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Sagnik Majumder, Tushar Nagarajan, Ziad Al-Halah, Reina Pradhan, Kristen Grauman

Given a multi-view video, which viewpoint is most informative for a human observer? Existing methods rely on heuristics or expensive "best-view" supervision to answer this question, limiting their applicability. We propose a weakly supervised approach that leverages language accompanying an instructional multi-view video as a means to recover its most informative viewpoint(s). Our key hypothesis is that the more accurately an individual view can predict a view-agnostic text summary, the more informative it is. To put this into action, we propose LangView, a framework that uses the relative accuracy of view dependent caption predictions as a proxy for best view pseudo-labels. Then, those pseudo-labels are used to train a view selector, together with an auxiliary camera pose predictor that enhances view-sensitivity. During inference, our model takes as input only a multi-view video--no language or camera poses--and returns the best viewpoint to watch at each timestep. On two challenging datasets comprised of diverse multi-camera setups and how-to activities, our model consistently outperforms state-of-the-art baselines, both with quantitative metrics and human evaluation. Project: https://vision.cs.utexas.edu/projects/which-view-shows-it-best.

Yabiao Wang, Shuo Wang, Jiangning Zhang, Ke Fan, Jiafu Wu, Zhucun Xue, Yong Liu

Human-human motion generation is essential for understanding humans as social beings. Current methods fall into two main categories: single-person-based methods and separate modeling-based methods. To delve into this field, we abstract the overall generation process into a general framework MetaMotion, which consists of two phases: temporal modeling and interaction mixing. For temporal modeling, the single-person-based methods concatenate two people into a single one directly, while the separate modeling-based methods skip the modeling of interaction sequences. The inadequate modeling described above resulted in sub-optimal performance and redundant model parameters. In this paper, we introduce TIMotion (Temporal and Interactive Modeling), an efficient and effective framework for human-human motion generation. Specifically, we first propose Causal Interactive Injection to model two separate sequences as a causal sequence leveraging the temporal and causal properties. Then we present Role-Evolving Scanning to adjust to the change in the active and passive roles throughout the interaction. Finally, to generate smoother and more rational motion, we design Localized Pattern Amplification to capture short-term motion patterns.Extensive experiments on InterHuman and InterX demonstrate that our method achieves superior performance.

Yuxiang Mao, Zhenfeng Fan, ZhiJie Zhang, Zhiheng Zhang, Shihong Xia

Training a generic 3D face reconstruction model in a self-supervised manner using large-scale, in-the-wild 2D face image datasets enhances robustness to varying lighting conditions and occlusions while allowing the model to capture animatable wrinkle details across diverse facial expressions. However, a generic model often fails to adequately represent the unique characteristics of specific individuals. In this paper, we propose a method to train a generic base model and then transfer it to yield person-specific models by integrating lightweight adapters within the large-parameter ViT-MAE base model. These person-specific models excel at capturing individual facial shapes and detailed features while preserving the robustness and prior knowledge of detail variations from the base model. During training, we introduce a silhouette vertex re-projection loss to address boundary "landmark marching" issues on the 3D face caused by pose variations. Additionally, we employ an innovative teacher-student loss to leverage the inherent strengths of UNet in feature boundary localization for training our detail MAE. Quantitative and qualitative experiments demonstrate that our approach achieves state-of-the-art performance in face alignment, detail accuracy, and richness. The source code is available at https://github.com/danielmao2000/person-specific-animatable-face.

