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4,294篇论文匹配“Physics”
第 29 / 215 页

Yuan Wang, Xiang Li, Yali Li, Xuege Hou, Shengjin Wang

Unified interpreting and synthesizing human behaviors within 3D environments is vital for advancing spatial intelligence and humanoid robotics. Despite recent advancements (e.g., HSI-GPT), two fundamental capabilities expected of a unified model--understanding and generation--still lag behind specialist models. This is primarily due to 1) single-granularity codebook overemphasizes low-frequency motion details while neglecting motion semantics, 2) limited decoding capacity of the motion detokenizer which restricts the fidelity of human-scene interactions, 3) only relying on supervised fine-tuning (SFT) failing to capture high-level motion semantics and logical reasoning with an end-to-end mapping. To this issue, we develop HSI-GPT2--a reasoning-enhanced, dual-granularity motion-representational large Scene-Motion-Language model, powered by reinforcement learning (RL) with Chain-of-Thought (CoT) reasoning. First, HSI-GPT2 introduces a Dual-granularity Motion Tokenizer, DMoTok, which jointly preserves both fine-grained motion details and text-aligned motion semantics for various HSI-related tasks. Further, a motion diffusion decoder functions as a motion detokenizer, translating deep semantics and detailed features of LLMs into physically grounded human motions. Finally, we curate a Motion Chain-of-Thought (MoCoT) data engine and extend a Group Relative Policy Optimization (GRPO) paradigm to execute long-horizon and compositionallyrich commands. Results on standard HSI benchmarks confirm the clear superiority of HSI-GPT2 in enhancing interaction quality, semantic alignment, behavioral diversity, and generalization to unseen 3D scenes.

Yi Yang, Zheng Wang, Xing Xu, Jingkuan Song, Heng Tao Shen

The inherent semantic ambiguity of "many-to-many", where one video matches multiple texts and vice versa, aggravates the difficulty in text-video retrieval. The dominant deterministic embeddings only struggle to capture the mean semantics, while existing probabilistic methods fail to distinguish hard negatives for their imposing rigid uncertainty priors or ignoring the interaction between similarity and uncertainty. To this end, we propose a novel physics-inspired framework (GraviAlign) that decomposes the alignment of cross-modal semantic distributions into two orthogonal factors inspired by the Gravitational Force: (1) Semantic Attraction measuring gravitational alignment between distribution centers via uncertainty-derived "semantic mass" and "semantic distance"; (2) Geometric Overlap quantifying distribution intersection. Each factor has independent veto power to reject those matches with misalignment or poor overlap. Additionally, GraviAlign offers an efficient (O(D)), theoretically grounded alternative to intractable joint integrals. Extensive experiments on DiDeMo, MSR-VTT, and ActivityNet demonstrate our effectiveness and superiority, and solid ablation studies confirm the indispensability of two novel components.

Philipp Langsteiner, Jan-Niklas Dihlmann, Hendrik Lensch

Manual modeling of material parameters and 3D geometry is a time consuming yet essential task in the gaming and film industries. While recent advances in 3D reconstruction have enabled accurate approximations of scene geometry and appearance, these methods often fall short in relighting scenarios due to the lack of precise, spatially varying material parameters. At the same time, diffusion models operating on 2D images have shown strong performance in predicting physically based rendering (PBR) properties such as albedo, roughness, and metallicity. However, transferring these 2D material maps onto reconstructed 3D geometry remains a significant challenge. We propose a framework for fusing 2D material data into 3D geometry using a combination of novel learning-based and projection-based approaches. We begin by reconstructing scene geometry via Gaussian Splatting. From the input images, a diffusion model generates 2D maps for albedo, roughness, and metallic parameters. Any existing diffusion model that can convert images or videos to PBR materials can be applied. The predictions are further integrated into the 3D representation either by optimizing an image-based loss or by directly projecting the material parameters onto the Gaussians using Gaussian ray tracing. To enhance fine-scale accuracy and multi-view consistency, we further introduce a light-weight neural refinement step (Neural Merger), which takes ray-traced material features as input and produces detailed adjustments. Our results demonstrate that the proposed methods outperform existing techniques in both quantitative metrics and perceived visual realism. This enables more accurate, relightable, and photorealistic renderings from reconstructed scenes, significantly improving the realism and efficiency of asset creation workflows in content production pipelines.

