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2,006篇论文匹配“Video Understanding”
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Applications · Robotics

Shuang Zeng, Dekang Qi, Xinyuan Chang, Feng Xiong, Shichao Xie, Xiaolong Wu, Shiyi Liang, Mu Xu, Xing Wei

Vision-and-Language Navigation (VLN) requires an embodied agent to navigate through unseen environments, guided by natural language instructions and a continuous video stream. Recent advances in VLN have been driven by the powerful semantic understanding of Multimodal Large Language Models (MLLMs). However, these methods typically rely on explicit semantic memory, such as building textual cognitive maps or storing historical visual frames. This type of method suffers from spatial information loss, computational redundancy, and memory bloat, which impede efficient navigation. Inspired by the implicit scene representation in human navigation, analogous to the left brain's semantic understanding and the right brain's spatial cognition, we propose JanusVLN, a novel VLN framework featuring a dual implicit neural memory that models spatial-geometric and visual-semantic memory as separate, compact, and fixed-size neural representations. This framework first extends the MLLM to incorporate 3D prior knowledge from the spatial-geometric encoder, thereby enhancing the spatial reasoning capabilities of models based solely on RGB input. Then, the historical key-value (KV) caches from the spatial-geometric and visual-semantic encoders are constructed into a dual implicit memory. By retaining only the KVs of tokens in the initial and sliding window, redundant computation is avoided, enabling efficient incremental updates. Extensive experiments demonstrate that JanusVLN outperforms over 20 recent methods to achieve SOTA performance. For example, the success rate improves by 10.5-35.5 compared to methods using multiple data types as input and by 3.6-10.8 compared to methods using more RGB training data. This indicates that the proposed dual implicit neural memory, as a novel paradigm, explores promising new directions for future VLN research.

Haijier Chen, Bo Xu, Shoujian zhang, Haoze Liu, Jiaxuan Lin, Jingrong Wang

Recent developments in Multimodal Large Language Models (MLLMs) have significantly improved Vision–Language (VL) reasoning in 2D domains. However, extending these capabilities to 3D scene understanding remains a major challenge. Existing 3D Multimodal Large Language Models (3D-MLLMs) often depend on 3D data inputs, which limits scalability and generalization. To address this limitation, we propose Vid-LLM, a video-based 3D-MLLM that directly processes video inputs without requiring external 3D data, making it practical for real-world deployment. In our method, the geometric prior are directly used to improve the performance of the sceen perception. To integrate the geometric cues into the MLLM compactly, we design a Cross-Task Adapter (CTA) module to align the 3D geometric priors with the vision-language representations. To ensure geometric consistency and integrity, we introduce a Metric Depth Model that recovers real-scale geometry from the reconstruction outputs. Finally, the model is fine-tuned with a two-stage distillation optimization strategy, realizing fast convergence and stabilizes training. Extensive experiments across diverse benchmarks verified the effectiveness of our method on 3D Question Answering, 3D Dense Captioning and 3D Visual Grounding tasks, demonstrating the superior multi-task capabilities.

Computer Vision · Vision Models & Multimodal

Haijier Chen, Bo Xu, Shoujian zhang, Haoze Liu, Jiaxuan Lin, Jingrong Wang

Recent developments in Multimodal Large Language Models (MLLMs) have significantly improved Vision–Language (VL) reasoning in 2D domains. However, extending these capabilities to 3D scene understanding remains a major challenge. Existing 3D Multimodal Large Language Models (3D-MLLMs) often depend on 3D data inputs, which limits scalability and generalization. To address this limitation, we propose Vid-LLM, a video-based 3D-MLLM that directly processes video inputs without requiring external 3D data, making it practical for real-world deployment. In our method, the geometric prior are directly used to improve the performance of the sceen perception. To integrate the geometric cues into the MLLM compactly, we design a Cross-Task Adapter (CTA) module to align the 3D geometric priors with the vision-language representations. To ensure geometric consistency and integrity, we introduce a Metric Depth Model that recovers real-scale geometry from the reconstruction outputs. Finally, the model is fine-tuned with a two-stage distillation optimization strategy, realizing fast convergence and stabilizes training. Extensive experiments across diverse benchmarks verified the effectiveness of our method on 3D Question Answering, 3D Dense Captioning and 3D Visual Grounding tasks, demonstrating the superior multi-task capabilities.

