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Vésteinn Snæbjarnarson, Kevin Du, Niklas Stoehr, Serge Belongie, Ryan Cotterell, Nico Lang, Stella Frank

When a vision-language model (VLM) is prompted to identify an entity depicted in an image, it may answer "I see a conifer," rather than the specific label "Norway spruce". This raises two issues for evaluation: Firstly, the unconstrained generated text needs to be mapped to the evaluation label space (i.e., "conifer"). Secondly, a useful classification measure should give partial credit to less specific, but not incorrect, answers ("Norway spruce" being a type of "conifer"). To meet these requirements, we propose a framework for evaluating unconstrained text predictions such as those generated from a vision-language model against a taxonomy. Specifically, we propose the use of hierarchical precision and recall measures to assess the level of correctness and specificity of predictions with regard to a taxonomy. Experimentally, we first show that existing text similarity measures do not capture taxonomic similarity well. We then develop and compare different methods to map textual VLM predictions onto a taxonomy. This allows us to compute hierarchical similarity measures between the generated text and the ground truth labels. Finally, we analyze modern VLMs on fine-grained visual classification tasks based on our proposed taxonomic evaluation scheme.

Hyo-Jun Lee, Yeong Jun Koh, Hanul Kim, Hyunseop Kim, Yonguk Lee, Jinu Lee

Existing view transformations in vision-centric 3D Semantic Scene Completion (SSC) inevitably experience erroneous feature duplication in the reconstructed voxel space due to occlusions, leading to a dilution of informative contexts. Furthermore, semantic classes exhibit high variability in their appearance in real-world driving scenarios. To address these issues, we introduce a novel 3D SSC method, called SOAP, including two key components: an occluded region-aware view projection and a scene-adaptive decoder. The occluded region-aware view projection effectively converts 2D image features into voxel space, refining the duplicated features of occluded regions using information gathered from previous observations. The scene-adaptive decoder guides query embeddings to learn diverse driving environments based on a comprehensive semantic repository. Extensive experiments validate that the proposed SOAP significantly outperforms existing methods for the vision-centric 3D SSC on automated driving datasets, SemanticKITTI and SSCBench. Code is available at https://github.com/gywns6287/SOAP.

Yuxuan Wang, Yueqian Wang, Bo Chen, Tong Wu, Dongyan Zhao, Zilong Zheng

The rapid advancement of multi-modal language models (MLLMs) like GPT-4o has propelled the development of Omni language models, designed to process and proactively respond to continuous streams of multi-modal data. Despite their potential, evaluating their real-world interactive capabilities in streaming video contexts remains a formidable challenge. In this work, we introduce OmniMMI, a comprehensive multi-modal interaction benchmark tailored for OmniLLMs in streaming video contexts. OmniMMI encompasses over 1,121 videos and 2,290 questions, addressing two critical yet underexplored challenges in existing video benchmarks: streaming video understanding and proactive reasoning, across six distinct subtasks. Moreover, we propose a novel framework, Multi-modal Multiplexing Modeling (M4), designed to enable an inference-efficient streaming model that can see, listen while generating.

Wen-Hsuan Chu, Lei Ke, Jianmeng Liu, Mingxiao Huo, Pavel Tokmakov, Katerina Fragkiadaki

We address the challenge of generating dynamic 4D scenes from monocular multi-object videos with heavy occlusions and introduce Robust4DGen, a novel approach that integrates rendering-based deformable 3D Gaussian optimization with generative priors for view synthesis. While existing view-synthesis models excel at novel view generation for isolated objects, they struggle with full scenes due to their complexity and data demands. To overcome this, Robust4DGen decomposes scenes into individual objects, optimizing a differentiable set of deformable Gaussians per object while capturing 2D occlusions from a 3D perspective through joint Gaussian splatting. Joint splatting ensures occlusion-aware rendering losses in observed frames while explicit object decomposition allows the usage of object-centric diffusion models for object completion in unobserved viewpoints. To reconcile the differences between object-centric priors and the global frame-centric coordinate system of the video, Robust4DGen employs differentiable transformations to unify the rendering and generative constraints within a single framework. The result is a model capable of generating 4D objects across space and time while producing 2D and 3D point tracks from monocular videos. To rigorously evaluate the quality of scene generation and the accuracy of the motion under multi-object occlusions, we introduce MOSE-PTS, a subset of the challenging MOSE benchmark, which we annotated with high-quality 2D point tracks. Quantitative evaluations and perceptual human studies confirm that Robust4DGen generates more realistic novel views of scenes and produces more accurate point tracks compared to existing approaches.

