Given an isolated garment image in a canonical product view and a separate image of a person, the virtual try-on task aims to generate a new image of the person wearing the target garment.Prior virtual try-on works face two major challenges in achieving this goal: a) the paired (human, garment) training data has limited availability; b) generating textures on the human that perfectly match that of the prompted garment is difficult, often resulting in distorted text and faded textures. Our work explores ways to tackle these issues through both synthetic data as well as model refinement. We introduce a garment extraction model that generates (human, synthetic garment) pairs from a single image of a clothed individual. The synthetic pairs can then be used to augment the training of virtual try-on. We also propose an Error-Aware Refinement-based Schrodinger Bridge (EARSB) that surgically targets localized generation errors for correcting the output of a base virtual try-on model. To identify likely errors, we propose a weakly-supervised error classifier that localizes regions for refinement, subsequently augmenting the Schrodinger Bridge's noise schedule with its confidence heatmap. Experiments on VITON-HD and DressCode-Upper demonstrate that our synthetic data augmentation enhances the performance of prior work, while EARSB improves the overall image quality. In user studies, our model is preferred by the users in an average of 59% of cases.
论文检索
输入标题、作者或关键词,从 9,654 篇学术成果中精准定位
We propose SelfSplat, a novel 3D Gaussian Splatting model designed to perform pose-free and 3D prior-free generalizable 3D reconstruction from unposed multi-view images. These settings are inherently ill-posed due to the lack of ground-truth data, learned geometric information, and the need to achieve accurate 3D reconstruction without finetuning, making it difficult for conventional methods to achieve high-quality results. Our model addresses these challenges by effectively integrating explicit 3D representations with self-supervised depth and pose estimation techniques, resulting in reciprocal improvements in both pose accuracy and 3D reconstruction quality. Furthermore, we incorporate a matching-aware pose estimation network and a depth refinement module to enhance geometry consistency across views, ensuring more accurate and stable 3D reconstructions. To present the performance of our method, we evaluated it on large-scale real-world datasets, including RealEstate10K, ACID, and DL3DV. SelfSplat achieves superior results over previous state-of-the-art methods in both appearance and geometry quality, also demonstrates strong cross-dataset generalization capabilities. Extensive ablation studies and analysis also validate the effectiveness of our proposed methods.
The zero-shot capabilities of Vision-Language Models (VLMs) have been widely leveraged to improve predictive performance. However, previous works on transductive or test-time adaptation (TTA) often make strong assumptions about the data distribution, such as the presence of all classes. Our work challenges these favorable deployment scenarios and introduces a more realistic evaluation framework, including (i) a variable number of effective classes for adaptation within a single batch, and (ii) non-i.i.d. batches of test samples in online adaptation settings. We provide comprehensive evaluations, comparisons, and ablation studies that demonstrate how current transductive or TTA methods for VLMs systematically compromise the models' initial zero-shot robustness across various realistic scenarios, favoring performance gains under advantageous assumptions about the test sample distributions. Furthermore, we introduce StatA, a versatile method that can handle a wide range of deployment scenarios, including those with a variable number of effective classes at test time. Our approach incorporates a novel regularization term designed specifically for VLMs, which acts as a statistical anchor preserving the initial text-encoder knowledge, particularly in low-data regimes. Code available at https://github.com/MaxZanella/StatA.
GPVK-VL: Geometry-Preserving Virtual Keyframes for Visual Localization under Large Viewpoint Changes
PDF ↗Visual localization, the task of determining the position and orientation of a camera, typically involves three core components: offline construction of a keyframe database, efficient online keyframes retrieval, and robust local feature matching. However, significant challenges arise when there are large viewpoint disparities between the query view and the database, such as attempting localization in a corridor previously build from an opposing direction. Intuitively, this issue can be addressed by synthesizing a set of virtual keyframes that cover all viewpoints. However, existing methods for synthesizing novel views to assist localization often fail to ensure geometric accuracy under large viewpoint changes. In this paper, we introduce a confidence-aware geometric prior into 2D Gaussian splatting to ensure the geometric accuracy of the scene. Then we can render novel views through the mesh with clear structures and accurate geometry, even under significant viewpoint changes, enabling the synthesis of a comprehensive set of virtual keyframes. Incorporating this geometry-preserving virtual keyframe database into the localization pipeline significantly enhances the robustness of visual localization.
