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Wen Yin, Yong Wang, Guiduo Duan, Dongyang Zhang, Xin Hu, Yuan-Fang Li, Tao He

Visual Emotion Recognition (VER) is a critical yet challenging task aimed at inferring emotional states of individuals based on visual cues. However, existing works focus on single domains, e.g., realistic images or stickers, limiting VER models' cross-domain generalizability. To fill this gap, we introduce an Unsupervised Cross-Domain Visual Emotion Recognition (UCDVER) task, which aims to generalize visual emotion recognition from the source domain (e.g., realistic images) to the low-resource target domain (e.g., stickers) in an unsupervised manner. Compared to the conventional unsupervised domain adaptation problems, UCDVER presents two key challenges: a significant emotional expression variability and an affective distribution shift. To mitigate these issues, we propose the Knowledge-aligned Counterfactual-enhancement Diffusion Perception (KCDP) framework. Specifically, KCDP leverages a VLM to align emotional representations in a shared knowledge space and guides diffusion models for improved visual affective perception. Furthermore, a Counterfactual-Enhanced Language-image Emotional Alignment (CLIEA) method generates high-quality pseudo-labels for the target domain. Extensive experiments demonstrate that our model surpasses SOTA models in both perceptibility and generalization, e.g., gaining 12% improvements over SOTA VER model TGCA-PVT.

Felix Wimbauer, Weirong Chen, Dominik Muhle, Christian Rupprecht, Daniel Cremers

Estimating camera motion and intrinsics from casual videos is a core challenge in computer vision. Traditional bundle-adjustment based methods, such as SfM and SLAM, struggle to perform reliably on arbitrary data. Although specialized SfM approaches have been developed for handling dynamic scenes, they either require intrinsics or computationally expensive test-time optimization and often fall short in performance. Recently, methods like Dust3r have reformulated the SfM problem in a more data-driven way. While such techniques show promising results, they are still 1) not robust towards dynamic objects and 2) require labeled data for supervised training. As an alternative, we propose AnyCam, a fast transformer model that directly estimates camera poses and intrinsics from a dynamic video sequence in feed-forward fashion. Our intuition is that such a network can learn strong priors over realistic camera poses. To scale up our training, we rely on an uncertainty-based loss formulation and pre-trained depth and flow networks instead of motion or trajectory supervision. This allows us to use diverse, unlabelled video datasets obtained mostly from YouTube. Additionally, we ensure that the predicted trajectory does not accumulate drift over time through a lightweight trajectory refinement step. We test AnyCam on established datasets, where it delivers accurate camera poses and intrinsics both qualitatively and quantitatively. Furthermore, even with trajectory refinement, AnyCam is significantly faster than existing works for SfM in dynamic settings. Finally, by combining camera information, uncertainty, and depth, our model can produce high-quality 4D pointclouds. For more details and code, please check out our project page: https://fwmb.github.io/anycam

Wenrui Cai, Qingjie Liu, Yunhong Wang

Most state-of-the-art trackers adopt one-stream paradigm, using a single Vision Transformer for joint feature extraction and relation modeling of template and search region images. However, relation modeling between different image patches exhibits significant variations. For instance, background regions dominated by target-irrelevant information require reduced attention allocation, while foreground, particularly boundary areas, need to be be emphasized. A single model may not effectively handle all kinds of relation modeling simultaneously. In this paper, we propose a novel tracker called SPMTrack based on mixture-of-experts tailored for visual tracking task (TMoE), combining the capability of multiple experts to handle diverse relation modeling more flexibly. Benefiting from TMoE, we extend relation modeling from image pairs to spatio-temporal context, further improving tracking accuracy with minimal increase in model parameters. Moreover, we employ TMoE as a parameter-efficient fine-tuning method, substantially reducing trainable parameters, which enables us to train SPMTrack of varying scales efficiently and preserve the generalization ability of pretrained models to achieve superior performance. We conduct experiments on seven datasets, and experimental results demonstrate that our method significantly outperforms current state-of-the-art trackers. The source code is available at https://github.com/WenRuiCai/SPMTrack.