Run Luo, Xiaobo Xia, Lu Wang, Longze Chen, Renke Shan, Jing Luo, Min Yang, Tat-Seng Chua

Next-generation multimodal foundation models capable of any-to-any cross-modal generation and multi-turn interaction will serve as core components of artificial general intelligence systems, playing a pivotal role in human-machine interaction. However, most existing multimodal models remain constrained by autoregressive architectures, whose inherent limitations prevent a balanced integration of understanding and generation capabilities. Although hybrid and decoupling strategies have been explored to address these tasks within unified frameworks separately, their redundant, non-integrated designs limit their applicability to broader scenarios, such as cross-modal retrieval. In this work, we introduce NExT-OMNI, an open-source omnimodal foundation model that achieves unified modeling through discrete flow paradigms. By leveraging metric-induced probability paths and kinetic optimal velocities, NExT-OMNI natively supports any-to-any understanding and generation with enhanced response efficiency, while enabling broader application scenarios through concise unified representations rather than task-decoupled designs. Trained on large-scale interleaved text, image, video, and audio data, NExT-OMNI delivers competitive performance on multimodal understanding and generation benchmarks, while outperforming prior unified models in multi-turn multimodal interaction and cross-modal retrieval, highlighting its architectural advantages as a next-generation multimodal foundation model. The code is available at https://github.com/ritzz-ai/Next-OMNI.

Applications · Robotics

Honglin He, Yukai Ma, Brad Squicciarini, Wayne Wu, Bolei Zhou

Navigation foundation models trained on massive web-scale data enable agents to generalize across diverse environments and embodiments. However, these models, which are trained solely on offline data, often lack the capacity to reason about the consequences of their actions or adapt through counterfactual understanding. They thus face significant limitations in the real-world urban navigation where interactive and safe behaviors, such as avoiding obstacles and moving pedestrians, are critical. To tackle these challenges, we introduce the Seeing-to-Experiencing (S2E) learning framework to scale the capability of navigation foundation models with reinforcement learning. S2E combines the strengths of pre-training on offline videos and post-training through reinforcement learning. It maintains the model's generalizability acquired from large-scale real-world videos while enhancing its interactivity through reinforcement learning in simulation environments. Specifically, we introduce two innovations: 1) an Anchor-Guided Distribution Matching strategy for offline pretraining, which stabilizes learning and models diverse motion patterns through anchor-based supervision; and 2) a Residual-Attention Module for reinforcement learning, which obtains reactive behaviors from simulation environments without erasing the model’s pretrained knowledge. Moreover, we establish a comprehensive end-to-end evaluation benchmark, NavBench-GS, built on photorealistic 3D Gaussian Splatting reconstructions of real-world scenes that incorporate physical interactions. It can systematically assess the generalizability and safety of navigation foundation models.

Computer Vision · Vision Models & Multimodal

Junyang Ji, Shengjun Zhang, Da Li, Yuxiao Luo, Yan Wang, Di Xu, Biao Yang, Wei Yuan, Fan Yang, Zhihai He 等

Composed video retrieval presents a complex challenge: retrieving a target video based on a source video and a textual modification instruction. This task demands fine-grained reasoning over multimodal transformations. However, existing benchmarks predominantly focus on vision–text alignment, largely overlooking the rich semantic signals embedded in audio—such as speech, music, and environmental sounds—which are often decisive for comprehensive video understanding. To bridge this gap, we introduce **OmniCVR**, a large-scale benchmark for omni-composed video retrieval that establishes vision, audio, and text as first-class modalities. OmniCVR is constructed via a scalable, automated pipeline integrating content-aware segmentation, omni-modal annotation, and a rigorous dual-validation protocol involving both large language models and human experts. The benchmark comprises vision-centric, audio-centric, and integrated queries, with the latter forming the majority to accurately reflect real-world multimodal complexity. Furthermore, we propose **AudioVLM2Vec**, an audio-aware extension of VLM2Vec. By incorporating explicit audio semantics, AudioVLM2Vec achieves state-of-the-art performance, highlighting fundamental limitations in the audio reasoning capabilities of current multimodal retrieval systems.

