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1,066篇论文匹配“Reinforcement Learning and Planning”
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Masataro Asai, Stephen Wissow

Despite being successful in board games and reinforcement learning (RL), Monte Carlo Tree Search (MCTS) combined with Multi Armed Bandit (MAB) has seen limited success in domain-independent classical planning until recently. Previous work (Wissow and Asai, 2024) showed that UCB1, designed for bounded rewards, does not perform well as applied to cost-to-go estimates in classical planning, because cost-to-go estimates are unbounded, and showed improved performance using a Gaussian reward MAB instead. This paper further sharpens our understanding of ideal bandits for planning tasks. Existing work has two issues: first, Gaussian MABs under-specify the support of cost-to-go estimates as (-∞, ∞), which we can narrow down. Second, Full Bellman backup (Schulte and Keller, 2014) that backpropagates sample max/min lacks theoretical justification. We use Peaks-Over-Threashold Extreme Value Theory to resolve both issues at once, propose a new bandit algorithm (UCB1-Uniform). We formally prove its regret bound and empirically demonstrate its performance in classical planning.

Qingyu Zhang, Chunlei Xin, Xuanang Chen, Yaojie Lu, Hongyu Lin, Xianpei Han, Le Sun, Qing Ye, Qianlong Xie, Xingxing Wang

Goal-driven persuasive dialogue, exemplified by applications like telemarketing, requires sophisticated multi-turn planning and strict factual faithfulness, which remains a significant challenge for even state-of-the-art Large Language Models (LLMs). A lack of task-specific data often limits previous works, and direct LLM application suffers from strategic brittleness and factual hallucination. In this paper, we first construct and release TeleSalesCorpus, the first real-world-grounded dialogue dataset for this domain. We then propose AI-Salesman, a novel framework featuring a dual-stage architecture. For the training stage, we design a Bayesian-supervised reinforcement learning algorithm that learns robust sales strategies from noisy dialogues. For the inference stage, we introduce the Dynamic Outline-Guided Agent (DOGA), which leverages a pre-built script library to provide dynamic, turn-by-turn strategic guidance. Moreover, we design a comprehensive evaluation framework that combines fine-grained metrics for key sales skills with the LLM-as-a-Judge paradigm. Experimental results demonstrate that our proposed AI-Salesman significantly outperforms baseline models in both automatic metrics and comprehensive human evaluations, showcasing its effectiveness in complex persuasive scenarios.

Yu Liu, Yanbing Liu, Fangfang Yuan, Cong Cao, Youbang Sun, Kun Peng, WeiZhuo Chen, Jianjun Li, Zhiyuan Ma

Recent advances in large language models (LLMs) and dense retrievers have driven significant progress in retrieval-augmented generation (RAG). However, existing approaches face significant challenges in complex reasoning-oriented multi-hop retrieval tasks: 1) Ineffective reasoning-oriented planning: Prior methods struggle to generate robust multi-step plans for complex queries, as rule-based decomposers perform poorly on out-of-template questions. 2) Suboptimal reasoning-driven retrieval: Related methods employ limited query reformulation, leading to iterative retrieval loops that often fail to locate golden documents. 3) Insufficient reasoning-guided filtering: Prevailing methods lack the fine-grained reasoning to effectively filter salient information from noisy results, hindering utilization of retrieved knowledge. Fundamentally, these limitations all stem from the weak coupling between retrieval and reasoning in current RAG architectures. We introduce the Orchestrated Planner-Executor Reasoning Architecture (OPERA), a novel reasoning-driven retrieval framework. OPERA's Goal Planning Module (GPM) decomposes questions into sub-goals, which are executed by a Reason-Execute Module (REM) with specialized components for precise reasoning and effective retrieval. To train OPERA, we propose Multi-Agents Progressive Group Relative Policy Optimization (MAPGRPO), a novel variant of GRPO. Experiments on complex multi-hop benchmarks show OPERA's superior performance, validating both the MAPGRPO method and OPERA's design.