Temporal awareness is essential for video large language models (LLMs) to understand and reason about events within long videos, enabling applications like dense video captioning and temporal video grounding in a unified system. However, the scarcity of long videos with detailed captions and precise temporal annotations limits their temporal awareness. In this paper, we propose Seq2Time, a data-oriented training paradigm that leverages sequences of images and short video clips to enhance temporal awareness in long videos. By converting sequence positions into temporal annotations, we transform large-scale image and clip captioning datasets into sequences that mimic the temporal structure of long videos, enabling self-supervised training with abundant time-sensitive data. To enable sequence-to-time knowledge transfer, we introduce a novel time representation that unifies positional information across image sequences, clip sequences, and long videos. Experiments demonstrate the effectiveness of our method, achieving a 27.6% improvement in F1 score and 44.8% in CIDEr on the YouCook2 benchmark and a 14.7% increase in recall on the Charades-STA benchmark compared to the baseline.
Recent progress in generative diffusion models has greatly advanced text-to-video generation. While text-to-video models trained on large-scale, diverse datasets can produce varied outputs, these generations often deviate from user preferences, highlighting the need for preference alignment on pre-trained models. Although Direct Preference Optimization (DPO) has demonstrated significant improvements in language and image generation, we pioneer its adaptation to video diffusion models and propose a VideoDPO pipeline by making several key adjustments. Unlike previous image alignment methods that focus solely on either (i) visual quality or (ii) semantic alignment between text and videos, we comprehensively consider both dimensions and construct a preference score accordingly, which we term the OmniScore. We design a pipeline to automatically collect preference pair data based on the proposed OmniScore and discover that re-weighting these pairs based on the score significantly impacts overall preference alignment. Our experiments demonstrate substantial improvements in both visual quality and semantic alignment, ensuring that no preference aspect is neglected. Code and data will be shared at https://videodpo.github.io/.
Florence-VL: Enhancing Vision-Language Models with Generative Vision Encoder and Depth-Breadth Fusion
PDF ↗We present Florence-VL, a new family of multimodal large language models (MLLMs) with enriched visual representations produced by Florence-2, a generative vision foundation model. Unlike the widely used CLIP-style vision transformer trained by contrastive learning, Florence-2 can capture different levels and aspects of visual features, which are more versatile to be adapted to diverse downstream tasks. We propose a novel feature-fusion architecture and an innovative training recipe that effectively integrates Florence-2's visual features into pretrained LLMs, such as Phi 3.5 and LLama 3. In particular, we propose "depth-breath fusion (DBFusion)" to fuse the visual features extracted from different depths and under multiple prompts. Our model training is composed of end-to-end pretraining of the whole model followed by finetuning of the projection layer and the LLM, on a carefully designed recipe of diverse open-source datasets that include high-quality image captions and instruction-tuning pairs. Our quantitative analysis and visualization of Florence-VL's visual features show its advantages over popular vision encoders on vision-language alignment, where the enriched depth and breath play important roles. Florence-VL achieves significant improvements over existing state-of-the-art MLLMs across various multi-modal and vision-centric benchmarks covering general VQA, perception, hallucination, OCR, Chart, knowledge-intensive understanding, etc. To facilitate future research, our models and the complete training recipe are open-sourced.
Vision-Language Models (VLMs) have already enabled a variety of real-world applications. The large parameter size of VLMs brings large memory and computation overhead which poses significant challenges for deployment. Post-Training Quantization (PTQ) is an effective technique to reduce the memory and computation overhead. Existing PTQ methods mainly focus on the language modality in large language models (LLMs), without considering the differences across other modalities. In this paper, we discover that there is a significant difference in sensitivity between language and vision tokens in large VLMs. Therefore, treating tokens from different modalities equally, as in existing PTQ methods, may over-emphasize the insensitive modalities, leading to significant accuracy loss. To deal with the above issue, we propose a simple yet effective method, Modality-Balanced Quantization (MBQ), for large VLMs. Specifically, MBQ incorporates the different sensitivities across modalities during the calibration process to minimize the reconstruction loss for better quantization parameters. Extensive experiments show that MBQ can significantly improve task accuracy by up to 4.4% and 11.6% under W3A16 and W4A8 quantization for 7B to 70B VLMs, compared to SOTA baselines. Additionally, we implement a W3A16 GPU kernel that fuses the dequantization and GEMV operators, achieving a 1.4x speedup on LLaVA-onevision-7B on the RTX 4090. We will release the code.