Hanzhi Chen, Boyang Sun, Anran Zhang, Marc Pollefeys, Stefan Leutenegger

Future robots are envisioned as versatile systems capable of performing a variety of household tasks. The big question remains, how can we bridge the embodiment gap while minimizing physical robot learning, which fundamentally does not scale well. We argue that learning from in-the-wild human videos offers a promising solution for robotic manipulation tasks, as vast amounts of relevant data already exist on the internet. In this work, we present VidBot, a framework enabling zero-shot robotic manipulation using learned 3D affordance from in-the-wild monocular RGB-only human videos. VidBot leverages a pipeline to extract explicit representations from them, namely 3D hand trajectories from videos, combining a depth foundation model with structure-from-motion techniques to reconstruct temporally consistent, metric-scale 3D affordance representations agnostic to embodiments. We introduce a coarse-to-fine affordance learning model that first identifies coarse actions from the pixel space and then generates fine-grained interaction trajectories with a diffusion model, conditioned on coarse actions and guided by test-time constraints for context-aware interaction planning, enabling substantial generalization to novel scenes and embodiments. Extensive experiments demonstrate the efficacy of VidBot, which significantly outperforms counterparts across 13 manipulation tasks in zero-shot settings and can be seamlessly deployed across robot systems in real-world environments. VidBot paves the way for leveraging everyday human videos to make robot learning more scalable.

Yutao Tang, Yuxiang Guo, Deming Li, Cheng Peng

Recent efforts in Gaussian-Splat-based Novel View Synthesis can achieve photorealistic rendering; however, such capability is limited in sparse-view scenarios due to sparse initialization and over-fitting floaters. Recent progress in depth estimation and alignment can provide dense point cloud using few views; however, the resulting pose accuracy is suboptimal. In this work, we present SPARS3R, which combines the advantages of accurate pose estimation from Structure-from-Motion and dense point cloud from depth estimation. To this end, SPARS3R first performs a Global Fusion Alignment process that maps a prior dense point cloud to a sparse point cloud from Structure-from-Motion based on triangulated correspondences. RANSAC is applied during this process to distinguish inliers and outliers. SPARS3R then performs a second, Semantic Outlier Alignment step, which extracts semantically coherent regions around the outliers and performs local alignment in these regions. Along with several improvements in the evaluation process, we demonstrate that SPARS3R can achieve photorealistic rendering with sparse images and significantly outperforms existing approaches.

Luyao Tang, Yuxuan Yuan, Chaoqi Chen, Zeyu Zhang, Yue Huang, Kun Zhang

Although foundation models (FMs) claim to be powerful, their generalization ability significantly decreases when faced with distribution shifts, weak supervision, or malicious attacks in the open world. On the other hand, most domain generalization or adversarial fine-tuning methods are task-related or model-specific, ignoring the universality in practical applications and the transferability between FMs. This paper delves into the problem of generalizing FMs to the out-of-domain data. We propose a novel framework, Object-Concept-Relation Triad (OCRT), that enables FMs to extract sparse, high-level concepts and intricate relational structures from raw visual inputs. The key idea is to bind objects in visual scenes and a set of object-centric representations through unsupervised decoupling and iterative refinement. To be specific, we project the object-centric representations onto a semantic concept space that the model can readily interpret, and estimate their importance to filter out irrelevant elements. Then, a concept-based graph, which has a flexible degree, is constructed to incorporate the set of concepts and their corresponding importance, enabling the extraction of high-order factors from informative concepts and facilitating relational reasoning among these concepts. Extensive experiments demonstrate that OCRT can substantially boost the generalizability and robustness of SAM and CLIP across multiple downstream tasks.

Yunzhi Yan, Zhen Xu, Haotong Lin, Haian Jin, Haoyu Guo, Yida Wang, Kun Zhan, Xianpeng Lang, Hujun Bao, Xiaowei Zhou 等

This paper aims to tackle the problem of photorealistic view synthesis from vehicle sensors data. Recent advancements in neural scene representation have achieved notable success in rendering high-quality autonomous driving scenes,but the performance significantly degrades as the viewpoint deviates from the training trajectory. To mitigate this problem, we introduce StreetCrafter, a novel controllable video diffusion model that utilizes LiDAR point cloud renderings as pixel-level conditions, which fully exploits the generative prior for novel view synthesis, while preserving precise camera control.Moreover, the utilization of pixel-level LiDAR condition allows us to make accurate pixel-level edits to target scenes.In addition, the generative prior of StreetCrafter can be effectively incorporated into dynamic scene representations to achieve real-time rendering. Experiments on Waymo Open and Pandaset datasets demonstrate that our model enables flexible control over viewpoint changes, enlarging the view synthesis regions for satisfying rendering, which outperforms existing methods.

