论文检索

输入标题、作者或关键词,从 1,066 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
1,066篇论文匹配“Reinforcement Learning and Planning”
第 30 / 54 页

Mengkang Hu, Yuhang Zhou, Wendong Fan, Yuzhou Nie, Ziyu Ye, Bowei Xia, Tao Sun, Zhaoxuan Jin, Yingru Li, Zeyu Zhang 等

Large Language Model (LLM)-based multi-agent systems show promise for automating real-world tasks but struggle to transfer across domains due to their domain-specific nature. Current approaches face two critical shortcomings: they require complete architectural redesign and full retraining of all components when applied to new domains. We introduce **Workforce**, a hierarchical multi-agent framework that decouples strategic planning from specialized execution through a modular architecture comprising: *(i)* a *domain-agnostic* **Planner** for task decomposition, *(ii)* a **Coordinator** for subtask management, and *(iii)* specialized **Workers** with *domain-specific* tool-calling capabilities. This decoupling enables cross-domain transferability during both inference and training phases: During inference, Workforce seamlessly adapts to new domains by adding or modifying worker agents; For training, we introduce **Optimized Workforce Learning (OWL)**, which improves generalization across domains by optimizing a domain-agnostic planner with reinforcement learning from real-world feedback. To validate our approach, we evaluate Workforce on the GAIA benchmark, covering various realistic, multi-domain agentic tasks. Experimental results demonstrate Workforce achieves open-source state-of-the-art performance (**69.70%**), outperforming commercial systems like OpenAI's Deep Research by **2.34%**. More notably, our OWL-trained 32B model achieves **52.73%** accuracy (**+16.37%**) and demonstrates performance comparable to GPT-4o on challenging tasks. To summarize, by enabling scalable generalization and modular domain transfer, our work establishes a foundation for the next generation of general-purpose AI assistants. *Our code is available at [Anonymous URL](https://anonymous.4open.science/r/annonymous-owl/), and our data is available at [Anonymous URL](https://huggingface.co/anonymous21016).*

Theory · Reinforcement Learning and Planning

Sergey Samsonov, Marina Sheshukova, Eric Moulines, Alexey Naumov

In this paper we derive non-asymptotic Berry–Esseen bounds for Polyak–Ruppert averaged iterates of the Linear Stochastic Approximation (LSA) algorithm driven by the Markovian noise. Our analysis yields $O(n^{-1/4})$ convergence rates to the Gaussian limit in the Kolmogorov distance. We further establish the non-asymptotic validity of a multiplier block bootstrap procedure for constructing the confidence intervals, guaranteeing consistent inference under Markovian sampling. Our work provides the first non-asymptotic guarantees on the rate of convergence of bootstrap-based confidence intervals for stochastic approximation with Markov noise. Moreover, we recover the classical rate of order $\mathcal{O}(n^{-1/8})$ up to logarithmic factors for estimating the asymptotic variance of the iterates of the LSA algorithm.

Theory · Reinforcement Learning and Planning

Mingzhe Du, Anh Tuan Luu, Yue Liu, Yuhao Qing, Dong HUANG, Xinyi He, Qian Liu, Zejun MA, See-Kiong Ng

Large Language Models (LLMs) generate functionally correct solutions but often fall short in code efficiency, a critical bottleneck for real-world deployment. In this paper, we introduce a novel test-time iterative optimization framework to address this, employing a closed-loop system where LLMs iteratively refine code based on empirical performance feedback from an execution sandbox. We explore three training strategies: Supervised Fine-Tuning (SFT), Direct Preference Optimization (DPO), and Group Relative Policy Optimization~(GRPO). Experiments on our Venus dataset and the APPS benchmark show that SFT and DPO rapidly saturate in efficiency gains. In contrast, GRPO, using reinforcement learning (RL) with execution feedback, continuously optimizes code performance, significantly boosting both pass@1 (from 47% to 62%) and the likelihood of outperforming human submissions in efficiency (from 31% to 45%). Our work demonstrates effective test-time code efficiency improvement and critically reveals the power of RL in teaching LLMs to truly self-improve code efficiency. We released our code and data at https://github.com/Elfsong/Afterburner.