DiGIT: Multi-Dilated Gated Encoder and Central-Adjacent Region Integrated Decoder for Temporal Action Detection Transformer
PDF ↗In this paper, we examine a key limitation in query-based detectors for temporal action detection (TAD), which arises from their direct adaptation of originally designed architectures for object detection. Despite the effectiveness of the existing models, they struggle to fully address the unique challenges of TAD, such as the redundancy in multi-scale features and the limited ability to capture sufficient temporal context. To address these issues, we propose a multi-dilated gated encoder and central-adjacent region integrated decoder for temporal action detection transformer (DiGIT). Our approach replaces the existing encoder that consists of multi-scale deformable attention and feedforward network with our multi-dilated gated encoder. Our proposed encoder reduces the redundant information caused by multi-level features while maintaining the ability to capture fine-grained and long-range temporal information. Furthermore, we introduce a central-adjacent region integrated decoder that leverages a more comprehensive sampling strategy for deformable cross-attention to capture the essential information. Extensive experiments demonstrate that DiGIT achieves state-of-the-art performance on THUMOS14, ActivityNet v1.3, and HACS-Segment.
Multimodal Large Language Models (MLLMs) have emerged to tackle the challenges of Visual Question Answering (VQA), sparking a new research focus on conducting objective evaluations of these models. Existing evaluation mechanisms face limitations due to the significant human workload required to design Q&A pairs for visual images, which inherently restricts the scale and scope of evaluations. Although automated MLLM-as-judge approaches attempt to reduce the human workload through mutual model evaluations, they often introduce biases. To address these problems, we propose an unsupervised evaluation method -- an Unsupervised Peer review MLLM Evaluation framework. This framework utilizes only image data, allowing models to automatically generate questions and conduct peer review assessments of answers from other models, effectively alleviating the reliance on human workload. Additionally, we introduce the vision-language scoring system to mitigate the bias issues, which focuses on three aspects: (i) response correctness; (ii) the model capability of visual understanding and reasoning; (iii) relevance of text-image matching. Experimental results demonstrate that UPME achieves a Pearson correlation of 0.944 with human evaluations on the MMstar dataset and 0.814 on the ScienceQA dataset, indicating that our UPME framework closely aligns with human-designed QA benchmarks and inherent human preferences.
Federated learning (FL) allows multiple data-owners to collaboratively train machine learning models by exchanging local gradients, while keeping their private data on-device. To simultaneously enhance privacy and training efficiency, recently parameter-efficient fine-tuning (PEFT) of large-scale pretrained models has gained substantial attention in FL. While keeping a pretrained (backbone) model frozen, each user fine-tunes only a few lightweight modules to be used in conjunction, to fit specific downstream applications. Accordingly, only the gradients with respect to these lightweight modules are shared with the server. In this work, we investigate how the privacy of the fine-tuning data of the users can be compromised via a malicious design of the pretrained model and trainable adapter modules. We demonstrate gradient inversion attacks on a popular PEFT mechanism, the adapter, which allow an attacker to reconstruct local data samples of a target user, using only the accessible adapter gradients. Via extensive experiments, we demonstrate that a large batch of fine-tuning images can be retrieved with high fidelity. Our attack highlights the need for privacy-preserving mechanisms for PEFT, while opening up several future directions. Our code is available at https://github.com/info-ucr/PEFTLeak.
We propose FreeSim, a camera simulation method for driving scenes via 3D Gaussian Splatting and diffusion-based image generation. FreeSim emphasizes high-quality rendering from viewpoints beyond the recorded ego trajectories. In such viewpoints, previous methods have unacceptable degradation because the training data of these viewpoints is unavailable. To address such data scarcity, we first propose a generative enhancement model with a matched data construction strategy. The resulting model can generate high-quality images in a viewpoint slightly deviated from the recorded trajectories, conditioned on the degraded rendering of this viewpoint. We then propose a progressive reconstruction strategy, which progressively adds generated images in unrecorded views into the reconstruction process, starting from slightly off-trajectory viewpoints and moving progressively farther away. With this progressive generation-reconstruction pipeline, FreeSim supports high-quality off-trajectory view synthesis under large deviations of more than 3 meters.