Computer Vision · Vision Models & Multimodal

Hou Xia, Zheren Fu, Fangcan Ling, Jiajun Li, Yi Tu, Zhendong Mao, Yongdong Zhang

Large video language models (LVLMs) have made notable progress in video understanding, spurring the development of corresponding evaluation benchmarks. However, existing benchmarks generally assess overall performance across entire video sequences, overlooking nuanced behaviors such as contextual positional bias, a critical yet under-explored aspect of LVLM performance. We present **Video-LevelGauge**, a dedicated benchmark designed to systematically assess positional bias in LVLMs. We employ standardized probes and customized contextual setups, allowing flexible control over context length, probe position, and contextual types to simulate diverse real-world scenarios. In addition, we introduce a comprehensive analysis method that combines statistical measures with bias pattern recognition to characterize bias. Our benchmark comprises 438 manually curated videos spanning multiple types, yielding 1,177 high-quality multiple-choice questions and 120 open-ended questions, validated for their effectiveness in exposing positional bias. Based on these, we evaluate 27 state-of-the-art LVLMs, including both commercial and open-source models. Our findings reveal significant positional biases in many leading open-source models, typically exhibiting head or neighbor-content preferences. In contrast, commercial models such as Gemini 2.5 Pro show impressive, consistent performance across entire video sequences. Further analyses on context variation, context length, model scale, and multi-modal reasoning provide insights for mitigating bias and guiding model enhancement.

Computer Vision · Vision Models & Multimodal

Hongxiang Jiang, Zengrui Ge, Guo Chen, Qixiong Wang, Jile Jiao, Xuetao Feng, Yuan Wang, Yan Wang

Multimodal large language models have demonstrated impressive capabilities in visual-language understanding, particularly in offline video tasks. More recently, the emergence of online video modeling has introduced early forms of active interaction. However, existing models, typically limited to tens of minutes, are not yet capable of all-day proactive understanding over ultra-long video streams. They struggle to maintain long-term context online, as they suffer from token accumulation and lack scalable memory mechanisms. These limitations hinder critical tasks such as reminding users that medication was taken hours earlier—an ability that exemplifies the shift from reactive to memory-oriented assistants with long-term reasoning. To bridge this gap, we present Memento, the first proactive vision-language framework for ultra-long streaming video. To avoid token growth and support scalable long-duration understanding, we introduce Dynamic Memory and Query-related Memory Selection, enabling sparse memory retention and efficient retrieval. To address the training challenges of memory-based modeling, we propose Step-Aware Memory Attention, which aligns memory access with temporal steps for stable supervision. To support both training and evaluation of active, long-term behavior, we construct Memento-54K and MementoBench, a dataset-benchmark suite covering diverse tasks on text, object, and action across video streams up to 7 hours. Experiments demonstrate that Memento achieves superior performance, paving the way toward reliable all-day proactive video assistants.

Computer Vision · Vision Models & Multimodal

Maks Ovsjanikov, Viorica Patraucean, Leonidas Guibas, Tyler Zhu, Tengda Han

The alignment of representations from different modalities has recently been shown to provide insights on the structural similarities and downstream capabilities of different encoders across diverse data types. While significant progress has been made in aligning images with text, the temporal nature of _video_ data remains largely unexplored in this context. In this work, we conduct the first comprehensive study of video-text representation alignment, probing the capabilities of modern video and language encoders. Our findings reveal several key insights. First, we demonstrate that cross-modal alignment highly depends on the richness of both visual (static images vs. multi-frame videos) and text (single caption vs. a collection) data _provided at test time_, especially when using state-of-the-art video encoders. We propose parametric test-time scaling laws that capture this behavior and show remarkable predictive power against empirical observations. Secondly, we investigate the correlation between semantic alignment and performance on both semantic and non-semantic downstream tasks, providing initial evidence that strong alignment against text encoders may be linked to _general-purpose_ video representation and understanding. Finally, we correlate temporal reasoning with cross-modal alignment providing a challenging test-bed for vision and language models. Overall, our work introduces video-text alignment as an informative zero-shot way to probe the representation power of different encoders for spatio-temporal data.