Theory · Reinforcement Learning and Planning

Tianyuan Jia, Ziyu Li, Qing Li, Xiuxing Li, Xiang Li, Chen Wei, Li Yao, Xia Wu

Motion planning in high-dimensional continuous spaces remains challenging due to complex environments and computational constraints. Although learning-based planners, especially graph neural network (GNN)-based, have significantly improved planning performance, they still struggle with inaccurate graph construction and limited structural reasoning, constraining search efficiency and path quality. The human brain exhibits efficient planning through a two-stage Perception-Decision model. First, egocentric spatial representations from visual and proprioceptive input are constructed, and then semantic–episodic synergy is leveraged to support decision-making in uncertainty scenarios. Inspired by this process, we propose NeuroMP, a brain-inspired planning framework that learns to plan like the human brain. NeuroMP integrates a Perceptive Segment Selector inspired by visuospatial perception to construct safer graphs, and a Global Alignment Heuristic guide search in weakly connected graphs by modeling semantic-episodic synergistic decision-making. Experimental results demonstrate that NeuroMP significantly outperforms existing planning methods in efficiency and quality while maintaining a high success rate.

Theory · Reinforcement Learning and Planning

Mehran Shakerinava, Siamak Ravanbakhsh, Adam Oberman

Recent work has formalized the reward hypothesis through the lens of expected utility theory, by interpreting reward as utility. Hausner's foundational work showed that dropping the continuity axiom leads to a generalization of expected utility theory where utilities are lexicographically ordered vectors of arbitrary dimension. In this paper, we extend this result by identifying a simple and practical condition under which preferences in a Markov Decision Process (MDP) cannot be represented by scalar rewards, necessitating a 2-dimensional reward function. We provide a full characterization of such reward functions, as well as the general d-dimensional case under a memorylessness assumption on preferences. Furthermore, we show that optimal policies in this setting retain many desirable properties of their scalar-reward counterparts, while in the Constrained MDP (CMDP) setting — another common multiobjective setting — they do not.

Mengkang Hu, Tianxing Chen, Yude Zou, Yuheng Lei, Qiguang Chen, Ming Li, Yao Mu, Hongyuan Zhang, Wenqi Shao, Ping Luo

Recently, there has been growing interest in leveraging large language models (LLMs) to generate symbolic world models from textual descriptions. Although LLMs have been extensively explored in the context of world modeling, prior studies encountered several challenges, including evaluation randomness, dependence on indirect metrics, and a limited domain scope. To address these limitations, we introduce a novel benchmark, Text2World, based on planning domain definition language (PDDL), featuring hundreds of diverse domains and employing multi-criteria, execution-based metrics for a more robust evaluation. We benchmark current LLMs using Text2World and find that reasoning models trained with large-scale reinforcement learning outperform others. However, even the best-performing model still demonstrates limited capabilities in world modeling. Building on these insights, we examine several promising strategies to enhance the world modeling capabilities of LLMs, including test-time scaling, agent training, and more. We hope that Text2World can serve as a crucial resource, laying the groundwork for future research in leveraging LLMs as world models.

Hanyin Wang, Chufan Gao, Bolun Liu, Qiping Xu, Guleid Hussein, Mohamad El Labban, Kingsley Iheasirim, Hariprasad Reddy Korsapati, Chuck Outcalt, Jimeng Sun

Proprietary Large Language Models (LLMs) such as GPT-4 and Gemini have demonstrated promising capabilities in clinical text summarization tasks. However, due to patient data privacy concerns and computational costs, many healthcare providers prefer using small, locally-hosted models over external generic LLMs. This study presents a comprehensive domain- and task-specific adaptation process for the open-source LLaMA-2 13 billion parameter model, enabling it to generate high-quality clinical notes from outpatient patient-doctor dialogues. Our process incorporates continued pre-training, supervised fine-tuning, and reinforcement learning from both AI and human feedback. We introduced a new approach, DistillDirect, for performing on-policy reinforcement learning with Gemini 1.0 Pro as the teacher model. Our resulting model, LLaMA-Clinic, can generate clinical notes comparable in quality to those authored by physicians. In a blinded physician reader study, the majority (92.8%) of individual evaluations rated the notes generated by LLaMA-Clinic as “acceptable” or higher across all three criteria: real-world readiness, completeness, and accuracy. In the more challenging “Assessment and Plan” section, LLaMA-Clinic received the same score as the notes authored by physicians. We highlight key considerations for future clinical note-generation tasks, emphasizing the importance of pre-defining a best-practice note format, rather than relying on LLMs to determine this for clinical practice.