Yanying Li, Jinyang Li, Shengfeng He, Yangyang Xu, Junyu Dong, Yong Du

We present NimbusGS, a unified framework for reconstructing high-quality 3D scenes from degraded multi-view inputs captured under diverse and mixed adverse weather conditions. Unlike existing methods that target specific weather types, NimbusGS addresses the broader challenge of generalization by modeling the dual nature of weather: a continuous, view-consistent medium that attenuates light, and dynamic, view-dependent particles that cause scattering and occlusion. To capture this structure, we decompose degradations into a global transmission field and per-view particulate residuals. The transmission field represents static atmospheric effects shared across views, while the residuals model transient disturbances unique to each input. To enable stable geometry learning under severe visibility degradation, we introduce a geometry-guided gradient scaling mechanism that mitigates gradient imbalance during the self-supervised optimization of 3D Gaussian representations. This physically grounded formulation allows NimbusGS to disentangle complex degradations while preserving scene structure, yielding superior geometry reconstruction and outperforming task-specific methods across diverse and challenging weather conditions.

Yuhuan Xie, Aoxuan Pan, Yi-Hua Huang, Chirui Chang, Peng Dai, Xin Yu, Xiaojuan Qi

Achieving precise, object-level control in image editing remains challenging: 2D methods lack 3D awareness and often yield ambiguous or implausible results, while existing 3D-aware approaches rely on heavy optimization or incomplete monocular reconstructions. We present ObjectMorpher, a unified, interactive framework that converts ambiguous 2D edits into geometry-grounded operations. ObjectMorpher lifts target instances with an image-to-3D generator into editable 3D Gaussian Splatting (3DGS), enabling fast, identity-preserving manipulation. Users drag control points; a graph-based non-rigid deformation with as-rigid-as-possible (ARAP) constraints ensures physically sensible shape and pose changes. A composite diffusion module harmonizes lighting, color, and boundaries for seamless reintegration. Across diverse categories, ObjectMorpher delivers fine-grained, photorealistic edits with superior controllability and efficiency, outperforming 2D drag and 3D-aware baselines on KID, LPIPS, SIFID, and user preference.

Zhuo Chen, Chengqun Yang, Zhuo Su, Zheng Lv, Jingnan Gao, Xiaoyuan Zhang, Xiaokang Yang, Yichao Yan

Face relighting aims to synthesize realistic portraits under novel illumination while preserving identity and geometry. However, progress remains constrained by the limited availability of large-scale, physically consistent illumination data. To address this, we introduce POLAR, a large-scale and physically calibrated One-Light-at-a-Time (OLAT) dataset containing over 200 subjects captured under 156 lighting directions, multiple views, and diverse expressions. Building upon POLAR, we develop a flow-based generative model POLARNet that predicts per-light OLAT responses from a single portrait, capturing fine-grained and direction-aware illumination effects while preserving facial identity. Unlike diffusion or background-conditioned methods that rely on statistical or contextual cues, our formulation models illumination as a continuous, physically interpretable transformation between lighting states, enabling scalable and controllable relighting. Together, POLAR and POLARNet form a unified illumination learning framework that links real data, generative synthesis, and physically grounded relighting, establishing a self-sustaining "chicken-and-egg" cycle for scalable and reproducible portrait illumination.

Wenlong Huang, Yu-Wei Chao, Arsalan Mousavian, Ming-Yu Liu, Dieter Fox, Kaichun Mo, Li Fei-Fei

Humans anticipate, from a glance and a contemplated action of their bodies, how the 3D world will respond, a capability that is equally vital for robotic manipulation. We introduce PointWorld, a large pre-trained 3D world model that unifies state and action in a shared 3D space as 3D point flows: given one or few RGB-D images and a sequence of low-level robot action commands, PointWorld forecasts per-pixel displacements in 3D that respond to the given actions. By representing actions as 3D point flows instead of embodiment-specific action spaces (e.g., joint positions), this formulation directly conditions on physical geometries of robots while seamlessly integrating learning across embodiments. To train our 3D world model, we curate a large-scale dataset spanning real and simulated robotic manipulation in open-world environments, enabled by recent advances in 3D vision and simulated environments, totaling about 2M trajectories and 500 hours across a single-arm Franka and a bimanual humanoid. Through rigorous, large-scale empirical studies of backbones, action representations, learning objectives, partial observability, data mixtures, domain transfers, and scaling, we distill design principles for large-scale 3D world modeling. With a real-time (0.1s) inference speed, PointWorld can be efficiently integrated in the model-predictive control (MPC) framework for manipulation. We demonstrate that a single pre-trained checkpoint enables a real-world Franka robot to perform rigid-body pushing, deformable and articulated object manipulation, and tool use, without requiring any demonstrations or post-training and all from a single image captured in-the-wild.