Tazeek Bin Abdur Rakib, Ambuj Mehrish, Lay-Ki Soon, Wern Han Lim, Soujanya Poria

Large-language-model (LLM) agents excel at reactive dialogue but struggle with proactive, goal-driven interactions due to myopic decoding and costly planning. We introduce DialogXpert, which leverages a frozen LLM to propose a small, high-quality set of candidate actions per turn and employs a compact Q-network over fixed BERT embeddings trained via temporal-difference learning to select optimal moves within this reduced space. By tracking the user's emotions DialogXpert tailors each decision to advance the task while nurturing a genuine, empathetic connection. Across negotiation, emotional support, and tutoring benchmarks, DialogXpert drives conversations to under 3 turns with success rates exceeding 94% and, with a larger LLM prior, pushes success above 97% while markedly improving negotiation outcomes. This framework delivers real-time, strategic, and emotionally intelligent dialogue planning at scale.

Pengyuan Wei, Giorgos Christopoulos, Zhouyang Shen, Jincheng Wang, Joshua Mukherjee, Ryuji Hirayama, Sriram Subramanian, Prateek Mittal

Acoustophoresis uses sound waves to manipulate small objects in mid-air and has broad potential in various applications. However, stable multi-particle levitation remains challenging due to complex acoustic dynamics and limitations of existing models. We introduce AcoustoReinforce, a reinforcement learning-based path planner that autonomously controls the motion of multiple levitated particles. Leveraging a decentralized architecture, it learns local neural policies that generate particle trajectories independently, enabling scalable, communication-free control even in densely populated acoustic fields. To ensure physical feasibility, acoustic trapping strength is incorporated as a constraint during both training and inference, producing trajectories that are collision-free, acoustically stable, and physically realizable within real-world system constraints. Experiments on a real-world levitation platform show that AcoustoReinforce outperforms state-of-the-art planners, improving task success rates by up to 130% across diverse configurations. These results demonstrate the effectiveness of learning-based decentralized control for complex multi-object acoustophoresis in real environments.

Artem Pshenitsyn, Aleksandr Panov, Alexey Skrynnik

Multi-agent reinforcement learning (MARL) is a powerful paradigm for solving cooperative and competitive decision-making problems. While many MARL benchmarks have been proposed, few combine continuous state and action spaces with challenging coordination and planning tasks. We introduce CAMAR, a new MARL benchmark designed explicitly for multi-agent pathfinding in environments with continuous actions. CAMAR supports cooperative and competitive interactions between agents and runs efficiently at up to 100,000 environment steps per second. We also propose a three-tier evaluation protocol to better track algorithmic progress and enable deeper analysis of performance. In addition, CAMAR allows the integration of classical planning methods such as RRT and RRT* into MARL pipelines. We use them as standalone baselines and combine RRT* with popular MARL algorithms to create hybrid approaches. We provide a suite of test scenarios and benchmarking tools to ensure reproducibility and fair comparison. Experiments show that CAMAR presents a challenging and realistic testbed for the MARL community.

Yibo Zhang, Dengpeng Xing

Goal-conditioned hierarchical reinforcement learning has demonstrated effectiveness in addressing complicated decision-making tasks by providing ''temporal extraction'', which decomposes tasks into smaller and more manageable ''subgoals''. This enables agents to plan over a longer time scale. However, achieving optimal exploration and exploitation still remains a challenge, especially for long-horizon or sparse-reward scenarios. In this paper, we introduce Active exploraion and hierarchical Self-Imitation (ASI), an effective scheme to enhance exploration and exploitation based on subgoal representation learning. The key point of ASI is to utilize temporal adjacency information in the representation space. We construct and dynamically update an adjacency graph that captures the relationships between subgoals. Based on the adjacency information provided by the graph, we design two mechanisms: active ``frontier-reaching'' exploration that faster expands the explored area by targeting boundary regions, and hierarchical self-imitation learning that leverages historical experience to facilitate both frontier reaching and policy training. Experimental results show that our method accelerates exploration and outperforms existing baselines in challenging long-horizon continuous control tasks.

