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9,256篇论文匹配“Diffusion models”
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Deep Learning · Generative Models and Autoencoders

Haitao Yang, Yuan Dong, Hanwen Jiang, Dejia Xu, Georgios Pavlakos, Qixing Huang

Using the latent diffusion model has proven effective in developing novel 3D generation techniques. To harness the latent diffusion model, a key challenge is designing a high-fidelity and efficient representation that links the latent space and the 3D space. In this paper, we introduce Atlas Gaussians, a novel representation for feed-forward native 3D generation. Atlas Gaussians represent a shape as the union of local patches, and each patch can decode 3D Gaussians. We parameterize a patch as a sequence of feature vectors and design a learnable function to decode 3D Gaussians from the feature vectors. In this process, we incorporate UV-based sampling, enabling the generation of a sufficiently large, and theoretically infinite, number of 3D Gaussian points. The large amount of 3D Gaussians enables the generation of high-quality details. Moreover, due to local awareness of the representation, the transformer-based decoding procedure operates on a patch level, ensuring efficiency. We train a variational autoencoder to learn the Atlas Gaussians representation, and then apply a latent diffusion model on its latent space for learning 3D Generation. Experiments show that our approach outperforms the prior arts of feed-forward native 3D generation. Project page: https://yanghtr.github.io/projects/atlas_gaussians.

Eslam Abdelrahman, Liangbing Zhao, Tao Hu, MATTHIEU CORD, Patrick Perez, Mohamed Elhoseiny

Diffusion models break down the challenging task of generating data from high-dimensional distributions into a series of easier denoising steps. Inspired by this paradigm, we propose a novel approach that extends the diffusion framework into modality space, decomposing the complex task of RGB image generation into simpler, interpretable stages. Our method, termed {\papernameAbbrev}, cascades modality-specific models, each responsible for generating an intermediate representation, such as contours, palettes, and detailed textures, ultimately culminating in a high-quality RGB image.Instead of relying on the naive LDM concatenation conditioning mechanism to connect the different stages together, we employ Schr\"odinger Bridge to determine the optimal transport between different modalities.Although employing a cascaded pipeline introduces more stages, which could lead to a more complex architecture, each stage is meticulously formulated for efficiency and accuracy, surpassing Stable-Diffusion (LDM) performance.Modality composition not only enhances overall performance but enables emerging proprieties such as consistent editing, interaction capabilities, high-level interpretability, and faster convergence and sampling rate. Extensive experiments on diverse datasets, including LSUN-Churches, ImageNet, CelebHQ, and LAION-Art, demonstrate the efficacy of our approach, consistently outperforming state-of-the-art methods.For instance, {\papernameAbbrev} achieves notable efficiency, matching LDM performance on LSUN-Churches while operating 2$\times$ faster with a 3$\times$ smaller architecture.The project website is available at:\href{https://toddlerdiffusion.github.io/website/}{$https://toddlerdiffusion.github.io/website/$}

Deep Learning · Generative Models and Autoencoders

Vinh Tong, Trung-Dung Hoang, Anji Liu, Guy Van den Broeck, Mathias Niepert

Diffusion Probabilistic Models (DPMs) are generative models showing competitive performance in various domains, including image synthesis and 3D point cloud generation. Sampling from pre-trained DPMs involves multiple neural function evaluations (NFEs) to transform Gaussian noise samples into images, resulting in higher computational costs compared to single-step generative models such as GANs or VAEs. Therefore, reducing the number of NFEs while preserving generation quality is crucial. To address this, we propose LD3, a lightweight framework designed to learn the optimal time discretization for sampling. LD3 can be combined with various samplers and consistently improves generation quality without having to retrain resource-intensive neural networks. We demonstrate analytically and empirically that LD3 improves sampling efficiency with much less computational overhead. We evaluate our method with extensive experiments on 7 pre-trained models, covering unconditional and conditional sampling in both pixel-space and latent-space DPMs. We achieve FIDs of 2.38 (10 NFE), and 2.27 (10 NFE) on unconditional CIFAR10 and AFHQv2 in 5-10 minutes of training. LD3 offers an efficient approach to sampling from pre-trained diffusion models. Code is available at https://github.com/vinhsuhi/LD3.