Rotem Gatenyo, Ohad Fried

We study zero-shot 3D alignment of two given meshes from a short text prompt describing their spatial relation---an essential capability for content creation and scene assembly. Earlier approaches primarily rely on geometric alignment procedures, while recent work leverages pretrained 2D diffusion models to model language-conditioned object-object spatial relationships. In contrast, we directly optimize the relative pose at test time---updating translation, rotation, and isotropic scale with CLIP-driven gradients via a differentiable renderer---without training a new model.Our framework augments language supervision with geometry-aware objectives: a variant of soft-Iterative Closest Point (ICP) term to encourage controlled surface attachment and a penetration loss to discourage interpenetration. A phased schedule strengthens contact constraints over time, camera control concentrates views on the interaction region, and randomized restarts improve robustness.To enable evaluation, we curate a benchmark of 50 \ mesh pair, prompt\ cases spanning diverse categories and relations, and compare against baselines. Across the benchmark, our method yields semantically faithful and physically plausible alignments, improving CLIP similarity while reducing intersection volume.

Huidong Feng, Wentao Chen, Jie Chen, Xinqi Cai, Ruolong Ma, Yinglin Zheng, Yuxin Lin, Ming Zeng

With the rapid advancement of artificial intelligence generated content (AIGC) technologies, video forgery has become increasingly prevalent, posing new challenges to public discourse and societal security. Despite remarkable progress in existing deepfake detection methods, AIGC forgery detection remains challenging, as existing datasets mainly rely on open-source video generation models with quality far below commercial AIGC systems. Even datasets containing a few commercial samples often retain visible watermarks, compromising authenticity and hindering model generalization to high-fidelity AIGC videos. To address these issues, we introduce CoCoVideo-26K, a contrastive, commercial-model-based AIGC video dataset covering 13 mainstream commercial generators and providing semantically aligned real-fake video pairs. This dataset enables deeper exploration of the differences between authentic and high-quality synthetic videos, establishes a new benchmark for highly realistic video forgery detection. Building on this dataset, we propose CoCoDetect, a detection framework integrating contrastive learning with confidence-gated multimodal large language model (MLLM) inference. An R3D-18 backbone extracts spatio-temporal representations, while a confidence gate routes uncertain cases to an MLLM for reasoning about physical plausibility and scene consistency. Extensive experiments on CoCoVideo-26K and public benchmarks demonstrate state-of-the-art performance, validating the framework's robustness and generality. Our code and dataset are available at https://github.com/DonoToT/CoCoVideo.

Yuxuan Xue, Ruofan Liang, Egor Zakharov, Timur Bagautdinov, Chen Cao, Giljoo Nam, Shunsuke Saito, Gerard Pons-Moll, Javier Romero

Relighting a person from a single photo is an attractive but ill-posed task, as a 2D image ambiguously entangles 3D geometry, intrinsic appearance, and illumination. Current methods either use sequential pipelines that suffer from error accumulation, or they do not explicitly leverage 3D geometry during relighting, which limits physical consistency. Since relighting and estimation of 3D geometry are mutually beneficial tasks, we propose a unified Multi-Modal Diffusion Transformer (DiT) that jointly solves for both: GeoRelight. We make this possible through two key technical contributions: isotropic NDC-Orthographic Depth (iNOD), a distortion-free 3D representation compatible with latent diffusion models; and a strategic mixed-data training method that combines synthetic and auto-labeled real data. By solving geometry and relighting jointly, GeoRelight achieves state-of-the-art results in photorealistic relighting with physically-consistent shadows, as well as high-fidelity 3D reconstruction and intrinsic estimation from a single image. Project page: https://yuxuan-xue.com/georelight

