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Juan Léon Alcázar, Fabian Caba, Ali K. Thabet, Bernard Ghanem

Active speaker detection requires a solid integration of multi-modal cues. While individual modalities can approximate a solution, accurate predictions can only be achieved by explicitly fusing the audio and visual features and modeling their temporal progression. Despite its inherent muti-modal nature, current methods still focus on modeling and fusing short-term audiovisual features for individual speakers, often at frame level. In this paper we present a novel approach to active speaker detection that directly addresses the multi-modal nature of the problem, and provides a straightforward strategy where independent visual features from potential speakers in the scene are assigned to a previously detected speech event. Our experiments show that, an small graph data structure built from local information, allows to approximate an instantaneous audio-visual assignment problem. Moreover, the temporal extension of this initial graph achieves a new state-of-the-art performance on the AVA-ActiveSpeaker dataset with a mAP of 88.8%.

Tianqiang Zhu, Rina Wu, Xiangbo Lin, Yi Sun

In recent years, many dexterous robotic hands have been designed to assist or replace human hands in executing various tasks. But how to teach them to perform dexterous operations like human hands is still a challenging task. In this paper, we propose a grasp synthesis framework to make robots grasp and manipulate objects like human beings. We first build a dataset by accurately segmenting the functional areas of the object and annotating semantic touch code for each functional area to guide the dexterous hand to complete the functional grasp and post-grasp manipulation. This dataset contains 18 categories of 129 objects selected from four datasets, and 15 people participated in data annotation. Then we carefully design four loss functions to constrain the network, which successfully generates the functional grasp of dexterous hand under the guidance of semantic touch code. The thorough experiments in synthetic data show our model can robustly generate functional grasp, even for objects that the model has not see before.

Yurui Ren, Ge Li, Yuanqi Chen, Thomas H. Li, Shan Liu

Generating portrait images by controlling the motions of existing faces is an important task of great consequence to social media industries. For easy use and intuitive control, semantically meaningful and fully disentangled parameters should be used as modifications. However, many existing techniques do not provide such fine-grained controls or use indirect editing methods i.e. mimic motions of other individuals. In this paper, a Portrait Image Neural Renderer (PIRenderer) is proposed to control the face motions with the parameters of three-dimensional morphable face models (3DMMs). The proposed model can generate photo-realistic portrait images with accurate movements according to intuitive modifications. Experiments on both direct and indirect editing tasks demonstrate the superiority of this model. Meanwhile, we further extend this model to tackle the audio-driven facial reenactment task by extracting sequential motions from audio inputs. We show that our model can generate coherent videos with convincing movements from only a single reference image and a driving audio stream. Our source code is available at https://github.com/RenYurui/PIRender.

Hao Chen, Benoit Lagadec, François Bremond

Unsupervised person re-identification (ReID) aims at learning discriminative identity features without annotations. Recently, self-supervised contrastive learning has gained increasing attention for its effectiveness in unsupervised representation learning. The main idea of instance contrastive learning is to match a same instance in different augmented views. However, the relationship between different instances has not been fully explored in previous contrastive methods, especially for instance-level contrastive loss. To address this issue, we propose Inter-instance Contrastive Encoding (ICE) that leverages inter-instance pairwise similarity scores to boost previous class-level contrastive ReID methods. We first use pairwise similarity ranking as one-hot hard pseudo labels for hard instance contrast, which aims at reducing intra-class variance. Then, we use similarity scores as soft pseudo labels to enhance the consistency between augmented and original views, which makes our model more robust to augmentation perturbations. Experiments on several large-scale person ReID datasets validate the effectiveness of our proposed unsupervised method ICE, which is competitive with even supervised methods. Code is made available at https://github.com/chenhao2345/ICE.

Chun-Han Yao, Wei-Chih Hung, Varun Jampani, Ming-Hsuan Yang

Reasoning 3D shapes from 2D images is an essential yet challenging task, especially when only single-view images are at our disposal. While an object can have a complicated shape, individual parts are usually close to geometric primitives and thus are easier to model. Furthermore, parts provide a mid-level representation that is robust to appearance variations across objects in a particular category. In this work, we tackle the problem of 3D part discovery from only 2D image collections. Instead of relying on manually annotated parts for supervision, we propose a self-supervised approach, latent part discovery (LPD). Our key insight is to learn a novel part shape prior that allows each part to fit an object shape faithfully while constrained to have simple geometry. Extensive experiments on the synthetic ShapeNet, PartNet, and real-world Pascal 3D+ datasets show that our method discovers consistent object parts and achieves favorable reconstruction accuracy compared to the existing methods with the same level of supervision. Our project page with code is at https://chhankyao.github.io/lpd/.