Tao Zhang, Ziqi Zhang, Zongyang Ma, Yuxin Chen, Bing Li, Chunfeng Yuan, Guangting Wang, Fengyun Rao, Ying Shan, Weiming Hu

The ability to perform multi-modal multi-hop reasoning by iteratively integrating information across various modalities and external knowledge is critical for addressing complex real-world challenges. However, existing Multi-modal Large Language Models (MLLMs) are predominantly limited to single-step reasoning, as existing benchmarks lack the complexity needed to evaluate and drive multi-hop abilities. To bridge this gap, we introduce MMhops, a novel, large-scale benchmark designed to systematically evaluate and foster multi-modal multi-hop reasoning. MMhops dataset comprises two challenging task formats, Bridging and Comparison, which necessitate that models dynamically construct complex reasoning chains by integrating external knowledge. To tackle the challenges posed by MMhops, we propose MMhops-R1, a novel multi-modal Retrieval-Augmented Generation (mRAG) framework for dynamic reasoning. Our framework utilizes reinforcement learning to optimize the model for autonomously planning reasoning paths, formulating targeted queries, and synthesizing multi-level information. Comprehensive experiments demonstrate that MMhops-R1 significantly outperforms strong baselines on MMhops, highlighting that dynamic planning and multi-modal knowledge integration are crucial for complex reasoning. Moreover, MMhops-R1 demonstrates strong generalization to tasks requiring fixed-hop reasoning, underscoring the robustness of our dynamic planning approach.

Zhuohao Yu, Zhe Liu, Tao Ren, Chenxue Wang, Junjie Wang, Qing Wang

Distributed multi-agent systems are increasingly deployed in dynamic and high-stakes environments such as power grids, intelligent traffic systems, and collaborative robotics. In these systems, long-term stability, the ability to maintain coherent and safe system behavior over time, is critical but underexplored in existing research. This paper presents LLMASC, a framework designed to enhance long-term stability in multi-agent collaboration by combining semantic reasoning with decentralized control. LLMASC comprises three key components: a Semantic Perception Encoder that transforms heterogeneous agent observations into structured natural language; an LLM-Guided Consensus Decision module that enables strategic alignment through proposal exchange and voting; and a Policy Execution Controller that maps high-level plans to executable actions via reinforcement learning. We evaluate LLMASC across three representative simulation domains (Multi-Walker, Simulation of Urban Mobility and Power Grid Stabilization), spanning both physical and cyber-physical systems. Experiments show that LLMASC consistently outperforms the best baselines, improving stability rates by up to 44% and long-term success by 31%. Further analysis confirms its decision-making efficiency and robustness under varying agent populations and model choices.

Hao Yin, Hongjie He, Fan Chen

With the increasing number of items requiring handling simultaneously in complex logistics, offline three-dimensional packing methods need to plan larger numbers of items. Existing deep reinforcement learning (DRL)-based packing methods cannot plan for large numbers of items while keeping high-quality solutions due to limited exploration space and high computational complexity. To address this issue, this paper proposes a scalable DRL-based packing method. An attention-based pack-Q-network (PQNet) is constructed to learn the optimal packing policy by integrating unpacked items, available spaces, and packed items. To expand the valid exploration space, a bidding-based multi-policy (BBMP) framework composed of multiple PQNets is designed to efficiently explore more latent valid solutions, thus enhancing solution quality. To reduce computational complexity, a training-free dynamic candidate selection (DCS) framework is proposed to incorporate comprehensive item information during execution with minimal computation overhead, which helps in effectively planning large numbers of items. Experimental results show that across item numbers of 20~1000, our method consistently outperforms the best-performing baseline at each tested scale by 3.2%~13.1% in space utilization.