Chenting Wang, Yuhan Zhu, Yicheng Xu, Jiange Yang, Ziang Yan, Yali Wang, Yi Wang, Limin Wang

Large-scale video-text pretraining achieves strong performance but depends on noisy, synthetic captions with limited semantic coverage, often overlooking implicit world knowledge such as object motion, 3D geometry, and physical cues. In contrast, masked video modeling (MVM) directly exploits spatiotemporal structures but trails text-supervised methods on general tasks.We find this gap arises from overlooked architectural issues: pixel-level reconstruction struggles with convergence and its low-level requirement often conflicts with semantics, while latent prediction often encourages shortcut learning.To address these, we disentangle the traditional encoder-decoder design into an Encoder-Predictor-Decoder (EPD) framework, where the predictor acts as a latent world model, and propose InternVideo-Next, a two-stage pretraining scheme that builds a semantically consistent yet detail-preserving latent space for this world model.First, conventional linear decoder in pixel MVM enforces the predictor's output latent to be linearly projected to, thus separable in pixel space, causing the conflict with semantic abstraction.Our Stage 1 proposes a conditional diffusion decoder and injects clean image-level semantic priors to enhance semantics and convergence, thus bridging pixel-level fidelity with high-level semantic abstraction.Stage 2 further learns world knowledge by predicting frozen Stage 1 targets within this space, mitigating shortcut learning.Trained on public, unlabeled videos, InternVideo-Next achieves state-of-the-art results across benchmarks and provides a scalable path toward general video representation learning.

Halima Bouzidi, Haoyu Liu, Yonatan Achamyeleh, Praneetsai Iddamsetty, Mohammad Al Faruque

Recent Tracking-by-Query-Propagation (TBP) methods have advanced Multi-Object Tracking (MOT) by enabling end-to-end (E2E) pipelines with long-range temporal modeling. However, this reliance on query propagation introduces unexplored architectural vulnerabilities to adversarial attacks. We present FADE, a novel attack framework designed to exploit these specific vulnerabilities. FADE employs two attack strategies targeting core TBP mechanisms: (i) Temporal Query Flooding: Generates spurious temporally consistent track queries to exhaust the tracker's limited query budget, forcing it to terminate valid tracks. (ii) Temporal Memory Corruption: Directly attacks the query updater's memory by severing temporal links via state de-correlation and erasing the learned feature identity of matched tracks. Furthermore, we introduce a differentiable pipeline to optimize these attacks for physical-world realizability by leveraging simulations of advanced perception sensor spoofing. Experiments on MOT17 and MOT20 benchmarks demonstrate that FADE is highly effective against state-of-the-art TBP trackers, causing significant identity switches and track terminations.

Mingyu Zhang, Lifeng Zhuo, Tianxi Tan, Guocan Xie, Xian Nie, Yan Li, Renjie Zhao, Zizhu He, Ziyu Wang, Jiting Cai 等

Humans learn by observing, interacting with environments, and internalizing physics and causality. We explore whether agents can similarly acquire human-like reasoning through interaction and experience. To study this, we introduce a Game-to-Unseen (G2U) benchmark of 1,000+ heterogeneous games that exhibit significant visual domain gaps. Existing approaches, including VLMs and world models, struggle with underlying physics and causality due to overfitting on visual details. VLM/VLA agents reason but lack look-ahead in interactive settings, while world models imagine but imitate visual patterns rather than analyze physics and causality. We therefore propose IPR (Interactive Physical Reasoner), using world-model rollouts to score and reinforce a VLM's policy, and introduce PhysCode, a physics-centric action code aligning semantic intent with dynamics to provide a shared action space for prediction and reasoning. Pretrained on 1,000+ games, IPR performs robustly on levels from primitive intuition to goal-driven reasoning, and even surpasses GPT-5 overall. We find that performance improves with more training games and interaction steps, and that the model also zero-shot transfers to unseen games. These results support physics-centric interaction as a path to steadily improving physical reasoning. Further demos and details can be found at https://mybearyzhang.github.io/ipr-1.

