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8,216篇论文匹配“New Approaches”
第 291 / 411 页

Sungbin Shin, Wonpyo Park, Jaeho Lee, Namhoon Lee

This work suggests fundamentally rethinking the current practice of pruning large language models (LLMs). The way it is done is by divide and conquer: split the model into submodels, sequentially prune them, and reconstruct predictions of the dense counterparts on small calibration data one at a time; the final model is obtained simply by putting the resulting sparse submodels together. While this approach enables pruning under memory constraints, it generates high reconstruction errors. In this work, we first present an array of reconstruction techniques that can significantly reduce this error by more than 90%. Unwittingly, however, we discover that minimizing reconstruction error is not always ideal and can overfit the given calibration data, resulting in rather increased language perplexity and poor performance at downstream tasks. We find out that a strategy of self-generating calibration data can mitigate this trade-off between reconstruction and generalization, suggesting new directions in the presence of both benefits and pitfalls of reconstruction for pruning LLMs.

Haoyu Wang, Ruirui Li, Haoming Jiang, Jinjin Tian, Zhengyang Wang, Chen Luo, Xianfeng Tang, Monica Xiao Cheng, Tuo Zhao, Jing Gao

Retrieval-augmented Large Language Models (LLMs) offer substantial benefits in enhancing performance across knowledge-intensive scenarios. However, these methods often struggle with complex inputs and encounter difficulties due to noisy knowledge retrieval, notably hindering model effectiveness. To address this issue, we introduce BlendFilter, a novel approach that elevates retrieval-augmented LLMs by integrating query generation blending with knowledge filtering. BlendFilter proposes the blending process through its query generation method, which integrates both external and internal knowledge augmentation with the original query, ensuring comprehensive information gathering. Additionally, our distinctive knowledge filtering module capitalizes on the intrinsic capabilities of the LLM, effectively eliminating extraneous data. We conduct extensive experiments on three open-domain question answering benchmarks, and the findings clearly indicate that our innovative BlendFilter surpasses state-of-the-art baselines significantly.

Craig W Schmidt, Varshini Reddy, Haoran Zhang, Alec Alameddine, Omri Uzan, Yuval Pinter, Chris Tanner

Tokenization is a foundational step in natural language processing (NLP) tasks, bridging raw text and language models. Existing tokenization approaches like Byte-Pair Encoding (BPE) originate from the field of data compression, and it has been suggested that the effectiveness of BPE stems from its ability to condense text into a relatively small number of tokens. We test the hypothesis that fewer tokens lead to better downstream performance by introducing PathPiece, a new tokenizer that segments a document’s text into the minimum number of tokens for a given vocabulary. Through extensive experimentation we find this hypothesis not to be the case, casting doubt on the understanding of the reasons for effective tokenization. To examine which other factors play a role, we evaluate design decisions across all three phases of tokenization: pre-tokenization, vocabulary construction, and segmentation, offering new insights into the design of effective tokenizers. Specifically, we illustrate the importance of pre-tokenization and the benefits of using BPE to initialize vocabulary construction. We train 64 language models with varying tokenization, ranging in size from 350M to 2.4B parameters, all of which are made publicly available.

Oded Ovadia, Menachem Brief, Moshik Mishaeli, Oren Elisha

Large language models (LLMs) encapsulate a vast amount of factual information within their pre-trained weights, as evidenced by their ability to answer diverse questions across different domains. However, this knowledge is inherently limited, relying heavily on the characteristics of the training data. Consequently, using external datasets to incorporate new information or refine the capabilities of LLMs on previously seen information poses a significant challenge. In this study, we compare two common approaches: unsupervised fine-tuning and retrieval-augmented generation (RAG). We evaluate both approaches on a variety of knowledge-intensive tasks across different topics. Our findings reveal that while unsupervised fine-tuning offers some improvement, RAG consistently outperforms it, both for existing knowledge encountered during training and entirely new knowledge. Moreover, we find that LLMs struggle to learn new factual information through unsupervised fine-tuning, and that exposing them to numerous variations of the same fact during training could alleviate this problem.