Deep Learning · Generative Models and Autoencoders

Vinh Tong, Trung-Dung Hoang, Anji Liu, Guy Van den Broeck, Mathias Niepert

Diffusion Probabilistic Models (DPMs) are generative models showing competitive performance in various domains, including image synthesis and 3D point cloud generation. Sampling from pre-trained DPMs involves multiple neural function evaluations (NFEs) to transform Gaussian noise samples into images, resulting in higher computational costs compared to single-step generative models such as GANs or VAEs. Therefore, reducing the number of NFEs while preserving generation quality is crucial. To address this, we propose LD3, a lightweight framework designed to learn the optimal time discretization for sampling. LD3 can be combined with various samplers and consistently improves generation quality without having to retrain resource-intensive neural networks. We demonstrate analytically and empirically that LD3 improves sampling efficiency with much less computational overhead. We evaluate our method with extensive experiments on 7 pre-trained models, covering unconditional and conditional sampling in both pixel-space and latent-space DPMs. We achieve FIDs of 2.38 (10 NFE), and 2.27 (10 NFE) on unconditional CIFAR10 and AFHQv2 in 5-10 minutes of training. LD3 offers an efficient approach to sampling from pre-trained diffusion models. Code is available at https://github.com/vinhsuhi/LD3.

Deep Learning · Generative Models and Autoencoders

Hunter Nisonoff, Junhao Xiong, Stephan Allenspach, Jennifer Listgarten

Generative models on discrete state-spaces have a wide range of potential applications, particularly in the domain of natural sciences. In continuous state-spaces, controllable and flexible generation of samples with desired properties has been realized using guidance on diffusion and flow models. However, these guidance approaches are not readily amenable to discrete state-space models. Consequently, we introduce a general and principled method for applying guidance on such models. Our method depends on leveraging continuous-time Markov processes on discrete state-spaces, which unlocks computational tractability for sampling from a desired guided distribution. We demonstrate the utility of our approach, Discrete Guidance, on a range of applications including guided generation of small-molecules, DNA sequences and protein sequences.

Deep Learning · Generative Models and Autoencoders

Qi Chen, Jierui Zhu, Florian Shkurti

Despite the empirical success of Diffusion Models (DMs) and Variational Autoencoders (VAEs), their generalization performance remains theoretically underexplored, especially lacking a full consideration of the shared encoder-generator structure. Leveraging recent information-theoretic tools, we propose a unified theoretical framework that provides guarantees for the generalization of both the encoder and generator by treating them as randomized mappings. This framework further enables (1) a refined analysis for VAEs, accounting for the generator's generalization, which was previously overlooked; (2) illustrating an explicit trade-off in generalization terms for DMs that depends on the diffusion time $T$; and (3) providing computable bounds for DMs based solely on the training data, allowing the selection of the optimal $T$ and the integration of such bounds into the optimization process to improve model performance. Empirical results on both synthetic and real datasets illustrate the validity of the proposed theory.

Deep Learning · Generative Models and Autoencoders

Tanqiu Jiang, Changjiang Li, Fenglong Ma, Ting Wang

Differentially private diffusion models (DPDMs) harness the remarkable generative capabilities of diffusion models while enforcing differential privacy (DP) for sensitive data. However, existing DPDM training approaches often suffer from significant utility loss, large memory footprint, and expensive inference cost, impeding their practical uses. To overcome such limitations, we present RAPID: Retrieval Augmented PrIvate Diffusion model, a novel approach that integrates retrieval augmented generation (RAG) into DPDM training. Specifically, RAPID leverages available public data to build a knowledge base of sample trajectories; when training the diffusion model on private data, RAPID computes the early sampling steps as queries, retrieves similar trajectories from the knowledge base as surrogates, and focuses on training the later sampling steps in a differentially private manner. Extensive evaluation using benchmark datasets and models demonstrates that, with the same privacy guarantee, RAPID significantly outperforms state-of-the-art approaches by large margins in generative quality, memory footprint, and inference cost, suggesting that retrieval-augmented DP training represents a promising direction for developing future privacy-preserving generative models. The code is available at: https://github.com/TanqiuJiang/RAPID

