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Applications/Computer Vision

Jinghua Hou, Zhe Liu, dingkang liang, Zhikang Zou, Xiaoqing Ye, Xiang Bai

Effectively utilizing temporal information to improve 3D detection performance is vital for autonomous driving vehicles. Existing methods either conduct temporal fusion based on the dense BEV features or sparse 3D proposal features. However, the former does not pay more attention to foreground objects, leading to more computation costs and sub-optimal performance. The latter implements time-consuming operations to generate sparse 3D proposal features, and the performance is limited by the quality of 3D proposals. In this paper, we propose a simple and effective Query-based Temporal Fusion Network (QTNet). The main idea is to exploit the object queries in previous frames to enhance the representation of current object queries by the proposed Motion-guided Temporal Modeling (MTM) module, which utilizes the spatial position information of object queries along the temporal dimension to construct their relevance between adjacent frames reliably. Experimental results show our proposed QTNet outperforms BEV-based or proposal-based manners on the nuScenes dataset. Besides, the MTM is a plug-and-play module, which can be integrated into some advanced LiDAR-only or multi-modality 3D detectors and even brings new SOTA performance with negligible computation cost and latency on the nuScenes dataset. These experiments powerfully illustrate the superiority and generalization of our method. The code is available at https://github.com/AlmoonYsl/QTNet.

Applications/Computer Vision

Yi Zhang, Xiaoyu Shi, Dasong Li, Xiaogang Wang, Jian Wang, Hongsheng Li

Diffusion Probabilistic Models (DPMs) have recently shown remarkable performance in image generation tasks, which are capable of generating highly realistic images. When adopting DPMs for image restoration tasks, the crucial aspect lies in how to integrate the conditional information to guide the DPMs to generate accurate and natural output, which has been largely overlooked in existing works. In this paper, we present a unified conditional framework based on diffusion models for image restoration. We leverage a lightweight UNet to predict initial guidance and the diffusion model to learn the residual of the guidance. By carefully designing the basic module and integration module for the diffusion model block, we integrate the guidance and other auxiliary conditional information into every block of the diffusion model to achieve spatially-adaptive generation conditioning. To handle high-resolution images, we propose a simple yet effective inter-step patch-splitting strategy to produce arbitrary-resolution images without grid artifacts. We evaluate our conditional framework on three challenging tasks: extreme low-light denoising, deblurring, and JPEG restoration, demonstrating its significant improvements in perceptual quality and the generalization to restoration tasks. The code will be released at https://zhangyi-3.github.io/project/UCDIR/.

Applications/Computer Vision

Shuyang Sun, WEIJUN WANG, Andrew Howard, Qihang Yu, Philip Torr, Liang-Chieh Chen

This paper presents a new mechanism to facilitate the training of mask transformers for efficient panoptic segmentation, democratizing its deployment. We observe that due to the high complexity in the training objective of panoptic segmentation, it will inevitably lead to much higher penalization on false positive. Such unbalanced loss makes the training process of the end-to-end mask-transformer based architectures difficult, especially for efficient models. In this paper, we present ReMaX that adds relaxation to mask predictions and class predictions during the training phase for panoptic segmentation. We demonstrate that via these simple relaxation techniques during training, our model can be consistently improved by a clear margin without any extra computational cost on inference. By combining our method with efficient backbones like MobileNetV3-Small, our method achieves new state-of-the-art results for efficient panoptic segmentation on COCO, ADE20K and Cityscapes. Code and pre-trained checkpoints will be available at https://github.com/google-research/deeplab2.