Ziwei Zhao, Zhixing Zhang, Yuhang Liu, Zhao Zhang, Haojun Yu, Dong Wang, Liwei Wang

In the field of 3D medical imaging, accurately extracting and representing the blood vessels with curvilinear structures holds paramount importance for clinical diagnosis. Previous methods have commonly relied on discrete representation like mask, often resulting in local fractures or scattered fragments due to the inherent limitations of the per-pixel classification paradigm. In this work, we introduce DeformCL, a new continuous representation based on Deformable Centerlines, where centerline points act as nodes connected by edges that capture spatial relationships. Compared with previous representations, DeformCL offers three key advantages: natural connectivity, noise robustness, and interaction facility. We present a comprehensive training pipeline structured in a cascaded manner to fully exploit these favorable properties of DeformCL. Extensive experiments on four 3D vessel segmentation datasets demonstrate the effectiveness and superiority of our method. Furthermore, the visualization of curved planar reformation images validates the clinical significance of the proposed framework.

Weijian Deng, Dylan Campbell, Chunyi Sun, Jiahao Zhang, Shubham Kanitkar, Matt E. Shaffer, Stephen Gould

Foundation models have significantly reduced the need for task-specific training, while also enhancing generalizability. However, state-of-the-art 6D pose estimators either require further training with pose supervision or neglect advances obtainable from 3D foundation models. The latter is a missed opportunity, since these models are better equipped to predict 3D-consistent features, which are of significant utility for the pose estimation task. To address this gap, we propose Pos3R, a method for estimating the 6D pose of any object from a single RGB image, making extensive use of a 3D reconstruction foundation model and requiring no additional training. We identify template selection as a particular bottleneck for existing methods that is significantly alleviated by the use of a 3D model, which can more easily distinguish between template poses than a 2D model. Despite its simplicity, Pos3R achieves competitive performance on the Benchmark for 6D Object Pose Estimation (BOP), matching or surpassing existing refinement-free methods. Additionally, Pos3R integrates seamlessly with render-and-compare refinement techniques, demonstrating adaptability for high-precision applications.

Wenhao Shen, Mingliang Zhou, Yu Chen, Xuekai Wei, Yong Feng, Huayan Pu, Weijia Jia

Existing full-reference image quality assessment (FR-IQA) methods often fail to capture the complex causal mechanisms that underlie human perceptual responses to image distortions, limiting their ability to generalize across diverse scenarios. In this paper, we propose an FR-IQA method based on abductive counterfactual inference to investigate the causal relationships between deep network features and perceptual distortions. First, we explore the causal effects of deep features on perception and integrate causal reasoning with feature comparison, constructing a model that effectively handles complex distortion types across different IQA scenarios. Second, the analysis of the perceptual causal correlations of our proposed method is independent of the backbone architecture and thus can be applied to a variety of deep networks. Through abductive counterfactual experiments, we validate the proposed causal relationships, confirming the model's superior perceptual relevance and interpretability of quality scores. The experimental results demonstrate the robustness and effectiveness of the method, providing competitive quality predictions across multiple benchmarks. The source code is available at https://anonymous.4open.science/r/DeepCausalQuality-25BC.