Applications · Neuroscience, Cognitive Science

Yizhuo Lu, Changde Du, Chong Wang, Xuanliu Zhu, Liuyun Jiang, Xujin Li, Huiguang He

Reconstructing human dynamic vision from brain activity is a challenging task with great scientific significance. Although prior video reconstruction methods have made substantial progress, they still suffer from several limitations, including: (1) difficulty in simultaneously reconciling semantic (e.g. categorical descriptions), structure (e.g. size and color), and consistent motion information (e.g. order of frames); (2) low temporal resolution of fMRI, which poses a challenge in decoding multiple frames of video dynamics from a single fMRI frame; (3) reliance on video generation models, which introduces ambiguity regarding whether the dynamics observed in the reconstructed videos are genuinely derived from fMRI data or are hallucinations from generative model. To overcome these limitations, we propose a two-stage model named Mind-Animator. During the fMRI-to-feature stage, we decouple semantic, structure, and motion features from fMRI. Specifically, we employ fMRI-vision-language tri-modal contrastive learning to decode semantic feature from fMRI and design a sparse causal attention mechanism for decoding multi-frame video motion features through a next-frame-prediction task. In the feature-to-video stage, these features are integrated into videos using an inflated Stable Diffusion, effectively eliminating external video data interference. Extensive experiments on multiple video-fMRI datasets demonstrate that our model achieves state-of-the-art performance. Comprehensive visualization analyses further elucidate the interpretability of our model from a neurobiological perspective. Project page: https://mind-animator-design.github.io/.

Deep Learning · Generative Models and Autoencoders

Shitong Shao, zikai zhou, Lichen Bai, Haoyi Xiong, Zeke Xie

Exploring suitable solutions to improve performance by increasing the computational cost of inference in visual diffusion models is a highly promising direction. Sufficient prior studies have demonstrated that correctly scaling up computation in the sampling process can successfully lead to improved generation quality, enhanced image editing, and compositional generalization. While there have been rapid advancements in developing inference-heavy algorithms for improved image generation, relatively little work has explored inference scaling laws in video diffusion models (VDMs). Furthermore, existing research shows only minimal performance gains that are perceptible to the naked eye. To address this, we design a novel training-free algorithm IV-Mixed Sampler that leverages the strengths of image diffusion models (IDMs) to assist VDMs surpass their current capabilities. The core of IV-Mixed Sampler is to use IDMs to significantly enhance the quality of each video frame and VDMs ensure the temporal coherence of the video during the sampling process. Our experiments have demonstrated that IV-Mixed Sampler achieves state-of-the-art performance on 4 benchmarks including UCF-101-FVD, MSR-VTT-FVD, Chronomagic-Bench-150/1649, and VBench. For example, the open-source Animatediff with IV-Mixed Sampler reduces the UMT-FVD score from 275.2 to 228.6, closing to 223.1 from the closed-source Pika-2.0.

Applications · Genetics, Cell Biology, Health, etc

Zeinab Navidi, Jun Ma, Esteban Miglietta, Le Liu, Anne Carpenter, Beth Cimini, Benjamin Haibe-Kains, BO WANG

Understanding cellular responses to external stimuli is critical for parsing biological mechanisms and advancing therapeutic development. High-content image-based assays provide a cost-effective approach to examine cellular phenotypes induced by diverse interventions, which offers valuable insights into biological processes and cellular states. We introduce MorphoDiff, a generative pipeline to predict high-resolution cell morphological responses under different conditions based on perturbation encoding. To the best of our knowledge, MorphoDiff is the first framework capable of producing guided, high-resolution predictions of cell morphology that generalize across both chemical and genetic interventions. The model integrates perturbation embeddings as guiding signals within a 2D latent diffusion model. The comprehensive computational, biological, and visual validations across three open-source Cell Painting datasets show that MorphoDiff can generate high-fidelity images and produce meaningful biology signals under various interventions. We envision the model will facilitate efficient in silico exploration of perturbational landscapes towards more effective drug discovery studies.