Hongwei Wang, Yangru Huang, Guangyao Chen, Xu Wang, Yi Jin

Model-based reinforcement learning (MBRL) enables efficient decision-making by learning predictive world modelsof environment dynamics. Despite recent advances, existingmodels often struggle to reconcile accurate short-term transitions with coherent long-term planning, especially in partially observable or long-horizon settings. We argue that thislimitation often stems from modeling all transitions at a single temporal resolution, which makes it challenging to simultaneously capture fine-grained local dynamics and abstractglobal structures. To this end, we propose SF-RSSM (Slow-Fast Recurrent State-Space Model), a novel method that decouples short-term and long-term dynamics via a dualbranchdesign. The fast branch captures short-horizon transitions using residual prediction, while the slow branch models long-range dependencies with a GRU-based recurrent pathway.A distillation mechanism is developed to enable cooperationacross timescales, with the slow model providing soft targetsto guide the fast model. Additionally, a curiosity module encourages exploration by promoting learning in regions wherethe fast and slow branches exhibit divergent dynamics. Experiments on CARLA, DMControl and Atari benchmarks showthat SF-RSSM outperforms strong baselines in policy performance.

Dawei Wang, Chengming Zhou, Di Zhao, Xinyuan Liu, Marci Chi Ma, Gary Ushaw, Richard Davison

Recent breakthroughs in Large Language Models (LLMs) have positioned them as a promising paradigm for agents, with long-term planning and decision-making emerging as core general-purpose capabilities for adapting to diverse scenarios and tasks. Real-time strategy (RTS) games serve as an ideal testbed for evaluating these two capabilities, as their inherent gameplay requires both macro-level strategic planning and micro-level tactical adaptation and action execution. Existing RTS game-based environments either suffer from relatively high computational demands or lack support for textual observations, which has constrained the use of RTS games for LLM evaluation. Motivated by this, we present TowerMind, a novel environment grounded in the tower defense (TD) subgenre of RTS games. TowerMind preserves the key evaluation strengths of RTS games for assessing LLMs, while featuring low computational demands and a multimodal observation space, including pixel-based, textual, and structured game-state representations. In addition, TowerMind supports the evaluation of model hallucination and provides a high degree of customizability. We design five benchmark levels to evaluate several widely used LLMs under different multimodal input settings. The results reveal a clear performance gap between LLMs and human experts across both capability and hallucination dimensions. The experiments further highlight key limitations in LLM behavior, such as inadequate planning validation, a lack of multifinality in decision-making, and inefficient action use. We also evaluate two classic reinforcement learning algorithms: Ape-X DQN and PPO. By offering a lightweight and multimodal design, TowerMind complements the existing RTS game-based environment landscape and introduces a new benchmark for the AI agent field.

Paul Strang, Zacharie Alès, Côme Bissuel, Olivier Juan, Safia Kedad-Sidhoum, Emmanuel Rachelson

Mixed-Integer Linear Programming (MILP) lies at the core of many real-world combinatorial optimization (CO) problems, traditionally solved by branch-and-bound (B&B). A key driver influencing B&B solvers efficiency is the variable selection heuristic that guides branching decisions. Looking to move beyond static, hand-crafted heuristics, recent work has explored adapting traditional reinforcement learning (RL) algorithms to the B&B setting, aiming to learn branching strategies tailored to specific MILP distributions. In parallel, RL agents have achieved remarkable success in board games, a very specific type of combinatorial problems, by leveraging environment simulators to plan via Monte Carlo Tree Search (MCTS). Building on these developments, we introduce Plan-and-Branch-and-Bound (PlanB&B), a model-based reinforcement learning (MBRL) agent that leverages a learned internal model of the B&B dynamics to discover improved branching strategies. Computational experiments empirically validate our approach, with our MBRL branching agent outperforming previous state-of-the-art RL methods across four standard MILP benchmarks.

Rashmeet Kaur Nayyar, Naman Shah, Siddharth Srivastava

Real-world sequential decision-making often involves parameterized action spaces that require both, decisions regarding discrete actions and decisions about continuous action parameters governing how an action is executed. Existing approaches exhibit severe limitations in this setting---planning methods demand hand-crafted action models, and standard reinforcement learning (RL) algorithms are designed for either discrete or continuous actions but not both, and the few RL methods that handle parameterized actions typically rely on domain-specific engineering and fail to exploit the latent structure of these spaces. This paper extends the scope of RL algorithms to long-horizon, sparse-reward settings with parameterized actions by enabling agents to autonomously learn both state and action abstractions online. We introduce algorithms that progressively refine these abstractions during learning, increasing fine-grained detail in the critical regions of the state–action space where greater resolution improves performance. Across several continuous-state, parameterized-action domains, our abstraction-driven approach enables TD(λ) to achieve markedly higher sample efficiency than state-of-the-art baselines.

