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Tingting Zheng, Kui Jiang, Yi Xiao, Sicheng Zhao, Hongxun Yao

Multi-instance learning (MIL) has demonstrated impressive performance in whole slide image (WSI) analysis. However, existing approaches struggle with undesirable results and unbearable computational overhead due to the quadratic complexity of Transformers. Recently, Mamba has offered a feasible solution for modeling long-range dependencies with linear complexity. However, vanilla Mamba inherently suffers from contextual forgetting issues, making it ill-suited for capturing global dependencies across instances in large-scale WSIs. To address this, we propose a memory-driven Mamba network, dubbed M3amba, to fully explore the global latent relations among instances. Specifically, M3amba retains and iteratively updates historical information with a dynamic memory bank (DMB), thus overcoming the catastrophic forgetting defects of Mamba for long-term context representation. For better feature representation, M3amba involves an intra-group bidirectional Mamba (BiMamba) block to refine local interactions within groups. Meanwhile, we additionally perform cross-attention fusion to incorporate relevant historical information across groups, facilitating richer inter-group connections. The joint learning of inter- and intra-group representations with memory merits enables M3amba with a more powerful capability for achieving accurate and comprehensive WSI representation. Extensive experiments on four datasets demonstrate that M3amba outperforms the state-of-the-art by 6.2% and 7.0% in accuracy on the TCGA BRAC and TCGA Lung datasets while maintaining low computational costs.

Guibiao Liao, Qing Li, Zhenyu Bao, Guoping Qiu, Kanglin Liu

3D Gaussian Splatting-based indoor open-world free-view synthesis approaches have shown significant performance with dense input images. However, they exhibit poor performance when confronted with sparse inputs, primarily due to the sparse distribution of Gaussian points and insufficient view supervision. To relieve these challenges, we propose SPC-GS, leveraging Scene-layout-based Gaussian Initialization (SGI) and Semantic-Prompt Consistency (SPC) Regularization for open-world free view synthesis with sparse inputs. Specifically, SGI provides a dense, scene-layout-based Gaussian distribution by utilizing view-changed images generated from the video generation model and view-constraint Gaussian points densification. Additionally, SPC mitigates limited view supervision by employing semantic-prompt-based consistency constraints developed by SAM2. This approach leverages available semantics from training views, serving as instructive prompts, to optimize visually overlapping regions in novel views with 2D and 3D consistency constraints. Extensive experiments demonstrate the superior performance of SPC-GS across Replica and ScanNet benchmarks. Notably, our SPC-GS achieves a 3.06 dB gain in PSNR for reconstruction quality and a 7.3% improvement in mIoU for open-world semantic segmentation.

Burak Bekci, Nassir Navab, Federico Tombari, Mahdi Saleh

Shape completion, a crucial task in 3D computer vision, involves predicting and filling the missing regions of scanned or partially observed objects. Current methods expect known pose or canonical coordinates and do not perform well under varying rotations, limiting their real-world applicability. We introduce ESCAPE (Equivariant Shape Completion via Anchor Point Encoding), a novel framework designed to achieve rotation-equivariant shape completion. Our approach employs a distinctive encoding strategy by selecting anchor points from a shape and representing all points as a distance to all anchor points. This enables the model to capture a consistent, rotation-equivariant understanding of the object's geometry. ESCAPE leverages a transformer architecture to encode and decode the distance transformations, ensuring that generated shape completions remain accurate and equivariant under rotational transformations. Subsequently, we perform optimization to calculate the predicted shapes from the encodings. Experimental evaluations demonstrate that ESCAPE achieves robust, high-quality reconstructions across arbitrary rotations and translations, showcasing its effectiveness in real-world applications without additional pose estimation modules.

Juan C. Dibene, Enrique Dunn

We present a marker-based geometric estimation framework for the absolute pose of a camera by analyzing the 1D observations in a single radially distorted pixel scanline.We leverage a pair of known co-planar pencils of lines, along with lens distortion parameters, to propose an ensemble of solvers exploring the space of estimation strategies applicable to our setup.First, we present a minimal algebraic solver requiring only six measurements and yielding eight solutions, which relies on the intersection of two conics defined by one of the pencils of lines.Then, we present a unique closed-form geometric solver from seven measurements.Finally, we present an homography-based formulation amenable to linear least-squares from eight or more measurements.Our geometric framework constitutes a theoretical analysis on the minimum geometric context necessary to solve in closed form for the absolute pose of a single camera from a single radially distorted scanline.