Optimization · Sampling and Optimization

Matthew Burns, Qingyuan Hou, Michael Huang

Analog dynamical accelerators (DXs) are a growing sub-field in computer architecture research, offering order-of-magnitude gains in power efficiency and latency over traditional digital methods in several machine learning, optimization, and sampling tasks. However, limited-capacity accelerators require hybrid analog/digital algorithms to solve real-world problems, commonly using large-neighborhood local search (LNLS) frameworks. Unlike fully digital algorithms, hybrid LNLS has no non-asymptotic convergence guarantees and no principled hyperparameter selection schemes, particularly limiting cross-device training and inference.In this work, we provide non-asymptotic convergence guarantees for hybrid LNLS by reducing to block Langevin Diffusion (BLD) algorithms.Adapting tools from classical sampling theory, we prove exponential KL-divergence convergence for randomized and cyclic block selection strategies using ideal DXs. With finite device variation, we provide explicit bounds on the 2-Wasserstein bias in terms of step duration, noise strength, and function parameters. Our BLD model provides a key link between established theory and novel computing platforms, and our theoretical results provide a closed-form expression linking device variation, algorithm hyperparameters, and performance.

Hengyu Fu, Zehao Dou, Jiawei Guo, Mengdi Wang, Minshuo Chen

Diffusion Transformer, the backbone of Sora for video generation, successfully scales the capacity of diffusion models, pioneering new avenues for high-fidelity sequential data generation. Unlike static data such as images, sequential data consists of consecutive data frames indexed by time, exhibiting rich spatial and temporal dependencies. These dependencies represent the underlying dynamic model and are critical to validate the generated data. In this paper, we make the first theoretical step towards bridging diffusion transformers for capturing spatial-temporal dependencies. Specifically, we establish score approximation and distribution estimation guarantees of diffusion transformers for learning Gaussian process data with covariance functions of various decay patterns. We highlight how the spatial-temporal dependencies are captured and affect learning efficiency. Our study proposes a novel transformer approximation theory, where the transformer acts to unroll an algorithm. We support our theoretical results by numerical experiments, providing strong evidence that spatial-temporal dependencies are captured within attention layers, aligning with our approximation theory.

Applications · Robotics

Carl Qi, Dan Haramati, Tal Daniel, Aviv Tamar, Amy Zhang

Object manipulation is a common component of everyday tasks, but learning to manipulate objects from high-dimensional observations presents significant challenges. These challenges are heightened in multi-object environments due to the combinatorial complexity of the state space as well as of the desired behaviors. While recent approaches have utilized large-scale offline data to train models from pixel observations, achieving performance gains through scaling, these methods struggle with compositional generalization in unseen object configurations with constrained network and dataset sizes. To address these issues, we propose a novel behavioral cloning (BC) approach that leverages object-centric representations and an entity-centric Transformer with diffusion-based optimization, enabling efficient learning from offline image data. Our method first decomposes observations into Deep Latent Particles (DLP), which are then processed by our entity-centric Transformer that computes attention at the particle level, simultaneously predicting object dynamics and the agent's actions. Combined with the ability of diffusion models to capture multi-modal behavior distributions, this results in substantial performance improvements in multi-object tasks and, more importantly, enables compositional generalization. We present BC agents capable of zero-shot generalization to perform tasks with novel compositions of objects and goals, including larger numbers of objects than seen during training. We provide video rollouts on our webpage: https://sites.google.com/view/ec-diffuser.