Muhammad Awais, Fengwei Zhou, Hang Xu, Lanqing Hong, Ping Luo, Sung-Ho Bae, Zhenguo Li

Extensive Unsupervised Domain Adaptation (UDA) studies have shown great success in practice by learning transferable representations across a labeled source domain and an unlabeled target domain with deep models. However, current work focuses on improving the generalization ability of UDA models on clean examples without considering the adversarial robustness, which is crucial in real-world applications. Conventional adversarial training methods are not suitable for the adversarial robustness on the unlabeled target domain of UDA since they train models with adversarial examples generated by the supervised loss function. In this work, we propose to leverage intermediate representations learned by robust ImageNet models to improve the robustness of UDA models. Our method works by aligning the features of the UDA model with the robust features learned by ImageNet pre-trained models along with domain adaptation training. It utilizes both labeled and unlabeled domains and instills robustness without any adversarial intervention or label requirement during domain adaptation training. Our experimental results show that our method significantly improves adversarial robustness compared to the baseline while keeping clean accuracy on various UDA benchmarks.

Yiming Cui, Liqi Yan, Zhiwen Cao, Dongfang Liu

Video objection detection is a challenging task because isolated video frames may encounter appearance deterioration, which introduces great confusion for detection. One of the popular solutions is to exploit the temporal information and enhance per-frame representation through aggregating features from neighboring frames. Despite achieving improvements in detection, existing methods focus on the selection of higher-level video frames for aggregation rather than modeling lower-level temporal relations to increase the feature representation. To address this limitation, we propose a novel solution named TF-Blender, which includes three modules: 1) Temporal relation models the relations between the current frame and its neighboring frames to preserve spatial information. 2). Feature adjustment enriches the representation of every neighboring feature map; 3) Feature blender combines outputs from the first two modules and produces stronger features for the later detection tasks. For its simplicity, TF-Blender can be effortlessly plugged into any detection network to improve detection behavior. Extensive evaluations on ImageNet VID and YouTube-VIS benchmarks indicate the performance guarantees of using TF-Blender on recent state-of-the-art methods.

Jie Xu, Yazhou Ren, Huayi Tang, Xiaorong Pu, Xiaofeng Zhu, Ming Zeng, Lifang He

Multi-view clustering, a long-standing and important research problem, focuses on mining complementary information from diverse views. However, existing works often fuse multiple views' representations or handle clustering in a common feature space, which may result in their entanglement especially for visual representations. To address this issue, we present a novel VAE-based multi-view clustering framework (Multi-VAE) by learning disentangled visual representations. Concretely, we define a view-common variable and multiple view-peculiar variables in the generative model. The prior of view-common variable obeys approximately discrete Gumbel Softmax distribution, which is introduced to extract the common cluster factor of multiple views. Meanwhile, the prior of view-peculiar variable follows continuous Gaussian distribution, which is used to represent each view's peculiar visual factors. By controlling the mutual information capacity to disentangle the view-common and view-peculiar representations, continuous visual information of multiple views can be separated so that their common discrete cluster information can be effectively mined. Experimental results demonstrate that Multi-VAE enjoys the disentangled and explainable visual representations, while obtaining superior clustering performance compared with state-of-the-art methods.

Tao He, Lianli Gao, Jingkuan Song, Yuan-Fang Li

Human-Object Interaction (HOI) detection is a fundamental visual task aiming at localizing and recognizing interactions between humans and objects. Existing works focus on the visual and linguistic features of humans and objects. However, they do not captalise on the high-level and semantic relationships present in the image, which provides crucial contextual and detailed relational knowledge for HOI inference. We propose a novel method to exploit this information, through the scene graph, for the HumanObject Interaction (SG2HOI) detection task. Our method, SG2HOI, incorporates the SG information in two ways: (1) we embed a scene graph into a global context clue, serving as the scene-specific environmental context; and (2) we build a relation-aware message-passing module to gather relationships from objects' neighborhood and transfer them into interactions. Empirical evaluation shows that our SG2HOI method outperforms the state-of-the-art methods on two benchmark HOI datasets: V-COCO and HICO-DET. Code will be available at https://github.com/ht014/SG2HOI.