Huu Binh Ta, Duc Nguyen, Quyen Tran, Toan Tran, Tung Pham

In security-sensitive fields, data should be encrypted to protect against unauthorized access and maintain confidentiality throughout processing. However, traditional networks like ViTs and CNNs return different results when processing original data versus its encrypted form, meaning that they require data to be decrypted, posing a security risk by exposing sensitive information. One solution for this issue is using polynomial networks, including state-of-the-art Multilinear Operator Networks, which return the same outputs given the real data and their encrypted forms under Leveled Fully Homomorphic Encryption. Nevertheless, these models are susceptible to catastrophic forgetting in incremental learning settings. Thus, this paper will present a new low-rank adaptation method combined with the Gradient Projection Memory mechanism to minimize the issue. Our proposal is compatible with Leveled Fully Homomorphic Encryption while achieving a sharp improvement in performance compared to existing models.

Andrei Dumitriu, Florin Tatui, Florin Miron, Aakash Ralhan, Radu Tudor Ionescu, Radu Timofte

Rip currents are strong, localized and narrow currents of water that flow outwards into the sea, causing numerous beach-related injuries and fatalities worldwide. Accurate identification of rip currents remains challenging due to their amorphous nature and the lack of annotated data, which often requires expert knowledge. To address these issues, we present RipVIS, a large-scale video instance segmentation benchmark explicitly designed for rip current segmentation. RipVIS is an order of magnitude larger than previous datasets, featuring 184 videos (212,328 frames), of which 150 videos (163,528 frames) are with rip currents, collected from various sources, including drones, mobile phones, and fixed beach cameras. Our dataset encompasses diverse visual contexts, such as wave-breaking patterns, sediment flows, and water color variations, across multiple global locations, including USA, Mexico, Costa Rica, Portugal, Italy, Greece, Romania, Sri Lanka, Australia and New Zealand. Most videos are annotated at 5 FPS to ensure accuracy in dynamic scenarios, supplemented by an additional 34 videos (48,800 frames) without rip currents. We conduct comprehensive experiments with Mask R-CNN, Cascade Mask R-CNN, SparseInst and YOLO11, fine-tuning these models for the task of rip current segmentation. Results are reported in terms of multiple metrics, with a particular focus on the F2 score to prioritize recall and reduce false negatives. To enhance segmentation performance, we introduce a novel post-processing step based on Temporal Confidence Aggregation (TCA). RipVIS aims to set a new standard for rip current segmentation, contributing towards safer beach environments. We offer a benchmark website to share data, models, and results with the research community, encouraging ongoing collaboration and future contributions, at https://ripvis.ai.

Ze Yang, Jingkang Wang, Haowei Zhang, Sivabalan Manivasagam, Yun Chen, Raquel Urtasun

High-quality 3D assets for traffic participants are critical for multi-sensor simulation, which is essential for the safe end-to-end development of autonomy. Building assets from in-the-wild data is key for diversity and realism, but existing neural-rendering based reconstruction methods are slow and generate assets that render well only from viewpoints close to the original observations, limiting their usefulness in simulation. Recent diffusion-based generative models build complete and diverse assets, but perform poorly on in-the-wild driving scenes, where observed actors are captured under sparse and limited fields of view, and are partially occluded. In this work, we propose a 3D latent diffusion model that learns on in-the-wild LiDAR and camera data captured by a sensor platform and generates high-quality 3D assets with complete geometry and appearance. Key to our method is a "reconstruct-then-generate" approach that first leverages occlusion-aware neural rendering trained over multiple scenes to build a high-quality latent space for objects, and then trains a diffusion model that operates on the latent space. We show our method outperforms existing reconstruction and generation based methods, unlocking diverse and scalable content creation for simulation. Please visit https://waabi.ai/genassets for more details.

Daniil Sinitsyn, Linus Härenstam-Nielsen, Daniel Cremers

We tackle the problem of automatic calibration of radially distorted cameras in challenging conditions. Accurately determining distortion parameters typically requires either 1) solving the full Structure from Motion (SfM) problem involving camera poses, 3D points, and the distortion parameters, which is only possible if many images with sufficient overlap are provided, or 2) relying heavily on learning-based methods that are comparatively less accurate. In this work, we demonstrate that distortion calibration can be decoupled from 3D reconstruction, maintaining the accuracy of SfM-based methods while avoiding many of the associated complexities. This is achieved by working in Projective Space, where the geometry is unique up to a homography, which encapsulates all camera parameters except for distortion. Our proposed method, Projective Radial Distortion Averaging, averages multiple distortion estimates in a fully projective framework without creating 3d points and full bundle adjustment. By relying on pairwise projective relations, our methods support any feature-matching approaches without constructing point tracks across multiple images.

