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Reinforcement Learning · Batch/Offline

Ziheng Wei, Rui Miao, Annie Qu

In offline Reinforcement Learning, immediate rewards in logged batch data are often unobserved due to sparse or irregular record-keeping, or censored beyond certain reward values. This issue frequently arises in practical settings, including health care and marketing. We investigate off-policy evaluation (OPE) in finite-horizon Markov decision processes when rewards are missing not at random (MNAR), which breaks ignorability and induces selection bias even after conditioning on states and actions. To address this, we formalize a reward-dependent propensity model and use future states as shadow variables to identify the full-data conditional mean reward. We further introduce a bridge function that recovers the conditional mean reward without explicitly modeling the MNAR mechanism, and estimate it via a min-max procedure to avoid double sampling. Building upon these identification results, we propose an Fitted-Q-Evaluation-style estimator that propagates the recovered rewards while allowing target policies to depend on past missingness indicators. Finally, we establish consistency and finite-sample error bounds for our OPE estimator, and show through simulations the strong performance of our method compared to existing benchmarks.

Reinforcement Learning · Batch/Offline

Xuyang Chen, Keyu Yan, Guojian Wang, Lin Zhao

Offline reinforcement learning (RL) learns effective policies from pre-collected datasets, offering a practical solution for applications where online interactions are risky or costly. Model-based approaches are particularly advantageous for offline RL, owing to their data efficiency and generalizability. However, due to inherent model errors, model-based methods often artificially introduce conservatism guided by heuristic uncertainty estimation, which can be unreliable. In this paper, we introduce VIPO, a novel model-based offline RL algorithm that incorporates self-supervised feedback from value estimation to enhance model training. Specifically, the model is learned by additionally minimizing the inconsistency between the value learned directly from the offline data and the value estimated from the model. We perform comprehensive evaluations from multiple perspectives to show that VIPO can learn a highly accurate model efficiently and consistently outperform existing methods. In particular, it achieves state-of-the-art performance on almost all tasks in both D4RL and NeoRL benchmarks. Overall, VIPO offers a \textit{general framework} that can be readily integrated into existing model-based offline RL algorithms to systematically enhance model accuracy. Our code is available at~\url{https://anonymous.4open.science/r/vipo2025-8FD4}.

Reinforcement Learning · Batch/Offline

Qiyang Zhou, Xu Ruihang, Peng Wang, Wenjie Lu, Xiaochun Cao, Naiqiang Tan, Li Shen

Continual Offline Reinforcement Learning (CORL) enables building long-term autonomous agents from static datasets. However, it faces heterogeneity in environment dynamics, reward functions, and behavior policies across tasks. Combined with the inherent distribution shift in offline learning, this requires agents to selectively reuse shared knowledge during transfer while isolating task-specific features. The flat knowledge sharing mechanisms employed by existing methods struggle to capture such distinctions, limiting cross-task generalization. To address this, we propose Hierarchical Task-Aware Composition (HTAC), which balances plasticity and stability through dual-level task encoding and soft composition mechanisms. HTAC comprises four modules: (1) a Hierarchical Semantic Task Representation that decomposes tasks into domain-level and task-level embeddings; (2) a Dual-level Expert Network that creates domain and task experts on demand for parameter-efficient knowledge isolation; (3) an Adaptive Knowledge Composition module that integrates historical expert outputs via attention mechanisms for knowledge reuse; (4) Task Adapters that preserve historical routing weights to prevent forgetting. Experiments on Offline Continual World show that HTAC outperforms existing baselines, demonstrating better knowledge reuse and transfer capabilities.

Reinforcement Learning · Batch/Offline

Evgenii Opryshko, Junwei Quan, Claas Voelcker, Yilun Du, Igor Gilitschenski

Offline goal-conditioned reinforcement learning (GCRL) often struggles with long-horizon tasks, where errors in value estimation accumulate and produce unreliable policies. It is typically assumed that effective long-term planning is infeasible without specialized training. In contrast, our work demonstrates that existing GCRL policies can complete long-horizon tasks when combined with a lightweight, training-free planning wrapper. We find that standard goal-conditioned value functions encode locally consistent geometric structure sufficient for planning. Our approach, Test-Time Graph Search (TTGS), constructs a graph over the offline dataset and employs an adaptive subgoal selection strategy. To address unreliable value estimates during shortest-path search, we propose a novel mechanism that softly penalizes long-distance transitions. Our method incurs negligible computational overhead and requires no additional supervision or parameter updates. On the OGBench benchmark, TTGS unlocks latent capabilities in diverse base learners, boosting success rates on challenging locomotion tasks from near-zero to over 90\%, often matching or outperforming methods that require complex auxiliary training.