Yang Zhang, Shixin Yang, Chenjia Bai, Fei Wu, Xiu Li, Zhen Wang, Xuelong Li

Grounding the reasoning ability of large language models (LLMs) for embodied tasks is challenging due to the complexity of the physical world. Especially, LLM planning for multi-agent collaboration requires communication of agents or credit assignment as the feedback to re-adjust the proposed plans and achieve effective coordination. However, existing methods that overly rely on physical verification or self-reflection suffer from excessive and inefficient querying of LLMs. In this paper, we propose a novel framework for multi-agent collaboration that introduces Reinforced Advantage feedback (ReAd) for efficient self-refinement of plans. Specifically, we perform critic regression to learn a sequential advantage function from LLM-planned data, and then treat the LLM planner as an optimizer to generate actions that maximize the advantage function. It endows the LLM with the foresight to discern whether the action contributes to accomplishing the final task. We provide theoretical analysis by extending advantage-weighted regression in reinforcement learning to multi-agent systems. Experiments on Overcooked-AI and a difficult variant of RoCoBench show that ReAd surpasses baselines in success rate, and also significantly decreases the interaction steps of agents and query rounds of LLMs, demonstrating its high efficiency for grounding LLMs. More results are given at https://read-llm.github.io/.

Huifeng Yin, Yu Zhao, Minghao Wu, Xuanfan Ni, Bo Zeng, Hao Wang, Tianqi Shi, Liangying Shao, Chenyang Lyu, Longyue Wang 等

Large Reasoning Models (LRMs) such as OpenAI o1 and DeepSeek-R1 have shown remarkable reasoning capabilities by scaling test-time compute and generating long Chain-of-Thought (CoT). Distillation post-training on LRMs-generated data is a straightforward yet effective method to enhance the reasoning abilities of smaller models, but faces a critical bottleneck: we found that distilled long CoT data poses learning difficulty for small models and leads to the inheritance of biases (i.e., formalistic long-time thinking) when using Supervised Fine-tuning (SFT) and Reinforcement Learning (RL) methods. To alleviate this bottleneck, we propose constructing data from scratch using Monte Carlo Tree Search (MCTS). We then exploit a set of CoT-aware approaches, including Thoughts Length Balance, Fine-grained DPO, and Joint Post-training Objective, to enhance SFT and RL on the MCTS data. We conducted evaluation on various benchmarks such as math (GSM8K, MATH, AIME). instruction-following (Multi-IF) and planning (Blocksworld), results demonstrate our CoT-aware approaches substantially improve the reasoning performance of distilled models compared to standard distilled models via reducing the hallucinations in long-time thinking.

Qi Sun, Pengfei Hong, Tej Deep Pala, Vernon Toh, U-Xuan Tan, Deepanway Ghosal, Soujanya Poria

Traditional reinforcement learning-based robotic control methods are often task-specific and fail to generalize across diverse environments or unseen objects and instructions. Visual Language Models (VLMs) demonstrate strong scene understanding and planning capabilities but lack the ability to generate actionable policies tailored to specific robotic embodiments. To address this, Visual-Language-Action (VLA) models have emerged, yet they face challenges in long-horizon spatial reasoning and grounded task planning. In this work, we propose the Embodied Multimodal Action Model with Grounded Chain of Thought and Look-ahead Spatial Reasoning, EMMA-X. EMMA-X leverages our constructed hierarchical embodiment dataset based on BridgeV2, containing 60,000 robot manipulation trajectories auto-annotated with grounded task reasoning and spatial guidance. Additionally, we introduce a trajectory segmentation strategy based on gripper states and motion trajectories, which can help mitigate hallucination in grounding subtask reasoning generation. Experimental results demonstrate that EMMA-X achieves superior performance over competitive baselines, particularly in real-world robotic tasks requiring spatial reasoning.