Guojun Lei, Chi Wang, Rong Zhang, Yikai Wang, Hong Li, Weiwei Xu

We propose a unified approach for video-controlled generation, enabling text-based guidance and manual annotations to control the generation of videos, similar to camera direction guidance. Specifically, we designed a two-stage algorithm. In the first stage, we convert all control information into frame-by-frame motion flows. In the second stage, we use these motion flows as guidance to control the final video generation. Additionally, to reduce instability in the generated videos caused by large motion variations (such as those from camera movement, object motion, or manual inputs), which can result in flickering or the intermittent disappearance of objects, we transform the temporal feature computation in the video model into frequency-domain feature computation. This is because frequency-domain signals better capture the essential characteristics of an image, and by ensuring consistency in the video's frequency-domain features, we can enhance temporal coherence and reduce flickering in the final generated video.

Zhuoyao Wang, Fan Yi, Peizhu Gong, Caitou He, Cheng Jin, Weizhong Zhang

Batch normalization (BN) is widely recognized as an essential method in training deep neural networks, facilitating convergence and enhancing model stability. However, in Federated Learning (FL) contexts, where training data are typically heterogeneous and clients often face resource constraints, the effectiveness of BN is considerably limited for two primary reasons. First, the population statistics, specifically the mean and variance of these heterogeneous datasets, vary substantially, resulting in inconsistent BN layers across client models, which ultimately drives these models to diverge further. Second, estimating statistics from a mini-batch is often imprecise since the batch size has to be small in resource-limited clients. This paper introduces Population Normalization, a novel technique for FL, in which the statistics are learned as trainable parameters rather than calculated from mini-batches as in BN. Thus, our normalization layers are homogeneous among the clients and the adverse impact of small batch size is eliminated as the model can be well-trained even when the batch size equals to one. To enhance the flexibility of our method in practical applications, we investigate the role of stochastic uncertainty in BN's statistical estimation. When larger batch sizes are available, we demonstrate that injecting simple artificial noise can effectively mimic this stochastic uncertainty and improve the model's generalization capability. Experimental results validate the efficacy of our approach across various FL tasks.

Yao Mu, Tianxing Chen, Zanxin Chen, Shijia Peng, Zhiqian Lan, Zeyu Gao, Zhixuan Liang, Qiaojun Yu, Yude Zou, Mingkun Xu 等

In the rapidly advancing field of robotics, dual-arm coordination and complex object manipulation are essential capabilities for developing advanced autonomous systems. However, the scarcity of diverse, high-quality demonstration data and real-world-aligned evaluation benchmarks severely limits such development. To address this, we introduce RoboTwin, a generative digital twin framework that uses 3D generative foundation models and large language models to produce diverse expert datasets and provide a real-world-aligned evaluation platform for dual-arm robotic tasks. Specifically, RoboTwin creates varied digital twins of objects from single 2D images, generating realistic and interactive scenarios. It also introduces a spatial relation-aware code generation framework that combines object annotations with large language models to break down tasks, determine spatial constraints, and generate precise robotic movement code. Our framework offers a comprehensive benchmark with both simulated and real-world data, enabling standardized evaluation and better alignment between simulated training and real-world performance. We validated our approach using the open-source COBOT Magic Robot platform. Policies pre-trained on RoboTwin-generated data and fine-tuned with limited real-world samples demonstrate significant potential for enhancing dual-arm robotic manipulation systems by improving success rates by over 70% for single-arm tasks and over 40% for dual-arm tasks compared to models trained solely on real-world data.

Jenny Schmalfuss, Nadine Chang, Vibashan VS, Maying Shen, Andres Bruhn, Jose M. Alvarez

Vision language models (VLMs) respond to user-crafted text prompts and visual inputs, and are applied to numerous real-world problems. VLMs integrate visual modalities with large language models (LLMs), which are well known to be prompt-sensitive. Hence, it is crucial to determine whether VLMs inherit this instability to varying prompts. We therefore investigate which prompt variations VLMs are most sensitive to and which VLMs are most agnostic to prompt variations. To this end, we introduce PARC (Prompt Analysis via Reliability and Calibration), a VLM prompt sensitivity analysis framework built on three pillars: (1) plausible prompt variations in both the language and vision domain, (2) a novel model reliability score with built-in guarantees, and (3) a calibration step that enables dataset- and prompt-spanning prompt variation analysis. Regarding prompt variations, PARC's evaluation shows that VLMs mirror LLM language prompt sensitivity in the vision domain, and most destructive variations change the expected answer. Regarding models, outstandingly robust VLMs among 22 evaluated models come from the InternVL2 family. We further find indications that prompt sensitivity is linked to training data. https://github.com/NVlabs/PARC

