The Mutliagent Path Finding (MAPF) problem consists of identifying the trajectories that a set of agents should follow inside a given network in order to reach their desired destinations as soon as possible, but without colliding with each other. We aim to minimize the maximum time any agent takes to reach their goal, ensuring optimal path length. In this work, we complement a recent thread of results that aim to systematically study the algorithmic behavior of this problem, through the parameterized complexity point of view. First, we show that MAPF is NP-hard when the given network has a star-like topology (bounded vertex cover number) or is a tree with 11 leaves. Both of these results fill important gaps in our understanding of the tractability of this problem that were left untreated in the recent work of Fioravantes et al., Exact Algorithms and Lowerbounds for Multiagent Path Finding: Power of Treelike Topology, presented in AAAI'24. Nevertheless, our main contribution is an exact algorithm that scales well as the input grows (FPT) when the topology of the given network is highly centralized (bounded distance to clique). This parameter is significant as it mirrors real-world networks. In such environments, a bunch of central hubs or nodes (e.g., processing areas) are connected to peripheral nodes.
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Exact Algorithms for Multiagent Path Finding with Communication Constraints on Tree-Like Structures
PDF ↗Consider the scenario where multiple agents have to move in an optimal way through a network, each one towards their ending position, and while avoiding collisions. By optimal, we mean as fast as possible, which is evaluated by a measure known as the makespan of the proposed solution. This is the setting studied in the Multiagent Path Finding problem. In this work we additionally provide the agents with a way to communicate with each other. Due to size constraints, it is reasonable to assume that the range of the communication of each agent will be limited. What should be the trajectories of the agents to, additionally, maintain a backbone of communication? In this work we study this Multiagent Path Finding with Communication Constraint problem under the parameterized complexity framework. Our main contribution is three exact algorithms that are efficient when considering particular structures for the input network. We provide such algorithms for the case when the communication range and the number of agents (the makespan resp.) is provided in the input and the network has a tree topology, or bounded maximum degree (has a tree-like topology, i.e., bounded treewidth resp.). We complement these results by showing that it is highly unlikely to construct efficient algorithms when considering the number of agents as part of the input, even if the makespan is 3 and the communication range is 1.
We introduce a novel method for assessing agent teamwork based on their spatial coordination. Our approach models the influence of spatial proximity on team formation and sustained spatial dominance over adversaries using a Multi-agent Markov Decision Process. We develop an algorithm to derive efficient teamwork strategies by combining Monte Carlo Tree Search and linear programming. When applied to team defence in football (soccer) using real-world data, our approach reduces opponent threat by 21%, outperforming optimised individual behaviour by 6%. Additionally, our model enhances the predictive accuracy of future attack locations and provides deeper insights compared to existing teamwork models that do not explicitly consider the spatial dynamics of teamwork.
We consider the problem of learning stable matchings with unknown preferences in a decentralized and uncoordinated manner, where ``decentralized" means that players make decisions individually without the influence of a central platform, and ``uncoordinated" means that players do not need to synchronize their decisions using pre-specified rules. First, we provide a game formulation for this problem with known preferences, where the set of pure Nash equilibria (NE) coincides with the set of stable matchings, and mixed NE can be rounded to a stable matching. Then, we show that for hierarchical markets, applying the exponential weight (EXP) learning algorithm to the stable matching game achieves logarithmic regret in a fully decentralized and uncoordinated fashion. Moreover, we show that EXP converges locally and exponentially fast to a stable matching in general matching markets. We complement our results by introducing another decentralized and uncoordinated learning algorithm that globally converges to a stable matching with arbitrarily high probability.