Eli Schwartz, Leshem Choshen, Joseph Shtok, Sivan Doveh, Leonid Karlinsky, Assaf Arbelle

Language models struggle with handling numerical data and performing arithmetic operations. We hypothesize that this limitation can be partially attributed to non-intuitive textual numbers representation. When a digit is read or generated by a causal language model it does not know its place value (e.g. thousands vs. hundreds) until the entire number is processed. To address this issue, we propose a simple adjustment to how numbers are represented by including the count of digits before each number. For instance, instead of “42”, we suggest using “2:42” as the new format. This approach, which we term NumeroLogic, offers an added advantage in number generation by serving as a Chain of Thought (CoT). By requiring the model to consider the number of digits first, it enhances the reasoning process before generating the actual number. We use arithmetic tasks to demonstrate the effectiveness of the NumeroLogic formatting. We further demonstrate NumeroLogic applicability to general natural language modeling, improving language understanding performance in the MMLU benchmark.

Xiangyu Zhang, Daijiao Liu, Hexin Liu, Qiquan Zhang, Hanyu Meng, Leibny Paola Garcia, Eng Siong Chng, Lina Yao

Recently, Denoising Diffusion Probabilistic Models (DDPMs) have attained leading performances across a diverse range of generative tasks. However, in the field of speech synthesis, although DDPMs exhibit impressive performance, their prolonged training duration and substantial inference costs hinder practical deployment. Existing approaches primarily focus on enhancing inference speed, while approaches to accelerate training—a key factor in the costs associated with adding or customizing voices—often necessitate complex modifications to the model, compromising their universal applicability. To address the aforementioned challenges, we propose an inquiry: is it possible to enhance the training/inference speed and performance of DDPMs by modifying the speech signal itself? In this paper, we double the training and inference speed of Speech DDPMs by simply redirecting the generative target to the wavelet domain. This method not only achieves comparable or superior performance to the original model in speech synthesis tasks but also demonstrates its versatility. By investigating and utilizing different wavelet bases, our approach proves effective not just in speech synthesis, but also in speech enhancement.

Xiangyu Zhang, Hexin Liu, Kaishuai Xu, Qiquan Zhang, Daijiao Liu, Beena Ahmed, Julien Epps

Depression is a critical concern in global mental health, prompting extensive research into AI-based detection methods. Among various AI technologies, Large Language Models (LLMs) stand out for their versatility in healthcare applications. However, the application of LLMs in the identification and analysis of depressive states remains relatively unexplored, presenting an intriguing avenue for future research. In this paper, we present an innovative approach to employ an LLM in the realm of depression detection, integrating acoustic speech information into the LLM framework for this specific application. We investigate an efficient method for automatic depression detection by integrating speech signals into LLMs utilizing Acoustic Landmarks. This approach is not only valuable for the detection of depression but also represents a new perspective in enhancing the ability of LLMs to comprehend and process speech signals. By incorporating acoustic landmarks, which are specific to the pronunciation of spoken words, our method adds critical dimensions to text transcripts. This integration also provides insights into the unique speech patterns of individuals, revealing the potential mental states of individuals. By encoding acoustic landmarks information into LLMs, evaluations of the proposed approach on the DAIC-WOZ dataset reveal state-of-the-art results when compared with existing Audio-Text baselines.