Person re-identification (ReID) is to associate images of individuals from different camera views against cross-view variations. Like other surveillance technologies, Re-ID faces serious privacy challenges, particularly the potential for unauthorized tracking. Although various tasks (e.g., face recognition) have developed machine unlearning techniques to address privacy concerns, such methods have not yet been explored within the Re-ID field. In this work, we pioneer the exploration of the person de-reidentification (De-ReID) problem and present its inherent challenges. In the context of ReID, De-ReID is to unlearn the knowledge about accurately matching specific persons so that these "unlearned persons" cannot be re-identified across cameras for privacy guarantee. The primary challenge is to achieve the unlearning without degrading the identity-discriminative feature embeddings to ensure the model's utility. To address this, we formulate a De-ReID framework that utilizes a labeled dataset of unlearned persons for unlearning and an unlabeled dataset of accessible persons for knowledge preservation. Instead of unlearning based on (pseudo) identity labels, we introduce a variation-guided identity shift mechanism that unlearns the specific persons by fitting the variations in their images while preserving ReID ability on other persons by overcoming the variations in images of accessible persons. As a result, the model shifts the unlearned persons to a feature space that is vulnerable to cross-view variations. Extensive experiments on benchmarks demonstrate the superiority of our method.
Vision-Language Models (VLMs) have recently demonstrated remarkable capabilities in comprehending complex visual content. However, the mechanisms underlying how VLMs process visual information remain largely unexplored. In this paper, we conduct a thorough empirical analysis, focusing on the attention modules across layers, by which we reveal several key insights about how these models process visual data: (i) the internal representation of the query tokens (e.g., representations of "describe the image"), is utilized by the model to store global image information; we demonstrate that the model generates surprisingly descriptive responses solely from these tokens, without direct access to image tokens. (ii) Cross-modal information flow is predominantly influenced by the middle layers (approximately 25% of all layers), while early and late layers contribute only marginally. (iii) Fine-grained visual attributes and object details are directly extracted from image tokens in a spatially localized manner, i.e., the generated tokens associated with a specific object or attribute attend strongly to their corresponding regions in the image. We propose novel quantitative evaluation to validate our observations, leveraging real-world complex visual scenes. Finally, we demonstrate the potential of our findings in facilitating efficient visual processing in state-of-the-art VLMs.
Multimodal large language models (MLLMs) have enabled open-world visual understanding by injecting visual input as extra tokens into large language models (LLMs) as contexts. However, when the visual input changes from a single image to a long video, the above paradigm encounters difficulty because the vast amount of video tokens has significantly exceeded the maximal capacity of MLLMs. Therefore, existing video-based MLLMs are mostly established upon sampling a small portion of tokens from input data, which can cause key information to be lost and thus produce incorrect answers. This paper presents a simple yet effective algorithm named Adaptive Keyframe Sampling (AKS). It inserts a plug-and-play module known as keyframe selection, which aims to maximize the useful information with a fixed number of video tokens. We formulate keyframe selection as an optimization involving (1) the relevance between the keyframes and the prompt, and (2) the coverage of the keyframes over the video, and present an adaptive algorithm to approximate the best solution. Experiments on two long video understanding benchmarks validate that AKS improves video QA accuracy (beyond strong baselines) upon selecting informative keyframes. Our study reveals the importance of information pre-filtering in video-based MLLMs. Our code are available at https://github.com/ncTimTang/AKS
Text-to-video generative models have made significant strides, enabling diverse applications in entertainment, advertising, and education. However, generating RGBA video, which includes alpha channels for transparency, remains a challenge due to limited datasets and the difficulty of adapting existing models. Alpha channels are crucial for visual effects (VFX), allowing transparent elements like smoke and reflections to blend seamlessly into scenes.We introduce TransPixeler, a method to extend pretrained video models for RGBA generation while retaining the original RGB capabilities. TransPixar leverages a diffusion transformer (DiT) architecture, incorporating alpha-specific tokens and using LoRA-based fine-tuning to jointly generate RGB and alpha channels with high consistency. By optimizing attention mechanisms, TransPixeler preserves the strengths of the original RGB model and achieves strong alignment between RGB and alpha channels despite limited training data.Our approach effectively generates diverse and consistent RGBA videos, advancing the possibilities for VFX and interactive content creation.