Contract-based Design and Verification of Multi-Agent Systems with Quantitative Temporal Requirements
PDF ↗Quantitative requirements play an important role in the context of multi-agent systems, where there is often a trade-off between the tasks of individual agents and the constraints that the agents must jointly adhere to. We study multi-agent systems whose requirements are formally specified in the quantitative temporal logic LTL[F] as a combination of local task specifications for the individual agents and a shared safety constraint, The intricate dependencies between the individual agents entailed by their local and shared objectives make the design of multi-agent systems error-prone, and their verification time-consuming. In this paper we address this problem by proposing a novel notion of quantitative assume-guarantee contracts, that enables the compositional design and verification of multi-agent systems with quantitative temporal specifications. The crux of these contracts lies in their ability to capture the coordination between the individual agents to achieve an optimal value of the overall specification under any possible behavior of the external environment. We show that the proposed framework improves the scalability and modularity of formal verification of multi-agent systems against quantitative temporal specifications.
Advancements in chip design and manufacturing have enabled the processing of complex tasks such as deep learning and natural language processing, paving the way for the development of artificial general intelligence (AGI). AI, on the other hand, can be leveraged to innovate and streamline semiconductor technology from planning and implementation to manufacturing. In this paper, we present Intelligent OPC Engineer Assistant, an AI/LLM-powered methodology designed to solve the core manufacturing-aware optimization problem known as Optical Proximity Correction (OPC). The methodology involves a reinforcement learning-based OPC recipe search and a customized multi-modal agent system for recipe summarization. Experiments demonstrate that our methodology can efficiently build OPC recipes on various chip designs with specially handled design topologies, a task that typically requires the full-time effort of OPC engineers with years of experience.
We propose Orpheus, a novel programming model for communicating agents based on information protocols and realized using cognitive programming. Whereas traditional models are focused on reactions to handle incoming messages, Orpheus supports organizing the internal logic of an agent based on its goals. We give an operational semantics for Orpheus and implement this semantics in an adapter to help build agents. We use the adapter to demonstrate how Orpheus simplifies the programming of decentralized multiagent systems compared to the reactive programming model.
Multi-agent pathfinding (MAPF) is a problem that generally requires finding collision-free paths for multiple agents in a shared environment. Solving MAPF optimally, even under restrictive assumptions, is NP-hard, yet efficient solutions for this problem are critical for numerous applications, such as automated warehouses and transportation systems. Recently, learning-based approaches to MAPF have gained attention, particularly those leveraging deep reinforcement learning. Typically, such learning-based MAPF solvers are augmented with additional components like single-agent planning or communication. Orthogonally, in this work we rely solely on imitation learning that leverages a large dataset of expert MAPF solutions and transformer-based neural network to create a foundation model for MAPF called MAPF-GPT. The latter is capable of generating actions without additional heuristics or communication. MAPF-GPT demonstrates zero-shot learning abilities when solving the MAPF problems that are not present in the training dataset. We show that MAPF-GPT notably outperforms the current best-performing learnable MAPF solvers on a diverse range of problem instances and is computationally efficient during inference.
Decision trees are widely used in machine learning due to their simplicity and interpretability, but they often lack robustness to adversarial attacks and data perturbations. The paper proposes a novel island-based coevolutionary algorithm (ICoEvoRDF) for constructing robust decision tree ensembles. The algorithm operates on multiple islands, each containing populations of decision trees and adversarial perturbations. The populations on each island evolve independently, with periodic migration of top-performing decision trees between islands. This approach fosters diversity and enhances the exploration of the solution space, leading to more robust and accurate decision tree ensembles. ICoEvoRDF utilizes a popular game theory concept of mixed Nash equilibrium for ensemble weighting, which further leads to improvement in results. ICoEvoRDF is evaluated on 20 benchmark datasets, demonstrating its superior performance compared to state-of-the-art methods in optimizing both adversarial accuracy and minimax regret. The flexibility of ICoEvoRDF allows for the integration of decision trees from various existing methods, providing a unified framework for combining diverse solutions. Our approach offers a promising direction for developing robust and interpretable machine learning models.