Qian Deng, Le Hui, Jin Xie, Jian Yang

Bounding box supervision has gained considerable attention in weakly supervised 3D instance segmentation. While this approach alleviates the need for extensive point-level annotations, obtaining accurate bounding boxes in practical applications remains challenging. To this end, we explore the inaccurate bounding box, named sketchy bounding box, which is imitated through perturbing ground truth bounding box by adding scaling, translation, and rotation. In this paper, we propose Sketchy-3DIS, a novel weakly 3D instance segmentation framework, which jointly learns pseudo labeler and segmentator to improve the performance under the sketchy bounding-box supervisions. Specifically, we first propose an adaptive box-to-point pseudo labeler that adaptively learns to assign points located in the overlapped parts between two sketchy bounding boxes to the correct instance, resulting in compact and pure pseudo instance labels. Then, we present a coarse-to-fine instance segmentator that first predicts coarse instances from the entire point cloud and then learns fine instances based on the region of coarse instances. Finally, by using the pseudo instance labels to supervise the instance segmentator, we can gradually generate high-quality instances through joint training. Extensive experiments show that our method achieves state-of-the-art performance on both the ScanNetV2 and S3DIS benchmarks, and even outperforms several fully supervised methods using sketchy bounding boxes. Code is available at https://github.com/dengq7/Sketchy-3DIS.

Zhuangzhuang Chen, Hualiang Wang, Chubin Ou, Xiaomeng Li

Optical coherence tomography angiography (OCTA) shows its great importance in imaging microvascular networks by providing accurate 3D imaging of blood vessels, but it relies upon specialized sensors and expensive devices. For this reason, previous works show the potential to translate the readily available 3D Optical Coherence Tomography (OCT) images into 3D OCTA images. However, existing OCTA translation methods directly learn the mapping from the OCT domain to the OCTA domain in continuous and infinite space with guidance from only a single view, i.e., the OCTA project map, resulting in suboptimal results. To this end, we propose the multi-view Tri-alignment framework for OCT to OCTA 3D image translation in discrete and finite space, named MuTri. In the first stage, we pre-train two vector-quantized variational auto-encoder (VQVAE) by reconstructing 3D OCT and 3D OCTA data, providing semantic prior for subsequent multi-view guidances. In the second stage, our multi-view tri-alignment facilitates another VQVAE model to learn the mapping from the OCT domain to the OCTA domain in discrete and finite space. Specifically, a contrastive-inspired semantic alignment is proposed to maximize the mutual information with the pre-trained models from OCT and OCTA views, to facilitate codebook learning. Meanwhile, a vessel structure alignment is proposed to minimize the structure discrepancy with the pre-trained models from the OCTA project map view, benefiting from learning the detailed vessel structure information. We also collect the first large-scale dataset, namely, OCTA2024, which contains a pair of OCT and OCTA volumes from 846 subjects. Our codes and datasets are available at: https://github.com/xmed-lab/MuTri.

Yue Gao, Hong-Xing Yu, Bo Zhu, Jiajun Wu

We study reconstructing and predicting 3D fluid appearance and velocity from a single video. Current methods require multi-view videos for fluid reconstruction. We present FluidNexus, a novel framework that bridges video generation and physics simulation to tackle this task. Our key insight is to synthesize multiple novel-view videos as references for reconstruction. FluidNexus consists of two key components: (1) a novel-view video synthesizer that combines frame-wise view synthesis with video diffusion refinement for generating realistic videos, and (2) a physics-integrated particle representation coupling differentiable simulation and rendering to simultaneously facilitate 3D fluid reconstruction and prediction. To evaluate our approach, we collect two new real-world fluid datasets featuring textured backgrounds and object interactions. Our method enables dynamic novel view synthesis, future prediction, and interaction simulation from a single fluid video. Project website: https://yuegao.me/FluidNexus.

JongMin Lee, Sungjoo Yoo

We present Dense-SfM, a novel Structure from Motion (SfM) framework designed for dense and accurate 3D reconstruction from multi-view images. Sparse keypoint matching, which traditional SfM methods often rely on, limits both accuracy and point density, especially in texture-less areas. Dense-SfM addresses this limitation by integrating dense matching with a Gaussian Splatting (GS) based track extension which gives more consistent, longer feature tracks. To further improve reconstruction accuracy, Dense-SfM is equipped with a multi-view kernelized matching module leveraging transformer and Gaussian Process architectures, for robust track refinement across multi-views. Evaluations on the ETH3D and Texture-Poor SfM datasets show that Dense-SfM offers significant improvements in accuracy and density over state-of-the-art methods. Project page: https://icetea-cv.github.io/densesfm/.