Siyuan Shen, Tianjia Shao, Kun Zhou, Chenfanfu Jiang, Yin Yang

This paper presents a novel pipeline named EnliveningGS, which enables active locomotion of 3D models represented with 3D Gaussian splatting (3DGS). We are inspired by the fact that real-world lives pose their bodies in a natural and physically meaningful manner by compressing or elongating muscle fibers embedded in the body. EnliveningGS aims to replicate the similar functionality of 3DGS models so that the object within a 3DGS scene acts like a living creature rather than a static shape --- they walk, jump, and twist in the scene under provided motion trajectories driven by muscle activations. While the concept is straightforward, many challenging technical difficulties need to be taken care of. Synthesizing realistic locomotion of a 3DGS model embodies an inverse physics problem of very high dimensions. The core challenge is how to efficiently and robustly model frictional contacts between an "enlivened model" and the environment, as it is the composition of contact/collision/friction forces triggered by muscle activation that generates the final movement of the object. We propose a hybrid numerical method mixing LCP and penalty method to tackle this NP-hard problem robustly. Our pipeline also addresses the limitation of existing 3DGS deformation algorithms and inpainting the missing information when models move around.

Xiaofan Bai, Shixin Li, Xiaojing Ma, Bin Benjamin Zhu, Dongmei Zhang, Linchen Yu

Cloud-based AI systems offer significant benefits but also introduce vulnerabilities, making deep neural network (DNN) models susceptible to malicious tampering. This tampering may involve harmful behavior injection or resource reduction, compromising model integrity and performance. To detect model tampering, hard-label fingerprinting techniques generate sensitive samples to probe and reveal tampering. Existing fingerprinting methods are mainly based on gradient-defined sensitivity decision boundary, with the latter showing a manifest superior detection performance. However, all existing fingerprinting methods either suffer from insufficient sensitivity or incur high computational costs. In this paper, we theoretically analyze the black-box co-optimal tampering detection sensitivity of fingerprint samples in the context of decision boundary and gradient-defined sensitivity. Based on this, we further propose Steep-Decision-Boundary Fingerprinting (SDBF), a novel lightweight approach for hard-label tampering detection that inherently and efficiently combines the strengths of existing fingerprinting techniques. SDBF places fingerprint samples near the steep decision boundary, where the outputs of samples are inherently highly sensitive to tampering. We also design a Max Boundary Coverage Strategy (MBCS), which enhances samples' diversity over the decision boundary. Theoretical analysis and extensive experimental results show that SDBF outperforms existing SOTA hard-label fingerprinting methods in both sensitivity and efficiency.

Junjin Xiao, Qing Zhang, Yonewei Nie, Lei Zhu, Wei-Shi Zheng

This paper presents RoGSplat, a novel approach for synthesizing high-fidelity novel views of unseen human from sparse multi-view images, while requiring no cumbersome per-subject optimization. Unlike previous methods that typically struggle with sparse views with few overlappings and are less effective in reconstructing complex human geometry, the proposed method enables robust reconstruction in such challenging conditions. Our key idea is to lift SMPL vertices to dense and reliable 3D prior points representing accurate human body geometry, and then regress human Gaussian parameters based on the points. To account for possible misalignment between SMPL model and images, we propose to predict image-aligned 3D prior points by leveraging both pixel-level features and voxel-level features, from which we regress the coarse Gaussians. To enhance the ability to capture high-frequency details, we further render depth maps from the coarse 3D Gaussians to help regress fine-grained pixel-wise Gaussians. Experiments on several benchmark datasets demonstrate that our method outperforms state-of-the-art methods in novel view synthesis and cross-dataset generalization. Our code is available at https://github.com/iSEE-Laboratory/RoGSplat.