Computer Vision · Image and Video Generation

Tianxiao Chen, Jintao Rong, Huajin Chen, Jingya Wang, Tao Zhou, Jiming Chen, Qi Ye

Embodied intelligence faces a fundamental bottleneck from limited large-scale interaction data. Video generation offers a scalable alternative, but manipulation videos remain particularly challenging, as they require capturing subtle, contact-rich dynamics. Despite recent advances, video diffusion models still struggle to balance semantic understanding with fine-grained visual details, restricting their effectiveness in manipulation scenarios. Our key insight is that reference videos provide rich semantic and motion cues that can effectively drive manipulation video generation. Building on this, we propose MIMIC, a two-stage image-to-video diffusion framework. (1) We first introduce an Interaction-Motion-Aware (IMA) module to fuse visual features from the reference video, producing coherent semantic masks that correspond to the target image. (2) then utilize these masks as semantic control signals to guide the video generation process. Moreover, considering the ambiguity of the motion attribution, we introduce a Pair Prompt Control mechanism to disentangle object and camera motion by adding the reference video as an additional input. Extensive experiments demonstrate that MIMIC significantly outperforms existing methods, effectively preserves manipulation intent and motion details, even when handling diverse and deformable objects. Our findings underscore the effectiveness of reference-driven semantics for controllable and realistic manipulation video generation.

Computer Vision · Image and Video Generation

Weizhi Zhong, Huan Yang, Zheng Liu, Huiguo He, Zijian He, Xuesong Niu, Di ZHANG, Guanbin Li

Personalized text-to-image generation aims to synthesize images of user-provided concepts in diverse contexts. Despite recent progress in multi-concept personalization, most are limited to object concepts and struggle to customize abstract concepts (e.g., pose, lighting). Some methods have begun exploring multi-concept personalization supporting abstract concepts, but they require test-time fine-tuning for each new concept, which is time-consuming and prone to overfitting on limited training images. In this work, we propose a novel tuning-free method for multi-concept personalization that can effectively customize both object and abstract concepts without test-time fine-tuning. Our method builds upon the modulation mechanism in pre-trained Diffusion Transformers (DiTs) model, leveraging the localized and semantically meaningful properties of the modulation space. Specifically, we propose a novel module, Mod-Adapter, to predict concept-specific modulation direction for the modulation process of concept-related text tokens. It introduces vision-language cross-attention for extracting concept visual features, and Mixture-of-Experts (MoE) layers that adaptively map the concept features into the modulation space. Furthermore, to mitigate the training difficulty caused by the large gap between the concept image space and the modulation space, we introduce a VLM-guided pre-training strategy that leverages the strong image understanding capabilities of vision-language models to provide semantic supervision signals. For a comprehensive comparison, we extend a standard benchmark by incorporating abstract concepts. Our method achieves state-of-the-art performance in multi-concept personalization, supported by quantitative, qualitative, and human evaluations.

Computer Vision · Classification and Understanding

Hyun Seok Seong, WonJun Moon, Jae-Pil Heo

Unsupervised object-centric learning models, particularly slot-based architectures, have shown great promise in decomposing complex scenes. However, their reliance on reconstruction-based training creates a fundamental conflict between the sharp, high-frequency attention maps of the encoder and the spatially consistent but blurry reconstruction maps of the decoder. We identify that this discrepancy gives rise to a vicious cycle: the noisy feature map from the encoder forces the decoder to average over possibilities and produce even blurrier outputs, while the gradient computed from blurry reconstruction maps lacks high-frequency details necessary to supervise encoder features. To break this cycle, we introduce Synergistic Representation Learning (SRL) that establishes a virtuous cycle where the encoder and decoder mutually refine one another. SRL leverages the encoder's sharpness to deblur the semantic boundary within the decoder output, while exploiting the decoder's spatial consistency to denoise the encoder's features. This mutual refinement process is stabilized by a warm-up phase with a slot regularization objective that initially allocates distinct entities per slot. By bridging the representational gap between the encoder and decoder, SRL achieves state-of-the-art results on video object-centric learning benchmarks. Codes are available at github.com/hynnsk/SRL.