Applications/Computer Vision

Xin Shen, Shaozu Yuan, Hongwei Sheng, Heming Du, Xin Yu

Sign language translation (SLT) aims to convert a continuous sign language video clip into a spoken language. Considering different geographic regions generally have their own native sign languages, it is valuable to establish corresponding SLT datasets to support related communication and research. Auslan, as a sign language specific to Australia, still lacks a dedicated large-scale dataset for SLT.To fill this gap, we curate an Australian Sign Language translation dataset, dubbed Auslan-Daily, which is collected from the Auslan educational TV series and Auslan TV programs. The former involves daily communications among multiple signers in the wild, while the latter comprises sign language videos for up-to-date news, weather forecasts, and documentaries. In particular, Auslan-Daily has two main features: (1) the topics are diverse and signed by multiple signers, and (2) the scenes in our dataset are more complex, e.g., captured in various environments, gesture interference during multi-signers' interactions and various camera positions. With a collection of more than 45 hours of high-quality Auslan video materials, we invite Auslan experts to align different fine-grained visual and language pairs, including video $\leftrightarrow$ fingerspelling, video $\leftrightarrow$ gloss, and video $\leftrightarrow$ sentence. As a result, Auslan-Daily contains multi-grained annotations that can be utilized to accomplish various fundamental sign language tasks, such as signer detection, sign spotting, fingerspelling detection, isolated sign language recognition, sign language translation and alignment. Moreover, we benchmark results with state-of-the-art models for each task in Auslan-Daily. Experiments indicate that Auslan-Daily is a highly challenging SLT dataset, and we hope this dataset will contribute to the development of Auslan and the advancement of sign languages worldwide in a broader context. All datasets and benchmarks are available at Auslan-Daily.

Applications/Computer Vision

Qiuxia Lin, Kerui Gu, Linlin Yang, Angela Yao

Pose estimation is remarkably successful under supervised learning, but obtaining annotations, especially for new deployments, is costly and time-consuming. This work tackles adapting models trained on synthetic data to real-world target domains with only unlabelled data. A common approach is model fine-tuning with pseudo-labels from the target domain; yet many pseudo-labelling strategies cannot provide sufficient high-quality pose labels. This work proposes a reconstruction-based strategy as a complement to pseudo-labelling for synthetic-to-real domain adaptation. We generate the driving image by geometrically transforming a base image according to the predicted keypoints and enforce a reconstruction loss to refine the predictions. It provides a novel solution to effectively correct confident yet inaccurate keypoint locations through image reconstruction in domain adaptation. Our approach outperforms the previous state-of-the-arts by 8% for PCK on four large-scale hand and human real-world datasets. In particular, we excel on endpoints such as fingertips and head, with 7.2% and 29.9% improvements in PCK.

Applications/Computer Vision

Jiawei Lin, Jiaqi Guo, Shizhao Sun, Zijiang Yang, Jian-Guang Lou, Dongmei Zhang

Conditional graphic layout generation, which automatically maps user constraints to high-quality layouts, has attracted widespread attention today. Although recent works have achieved promising performance, the lack of versatility and data efficiency hinders their practical applications. In this work, we propose LayoutPrompter, which leverages large language models (LLMs) to address the above problems through in-context learning. LayoutPrompter is made up of three key components, namely input-output serialization, dynamic exemplar selection and layout ranking. Specifically, the input-output serialization component meticulously designs the input and output formats for each layout generation task. Dynamic exemplar selection is responsible for selecting the most helpful prompting exemplars for a given input. And a layout ranker is used to pick the highest quality layout from multiple outputs of LLMs. We conduct experiments on all existing layout generation tasks using four public datasets. Despite the simplicity of our approach, experimental results show that LayoutPrompter can compete with or even outperform state-of-the-art approaches on these tasks without any model training or fine-tuning. This demonstrates the effectiveness of this versatile and training-free approach. In addition, the ablation studies show that LayoutPrompter is significantly superior to the training-based baseline in a low-data regime, further indicating the data efficiency of LayoutPrompter. Our project is available at https://github.com/microsoft/LayoutGeneration/tree/main/LayoutPrompter.