Yuanyang Yin, Yaqi Zhao, Mingwu Zheng, Ke Lin, Jiarong Ou, Rui Chen, Victor Shea-Jay Huang, Jiahao Wang, Xin Tao, Pengfei Wan 等

Achieving optimal performance of video diffusion transformers within given data and compute budget is crucial due to their high training costs. This necessitates precisely determining the optimal model size and training hyperparameters before large-scale training. While scaling laws are employed in language models to predict performance, their existence and accurate derivation in visual generation models remain underexplored. In this paper, we systematically analyze scaling laws for video diffusion transformers and confirm their presence. Moreover, we discover that, unlike language models, video diffusion models are more sensitive to learning rate and batch size--two hyperparameters often not precisely modeled. To address this, we propose a new scaling law that predicts optimal hyperparameters for any model size and compute budget. Under these optimal settings, we achieve comparable performance and reduce inference costs by 40.1% compared to conventional scaling methods, within a compute budget of 1e10 TFlops. Furthermore, we establish a more generalized and precise relationship among validation loss, any model size, and compute budget. This enables performance prediction for non-optimal model sizes, which may also be appealed under practical inference cost constraints, achieving a better trade-off.

Hangtao Zhang, Yichen Wang, Shihui Yan, Chenyu Zhu, Ziqi Zhou, Linshan Hou, Shengshan Hu, Minghui Li, Yanjun Zhang, Leo Yu Zhang

Object detection models are vulnerable to backdoor attacks, where attackers poison a small subset of training samples by embedding a predefined trigger to manipulate prediction. Detecting poisoned samples (i.e., those containing triggers) at test time can prevent backdoor activation. However, unlike image classification tasks, the unique characteristics of object detection---particularly its output of numerous objects---pose fresh challenges for backdoor detection. The complex attack effects (e.g., "ghost" object emergence or "vanishing" object) further render current defenses fundamentally inadequate. To this end, we design TRAnsformation Consistency Evaluation (TRACE), a brand-new method for detecting poisoned samples at test time in object detection. Our journey begins with two intriguing observations: (1) poisoned samples exhibit significantly more consistent detection results than clean ones across varied backgrounds. (2) clean samples show higher detection consistency when introduced to different focal information. Based on these phenomena, TRACE applies foreground and background transformations to each test sample, then assesses transformation consistency by calculating the variance in objects confidences. TRACE achieves black-box, universal backdoor detection, with extensive experiments showing a 30% improvement in AUROC over state-of-the-art defenses and resistance to adaptive attacks.

Xueting Li, Ye Yuan, Shalini De Mello, Gilles Daviet, Jonathan Leaf, Miles Macklin, Jan Kautz, Umar Iqbal

We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either model hair, clothing and human body using a unified geometry or produce hair and garments that are not easily adaptable for simulation within existing graphics pipelines. The primary challenge lies in representing the hair and garment geometry in a way that allows leveraging established prior knowledge from foundational image diffusion models (e.g., Stable Diffusion) while being simulation-ready using either physics or neural simulators. To address this task, we propose a two-stage framework that combines the flexibility of 3D Gaussians with simulation-ready hair strands and garment meshes. Specifically, we first leverage two text-conditioned diffusion models to generate garment mesh and hair strands from the given text prompt. To leverage prior knowledge from foundational diffusion models, we attach 3D Gaussians to the body mesh, garment mesh, as well as hair strands and learn the avatar appearance through optimization. To drive the avatar given a pose sequence, we first apply physics simulators onto the garment meshes and hair strands. We then transfer the motion onto 3D Gaussians through carefully designed mechanism for different body parts. As a result, our synthesized avatars have vivid texture and realistic dynamic motion. To the best of our knowledge, our method is the first to produce highly realistic, fully simulation-ready 3D avatars, surpassing the capabilities of current approaches.