Dohun Lim, Minji Kim, Jaewoon Lim, Sungchan Kim

We propose BRIC, a novel test-time adaptation (TTA) framework that enables long-term human motion generation by resolving execution discrepancies between diffusion-based kinematic motion planners and reinforcement learning-based physics controllers. While diffusion models can generate diverse and expressive motions conditioned on text and scene context, they often produce physically implausible outputs, leading to execution drift during simulation. To address this, BRIC dynamically adapts the physics controller to noisy motion plans at test time, while preserving pre-trained skills via a loss function that mitigates catastrophic forgetting. In addition, BRIC introduces a lightweight test-time guidance mechanism that steers the diffusion model in the signal space without updating its parameters. By combining both adaptation strategies, BRIC ensures consistent and physically plausible long-term executions across diverse environments in an effective and efficient manner. We validate the effectiveness of BRIC on a variety of long-term tasks, including motion composition, obstacle avoidance, and human-scene interaction, achieving state-of-the-art performance across all tasks.

Muchan Tao, Haonan Qin, Yuqi Fang, Caifeng Shan, Tieniu Tan

Clinical reinforcement learning (RL) holds promise for treatment recommendation but remains hindered by black-box decision processes, limited safety guarantees, and lack of individualized reasoning. We introduce Delphi Engine, the first fully trainable neuro-symbolic causal RL framework for dynamic treatment planning, designed to answer three core clinical questions in real time: Why this action? Why is it safe? Why for this patient? Specifically, Delphi integrates: (1) causality-aware state modeling using discretized physiological variables and subtype-specific causal graphs; (2) adaptive symbolic rule constraints, combining clinical guidelines and behavior-derived rules into soft differentiable logic; and (3) interpretable decision fusion, where actions are selected based on joint neural-symbolic Q-values and explained via structured LLM-based justifications. We evaluate Delphi on the MIMIC-III sepsis cohort using both standard off-policy evaluations (WIS↑1.47, DR↑1.29, RMSE↓0.207) and the first blinded physician evaluation of an explainable RL system in healthcare. Delphi consistently outperforms historical physicians' treatments in safety (+10.4%), understandability (+8.9%), and adoption rate (+5.75%) across six clinical axes. These results highlight Delphi’s potential as a safe, interpretable, and patient-specific AI assistant for critical care medicine.

Jiayu Zhou, Qiwei Wu, Jian Li, Zhe Chen, Xiaogang Xiong, Renjing Xu

Autonomous execution of long-horizon, contact-rich manipulation tasks traditionally requires extensive real-world data and expert engineering, posing significant cost and scalability challenges. This paper proposes a novel framework integrating hierarchical semantic decomposition, reinforcement learning (RL), visual language models (VLMs), and knowledge distillation to overcome these limitations. Complex tasks are decomposed into atomic skills, with RL-trained policies for each primitive exclusively in simulation. Crucially, our RL formulation incorporates explicit force constraints to prevent object damage during delicate interactions. VLMs perform high-level task decomposition and skill planning, generating diverse expert demonstrations. These are distilled into a unified policy via Visual-Tactile Diffusion Policy for end-to-end execution. We conduct comprehensive ablation studies exploring different VLM-based task planners to identify optimal demonstration generation pipelines, and systematically compare imitation learning algorithms for skill distillation. Extensive simulation experiments and physical deployment validate that our approach achieves policy learning for long-horizon manipulation without costly human demonstrations, while the VLM-guided atomic skill framework enables scalable generalization to diverse tasks.