Deep Learning · Generative Models and Autoencoders

Haoxuan Che, Xuanhua He, Quande Liu, Cheng Jin, Hao CHEN

We introduce GameGen-$\mathbb{X}$, the first diffusion transformer model specifically designed for both generating and interactively controlling open-world game videos. This model facilitates high-quality, open-domain generation by approximating various game elements, such as innovative characters, dynamic environments, complex actions, and diverse events. Additionally, it provides interactive controllability, predicting and altering future content based on the current clip, thus allowing for gameplay simulation. To realize this vision, we first collected and built an Open-World Video Game Dataset (OGameData) from scratch. It is the first and largest dataset for open-world game video generation and control, which comprises over one million diverse gameplay video clips with informative captions. GameGen-$\mathbb{X}$ undergoes a two-stage training process, consisting of pre-training and instruction tuning. Firstly, the model was pre-trained via text-to-video generation and video continuation, enabling long-sequence open-domain game video generation with improved fidelity and coherence. Further, to achieve interactive controllability, we designed InstructNet to incorporate game-related multi-modal control signal experts. This allows the model to adjust latent representations based on user inputs, advancing the integration of character interaction and scene content control in video generation. During instruction tuning, only the InstructNet is updated while the pre-trained foundation model is frozen, enabling the integration of interactive controllability without loss of diversity and quality of generated content. GameGen-$\mathbb{X}$ contributes to advancements in open-world game design using generative models. It demonstrates the potential of generative models to serve as auxiliary tools to traditional rendering techniques, demonstrating the potential for merging creative generation with interactive capabilities. The project will be available at https://github.com/GameGen-X/GameGen-X.

Deep Learning · Generative Models and Autoencoders

Akio Hayakawa, Masato Ishii, Takashi Shibuya, Yuki Mitsufuji

This study aims to construct an audio-video generative model with minimal computational cost by leveraging pre-trained single-modal generative models for audio and video.To achieve this, we propose a novel method that guides single-modal models to cooperatively generate well-aligned samples across modalities. Specifically, given two pre-trained base diffusion models, we train a lightweight joint guidance module to adjust scores separately estimated by the base models to match the score of joint distribution over audio and video. We show that this guidance can be computed using the gradient of the optimal discriminator, which distinguishes real audio-video pairs from fake ones independently generated by the base models. Based on this analysis, we construct a joint guidance module by training this discriminator.Additionally, we adopt a loss function to stabilize the discriminator's gradient and make it work as a noise estimator, as in standard diffusion models. Empirical evaluations on several benchmark datasets demonstrate that our method improves both single-modal fidelity and multimodal alignment with relatively few parameters.The code is available at: [https://github.com/SonyResearch/MMDisCo](https://github.com/SonyResearch/MMDisCo).

Theory · Optimization

Ryotaro Kawata, Kazusato Oko, Atsushi Nitanda, Taiji Suzuki

We introduce a novel alignment method for diffusion models from distribution optimization perspectives while providing rigorous convergence guarantees.We first formulate the problem as a generic regularized loss minimization over probability distributions and directly optimize the distribution using the Dual Averaging method.Next, we enable sampling from the learned distribution by approximating its score function via Doob's $h$-transform technique.The proposed framework is supported by rigorous convergence guarantees and an end-to-end bound on the sampling error, which imply that when the original distribution's score is known accurately, the complexity of sampling from shifted distributions is independent of isoperimetric conditions.This framework is broadly applicable to general distribution optimization problems, including alignment tasks in Reinforcement Learning with Human Feedback (RLHF), Direct Preference Optimization (DPO), and Kahneman-Tversky Optimization (KTO). We empirically validate its performance on synthetic and image datasets using the DPO objective.

Deep Learning · Generative Models and Autoencoders

Biao Zhang, Peter Wonka

This paper introduces a novel hierarchical autoencoder that maps 3D models into a highly compressed latent space. The hierarchical autoencoder is specifically designed to tackle the challenges arising from large-scale datasets and generative modeling using diffusion. Different from previous approaches that only work on a regular image or volume grid, our hierarchical autoencoder operates on unordered sets of vectors. Each level of the autoencoder controls different geometric levels of detail. We show that the model can be used to represent a wide range of 3D models while faithfully representing high-resolution geometry details. The training of the new architecture takes 0.70x time and 0.58x memory compared to the baseline.We also explore how the new representation can be used for generative modeling. Specifically, we propose a cascaded diffusion framework where each stage is conditioned on the previous stage. Our design extends existing cascaded designs for image and volume grids to vector sets.