Reinforcement Learning · Batch/Offline

Mahmoud Selim, Cristina Cipriani, Karl Johansson

Diffusion policies offer a powerful and expressive parameterization for continuous control. Yet, their integration with reinforcement learning remains conceptually and algorithmically challenging. In this work, we address this gap by introducing a noisy-space action-value (Q-)function that assigns values to diffusion latents through the distribution of executed actions induced by the denoising process. We show that this construction admits a precise semantic interpretation and derive a noisy-space policy gradient (NSPG) in which value estimates for noisy latents are computed exclusively using clean action-space values. Building on this result, we formulate a KL-regularized policy improvement over noisy latents and show that the resulting objective admits a diffusion-compatible regression form, avoiding backpropagation through the denoising process. Experiments on the D4RL benchmark demonstrate that semantically grounded value gradients provide a principled, effective foundation for training diffusion policies in offline reinforcement learning.

Reinforcement Learning · Batch/Offline

Minh-Tung Luu, Hwanhee Kim, Younghwan Lee, Chang D. Yoo

Conveying complex objectives to reinforcement learning (RL) agents often requires meticulous reward engineering. Preference-based RL (PbRL) offers a promising alternative by learning reward functions from human feedback, but its scalability is hindered by high labeling costs. Inspired by advances in Video Foundation Models (ViFMs), we present Video-based Optimal Transport Preference (VOTP), a semi-supervised framework that learns effective reward functions from only a handful of labels. By leveraging optimal transport to align visual trajectories within the rich representation space of ViFMs, VOTP effectively generates high-fidelity pseudo-labels for large amounts of unlabeled data, substantially reducing human supervision. Extensive experiments across locomotion and manipulation benchmarks demonstrate the superiority of VOTP, which outperforms state-of-the-art offline PbRL methods under limited feedback budgets. We also showcase the robustness of VOTP in the presence of visual distractors and validate its utility on real robotic tasks, where it learns meaningful rewards with minimal human input.

Reinforcement Learning · Batch/Offline

Ying Ba, Tianyu Zhang, Mohan Zhou, Yalong Bai, Wenyi Mo, Guiwei Zhang, Bing Su, Ji-Rong Wen

Text-to-image generation models have achieved remarkable progress in preference optimization, yet achieving robust alignment across diverse reward models remains a significant challenge. Existing multi-reward fusion approaches rely on weighted summation, which is costly to tune and insufficient for balancing conflicting objectives. More critically, optimization with reward models is highly susceptible to reward hacking, where reward scores increase while the perceived quality of generated images deteriorates. We demonstrate that optimizing against a unified global target under heterogeneous reward upper bounds can induce reward hacking, a risk further exacerbated by the inherent instability of weak reward models. To mitigate this, we propose a Pareto Frontier-Guided Optimal Transport framework. Our method constructs a prompt-specific Pareto frontier and maps dominated samples toward it via distribution-aware optimal transport. Furthermore, we develop both online and offline optimization strategies tailored to diverse reward signal characteristics. To provide a more rigorous assessment, we introduce the Joint Domination Rate (JDR) and Joint Collapse Rate (JCR) as principled metrics to quantify multi-reward synergy and reward hacking. Experimental results show that our approach outperforms strong baselines with an 11\% gain in JDR and achieves a near 80\% win rate in human evaluations.

Reinforcement Learning · Batch/Offline

Jiayu Chen, Le Xu, Aravind Venugopal, Jeff Schneider

Offline reinforcement learning (RL) offers a powerful paradigm for data-driven control. Compared to model-free approaches, offline model-based RL (MBRL) explicitly learns a world model from a static dataset and uses it as a surrogate simulator, improving data efficiency and enabling potential generalization beyond the dataset support. However, most existing offline MBRL methods follow a two-stage training procedure: first learning a world model by maximizing the likelihood of the observed transitions, then optimizing a policy to maximize its expected return under the learned model. This objective mismatch results in a world model that is not necessarily optimized for effective policy learning. Moreover, we observe that policies learned via offline MBRL often lack robustness during deployment, and small adversarial noise in the environment can lead to significant performance degradation. To address these, we propose a framework that dynamically adapts the world model alongside the policy under a unified learning objective aimed at improving robustness. At the core of our method is a maximin optimization problem, which we solve by innovatively utilizing Stackelberg learning dynamics. We provide theoretical analysis to support our design and introduce computationally efficient implementations. We benchmark our algorithm on twelve noisy D4RL MuJoCo tasks and three stochastic Tokamak Control tasks, demonstrating its state-of-the-art performance.