Reinforcement Learning · Everything Else

Nicola Dainese, Matteo Merler, Minttu Alakuijala, Pekka Marttinen

In this work we consider Code World Models, world models generated by a Large Language Model (LLM) in the form of Python code for model-based Reinforcement Learning (RL). Calling code instead of LLMs for planning has potential to be more precise, reliable, interpretable, and extremely efficient.However, writing appropriate Code World Models requires the ability to understand complex instructions, to generate exact code with non-trivial logic and to self-debug a long program with feedback from unit tests and environment trajectories. To address these challenges, we propose Generate, Improve and Fix with Monte Carlo Tree Search (GIF-MCTS), a new code generation strategy for LLMs. To test our approach in an offline RL setting, we introduce the Code World Models Benchmark (CWMB), a suite of program synthesis and planning tasks comprised of 18 diverse RL environments paired with corresponding textual descriptions and curated trajectories. GIF-MCTS surpasses all baselines on the CWMB and two other benchmarks, and we show that the Code World Models synthesized with it can be successfully used for planning, resulting in model-based RL agents with greatly improved sample efficiency and inference speed.

Marek Elias, Haim Kaplan, Yishay Mansour, Shay Moran

Recent advances in algorithmic design show how to utilize predictions obtained by machine learning models from past and present data. These approaches have demonstrated an enhancement in performance when the predictions are accurate, while also ensuring robustness by providing worst-case guarantees when predictions fail. In this paper we focus on online problems; prior research in this context was focused on a paradigm where the algorithms are oblivious of the predictors' design, treating them as a black box. In contrast, in this work,we unpack the predictor and integrate the learning problem it gives rise for within the algorithmic challenge. In particular we allow the predictor to learn as it receives larger parts of the input, with the ultimate goal of designing online learning algorithms specifically tailored for the algorithmic task at hand. Adopting this perspective, we focus on a number of fundamental problems, including caching and scheduling, which have been well-studied in the black-box setting. For each of the problems, we introduce new algorithms that take advantage of explicit and carefully designed learning rules. These pairings of online algorithms with corresponding learning rules yields improvements in the overall performance in comparison with previous work.

Generative Models · Diffusion models

Edward Bartrum, Thu Nguyen-Phuoc, Christopher Xie, Zhengqin Li, Numair Khan, Armen Avetisyan, Douglas Lanman, Lei Xiao

We introduce ReplaceAnything3D model RAM3D, a novel method for 3D object replacement in 3D scenes based on users' text description. Given multi-view images of a scene, a text prompt describing the object to replace, and another describing the new object, our Erase-and-Replace approach can effectively swap objects in 3D scenes with newly generated content while maintaining 3D consistency across multiple viewpoints. We demonstrate the versatility of RAM3D by applying it to various realistic 3D scene types, showcasing results of modified objects that blend in seamlessly with the scene without impacting its overall integrity.

Reinforcement Learning · Everything Else

Dylan J Foster, Adam Block, Dipendra Misra

Imitation learning (IL) aims to mimic the behavior of an expert in a sequential decision making task by learning from demonstrations, and has been widely applied to robotics, autonomous driving, and autoregressive text generation. The simplest approach to IL, behavior cloning (BC) is thought to incur sample complexity with unfavorable quadratic dependence on the problem horizon, motivating a variety of different online algorithms that attain improved linear horizon dependence under stronger assumptions on the data and the learner’s access to the expert. We revisit the apparent gap between offline and online IL from a learning-theoretic perspective, with a focus on general policy classes up to and including deep neural networks. Through a new analysis of BC with the logarithmic loss, we show that it is possible to achieve horizon-independent sample complexity in offline IL whenever (i) the range of the cumulative payoffs is controlled, and (ii) an appropriate notion of supervised learning complexity for the policy class is controlled. Specializing our results to deterministic, stationary policies, we show that the gap between offline and online IL is not fundamental: (i) it is possible to achieve linear dependence on horizon in offline IL under dense rewards (matching what was previously only known to be achievable in online IL); and (ii) without further assumptions on the policy class, online IL cannot improve over offline IL with the logarithmic loss, even in benign MDPs. We complement our theoretical results with experiments on standard RL tasks and autoregressive language generation to validate the practical relevance of our findings.