Olivier J. Hénaff, Skanda Koppula, Jean-Baptiste Alayrac, Aaron van den Oord, Oriol Vinyals, João Carreira

Self-supervised pretraining has been shown to yield powerful representations for transfer learning. These performance gains come at a large computational cost however, with state-of-the-art methods requiring an order of magnitude more computation than supervised pretraining. We tackle this computational bottleneck by introducing a new self-supervised objective, contrastive detection, which tasks representations with identifying object-level features across augmentations. This objective extracts a rich learning signal per image, leading to state-of-the-art transfer accuracy on a variety of downstream tasks, while requiring up to 10x less pretraining. In particular, our strongest ImageNet-pretrained model performs on par with SEER, one of the largest self-supervised systems to date, which uses 1000x more pretraining data. Finally, our objective seamlessly handles pretraining on more complex images such as those in COCO, closing the gap with supervised transfer learning from COCO to PASCAL.

Soumi Das, Harikrishna Patibandla, Suparna Bhattacharya, Kshounis Bera, Niloy Ganguly, Sourangshu Bhattacharya

Training vision-based Autonomous driving models is a challenging problem with enormous practical implications. One of the main challenges is the requirement of storage and processing of vast volumes of (possibly redundant) driving video data. In this paper, we study the problem of data-efficient training of autonomous driving systems. We argue that in the context of an edge-device deployment, multi-criteria online video frame subset selection is an appropriate technique for developing such frameworks. We study existing convex optimization based solutions and show that they are unable to provide solution with high weightage to loss of selected video frames. We design a novel multi-criteria online subset selection algorithm, TMCOSS, which uses a thresholded concave function of selection variables. Extensive experiments using driving simulator CARLA show that we are able to drop 80% of the frames, while succeeding to complete 100% of the episodes. We also show that TMCOSS improves performance on the crucial affordance 'Relative Angle' during turns, on inclusion of bucket-specific relative angle loss (BL), leading to selection of more frames in those parts. TMCOSS also achieves an 80% reduction in number of training video frames, on real-world videos from the standard BDD and Cityscapes datasets, for the tasks of drivable area segmentation, and semantic segmentation.

Andrea Hornakova, Timo Kaiser, Paul Swoboda, Michal Rolinek, Bodo Rosenhahn, Roberto Henschel

We present an efficient approximate message passing solver for the lifted disjoint paths problem (LDP), a natural but NP-hard model for multiple object tracking (MOT). Our tracker scales to very large instances that come from long and crowded MOT sequences. Our approximate solver enables us to process the MOT15/16/17 benchmarks without sacrificing solution quality and allows for solving MOT20, which has been out of reach up to now for LDP solvers due to its size and complexity. On all these four standard MOT benchmarks we achieve performance comparable or better than current state-of-the-art methods including a tracker based on an optimal LDP solver.

Dev Yashpal Sheth, Sreyas Mohan, Joshua L. Vincent, Ramon Manzorro, Peter A. Crozier, Mitesh M. Khapra, Eero P. Simoncelli, Carlos Fernandez-Granda

Deep convolutional neural networks (CNNs) for video denoising are typically trained with supervision, assuming the availability of clean videos. However, in many applications, such as microscopy, noiseless videos are not available. To address this, we propose an Unsupervised Deep Video Denoiser (UDVD), a CNN architecture designed to be trained exclusively with noisy data. The performance of UDVD is comparable to the supervised state-of-the-art, even when trained only on a single short noisy video. We demonstrate the promise of our approach in real-world imaging applications by denoising raw video, fluorescence-microscopy and electron-microscopy data. In contrast to many current approaches to video denoising, UDVD does not require explicit motion compensation. This is advantageous because motion compensation is computationally expensive, and can be unreliable when the input data are noisy. A gradient-based analysis reveals that UDVD automatically tracks the motion of objects in the input noisy videos. Thus, the network learns to perform implicit motion compensation, even though it is only trained for denoising.