Computer Vision · Classification and Understanding

Yicheng Deng, Hideaki Hayashi, Hajime Nagahara

Micro-expression recognition (MER) is highly challenging due to the subtle and rapid facial muscle movements and the scarcity of annotated data. Existing methods typically rely on pixel-level motion descriptors such as optical flow and frame difference, which tend to be sensitive to identity and lack generalization. In this work, we propose D-FACE, a Discrete Facial ACtion Encoding framework that leverages large-scale facial video data to pretrain an identity- and domain-invariant facial action tokenizer, for MER. For the first time, MER is shifted from relying on pixel-level motion descriptors to leveraging semantic-level facial action tokens, providing compact and generalizable representations of facial dynamics. Empirical analyses reveal that these tokens exhibit position-dependent semantics, motivating sequential modeling. Building on this insight, we employ a Transformer with sparse attention pooling to selectively capture discriminative action cues. Furthermore, to explicitly bridge action tokens with human-understandable emotions, we introduce an emotion-description-guided CLIP (EDCLIP) alignment. EDCLIP leverages textual prompts as semantic anchors for representation learning, while enforcing that the "others" category, which lacks corresponding prompts due to its ambiguity, remains distant from all anchor prompts. Extensive experiments on multiple datasets demonstrate that our method achieves not only state-of-the-art recognition accuracy but also high-quality cross-identity and even cross-domain micro-expression generation, suggesting a paradigm shift from pixel-level to generalizable semantic-level facial motion analysis. Code is available at https://github.com/KinopioIsAllIn/D-FACE.

songping wang, Qinglong Liu, Yueming Lyu, Ning Li, Ziwen He, Caifeng Shan

Mixture-of-Experts (MoE) has demonstrated strong performance in video understanding tasks, yet its adversarial robustness remains underexplored. Existing attack methods often treat MoE as a unified architecture, overlooking the independent and collaborative weaknesses of key components such as routers and expert modules. To fill this gap, we propose Temporal Lipschitz-Guided Attacks (TLGA) to thoroughly investigate component-level vulnerabilities in video MoE models. We first design attacks on the router, revealing its independent weaknesses. Building on this, we introduce Joint Temporal Lipschitz-Guided Attacks (J-TLGA), which collaboratively perturb both routers and experts. This joint attack significantly amplifies adversarial effects and exposes the Achilles’ Heel (collaborative weaknesses) of the MoE architecture. Based on these insights, we further propose Joint Temporal Lipschitz Adversarial Training (J-TLAT). J-TLAT performs joint training to further defend against collaborative weaknesses, enhancing component-wise robustness. Our framework is plug-and-play and reduces inference cost by more than 60% compared with dense models. It consistently enhances adversarial robustness across diverse video datasets and model architectures, effectively mitigating both the independent and collaborative weaknesses of MoE.

Computer Vision · Vision Models & Multimodal

Mohsen Gholami, Ahmad Rezaei, Zhou Weimin, Sitong Mao, Shunbo Zhou, Yong Zhang, Mohammad Akbari

