer from performance degradation by minimal overlap across input views with insufficient visual information. Fortunately, recent video generative models show promise in addressing this challenge as they are capable of generating video clips with plausible 3D structures. Powered by large pretrained video diffusion models, some pioneering research start to explore the potential of video generative prior and create 3D scenes from sparse views. Despite impressive improvements, they are limited by slow inference time and the lack of 3D constraint, leading to inefficiencies and reconstruction artifacts that do not align with real-world geometry structure. In this paper, we propose VideoScene to distill the video diffusion model to generate 3D scenes in one step, aiming to build an efficient and effective tool to bridge the gap from video to 3D. Specifically, we design a 3D-aware leap flow distillation strategy to leap over time-consuming redundant information and train a dynamic denoising policy network to adaptively determine the optimal leap timestep during inference. Extensive experiments demonstrate that our VideoScene achieves faster and superior 3D scene generation results than previous video diffusion models, highlighting its potential as an efficient tool for future video to 3D applications.

Peter Sushko, Ayana Bharadwaj, Zhi Yang Lim, Vasily Ilin, Ben Caffee, Dongping Chen, Mohammadreza Salehi, Cheng-Yu Hsieh, Ranjay Krishna

Existing image editing models struggle to meet realworld demands; despite excelling in academic benchmarks, we are yet to see them adopted to solve real user needs. The datasets that power these models use artificial edits, lacking the scale and ecological validity necessary to address the true diversity of user requests. In response, we introduce REALEDIT, a large-scale image editing dataset with authentic user requests and human-made edits sourced from Reddit. REALEDIT contains a test set of 9.3K examples the community can use to evaluate models on real user requests. Our results show that existing models fall short on these tasks, implying a need for realistic training data. So, we introduce 48K training examples, with which we train our REALEDIT model. Our model achieves substantial gains--outperforming competitors by up to 165 Elo points in human judgment and 92% relative improvement on the automated VIEScore metric on our test set. We deploy our model back on Reddit, testing it on new requests, and receive positive feedback. Beyond image editing, we explore REALEDIT 's potential in detecting edited images by partnering with a deepfake detection non-profit. Finetuning their model on REALEDIT data improves its F1-score by 14 percentage points, underscoring the dataset's value for broad, impactful applications.

Yifei Qian, Zhongliang Guo, Bowen Deng, Chun Tong Lei, Shuai Zhao, Chun Pong Lau, Xiaopeng Hong, Michael P. Pound

Zero-shot object counting aims to count instances of arbitrary object categories specified by text descriptions. Existing methods typically rely on vision-language models like CLIP, but often exhibit limited sensitivity to text prompts. We present T2ICount, a diffusion-based framework that leverages rich prior knowledge and fine-grained visual understanding from pretrained diffusion models. While one-step denoising ensures efficiency, it leads to weakened text sensitivity. To address this challenge, we propose a Hierarchical Semantic Correction Module that progressively refines text-image feature alignment, and a Representational Regional Coherence Loss that provides reliable supervision signals by leveraging the cross-attention maps extracted from the denoising U-Net. Furthermore, we observe that current benchmarks mainly focus on majority objects in images, potentially masking models' text sensitivity. To address this, we contribute a challenging re-annotated subset of FSC147 for better evaluation of text-guided counting ability. Extensive experiments demonstrate that our method achieves superior performance across different benchmarks. Code is available at https://github.com/cha15yq/T2ICount

Han Sun, Yunkang Cao, Hao Dong, Olga Fink

Visual anomaly detection (AD) presents significant challenges due to the scarcity of anomalous data samples. While numerous works have been proposed to synthesize anomalous samples, these synthetic anomalies often lack authenticity or require extensive training data, limiting their applicability in real-world scenarios. In this work, we propose Anomaly Anything (AnomalyAny), a novel framework that leverages Stable Diffusion (SD)'s image generation capabilities to generate diverse and realistic unseen anomalies. By conditioning on a single normal sample during test time, AnomalyAny is able to generate unseen anomalies for arbitrary object types with text descriptions. Within AnomalyAny, we propose attention-guided anomaly optimization to direct SD's attention on generating hard anomaly concepts. Additionally, we introduce prompt-guided anomaly refinement, incorporating detailed descriptions to further improve the generation quality. Extensive experiments on MVTec AD and VisA datasets demonstrate AnomalyAny's ability in generating high-quality unseen anomalies and its effectiveness in enhancing downstream AD performance. Our demo and code are available at https://hansunhayden.github.io/CUT.github.io.