Byung Hyun Lee, Sungjin Lim, Se Young Chun

Fine-tuning based concept erasing has demonstrated promising results in preventing generation of harmful contents from text-to-image diffusion models by removing target concepts while preserving remaining concepts. To maintain the generation capability of diffusion models after concept erasure, it is necessary to remove only the image region containing the target concept when it locally appears in an image, leaving other regions intact. However, prior arts often compromise fidelity of the other image regions in order to erase the localized target concept appearing in a specific area, thereby reducing the overall performance of image generation. To address these limitations, we first introduce a framework called localized concept erasure, which allows for the deletion of only the specific area containing the target concept in the image while preserving the other regions. As a solution for the localized concept erasure, we propose a training-free approach, dubbed Gated Low-rank adaptation for Concept Erasure (GLoCE), that injects a lightweight module into the diffusion model. GLoCE consists of low-rank matrices and a simple gate, determined only by several generation steps for concepts without training. By directly applying GLoCE to image embeddings and designing the gate to activate only for target concepts, GLoCE can selectively remove only the region of the target concepts, even when target and remaining concepts coexist within an image. Extensive experiments demonstrated GLoCE not only improves the image fidelity to text prompts after erasing the localized target concepts, but also outperforms prior arts in efficacy, specificity, and robustness by large margin and can be extended to mass concept erasure.

Charalambos Tzamos, Viktor Kocur, Yaqing Ding, Daniel Barath, Zuzana Berger Haladova, Torsten Sattler, Zuzana Kukelova

We study the challenging problem of estimating the relative pose of three calibrated cameras from four point correspondences. We propose novel efficient solutions to this problem that are based on the simple idea of using four correspondences to estimate an approximate geometry of the first two views. We model this geometry either as an affine or a fully perspective geometry estimated using one additional approximate correspondence. We generate such an approximate correspondence using a very simple and efficient strategy, where the new point is the mean point of three corresponding input points. The new solvers are efficient and easy to implement, since they are based on existing efficient minimal solvers, i.e., the 4-point affine fundamental matrix, the well-known 5-point relative pose solver, and the \texttt P3P solver. Extensive experiments on real data show that the proposed solvers, when properly coupled with local optimization, achieve state-of-the-art results, with the novel solver based on approximate mean-point correspondences being more robust and accurate than the affine-based solver.

Xin Jin, Simon Niklaus, Zhoutong Zhang, Zhihao Xia, Chunle Guo, Yuting Yang, Jiawen Chen, Chongyi Li

Denoising is a crucial step in many video processing pipelines such as in interactive editing, where high quality, speed, and user control are essential. While recent approaches achieve significant improvements in denoising quality by leveraging deep learning, they are prone to unexpected failures due to discrepancies between training data distributions and the wide variety of noise patterns found in real-world videos. These methods also tend to be slow and lack user control. In contrast, traditional denoising methods perform reliably on in-the-wild videos and run relatively quickly on modern hardware. However, they require manually tuning parameters for each input video, which is not only tedious but also requires skill. We bridge the gap between these two paradigms by proposing a differentiable denoising pipeline based on traditional methods. A neural network is then trained to predict the optimal denoising parameters for each specific input, resulting in a robust and efficient approach that also supports user control.

Zaijing Li, Yuquan Xie, Rui Shao, Gongwei Chen, Dongmei Jiang, Liqiang Nie

Building an agent that can mimic human behavior patterns to accomplish various open-world tasks is a long-term goal. To enable agents to effectively learn behavioral patterns across diverse tasks, a key challenge lies in modeling the intricate relationships among observations, actions, and language. To this end, we propose Optimus-2, a novel Minecraft agent that incorporates a Multimodal Large Language Model (MLLM) for high-level planning, alongside a Goal-Observation-Action Conditioned Policy (GOAP) for low-level control. GOAP contains (1) an Action-guided Behavior Encoder that models causal relationships between observations and actions at each timestep, then dynamically interacts with the historical observation-action sequence, consolidating it into fixed-length behavior tokens, and (2) an MLLM that aligns behavior tokens with open-ended language instructions to predict actions auto-regressively. Moreover, we introduce a high-quality Minecraft Goal-Observation-Action (MGOA) dataset, which contains 25,000 videos across 8 atomic tasks, providing about 30M goal-observation-action pairs. The automated construction method, along with the MGOA dataset, can contribute to the community's efforts in training Minecraft agents. Extensive experimental results demonstrate that Optimus-2 exhibits superior performance across atomic tasks, long-horizon tasks, and open-ended instruction tasks in Minecraft.