Computational Biology

Lifeng Qiao, Peng Ye, Yuchen Ren, Weiqiang Bai, Chaoqi Liang, Xinzhu Ma, Nanqing Dong, Wanli Ouyang

Foundation models have made significant strides in understanding the genomic language of DNA sequences. However, previous models typically adopt the tokenization methods designed for natural language, which are unsuitable for DNA sequences due to their unique characteristics. In addition, the optimal approach to tokenize DNA remains largely under-explored, and may not be intuitively understood by humans even if discovered. To address these challenges, we introduce MxDNA, a novel framework where the model autonomously learns an effective DNA tokenization strategy through gradient decent. MxDNA employs a sparse Mixture of Convolution Experts coupled with a deformable convolution to model the tokenization process, with the discontinuous, overlapping, and ambiguous nature of meaningful genomic segments explicitly considered. On Nucleotide Transformer Benchmarks and Genomic Benchmarks, MxDNA demonstrates superior performance to existing methods with less pretraining data and time, highlighting its effectiveness. Finally, we show that MxDNA learns unique tokenization strategy distinct to those of previous methods and captures genomic functionalities at a token level during self-supervised pretraining. Our MxDNA aims to provide a new perspective on DNA tokenization, potentially offering broad applications in various domains and yielding profound insights. Code is available at https://github.com/qiaoqiaoLF/MxDNA.

Social Aspects

Hadi Hosseini, Debmalya Mandal, Amrit Puhan

We consider the problem of recovering the ground truth ordering (ranking, top-$k$, or others) over a large number of alternatives. The wisdom of crowd is a heuristic approach based on Condorcet's Jury theorem to address this problem through collective opinions.This approach fails to recover the ground truth when the majority of the crowd is misinformed. The \emph{surprisingly popular} (SP) algorithm~\citep{prelec2017solution} is an alternative approach that is able to recover the ground truth even when experts are in minority. The SP algorithm requires the voters to predict other voters' report in the form of a full probability distribution over all rankings of alternatives. However, when the number of alternatives, $m$, is large, eliciting the prediction report or even the vote over $m$ alternatives might be too costly. In this paper, we design a scalable alternative of the SP algorithm which only requires eliciting partial preferences from the voters, and propose new variants of the SP algorithm. In particular, we propose two versions---\emph{Aggregated-SP} and \emph{Partial-SP}---that ask voters to report vote and prediction on a subset of size $k$ ($\ll m$) in terms of top alternative, partial rank, or an approval set. Through a large-scale crowdsourcing experiment on MTurk, we show that both of our approaches outperform conventional preference aggregation algorithms for the recovery of ground truth rankings, when measured in terms of Kendall-Tau distance and Spearman's $\rho$. We further analyze the collected data and demonstrate that voters' behavior in the experiment, including the minority of the experts, and the SP phenomenon, can be correctly simulated by a concentric mixtures of Mallows model. Finally, we provide theoretical bounds on the sample complexity of SP algorithms with partial rankings to demonstrate the theoretical guarantees of the proposed methods.

Computer Vision

Zefan Qu, Ke Xu, Gerhard Hancke, Rynson Lau

Neural Radiance Fields (NeRFs) have shown remarkable performances in producing novel-view images from high-quality scene images. However, hand-held low-light photography challenges NeRFs as the captured images may simultaneously suffer from low visibility, noise, and camera shakes.While existing NeRF methods may handle either low light or motion, directly combining them or incorporating additional image-based enhancement methods does not work as these degradation factors are highly coupled.We observe that noise in low-light images is always sharp regardless of camera shakes, which implies an implicit order of these degradation factors within the image formation process.This inspires us to explore such an order to decouple and remove these degradation factors while training the NeRF.To this end, we propose in this paper a novel model, named LuSh-NeRF, which can reconstruct a clean and sharp NeRF from a group of hand-held low-light images.The key idea of LuSh-NeRF is to sequentially model noise and blur in the images via multi-view feature consistency and frequency information of NeRF, respectively.Specifically, LuSh-NeRF includes a novel Scene-Noise Decomposition (SND) module for decoupling the noise from the scene representation and a novel Camera Trajectory Prediction (CTP) module for the estimation of camera motions based on low-frequency scene information.To facilitate training and evaluations, we construct a new dataset containing both synthetic and real images.Experiments show that LuSh-NeRF outperforms existing approaches. Our code and dataset can be found here: https://github.com/quzefan/LuSh-NeRF.