Reinforcement Learning · Batch/Offline

Siyu Wang, Xiaocong Chen, Mingming Gong, Yong Li, Quan Sheng, Lina Yao

Transformer sequence models such as Decision Transformer can learn strong offline policies from logged trajectories, but they can suffer from causal confusion: reliance on spurious correlations that predict reward in the data but do not reflect the true causal mechanisms of the environment. We propose CSET (Counterfactual State Editing Transformer), which improves robustness in strictly offline reinforcement learning without learning environment transition dynamics. CSET first fits a causal reward model as a conditional variational autoencoder to infer a posterior over reward disturbances for each transition. Conditioning on the factual action and a sampled disturbance, a counterfactual state generator proposes a minimally edited state whose predicted reward matches the factual reward; a normalized move-band constraint and an acceptance gate enforce state plausibility and reward consistency. We then augment trajectories by replacing only the observation token with the edited state while keeping the next observation factual, so the policy is not trained on synthetic successor transitions. On the model side, CSET uses a causally structured hybrid transformer: separate convolutional encoders process return-to-go, state, and action streams for local temporal structure, and a final attention block is softly supervised so action prediction focuses on its direct causal parents (state and return-to-go). Experiments on D4RL locomotion and AntMaze tasks and on offline recommendation benchmarks show consistent gains over transformer baselines and substantially improved robustness to injected spurious distractors.

Reinforcement Learning · Batch/Offline

Xiaocong Chen, Siyu Wang, Lina Yao

Flow-matching policies have recently emerged as a powerful class of generative models for offline reinforcement learning (RL), capable of capturing complex, multi-modal action distributions from static datasets. However, standard training objectives are largely agnostic to the global properties of the generative path, permitting learned vector fields that are irregular and unstable, which can hinder performance. In this work, we introduce PDE-regularized Q-Learning (PQL), a novel algorithm that addresses this limitation by imposing a principled structure on the entire probability flow. PQL makes two synergistic contributions: first, a partial differential equation based regularizer derived from the continuity equation enforces global smoothness and stability on the flow. Second, to solve the complex optimization problem introduced by this regularizer, we propose a Beta-distributed timestep sampling strategy that focuses learning on the critical trajectory segments where the trade-off between imitation and smoothness is most acute. Through extensive experiments, we demonstrate that by structuring the generative journey and not just its destination, PQL achieves state-of-the-art performance on a wide range of challenging offline RL tasks.

Reinforcement Learning · Batch/Offline

Gwanwoo Song, Kwanyoung Park, Youngwoon Lee

In offline reinforcement learning (RL), single-step temporal-difference (TD) learning can suffer from bootstrapping error accumulation over long horizons. Action-chunked TD methods mitigate this by backing up over multiple steps, but can introduce suboptimality by restricting the policy class to open-loop action sequences. To resolve this trade-off, we present Chunk-Guided Q-Learning (CGQ), a single-step TD algorithm that guides a fine-grained single-step critic by regularizing it toward a chunk-based critic trained using temporally extended backups. This reduces compounding error while preserving fine-grained value propagation. We theoretically show that CGQ attains tighter critic optimality bounds than either single-step or action-chunked TD learning alone. Empirically, CGQ achieves strong performance on challenging long-horizon OGBench tasks, often outperforming both single-step and action-chunked methods.

Reinforcement Learning · Batch/Offline

Marco Bagatella, Mert Albaba, Jonas Hübotter, Georg Martius, Andreas Krause

Foundation models compress a large amount of information in a single, large neural network, which can then be queried for individual tasks. There are strong parallels between this widespread framework and offline goal-conditioned reinforcement learning algorithms: a universal value function is trained on a large number of goals, and the policy is evaluated on a single goal in each test episode. Extensive research in foundation models has shown that performance can be substantially improved through test-time training, specializing the model to the current goal. We find similarly that test-time offline reinforcement learning on experience related to the test goal can lead to substantially better policies at modest compute costs. We propose a novel self-supervised data selection criterion, which selects transitions from an offline dataset according to their relevance to the current state and quality with respect to the evaluation goal. We demonstrate across a wide range of high-dimensional loco-navigation and manipulation tasks that fine-tuning a policy on the selected data for a few gradient steps leads to significant performance gains over standard offline pre-training. Our goal-conditioned test-time training (GC-TTT) algorithm applies this routine in a receding-horizon fashion during evaluation, adapting the policy to the current trajectory as it is being rolled out. Finally, we study compute allocation at inference, demonstrating that, at comparable costs, GC-TTT induces performance gains that are not achievable by scaling model size.