Changsheng Lv, Mengshi Qi, Liang Liu, Huadong Ma

Understanding the traffic scenes and then generating high-definition (HD) maps present significant challenges in autonomous driving. In this paper, we defined a novel \underline T raffic \underline T opology \underline S cene \underline G raph (\text T ^2\text SG ), a unified scene graph explicitly modeling the lane, controlled and guided by different road signals ( e.g. , right turn), and topology relationships among them, which is always ignored by previous high-definition (HD) mapping methods. For the generation of \text T ^2\text SG , we propose TopoFormer, a novel one-stage \underline Topo logy Scene Graph Trans\underline Former with two newly-designed layers. Specifically, TopoFormer incorporates a Lane Aggregation Layer (LAL) that leverages the geometric distance among the centerline of lanes to guide the aggregation of global information. Furthermore, we proposed a Counterfactual Intervention Layer (CIL) to model the reasonable road structure ( e.g. , intersection, straight) among lanes under counterfactual intervention. Then the generated \text T ^2\text SG can provide a more accurate and explainable description of the topological structure in traffic scenes. Experimental results demonstrate that TopoFormer outperforms existing methods on the \text T ^2\text SG generation task, and the generated \text T ^2\text SG significantly enhances traffic topology reasoning in downstream tasks, achieving a state-of-the-art performance of 46.3 OLS on the OpenLane-V2 benchmark. Our source code is available at https://github.com/MICLAB-BUPT/T2SG.

Hidenobu Matsuki, Gwangbin Bae, Andrew J. Davison

We propose the first 4D tracking and mapping method that jointly performs camera localization and non-rigid surface reconstruction via differentiable rendering. Our approach captures 4D scenes from an online stream of color images with depth measurements or predictions by simultaneously optimizing scene geometry, appearance, dynamics, and camera ego-motion. Although natural environments exhibit complex non-rigid motions, 4D-SLAM remains relatively underexplored due to its inherent challenges; even with 2.5D signals, the problem is ill-posed because of the high dimensionality of the optimization space. To overcome these challenges, we first introduce a SLAM method based on Gaussian surface primitives that leverages depth signals more effectively than 3D Gaussians, thereby achieving accurate surface reconstruction. To further model non-rigid deformations, we employ a warp-field represented by a multi-layer perceptron (MLP) and introduce a novel camera pose estimation technique along with surface regularization terms that facilitate spatio-temporal reconstruction. In addition to these algorithmic challenges, a significant hurdle in 4D-SLAM research is the lack of publicly available datasets with reliable ground truth and evaluation protocols. To address this, we present a novel synthetic dataset of everyday objects with diverse motions, leveraging large-scale object models and animation modeling. In summary, we open up the modern 4D-SLAM research by introducing a novel method and evaluation protocols grounded in modern vision and rendering techniques.

Li-Jun Zhao, Zhen-Duo Chen, Yongxin Wang, Xin Luo, Xin-Shun Xu

Few-Shot Class-Incremental Learning (FSCIL) aims to continuously learn novel classes with limited samples after pre-training on a set of base classes. To avoid catastrophic forgetting and overfitting, most FSCIL methods first train the model on the base classes and then freeze the feature extractor in the incremental sessions. However, the reliance on nearest neighbor classification makes FSCIL prone to the hubness phenomenon, which negatively impacts performance in this dynamic and open scenario. While recent methods attempt to adapt to the dynamic and open nature of FSCIL, they are often limited to biased optimizations to the feature space. In this paper, we pioneer the theoretical analysis of the inherent hubness in FSCIL. To mitigate the negative effects of hubness, we propose a novel Attraction Diminishing and Distributing (D2A) method from the essential perspectives of distance metric and feature space. Extensive experimental results demonstrate that our method can broadly and significantly improve the performance of existing methods.

Hao Li, Ju Dai, Xin Zhao, Feng Zhou, Junjun Pan, Lei Li

In 3D speech-driven facial animation generation, existing methods commonly employ pre-trained self-supervised audio models as encoders. However, due to the prevalence of phonetically similar syllables with distinct lip shapes in language, these near-homophone syllables tend to exhibit significant coupling in self-supervised audio feature spaces, leading to the averaging effect in subsequent lip motion generation. To address this issue, this paper proposes a plug-and-play semantic decorrelation module--Wav2Sem. This module extracts semantic features corresponding to the entire audio sequence, leveraging the added semantic information to decorrelate audio encodings within the feature space, thereby achieving more expressive audio features. Extensive experiments across multiple Speech-driven models indicate that the Wav2Sem module effectively decouples audio features, significantly alleviating the averaging effect of phonetically similar syllables in lip shape generation, thereby enhancing the precision and naturalness of facial animations. Our source code is available at https://github.com/wslh852/Wav2Sem.git.