Learning Together Securely: Prototype-Based Federated Multi-Modal Hashing for Safe and Efficient Multi-Modal Retrieval
PDF ↗With the proliferation of multi-modal data, safe and efficient multi-modal hashing retrieval has become a pressing research challenge, particularly due to concerns over data privacy during centralized processing. To address this, we propose Prototype-based Federated Multi-modal Hashing (PFMH), an innovative framework that seamlessly integrates federated learning with multi-modal hashing techniques. PFMH achieves fine-grained fusion of heterogeneous multi-modal data, enhancing retrieval accuracy while ensuring data privacy through prototype-based communication, thereby reducing communication costs and mitigating risks of data leakage. Furthermore, using a prototype completion strategy, PFMH tackles class imbalance and statistical heterogeneity in multi-modal data, improving model generalization and performance across diverse data distributions. Extensive experiments demonstrate the efficiency and effectiveness of PFMH within the federated learning framework, enabling distributed training for secure and precise multi-modal retrieval in real-world scenarios.
Composing music for video is essential yet challenging, leading to a growing interest in automating music generation for video applications. Existing approaches often struggle to achieve robust music-video correspondence and generative diversity, primarily due to inadequate feature alignment methods and insufficient datasets. In this study, we present General Video-to-Music Generation model (GVMGen), designed for generating high-related music to the video input. Our model employs hierarchical attentions to extract and align video features with music in both spatial and temporal dimensions, ensuring the preservation of pertinent features while minimizing redundancy. Remarkably, our method is versatile, capable of generating multi-style music from different video inputs, even in zero-shot scenarios. We also propose an evaluation model along with two novel objective metrics for assessing video-music alignment. Additionally, we have compiled a large-scale dataset comprising diverse types of video-music pairs. Experimental results demonstrate that GVMGen surpasses previous models in terms of music-video correspondence, music quality generative diversity, and application universality.
In practical applications, it is often necessary to transfer knowledge from large pretrained models to small ones with various architectures for tackling different tasks. The Learngene framework, proposed recently, firstly extracts one compact module termed as learngene from a large well-trained model, after which learngene is used to build descendant models for handling diverse tasks. In this paper, we aim to explore extracting and inheriting learngene which can be generalized across different model architectures and tasks, remaining understudied in previous works. Inspired by the existing observations that large kernel convolutional neural networks (CNNs) exhibit significant generalization potential across various architectures and tasks, we propose a novel two-stage Learngene method termed CLKG (Convolutional Learngene for Knowledge Generalization), which inherits convolutional kernels containing generalized knowledge as learngene to build diverse models for multiple tasks. Specifically, we construct an auxiliary model comprised of small kernels and train it through dense feature distillation to inherit the feature extraction ability from large kernel CNNs. After distillation, we select certain kernels from the auxiliary model as learngene based on three criteria: direct kernel extraction, priority to edge kernels, and continuous kernel selection. Subsequently, we adapt learngene according to the width of the descendant models and use it to initialize the backbone part of descendant models. Experiments on diverse vision tasks such as image classification, object detection and semantic segmentation demonstrate the superiority of CLKG. For example, compared with from scratch training, it brings 2.89% improvements on VOC12+SBD, and reduces around 2x training data volume and training epochs to achieve better results. Furthermore, compared to knowledge distillation method, CLKG significantly reduces negative transfer on certain datasets, e.g., achieves 1.88% performance improvements on NAO dataset despite domain differences.
This work presents an information-theoretic examination of diffusion-based purification methods, the state-of-the-art adversarial defenses that utilize diffusion models to remove malicious perturbations in adversarial examples. By theoretically characterizing the inherent purification errors associated with the Markov-based diffusion purifications, we introduce LoRID, a novel Low-Rank Iterative Diffusion purification method designed to remove adversarial perturbation with low intrinsic purification errors. LoRID centers around a multi-stage purification process that leverages multiple rounds of diffusion-denoising loops at the early time-steps of the diffusion models, and the integration of Tucker decomposition, an extension of matrix factorization, to remove adversarial noise at high-noise regimes. Consequently, LoRID increases the effective diffusion time-steps and overcomes strong adversarial attacks, achieving superior robustness performance in CIFAR-10/100, CelebA-HQ, and ImageNet datasets under both white-box and grey-box settings.