Zengqun Zhao, Ziquan Liu, Yu Cao, Shaogang Gong, Ioannis Patras

Recent advances in generative models have sparked research on improving model fairness with AI-generated data. However, existing methods often face limitations in the diversity and quality of synthetic data, leading to compromised fairness and overall model accuracy. Moreover, many approaches rely on the availability of demographic group labels, which are often costly to annotate. This paper proposes AIM-Fair, aiming to overcome these limitations and harness the potential of cutting-edge generative models in promoting algorithmic fairness. We investigate a fine-tuning paradigm starting from a biased model initially trained on real-world data without demographic annotations. This model is then fine-tuned using unbiased synthetic data generated by a state-of-the-art diffusion model to improve its fairness. Two key challenges are identified in this fine-tuning paradigm, 1) the low quality of synthetic data, which can still happen even with advanced generative models, and 2) the domain and bias gap between real and synthetic data. To address the limitation of synthetic data quality, we propose Contextual Synthetic Data Generation (CSDG) to generate data using a text-to-image diffusion model (T2I) with prompts generated by a context-aware LLM, ensuring both data diversity and control of bias in synthetic data. To resolve domain and bias shifts, we introduce a novel selective fine-tuning scheme in which only model parameters more sensitive to bias and less sensitive to domain shift are updated. Experiments on CelebA and UTKFace datasets show that our AIM-Fair improves model fairness while maintaining utility, outperforming both fully and partially fine-tuned approaches to model fairness.

Yinghui Xing, Litao Qu, Shizhou Zhang, Di Xu, Yingkun Yang, Yanning Zhang

Pansharpening aims at integrating complementary information from panchromatic and multispectral images. Available deep-learning based pansharpening methods typically perform exceptionally with particular satellite datasets. At the same time, it has been observed that these models also exhibit scene dependence, for example, if the majority of the training samples come from the urban scenes, the model's performance may decline in the river scene. To address the domain gap produced by varying satellite sensors and distinct scenes, we propose a dual-granularity semantic guided sparse routing diffusion model for general pansharpening. By utilizing the large Vision-Language Models (VLMs) in the field of geoscience, e.g, GeoChat, we introduce the dual granularity semantics to generate dynamic sparse routing scores for adaptation of different satellite sensors and scenes. This scene-level and region-level dual-granularity semantic information serves as guidance for dynamically activating specialized experts within the diffusion model. Extensive experiments on WorldView-3, QuickBird, and GaoFen-2 datasets show the effectiveness of our proposed method. Notably, the proposed method outperforms the comparison approaches in adapting to new satellite sensors and scenes. The codes are available at https://github.com/codgodtao/SGDiff.

Haoyang Li, Liang Wang, Chao Wang, Jing Jiang, Yan Peng, Guodong Long

The Base-New Trade-off (BNT) problem universally exists during the optimization of CLIP-based prompt tuning, where continuous fine-tuning on base (target) classes leads to a simultaneous decrease of generalization ability on new (unseen) classes. Existing approaches attempt to regulate the prompt tuning process to balance BNT by appending constraints. However, imposed on the same target prompt, these constraints fail to fully avert the mutual exclusivity between the optimization directions for base and new. As a novel solution to this challenge, we propose the plug-and-play Dual-Prompt Collaboration (DPC) framework, the first that decoupling the optimization processes of base and new tasks at the prompt level. Specifically, we clone a learnable parallel prompt based on the backbone prompt, and introduce a variable Weighting-Decoupling framework to independently control the optimization directions of dual prompts specific to base or new tasks, thus avoiding the conflict in generalization. Meanwhile, we propose a Dynamic Hard Negative Optimizer, utilizing dual prompts to construct a more challenging optimization task on base classes for enhancement. For interpretability, we prove the feature channel invariance of the prompt vector during the optimization process, providing theoretical support for the Weighting-Decoupling of DPC. Extensive experiments on multiple backbones demonstrate that DPC can significantly improve base performance without introducing any external knowledge beyond the base classes, while maintaining generalization to new classes. Code is available at: https://github.com/JREion/DPC.