Chenxu Zhang, Yifan Zhao, Yifei Huang, Ming Zeng, Saifeng Ni, Madhukar Budagavi, Xiaohu Guo

In this paper, we propose a talking face generation method that takes an audio signal as input and a short target video clip as reference, and synthesizes a photo-realistic video of the target face with natural lip motions, head poses, and eye blinks that are in-sync with the input audio signal. We note that the synthetic face attributes include not only explicit ones such as lip motions that have high correlations with speech, but also implicit ones such as head poses and eye blinks that have only weak correlation with the input audio. To model such complicated relationships among different face attributes with input audio, we propose a FACe Implicit Attribute Learning Generative Adversarial Network (FACIAL-GAN), which integrates the phonetics-aware, context-aware, and identity-aware information to synthesize the 3D face animation with realistic motions of lips, head poses, and eye blinks. Then, our Rendering-to-Video network takes the rendered face images and the attention map of eye blinks as input to generate the photo-realistic output video frames. Experimental results and user studies show our method can generate realistic talking face videos with not only synchronized lip motions, but also natural head movements and eye blinks, with better qualities than the results of state-of-the-art methods.

Baifeng Shi, Qi Dai, Judy Hoffman, Kate Saenko, Trevor Darrell, Huijuan Xu

Training temporal action detection in videos requires large amounts of labeled data, yet such annotation is expensive to collect. Incorporating unlabeled or weakly-labeled data to train action detection model could help reduce annotation cost. In this work, we first introduce the Semi-supervised Action Detection (SSAD) task with a mixture of labeled and unlabeled data and analyze different types of errors in the proposed SSAD baselines which are directly adapted from the semi-supervised classification literature. Identifying that the main source of error is action incompleteness (i.e., missing parts of actions), we alleviate it by designing an unsupervised foreground attention (UFA) module utilizing the conditional independence between foreground and background motion. Then we incorporate weakly-labeled data into SSAD and propose Omni-supervised Action Detection (OSAD) with three levels of supervision. To overcome the accompanying action-context confusion problem in OSAD baselines, an information bottleneck (IB) is designed to suppress the scene information in non-action frames while preserving the action information. We extensively benchmark against the baselines for SSAD and OSAD on our created data splits in THUMOS14 and ActivityNet1.2, and demonstrate the effectiveness of the proposed UFA and IB methods. Lastly, the benefit of our full OSAD-IB model under limited annotation budgets is shown by exploring the optimal annotation strategy for labeled, unlabeled and weakly-labeled data.

Benjamin Planche, Rajat Vikram Singh

Gradient-based algorithms are crucial to modern computer-vision and graphics applications, enabling learning-based optimization and inverse problems. For example, photorealistic differentiable rendering pipelines for color images have been proven highly valuable to applications aiming to map 2D and 3D domains. However, to the best of our knowledge, no effort has been made so far towards extending these gradient-based methods to the generation of depth (2.5D) images, as simulating structured-light depth sensors implies solving complex light transport and stereo-matching problems. In this paper, we introduce a novel end-to-end differentiable simulation pipeline for the generation of realistic 2.5D scans, built on physics-based 3D rendering and custom block-matching algorithms. Each module can be differentiated w.r.t sensor and scene parameters; e.g., to automatically tune the simulation for new devices over some provided scans or to leverage the pipeline as a 3D-to-2.5D transformer within larger computer-vision applications. Applied to the training of deep-learning methods for various depth-based recognition tasks (classification, pose estimation, semantic segmentation), our simulation greatly improves the performance of the resulting models on real scans, thereby demonstrating the fidelity and value of its synthetic depth data compared to previous static simulations and learning-based domain adaptation schemes.