Generative Models · Diffusion models

Subham Sahoo, Marianne Arriola, Yair Schiff, Aaron Gokaslan, Edgar Marroquin, Justin Chiu, Alexander Rush, Volodymyr Kuleshov

While diffusion models excel at generating high-quality images, prior work reports a significant performance gap between diffusion and autoregressive (AR) methods in language modeling.In this work, we show that simple masked discrete diffusion is more performant than previously thought.We apply an effective training recipe that improves the performance of masked diffusion models and derive a simplified, Rao-Blackwellized objective that results in additional improvements.Our objective has a simple form—it is a mixture of classical masked language modeling losses—and can be used to train encoder-only language models that admit efficient samplers, including ones that can generate arbitrary lengths of text semi-autoregressively like a traditional language model.On language modeling benchmarks, a range of masked diffusion models trained with modern engineering practices achieves a new state-of-the-art among diffusion models, and approaches AR perplexity. We provide the code, along with a blog post and video tutorial on the project page: https://s-sahoo.com/mdlm

Reinforcement Learning · Planning

Long Wei, Peiyan Hu, Ruiqi Feng, Haodong Feng, Yixuan Du, Tao Zhang, Rui Wang, Yue Wang, Zhi-Ming Ma, Tailin Wu

Controlling the evolution of complex physical systems is a fundamental task across science and engineering. Classical techniques suffer from limited applicability or huge computational costs. On the other hand, recent deep learning and reinforcement learning-based approaches often struggle to optimize long-term control sequences under the constraints of system dynamics. In this work, we introduce Diffusion Physical systems Control (DiffPhyCon), a new class of method to address the physical systems control problem. DiffPhyCon excels by simultaneously minimizing both the learned generative energy function and the predefined control objectives across the entire trajectory and control sequence. Thus, it can explore globally and plan near-optimal control sequences. Moreover, we enhance DiffPhyCon with prior reweighting, enabling the discovery of control sequences that significantly deviate from the training distribution. We test our method on three tasks: 1D Burgers' equation, 2D jellyfish movement control, and 2D high-dimensional smoke control, where our generated jellyfish dataset is released as a benchmark for complex physical system control research. Our method outperforms widely applied classical approaches and state-of-the-art deep learning and reinforcement learning methods. Notably, DiffPhyCon unveils an intriguing fast-close-slow-open pattern observed in the jellyfish, aligning with established findings in the field of fluid dynamics. The project website, jellyfish dataset, and code can be found at https://github.com/AI4Science-WestlakeU/diffphycon.

Computer Vision

Umangi Jain, Ashkan Mirzaei, Igor Gilitschenski

We introduce GaussianCut, a new method for interactive multiview segmentation of scenes represented as 3D Gaussians. Our approach allows for selecting the objects to be segmented by interacting with a single view. It accepts intuitive user input, such as point clicks, coarse scribbles, or text. Using 3D Gaussian Splatting (3DGS) as the underlying scene representation simplifies the extraction of objects of interest which are considered to be a subset of the scene's Gaussians. Our key idea is to represent the scene as a graph and use the graph-cut algorithm to minimize an energy function to effectively partition the Gaussians into foreground and background. To achieve this, we construct a graph based on scene Gaussians and devise a segmentation-aligned energy function on the graph to combine user inputs with scene properties. To obtain an initial coarse segmentation, we leverage 2D image/video segmentation models and further refine these coarse estimates using our graph construction. Our empirical evaluations show the adaptability of GaussianCut across a diverse set of scenes. GaussianCut achieves competitive performance with state-of-the-art approaches for 3D segmentation without requiring any additional segmentation-aware training