Chenhe Hao, Weiying Xie, Daixun Li, Haonan Qin, Hangyu Ye, Leyuan Fang, Yunsong Li

Federated Learning (FL) is an emerging direction in distributed machine learning that enables jointly training a model without sharing the data. However, as the size of datasets grows exponentially, computational costs of FL increase. In this paper, we propose the first Coreset Selection criterion for Federated Learning (FedCS) by exploring the Distance Contrast (DC) in feature space. Our FedCS is inspired by the discovery that DC can indicate the intrinsic properties inherent to samples regardless of the networks. Based on the observation, we develop a method that is mathematically formulated to prune samples with high DC. The principle behind our pruning is that high DC samples either contain less information or represent rare extreme cases, thus removal of them can enhance the aggregation performance. Besides, we experimentally show that samples with low DC usually contain substantial information and reflect the common features of samples within their classes, such that they are suitable for constructing coreset. With only two time of linear-logarithmic complexity operation, FedCS leads to significant improvements over the methods using whole dataset in terms of computational costs, with similar accuracies. For example, on the CIFAR-10 dataset with Dirichlet coefficient \alpha=0.1, FedCS achieves 58.88% accuracy using only 44% of the entire dataset, whereas other methods require twice the data volume as FedCS for same performance.

Hao Chen, Ze Wang, Xiang Li, Ximeng Sun, Fangyi Chen, Jiang Liu, Jindong Wang, Bhiksha Raj, Zicheng Liu, Emad Barsoum

Efficient image tokenization with high compression ratios remains a critical challenge for training generative models.We present SoftVQ-VAE, a continuous image tokenizer that leverages soft categorical posteriors to aggregate multiple codewords into each latent token, substantially increasing the representation capacity of the latent space. When applied to Transformer-based architectures, our approach compresses 256x256 and 512x512 images using only 32 or 64 1-dimensional tokens.Not only does SoftVQ-VAE show consistent and high-quality reconstruction, more importantly, it also achieves state-of-the-art and significantly faster image generation results across different denoising-based generative models. Remarkably, SoftVQ-VAE improves inference throughput by up to 18x for generating 256x256 images and 55x for 512x512 images while achieving competitive FID scores of 1.78 and 2.21 for SiT-XL.It also improves the training efficiency of the generative models by reducing the number of training iterations by 2.3x while maintaining comparable performance. With its fully-differentiable design and semantic-rich latent space, our experiment demonstrates that SoftVQ-VQE achieves efficient tokenization without compromising generation quality, paving the way for more efficient generative models.Code and model will be released.

Lin Bie, Shouan Pan, Siqi Li, Yining Zhao, Yue Gao

Although the fusion of images and LiDAR point clouds is crucial to many applications in computer vision, the relative poses of cameras and LiDAR scanners are often unknown. The general registration pipeline first establishes correspondences and then performs pose estimation based on the generated matches. However, 2D-3D correspondences are inherently challenging to establish due to the large gap between images and LiDAR point clouds. To this end, we build a bridge to alleviate the 2D-3D gap and propose a practical framework to align LiDAR point clouds to the virtual points generated by images. In this way, the modality gap is converted to the domain gap of point clouds. Moreover, we propose a virtual-spherical representation and adaptive distribution sample module to narrow the domain gap between virtual and LiDAR point clouds. Then, we explore the reliable correspondence pattern consistency through a graph-based selection process. We improve the correspondence representation through a graph neural network. Experimental results demonstrate that our method outperforms the state-of-the-art methods by more than 10.77% and 12.53% performance on the KITTI Odometry and nuScenes datasets, respectively. The results demonstrate that our method can effectively solve non-synchronized random frame registration.