Reinforcement Learning · Batch/Offline

Lukas Schäfer, Pallavi Choudhury, Abdelhak Lemkhenter, Chris Lovett, Somjit Nath, Luis França, Matheus Mendonca, Alex Lamb, Riashat Islam, Siddhartha Sen 等

Behavior cloning (BC) is a practical offline imitation learning method, but it often fails when expert demonstrations are limited. Recent works have introduced a class of architectures named predictive inverse dynamics models (PIDM) that combine a future state predictor with an inverse dynamics model (IDM). While PIDM often outperforms BC, the reasons behind its benefits remain unclear. In this paper, we provide a theoretical explanation: PIDM introduces a bias-variance tradeoff. While predicting the future state introduces bias, conditioning the IDM on the prediction can significantly reduce variance. We establish conditions on the state predictor bias for PIDM to achieve lower prediction error and higher sample efficiency than BC, with the gap widening when additional data sources are available. We validate the theoretical insights empirically in 2D navigation tasks, where BC requires up to five times (three times on average) more demonstrations than PIDM to reach comparable performance; and in a complex 3D environment in a modern video game with high-dimensional visual inputs and stochastic transitions, where BC requires over 66\% more samples than PIDM.

Reinforcement Learning · Batch/Offline

Xinsong Feng, Leshu Tang, Chenan Wang, Haipeng Chen

Generative models have emerged as a powerful class of policies for offline reinforcement learning (RL) due to their ability to capture complex, multi-modal behaviors. However, existing methods face a stark trade-off: slow, iterative models like diffusion policies are computationally expensive, while fast, single-step models like consistency policies often suffer from degraded performance. In this paper, we demonstrate that it is possible to bridge this gap. The key to moving beyond the limitations of individual methods, we argue, lies in a unifying perspective that views modern generative models—including diffusion, flow matching, and consistency models—as specific instances of learning a continuous-time generative trajectory governed by an Ordinary Differential Equation (ODE). This principled foundation provides a clearer design space for generative policies in RL and allows us to propose *Generative Trajectory Policies* (GTPs), a new and more general policy paradigm that learns the entire solution map of the underlying ODE. To make this paradigm practical for offline RL, we further introduce two key theoretically principled adaptations. Empirical results demonstrate that GTP achieves state-of-the-art performance on D4RL benchmarks -- it significantly outperforms prior generative policies, achieving perfect scores on several notoriously hard AntMaze tasks.

Reinforcement Learning · Batch/Offline

Xing Lei, Jincheng Wang, Xuetao Zhang, Donglin Wang

Offline goal-conditioned RL (GCRL) learns goal-reaching policies from static datasets, but real-world datasets are often partially observable and history-dependent, exhibiting a mix of Markovian and non-Markovian that violate standard RL assumptions. History-aware sequence models such as Decision Transformer (DT) are a natural fit for long-term dependency modeling, yet pure attention is inefficient and brittle when handling local Markovian structure and long-range context simultaneously. Although recent hybrid architectures (e.g., LSDT) introduce local extractors to improve local dependencies modeling, the fixed-window extraction cannot adapt its effective memory to varying dependency lengths in temporally heterogeneous settings, often truncating long-range context rather than compressing its content adaptively. Moreover, sequential offline GCRL faces a key bottleneck: under sparse rewards, return-to-go (RTG) becomes non-discriminative across sub-trajectories, providing little guidance signal for stitching goal-reaching behaviors from diverse demonstrations. To address these, we propose QHyer, which replaces RTG with a flow-parameterized, state-conditioned goal-reaching Q-estimator to support stitching across demonstrations, and introduces a gated Hybrid Attention-Mamba backbone that performs content-adaptive history compression while preserving local dynamics. Extensive experiments demonstrate that QHyer achieves state-of-the-art performance on both non-Markovian and Markovian datasets, validating its effectiveness for diverse scenarios.

Reinforcement Learning · Batch/Offline

Lu Guo, Yixiang Shan, Zhengbang Zhu, Qifan Liang, Lichang Song, Ting Long, Weinan Zhang, Yi Chang

Offline reinforcement learning (RL) learns policies from fixed datasets, thereby avoiding costly or unsafe environment interactions. However, its reliance on finite static datasets inherently restricts the ability to generalize beyond the training distribution. Prior solutions based on synthetic data augmentation often fail to generalize to unseen scenarios in the (augmented) dataset. To address these challenges, we propose Retrieval High-quAlity Demonstrations (RAD) for decision-making, which innovatively introduces a retrieval mechanism into offline RL. Specifically, RAD retrieves high-return and reachable states from the offline dataset as target states, and leverages a generative model to generate sub-trajectories conditioned on these targets for planning. Since the targets are high-return states, once the agent reaches such a target, it can continue to obtain high returns by following the associated high-return actions, thereby improving policy generalization. Extensive experiments confirm that RAD achieves competitive or superior performance compared to baselines across diverse benchmarks, validating its effectiveness. Our code is available at https://anonymous.4open.science/r/RAD_ICML-6CC9.