Applications/Computer Vision

Liyao Tang, Zhe Chen, Shanshan Zhao, Chaoyue Wang, Dacheng Tao

Pseudo-labels are widely employed in weakly supervised 3D segmentation tasks where only sparse ground-truth labels are available for learning.Existing methods often rely on empirical label selection strategies, such as confidence thresholding, to generate beneficial pseudo-labels for model training.This approach may, however, hinder the comprehensive exploitation of unlabeled data points.We hypothesize that this selective usage arises from the noise in pseudo-labels generated on unlabeled data. The noise in pseudo-labels may result in significant discrepancies between pseudo-labels and model predictions, thus confusing and affecting the model training greatly.To address this issue, we propose a novel learning strategy to regularize the generated pseudo-labels and effectively narrow the gaps between pseudo-labels and model predictions.More specifically, our method introduces an Entropy Regularization loss and a Distribution Alignment loss for weakly supervised learning in 3D segmentation tasks, resulting in an ERDA learning strategy.Interestingly, by using KL distance to formulate the distribution alignment loss, it reduces to a deceptively simple cross-entropy-based loss which optimizes both the pseudo-label generation network and the 3D segmentation network simultaneously.Despite the simplicity, our method promisingly improves the performance.We validate the effectiveness through extensive experiments on various baselines and large-scale datasets.Results show that ERDA effectively enables the effective usage of all unlabeled data points for learning and achieves state-of-the-art performance under different settings.Remarkably, our method can outperform fully-supervised baselines using only 1\% of true annotations.Code and model will be made publicly available at https://github.com/LiyaoTang/ERDA.

Applications/Computer Vision

Zhuoyan Luo, Yicheng Xiao, Yong Liu, Shuyan Li, Yitong Wang, Yansong Tang, Xiu Li, Yujiu Yang

This paper studies referring video object segmentation (RVOS) by boosting video-level visual-linguistic alignment. Recent approaches model the RVOS task as a sequence prediction problem and perform multi-modal interaction as well as segmentation for each frame separately. However, the lack of a global view of video content leads to difficulties in effectively utilizing inter-frame relationships and understanding textual descriptions of object temporal variations. To address this issue, we propose Semantic-assisted Object Cluster (SOC), which aggregates video content and textual guidance for unified temporal modeling and cross-modal alignment. By associating a group of frame-level object embeddings with language tokens, SOC facilitates joint space learning across modalities and time steps. Moreover, we present multi-modal contrastive supervision to help construct well-aligned joint space at the video level. We conduct extensive experiments on popular RVOS benchmarks, and our method outperforms state-of-the-art competitors on all benchmarks by a remarkable margin. Besides, the emphasis on temporal coherence enhances the segmentation stability and adaptability of our method in processing text expressions with temporal variations. Code is available at https://github.com/RobertLuo1/NeurIPS2023_SOC.

Applications/Computer Vision

Saurabh Saxena, Charles Herrmann, Junhwa Hur, Abhishek Kar, Mohammad Norouzi, Deqing Sun, David Fleet

Denoising diffusion probabilistic models have transformed image generation with their impressive fidelity and diversity.We show that they also excel in estimating optical flow and monocular depth, surprisingly without task-specific architectures and loss functions that are predominant for these tasks. Compared to the point estimates of conventional regression-based methods, diffusion models also enable Monte Carlo inference, e.g., capturing uncertainty and ambiguity in flow and depth.With self-supervised pre-training, the combined use of synthetic and real data for supervised training, and technical innovations (infilling and step-unrolled denoising diffusion training) to handle noisy-incomplete training data, one can train state-of-the-art diffusion models for depth and optical flow estimation, with additional zero-shot coarse-to-fine refinement for high resolution estimates. Extensive experiments focus on quantitative performance against benchmarks, ablations, and the model's ability to capture uncertainty and multimodality, and impute missing values. Our model obtains a state-of-the-art relative depth error of 0.074 on the indoor NYU benchmark and an Fl-all score of 3.26\% on the KITTI optical flow benchmark, about 25\% better than the best published method.

Applications/Computer Vision

Zhuoman Liu, Bo Yang, Yan Luximon, Ajay Kumar, Jinxi Li

In this paper, we study the problem of continuous 3D shape representations. The majority of existing successful methods are coordinate-based implicit neural representations. However, they are inefficient to render novel views or recover explicit surface points. A few works start to formulate 3D shapes as ray-based neural functions, but the learned structures are inferior due to the lack of multi-view geometry consistency. To tackle these challenges, we propose a new framework called RayDF. It consists of three major components: 1) the simple ray-surface distance field, 2) the novel dual-ray visibility classifier, and 3) a multi-view consistency optimization module to drive the learned ray-surface distances to be multi-view geometry consistent. We extensively evaluate our method on three public datasets, demonstrating remarkable performance in 3D surface point reconstruction on both synthetic and challenging real-world 3D scenes, clearly surpassing existing coordinate-based and ray-based baselines. Most notably, our method achieves a 1000x faster speed than coordinate-based methods to render an 800x800 depth image, showing the superiority of our method for 3D shape representation. Our code and data are available at https://github.com/vLAR-group/RayDF