Chih-Hao Lin, Jia-Bin Huang, Zhengqin Li, Zhao Dong, Christian Richardt, Tuotuo Li, Michael Zollhöfer, Johannes Kopf, Shenlong Wang, Changil Kim

Inverse rendering seeks to recover 3D geometry, surface material, and lighting from captured images, enabling advanced applications such as novel-view synthesis, relighting, and virtual object insertion. However, most existing techniques rely on high dynamic range (HDR) images as input, limiting accessibility for general users. In response, we introduce IRIS, an inverse rendering framework that recovers the physically based material, spatially-varying HDR lighting, and camera response functions from multi-view, low-dynamic-range (LDR) images. By eliminating the dependence on HDR input, we make inverse rendering technology more accessible. We evaluate our approach on real-world and synthetic scenes and compare it with state-of-the-art methods. Our results show that IRIS effectively recovers HDR lighting, accurate material, and plausible camera response functions, supporting photorealistic relighting and object insertion.

Shoichiro Takeda, Yasunori Akagi

We propose novel fast algorithms for the Gromov--Wasserstein problem (GW) with cyclic symmetry of input data. This problem naturally appears as an object-matching task, which underlies various real-world computer vision applications, e.g., image registration, point cloud registration, stereo matching, and 3D reconstruction. Gradient-based algorithms have been widely used to solve GW, and our main idea is to utilize the following remarkable property that emerges in GW with cyclic symmetry: By setting the initial solution to have cyclic symmetry, all intermediate solutions and matrices that appear in the gradient-based algorithms have the same cyclic symmetry until convergence. Based on this property, our gradient-based algorithms restrict the solution space to have cyclic symmetry and update only one symmetric part of solutions and matrices at each iteration, resulting in faster computation. Moreover, our algorithms solve the optimal transport problem at each iteration, which also exhibits cyclic symmetry. This problem can be solved efficiently, and as a result, our algorithms perform significantly faster. Experiments showed the effectiveness of our algorithms in synthetic and real-world data with strict and approximate cyclic symmetry.

Yu Mao, Jun Wang, Nan Guan, Chun Jason Xue

Whole-Slide Images (WSIs) have revolutionized medical analysis by presenting high-resolution images of the whole tissue slide. Despite avoiding the physical storage of the slides, WSIs require considerable data volume, which makes the storage and maintenance of WSI records costly and unsustainable. To this end, this work presents the first investigation of lossless compression of WSI images. Interestingly, we find that most existing compression methods fail to compress the WSI images effectively. Furthermore, our analysis reveals that the failure of existing compressors is mainly due to information irregularity in WSI images. To resolve this issue, we develop a simple yet effective lossless compressor called WISE, specifically designed for WSI images. WISE employs a hierarchical encoding strategy to extract effective bits, reducing the entropy of the image and then adopting a dictionary-based method to handle the irregular frequency patterns. Through extensive experiments, we show that WISE can effectively compress the gigapixel WSI images to 36 times on average and up to 136 times.

Xuyi He, Yuhui Quan, Ruotao Xu, Hui Ji

Structured artifacts are semi-regular, repetitive patterns that closely intertwine with genuine image content, making their removal highly challenging. In this paper, we introduce the Scale-Adaptive Deformable Transformer, an network architecture specifically designed to eliminate such artifacts from images. The proposed network features two key components: a scale-enhanced deformable convolution module for modeling scale-varying patterns with abundant orientations and potential distortions, and a scale-adaptive deformable attention mechanism for capturing long-range relationships among repetitive patterns with different sizes and non-uniform spatial distributions. Extensive experiments show that our network consistently outperforms state-of-the-art methods in diverse artifact removal tasks, including image deraining, image demoireing, and image debanding.