Jun Yin, Pengyu Zeng, Haoyuan Sun, Yuqin Dai, Han Zheng, Miao Zhang, Yachao Zhang, Shuai Lu

Floor plans serve as a graphical language through which architects sketch and communicate their design ideas. Actually, in the Architecture, Engineering, and Construction (AEC) design stages, generating floor plans is a complex task requiring domain expertise and alignment with user requirements. However, existing evaluation methods for floor plan generation rely mainly on statistical metrics like FID, GED, and PSNR, which often fail to evaluate using domain knowledge. As a result, even high-performing models on these metrics struggle to generate viable floor plans in practice. To address this, (1) we propose ArchiMetricsNet, the first floor plan dataset that includes functionality, flow, and overall evaluation scores, along with detailed textual analyses. We trained FloorPlan-MPS (Multi-dimensional Preference Score) on it. (2) We develope FloorPlan-LLaMa, a floor plan generation model based on autoregressive framework. To integrate architects’ professional expertise and preferences, FloorPlan-MPS serves as the reward model during the RLHF (Reinforcement Learning from Human Feedback) process, aligning FP-LLaMa with the needs of the architectural community. (3) Comparative experiments demonstrate that our method outperforms baseline models in both text-conditional and class-conditional tasks. Validation by professional architects confirms that our approach yields more rational plans and aligns better with human preferences.

Haiyang Wang, Zhiliang Tian, Yuchen Pan, Xin Song, Xin Niu, Minlie Huang, Bin Zhou

Non-collaborative dialogue involves two participants with conflicting interests engaging in a multi-round dialogue to achieve their own goals. Strategy planning is the key to guiding both participants towards a consensus. Most LLMs-based methods use stimulus prompts or external strategy planners for strategy planning. However, stimulus prompts fail to teach LLMs to plan dialogue strategies explicitly. Moreover, training external strategy planners doesn’t fully account for adversarial interactions, thereby limiting their effectiveness against tough resisters. In this paper, to mitigate the above issues, we propose \textbf{GAIA}, a \textbf{G}ame-based \textbf{A}dversarial self-play \textbf{I}nter\textbf{A}ctive training paradigm, which constructs an adversarial two-player (a persuader and a resister) zero-sum game and guides the game to approximate Nash Equilibrium (NE) via reinforcement learning (RL) for the non-collaborative dialogues. First, we design a Chain-of-Mind prompt to reason the resister’s dialogue act step-by-step to plan the persuasive strategies. Secondly, to adversarially improve the persuader, we construct diverse resistant planners and theoretically improve the persuader’s optimal lower bound. Finally, we iteratively optimise their policies via adversarial self-play interactive RL and design an \epsilon-NE verification algorithm to approximate the game’s NE. Experiments on three datasets show that our model obtains state-of-the-art performance.

Theory · Reinforcement Learning and Planning

Bo Xue, Dake Bu, Ji Cheng, Yuanyu Wan, Qingfu Zhang

Reinforcement Learning (RL) with linear transition kernels and reward functions has recently attracted growing attention due to its computational efficiency and theoretical advancements. However, prior theoretical research in RL has primarily focused on single-objective problems, resulting in limited theoretical development for multi-objective reinforcement learning (MORL). To bridge this gap, we examine MORL under lexicographic reward structures, where rewards comprise $m$ hierarchically ordered objectives. In this framework, the agent the agent maximizes objectives sequentially, prioritizing the highest-priority objective before considering subsequent ones. We introduce the first MORL algorithm with provable regret guarantees. For any objective $i \in \\{1, 2, \ldots, m\\}$, our algorithm achieves a regret bound of $\widetilde{O}(\Lambda^i(\lambda) \cdot \sqrt{d^2H^4 K})$, where $\Lambda^i(\lambda) = 1 + \lambda + \cdots + \lambda^{i-1}$, $\lambda$ quantifies the trade-off between conflicting objectives, $d$ is the feature dimension, $H$ is the episode length, and $K$ is the number of episodes. Furthermore, our algorithm can be applied in the misspecified setting, where the regret bound for the $i$-th objective becomes $\widetilde{O}(\Lambda^i(\lambda)\cdot(\sqrt{d^2H^4K}+\epsilon dH^2K))$, with $\epsilon$ denoting the degree of misspecification.