The image-to-video adaptation task seeks to effectively harness both labeled images and unlabeled videos for achieving effective video recognition. The modality gap of the image and video modalities and the domain discrepancy across the two domains are the two essential challenges in this task. Existing methods reduce the domain discrepancy via close-set domain adaptation techniques, resulting in inaccurate domain alignment as there exist outlier target frames. To tackle this issue, we extend the vanilla classifier with outlier classes, where each outlier class responsible for capturing outlier frames for a specific class via batch nuclear norm maximization loss. We further propose a new loss by treating the source images apart from class c as instances from outlier class specific for c. As for the modality gap, existing methods usually utilize the pseudo labels obtained from an image-level adapted model to learn a video-level model. Rare efforts are dedicated to handling the noise in pseudo labels. We proposed a new metric based on label propagation consistency to select samples for training a better video-level model. Experiments on 3 benchmarks validating the effectiveness of our method.
Offline black-box optimization aims to identify the optimal solution of a black-box objective function under the guidance of a surrogate model constructed solely from a pre-collected dataset. It is commonly used in industrial scenarios, which often involve constraints, i.e., constrained offline optimization (COO). Offline optimization has progressed in addressing the out-of-distribution (OOD) issue caused by its inherent inability to interact with the objective function. However, there is not enough research in addressing more difficult scenarios, which must simultaneously address OOD issues and constrained issues to find stable, high-quality (i.e., high-scoring and feasible) solutions. To bridge this gap, this paper proposes a method called constrained offline optimization via risk evaluation and management (COOREM), which is capable of consistently surpassing the offline dataset under the condition of satisfying constraints. Specifically, COOREM employs a dual-energy model to separately evaluate OOD risk and constrained risk. This separation strategy aims to distinguish and address two difficult cases: the infeasible but not OOD solutions and the feasible but OOD solutions. Moreover, COOREM effectively manages OOD risk and constrained risk, ensuring the identification of high-quality solutions. Extensive experiments on real-world tasks, e.g., space missions, process synthesis, and design problems, showcase COOREM's effectiveness in managing both OOD risk and constrained risk. Furthermore, our findings indicate that COOREM could outperform online methods that need to access the objective function in certain space missions.
Federated reinforcement learning (FRL) has emerged as a promising paradigm, enabling multiple agents to collaborate and learn a shared policy adaptable across heterogeneous environments. Among the various reinforcement learning (RL) algorithms, the actor-critic (AC) algorithm stands out for its low variance and high sample efficiency. However, little to nothing is known theoretically about AC in a federated manner, especially each agent interacts with a potentially different environment. The lack of such results is attributed to various technical challenges: a two-level structure illustrating the coupling effect between the actor and the critic, heterogeneous environments, Markovian sampling and multiple local updates. In response, we study Single-Loop Federated Actor Critic (SFAC) where agents perform AC learning in a two-level federated manner while interacting with heterogeneous environments. We then provide bounds on the convergence error of SFAC. The results show that the convergence error asymptotically converges to a near-stationary point, with the extent proportional to environment heterogeneity. Moreover, the sample complexity exhibits a linear speed-up through the federation of agents. We evaluate the performance of SFAC through numerical experiments using common RL benchmarks, which demonstrate its effectiveness.