Ali Athar, Xueqing Deng, Liang-Chieh Chen

Recent advances in multimodal large language models (MLLMs) have expanded research in video understanding, primarily focusing on high-level tasks such as video captioning and question-answering. Meanwhile, a smaller body of work addresses dense, pixel-precise segmentation tasks, which typically involve category-guided or referral-based object segmentation. Although both research directions are essential for developing models with human-level video comprehension, they have largely evolved separately, with distinct benchmarks and architectures. This paper aims to unify these efforts by introducing ViCaS, a new dataset containing thousands of challenging videos, each annotated with detailed, human-written captions and temporally consistent, pixel-accurate masks for multiple objects with phrase grounding. Our benchmark evaluates models on both holistic/high-level understanding and language-guided, pixel-precise segmentation. We also present carefully validated evaluation measures and propose an effective model architecture that can tackle our benchmark. Project page: https://ali2500.github.io/vicas-project/

Keyu Tu, Mengqi Huang, Zhuowei Chen, Zhendong Mao

Large-scale text-to-image models evolve rapidly in size and architecture. The existing adapters struggle to keep pace with these models, requiring extensive retraining. This paper proposes a novel adapter transfer framework, A4A (Adapter for Adapter), which uses an all-for-all mapping approach to seamlessly transfer attention-based adapters across different model architectures (e.g., U-Net to transformer). The framework consists of Coupling Space Projection and Upgraded Space Mapping. During Coupling Space Projection, all attention features of the pretrained adapter are aggregated to fully capture the coupling relationship before being projected into a unified space. The unified space maintains coupling features in a consistent dimension, effectively and efficiently addressing feature scale discrepancies arising from the base model's architecture. In the Upgraded Space Mapping Module, randomly initialized learnable features are introduced to connect the unified and upgraded spaces by integrating reference features via the attention mechanism. The learned features are adaptively injected into the upgrade model through the Alignment module, which bridges the discrepancies between the models using the all-for-all mapping. Experimental results on personalized image generation tasks demonstrate that A4A outperforms previous methods in transferring adapters while being the first to achieve adapter transfer across model architectures.

Sanghyeok Lee, Joonmyung Choi, Hyunwoo J. Kim

For the deployment of neural networks in resource-constrained environments, prior works have built lightweight architectures with convolution and attention for capturing local and global dependencies, respectively. Recently, the state space model (SSM) has emerged as an effective operation for global interaction with its favorable linear computational cost in the number of tokens. To harness the efficacy of SSM, we introduce Efficient Vision Mamba (EfficientViM), a novel architecture built on hidden state mixer-based state space duality (HSM-SSD) that efficiently captures global dependencies with further reduced computational cost. With the observation that the runtime of the SSD layer is driven by the linear projections on the input sequences, we redesign the original SSD layer to perform the channel mixing operation within compressed hidden states in the HSM-SSD layer. Additionally, we propose multi-stage hidden state fusion to reinforce the representation power of hidden states and provide the design to alleviate the bottleneck caused by the memory-bound operations. As a result, the EfficientViM family achieves a new state-of-the-art speed-accuracy trade-off on ImageNet-1k, offering up to a 0.7% performance improvement over the second-best model SHViT with faster speed. Further, we observe significant improvements in throughput and accuracy compared to prior works, when scaling images or employing distillation training. Code is available at https://github.com/mlvlab/EfficientViM.

Yuanwei Liu, Hui Wei, Chengyu Jia, Ruqi Xiao, Weijian Ruan, Xingxing Wei, Joey Tianyi Zhou, Zheng Wang

Previous physical adversarial attacks have shown that carefully crafted perturbations can deceive face recognition systems, revealing critical security vulnerabilities. However, these attacks often struggle to impersonate multiple targets and frequently fail to bypass liveness detection. For example, attacks using human-skin masks are challenging to fabricate, inconvenient to swap between users, and often fail liveness detection due to facial occlusions. A projector, however, can generate content-rich light without obstructing the face, making it ideal for non-intrusive attacks. Thus, we propose a novel physical adversarial attack using a projector and explore the superposition of projected and natural light to create adversarial facial images. This approach eliminates the need for physical artifacts on the face, effectively overcoming these limitations. Specifically, our proposed ProjAttacker generates adversarial 3D textures that are projected onto human faces. To ensure physical realizability, we introduce a light reflection function that models complex optical interactions between projected light and human skin, accounting for reflection and diffraction effects. Furthermore, we incorporate camera Image Signal Processing (ISP) simulation to maintain the robustness of adversarial perturbations across real-world diverse imaging conditions. Comprehensive evaluations conducted in both digital and physical scenarios validate the effectiveness of our method.