Applications/Computer Vision

Zihui (Sherry) Xue, Kristen Grauman

The egocentric and exocentric viewpoints of a human activity look dramatically different, yet invariant representations to link them are essential for many potential applications in robotics and augmented reality. Prior work is limited to learning view-invariant features from paired synchronized viewpoints. We relax that strong data assumption and propose to learn fine-grained action features that are invariant to the viewpoints by aligning egocentric and exocentric videos in time, even when not captured simultaneously or in the same environment. To this end, we propose AE2, a self-supervised embedding approach with two key designs: (1) an object-centric encoder that explicitly focuses on regions corresponding to hands and active objects; (2) a contrastive-based alignment objective that leverages temporally reversed frames as negative samples. For evaluation, we establish a benchmark for fine-grained video understanding in the ego-exo context, comprising four datasets---including an ego tennis forehand dataset we collected, along with dense per-frame labels we annotated for each dataset. On the four datasets, our AE2 method strongly outperforms prior work in a variety of fine-grained downstream tasks, both in regular and cross-view settings.

Applications/Computer Vision

Jialu Li, Mohit Bansal

Vision-and-Language Navigation requires the agent to follow language instructions to navigate through 3D environments. One main challenge in Vision-and-Language Navigation is the limited availability of photorealistic training environments, which makes it hard to generalize to new and unseen environments. To address this problem, we propose PanoGen, a generation method that can potentially create an infinite number of diverse panoramic environments conditioned on text. Specifically, we collect room descriptions by captioning the room images in existing Matterport3D environments, and leverage a state-of-the-art text-to-image diffusion model to generate the new panoramic environments. We use recursive outpainting over the generated images to create consistent 360-degree panorama views. Our new panoramic environments share similar semantic information with the original environments by conditioning on text descriptions, which ensures the co-occurrence of objects in the panorama follows human intuition, and creates enough diversity in room appearance and layout with image outpainting. Lastly, we explore two ways of utilizing PanoGen in VLN pre-training and fine-tuning. We generate instructions for paths in our PanoGen environments with a speaker built on a pre-trained vision-and-language model for VLN pre-training, and augment the visual observation with our panoramic environments during agents' fine-tuning to avoid overfitting to seen environments. Empirically, learning with our PanoGen environments achieves the new state-of-the-art on the Room-to-Room, Room-for-Room, and CVDN datasets. Besides, we find that pre-training with our PanoGen speaker data is especially effective for CVDN, which has under-specified instructions and needs commonsense knowledge to reach the target. Lastly, we show that the agent can benefit from training with more generated panoramic environments, suggesting promising results for scaling up the PanoGen environments to enhance agents' generalization to unseen environments.

Applications/Computer Vision

Weiliang Tang, Biqi YANG, Xianzhi Li, Yun-Hui Liu, Pheng-Ann Heng, Chi-Wing Fu

Few-Shot 3D Point Cloud Object Detection (FS3D) is a challenging task, aiming to detect 3D objects of novel classes using only limited annotated samples for training. Considering that the detection performance highly relies on the quality of the latent features, we design a VAE-based prototype learning scheme, named prototypical VAE (P-VAE), to learn a probabilistic latent space for enhancing the diversity and distinctiveness of the sampled features. The network encodes a multi-center GMM-like posterior, in which each distribution centers at a prototype. For regularization, P-VAE incorporates a reconstruction task to preserve geometric information. To adopt P-VAE for the detection framework, we formulate Geometric-informative Prototypical VAE (GP-VAE) to handle varying geometric components and Class-specific Prototypical VAE (CP-VAE) to handle varying object categories. In the first stage, we harness GP-VAE to aid feature extraction from the input scene. In the second stage, we cluster the geometric-informative features into per-instance features and use CP-VAE to refine each instance feature with category-level guidance. Experimental results show the top performance of our approach over the state of the arts on two FS3D benchmarks. Quantitative ablations and qualitative prototype analysis further demonstrate that our probabilistic modeling can significantly boost prototype learning for FS3D.