Ankit Kanwar, Hartej Soin, Abhinav Barnawal, Mudit Chopra, Harshil Vagadia, Tamajit Banerjee, Shreshth Tuli, Rohan Paul, Souvik Chakraborty

Given the task of landing a ball in a goal region beyond direct reach, humans can often throw, slide, or rebound objects against the wall to attain the goal. Enabling robots to replicate such reasoning is non-trivial as it requires multi-step planning and involves a mixture of discrete and continuous action spaces, a sparse and sensitive reward structure, computationally expensive simulations, and an incomplete understanding of the environment's physics. We present PhyPlan, a physics-informed and adaptable planning framework for efficient multi-step physical reasoning. At its core, PhyPlan comprises of Generative Flow Networks (GFlowNets) and Monte Carlo Tree Search (MCTS) to explore and evaluate sequences of object interactions. GFlowNets sample discrete action sequences in proportion to their associated reward, enabling broad and reward-driven exploration of the discrete planning space. MCTS complements this by adaptively balancing the use of a fast but approximate pre-trained physics-informed dynamics predictor and costly but accurate environment rollouts, ensuring both speed and precision in planning. The known and actual physics discrepancy is captured using Gaussian Process Regression. Experiments on benchmark simulated tasks requiring composition of collisions, slides, and rebounds demonstrate that PhyPlan achieves a 45\% higher success rate and up to 3× efficiency gains over state-of-the-art model-based reinforcement learning approaches.

Jing Li, Yanxin Luo, Donghong Han, Yimeng Zhan, Xiaoming Fu, Baiyou Qiao, Gang Wu

Emotional Support Conversation (ESC) aims to alleviate individuals’ negative emotions through multi-turn dialogues, where effective strategy planning and response generation are essential. However, existing methods often suffer from limitations in both planning reasonable support strategies and effectively expressing them in responses. To the end, we propose a novel LLM-based Emotional Support Conversation Agent (ESCA) with a plug-in strategy planner and a strategy-aligned prompt generator. The strategy planner cooperates with four aspects of the seeker’s state, including emotion intensity, trust degree, dialogue behavior, and stage of change, to enhance the rationality and effectiveness of the strategy prediction. To ensure that predicted strategies are better conveyed, the prompt generator integrates strategy-aligned instructions, knowledge, and context to generate the soft prompt for guiding the LLM to generate supportive responses. In addition to supervised fine-tuning, the prompt generator is further optimized by reinforcement learning. Experimental results demonstrate that ESCA significantly improves both response quality and the success rate of achieving the ESC task goal.

Pengxuan Yang, Ben Lu, Zhongpu Xia, Chao Han, Yinfeng Gao, Teng Zhang, Kun Zhan, Xianpeng Lang, Yupeng Zheng, Qichao Zhang

Latent World Models enhance scene representation through temporal self-supervised learning, presenting a perception annotation-free paradigm for end-to-end autonomous driving. However, the reconstruction-oriented representation learning tangles perception with planning tasks, leading to suboptimal optimization for planning. To address this challenge, we propose WorldRFT, a planning-oriented latent world model framework that aligns scene representation learning with planning via a hierarchical planning decomposition and local-aware interactive refinement mechanism, augmented by reinforcement learning fine-tuning (RFT) to enhance safety-critical policy performance. Specifically, WorldRFT integrates a vision-geometry foundation model to improve 3D spatial awareness, employs hierarchical planning task decomposition to guide representation optimization, and utilizes local-aware iterative refinement to derive a planning-oriented driving policy. Furthermore, we introduce Group Relative Policy Optimization (GRPO), which applies trajectory Gaussianization and collision-aware rewards to fine-tune the driving policy, yielding systematic improvements in safety. WorldRFT achieves state-of-the-art (SOTA) performance on both open-loop nuScenes and closed-loop NavSim benchmarks. On nuScenes, it reduces collision rates by 83% (0.30% → 0.05%). On NavSim, using camera-only sensors input, it attains competitive performance with the LiDAR-based SOTA method DiffusionDrive (87.8 vs. 88.1 PDMS).