Tsai-Shien Chen, Aliaksandr Siarohin, Willi Menapace, Yuwei Fang, Kwot Sin Lee, Ivan Skorokhodov, Kfir Aberman, Jun-Yan Zhu, Ming-Hsuan Yang, Sergey Tulyakov

Video personalization methods allow us to synthesize videos with specific concepts such as people, pets, and places. However, existing methods often focus on limited domains, require time-consuming optimization per subject, or support only a single subject. We present Video Alchemist--a video model with built-in multi-subject, open-set personalization capabilities for both foreground objects and background, eliminating the need for time-consuming test-time optimization. Our model is built on a new Diffusion Transformer module that fuses each conditional reference image and its corresponding subject-level text prompt with cross-attention layers. Developing such a large model presents two main challenges: dataset and evaluation. First, as paired datasets of reference images and videos are extremely hard to collect, we sample selected video frames as reference images and synthesize a clip of the target video. However, while models can easily denoise training videos given reference frames, they fail to generalize to new contexts. To mitigate this issue, we design a new automatic data construction pipeline with extensive image augmentations. Second, evaluating open-set video personalization is a challenge in itself. To address this, we introduce a personalization benchmark that focuses on accurate subject fidelity and supports diverse personalization scenarios. Finally, our extensive experiments show that our method significantly outperforms existing personalization methods in both quantitative and qualitative evaluations.

Hossein Kashiani, Niloufar Alipour Talemi, Fatemeh Afghah

Deepfake detectors often struggle to generalize to novel forgery types due to biases learned from limited training data. In this paper, we identify a new type of model bias in the frequency domain, termed spectral bias, where detectors overly rely on specific frequency bands, restricting their ability to generalize across unseen forgeries. To address this, we propose FreqDebias, a frequency debiasing framework that mitigates spectral bias through two complementary strategies. First, we introduce a novel Forgery Mixup (Fo-Mixup) augmentation, which dynamically diversifies frequency characteristics of training samples. Second, we incorporate a dual consistency regularization (CR), which enforces both local consistency using class activation maps (CAMs) and global consistency through a von Mises-Fisher (vMF) distribution on a hyperspherical embedding space. This dual CR mitigates over-reliance on certain frequency components by promoting consistent representation learning under both local and global supervision. Extensive experiments show that FreqDebias significantly enhances cross-domain generalization and outperforms state-of-the-art methods in both cross-domain and in-domain settings.

Bo Tong, Bokai Lai, Yiyi Zhou, Gen Luo, Yunhang Shen, Ke Li, Xiaoshuai Sun, Rongrong Ji

Despite a big leap forward in capability, multimodal large language models (MLLMs) tend to behave like a sloth in practical use, i.e., slow response and large latency. Recent efforts are devoted to building tiny MLLMs for better efficiency, but the plethora of visual tokens still used limit their actual speedup. In this paper, we propose a powerful and fast tiny MLLM called FlashSloth. Different from previous efforts, FlashSloth focuses on improving the descriptive power of visual tokens in the process of compressing their redundant semantics. In particular, FlashSloth introduces embedded visual compression designs to capture both visually salient and instruction-related image information, so as to achieving superior multimodal performance with fewer visual tokens. Extensive experiments are conducted to validate the proposed FlashSloth, and a bunch of tiny but strong MLLMs are also comprehensively compared, e.g., InternVL-2, MiniCPM-V2 and Qwen2-VL. The experimental results show that compared with these advanced tiny MLLMs, our FlashSloth can greatly reduce the number of visual tokens, training memory and computation complexity while retaining high performance on various VL tasks. Our code is released at: https://github.com/codefanw/FlashSloth.

Samuel Rota Bulò, Nemanja Bartolovic, Lorenzo Porzi, Peter Kontschieder

We present a novel, hardware-rasterized rendering approach for ray-based 3D Gaussian Splatting (RayGS), obtaining both fast and high-quality results for novel view synthesis. Our work contains a mathematically rigorous and geometrically intuitive derivation about how to efficiently estimate all relevant quantities for rendering RayGS models, structured with respect to standard hardware rasterization shaders. Our solution is the first enabling rendering RayGS models at sufficiently high frame rates to support quality-sensitive applications like Virtual and Mixed Reality. Our second contribution enables alias-free rendering for RayGS, by addressing MIP-related issues arising when rendering diverging scales during training and testing. We demonstrate significant performance gains, across different benchmark scenes, while retaining state-of-the-art appearance quality of RayGS.

Ningyuan Tang, Minghao Fu, Jianxin Wu

The rapid scaling of large vision pretrained models makes fine-tuning tasks more and more difficult on devices with low computational resources. We explore a new visual adaptation paradigm called separated tuning, which treats large pretrained models as standalone feature extractors that run on powerful cloud servers. The fine-tuning carries out on devices which possess only low computational resources (slow CPU, no GPU, small memory, etc.) Existing methods that are potentially suitable for our separated tuning paradigm are discussed. But, three major drawbacks hinder their application in separated tuning: low adaptation capability, large adapter network, and in particular, high information transfer overhead. To address these issues, we propose Minimal Interaction Separated Tuning, or MIST, which reveals that the sum of intermediate features from pretrained models not only has minimal information transfer but also has high adaptation capability. With a lightweight attention-based adaptor network, MIST achieves information transfer efficiency, parameter efficiency, computational and memory efficiency, and at the same time demonstrates competitive results on various visual adaptation benchmarks.