Federico Lincetto, Gianluca Agresti, Mattia Rossi, Pietro Zanuttigh

Neural Radiance Fields (NeRF) have shown impressive performances in the rendering of 3D scenes from arbitrary viewpoints. While RGB images are widely preferred for training volume rendering models, the interest in other radiance modalities is also growing. However, the capability of the underlying implicit neural models to learn and transfer information across heterogeneous imaging modalities has seldom been explored, mostly due to the limited training data availability. For this purpose, we present MultimodalStudio (MMS): it encompasses MMS-DATA and MMS-FW. MMS-DATA is a multimodal multi-view dataset containing 32 scenes acquired with 5 different imaging modalities: RGB, monochrome, near-infrared, polarization and multispectral. MMS-FW is a novel modular multimodal NeRF framework designed to handle multimodal raw data and able to support an arbitrary number of multi-channel devices. Through extensive experiments, we demonstrate that MMS-FW trained on MMS-DATA can transfer information between different imaging modalities and produce higher quality renderings than using single modalities alone. We publicly release the dataset and the framework, to promote the research on multimodal volume rendering and beyond.

Aodi Li, Liansheng Zhuang, Xiao Long, Minghong Yao, Shafei Wang

Domain generalization aims to learn a model from multiple training domains and generalize it to unseen test domains. Recent theory has shown that seeking the deep models, whose parameters lie in the flat minima of the loss landscape, can significantly reduce the out-of-domain generalization error. However, existing methods often neglect the consistency of loss landscapes in different domains, resulting in models that are not simultaneously in the optimal flat minima in all domains, which limits their generalization ability. To address this issue, this paper proposes an iterative Self-Feedback Training (SFT) framework to seek consistent flat minima that are shared across different domains by progressively refining loss landscapes during training. It alternatively generates a feedback signal by measuring the inconsistency of loss landscapes in different domains and refines these loss landscapes for greater consistency using this feedback signal. Benefiting from the consistency of the flat minima within these refined loss landscapes, our SFT helps achieve better out-of-domain generalization. Extensive experiments on DomainBed demonstrate superior performances of SFT when compared to state-of-the-art sharpness-aware methods and other prevalent DG baselines. On average across five DG benchmarks, SFT surpasses the sharpness-aware minimization by 2.6% with ResNet-50 and 1.5% with ViT-B/16, respectively.

Zhikai Li, Xuewen Liu, Dongrong Joe Fu, Jianquan Li, Qingyi Gu, Kurt Keutzer, Zhen Dong

The rapid advancement of visual generative models necessitates efficient and reliable evaluation methods. Arena platform, which gathers user votes on model comparisons, can rank models with human preferences. However, traditional Arena methods, while established, require an excessive number of comparisons for ranking to converge and are vulnerable to preference noise in voting, suggesting the need for better approaches tailored to contemporary evaluation challenges. In this paper, we introduce K-Sort Arena, an efficient and reliable platform based on a key insight: images and videos possess higher perceptual intuitiveness than texts, enabling rapid evaluation of multiple samples simultaneously. Consequently, K-Sort Arena employs K-wise comparisons, allowing K models to engage in free-for-all competitions, which yield much richer information than pairwise comparisons. To enhance the robustness of the system, we leverage probabilistic modeling and Bayesian updating techniques. We propose an exploration-exploitation-based matchmaking strategy to facilitate more informative comparisons. In our experiments, K-Sort Arena exhibits 16.3xfaster convergence compared to the widely used ELO algorithm. To further validate the superiority and obtain a comprehensive leaderboard, we collect human feedback via crowdsourced evaluations of numerous cutting-edge text-to-image and text-to-video models. Thanks to its high efficiency, K-Sort Arena can continuously incorporate emerging models and update the leaderboard with minimal votes. Our project has undergone several months of internal testing and is now available online.