Dong Gong, Frederic Z. Zhang, Javen Qinfeng Shi, Anton van den Hengel

Dynamic interacting systems are prevalent in vision tasks. These interactions are usually difficult to observe and measure directly, and yet understanding latent interactions is essential for performing inference tasks on dynamic systems like forecasting. Neural relational inference (NRI) techniques are thus introduced to explicitly estimate interpretable relations between the entities in the system for trajectory prediction. However, NRI assumes static relations; thus, dynamic neural relational inference (DNRI) was proposed to handle dynamic relations using LSTM. Unfortunately, the older information will be washed away when the LSTM updates the latent variable as a whole, which is why DNRI struggles with modeling long-term dependences and forecasting long sequences. This motivates us to propose a memory-augmented dynamic neural relational inference method, which maintains two associative memory pools: one for the interactive relations and the other for the individual entities. The two memory pools help retain useful relation features and node features for the estimation in the future steps. Our model dynamically estimates the relations by learning better embeddings and utilizing the long-range information stored in the memory. With the novel memory modules and customized structures, our memory-augmented DNRI can update and access the memory adaptively as required. The memory pools also serve as global latent variables across time to maintain detailed long-term temporal relations readily available for other components to use. Experiments on synthetic and real-world datasets show the effectiveness of the proposed method on modeling dynamic relations and forecasting complex trajectories.

Jiequan Cui, Shu Liu, Liwei Wang, Jiaya Jia

Previous adversarial training raises model robustness under the compromise of accuracy on natural data. In this paper, we reduce natural accuracy degradation. We use the model logits from one clean model to guide learning of another one robust model, taking into consideration that logits from the well trained clean model embed the most discriminative features of natural data, e.g., generalizable classifier boundary. Our solution is to constrain logits from the robust model that takes adversarial examples as input and makes it similar to those from the clean model fed with corresponding natural data. It lets the robust model inherit the classifier boundary of the clean model. Moreover, we observe such boundary guidance can not only preserve high natural accuracy but also benefit model robustness, which gives new insights and facilitates progress for the adversarial community. Finally, extensive experiments on CIFAR-10, CIFAR-100, and Tiny ImageNet testify to the effectiveness of our method. We achieve new state-of-the-art robustness on CIFAR-100 without additional real or synthetic data with auto-attack benchmark. Our code is available at https://github.com/dvlab-research/LBGAT.

Yao Teng, Limin Wang, Zhifeng Li, Gangshan Wu

This paper deals with a challenging task of video scene graph generation (VidSGG), which could serve as a structured video representation for high-level understanding tasks. We present a new detect-to-track paradigm for this task by decoupling the context modeling for relation prediction from the complicated low-level entity tracking. Specifically, we design an efficient method for frame-level VidSGG, termed as Target Adaptive Context Aggregation Network (TRACE), with a focus on capturing spatio-temporal context information for relation recognition. Our TRACE framework streamlines the VidSGG pipeline with a modular design, and presents two unique blocks of Hierarchical Relation Tree (HRTree) construction and Target-adaptive Context Aggregation. More specific, our HRTree first provides an adpative structure for organizing possible relation candidates efficiently, and guides context aggregation module to effectively capture spatio-temporal structure information. Then, we obtain a contextualized feature representation for each relation candidate and build a classification head to recognize its relation category. Finally, we provide a simple temporal association strategy to track TRACE detected results to yield the video-level VidSGG. We perform experiments on two VidSGG benchmarks: ImageNet-VidVRD and Action Genome, and the results demonstrate that our TRACE achieves the state-of-the-art performance. The code and models are made available at https://github.com/MCG-NJU/TRACE.

Jimuyang Zhang, Minglan Zheng, Matthew Boyd, Eshed Ohn-Bar

An important issue facing vision-based intelligent systems today is the lack of accessibility-aware development. A main reason for this issue is the absence of any large-scale, standardized vision benchmarks that incorporate relevant tasks and scenarios related to people with disabilities. This lack of representation hinders even preliminary analysis with respect to underlying pose, appearance, and occlusion characteristics of diverse pedestrians. What is the impact of significant occlusion from a wheelchair on instance segmentation quality? How can interaction with mobility aids, e.g., a long and narrow walking cane, be recognized robustly? To begin addressing such questions, we introduce X-World, an accessibility-centered development environment for vision-based autonomous systems. We tackle inherent data scarcity by leveraging a simulation environment to spawn dynamic agents with various mobility aids. The simulation supports generation of ample amounts of finely annotated, multi-modal data in a safe, cheap, and privacy-preserving manner. Our analysis highlights novel challenges introduced by our benchmark and tasks, as well as numerous opportunities for future developments. We further broaden our analysis using a complementary real-world evaluation benchmark of in-situ navigation by pedestrians with disabilities. Our contributions provide an initial step towards widespread deployment of vision-based agents that can perceive and model the interaction needs of diverse people with disabilities.