Mingzhen Huang, Fu-Jen Chu, Bugra Tekin, Kevin J. Liang, Haoyu Ma, Weiyao Wang, Xingyu Chen, Pierre Gleize, Hongfei Xue, Siwei Lyu 等

We introduce HOIGPT, a token-based generative method that unifies 3D hand-object interactions (HOI) perception and generation, offering the first comprehensive solution for captioning and generating high-quality 3D HOI sequences from a diverse range of conditional signals (e.g. text, objects, partial sequences). At its core, HOIGPT utilizes a large language model to predict the bidrectional transformation between HOI sequences and natural language descriptions. Given text inputs, HOIGPT generates a sequence of hand and object meshes; given (partial) HOI sequences, HOIGPT generates text descriptions and completes the sequences. To facilitate HOI understanding with a large language model, this paper introduces two key innovations: (1) a novel physically grounded HOI tokenizer, the hand-object decomposed VQ-VAE, for discretizing HOI sequences, and (2) a motion-aware language model trained to process and generate both text and HOI tokens. Extensive experiments demonstrate that HOIGPT sets new state-of-the-art performance on both text generation (+2.01% R Precision) and HOI generation (-2.56 FID) across multiple tasks and benchmarks.

Shuling Zhao, Fa-Ting Hong, Xiaoshui Huang, Dan Xu

Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a challenging and critical problem to generate videos with accurate poses and fine-grained facial details simultaneously. Essentially, facial motion is often highly complex to model precisely, and the one-shot source face image cannot provide sufficient appearance guidance during generation due to dynamic pose changes. To tackle the problem, we propose to jointly learn motion and appearance codebooks and perform multi-scale codebook compensation to effectively refine both the facial motion conditions and appearance features for talking face image decoding. Specifically, the designed multi-scale motion and appearance codebooks are learned simultaneously in a unified framework to store representative global facial motion flow and appearance patterns. Then, we present a novel multi-scale motion and appearance compensation module, which utilizes a transformer-based codebook retrieval strategy to query complementary information from the two codebooks for joint motion and appearance compensation. The entire process produces motion flows of greater flexibility and appearance features with fewer distortions across different scales, resulting in a high-quality talking head video generation framework. Extensive experiments on various benchmarks validate the effectiveness of our approach and demonstrate superior generation results from both qualitative and quantitative perspectives when compared to state-of-the-art competitors. The project page is available at https://shaelynz.github.io/synergize-motion-appearance/.

Shaofei Huang, Rui Ling, Tianrui Hui, Hongyu Li, Xu Zhou, Shifeng Zhang, Si Liu, Richang Hong, Meng Wang

Audio-Visual Segmentation (AVS) aims to segment sound-producing objects in video frames based on the associated audio signal. Prevailing AVS methods typically adopt an audio-centric Transformer architecture, where object queries are derived from audio features. However, audio-centric Transformers suffer from two limitations: perception ambiguity caused by the mixed nature of audio, and weakened dense prediction ability due to visual detail loss. To address these limitations, we propose a new Vision-Centric Transformer (VCT) framework that leverages vision-derived queries to iteratively fetch corresponding audio and visual information, enabling queries to better distinguish between different sounding objects from mixed audio and accurately delineate their contours. Additionally, we also introduce a Prototype Prompted Query Generation (PPQG) module within our VCT framework to generate vision-derived queries that are both semantically aware and visually rich through audio prototype prompting and pixel context grouping, facilitating audio-visual information aggregation. Extensive experiments demonstrate that our VCT framework achieves new state-of-the-art performances on three subsets of the AVSBench dataset.