Improving Federated Domain Generalization Through Dynamical Weights Calculated from Data Influences on Global Model Update
PDF ↗With the popularity of federated learning, federated domain generalization (FedDG) has attracted more and more attentions. Existing works of federated learning indicate that the generalization performance of the global model can be improved when the global model is obtained by aggregating local models according to a suitable weights. However, the existing methods to calculate weights do not fully utilize the data influences on the global model update, which gives us an opportunity to improve the generalization performance of the global model further. In this paper, we propose the method DI (data influences), which utilizes the data influences on the global model update to calculate dynamical weights of local model in each round of training. Specifically, the first component data influences calculator (DIC) of DI calculates the local weights of local model from the influences of each data on the global model update and we introduce the influences function to complete the calculation process. The second component data influences adjuster (DIA) of DI calculates the global weights (which are used in the aggregation process of the global model) from local weights. Extensive experiments indicate that our method improves the generalization performance of models significantly. In particular, our method improves model accuracy on benchmark datasets PACS, OfficeHome, and Office-31 by 1.79%, 1.61%, and 2.39% on average, respectively. Source code is publicly available at github.
Learning with softmax cross-entropy on one-hot labels often leads to overconfidence on the correct class. While label smoothing regulates this overconfidence by redistributing some confidence from the correct class to other incorrect classes, it compromises the representation in the logits about the similarity between samples of different classes and may hurt calibration if higher confidence is required for high accuracy. To overcome these limitations, we propose a Virtual Smoothing (VS) label that redistributes certain confidence from the correct class to additional VS classes to regularize overconfidence. In VS labels, the VS class nodes act as adversaries to the original class nodes, enforcing regularization by clustering samples across all classes. The zero confidence assigned to each incorrect class also allows the incorrect logits to be different from each other without erasing information about sample similarities. The prediction probability can still approach 1 when applying softmax to the logits of the original real classes, which avoids harming but consistently improves calibration. Experiments show that VS labels consistently improve accuracy and calibration while providing better logits for improved knowledge distillation. Additionally, VS labels exhibit effectiveness in improving adversarial training, robust distillation, and out-of-distribution detection.
Tabular data plays a vital role in various real-world scenarios and finds extensive applications. Although recent deep tabular models have shown remarkable success, they still struggle to handle data distribution shifts, leading to performance degradation when testing distributions change. To remedy this, a robust tabular model must adapt to generalize to unknown distributions during testing. In this paper, we investigate the problem of fully test-time adaptation (FTTA) for tabular data, where the model is adapted using only the testing data. We identify three key challenges: the existence of label and covariate distribution shifts, the lack of effective data augmentation, and the sensitivity of adaptation, which render existing FTTA methods ineffective for tabular data. To this end, we propose the Fully Test-time Adaptation for Tabular data, namely FTAT, which enables FTTA methods to robustly optimize the label distribution of predictions, adapt to shifted covariate distributions, and dynamically adapt the model for various tasks and models. We conduct comprehensive experiments on six benchmark datasets, which are evaluated using three metrics. The experimental results demonstrate that FTAT outperforms state-of-the-art methods by a margin.
Offline Multi-Agent Reinforcement Learning (MARL) aims to learn optimal joint policies from pre-collected datasets without further interaction with the environment. Despite the encouraging results achieved so far, we identify the policy mismatch problem that arises from employing diverse offline MARL datasets, a highly important ingredient for cooperative generalization yet largely overlooked by existing literature. Specifically, in the case that offline datasets exhibit various optimal joint policies, policy mismatch often occurs when individual actions from different optimal joint actions are combined in a way that results in a suboptimal joint action. In this paper, we introduce a novel Cooperative Policy Agreement (CPA) method, that not only mitigates the policy mismatch problem but also learns to generate diverse joint policies. CPA firstly introduces an autoregressive decision-making mechanism among agents during offline training. This mechanism enables agents to access the actions previously taken by other agents, thereby facilitating effective joint policy matching. Moreover, diverse joint policies can be directly obtained through sequential action sampling from the autoregressive model. Then we further incorporate a policy agreement mechanism to convert these autoregressive joint policies into decentralized policies with a non-autoregressive form, while still ensuring the diversity of the generated policies. This mechanism guarantees that the proposed CPA adheres to the Centralized Training with Decentralized Execution (CTDE) constraint. Experiments conducted on various benchmarks demonstrate that CPA yields superior performance to state-of-the-art competitors.