Applications/Computer Vision

Ava Pun, Gary Sun, Jingkang Wang, Yun Chen, Ze Yang, Sivabalan Manivasagam, Wei-Chiu Ma, Raquel Urtasun

Different outdoor illumination conditions drastically alter the appearance of urban scenes, and they can harm the performance of image-based robot perception systems if not seen during training. Camera simulation provides a cost-effective solution to create a large dataset of images captured under different lighting conditions. Towards this goal, we propose LightSim, a neural lighting camera simulation system that enables diverse, realistic, and controllable data generation. LightSim automatically builds lighting-aware digital twins at scale from collected raw sensor data and decomposes the scene into dynamic actors and static background with accurate geometry, appearance, and estimated scene lighting. These digital twins enable actor insertion, modification, removal, and rendering from a new viewpoint, all in a lighting-aware manner. LightSim then combines physically-based and learnable deferred rendering to perform realistic relighting of modified scenes, such as altering the sun location and modifying the shadows or changing the sun brightness, producing spatially- and temporally-consistent camera videos. Our experiments show that LightSim generates more realistic relighting results than prior work. Importantly, training perception models on data generated by LightSim can significantly improve their performance. Our project page is available at https://waabi.ai/lightsim/.

Applications/Computer Vision

Han Cui, Shu Zhong, Jiacheng Wu, Zichao Shen, Naim Dahnoun, Yiren Zhao

Millimetre-wave (mmWave) radar has emerged as an attractive and cost-effective alternative for human activity sensing compared to traditional camera-based systems. mmWave radars are also non-intrusive, providing better protection for user privacy. However, as a Radio Frequency based technology, mmWave radars rely on capturing reflected signals from objects, making them more prone to noise compared to cameras. This raises an intriguing question for the deep learning community: Can we develop more effective point set-based deep learning methods for such attractive sensors? To answer this question, our work, termed MiliPoint, delves into this idea by providing a large-scale, open dataset for the community to explore how mmWave radars can be utilised for human activity recognition. Moreover, MiliPoint stands out as it is larger in size than existing datasets, has more diverse human actions represented, and encompasses all three key tasks in human activity recognition. We have also established a range of point-based deep neural networks such as DGCNN, PointNet++ and PointTransformer, on MiliPoint, which can serve to set the ground baseline for further development.

Applications/Computer Vision

Daehyun Kim, Sungyong Baik, Tae Hyun Kim

Visual anomaly detection, the task of detecting abnormal characteristics in images, is challenging due to the rarity and unpredictability of anomalies. In order to reliably model the distribution of normality and detect anomalies, a few works have attempted to exploit the density estimation ability of normalizing flow (NF). However, previous NF-based methods have relied solely on the capability of NF and forcibly transformed the distribution of all features to a single distribution (e.g., unit normal distribution), when features can have different semantic information and thus follow different distributions. We claim that forcibly learning to transform such diverse distributions to a single distribution with a single network will cause the learning difficulty, limiting the capacity of a network to discriminate normal and abnormal data. As such, we propose to transform the distribution of features at each location of a given image to different distributions. In particular, we train NF to map normal data distribution to distributions with the same mean but different variances at each location of the given image. To enhance the discriminability, we also train NF to map abnormal data distribution to a distribution with a mean that is different from that of normal data, where abnormal data is synthesized with data augmentation. The experimental results outline the effectiveness of the proposed framework in improving the density modeling and thus anomaly detection performance.