Daiqing Qi, Handong Zhao, Jing Shi, Simon Jenni, Yifei Fan, Franck Dernoncourt, Scott Cohen, Sheng Li

Photographer, curator, and former director of photography at the Museum of Modern Art (MoMA), John Szarkowski remarked in *William Eggleston's Guide*, "While editing directly from life, photographers have found it too difficult to see simultaneously both the blue and the sky." Szarkowski insightfully revealed a notable gap between general and aesthetic visual understanding: while the former emphasizes identifying factual elements in an image (the sky), the latter transcends mere object identification, viewing it instead as an aesthetic component--a pure expanse of blue, valued purely as a color block in visual aesthetics. Such distinctions between general visual understanding (detection, localization, etc.) and aesthetic perception (color, lighting, composition, etc.) pose a significant challenge for existing Multimodal Large Language Models (MLLMs) in comprehending image aesthetics, which is increasingly needed in real-world applications, from image recommendation and enhancement to generation. To fundamentally advance the aesthetic understanding of MLLMs, we introduce a novel dataset, PhotoCritique, derived from extensive discussions among professional photographers and enthusiasts, distinguished by its large scale, expertise, and diversity. Additionally, we propose a new model, PhotoEye, an MLLM featuring a language-guided multi-view vision fusion mechanism for understanding image aesthetics from multiple perspectives. Finally, we introduce PhotoBench, a comprehensive and professional benchmark for aesthetic visual understanding. Our model demonstrates significant advantages over both open-source and commercial models on existing benchmarks and PhotoBench.

Yujie Wang, Praneeth Chakravarthula, Baoquan Chen

3D Gaussian Splatting (3DGS) techniques have recently enabled high-quality 3D scene reconstruction and real-time novel view synthesis. These approaches, however, are limited by the pinhole camera model and lack effective modeling of defocus effects. Departing from this, we introduce DOF-- a new 3DGS-based framework with a finite-aperture camera model and explicit, differentiable defocus rendering, enabling it to function as a post-capture control tool. By training with multi-view images with moderate defocus blur, DOF-GS learns inherent camera characteristics and reconstructs sharp details of the underlying scene, particularly, enabling rendering of varying DOF effects through on-demand aperture and focal distance control, post-capture and optimization. Additionally, our framework extracts circle-of-confusion cues during optimization to identify in-focus regions in input views, enhancing the reconstructed 3D scene details. Experimental results demonstrate that DOF-GS supports post-capture refocusing, adjustable defocus and high-quality all-in-focus rendering, from multi-view images with uncalibrated defocus blur.

Youxin Pang, Ruizhi Shao, Jiajun Zhang, Hanzhang Tu, Yun Liu, Boyao Zhou, Hongwen Zhang, Yebin Liu

In this paper, we introduce ManiVideo, a novel method for generating consistent and temporally coherent bimanual hand-object manipulation videos from given motion sequences of hands and objects. The core idea of ManiVideo is the construction of a multi-layer occlusion (MLO) representation that learns 3D occlusion relationships from occlusion-free normal maps and occlusion confidence maps. By embedding the MLO structure into the UNet in two forms, the model enhances the 3D consistency of dexterous hand-object manipulation. To further achieve the generalizable grasping of objects, we integrate Objaverse, a large-scale 3D object dataset, to address the scarcity of video data, thereby facilitating the learning of extensive object consistency. Additionally, we propose an innovative training strategy that effectively integrates multiple datasets, supporting downstream tasks such as human-centric hand-object manipulation video generation. Through extensive experiments, we demonstrate that our approach not only achieves video generation with plausible hand-object interaction and generalizable objects, but also outperforms existing SOTA methods.

Mingzhen Sun, Weining Wang, Gen Li, Jiawei Liu, Jiahui Sun, Wanquan Feng, Shanshan Lao, Siyu Zhou, Qian He, Jing Liu

The task of video generation requires synthesizing visually realistic and temporally coherent video frames. Existing methods primarily use asynchronous auto-regressive models or synchronous diffusion models to address this challenge. However, asynchronous auto-regressive models often suffer from inconsistencies between training and inference, leading to issues such as error accumulation, while synchronous diffusion models are limited by their reliance on rigid sequence length. To address these issues, we introduce Auto-Regressive Diffusion (AR-Diffusion), a novel model that combines the strengths of auto-regressive and diffusion models for flexible, asynchronous video generation. Specifically, our approach leverages diffusion to gradually corrupt video frames in both training and inference, reducing the discrepancy between these phases. Inspired by auto-regressive generation, we incorporate a non-decreasing constraint on the corruption timesteps of individual frames, ensuring that earlier frames remain clearer than subsequent ones. This setup, together with temporal causal attention, enables flexible generation of videos with varying lengths while preserving temporal coherence. In addition, we design two specialized timestep schedulers: the FoPP scheduler for balanced timestep sampling during training, and the AD scheduler for flexible timestep differences during inference, supporting both synchronous and asynchronous generation. Extensive experiments demonstrate the superiority of our proposed method, by achieving competitive and state-of-the-art results across four challenging benchmarks.