Reinforcement Learning

Max Ruiz Luyten, Antonin Berthon, Mihaela van der Schaar

Real-world human decision-making often relies on strategic planning, where *high-level* goals guide the formulation of sub-goals and subsequent actions, as evidenced by domains such as healthcare, business, and urban policy. Despite notable successes in controlled settings, conventional reinforcement learning (RL) follows a *bottom-up* paradigm, which can struggle to adapt to real-world complexities such as sparse rewards and limited exploration budgets. While methods like hierarchical RL and environment shaping provide partial solutions, they frequently rely on either ad-hoc designs (e.g. choose the set of high-level actions) or purely data-driven discovery of high-level actions that still requires significant exploration. In this paper, we introduce a *top-down* framework for RL that explicitly leverages *human-like strategy* to reduce sample complexity, guide exploration, and enable high-level decision-making. We first formalize the *Strategy Problem*, which frames policy generation as finding distributions over policies that balance *specificity* and *value*. Building on this definition, we propose the *Strategist* agent—an iterative framework that leverages large language models (LLMs) to synthesize domain knowledge into a structured representation of actionable strategies and sub-goals. We further develop a *reward shaping methodology* that translates these strategies expressed in natural language into quantitative feedback for RL methods. Empirically, we demonstrate a significantly faster convergence than conventional PPO. Taken together, our findings highlight that *top-down strategic exploration* opens new avenues for enhancing RL on real-world decision problems.

Applications · Computer Vision

Muleilan Pei, Shaoshuai Shi, Lu Zhang, Peiliang Li, Shaojie Shen

Trajectory prediction for surrounding agents is a challenging task in autonomous driving due to its inherent uncertainty and underlying multimodality. Unlike prevailing data-driven methods that primarily rely on supervised learning, in this paper, we introduce a novel **G**raph-**o**riented **I**nverse **R**einforcement **L**earning (GoIRL) framework, which is an IRL-based predictor equipped with vectorized context representations. We develop a feature adaptor to effectively aggregate lane-graph features into grid space, enabling seamless integration with the maximum entropy IRL paradigm to infer the reward distribution and obtain the policy that can be sampled to induce multiple plausible plans. Furthermore, conditioned on the sampled plans, we implement a hierarchical parameterized trajectory generator with a refinement module to enhance prediction accuracy and a probability fusion strategy to boost prediction confidence. Extensive experimental results showcase our approach not only achieves state-of-the-art performance on the large-scale Argoverse & nuScenes motion forecasting benchmarks but also exhibits superior generalization abilities compared to existing supervised models.

Deep Learning · Large Language Models

Bilgehan Sel, Lifu Huang, Naren Ramakrishnan, Ruoxi Jia, Ming Jin

Large language models (LLMs) are making inroads into classical AI problems such as automated planning, yet key shortcomings continue to hamper their integration. Chain-of-Thought (CoT) struggles in complex multi-step reasoning, and Tree-of-Thoughts requires multiple queries that increase computational overhead. Recently, Algorithm-of-Thoughts (AoT) have shown promise using in-context examples, at the cost of significantly longer solutions compared to CoT. Aimed at bridging the solution length gap between CoT and AoT, this paper introduces AoT-O3, which combines supervised finetuning on AoT-style plans with a reinforcement learning (RL) framework designed to reduce solution length. The RL component uses a reward model that favors concise, valid solutions while maintaining planning accuracy. Empirical evaluations indicate that AoT-O3 shortens solution length by up to 80\% compared to baseline AoT while maintaining or surpassing prior performance. These findings suggest a promising pathway for more efficient, scalable LLM-based planning.