Applications/Computer Vision

ya sheng sun, Yifan Yang, Houwen Peng, Yifei Shen, Yuqing Yang, Han Hu, Lili Qiu, Hideki Koike

While language-guided image manipulation has made remarkable progress, the challenge of how to instruct the manipulation process faithfully reflecting human intentions persists. An accurate and comprehensive description of a manipulation task using natural language is laborious and sometimes even impossible, primarily due to the inherent uncertainty and ambiguity present in linguistic expressions. Is it feasible to accomplish image manipulation without resorting to external cross-modal language information? If this possibility exists, the inherent modality gap would be effortlessly eliminated. In this paper, we propose a novel manipulation methodology, dubbed ImageBrush, that learns visual instructions for more accurate image editing.Our key idea is to employ a pair of transformation images as visual instructions, which not only precisely captures human intention but also facilitates accessibility in real-world scenarios. Capturing visual instructions is particularly challenging because it involves extracting the underlying intentions solely from visual demonstrations and then applying this operation to a new image. To address this challenge, we formulate visual instruction learning as a diffusion-based inpainting problem, where the contextual information is fully exploited through an iterative process of generation. A visual prompting encoder is carefully devised to enhance the model's capacity in uncovering human intent behind the visual instructions. Extensive experiments show that our method generates engaging manipulation results conforming to the transformations entailed in demonstrations. Moreover, our model exhibits robust generalization capabilities on various downstream tasks such as pose transfer, image translation and video inpainting.

Applications/Computer Vision

Yanhui Guo, Xinxin Zuo, Peng Dai, Juwei Lu, Xiaolin Wu, Li cheng, Youliang Yan, Songcen Xu, Xiaofei Wu

This paper presents Decorate3D, a versatile and user-friendly method for the creation and editing of 3D objects using images. Decorate3D models a real-world object of interest by neural radiance field (NeRF) and decomposes the NeRF representation into an explicit mesh representation, a view-dependent texture, and a diffuse UV texture. Subsequently, users can either manually edit the UV or provide a prompt for the automatic generation of a new 3D-consistent texture. To achieve high-quality 3D texture generation, we propose a structure-aware score distillation sampling method to optimize a neural UV texture based on user-defined text and empower an image diffusion model with 3D-consistent generation capability. Furthermore, we introduce a few-view resampling training method and utilize a super-resolution model to obtain refined high-resolution UV textures (2048$\times$2048) for 3D texturing. Extensive experiments collectively validate the superior performance of Decorate3D in retexturing real-world 3D objects. Project page: https://decorate3d.github.io/Decorate3D/.

Applications/Computer Vision

Tushar Nagarajan, Santhosh Kumar Ramakrishnan, Ruta Desai, James Hillis, Kristen Grauman

First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the underlying physical space and capture only what is immediately visible. To facilitate human-centric environment understanding, we present an approach that links egocentric video and the environment by learning representations that are predictive of the camera-wearer's (potentially unseen) local surroundings. We train such models using videos from agents in simulated 3D environments where the environment is fully observable, and test them on human-captured real-world videos from unseen environments. On two human-centric video tasks, we show that models equipped with our environment-aware features consistently outperform their counterparts with traditional clip features. Moreover, despite being trained exclusively on simulated videos, our approach successfully handles real-world videos from HouseTours and Ego4D, and achieves state-of-the-art results on the Ego4D NLQ challenge.

Applications/Computer Vision

Cong Wang, Jinshan Pan, Wei Wang, Jiangxin Dong, Mengzhu Wang, Yakun Ju, Junyang Chen

We show that raw degradation features can effectively guide deep restoration models, providing accurate degradation priors to facilitate better restoration. While networks that do not consider them for restoration forget gradually degradation during the learning process, model capacity is severely hindered. To address this, we propose a Prompting image Restorer, termed as PromptRestorer. Specifically, PromptRestorer contains two branches: a restoration branch and a prompting branch. The former is used to restore images, while the latter perceives degradation priors to prompt the restoration branch with reliable perceived content to guide the restoration process for better recovery. To better perceive the degradation which is extracted by a pre-trained model from given degradation observations, we propose a prompting degradation perception modulator, which adequately considers the characters of the self-attention mechanism and pixel-wise modulation, to better perceive the degradation priors from global and local perspectives. To control the propagation of the perceived content for the restoration branch, we propose gated degradation perception propagation, enabling the restoration branch to adaptively learn more useful features for better recovery. Extensive experimental results show that our PromptRestorer achieves state-of-the-art results on 4 image restoration tasks, including image deraining, deblurring, dehazing, and desnowing.