Fan Qi, Kunsheng Ma, Changsheng Xu

Recent advances in latent diffusion models (LDMs) have enabled data-driven paradigms for video soundtrack generation, improving multimodal alignment capabilities. However, current two-stage frameworks--which separately optimize audio-visual correspondence and conditional audio synthesis--fundamentally limit joint modeling of dynamic acoustic properties. In this paper, we propose a novel framework for generating video soundtracks that simultaneously produces music and sound effect tailored to the video content. Our method incorporates a Contrastive Visual-Sound-Music pretraining process that maps these modalities into a unified feature space, enhancing the model's ability to capture intricate audio dynamics. We design Spectrum Divergence Masked Attention for Unet to differentiate between the unique characteristics of sound effect and music. We utilize Score-guided Noise Iterative Optimization to provide musicians with customizable control during the generation process. Extensive evaluations on the FilmScoreDB and SymMV&HIMV datasets demonstrate that our approach significantly outperforms state-of-the-art baselines in both subjective and objective assessments, highlighting its potential as a robust tool for video soundtrack generation.

Jianyang Zhang, Qianli Luo, Guowu Yang, Wenjing Yang, Weide Liu, Guosheng Lin, Fengmao Lv

Language Bottleneck Models (LBMs) are proposed to achieve interpretable image recognition by classifying images based on textual concept bottlenecks. However, current LBMs simply list all concepts together as the bottleneck layer, leading to the spurious cue inference problem and cannot generalized to unseen classes. To address these limitations, we propose the Attribute-formed Language Bottleneck Model (ALBM). ALBM organizes concepts in the attribute-formed class-specific space, where concepts are descriptions of specific attributes for specific classes. In this way, ALBM can avoid the spurious cue inference problem by classifying solely based on the essential concepts of each class. In addition, the cross-class unified attribute set also ensures that the concept spaces of different classes have strong correlations, as a result, the learned concept classifier can be easily generalized to unseen classes. Moreover, to further improve interpretability, we propose Visual Attribute Prompt Learning (VAPL) to extract visual features on fine-grained attributes. Furthermore, to avoid labor-intensive concept annotation, we propose the Description, Summary, and Supplement (DSS) strategy to automatically generate high-quality concept sets with a complete and precise attribute. Extensive experiments on 9 widely used few-shot benchmarks demonstrate the interpretability, transferability, and performance of our approach. The code and collected concept sets are available at https://github.com/tiggers23/ALBM.

Zhipeng Huang, Wangbo Yu, Xinhua Cheng, Chengshu Zhao, Yunyang Ge, Mingyi Guo, Li Yuan, Yonghong Tian

Indoor scene texture synthesis has garnered significant interest due to its important potential applications in virtual reality, digital media and creative arts. Existing diffusion-model-based researches either rely on per-view inpainting techniques, which are plagued by severe cross-view inconsistencies and conspicuous seams, or adopt optimization-based approaches that involve substantial computational overhead. In this work, we present **RoomPainter**, a framework that seamlessly integrates efficiency and consistency to achieve high-fidelity texturing of indoor scenes. The core of RoomPainter features a zero-shot technique that effectively adapts a 2D diffusion model for 3D-consistent texture synthesis, along with a two-stage generation strategy that ensures both global and local consistency. Specifically, we introduce Attention-Guided Multi-View Integrated Sampling (**MVIS**) combined with a neighbor-integrated attention mechanism for zero-shot texture map generation. Using the **MVIS**, we firstly generate texture map for the entire room to ensure global consistency, then adopt its variant, namely Attention-Guided Multi-View Integrated Repaint Sampling (**MVRS**) to repaint individual instances within the room, thereby further enhancing local consistency and addressing the occlusion problem. Experiments demonstrate that RoomPainter achieves superior performance for indoor scene texture synthesis in visual quality, global consistency and generation efficiency.