Generative Models · Diffusion models

Ilker Oguz, Niyazi Dinc, Mustafa Yildirim, Junjie Ke, Innfarn Yoo, Qifei Wang, Feng Yang, Christophe Moser, Demetri Psaltis

Diffusion models generate new samples by progressively decreasing the noise from the initially provided random distribution. This inference procedure generally utilizes a trained neural network numerous times to obtain the final output, creating significant latency and energy consumption on digital electronic hardware such as GPUs. In this study, we demonstrate that the propagation of a light beam through a transparent medium can be programmed to implement a denoising diffusion model on image samples. This framework projects noisy image patterns through passive diffractive optical layers, which collectively only transmit the predicted noise term in the image. The optical transparent layers, which are trained with an online training approach, backpropagating the error to the analytical model of the system, are passive and kept the same across different steps of denoising. Hence this method enables high-speed image generation with minimal power consumption, benefiting from the bandwidth and energy efficiency of optical information processing.

Computer Vision

Xueyan Zou, Linjie Li, Jianfeng Wang, Jianwei Yang, Mingyu Ding, Junyi Wei, Zhengyuan Yang, Feng Li, Hao Zhang, Shilong Liu 等

Foundation models possess strong capabilities in reasoning and memorizing across modalities. To further unleash the power of foundation models, we present FIND, a generalized interface for aligning foundation models' embeddings with unified image and dataset-level understanding spanning modality and granularity. As shown in Fig.1, a lightweight transformer interface without tuning any foundation model weights is enough for segmentation, grounding, and retrieval in an interleaved manner. The proposed interface has the following favorable attributes: (1) Generalizable. It applies to various tasks spanning retrieval, segmentation, etc., under the same architecture and weights. (2) Interleavable. With the benefit of multi-task multi-modal training, the proposed interface creates an interleaved shared embedding space. (3) Extendable. The proposed interface is adaptive to new tasks, and new models. In light of the interleaved embedding space, we introduce FIND-Bench, which introduces new training and evaluation annotations to the COCO dataset for interleaved segmentation and retrieval. We are the first work aligning foundations models' embeddings for interleave understanding. Meanwhile, our approach achieves state-of-the-art performance on FIND-Bench and competitive performance on standard retrieval and segmentation settings.

Peter Tong, Ellis Brown, Penghao Wu, Sanghyun Woo, Adithya Jairam Vedagiri IYER, Sai Charitha Akula, Shusheng Yang, Jihan Yang, Manoj Middepogu, Ziteng Wang 等

We introduce Cambrian-1, a family of multimodal LLMs (MLLMs) designed with a vision-centric approach. While stronger language models can enhance multimodal capabilities, the design choices for vision components are often insufficiently explored and disconnected from visual representation learning research. This gap hinders accurate sensory grounding in real-world scenarios. Our study uses LLMs and visual instruction tuning as an interface to evaluate various visual representations, offering new insights into different models and architectures—self-supervised, strongly supervised, or combinations thereof—based on experiments with over 15 vision models. We critically examine existing MLLM benchmarks, addressing the difficulties involved in consolidating and interpreting results from various tasks. To further improve visual grounding, we propose spatial vision aggregator (SVA), a dynamic and spatially-aware connector that integrates vision features with LLMs while reducing the number of tokens. Additionally, we discuss the curation of high-quality visual instruction-tuning data from publicly available sources, emphasizing the importance of distribution balancing. Collectively, Cambrian-1 not only achieves state-of-the-art performances but also serves as a comprehensive, open cookbook for instruction-tuned MLLMs. We provide model weights, code, supporting tools, datasets, and detailed instruction-tuning and evaluation recipes. We hope our release will inspire and accelerate advancements in multimodal systems and visual representation learning.