Tianyi Xiong, Shihao Wang, Guilin Liu, Yi Dong, Ming Li, Heng Huang, Jan Kautz, Zhiding Yu

With the rapid development of large multimodal models, reliable judge and critic models have become essential for open-ended evaluation and preference alignment, providing pairwise preferences, numerical scores, and explanatory justifications for assessing model-generated responses. However, existing critics are primarily trained in general visual domains such as captioning or image question answering, leaving physical AI tasks involving perception, causal reasoning, and planning largely underexplored. We introduce PhyCritic, a multimodal critic model optimized for physical AI through a two-stage RLVR pipeline: a physical skill warmup stage that enhances physically oriented perception and reasoning, followed by self-referential critic finetuning, where the critic generates its own prediction as an internal reference before judging candidate responses, improving judgment stability and physical correctness. Across both physical and general-purpose multimodal judge benchmarks, PhyCritic achieves strong performance gains over open-source baselines and, when applied as a policy model, further improves perception and reasoning in physically grounded tasks.

Yang Li, Yuchen Liu, Haoyu Lu, Zhiqiang Xia, Hongzhen Wang, Kaiyang Han, Changpeng Yang, Jinyang Wu, Jiaming Xu, Runyu Shi 等

Recent progress in Multimodal Large Language Models (MLLMs) has enabled mobile GUI agents capable of visual perception, cross-modal reasoning, and interactive control. However, existing benchmarks are largely English-centric and fail to capture the linguistic and interaction characteristics of the Chinese mobile ecosystem. They also focus on isolated skills such as GUI grounding or offline agent, lacking a unified and fine-grained framework to assess the full capability chain from perception to execution. To address this gap, we introduce GUI-CEval, the first comprehensive benchmark for Chinese mobile GUI agents, built entirely on physical device environments. GUI-CEval spans 201 mainstream apps across four device types and adopts a two-level structure that evaluates both atomic abilities and realistic application-level performance along five dimensions: perception, planning, reflection, execution, and evaluation. All data are collected and verified through multi-stage manual processes to ensure authenticity and reproducibility. Extensive experiments on 20 representative MLLMs and multi-agent systems show that while models such as Qwen2.5-VL and UI-TARS perform competitively, most MLLMs still exhibit clear weaknesses in reflective decision-making and post-action self-evaluation, limiting their reliability in real-world interactions. We hope GUI-CEval provides a comprehensive benchmark to guide capability diagnosis and advance the development of Chinese mobile GUI agents.

Chia-Hsiang Kao, Cong Phuoc Huynh, Chien-Yi Wang, Noranart Vesdapunt, Stefan Stojanov, Bharath Hariharan, Oleksandr Obiednikov, Ning Zhou

Inferring rigid-body physical states and properties from monocular videos is a fundamental step toward physics-based perception and simulation. Existing approaches assume specific underlying physical systems, object types, and camera poses, which are unable to generalize to complex real-world settings. We introduce Dynamics, a vision-language framework that uses language as a unified representation of rigid-body dynamics. Instead of directly predicting parameters, Dynamics generates scene configurations in a structured text format for physics simulation. We enhance the model's generalization by integrating natural language motion reasoning and leveraging optical flow as a semantic-agnostic input. On the CLEVRER dataset, Dynamics achieves a segmentation IoU of 0.30, a 7ximprovement over leading VLMs (InternVL3-8B, Qwen2.5-VL-7B and Claude-4-Sonnet). Further, test-time sampling and evolutionary search further boost performance by 27% and 120% in segmentation IoU, respectively. Finally, we demonstrate strong transfer to a new dataset of 235 real-world rigid-body videos, highlighting the potential of language-driven physics inference for bridging perception and simulation.