Reinforcement Learning · Batch/Offline

Pengcheng Wang, Qinghang Liu, Haotian Lin, Yiheng Li, Guojian Zhan, Masayoshi Tomizuka, Yixiao Wang

Learning domain adaptive policies that can generalize to unseen transition dynamics, remains a fundamental challenge in learning-based control. Substantial progress has been made through domain representation learning to capture domain-specific information, thus enabling domain-aware decision making. We analyze the process of learning domain representations through dynamical prediction and find that selecting contexts adjacent to the current step causes the learned representations to entangle static domain information with varying dynamical properties. Such mixture can confuse the conditioned policy, thereby constraining zero-shot adaptation. To tackle the challenge, we propose DADP (Domain Adaptive Diffusion Policy), which achieves robust adaptation through unsupervised disentanglement and domain-aware diffusion injection. First, we introduce Lagged Context Dynamical Prediction, a strategy that conditions future state estimation on a historical offset context; by increasing this temporal gap, we unsupervisedly disentangle static domain representations by filtering out transient properties. Second, we integrate the learned domain representations directly into the generative process by biasing the prior distribution and reformulating the diffusion target. Extensive experiments on challenging benchmarks across locomotion and manipulation demonstrate the superior performance, and the generalizability of DADP over prior methods. More visualization results are available on the https://anonymous.4open.science/w/dadp-webpage-D841.

Reinforcement Learning · Batch/Offline

Hyungkyu Kang, Byeongchan Kim, Min-hwan Oh

Offline goal-conditioned reinforcement learning (GCRL) provides a practical framework for obtaining goal-reaching policies from fixed datasets. However, learning a reliable goal-conditioned value function in long-horizon tasks remains challenging. In this paper, we identify erroneous generalization in goal-conditioned value functions as a fundamental bottleneck, and demonstrate that appropriate inductive bias in the value function is crucial for addressing the bottleneck. Building on these findings, we propose Latent-Aligned Value Learning (LAVL), an offline GCRL algorithm that integrates latent-representation-based value generalization with hierarchical planning in a unified framework. Extensive numerical experiments on OGBench demonstrate that LAVL consistently outperforms existing offline GCRL methods, achieving the highest performance on **20** out of 22 datasets. Notably, LAVL exhibits strong performance in long-horizon tasks and trajectory stitching datasets, where prior methods suffer significant performance degradation.

Reinforcement Learning · Batch/Offline

Junseok Kim, Dohyeong Kim, Mineui Hong, Songhwai Oh

In offline goal-conditioned reinforcement learning (GCRL), where one relies on a limited reward-free dataset to learn a generalist goal-reaching agent, compositional generalization becomes essential for reaching unseen goals under novel contextual variations. Most prior approaches pursue this via trajectory stitching over temporally contiguous segments, which limits composing behaviors across varying contexts. To overcome this limitation, we formalize *analogy transduction* as composing task-endogenous analogies with task-exogenous contexts and propose a novel analogy representation tailored for it. Grounded in our theory, this analogy representation captures what changes under optimal task execution, remains invariant to contextual variations, and is sufficient for optimal goal-reaching. We further contend that generalization to unseen analogy-context pairs is a practical obstacle in analogy transduction, and introduce a new approach for offline GCRL that enables analogy transduction beyond seen pairs to unseen combinations. We empirically demonstrate the effectiveness of our approach on OGBench manipulation environments, substantially outperforming prior methods that do not perform analogy transduction.

Reinforcement Learning · Batch/Offline

Daqian Shao, Thomas Kleine Buening, Marta Kwiatkowska

We propose a general framework for causal Imitation Learning (IL) with hidden confounders, which subsumes several existing settings. Our framework accounts for two types of hidden confounders: (a) variables observed by the expert but not by the imitator, and (b) confounding noise hidden from both. By leveraging trajectory histories as instruments, we reformulate causal IL in our framework into a Conditional Moment Restriction (CMR) problem. We propose DML-IL, an algorithm that solves this CMR problem via instrumental variable regression, and upper bound its imitation gap. Empirical evaluation on continuous state-action environments, including Mujoco tasks, demonstrates that DML-IL outperforms existing causal IL baselines.