Understanding 3D spatial relationships remains a major limitation of current Vision-Language Models (VLMs). Prior work has addressed this issue by creating spatial question-answering (QA) datasets based on single images or indoor videos. However, real-world embodied AI agents—such as robots and self-driving cars—typically rely on ego-centric, multi-view observations. To this end, we introduce Ego3D-Bench, a new benchmark designed to evaluate the spatial reasoning abilities of VLMs using ego-centric, multi-view outdoor data. Ego3D-Bench comprises over 8,600 QA pairs, created with significant involvement from human annotators to ensure quality and diversity. We benchmark 16 SOTA VLMs, including GPT-4o, Gemini1.5-Pro, InternVL3, and Qwen2.5-VL. Our results reveal a notable performance gap between human level scores and VLM performance, highlighting that current VLMs still fall short of human level spatial understanding (SU). To bridge this gap, we propose Ego3D-VLM, a post-training framework that enhances 3D spatial reasoning of VLMs. Ego3D-VLM generates cognitive map based on estimated global 3D coordinates, resulting in 12% and 56% average improvements on multi-choice QA and absolute distance estimation, respectively. Ego3D-VLM can be integrated with any existing VLM. Together, Ego3D-Bench and Ego3D-VLM offer valuable tools for advancing toward human level SU in real-world, multi-view environments. Code is available in the supplementary materials.

Computer Vision · Vision Models & Multimodal

Tajamul Ashraf, Amal Saqib, Hanan Gani, Muhra AlMahri, Yuhao Li, Noor Ahsan, Umair Nawaz, Jean Lahoud, Hisham Cholakkal, Mubarak Shah 等

Deep reasoning is fundamental for solving complex tasks, especially in vision-centric scenarios that demand sequential, multimodal understanding. However, existing benchmarks typically evaluate agents with fully synthetic, single-turn queries, limited visual modalities, and lack a framework to assess reasoning quality over multiple steps as required in real-world settings. To address this, we introduce Agent-X, a large-scale benchmark for evaluating vision-centric agents’ multistep and deep reasoning capabilities in real-world, multimodal settings. AgentX features 828 agentic tasks with authentic visual contexts, including images, multi-image comparisons, videos, and instructional text. These tasks span six major agentic environments: general visual reasoning, web browsing, security and surveillance, autonomous driving, sports, and math reasoning. Our benchmark requires agents to integrate tool use with explicit, stepwise decision-making in these diverse settings. In addition, we propose a fine-grained, step-level evaluation framework that assesses the correctness and logical coherence of each reasoning step and the effectiveness of tool usage throughout the task. Our results reveal that even the best-performing models, including GPT, Gemini, and Qwen families, struggle to solve multi-step vision tasks, achieving less than 50% full-chain success. These findings highlight key bottlenecks in current LMM reasoning and tool-use capabilities and identify future research directions in vision-centric agentic reasoning models

Computer Vision · Image and Video Generation

Wootaek Jeong, Junghyo Sohn, Jee Seok Yoon, Heung-Il Suk

Text-guided image editing requires more than prompt following—it demands a principled understanding of what to modify versus what to preserve. We investigate the internal guidance mechanism of diffusion models and reveal that the guidance signal follows a structured semantic hierarchy. We formalize this insight as the Semantic Scale Hypothesis: the magnitude of the guidance difference vector ($\Delta\boldsymbol{\epsilon}$) directly encodes the semantic scale of edits. Crucially, this phenomenon is theoretically grounded in Tweedie’s formula, which links score prediction to the variance of the underlying data distribution. Low-variance regions, such as objects, yield large-magnitude differences corresponding to structural edits, whereas high-variance regions, such as backgrounds, yield small-magnitude differences corresponding to stylistic adjustments. Building on this principle, we introduce Prism-Edit, a training-free, plug-and-play module that decomposes the guidance signal into semantic layers, enabling selective and interpretable control. Extensive experiments—spanning direct visualization of the semantic hierarchy, generalization across foundation models, and integration with state-of-the-art editors—demonstrate that Prism-Edit achieves precise, robust, and controllable editing. Our findings establish semantic scale as a foundational axis for understanding and advancing diffusion-based image editing.