Oh Hyun-Bin, Yuhta Takida, Toshimitsu Uesaka, Tae-Hyun Oh, Yuki Mitsufuji

Recent advances in Video-to-Audio (V2A) generation have achieved impressive perceptual quality and temporal synchronization, yet most models remain appearance-driven, capturing visual-acoustic correlations without considering the physical factors that shape real-world sounds. We present Physics-Aware Video-to-Audio Synthesis (PAVAS), a method that incorporates physical reasoning into a latent diffusion-based V2A generation through the Physics-Driven Audio Adapter (Phy-Adapter). The adapter receives object-level physical parameters estimated by the Physical Parameter Estimator (PPE), which uses a Vision-Language Model (VLM) to infer the moving-object mass and a segmentation-based dynamic 3D reconstruction module to recover its motion trajectory for velocity computation. These physical cues enable the model to synthesize sounds that reflect underlying physical factors. To assess physical realism, we curate VGG-Impact, a benchmark focusing on object-object interactions, and introduce Audio-Physics Correlation Coefficient (APCC), an evaluation metric that measures consistency between physical and auditory attributes. Comprehensive experiments show that PAVAS produces physically plausible and perceptually coherent audio, outperforming existing V2A models in both quantitative and qualitative evaluations. Visit https://physics-aware-video-to-audio-synthesis.github.io.

Siyuan Zhou, Hejun Wang, Hu Cheng, Jinxi Li, Dongsheng Wang, Junwei Jiang, Yixiao Jin, Jiayue Huang, Shiwei Mao, Shangjia Liu 等

We present PhysInOne, a large-scale synthetic dataset addressing the critical scarcity of physically-grounded training data for AI systems. Unlike existing datasets limited to merely hundreds or thousands of examples, PhysInOne provides 2 million videos across 153,810 dynamic 3D scenes, covering 71 basic physical phenomena in mechanics, optics, fluid dynamics, and magnetism. Distinct from previous works, our scenes feature multiobject interactions against complex backgrounds, with comprehensive ground-truth annotations including 3D geometry, semantics, dynamic motion, physical properties, and text descriptions. We demonstrate PhysInOne's efficacy across four emerging applications: physics-aware video generation, long-/short-term future frame prediction, physical property estimation, and motion transfer. Experiments show that fine-tuning foundation models on PhysInOne significantly enhances physical plausibility, while also exposing critical gaps in modeling complex physical dynamics and estimating intrinsic properties. As the largest dataset of its kind, orders of magnitude beyond prior works, PhysInOne establishes a new benchmark for advancing physics-grounded world models in generation, simulation, and embodied AI.

Tingle Li, Siddharth Gururani, Kevin J. Shih, Gantavya Bhatt, Sang-gil Lee, Zhifeng Kong, Arushi Goel, Gopala Anumanchipalli, Ming-Yu Liu

Generative video-to-audio (V2A) models produce highly plausible soundtracks, but it remains unclear whether they capture the underlying physical processes. Existing evaluations emphasize perceptual realism and overlook physical correctness under controlled interventions. In this paper, we introduce FlatSounds, a benchmark that audits the physical reasoning of V2A models through: 1) controlled counterfactual pairs in which a single physical factor is varied, and 2) single-video pattern tests that probe internal consistency and directional trends. These settings test whether the generated audio correctly reflects specific physical properties and timings. Our evaluation of state-of-the-art models reveals a consistent trade-off: models rely more on text captions than the visual stream to infer physics and semantics. Captions generally improve physical and semantic accuracy, but paradoxically degrade temporal alignment. Our results highlight the need to move beyond audio quality toward learning physical processes directly from pixels. Finally, we find that our physics-based metrics correlate strongly with human preference tests on our own data.

Zhihao Zheng, Jinglun Feng, Nirav Savaliya, Zheng-Hang Yeh, Bo Lang, Mooi Choo Chuah

Feature matching is a critical task in geometric perception, yet existing methods often struggle under domain shifts and illumination changes due to reliance on visual-only learning and expensive 3D supervision. In this paper, we present TextFM, the first language-guided feature matching framework that incorporates domain-invariant semantic information from vision-language models (VLMs). Built upon a detector-free architecture, TextFM leverages textual embeddings as instance-level queries to provide global semantic context during coarse-level matching, enhancing robustness in challenging scenarios such as textureless surfaces and cross-domain shifts. Additionally, we integrate illumination-invariant physical priors and apply Low-Rank Adaptation (LoRA) to efficiently fine-tune Vision Foundation Models (VFMs) for more robust visual feature extraction. Extensive experiments on outdoor and indoor datasets show that our method outperforms other state-of-the-art methods. In addition, we contribute a synthetic day-night matching benchmark for rigorous evaluation under extreme lighting conditions. Together, our method and dataset establish a strong foundation for robust and generalizable feature matching under real-world constraints.