Zhongrui Yu, Martina Megaro-Boldini, Robert W. Sumner, Abdelaziz Djelouah

Extending the field of view of video content beyond its original version has many applications: immersive viewing experience with VR devices, reformatting 4:3 legacy content to today's viewing conditions with wide screens, or simply extending vertically captured phone videos. Many existing works focus on synthesizing the video using generative models only. Despite promising results, this strategy seems at the moment limited in terms of quality. In this work, we address this problem using two key ideas: 3D supported outpainting for the static regions of the images, and leveraging pre-trained video diffusion model to ensure realistic and temporally coherent results, particularly for the dynamic parts. In the first stage, we iterate between image outpainting and updating the 3D scene representation - we use 3D Gaussian Splatting. Then we consider dynamic objects independently per frame and inpaint missing pixels. Finally, we propose a denoising scheme that allows to maintain known reliable regions and update the dynamic parts to obtain temporally realistic results.We achieve state-of-the-art video outpainting. This is validated quantitatively and through a user study. We are also able to extend the field of view largely beyond the limits reached by existing methods.

Jingwei Zhang, Anh Tien Nguyen, Xi Han, Vincent Quoc-Huy Trinh, Hong Qin, Dimitris Samaras, Mahdi S. Hosseini

Efficiently modeling large 2D contexts is essential for various fields including Giga-Pixel Whole Slide Imaging (WSI) and remote sensing. Transformer-based models offer high parallelism but face challenges due to their quadratic complexity for handling long sequences. Recently, Mamba introduced a selective State Space Model (SSM) with linear complexity and high parallelism, enabling effective and efficient modeling of wide context in 1D sequences. However, extending Mamba to vision tasks, which inherently involve 2D structures, results in spatial discrepancies due to the limitations of 1D sequence processing. On the other hand, current 2D SSMs inherently model 2D structures but they suffer from prohibitively slow computation due to the lack of efficient parallel algorithms. In this work, we propose 2DMamba, a novel 2D selective SSM framework that incorporates the 2D spatial structure of images into Mamba, with a highly optimized hardware-aware operator, adopting both spatial continuity and computational efficiency. We validate the versatility of our approach on both WSIs and natural images. Extensive experiments on 10 public datasets for WSI classification and survival analysis show that 2DMamba improves up to 2.48% in AUC, 3.11% in F1 score, 2.47% in accuracy and 5.52% in C-index. Additionally, integrating our method with VMamba for natural imaging yields 0.5 to 0.7 improvements in mIoU on the ADE20k semantic segmentation dataset, and 0.2% accuracy improvement on ImageNet-1K classification dataset. Our code is available at https://github.com/AtlasAnalyticsLab/2DMamba.

Pinzhuo Tian, Shengjie Yang, Hang Yu, Alex Kot

The slot attention-based method is widely used in unsupervised object-centric learning, aiming to decompose scenes into interpretable objects and associate them with slots. However, complex backgrounds in the real images can disrupt the model's focus, leading it to excessively segment background stuff into different regions based on low-level information such as color or texture variations. As a result, the detailed segmentation of foreground objects, which requires shape or geometric information, is often neglected. To address this issue, we introduce a contrastive learning-based indicator designed to differentiate between foreground and background. Integrating this indicator into the existing slot attention-based method enables the model to focus more on segmenting foreground objects while minimizing background distractions. During the testing phase, we utilize a spectral clustering mechanism to refine the results based on the similarity between the slots. Experimental results show that incorporating our method with various state-of-the-art models significantly improves their performance on both simulated data and real-world datasets. Furthermore, multiple sets of ablation experiments confirm the effectiveness of each proposed component.