Deep Learning · Generative Models and Autoencoders

Kenji Fukumizu, Taiji Suzuki, Noboru Isobe, Kazusato Oko, Masanori Koyama

Flow matching (FM) has gained significant attention as a simulation-free generative model. Unlike diffusion models, which are based on stochastic differential equations, FM employs a simpler approach by solving an ordinary differential equation with an initial condition from a normal distribution, thus streamlining the sample generation process. This paper discusses the convergence properties of FM in terms of the $p$-Wasserstein distance, a measure of distributional discrepancy. We establish that FM can achieve an almost minimax optimal convergence rate for $1 \leq p \leq 2$, presenting the first theoretical evidence that FM can reach convergence rates comparable to those of diffusion models. Our analysis extends existing frameworks by examining a broader class of mean and variance functions for the vector fields and identifies specific conditions necessary to attain these optimal rates.

Deep Learning · Generative Models and Autoencoders

Abdelrahman Eldesokey, Peter Wonka

We propose a diffusion-based approach for Text-to-Image (T2I) generation with interactive 3D layout control.Layout control has been widely studied to alleviate the shortcomings of T2I diffusion models in understanding objects' placement and relationships from text descriptions.Nevertheless, existing approaches for layout control are limited to 2D layouts, require the user to provide a static layout beforehand, and fail to preserve generated images under layout changes.This makes these approaches unsuitable for applications that require 3D object-wise control and iterative refinements, e.g., interior design and complex scene generation. To this end, we leverage the recent advancements in depth-conditioned T2I models and propose a novel approach for interactive 3D layout control.We replace the traditional 2D boxes used in layout control with 3D boxes.Furthermore, we revamp the T2I task as a multi-stage generation process, where at each stage, the user can insert, change, and move an object in 3D while preserving objects from earlier stages.We achieve this through a novel Dynamic Self-Attention (DSA) module and a consistent 3D object translation strategy.To evaluate our approach, we establish a benchmark and an evaluation protocol for interactive 3D layout control.Experiments show that our approach can generate complicated scenes based on 3D layouts, outperforming the standard depth-conditioned T2I methods by two-folds on object generation success rate.Moreover, it outperforms all methods in comparison on preserving objects under layout changes.Project Page: https://abdo-eldesokey.github.io/build-a-scene/

Applications · Computer Vision

Jaskirat Singh, Junshen K Chen, Jonas Kohler, Michael Cohen

Consistent text-to-image generation depicting the *same* subjects across different images has gained significant recent attention due to its widespread applications in the fields of visual-storytelling and multiple-shot video generation. While remarkable, existing methods often require costly finetuning for each subject and struggle to maintain consistency across multiple characters. In this work, we first analyse the reason for these limitations. Our exploration reveals that the primary-issue stems from *self-attention leakage*, which is exacerbated when trying to ensure consistency across multiple-characters. Motivated by these findings, we next propose a simple yet effective *training and optimization-free approach* for improving multiple-character consistency. In particular, we first leverage multi-modal *chain-of-thought* reasoning in order to *apriori* localize the different subjects across the storyboard frames. The final storyboard images are then generated using a modified diffusion model which includes *1) a bounded cross-attention layer* for ensuring adherence to the initially predicted layout, and *2) a bounded cross-frame self-attention layer* for reducing inter-character attention leakage. Furthermore, we also propose a novel *cross-frame token-merging layer* which allows for improved fine-grain consistency for the storyboard characters. Experimental analysis reveals that proposed approach is not only $\times 30$ faster than prior training-based methods (*eg, textual inversion, dreambooth-lora*) but also surpasses the prior *state-of-the-art*, exhibiting improved multi-character consistency and text-to-image alignment performance.