Yikai Wang, Chenjie Cao, Junqiu Yu, Ke Fan, Xiangyang Xue, Yanwei Fu

Recent advances in image inpainting increasingly use generative models to handle large irregular masks. However, these models can create unrealistic inpainted images due to two main issues: (1) Unwanted object insertion: Even with unmasked areas as context, generative models may still generate arbitrary objects in the masked region that don't align with the rest of the image. (2) Color inconsistency: Inpainted regions often have color shifts that causes a smeared appearance, reducing image quality. Retraining the generative model could help solve these issues, but it's costly since state-of-the-art latent-based diffusion and rectified flow models require a three-stage training process: training a VAE, training a generative U-Net or transformer, and fine-tuning for inpainting. Instead, this paper proposes a post-processing approach, dubbed as ASUKA (Aligned Stable inpainting with UnKnown Areas prior), to improve inpainting models. To address unwanted object insertion, we leverage a Masked Auto-Encoder (MAE) for reconstruction-based priors. This mitigates object hallucination while maintaining the model's generation capabilities. To address color inconsistency, we propose a specialized VAE decoder that treats latent-to-image decoding as a local harmonization task, significantly reducing color shifts for color-consistent inpainting. We validate ASUKA on SD 1.5 and FLUX inpainting variants with Places2 and MISATO, our proposed diverse collection of datasets. Results show that ASUKA mitigates object hallucination and improves color consistency over standard diffusion and rectified flow models and other inpainting methods.

Yuanyou Xu, Zongxin Yang, Yi Yang

Controllable generation has achieved substantial progress in both 2D and 3D domains, yet current conditional generation methods still face limitations in describing detailed shape structures. Skeletons can effectively represent and describe object anatomy and pose. Unfortunately, past studies are often limited to human skeletons. In this work, we generalize skeletal conditioned generation to arbitrary structures. First, we design a reliable mesh skeletonization pipeline to generate a large-scale mesh-skeleton paired dataset.Based on the dataset, a multi-view and 3D generation pipeline is built. We propose to represent 3D skeletons by Coordinate Color Encoding as 2D conditional images. A Skeletal Correlation Module is designed to extract global skeletal features for condition injection. After multi-view images are generated, 3D assets can be obtained by incorporating a large reconstruction model, followed by a UV texture refinement stage. As a result, our method achieves instant generation of multi-view and 3D contents that are aligned with given skeletons. The proposed techniques largely improve the object-skeleton alignment and generation quality.

Ning Gao, Yilun Chen, Shuai Yang, Xinyi Chen, Yang Tian, Hao Li, Haifeng Huang, Hanqing Wang, Tai Wang, Jiangmiao Pang

Robotic manipulation in real-world settings remains challenging, especially regarding robust generalization. Existing simulation platforms lack sufficient support for exploring how policies adapt to varied instructions and scenarios. Thus, they lag behind the growing interest in instruction-following foundation models like LLMs, whose adaptability is crucial yet remains underexplored in fair comparisons. To bridge this gap, we introduce GenManip, a realistic tabletop simulation platform tailored for policy generalization studies. It features an automatic pipeline via LLM-driven task-oriented scene graph to synthesize large-scale, diverse tasks using 10K annotated 3D object assets. To systematically assess generalization, we present GenManip-Bench, a benchmark of 200 scenarios refined via human-in-the-loop corrections. We evaluate two policy types: (1) modular manipulation systems integrating foundation models for perception, reasoning, and planning, and (2) end-to-end policies trained through scalable data collection. Results show that while data scaling benefits end-to-end methods, modular systems enhanced with foundation models generalize more effectively across diverse scenarios. We anticipate this platform to facilitate critical insights for advancing policy generalization in realistic conditions. All code will be made publicly available.

Mehdi Zayene, Jannik Endres, Albias Havolli, Charles Corbière, Salim Cherkaoui, Alexandre Kontouli, Alexandre Alahi

Despite progress in stereo depth estimation, omnidirectional imaging remains underexplored, mainly due to the lack of appropriate data. We introduce Helvipad, a real-world dataset for omnidirectional stereo depth estimation, featuring 40K video frames from video sequences across diverse environments, including crowded indoor and outdoor scenes with various lighting conditions. Collected using two 360deg cameras in a top-bottom setup and a LiDAR sensor, the dataset includes accurate depth and disparity labels by projecting 3D point clouds onto equirectangular images. Additionally, we provide an augmented training set with an increased label density by using depth completion. We benchmark leading stereo depth estimation models for both standard and omnidirectional images. The results show that while recent stereo methods perform decently, a challenge persists in accurately estimating depth in omnidirectional imaging. To address this, we introduce necessary adaptations to stereo models, leading to improved performance.