Co-speech gestures are essential to non-verbal communication, enhancing both the naturalness and effectiveness of human interaction. Although recent methods have made progress in generating co-speech gesture videos, many rely on strong visual controls, such as pose images or TPS keypoint movements, which often lead to artifacts like blurry hands and distorted fingers. In response to these challenges, we present the Implicit Motion-Audio Entanglement (IMAE) method for co-speech gesture video generation. IMAE strengthens audio control by entangling implicit motion parameters, including pose and expression, with audio inputs. Our method utilizes a two-branch framework that combines an audio-to-motion generation branch with a video diffusion branch, enabling realistic gesture generation without requiring additional inputs during inference. To improve training efficiency, we propose a two-stage slow-fast training strategy that balances memory constraints while facilitating the learning of meaningful gestures from long frame sequences.Extensive experimental results demonstrate that our method achieves state-of-the-art performance across multiple metrics.
(MT-TAS), a novel paradigm that addresses the challenges of interleaved actions when performing multiple tasks simultaneously. Traditional action segmentation models, trained on single-task videos, struggle to handle task switches and complex scenes inherent in multi-task scenarios. To overcome these challenges, our MT-TAS approach synthesizes multi-task video data from single-task sources using our Multi-task Sequence Blending and Segment Boundary Learning modules. Additionally, we propose to dynamically isolate foreground and background elements within video frames, addressing the intricacies of object layouts in multi-task scenarios and enabling a new two-stage temporal action segmentation framework with Foreground-Aware Action Refinement. Also, we introduce the Multi-task Egocentric Kitchen Activities (MEKA) dataset, containing 12 hours of egocentric multi-task videos, to rigorously benchmark MT-TAS models. Extensive experiments demonstrate that our framework effectively bridges the gap between single-task training and multi-task testing, advancing temporal action segmentation with state-of-the-art performance in complex environments.
Scene graph generation is a pivotal task in computer vision, focusing on comprehensive identification of visual relation tuples embedded within images. The advancement of methods involving triplets has sought to enhance task performance by integrating triplets as contextual features for more precise predicate identification from component level. However, challenges remain due to interference from multi-role objects in overlapping tuples within complex environments, which impairs the model's ability to distinguish and align specific triplet features for reasoning diverse semantics of multi-role objects. To address these issues, we introduce a novel framework that incorporates a triplet alignment model into a hybrid reciprocal transformer architecture, starting from using triplet mask features to guide the learning of component-level relation graphs. To effectively distinguish multi-role objects characterized by overlapping visual relation tuples, we introduce a triplet alignment loss, which provides multi-role objects with aligned features from triplet and helps customize them. Additionally, we explore the inherent connectivity between hybrid aligned triplet and component features through a bidirectional refinement module, which enhances feature interaction and reciprocal reinforcement. Experimental results demonstrate that our model achieves state-of-the-art performance on the Visual Genome and Action Genome datasets, underscoring its effectiveness and adaptability. Project page: hq-sg.github.io.
We propose Radar-Camera fusion transformer (RaCFormer) to boost the accuracy of 3D object detection by the following insight. The Radar-Camera fusion in outdoor 3D scene perception is capped by the image-to-BEV transformation-if the depth of pixels is not accurately estimated, the naive combination of BEV features actually integrates unaligned visual content. To avoid this problem, we propose a query-based framework that enables adaptive sampling of instance-relevant features from both the bird's-eye view (BEV) and the original image view. Furthermore, we enhance system performance by two key designs: optimizing query initialization and strengthening the representational capacity of BEV. For the former, we introduce an adaptive circular distribution in polar coordinates to refine the initialization of object queries, allowing for a distance-based adjustment of query density. For the latter, we initially incorporate a radar-guided depth head to refine the transformation from image view to BEV. Subsequently, we focus on leveraging the Doppler effect of radar and introduce an implicit dynamic catcher to capture the temporal elements within the BEV. Extensive experiments on nuScenes and View-of-Delft (VoD) datasets validate the merits of our design. Remarkably, our method achieves superior results of 64.9% mAP and 70.2% NDS on nuScenes. RaCFormer also secures the state-of-the-art performance on the VoD dataset. Code is available at https://github.com/cxmomo/RaCFormer.