Theory · Reinforcement Learning and Planning

Joongkyu Lee, Min-hwan Oh

In this paper, we consider combinatorial reinforcement learning with preference feedback, where a learning agent sequentially offers an action—an assortment of multiple items—to a user, whose preference feedback follows a multinomial logistic (MNL) model. This framework allows us to model real-world scenarios, particularly those involving long-term user engagement, such as in recommender systems and online advertising. However, this framework faces two main challenges: (1) the unknown value of each item, unlike traditional MNL bandits that only address single-step preference feedback, and (2) the difficulty of ensuring optimism while maintaining tractable assortment selection in the combinatorial action space with unknown values. In this paper, we assume a contextual MNL preference model, where the mean utilities are linear, and the value of each item is approximated by a general function. We propose an algorithm, MNL-VQL, that addresses these challenges, making it both computationally and statistically efficient. As a special case, for linear MDPs (with the MNL preference feedback), we establish the first regret lower bound in this framework and show that MNL-VQL achieves near-optimal regret. To the best of our knowledge, this is the first work to provide statistical guarantees in combinatorial RL with preference feedback.

Reinforcement Learning · Everything Else

Shuo Han, German Espinosa, Junda Huang, Daniel A. Dombeck, Malcolm MacIver, Bradly Stadie

Recent advances in reinforcement learning (RL) have demonstrated impressive capabilities in complex decision-making tasks. This progress raises a natural question: how do these artificial systems compare to biological agents, which have been shaped by millions of years of evolution? To help answer this question, we undertake a comparative study of biological mice and RL agents in a predator-avoidance maze environment. Through this analysis, we identify a striking disparity: RL agents consistently demonstrate a lack of self-preservation instinct, readily risking ``death'' for marginal efficiency gains. These risk-taking strategies are in contrast to biological agents, which exhibit sophisticated risk-assessment and avoidance behaviors. Towards bridging this gap between the biological and artificial, we propose two novel mechanisms that encourage more naturalistic risk-avoidance behaviors in RL agents. Our approach leads to the emergence of naturalistic behaviors, including strategic environment assessment, cautious path planning, and predator avoidance patterns that closely mirror those observed in biological systems.

Theory · Reinforcement Learning and Planning

Zihan Zhang, Yuxin Chen, Jason Lee, Simon Du, Ruosong Wang

In this work, we study reinforcement learning (RL) with trajectory feedback. Compared to the standard RL setting, in RL with trajectory feedback, the agent only observes the accumulative reward along the trajectory, and therefore, this model is particularly suitable for scenarios where querying the reward in each single step incurs prohibitive cost. For a finite-horizon Markov Decision Process (MDP) with $S$ states, $A$ actions and a horizon length of $H$, we develop an algorithm that enjoys an asymptotically nearly optimal regret of $\tilde{O}\left(\sqrt{SAH^3K}\right)$ in $K$ episodes.To achieve this result, our new technical ingredients include(i) constructing a tighter confidence region for the reward function by incorporating the RL with trajectory feedback setting with techniques in linear bandits and (ii) constructing a reference transition model to better guide the exploration process.

Reinforcement Learning

Yuhui Wang, Qingyuan Wu, Dylan Ashley, Francesco Faccio, Weida Li, Chao Huang, Jürgen Schmidhuber

The Value Iteration Network (VIN) is an end-to-end differentiable neural network architecture for planning. It exhibits strong generalization to unseen domains by incorporating a differentiable planning module that operates on a latent Markov Decision Process (MDP). However, VINs struggle to scale to long-term and large-scale planning tasks, such as navigating a $100\times 100$ maze---a task that typically requires thousands of planning steps to solve. We observe that this deficiency is due to two issues: the representation capacity of the latent MDP and the planning module's depth. We address these by augmenting the latent MDP with a dynamic transition kernel, dramatically improving its representational capacity, and, to mitigate the vanishing gradient problem, introduce an "adaptive highway loss" that constructs skip connections to improve gradient flow. We evaluate our method on 2D/3D maze navigation environments, continuous control, and the real-world Lunar rover navigation task. We find that our new method, named Dynamic Transition VIN (DT-VIN), scales to 5000 layers and solves challenging versions of the above tasks. Altogether, we believe that DT-VIN represents a concrete step forward in performing long-term large-scale planning in complex environments.