Computer Vision · Vision Models & Multimodal

Peiran Wu, Zhuorui Yu, Yunze Liu, Chi-Hao Wu, Enmin Zhou, Junxiao Shen

The rapid progress of large language models (LLMs) has laid the foundation for multimodal models. Nevertheless, visual language models (VLMs) still face significant computational overhead when scaled from images to the video domain. When video data is too large (due to high frame rates and long durations), the inference cost of models increases sharply. This severely hinders their deployment and application in environments that require rapid responses and have limited computation resources. Token compression for input videos is one of the promising directions, as effective compression schemes can significantly reduce computational overhead. Most existing compression methods are based on training-free token merging strategies in either the spatial or temporal dimension. Although these methods reduce computational overhead, their training-free nature inevitably leads to information loss during token compression, resulting in a significant performance drop. To address these challenges, we propose a Memory-Augmented Reinforcement Learning-based Token Compression (MARC) method for efficient video understanding that integrates structured retrieval with RL-based distillation. Our proposed MARC is a retrieve-then-compress method, which employs a Visual Memory Retriever (VMR) tool and a Compression Group Relative Policy Optimization (C-GRPO) training strategy. The Visual Memory Retriever first segments videos into event-level fragments and selects query-relevant clips. The C-GRPO distills reasoning ability from a Teacher Network to a Student Network by encouraging the output of the student network to match the performance of the teacher network. Extensive experiments on six video benchmarks demonstrate that our compression method achieves nearly identical accuracy to the 64-frame Qwen2.5-VL-3B baseline while using only one frame’s worth of tokens as input, resulting in a 95% reduction in visual tokens. Moreover, our approach reduces GPU memory usage by 72% and generation latency by 23.9%. These results demonstrate the strong potential of our compression method as a robust solution for RL-based post-training compression of large-scale models, enabling practical deployment in latency-sensitive and resource-constrained applications such as real-time video question answering, surveillance, and autonomous driving.

Computer Vision · Vision Models & Multimodal

Kun Li, Michael Yang, Sami Sebastian Brandt

Audio–Visual Question Answering (AVQA) is a challenging multimodal task that requires jointly reasoning over audio, visual, and textual information in a given video to answer natural language questions. Inspired by recent advances in Video QA, many existing AVQA approaches primarily focus on visual information processing, leveraging pre-trained models to extract object-level and motion-level representations. However, in those methods, the audio input is primarily treated as complementary to video analysis, and the textual question information contributes minimally to audio–visual understanding, as it is typically integrated only in the final stages of reasoning. To address these limitations, we propose a novel Query-guided Spatial–Temporal–Frequency (QSTar) interaction method, which effectively incorporates question-guided clues and exploits the distinctive frequency-domain characteristics of audio signals, alongside spatial and temporal perception, to enhance audio–visual understanding. Furthermore, we introduce a Query Context Reasoning (QCR) block inspired by prompting, which guides the model to focus more precisely on semantically relevant audio and visual features. Extensive experiments conducted on two AVQA benchmarks demonstrate the effectiveness of our proposed method, achieving significant performance improvements over existing Audio QA, Visual QA, Video QA, and AVQA approaches. The code is released under https://github.com/lik1996/QSTar.

Computer Vision · Vision Models & Multimodal

Hanrong Ye, Chao-Han Huck Yang, Arushi Goel, Wei Huang, Zhen Wan, Jinchuan Tian, An-Chieh Cheng, Ligeng Zhu, Yuanhang Su, Yuming Lou 等

Advancing machine intelligence requires developing the ability to perceive across multiple modalities, much as humans sense the world. We introduce OmniVinci, an initiative to build a strong, open-source, omni-modal LLM. We carefully study the design choices across model architecture and data curation. For model architecture, we present three key innovations: (i) OmniAlignNet for strengthening alignment between vision and audio embeddings in a shared omni-modal latent space; (ii) Temporal Embedding Grouping for capturing relative temporal alignment between vision and audio signals; and (iii) Constrained Rotary Time Embedding for encoding absolute temporal information in omni-modal embeddings. We introduce a curation and synthesis pipeline that generates 24M single-modal and omni-modal conversations. We find that modalities reinforce one another in both perception and reasoning. Our model, OmniVinci, improves over Qwen2.5-Omni with +19.05 on DailyOmni (cross-modal understanding), +1.7 on MMAR (audio), and +3.9 on Video-MME (vision), while using just 0.2T training tokens — a 6× reduction compared to Qwen2.5-Omni’s 1.2T. We finally demonstrate omni-modal advantages in downstream applications spanning robotics, medical AI, and smart factory.