Jinrui Yang, Qing Liu, Yijun Li, Soo Ye Kim, Daniil Pakhomov, Mengwei Ren, Jianming Zhang, Zhe Lin, Cihang Xie, Yuyin Zhou

Recent advancements in large generative models, particularly diffusion-based methods, have significantly enhanced the capabilities of image editing. However, achieving precise control over image composition tasks remains a challenge. Layered representations, which allow for independent editing of image components, are essential for user-driven content creation, yet existing approaches often struggle to decompose image into plausible layers with accurately retained transparent visual effects such as shadows and reflections. We propose LayerDecomp, a generative framework for image layer decomposition which outputs photorealistic clean backgrounds and high-quality transparent foregrounds with faithfully preserved visual effects. To enable effective training, we first introduce a dataset preparation pipeline that automatically scales up simulated multi-layer data with synthesized visual effects. To further enhance real-world applicability, we supplement this simulated dataset with camera-captured images containing natural visual effects. Additionally, we propose a consistency loss which enforces the model to learn accurate representations for the transparent foreground layer when ground-truth annotations are not available. Our method achieves superior quality in layer decomposition, outperforming existing approaches in object removal and spatial editing tasks across several benchmarks and multiple user studies, unlocking various creative possibilities for layer-wise image editing.

Shengze Wang, Xueting Li, Chao Liu, Matthew Chan, Michael Stengel, Henry Fuchs, Shalini De Mello, Koki Nagano

Recent breakthroughs in single-image 3D portrait reconstruction have enabled telepresence systems to stream 3D portrait videos from a single camera in real-time, democratizing telepresence. However, per-frame 3D reconstruction exhibits temporal inconsistency and forgets the user's appearance. On the other hand, self-reenactment methods can render coherent 3D portraits by driving a 3D avatar built from a single reference image but fail to faithfully preserve the user's per-frame appearance (e.g., instantaneous facial expressions and lighting). As a result, neither of these two frameworks is an ideal solution for democratized 3D telepresence. In this work, we address this dilemma and propose a novel solution that maintains both coherent identity and dynamic per-frame appearance to enable the best possible realism. To this end, we propose a new fusion-based method that takes the best of both worlds by fusing a canonical 3D prior from a reference view with dynamic appearance from per-frame input views, producing temporally stable 3D videos with faithful reconstruction of the user's per-frame appearance. Trained only using synthetic data produced by an expression-conditioned 3D GAN, our encoder-based method achieves both state-of-the-art 3D reconstruction and temporal consistency on in-studio and in-the-wild datasets.

Jiahui Fu, Yue Gong, Luting Wang, Shifeng Zhang, Xu Zhou, Si Liu

Collaborative perception aims to address the constraint of single-agent perception by exchanging information among multiple agents. Previous works primarily focus on collaborative object detection, exploring compressed transmission and fusion prediction tailored to sparse object features. However, these strategies are not well-suited for dense features in collaborative BEV semantic segmentation. Therefore, we propose CoGMP, a novel Collaborative framework that leverages Generative Map Priors to achieve efficient compression and robust fusion. CoGMP introduces two key innovations: Element Format Feature Compression (EFFC) and Structure Guided Feature Fusion (SGFF). Specifically, EFFC leverages map element priors from codebook to encode BEV features as discrete element indices for transmitted information compression. Meanwhile, SGFF utilizes a diffusion model with structural priors to coherently integrate multi-agent features, thereby achieving consistent fusion predictions. Evaluations on the OPV2V dataset show that CoGMP achieves a 6.89/7.64 Road/Lane IoU improvement and a 32-fold reduction in communication volume.